* R W C HP:Bad>n
nLoudwater Plains
A large shrub grows here, filling the air with a heavy scent.
Exits: *South* *West*.
A hungry warg has arrived from the south.
* R W C HP:Bad>
Alas, you cannot go that way...
* R W C HP:Bad>n
e
w
Alas, you cannot go that way...
* R W C HP:Bad>
Alas, you cannot go that way...
* R W C HP:Bad>Loudwater Plains
Exits: *East* *South* *West*.
A hungry warg has arrived from the east.
* R W C HP:Bad>w
n
Path to the Mountains
Exits: *North* *East* *South* *West*.
A hungry warg has arrived from the east.
* R W C HP:Bad>n
Trail
Exits: *North* *South* *West*.
A hungry warg has arrived from the south.
* R W C HP:Bad>n
Crossing in the Trail
The corpse of a white wolf is lying here.
The corpse of a white wolf is lying here.
Exits: *North* *East* *South* *West*.
A hungry warg has arrived from the south.
* R W C HP:Bad>n
Ford in the River Bruinen
Exits: *North* *East* *South* *West*.
A hungry warg has arrived from the south.
* R W C HP:Bad>n
n
Bend in the Trail
Exits: *East* *South* *West*.
A hungry warg has arrived from the south.
* R W C HP:Bad>n
Alas, you cannot go that way...
* R W C HP:Bad>e
e
Alas, you cannot go that way...
* R W C HP:Bad>
Alas, you cannot go that way...
* R W C HP:Bad>Hastily Built Bridge Over a River
Exits: *North* *East* *South* *West*.
A hungry warg has arrived from the west.
* R W C HP:Bad>Steppes
Exits: *North* *East* *South* *West*.
A hungry warg has arrived from the west.
* R W C HP:Bad>e
Steppes
Exits: *North* *East* *South* *West*.
A hungry warg has arrived from the west.
* R W C HP:Bad>n
Before a Cliff
Exits: *East* *South*.
A hungry warg has arrived from the south.
* R W C HP:Bad>n
e
e
Alas, you cannot go that way...
* R W C HP:Bad>e #That sucks
e
e
n
n
e
e
e
n
n
e
e
Base of a Cliff
Exits: North *East* *West*.
A hungry warg has arrived from the west.
* R W C HP:Bad>Base of a Cliff
Exits: *East* *South* *West*.
A hungry warg has arrived from the west.
* R W C HP:Bad>Base of a Cliff
Exits: *East* *West*.
A hungry warg has arrived from the west.
* R W C HP:Bad>Base of a Cliff
Exits: *East* *West*.
A hungry warg has arrived from the west.
* R W C HP:Bad>
Samurai narrates 'mmm, not sure but I thought you kept at bay much better on
horse'
* R W C HP:Bad>e
Base of a Cliff
Exits: *North* *West*.
A hungry warg has arrived from the west.
* R W C HP:Bad>Base of a Cliff
A lone hawk soars high above you.
Exits: *East* *South*.
A hungry warg has arrived from the south.
A hawk leaves --<< E A S T >>--
* R W C HP:Bad>
Alas, you cannot go that way...
* R W C HP:Bad>Base of a Cliff
A lone hawk soars high above you.
Exits: *East* *West*.
A hungry warg has arrived from the west.
* R W C HP:Bad>e
Base of a Cliff
Exits: *East* *West*.
A hungry warg has arrived from the west.
* R W C HP:Bad>e #Hmm that relly sucks
e
e
e
e
e
e
n
n
e
e
e
e
e
e
#SESSION '1' DIED.
Your fireball hits TINTIN with full force, causing an immediate death.
TINTIN is dead! R.I.P.
Your blood freezes as you hear TINTIN's death cry.
[vlad@lilith vlad]$ tt++ file
no tab.txt file, no completion list
##################################################
# T I N T I N + + v1.5pl6 #
# (T)he k(I)cki(N) (T)ickin d(I)kumud clie(N)t #
# a DIKU-mud client #
# new code by Bill Reiss, David A. Wagner #
# Joann Ellsworth, Jeremy C. Jack 1994 #
# thanks to Peter Unold for original TINTIN code #
##################################################
#OK. TINTIN-CHAR is now {#}
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > #OK. 52 ALIASES LOADED.
#OK. 12 ACTIONS LOADED.
#OK. 0 ANTISUBS LOADED.
#OK. 10 SUBSTITUTES LOADED.
#OK. 0 VARIABLES LOADED.
#OK. 27 HIGHLIGHTS LOADED.
> mum
#Trying to connect..
#ERROR - CONNECTION REFUSED.
> #NO SESSION ACTIVE. USE THE #SESSION-COMMAND TO START ONE.
> #NO SESSION ACTIVE. USE THE #SESSION-COMMAND TO START ONE.
> #NO SESSION ACTIVE. USE THE #SESSION-COMMAND TO START ONE.
> #NO SESSION ACTIVE. USE THE #SESSION-COMMAND TO START ONE.
> mum1
#Trying to connect..
*** Mume VII ***
In progress at FIRE
(Free Internet Roleplay Experiences)
Adapted from J.R.R. Tolkien's Middle Earth World and
Maintained by CryHavoc, Manwe and Nada.
Original code DikuMUD I (view credits), created by:
S. Hammer, T. Madsen, K. Nyboe, M. Seifert and H.H. Staerfeldt.
If you have never played MUME before, type NEW to create a new character,
or ? for help. Otherwise, type your account or character name.
By what name do you wish to be known? Account pass phrase: cOK.
Account menu
Add <name> - Add an existing character <name> to your account.
Create <name> - Create new character with name <name>
Play <name> - Log the character <name> into MUME
Time - Display game time
List [<sort>] - Lists all your characters
The optional <sort> parameter can be one of
side, race, level, alphabetic, custom
Move <name> [up|down] [-]n
- Move a character around in the custom list
Pass - Change account pass phrase
Help - Displays account help
Menu - Displays this menu
Bye - Leave the account menu (logs you out)
Account> 2
Character password:
Reconnecting.
* W C HP:Awful>cha wimpy 200
Wimpy set to: 200
* W C HP:Awful>Nah...
You feel too relaxed to do that..
* W C HP:Awful>s
You stop resting, and stand up.
* W C HP:Awful>co
3/459 hit, 54/54 mana, and 96/157 moves.
* W C HP:Awful>sleepo
Arglebargle, glop-glyf!?!
* W C HP:Awful>sleep
You go to sleep.
* W C HP:Awful>stat
OB: 111%, DB: -59%, PB: 0%, Armour: 0%. Wimpy: 200. Mood: wimpy.
Needed: 439,279 xp, 0 tp. Gold: 0. Alert: normal.
Thanks for leting me loot my eq.