nothing special, log anyway
posted by Decoy
2001-03-23 13:58:30
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STAB
muhaha



o W S C>w
backstab *man*
High Moors
*a Man* is here, riding a mountain mule.
Exits: North East South West.

* W S C>
You begin to move silently to the back of your victim...

*a Man* makes a strange sound, as you place a black runed dagger in his back.
*a Man* is shaken with spasm as the venom enters his body!

* W S C *a Man*:Wounded>
*a Man* lightly slashes your body and tickles it.

* W S C HP:Fine *a Man*:Wounded>exa man

Saving Decoy.

* W S C HP:Fine *a Man*:Wounded>Fergus is a man. Possibly a warrior, maybe a ranger. Probably both..
He loves the outdoors and is use to wilderness. He looks like a person
who slashes rather than bashes. He rarely ventures east of Bree or south
for that matter.
*a Man* looks pretty hurt.
*a Man* seems to have:
       A critical wound at the right arm,
       A light wound at the head.
*a Man* is using: 
<wielded>            a broadsword (dented)
<worn as shield>     a metal wall shield (brand new)
<worn on head>       a full metal helmet (used)
<worn on body>       a metal breastplate (used)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a pair of vambraces (brand new)
<worn on hands>      a pair of metal gauntlets (used)
<worn on legs>       a thin pair of greaves (brand new)
<worn on feet>       a thin pair of rigid leather boots (used)
<worn on finger>     a ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn as belt>       a broad girdle
<worn on belt>       a lantern; it is lit
<worn on belt>       a moneybag
<worn on belt>       a hunting knife (battered)
<worn on belt>       a large skin

You attempt to peek at the inventory:
a shield of the crossed scimitars (used)
a double edged eket (dented)
a piece of raw meat
a seed-cake
a fortune-cookie
a pastry
a potato
a broadsword (dented)
a longsword (dented)
a coach ticket
a coach ticket
a map of Fornost
a wooden pipe
a wooden pipe
You barely pierce *a Man*'s right arm and tickle it.

* W S C HP:Fine *a Man*:Wounded>
You lightly pierce *a Man*'s left arm and tickle it.

* W S C HP:Fine *a Man*:Wounded>230
cha wimpy 230
Wimpy set to: 230

* W S C HP:Fine *a Man*:Wounded>
You pierce *a Man*'s left foot extremely hard and shatter it.
Your victim is shocked by your hit!

* W S C HP:Fine *a Man*:Bad>
*a Man* sends you sprawling with a powerful bash.

* W S C HP:Fine *a Man*:Bad>
*a Man* panics, and attempts to flee.
*a Man* LEAVES N O R T H riding a mountain mule.

o W S C HP:Fine>
*a Man* has arrived from the north riding a mountain mule.
* W S C HP:Fine>
*a Man* LEAVES S O U T H riding a mountain mule.

g hammer pack
o W S C HP:Fine>
Your head stops stinging.

o W S C HP:Fine>wi hammer
You get an engraved warhammer from a leather backpack.

o W S C HP:Fine>
You stop using a black runed dagger.
You awkwardly wield an engraved warhammer, looking very evil-minded.

o W S C HP:Fine>s
Path to the Misty Mountains
Exits: North East South West.

o W S C HP:Fine>tr mule
You carefully examine the ground around you, looking for tracks...

tt man
#   $targ is now set to {man}.
You see some tracks of a mountain mule leading south
 (done less than 1 hour ago).

o W S C HP:Fine>s
High Moor
Exits: North East West.

You see some tracks of a mountain mule leading west
 (done less than 1 hour ago).

o W S C HP:Fine>w
Foot of the Broken Hills
Exits: North East South.

You see some tracks of a mountain mule leading north
 (done less than 1 hour ago).
o W S C HP:Fine>n
Path to the Misty Mountains
*a Man* is here, riding a mountain mule.
Exits: North East South West.
Aha, you have found your victim!

* W S C HP:Fine>kill $targ
* W S C HP:Fine *a Man*:Bad>
You pound *a Man*'s body extremely hard and shatter it.

* W S C HP:Fine *a Man*:Bad>l
* W S C HP:Fine *a Man*:Bad>
Path to the Misty Mountains
*a Man* is here, riding a mountain mule, fighting YOU.
*a Man* sends you sprawling with a powerful bash.

* W S C HP:Fine *a Man*:Bad>dag

*Dur the Beorning Man* has arrived from the east riding a warhorse.

* W S C HP:Fine *a Man*:Bad>cw

Your head stops stinging.

* W S C HP:Fine *a Man*:Bad>
You stop using an engraved warhammer.
You masterfully wield a black runed dagger, looking very evil-minded.

* W S C HP:Fine *a Man*:Bad>
Ok.

* W S C HP:Fine *a Man*:Bad>flee

*a Man* bleeds from open wounds.
The venom runs into *a Man*'s veins!

* W S C HP:Fine *a Man*:Awful>*Dur the Beorning Man* slashes your head extremely hard.
You flee head over heels.
Path to the Misty Mountains
Exits: *North* *East* *South* *West*.
* W S C HP:Fine>flee
You flee head over heels.
Path to the Misty Mountains
*a Man* is here, riding a mountain mule.
*Dur the Beorning Man* is here, riding a warhorse.
Exits: *North* *East* *South* *West*.

* W S C HP:Fine>e
Path to the Misty Mountains
Exits: *North* *East* *South* *West*.

* W S C HP:Fine>
*Dur the Beorning Man* has arrived from the west riding a warhorse.

* W S C HP:Fine>n
High Moors
Exits: *North* *East* *South* *West*.

* W S C HP:Fine>s
Path to the Misty Mountains
*Dur the Beorning Man* is here, riding a warhorse.
Exits: *North* *East* *South* *West*.

* W S C HP:Fine>s
High Moor
Exits: *North* *East* *West*.

* W S C HP:Fine>w
Foot of the Broken Hills
Exits: *North* *East* *South*.

* W S C HP:Fine>ca
Ok.

* W S C HP:Fine>n
kill $targ
Path to the Misty Mountains
*a Man* is here trying to concentrate, riding a mountain mule.
Exits: *North* *East* *South* *West*.

* W S C HP:Fine>
You are too afraid.

* W S C HP:Fine>100
kill $targ
cha wimpy 100
Wimpy set to: 100

* W S C HP:Fine>* W S C HP:Fine *a Man*:Awful>
You pierce *a Man*'s left hand and shatter it.

* W S C HP:Fine *a Man*:Awful>
*a Man* lightly slashes your body and tickles it.

* W S C HP:Fine *a Man*:Awful>
You pierce *a Man*'s left arm and shatter it.

* W S C HP:Fine *a Man*:Awful>
You lightly pierce *a Man*'s right leg and shatter it.

* W S C HP:Fine *a Man*:Awful>
*Udo the Dwarf* has arrived from the west riding a mountain mule.

* W S C HP:Fine *a Man*:Awful>flee

*Udo the Dwarf* LEAVES E A S T riding a mountain mule.

* W S C HP:Fine *a Man*:Awful>
You flee head over heels.
High Moors 
Exits: *East* *South* *West*.

* W S C HP:Fine>e
High Moors
*a Dwarf* is standing here.
*Dur the Beorning Man* is here, riding a warhorse.
Exits: *North* *East* *South* *West*.

* W S C HP:Fine>s

*Dur the Beorning Man* passes dangerously close to your hiding place.

* W S C HP:Fine>Path to the Misty Mountains
Exits: *North* *East* *South* *West*.
* W S C HP:Fine>e
Path to the Misty Mountains
Exits: *North* *East* *West*.

* W S C HP:Fine>n
High Moors
Exits: *North* *East* *South* *West*.

* W S C HP:Fine>n
High Moors
Exits: *South* *West*.

* W S C HP:Fine>w
High Moors
Exits: *East* *South*.

* W S C HP:Fine>s
High Moors
Exits: *North* *East* *South* *West*.

* W S C HP:Fine>s
Path to the Misty Mountains
*Dur the Beorning Man* is here, riding a warhorse.
*a Dwarf* is standing here.
Exits: *North* *East* *South* *West*.
*Dur the Beorning Man* passes dangerously close to your hiding place.

* W S C HP:Fine>w
*a Dwarf* cleaves your head extremely hard.
No way! 
You are fighting for your life!

* W S C HP:Fine *a Dwarf*:Healthy>
You strongly pierce *a Dwarf*'s right hand and tickle it.

* W S C HP:Fine *a Dwarf*:Fine>w
No way! 
You are fighting for your life!

* W S C HP:Fine *a Dwarf*:Fine>flee
You flee head over heels.
Path to the Misty Mountains
*a Man* is here, riding a mountain mule.
*Udo the Dwarf* is here searching for tracks, riding a mountain mule.
Exits: *North* *East* *South* *West*.

* W S C HP:Fine>w
Path to the Misty Mountains
Exits: *North* *East* *West*.

* W S C HP:Fine>w
Path to the Misty Mountains
A large rabbit looks peacefully at you, ready to dart away.
Exits: *North* *East* *South* *West*.

* W S C HP:Fine>n
Rocky River Bank
A large rabbit looks peacefully at you, ready to dart away.
Exits: *South* *West*.

* W S C HP:Fine>s
Path to the Misty Mountains
A large rabbit looks peacefully at you, ready to dart away.
Exits: *North* *East* *South* *West*.

* W S C HP:Fine>e

A large rabbit has arrived from the north.

* W S C HP:Fine>kill $targ
Path to the Misty Mountains
*Udo the Dwarf* is here searching for tracks, riding a mountain mule.
Exits: *North* *East* *West*.

* W S C HP:Fine>They aren't here.
* W S C HP:Fine>e
Path to the Misty Mountains
*a Man* is here trying to concentrate, riding a mountain mule.
*Dur the Beorning Man* is here searching for tracks, riding a warhorse.
*a Dwarf* is standing here.
Exits: *North* *East* *South* *West*.

* W S C HP:Fine>kill $targ
* W S C HP:Fine *a Man*:Awful>
*Udo the Dwarf* has arrived from the west riding a mountain mule.
You strongly pierce *a Man*'s right foot and shatter it.
*a Man* dismounts from a mountain mule, and stops riding him.
*a Man* is incapacitated and will slowly die, if not aided.

* W S C HP:Fine *a Man*:Awful>
*a Dwarf* cleaves your left leg extremely hard and shatters it.

* W S C HP:Hurt *a Man*:Awful>
You pierce *a Man*'s left foot extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Man*'s death cry.
*a Man* has drawn his last breath! R.I.P.

Fergus it was.
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Nepenthe2001-03-23 14:10:45
"He looks like a person who slashes rather than bashes." - *a Man* sends you sprawling with a powerful bash. --- "He rarely ventures east of Bree" - High Moors. This guy's problem was that he broke all his rules. =) Nice kill, warms my poisonstabberwhore heart. =)
Unknown2001-03-23 14:31:53
Umm... die poisonstabwhore?
Vanamoor2001-03-23 14:39:25
Still cant understand how tha fuck can ya call solo thieves poisonwhores?
I think all puke casters would deserve to have a staffwhore name then and anyway pewks are a lot more whore like then blacks.

For the ending all ppl who play pewks for pk must be considered as unexp. players and those who arent are just .... find a nice word for 'em.

And to Decoy go my maan! Kill 'em all and let Morgoth sort 'em out.
Alcion2001-03-23 15:20:35
...as long as it's not psylonia or arachnia.
Udo Spears2001-03-23 15:41:59
Dig my name? Britney is my hero, I fight like she dances!
nazgum2001-03-23 15:47:36
cackle, more crushing thieves :)
Hung2001-03-23 17:38:55
Damn than you must fight very bad Udo
Udo Sucks2001-03-23 17:40:31
And I have same OB as her body's silicon percentage. Which is above 200 for sure. :)
Udo Sucks2001-03-23 17:41:02
*tickle Hung* ;)
lol2001-03-23 17:44:12
lol @ udo sucks, really nice comment! =))
Massacre2001-03-23 19:47:43
ROFL
Azg2001-03-23 21:27:19
Whats the reason for not praccing crush Decoy?
decoy2001-03-24 12:45:25
dont want to ruin my scout skills
Unknown2001-03-26 11:39:16
nod decoy
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