o Move:Slow a rabid, grey wolf:Hurt Brain:Wounded <<on OER just attacked by a wolf.= (
Your attempt to hit a rabid, grey wolf fails.
o Move:Slow a rabid, grey wolf:Hurt Brain:Wounded>f
You flee head over heels.
Old East Road
Black ash spills over the land and road, surrounding you in an unholy
darkness. The plains around you exhibit no signs of life, just blackened
stumps of bush and limp weeds. The road continues east-west here, but
travels deeper into the blackness westwards.
Exits: ^North^ ^East^ ^South^ ^West^.
o Move:Slow>
Brain has arrived from the east.
o Move:Slow>
Brain leaves west.
You follow Brain.
Old East Road
Evil winds stir dirt and loose weeds from these lifeless plains, obscuring
your view and making the road difficult to follow. Surrounding you, black
clouds of cruel design blow foul breath onto the scarred land. Leaving the
road would be dangerous.
o Move:Slow>
Brain leaves north.
You follow Brain.
Old East Road <<<This could present a problem!
The need for concentration is evident here. Dark swirling clouds of dirt
and debris diminish your view and lash at your clothing. The road vanishes
ahead into swirling clouds of evil winds, tread carefully and do not stray
from the road.
*Lowyn the Rohir Woman*, wielding an engraved broadsword, is here, riding a
trained horse.
A trained horse is standing here, ridden by *Lowyn the Rohir Woman*.
*a Dwarf*, wielding an engraved broadsword, is standing here. <<ACK!
*a Dwarf*, wielding a mighty dwarven axe, is here, riding a mountain mule.
A mountain mule is standing here, ridden by *a Dwarf*.
*an Elf*, wielding a ceremonial dagger, is here, riding a horse of the
Rohirrim.
A horse of the Rohirrim is standing here, ridden by *an Elf*.
*a Man*, wielding an engraved broadsword, is here, riding a trained horse.
A trained horse is standing here, ridden by *a Man*.
* Move:Slow>
*a Dwarf* slashes Brain's head extremely hard and shatters it.
*Lowyn the Rohir Woman* begins some strange incantations...
* Move:Slow>
*a Man* begins some strange incantations...
* Move:Slow>
Brain tries to hit *a Dwarf*, but she parries successfully.
* Move:Slow>
*a Dwarf* cleaves Brain's body extremely hard and shatters it.
Your blood freezes as you hear Brain's death cry.
Brain has drawn his last breath! R.I.P. <<<The ³Brains² of the group is dead!
* Move:Slow>
*a Dwarf* quickly approaches, trying to slash you.
* Move:Slow *a Dwarf*:Healthy>
*a Man* utters the word 'noselacri'
You have been blinded! <<A little overkill?
Someone slashes your left leg extremely hard and shatters it.
You feel a strong ache there!
That really HURT!
o HP:Fine Move:Slow Someone:Healthy>
Your attempt to hit Someone fails.
o HP:Fine Move:Slow Someone:Healthy>
Someone quickly approaches, trying to cleave you.
o HP:Fine Move:Slow Someone:Healthy>
Someone cleaves your left arm extremely hard and shatters it.
That really HURT!
o HP:Wounded Move:Slow Someone:Healthy>sf
Someone utters the words 'eugszr zzur'
Someone dissolves your evil presence.
You are dead! Sorry... << Time to try again!
Next attempt; got almost to bree before we alerted some rangers =P
Old East Road
Thick wooden beams support an archway through the hedge here on the south side
of the road. While burnt and battered, the beams still stand strong. The
handicraft is excellent, and surely made by numenorean hands. A path leads
through the opening to the plains south of the hedge. The brown Old East Road
runs away far both to the east and west, but eventually disappear south behind
the hedge in both directions. North of here lie vast grey plains beyond a
small grove of ashen trees.
A finch flies low above the ground.
Exits: ^North^ ^East^ ^South^ ^West^.
o Move:Slow>w
Brain tells you 'Hobbit heading to you' <<YAY!
o Move:Slow>Old East Road
A few ashen trees form a grove on the north side of the road here. Someone has
cut down some of them, and the logs and stumps are used for resting and eating
on. A campfire has been assembled in the middle, and the place is littered by
bones and horse manure.
You also see dog-like tracks all over. The hedge grows
thick south of here, and the road continues east and west.
A finch flies low above the ground.
A finch flies low above the ground.
Exits: ^North^ ^East^ ^West^.
You suddenly notice a mean brigand.
o Move:Slow>w
Old East Road
As well as the hedge grows on the south side of the road, bushes grow on the
north quite frequently. The road descends and rises fairly much for a few miles
here, and you see wild red and yellow flowers hiding amongst the bushes in the
dips. The road is in pretty good shape, and travelling is easy.
Exits: ^North^ ^East^ ^West^.
o Move:Slow>w
Old East Road by a Rock
As the road dodges a large rock north of here it pushes closer to the hedge.
A semi-arc of thorns cover half of the road, providing some shadow on hot days.
Now and then bypassers cut off twigs to keep the hedge at bay, and these litter
the ground. A faint trail runs north of the rock also, as some people prefer
to avoid this narrow passage.
Exits: ^North^ ^East^ ^West^.
o Move:Slow>w
Old East Road
The hedge grows fairly low here on the south side of the road, about twelve
feet high only. Mounted people and trolls might attempt to peek over the edge
and try to see what is on the other side. Large footprints indicate that this
has been tried. The road is fairly bad shape, with ruts so deep as to make
stones come forth, causing wagons and cart to jolt.
A hardened ranger is walking around, looking for tracks.
Exits: ^North^ ^East^ ^West^.
You smell blood.
A hardened ranger hits your body extremely hard and shatters it.
That really HURT! <<FOILED AGAIN!!!
A hardened ranger yells 'A Troll as here at Old East Road!'
* HP:Fine Move:Slow a hardened ranger:Healthy>
You suddenly notice a hardened ranger.
A hardened ranger hits your body extremely hard and shatters it.
That really HURT!
You try to hit a hardened ranger, but he parries successfully.
* HP:Hurt Move:Slow a hardened ranger:Healthy>f
A hardened ranger hits your left arm extremely hard and shatters it.
You feel a strong ache there!
That really HURT!
* HP:Wounded Move:Slow a hardened ranger:Healthy>
You flee head over heels.
Plains
A few small groves grow far apart here on the plains, mainly birch and alder
trees.You have found one with a pool. Ten feet down it lies, with few fatbladed
flowers floating on the surface. As the banks leading down to the pond are very
slippery, you have to approach it with care so you do not fall into the water.
A black pond of water is here.
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Wounded Move:Slow>s
You suddenly notice a hardened ranger.
* HP:Wounded Move:Slow>Old East Road
The hedge grows fairly low here on the south side of the road, about twelve
feet high only. Mounted people and trolls might attempt to peek over the edge
and try to see what is on the other side. Large footprints indicate that this
has been tried. The road is fairly bad shape, with ruts so deep as to make
stones come forth, causing wagons and cart to jolt.
Exits: ^North^ ^East^ ^West^.
o HP:Wounded Move:Slow>w
w
Bend by the Marshes
This part of the road is in a bad shape. Muddy and deeply rutted it really
could use some attention. A faint effort to dig a ditch towards the marshes
west of here has proven a failure, and the ditch is full of black and still
water. As the road turns south it enters a thin stretch of land that lies
between the waters and the hedge. It continues in a fairly straight line east,
eventually disappearing below Weathertop on the south side. North of here lies
some bushy wetland, but beyond this the ground gets higher.
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Wounded Move:Slow>Marshy Ground
Each footstep is greeted by a soft squishing noise as the ground seems to
be saturated, even though there is very little standing water. The grasses
of the South Downs, which lie south beyond the Great Hedge, have here found
a foothold and flourished on the wet plain. Directly to the south, the
Old East Road runs along the north side of the Great Hedge.
Exits: ^North^ ^East^ ^South^ ^West^.
The water is frozen solid.
o HP:Wounded Move:Weak>s
w
Old East Road
The marshes to the north appear to end a short distance to the east, where
the land becomes higher and much drier. The Old East Road continues east
and west, and to the south lies the Hedge.
Exits: ^North^ ^East^ ^West^.
The ground is frozen solid.
o HP:Wounded Move:Weak>Old East Road
The reeds of the Midgewater grow right beside the north edge of the road, and
the hard earth is muddy in several of the low-lying places. To the south,
the Hedge hides from view the wide open expanse of the South Downs.
Exits: ^North^ ^East^ ^West^.
o HP:Wounded Move:Weak>w
*a Hobbit* yells 'NO' <<Brain busy taunting hobbit , lol
o HP:Wounded Move:Weak>Old East Road
To the north, a small lake of ominous black water encroaches to the fringe
of the Old East Road. The lake is surrounded by the reeds and sedges
typical of the Midgewater, and looks quite deep. To the south runs the Great
Hedge, separated the road from the South Downs, while east and west the Old
East road continues it journey.
Exits: ^North^ ^East^ ^West^.
You suddenly notice *a Hobbit*.
* HP:Wounded Move:Weak>
*a Hobbit* leaves east. <<wimp
o HP:Wounded Move:Weak>1
k *hobbit*
They aren't here.
o HP:Wounded Move:Weak>e
1
Old East Road
The reeds of the Midgewater grow right beside the north edge of the road, and
the hard earth is muddy in several of the low-lying places. To the south,
the Hedge hides from view the wide open expanse of the South Downs.
Exits: ^North^ ^East^ ^West^.
o HP:Wounded Move:Weak>k *hobbit*
They aren't here.
o HP:Wounded Move:Weak>w
Old East Road
To the north, a small lake of ominous black water encroaches to the fringe
of the Old East Road. The lake is surrounded by the reeds and sedges
typical of the Midgewater, and looks quite deep. To the south runs the Great
Hedge, separated the road from the South Downs, while east and west the Old
East road continues it journey.
Exits: ^North^ ^East^ ^West^.
Brain yells 'I eat you!' <<<LOL!
o HP:Wounded Move:Weak>w
Old East Road
A small lake of black water lies just to the north -- its dark water almost
lapping at the edge of the road. Another similar lake brushes the road a
couple of miles to the east. The Great Hedge to the south seems extra-
ordinarily thick here, as among the gnarled branches the straight trunks
of many young oak trees can be found, having found purchase on a small
patch of higher ground.
Brain is standing here. <<Reunited
Exits: ^North^ ^East^ ^West^.
o HP:Wounded Move:Weak>
Brain leaves west.
You follow Brain.
Old East Road
The road continues east and west, hemmed in by the Hedge to the south and
the Midgewater marshes to the north. Through a break in the reeds to the
north, the remnants of an ancient stone road can be seen, leading north into
the marshes.
o HP:Wounded Move:Weak>say weak wounded
emote squeeks, 'weak wounded'
Ok.
o HP:Wounded Move:Weak>
Brain smiles deviously.
o HP:Wounded Move:Weak>
The moon peeks above the Weather Hills to the east.
* HP:Wounded Move:Weak>say regroup
emote squeeks, 'regroup'
Ok.
* HP:Wounded Move:Weak>
*a Hobbit* yells 'hobbats are NOT Troll FOOD' <<<since when???
A hardened ranger has arrived from the east.
* HP:Wounded Move:Weak>
You suddenly notice a hardened ranger. <<< Not again
* HP:Wounded Move:Weak>
A hardened ranger hits Brain's left hand extremely hard and shatters it.
* HP:Wounded Move:Weak>
A hardened ranger says 'A will hunt iou untyl iuo're deyd, Braan!' <<who¹s Braan?
* HP:Wounded Move:Weak>
Brain fails to hit a hardened ranger.
* HP:Wounded Move:Weak>
A hardened ranger hits Brain's left arm extremely hard and shatters it.
* HP:Wounded Move:Weak>f
Brain panics, and attempts to flee.
Brain leaves north.
* HP:Wounded Move:Weak>
You flee head over heels.
Edge of Marsh
A few scattered stone blocks are all that remain of an ancient causeway, the
rest having been claimed by the marshes. It appears that a road once led
north here, but there is no hint as to its eventual destination. The
Old East Road bends around this wet area that is nestled between the
Midgewater to the north and a murky black lake to the east.
A buzzing dumbledor is here, flying around you in close circles.
A swarm of mosquitoes is here, humming around you.
Brain is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.
The water is frozen solid.
* HP:Wounded Move:Weak>
Brain leaves west.
You follow Brain.
Old East Road
The road bends here once more, turning west to south to avoid the wet marshes.
To the east, a narrow strip of grassy ground provides a last chance of
steady footing before the marshes themselves. To the north, the weed-choked
pools of the Midgewater reach to the edge of the road itself.
*a Hobbit*, wielding a longbow, is standing here.
The ground is frozen solid.
* HP:Wounded Move:Fainting>
Brain leaves west.
You follow Brain.
Old East Road
Just to the north of the road lie the treacherous fens of the Midgewater
Marshes. A low mist -- a seemingly eternal feature -- hangs low over the
dense vegetation, obscuring sight and hiding hordes of biting insects.
Running alongside the road to the south is the Great Hedge. In places it
looms as much as nine feet above the ground, and its tangled branches
provide an unpassable barrier between the marshland and road to the north
and the expanse of the South Downs to the south.
* HP:Wounded Move:Fainting>
Brain leaves west.
You follow Brain.
Old East Road
The Old East Road passes through a low area here, right on the southern
edge of the Midgewater Marshes. Somewhere to the east lie the Weather
Hills -- the crown of Weathertop is clearly visible when the sky is clear --
beyond which the road passes on its long journey to Rivendell. To the
west, the road bends north once the marshes end, and then passes through
the Chetwood and thence to Bree. Alongside the southern edge of the road,
the Great Hedge screens the empty hills of the Southern Downs from view.
* HP:Wounded Move:Fainting>
Brain leaves west.
You follow Brain.
Old East Road
The road is muddy here as it passes through a low depression. To the north,
wet grasses grow on a muddy plain -- a mere taste of the marshes that lie
farther to the northeast. The Great Hedge to the south blocks the South
Downs from view, but some distance to the southeast, a large hill peeks
above it.
* HP:Wounded Move:Fainting>
Brain leaves west.
You follow Brain.
Old East Road
Tucked between the Hedge and the marsh, the Old East Road bends from north
to east here, skirting the Midgewater to the north on its way to Rivendell.
To the northwest, the hardwood trees of the Chetwood begin to be more common,
indicating that the ground is drier in that direction.
* HP:Wounded Move:Fainting>
Brain leaves north.
You follow Brain.
Old East Road
The Old East Road bends from west to south here as it curves to avoid
the muddy fens of the Midgewater Marshes. To the south runs the Hedge,
and its branches are so intertwined that it is impossible to push
through them. Directly to the north, a low hill rises, allowing one a
good view of the marshes.
* HP:Wounded Move:Exhausted>
Brain leaves west.
You follow Brain.
You are too exhausted.
* HP:Wounded Move:Exhausted>1
k *hobbit*
They aren't here.
Brain has arrived from the west.
* HP:Wounded Move:Exhausted>w
You are too exhausted.
* HP:Wounded Move:Exhausted>
Brain frowns.
* HP:Wounded Move:Fainting>say exhausted
emote squeeks, 'exhausted' <<< I¹m dead
Ok.
* HP:Wounded Move:Fainting>sc
43/112 hit, and 2/105 moves.
* HP:Wounded Move:Fainting>rest
You sit down and rest your tired bones.
* HP:Wounded Move:Fainting>
You suddenly notice a hardened ranger.
You suddenly notice a hardened ranger.
A hardened ranger hits your right foot extremely hard and shatters it.
That really HURT!
You wish that your wounds would stop BLEEDING so much!
* HP:Bad Move:Fainting a hardened ranger:Healthy>sta
Brain leaves west.
A hardened ranger swiftly dodges your attempt to hit him.
* HP:Bad Move:Fainting a hardened ranger:Healthy>f
Do you not consider fighting as standing?
* HP:Bad Move:Fainting a hardened ranger:Healthy>
Brain has arrived from the west.
A hardened ranger yells 'Some Trolls yre here at Old East Road!'
A hardened ranger yells 'Some Trolls are here at Old East Road!'
* HP:Bad Move:Fainting a hardened ranger:Healthy>
A hardened ranger hits your left leg extremely hard and shatters it.
You feel a strong ache there!
You are dead! Sorry... < suppose I log on later and try again!