Logged by Stolb. Start logging: 23.03.2001 14:40
ATTENTION:
EXTREMELY LONG LOG. dont read it if dont want,
posted for friends, and people who r REALLY bored,
and want to read some ADRENALIN action :) .
SMALL PREHISTORY:
We saw tracks of a huge group like 8 or so near khuzur leading ooc.
As we entered ooc, pukies done sage and left through rack 2 ticks ago, going Moria. We entered Moria in 20 min after them...
BTW, my knowledge of moria was: I knew, that there r E gates and W gates.And Moria is like 2000 rooms between them (of course I knew some places, but its nothing, comparing to the whole area).
* W C Mana:Burning>452/452 hit, 36/42 mana, and 161/162 moves.
* W C Mana:Burning>
Smrtak (j) says: well seems they doing boom doom
* W C Mana:Burning>
Smrtak (j) shrugs indifferently.
* W C Mana:Burning>
Smrtak leaves east.
Hall of Lore
A lurg leader has arrived from the south.
An orkish warrior has arrived from the south.
An orkish warrior has arrived from the south.
An orkish warrior has arrived from the south.
An orkish warrior has arrived from the south.
A great warg has arrived from the south.
* W C Mana:Burning>gig
Smrtak leaves north.
Hall of Lore
You giggle.
* W C Mana:Burning>
Smrtak leaves west.
Hall of Lore
* W C Mana:Burning>
Smrtak leaves north.
Avenue of Balin
A large bat is here, hanging in the darkness.
* W C Mana:Burning>
Smrtak (j) puts all his weight against the hugedoor, trying to open it.
* W C Mana:Burning>
Desalniettemin (d) tries to help the hugedoor's movement as it opens.
* W C Mana:Burning>
Uthar tries to help the hugedoor's movement as it opens.
A large bat fails to hit Smrtak (j).
* W C Mana:Burning>
Dos tries to help the hugedoor's movement as it opens.
* W C Mana:Burning>
Pizdec (p) tries to help the hugedoor's movement as it opens.
* W C Mana:Burning>p hugedoor
A large bat swiftly dodges Dos' attempt to slash it.
* W C Mana:Burning>open hugedoor
You try to help the hugedoor open.
Smrtak (j) opens the hugedoor.
* W C Mana:Burning>
Boom-Doom! Boom-Doom! Boom-Doom!
* W C Mana:Burning>
Smrtak (j) slashes a large bat's left claw extremely hard and shatters it.
* W C Mana:Burning>
You hear some apparently close noise coming from the south.
* W C Mana:Burning>
Desalniettemin (d) joins Smrtak (j)'s fight.
Desalniettemin (d) slashes a large bat's right claw extremely hard and
shatters it.
* W C Mana:Burning>
Glaze pounds a large bat's head extremely hard and shatters it.
You receive your share of experience.
This is really a genocide...
Your blood freezes as you hear a large bat's death cry.
A large bat is dead! R.I.P.
* W C Mana:Burning>
Smrtak leaves east.
Chamber of Mazarbul
You see two piles of greater parts of a broken weapon on the ground.
On the ground, there are three smaller parts of a broken weapon.
A strange white skull lies on the floor looking at you.
A wooden chest stands in the corner.
* W C Mana:Burning>assist smrtak
You cannot assist someone who is not fighting.
* W C Mana:Burning>
Smrtak (j) opens the stonedoor.
* W C Mana:Burning>
Smrtak leaves east.
Hidden Stairs
* W C Mana:Burning>
You feel weaker.
* W C Mana:Burning>
Smrtak leaves down.
Hidden Stairs
* W C Mana:Burning>x chest
exam chest
You don't see a chest.
* W C Mana:Burning>
Smrtak leaves down.
Hidden Stairs
* W C Mana:Burning>
Smrtak leaves down.
Rough Passage
* W C Mana:Burning>
Smrtak leaves south.
Hidden Stairs
* W C Mana:Burning>
Smrtak leaves down.
Hidden Stairs
* W C Mana:Burning>
Smrtak leaves down.
Hidden Stairs
* W C Mana:Burning>
Smrtak leaves down.
Shattered Chamber
* W C Mana:Burning>
Smrtak leaves east.
Crumbling Passage
* W C Mana:Burning>
Glaze drinks water from a water skin.
Smrtak leaves down.
Hidden Stair
* W C Mana:Burning>
Smrtak leaves down.
Hidden Stair
* W C Mana:Burning>
Smrtak leaves down.
Foot of Stair
* W C Mana:Burning>
Using his lockpicks, Smrtak (j) tries to pick the panel's lock...
* W C>where
Players in your zone
--------------------
Pizdec - Foot of Stair <-- 1 more lowbie in Moria
Glaze - Foot of Stair
Smrtak - Foot of Stair
Dos - Foot of Stair
Stolb - Foot of Stair
Uthar - Foot of Stair
Desalniettemin - Foot of Stair
* W C>
Smrtak (j) skillfully picks the lock of the panel.
* W C>
Smrtak (j) opens the panel.
* W C>
Smrtak leaves south.
A Passageway
* W C>
Smrtak leaves south.
A Passageway
* W C>
Smrtak leaves south.
A Passageway
* W C>
Boom-Doom! Boom-Doom! Boom-Doom!
* W C>
Smrtak leaves south.
Before A Low Archway
* W C>
Smrtak leaves south.
A Great Hall
You see two war arrows on the ground.
Your blood freezes as you hear a death cry.
* W C>
Glaze stop water next :P
* W C>
Smrtak leaves east.
A Great Hall
The corpse of a dark orkish archer is lying here.
*Iolas the Half-Elf* is standing here.
*Tezcatlipoca the Dwarf* is standing here.
*Elebor the Eriadorian Man* is standing here.
*a Dwarf* is standing here.
*Shwash the Dwarf* is standing here.
*a Dwarf* is standing here.
*Drenical the Dwarf* is standing here.
*a Dwarf* is standing here.
******* *shiver* Many Dwarfes ******
* W C>
*a Dwarf* nods solemnly.
*Drenical the Dwarf* bows deeply.
* W C>
*a Dwarf* pounds Smrtak (j)'s left arm extremely hard.
Pizdec (p) joins Smrtak (j)'s fight.
Pizdec (p) crushes *a Dwarf*'s right leg extremely hard and tickles it.
* W C>kill orc
They aren't here.
* W C>bash
stand
Uthar begins some strange incantations...
* W C>Desalniettemin (d) begins some strange incantations...
Bash what or whom?
*Shwash the Dwarf* cleaves Smrtak (j)'s body extremely hard and tickles it.
Smrtak (j) slashes *a Dwarf*'s body extremely hard.
* W C>
You are already standing.
Uthar utters the words 'waouq wuggurz'
Uthar throws a glowing magical missile at *Iolas the Half-Elf*.
* W C>
*Elebor the Eriadorian Man* pounds Smrtak (j)'s left foot extremely hard.
*a Dwarf* pounds your right foot extremely hard.
* W C HP:Fine *a Dwarf*:Healthy>kill *dwarf*
You're already fighting!
Dos begins some strange incantations...
* W C HP:Fine *a Dwarf*:Healthy>bash
stand
You intercept *Tezcatlipoca the Dwarf*'s blow.
*Tezcatlipoca the Dwarf* slashes your right arm extremely hard.
You crush *a Dwarf*'s head extremely hard.
Your victim is shocked by your hit!
* W C HP:Fine *a Dwarf*:Fine>Desalniettemin (d) utters the words 'gpaqtuio ofags'
Smrtak leaves west.
*Elebor the Eriadorian Man* quickly approaches, trying to pound you.
*Iolas the Half-Elf* leaves east.
*Drenical the Dwarf* joins *Tezcatlipoca the Dwarf*'s fight.
*Drenical the Dwarf* cleaves your left foot extremely hard.
You feel a strong ache there!
Dos utters the word 'pabraw'
Smrtak (j) has arrived from the west.
Your bash at *a Dwarf* sends her sprawling.
* W C HP:Fine *a Dwarf*:Fine>*Iolas the Half-Elf* has arrived from the east.
Do you not consider fighting as standing?
* W C HP:Fine *a Dwarf*:Fine>
*Elebor the Eriadorian Man* pounds your body extremely hard.
You feel a strong ache there!
* W C HP:Fine *a Dwarf*:Fine>
*Tezcatlipoca the Dwarf* slashes your body extremely hard.
You feel a strong ache there!
* W C HP:Hurt *a Dwarf*:Fine>
Uthar utters the words 'waouq wuggurz'
* W C HP:Hurt *a Dwarf*:Fine>
Dos utters the word 'pabraw'
***** Now they hit HARD itd say *****
* W C HP:Hurt *a Dwarf*:Fine>flee
*Drenical the Dwarf* sends you sprawling with a powerful bash.
**** how rude :> ****
*a Dwarf* utters the words 'eugszr zzur'
* W C HP:Hurt *a Dwarf*:Fine>
*Iolas the Half-Elf* leaves east.
* W C HP:Hurt *a Dwarf*:Fine>
Smrtak (j) gets a purple scroll from a sable pouch.
* W C HP:Hurt *a Dwarf*:Fine>
Smrtak (j) recites a purple scroll.
Smrtak (j) is surrounded by a white aura.
Smrtak (j) creates a noxious cloud around Smrtak (j)!
* W C HP:Hurt *a Dwarf*:Fine>
*Iolas the Half-Elf* has arrived from the east.
* W C HP:Hurt *a Dwarf*:Fine>
Desalniettemin (d) utters the word 'pabraw'
* W C HP:Hurt *a Dwarf*:Fine>
*a Dwarf* utters the word 'pabraw'
*Tezcatlipoca the Dwarf* slashes your right leg extremely hard.
You feel a strong ache there!
* W C HP:Hurt *a Dwarf*:Fine>
Uthar leaves west.
* W C HP:Hurt *a Dwarf*:Fine>
*a Dwarf* seems to have recovered his senses.
*Drenical the Dwarf* cleaves your body extremely hard.
* W C HP:Hurt *a Dwarf*:Fine>
*Tezcatlipoca the Dwarf* panics, and attempts to flee.
*Tezcatlipoca the Dwarf* leaves east.
* W C HP:Hurt *a Dwarf*:Fine>
*Tezcatlipoca the Dwarf* has arrived from the east.
*a Dwarf* seems to have recovered her senses.
* W C HP:Hurt *a Dwarf*:Fine>
Uthar has arrived from the west.
*Iolas the Half-Elf* leaves east.
Smrtak leaves west.
* W C HP:Hurt *a Dwarf*:Fine>
Uthar leaves east.
* W C HP:Hurt *a Dwarf*:Fine>
*Tezcatlipoca the Dwarf* leaves west.
*a Dwarf* leaves west.
You hear some apparently very close noise coming from the west.
* W C HP:Hurt *a Dwarf*:Fine>
Smrtak (j) has arrived from the west.
* W C HP:Hurt *a Dwarf*:Fine>
*Iolas the Half-Elf* has arrived from the east.
*a Dwarf* clambers on her feet.
flee
* W C HP:Hurt *a Dwarf*:Fine>
Your head stops stinging.
*Drenical the Dwarf* cleaves your right leg extremely hard.
* W C HP:Hurt *a Dwarf*:Fine>*a Dwarf* intercepts Smrtak (j)'s blow.
Smrtak (j) approaches *a Dwarf*, trying to slash her.
You flee head over heels.
A Great Hall
On the ground, there are two war arrows.
Exits: North East West.
o W C HP:Hurt>
You flee head over heels.
A Great Hall
The corpse of a dark orkish archer is lying here.
*Elebor the Eriadorian Man* is standing here.
*Shwash the Dwarf* is here, fighting Dos.
*a Dwarf* is here, fighting Smrtak (j).
*Drenical the Dwarf* is standing here.
*a Dwarf* is here, fighting Pizdec (p).
Dos is here, fighting *Shwash the Dwarf*.
Pizdec (p) is here, fighting *a Dwarf*.
Desalniettemin (d) is standing here trying to concentrate.
Glaze is standing here.
Smrtak (j) is here, fighting *a Dwarf* (glowing).
*Iolas the Half-Elf* is standing here.
Exits: East West.
*a Dwarf* sends Pizdec (p) sprawling with a powerful bash.
*a Dwarf* pounds Smrtak (j)'s body extremely hard.
*a Dwarf* pounds Pizdec (p)'s body extremely hard.
* W C HP:Hurt>
Glaze sends *Shwash the Dwarf* sprawling with a powerful bash.
Boom-Doom! Boom-Doom! Boom-Doom!
Glaze pounds *Shwash the Dwarf*'s right hand extremely hard and tickles it.
* W C HP:Hurt>
Smrtak (j) slashes *a Dwarf*'s body extremely hard.
**** I have a stabile link 995 ms, so prespammed some flees ****
* W C HP:Hurt>flee
Desalniettemin (d) utters the word 'pabraw'
Desalniettemin (d) raises his voice and ancient powers make *Shwash the Dwarf*
twist in pain.
* W C HP:Hurt>
You flee head over heels.
Durin's Bridge
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
Exits: North East South West.
o W C HP:Hurt>south
The Chasm of Moria
Phew...
You just escaped a DEADLY location!
Don't count on having that luck next time...
**** Yeah, Im a lucky fuck ****
o W C HP:Hurt>north
**** if not south, lets try north! ****
A dark orkish archer nocks a missile in an orkish shortbow.
A dark orkish archer nocks a missile in an orkish shortbow.
o W C HP:Hurt>The Chasm of Moria
Phew...
You just escaped a DEADLY location!
Don't count on having that luck next time...
**** ok, from now on I wount :> ****
o W C HP:Hurt>
A dark orkish archer nocks a missile in an orkish shortbow.
A dark orkish archer nocks a missile in an orkish shortbow.
o W C HP:Hurt>west
A Great Hall
The corpse of a dark orkish archer is lying here.
*Elebor the Eriadorian Man* is standing here.
*Shwash the Dwarf* is here, fighting Glaze.
*a Dwarf* is here, fighting Smrtak (j).
*Drenical the Dwarf* is standing here.
*a Dwarf* is here, fighting Pizdec (p).
Pizdec (p) is here, fighting *a Dwarf*.
Desalniettemin (d) is standing here.
Glaze is here, fighting *Shwash the Dwarf*.
Smrtak (j) is sitting here (glowing).
*Iolas the Half-Elf* is standing here trying to concentrate.
Exits: East West.
Desalniettemin (d) strongly slashes *Shwash the Dwarf*'s body and tickles it.
*Elebor the Eriadorian Man* leaves east.
Glaze pounds *Shwash the Dwarf*'s left arm extremely hard.
* W C HP:Hurt>
Pizdec (p) seems to have recovered his senses.
* W C HP:Hurt>west
A Great Hall
You see two war arrows on the ground.
Dos is standing here.
Exits: North East West.
Dos leaves east.
o W C HP:Hurt>
*a Dwarf* yells 'fight' <-- OK, COMING!!!!
o W C HP:Hurt>north
Before A Low Archway
Exits: North South.
o W C HP:Hurt>south
A Great Hall
You see two war arrows on the ground.
Exits: North East West.
o W C HP:Hurt>
*Shwash the Dwarf* has arrived from the east.
* W C HP:Hurt>east
*Shwash the Dwarf* leaves west.
o W C HP:Hurt>A Great Hall
The corpse of a dark orkish archer is lying here.
*a Dwarf* is standing here.
*Drenical the Dwarf* is here, fighting Pizdec (p).
*a Dwarf* is here, fighting Pizdec (p).
Pizdec (p) is here, fighting *a Dwarf*.
Desalniettemin (d) is standing here.
Glaze is standing here.
*Iolas the Half-Elf* is standing here.
Dos is standing here.
Exits: East West.
*Iolas the Half-Elf* begins some strange incantations...
* W C HP:Hurt>kill *dwarf*
* W C HP:Hurt *a Dwarf*:Fine>
You crush *a Dwarf*'s right arm extremely hard.
* W C HP:Hurt *a Dwarf*:Fine>bash
stand
Smrtak (j) has arrived from the east.
* W C HP:Hurt *a Dwarf*:Fine>
Dos leaves east.
* W C HP:Hurt *a Dwarf*:Fine>*Iolas the Half-Elf* begins some strange incantations...
Desalniettemin (d) lightly slashes *a Dwarf*'s right arm and tickles it.
Dos has arrived from the east.
* W C HP:Hurt *a Dwarf*:Fine>
*a Dwarf* sends you sprawling with a powerful bash.
* W C HP:Hurt *a Dwarf*:Fine>
*a Dwarf* pounds your body extremely hard.
* W C HP:Wounded *a Dwarf*:Fine>
Desalniettemin (d) barely slashes *a Dwarf*'s left leg and tickles it.
* W C HP:Wounded *a Dwarf*:Fine>
Pizdec (p) seems to have recovered his senses.
* W C HP:Wounded *a Dwarf*:Hurt>
*a Dwarf* intercepts Smrtak (j)'s blow.
Smrtak (j) slashes *a Dwarf*'s right leg extremely hard.
* W C HP:Wounded *a Dwarf*:Hurt>
Pizdec (p) panics, and attempts to flee.
Pizdec leaves west.
* W C HP:Wounded *a Dwarf*:Hurt>
*Drenical the Dwarf* cleaves Desalniettemin (d)'s left foot very hard.
* W C HP:Wounded *a Dwarf*:Hurt>flee
*a Dwarf* yells 'they dye'
**** NOPE, don't think so! ****
* W C HP:Wounded *a Dwarf*:Hurt>
*a Dwarf* pounds your right arm extremely hard and shatters it.
You feel a strong ache there!
* W C HP:Wounded *a Dwarf*:Hurt>
Dos joins Smrtak (j)'s fight.
* W C HP:Wounded *a Dwarf*:Hurt>
Desalniettemin (d) slashes *a Dwarf*'s head and tickles it.
* W C HP:Wounded *a Dwarf*:Hurt>
Desalniettemin (d) panics, and attempts to flee.
Desalniettemin leaves east.
* W C HP:Wounded *a Dwarf*:Hurt>
Desalniettemin (d) has arrived from the east.
* W C HP:Wounded *a Dwarf*:Hurt>
Smrtak (j) slashes *a Dwarf*'s left foot extremely hard.
* W C HP:Wounded *a Dwarf*:Hurt>
Glaze pounds *a Dwarf*'s body extremely hard.
Your head stops stinging.
**** gotta go, kinda nasty here ****
* W C HP:Wounded *a Dwarf*:Hurt>Do you not consider fighting as standing?
* W C HP:Wounded *a Dwarf*:Hurt>
You flee head over heels.
A Great Hall
There are two war arrows here.
Exits: North East West.
**** dunno why, I thought it would be a nice idea to run some westwards, to get from this benevolent place... ****
o W C HP:Wounded>west
Durin's Way
*Tezcatlipoca the Dwarf* is standing here.
*a Dwarf* is standing here.
Exits: East West.
* W C HP:Wounded>west
Durin's Way
Exits: East West.
o W C HP:Wounded>west
The Central Gathering Hall
Exits: North East South West Down.
o W C HP:Wounded>west
Durin's Way
Exits: North East South West.
o W C HP:Wounded>
You bleed from open wounds.
o W C HP:Wounded>west
Durin's Way
Exits: East South West.
o W C HP:Wounded>west
Mustering Stairs
Exits: North East South West Up Down.
o W C HP:Wounded>west
Western Gathering Hall
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
Exits: North East South West.
o W C HP:Wounded>west
Durin's Way
Exits: [North] East West.
o W C HP:Wounded>west
Durin's Way
The corpse of a dark troll is lying here.
Exits: East West.
o W C HP:Wounded>west
Durin's Way
There are three war arrows here.
The corpse of a dark orkish archer is lying here.
The corpse of a darkened orc is lying here.
The corpse of a dark orkish archer is lying here.
The corpse of a dark orkish archer is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
Exits: East West.
o W C HP:Wounded>west
Durin's Chimney
Exits: East West.
o W C HP:Wounded>west
Durin's Chimney
Exits: East West.
o W C HP:Wounded>west
Before Durin's Chimney
A huge stone troll looms overhead, ready to crush your body.
Exits: North East South West.
o W C HP:Wounded>west
Durin's Way
The corpse of a filthy troll is lying here.
Exits: North East West.
o W C HP:Wounded>west
Durin's Way
Exits: East West.
o W C HP:Wounded>west
Durin's Way
Exits: North East South West.
o W C HP:Wounded>west
Durin's Way
Exits: East West.
o W C HP:Wounded>west
Durin's Way
Exits: [North] East West.
o W C HP:Wounded>west
The Cavern Crossroads
Exits: East West Up Down.
o W C HP:Wounded>west
Durin's Way
Exits: East West.
o W C HP:Wounded>
You hear some apparently close noise coming from the east.
o W C HP:Wounded>tell smrtak i left
Ok.
o W C HP:Wounded>west
Durin's Way
Exits: East West.
o W C HP:Wounded>west
Durin's Way
Exits: North East South West.
o W C HP:Wounded>west
Durin's Way
Exits: North East West.
o W C HP:Wounded>tell smrtak spamming west on durins way
Ok.
o W C HP:Wounded>tell smrtak low hits
Ok.
o W C HP:Wounded>cu
cast n 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
o W C HP:Wounded Mana:Hot>cu
cast n 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
o W C HP:Wounded Mana:Warm>cu
cast n 'cure light'
You muster all of your concentration...
Your scratches and bruises disappear.
o W C HP:Wounded Mana:Cold>cu
cast n 'cure light'
Alas, not enough mana flows through you...
o W C HP:Wounded Mana:Cold>score
185/440 hit, 7/42 mana, and 160/160 moves.
o W C HP:Wounded Mana:Cold>west
At the Bottom of a Chute
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A lurg leader, with markings of the Durghash tribe, stands here.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: West.
o W C HP:Wounded Mana:Cold>east
Alas, you cannot go that way...
**** Ack, looks like a one way tiket :( ****
o W C HP:Wounded Mana:Cold>east
A lurg leader barely pierces your head and tickles it.
o W C HP:Wounded Mana:Cold a lurg leader:Healthy>No way!
You are fighting for your life!
You crush a lurg leader's body extremely hard.
o W C HP:Wounded Mana:Cold a lurg leader:Fine>west
No way!
You are fighting for your life!
o W C HP:Wounded Mana:Cold a lurg leader:Fine>flee
You flee head over heels.
Narrow Accessway
Exits: East South.
o W C HP:Wounded Mana:Cold>south
A Large Junction Chamber
Exits: North South West.
o W C HP:Wounded Mana:Cold>west
A Large Junction Chamber
Exits: North East South West.
You hear some apparently very close noise coming from the south.
o W C HP:Wounded Mana:Cold>west
A Traversing Passage
Exits: East South.
A barely noticeable *click* is heard as you enter.
**** sounds pretty unstable, better spam somewhere fast... ****
o W C HP:Wounded Mana:Cold>
A packrat has arrived from the south.
Saving Stolb.
o W C HP:Wounded Mana:Cold>south
A Traversing Passage
Exits: North South.
o W C HP:Wounded Mana:Cold>
Your blood freezes as you hear a death cry.
The ground beneath your feet trembles, as the rumbling sound from
the north becomes deafening.
o W C HP:Wounded Mana:Cold>south
A Traversing Passage
Exits: North South.
o W C HP:Wounded Mana:Cold>
The ground beneath your feet trembles, as the rumbling sound from
the north becomes deafening.
o W C HP:Wounded Mana:Cold>score
You hear some apparently rather far noise coming from the north.
o W C HP:Wounded Mana:Cold>189/440 hit, 10/42 mana, and 160/160 moves.
o W C HP:Wounded Mana:Cold>
You bleed from open wounds.
o W C HP:Wounded Mana:Cold>
The source of the sound, a huge boulder, comes rolling toward you.
You are unable even to cry out in pain, as the large boulder pulverises
your bones and dashes the air from your lungs.
o W C HP:Awful Mana:Cold>south <-- *** ouchieee ****
A Traversing Passage
Exits: North South West.
o W C HP:Awful Mana:Cold>south
A Traversing Passage
A pair of tiny eyes gleam at you from the shadows.
Exits: North East.
o W C HP:Awful Mana:Cold>
The ground beneath your feet trembles, as the rumbling sound from
the north becomes deafening.
o W C HP:Awful Mana:Cold>east
A Traversing Passage
Exits: East West.
o W C HP:Awful Mana:Cold>east
Some Stone Steps
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: North West.
o W C HP:Awful Mana:Cold>north
The Round Chamber
Exits: North South.
o W C HP:Awful Mana:Warm>north
Cave Junction
Exits: East South West.
o W C HP:Awful Mana:Warm>east
A Gigantic Cavern
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: East South West.
You suddenly notice a small bat.
o W C HP:Awful Mana:Warm>
An orkish warrior tries to slash you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
o W C HP:Awful Mana:Warm an orkish warrior:Healthy>east
No way!
You are fighting for your life!
o W C HP:Awful Mana:Warm an orkish warrior:Healthy>
You crush an orkish warrior's right hand extremely hard.
Your victim is shocked by your hit!
o W C HP:Awful Mana:Warm an orkish warrior:Fine>flee
You flee head over heels.
Cave Junction
Exits: East South West.
o W C HP:Awful Mana:Warm>east
A Gigantic Cavern
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A small bat flies silently from shadow to shadow.
Exits: East South West.
o W C HP:Awful Mana:Warm>east
A Gigantic Cavern
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: North East South West.
o W C HP:Awful Mana:Warm>north
Cul-de-sac
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: South.
You suddenly notice a small bat.
o W C HP:Awful Mana:Warm>south
A Gigantic Cavern
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: North East South West.
o W C HP:Awful Mana:Warm>east
Cul-de-sac
Exits: West.
o W C HP:Awful Mana:Warm>score
24/440 hit, 12/42 mana, and 154/160 moves.
o W C HP:Awful Mana:Warm>tell smrtak im gonna die :)
Ok.
**** some panic in rl :> ****
o W C HP:Awful Mana:Warm>tell smrtak Cul-de-sac
Ok.
o W C HP:Awful Mana:Warm>tell smrtak exit w only
Ok.
o W C HP:Awful Mana:Warm>cu
cast n 'cure light'
You muster all of your concentration...
Your scratches and bruises disappear.
o W C HP:Awful Mana:Icy>re
score
You sit down and rest your tired bones.
o W C HP:Awful Mana:Icy>37/440 hit, 4/42 mana, and 160/160 moves.
o W C HP:Awful Mana:Icy>score
38/440 hit, 4/42 mana, and 160/160 moves.
o W C HP:Awful Mana:Icy>x
exam
Cul-de-sac
A small natural passage slopes downward, continues several paces east then
ends abruptly in a cul-de-sac. Apparently, there is nowhere to go other than
back towards the cavern to the west.
o W C HP:Awful Mana:Icy>where
Players in your zone
--------------------
Stolb - Cul-de-sac
o W C HP:Awful Mana:Cold>tro #
*** TROPHY *** (Number Killed, Knowledge, Mobile)
| 1, 0%, #Narsil | 1, 0%, #Athela |
| 1, 0%, #Skyborne | 1, 0%, #Atastor |
| 1, 0%, #Regin | 1, 0%, #Silwyth |
| 1, 0%, #Filûk | 1, 0%, #Kraagh |
| 1, 0%, #Clara | 1, 0%, #Morthe |
| 1, 0%, #Alwëon | 1, 0%, #Panthera |
| 1, 0%, #Lothen | 1, 0%, #Bogmar |
| 1, 0%, #Ràin | 1, 0%, #Amelia |
| 5, 0%, #Finglór | 1, 0%, #Nir |
| 1, 0%, #Telumehtar | 1, 0%, #Bifur |
| 1, 0%, #Shwash | 1, 0%, #Calesto |
| 1, 0%, #Dreamweaver | |
**** no pukies died :< ****
o W C HP:Awful Mana:Cold>score
42/440 hit, 6/42 mana, and 160/160 moves.
An orkish warrior has arrived from the west.
o W C HP:Awful Mana:Cold>st
You stop resting, and stand up.
o W C HP:Awful Mana:Cold>bash orc
stand
You are too afraid.
You bleed from open wounds.
You wish that your wounds would stop BLEEDING so much!
o W C HP:Awful Mana:Cold>
You are already standing.
o W C HP:Awful Mana:Cold>
You swiftly dodge an orkish warrior's attempt to slash you.
You wish that your wounds would stop BLEEDING so much!
o W C HP:Awful Mana:Cold an orkish warrior:Healthy>
You flee head over heels.
A Gigantic Cavern
Exits: North East South West.
o W C HP:Awful Mana:Cold>score
41/440 hit, 8/42 mana, and 158/160 moves.
o W C HP:Awful Mana:Cold>score
42/440 hit, 9/42 mana, and 160/160 moves.
o W C HP:Awful Mana:Cold>q
stat
OB: 129%, DB: 20%, PB: 44%, Armour: 90%. Wimpy: 100. Mood: aggressive.
Needed: 886,815 xp, 949 tp. Gold: 228. Alert: normal.
Affected by:
- a deep wound at the right arm.
- panic
- a light wound at the right leg.
- a deep wound at the body.
- a light wound at the left foot.
- novoid
- noquit
o W C HP:Bad Mana:Cold>fi
firstaid
You try to bind your wounds.
You successfully bind your wound.
o W C HP:Bad Mana:Warm>fi
firstaid
You try to bind your wounds.
You fail to bind your wound.
o W C HP:Bad Mana:Warm>fi
firstaid
You try to bind your wounds.
An orkish warrior has arrived from the east.
**** piss off, wil ya? ***
east
You fail to bind your wound.
o W C HP:Bad Mana:Warm>Cul-de-sac
Exits: West.
o W C HP:Bad Mana:Warm>o W C HP:Bad Mana:Warm>fi
firstaid
You try to bind your wounds.
You fail to bind your wound.
o W C HP:Bad Mana:Warm>fi
firstaid
You try to bind your wounds.
Smrtak tells you 'where u' <== *** dunno :> ***
You try to bind your wound but only make it worse.
You bleed from open wounds.
You wish that your wounds would stop BLEEDING so much!
o W C HP:Bad Mana:Warm>tell smrtak Cul-de-sac
Ok.
o W C HP:Bad Mana:Warm>
You bleed from open wounds.
You wish that your wounds would stop BLEEDING so much!
o W C HP:Bad Mana:Warm>score
53/440 hit, 18/42 mana, and 160/160 moves.
o W C HP:Bad Mana:Warm>cu
cast n 'cure light'
You muster all of your concentration...
Your scratches and bruises disappear.
o W C HP:Bad Mana:Cold>train first
You refresh your training in 'first aid'.
o W C HP:Bad Mana:Cold>fi
firstaid
You try to bind your wounds.
You fail to bind your wound.
o W C HP:Bad Mana:Cold>tell smrtak looks like many dts around
Ok.
o W C HP:Bad Mana:Cold>fi
firstaid
You try to bind your wounds.
Smrtak tells you 'where u'
You fail to bind your wound.
o W C HP:Bad Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
sc
An orkish warrior has arrived from the west.
o W C HP:Bad Mana:Warm>73/440 hit, 12/42 mana, and 160/160 moves.
o W C HP:Bad Mana:Warm>tell smrtak room name Cul-de-sac
Ok.
o W C HP:Bad Mana:Warm>
You swiftly dodge an orkish warrior's attempt to slash you.
You wish that your wounds would stop BLEEDING so much!
o W C HP:Bad Mana:Warm an orkish warrior:Healthy>
You crush an orkish warrior's right leg extremely hard.
Your victim is shocked by your hit!
o W C HP:Bad Mana:Warm an orkish warrior:Fine>
You flee head over heels.
A Gigantic Cavern
Exits: North East South West.
You suddenly notice a small bat.
o W C HP:Bad Mana:Warm>score
77/440 hit, 14/42 mana, and 159/160 moves.
o W C HP:Bad Mana:Warm>wimp
cha mood wimpy
Ok.
o W C HP:Bad Mana:Warm>cha wimpy 70
You bleed from open wounds.
You wish that your wounds would stop BLEEDING so much!
o W C HP:Bad Mana:Warm>Wimpy set to: 70
o W C HP:Bad Mana:Warm>east
Cul-de-sac
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: West.
You smell blood.
o W C HP:Bad Mana:Warm>score
77/440 hit, 16/42 mana, and 159/160 moves.
o W C HP:Bad Mana:Warm>west
A Gigantic Cavern
A small bat flies silently from shadow to shadow.
Exits: North East South West.
o W C HP:Bad Mana:Warm>score
78/440 hit, 16/42 mana, and 159/160 moves.
o W C HP:Bad Mana:Warm>cu
cast n 'cure light'
You muster all of your concentration...
Your scratches and bruises disappear.
o W C HP:Bad Mana:Cold>fi
firstaid
You try to bind your wounds.
A small bat leaves east.
fi
You successfully bind your wound.
o W C HP:Bad Mana:Cold>firstaid
You try to bind your wounds.
o W C HP:Bad Mana:Cold>q
stat
OB: 79%, DB: 20%, PB: 93%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 886,592 xp, 949 tp. Gold: 228. Alert: normal.
Affected by:
- a deep wound at the right arm (bound up).
- panic
- a light wound at the right leg.
- a deep wound at the body (bound up).
- a light wound at the left foot.
- novoid
- noquit
o W C HP:Bad Mana:Cold>east
bash orc
stand
Cul-de-sac
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: West.
You suddenly notice a small bat.
You smell blood.
o W C HP:Bad Mana:Cold>
Your bash at an orkish warrior sends him sprawling.
You crush an orkish warrior's head extremely hard.
o W C HP:Bad Mana:Cold an orkish warrior:Hurt>Do you not consider fighting as standing?
o W C HP:Bad Mana:Cold an orkish warrior:Hurt>cha mood aggr
Ok.
o W C HP:Bad Mana:Cold an orkish warrior:Hurt>
An orkish warrior seems to have recovered his senses.
o W C HP:Bad Mana:Cold an orkish warrior:Hurt>
A small bat leaves west.
o W C HP:Bad Mana:Cold an orkish warrior:Hurt>flee
You flee head over heels.
A Gigantic Cavern
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: North East South West.
You suddenly notice a small bat.
o W C HP:Bad Mana:Cold>east
An orkish warrior leaves south.
o W C HP:Bad Mana:Cold>Cul-de-sac
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: West.
You suddenly notice a small bat.
o W C HP:Bad Mana:Cold>bash orc
stand
An orkish warrior tries to slash you, but your parry is successful.
An orkish warrior says 'Bastard! How dare you? I will remember your face
Stolb!'
Your bash at an orkish warrior sends him sprawling.
o W C HP:Bad Mana:Cold an orkish warrior:Fine>Do you not consider fighting as standing?
o W C HP:Bad Mana:Cold an orkish warrior:Fine>
You crush an orkish warrior's left leg extremely hard and shatter it.
o W C HP:Bad Mana:Cold an orkish warrior:Hurt>
You crush an orkish warrior's right leg extremely hard and shatter it.
o W C HP:Bad Mana:Warm an orkish warrior:Wounded>
An orkish warrior seems to have recovered his senses.
o W C HP:Bad Mana:Warm an orkish warrior:Wounded>bash
stand
An orkish warrior barely slashes your left leg and tickles it.
An orkish warrior says 'I will rip your heart out, Stolb!'
Your bash at an orkish warrior sends him sprawling.
o W C HP:Bad Mana:Warm an orkish warrior:Wounded>Do you not consider fighting as standing?
o W C HP:Bad Mana:Warm an orkish warrior:Wounded>
You crush an orkish warrior's head extremely hard and shatter it.
o W C HP:Bad Mana:Warm an orkish warrior:Bad>
You crush an orkish warrior's head extremely hard and shatter it.
o W C HP:Bad Mana:Warm an orkish warrior:Awful>
An orkish warrior seems to have recovered his senses.
o W C HP:Bad Mana:Warm an orkish warrior:Awful>bash
stand
An orkish warrior lightly slashes your left foot and tickles it.
An orkish warrior bleeds from open wounds.
An orkish warrior says 'I will rip your heart out, Stolb!'
Your bash at an orkish warrior sends him sprawling.
o W C HP:Bad Mana:Warm an orkish warrior:Awful>Do you not consider fighting as standing?
o W C HP:Bad Mana:Warm an orkish warrior:Awful>
You crush an orkish warrior's left arm extremely hard and shatter it.
An orkish warrior is mortally wounded and will die soon if not aided.
o W C HP:Bad Mana:Warm an orkish warrior:Dying>
You crush an orkish warrior's left leg extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
It begins to be automatic...
Your blood freezes as you hear an orkish warrior's death cry.
An orkish warrior is dead! R.I.P.
*** DIE, PIG!!!! ***
o W C HP:Bad Mana:Warm>xc
exam corpse
corpse (here) :
a pile of coins
a scimitar (dented)
a metal shield (used)
o W C HP:Bad Mana:Warm>qwe
get all.coins all.corpse
You get a pile of coins from the corpse of an orkish warrior.
There was 65 copper pennies.
o W C HP:Bad Mana:Warm>exits
West - A Gigantic Cavern
o W C HP:Bad Mana:Warm>tell smrtak West - A Gigantic Cavern
Ok.
o W C HP:Bad Mana:Warm>
Saving Stolb.
o W C HP:Bad Mana:Warm>west
A Gigantic Cavern
Exits: North East South West.
You suddenly notice a small bat.
o W C HP:Bad Mana:Warm>east
Cul-de-sac
The corpse of an orkish warrior is lying here.
A small bat flies silently from shadow to shadow.
Exits: West.
o W C HP:Bad Mana:Warm>k bat
o W C HP:Bad Mana:Warm>
You crush a small bat's body extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear a small bat's death cry.
A small bat is dead! R.I.P.
o W C HP:Bad Mana:Warm>xc
exam corpse
corpse (here) :
Nothing.
o W C HP:Bad Mana:Warm>west
A Gigantic Cavern
Exits: North East South West.
o W C HP:Bad Mana:Warm>xc
exam corpse
You don't see a corpse.
o W C HP:Bad Mana:Warm>east
Cul-de-sac
The corpse of a small bat is lying here.
The corpse of an orkish warrior is lying here.
Exits: West.
o W C HP:Bad Mana:Warm>score
104/440 hit, 16/42 mana, and 160/160 moves.
o W C HP:Bad Mana:Warm>cu
cast n 'cure light'
You muster all of your concentration...
Your scratches and bruises disappear.
o W C HP:Wounded Mana:Cold>q
stat
OB: 129%, DB: 20%, PB: 44%, Armour: 90%. Wimpy: 70. Mood: aggressive.
Needed: 883,533 xp, 949 tp. Gold: 228. Alert: normal.
Affected by:
- a deep wound at the right arm (bound up).
- panic
- a light wound at the right leg.
- a deep wound at the body (bound up).
- a light wound at the left foot.
- novoid
- noquit
o W C HP:Wounded Mana:Cold>
WARNING: inactivity timeout in 5 seconds.
sc
o W C HP:Wounded Mana:Cold>116/440 hit, 8/42 mana, and 160/160 moves.
o W C HP:Wounded Mana:Cold>
WARNING: inactivity timeout in 5 seconds.
sc
You feel bolder.
o W C HP:Wounded Mana:Cold>121/440 hit, 10/42 mana, and 160/160 moves.
o W C HP:Wounded Mana:Cold>tell smrtak i was at bottom of chute
Ok.
o W C HP:Wounded Mana:Cold>tell smrtak and then spamed west some
Ok.
o W C HP:Wounded Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
sc
o W C HP:Wounded Mana:Warm>129/440 hit, 14/42 mana, and 160/160 moves.
o W C HP:Wounded Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
sc
o W C HP:Wounded Mana:Warm>134/440 hit, 16/42 mana, and 160/160 moves.
o W C HP:Wounded Mana:Warm>tell smrtak enterd some room, and it cliked, wayback closed
Ok.
o W C HP:Wounded Mana:Warm>score
137/440 hit, 18/42 mana, and 160/160 moves.
o W C HP:Wounded Mana:Warm>score
137/440 hit, 18/42 mana, and 160/160 moves.
o W C HP:Wounded Mana:Warm>cu
cast n 'cure light'
You muster all of your concentration...
Your scratches and bruises disappear.
o W C HP:Wounded Mana:Cold>score
143/440 hit, 8/42 mana, and 160/160 moves.
o W C HP:Wounded Mana:Cold>where
Players in your zone
--------------------
Stolb - Cul-de-sac
o W C HP:Wounded Mana:Cold>re
You sit down and rest your tired bones.
o W C HP:Wounded Mana:Cold>score
144/440 hit, 8/42 mana, and 160/160 moves.
o W C HP:Wounded Mana:Cold>score
Smrtak tells you 'if no mobs'
145/440 hit, 8/42 mana, and 160/160 moves.
o W C HP:Wounded Mana:Cold>wh o
Orcs
----
Wrath of Mordor
Pizdec !!!
Bathuz the Orkish Veteran
Glaze SoulWraith, Wanderer of the Misties
Smrtak the Leader of ANTINSL CLAN
Ranax
Dos Equis
Roz the Orkish Assassin
Gurthang the Orkish Soldier
Roul the Orkish Battlemaster
Desalniettemin Possibly
Dust Meshuggah
Kozan the Snaga (Linkless)
Insomnia the Snaga
16 players on.
**** looking for some1 who knows moria well :> ****
o W C HP:Wounded Mana:Cold>
Smrtak tells you 'stay there' <-- don't worry, I wount make it far from here :> ****
o W C HP:Wounded Mana:Cold>tell smrtak i killed mobs
Ok.
o W C HP:Wounded Mana:Cold>tell smrtak nods, staying
Ok.
o W C HP:Wounded Mana:Warm>
A lurg leader has arrived from the west.
A dire wolf has arrived from the west.
A dire wolf has arrived from the west.
An orkish warrior has arrived from the west.
An orkish warrior has arrived from the west.
An orkish warrior has arrived from the west.
**** ehe, company! ****
o W C HP:Wounded Mana:Warm>st
You stop resting, and stand up.
o W C HP:Wounded Mana:Warm>west
A Gigantic Cavern
Exits: North East South West.
You suddenly notice a small bat.
You suddenly notice a small bat.
o W C HP:Wounded Mana:Warm>
A small bat leaves north.
o W C HP:Wounded Mana:Warm>tell smrtak fuck
Ok.
o W C HP:Wounded Mana:Warm>tell smrtak lurg patrul
Ok.
o W C HP:Wounded Mana:Warm>score
157/440 hit, 14/42 mana, and 160/160 moves.
o W C HP:Wounded Mana:Warm>k bat
o W C HP:Wounded Mana:Warm>
You crush a small bat's body extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
Yes!
You're beginning to get the idea.
Your blood freezes as you hear a small bat's death cry.
A small bat is dead! R.I.P.
o W C HP:Wounded Mana:Warm>k bat
They aren't here.
o W C HP:Wounded Mana:Warm>x
exam
A Gigantic Cavern
Two gargantuan rock slabs meet here in the northeast corner of this cavern,
which is surely one of the largest in all Moria. The cavewalls stretch from
this point far up into the darkness overhead and seem to race towards some
black infinity both west and south. The floor is riven by many large fissures
which belch flames and sulphurous gases, probably resulting from some kind
of volcanic vent running under the rock here. The fires and gases produce a
strange rhythmic cacophony, almost a kind of speech from molten powers of
Arda which must have found a home here long before the Dwarves came.
The corpse of a small bat is lying here.
o W C HP:Wounded Mana:Warm>score
159/440 hit, 16/42 mana, and 160/160 moves.
o W C HP:Wounded Mana:Warm>
A lurg leader has arrived from the east.
A dire wolf has arrived from the east.
A dire wolf has arrived from the east.
An orkish warrior has arrived from the east.
An orkish warrior has arrived from the east.
An orkish warrior has arrived from the east.
o W C HP:Wounded Mana:Warm>west
A Gigantic Cavern
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: East South West.
You suddenly notice a small bat.
o W C HP:Wounded Mana:Warm>east
A Gigantic Cavern
The corpse of a small bat is lying here.
A lurg leader, with markings of the Durghash tribe, stands here.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: North East South West.
o W C HP:Wounded Mana:Warm>east
A lurg leader strongly slashes your right hand and tickles it.
o W C HP:Wounded Mana:Warm a lurg leader:Healthy>No way!
You are fighting for your life!
You crush a lurg leader's body very hard and tickle it.
o W C HP:Wounded Mana:Warm a lurg leader:Fine>
A dire wolf tries to hit you, but your parry is successful.
o W C HP:Wounded Mana:Warm a lurg leader:Fine>flee
You flee head over heels.
A Gigantic Cavern
A small bat flies silently from shadow to shadow.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: East South West.
o W C HP:Wounded Mana:Warm>east
A Gigantic Cavern
The corpse of a small bat is lying here.
A lurg leader, with markings of the Durghash tribe, stands here.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: North East South West.
o W C HP:Wounded Mana:Warm>east
Cul-de-sac
The corpse of a small bat is lying here.
The corpse of an orkish warrior is lying here.
Exits: West.
A lurg leader has arrived from the west.
A dire wolf has arrived from the west.
A dire wolf has arrived from the west.
An orkish warrior has arrived from the west.
An orkish warrior has arrived from the west.
An orkish warrior has arrived from the west.
o W C HP:Wounded Mana:Warm>
A lurg leader tries to slash you, but your parry is successful.
A dire wolf joins a lurg leader's fight.
A dire wolf lightly hits your body and tickles it.
o W C HP:Wounded Mana:Warm a lurg leader:Fine>east
An orkish warrior joins a lurg leader's fight.
An orkish warrior joins a lurg leader's fight.
An orkish warrior barely slashes your body and tickles it.
An orkish warrior barely slashes your body and tickles it.
o W C HP:Wounded Mana:Warm a lurg leader:Fine>flee
No way!
You are fighting for your life!
o W C HP:Wounded Mana:Warm a lurg leader:Fine>
You flee head over heels.
A Gigantic Cavern
The corpse of a small bat is lying here.
Exits: North East South West.
o W C HP:Wounded Mana:Warm>east
Cul-de-sac
The corpse of a small bat is lying here.
The corpse of an orkish warrior is lying here.
A lurg leader, with markings of the Durghash tribe, stands here.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: West.
An orkish warrior quickly approaches, trying to slash you.
o W C HP:Wounded Mana:Warm an orkish warrior:Healthy>
A lurg leader joins an orkish warrior's fight.
A lurg leader says 'Pah! Do you actually think you will triumph?'
o W C HP:Wounded Mana:Warm an orkish warrior:Healthy>east
No way!
You are fighting for your life!
An orkish warrior joins an orkish warrior's fight.
A dire wolf joins an orkish warrior's fight.
You crush an orkish warrior's right hand extremely hard.
o W C HP:Wounded Mana:Warm an orkish warrior:Fine>flee
An orkish warrior joins an orkish warrior's fight.
An orkish warrior lightly slashes your right leg and tickles it.
A dire wolf barely hits your head and tickles it.
A lurg leader slashes your body very hard.
o W C HP:Wounded Mana:Warm an orkish warrior:Fine>
You flee head over heels.
A Gigantic Cavern
The corpse of a small bat is lying here.
Exits: North East South West.
o W C HP:Wounded Mana:Warm>wimp
cha mood wimpy
Ok.
o W C HP:Wounded Mana:Warm>
An orkish warrior has arrived from the west.
o W C HP:Wounded Mana:Warm>
A lurg leader has arrived from the east.
A dire wolf has arrived from the east.
A dire wolf has arrived from the east.
An orkish warrior has arrived from the east.
An orkish warrior has arrived from the east.
An orkish warrior has arrived from the east.
o W C HP:Wounded Mana:Warm>south
A Gigantic Cavern
Exits: North West.
o W C HP:Wounded Mana:Warm>west
A Gigantic Cavern
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: North East.
o W C HP:Wounded Mana:Warm>north
A Gigantic Cavern
A small bat flies silently from shadow to shadow.
Exits: East South West.
o W C HP:Wounded Mana:Warm>
A lurg leader has arrived from the east.
A dire wolf has arrived from the east.
A dire wolf has arrived from the east.
An orkish warrior has arrived from the east.
An orkish warrior has arrived from the east.
An orkish warrior has arrived from the east.
o W C HP:Wounded Mana:Warm>west
Cave Junction
Exits: East South West.
o W C HP:Wounded Mana:Warm>west
Large Cavern
An orkish female is here, spitting and glaring at you.
An orc, of the Durghash tribe, crouches here.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: East South West Down.
o W C HP:Wounded Mana:Warm>down
Battle Pit
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
Exits: West.
o W C HP:Wounded Mana:Warm>west
Battle Pit
A huge stone troll looms overhead, ready to crush your body.
Exits: East [West].
o W C HP:Wounded Mana:Warm>west
The ironbars seems to be closed.
o W C HP:Wounded Mana:Hot>open ironbars
Ok.
o W C HP:Wounded Mana:Hot>west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
Exits: North East South [West] Down.
You suddenly notice a small bat.
You suddenly notice a small bat.
A Durghash orc tries to pierce you, but your parry is successful.
o W C HP:Wounded Mana:Hot a Durghash orc:Healthy>
You crush a Durghash orc's head extremely hard and shatter it.
o W C HP:Wounded Mana:Hot a Durghash orc:Fine>west
No way!
You are fighting for your life!
o W C HP:Wounded Mana:Hot a Durghash orc:Fine>
A small bat leaves north.
o W C HP:Wounded Mana:Hot a Durghash orc:Fine>
A Durghash orc tries to slash you, but your parry is successful.
o W C HP:Wounded Mana:Hot a Durghash orc:Fine>open ironbars
Ok.
o W C HP:Wounded Mana:Hot a Durghash orc:Fine>flee
You flee head over heels.
Battle Pit
A huge stone troll looms overhead, ready to crush your body.
Exits: East West.
o W C HP:Wounded Mana:Hot>west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
A small bat flies silently from shadow to shadow.
Exits: North East South West Down.
o W C HP:Wounded Mana:Hot>west
Battle Pit
A huge stone troll looms overhead, ready to crush your body.
Exits: East West.
o W C HP:Wounded Mana:Hot>west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
A small bat flies silently from shadow to shadow.
Exits: North East South West Down.
o W C HP:Wounded Mana:Hot>west
Battle Pit
A huge stone troll looms overhead, ready to crush your body.
Exits: East West.
o W C HP:Wounded Mana:Hot>west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
A small bat flies silently from shadow to shadow.
Exits: North East South West Down.
A Durghash orc tries to pierce you, but your parry is successful.
o W C HP:Wounded Mana:Hot a Durghash orc:Healthy>west
No way!
You are fighting for your life!
o W C HP:Wounded Mana:Hot a Durghash orc:Healthy>flee
You crush a Durghash orc's right leg extremely hard and shatter it.
o W C HP:Wounded Mana:Hot a Durghash orc:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
o W C HP:Wounded Mana:Hot a Durghash orc:Fine>west
No way!
You are fighting for your life!
o W C HP:Wounded Mana:Hot a Durghash orc:Fine>flee
You flee head over heels.
Large Cavern
An orkish female is here, spitting and glaring at you.
An orc, of the Durghash tribe, crouches here.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: East South West Down.
o W C HP:Wounded Mana:Hot>west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
A small bat flies silently from shadow to shadow.
Exits: North East South West Down.
o W C HP:Wounded Mana:Hot>down
Battle Pit
A huge stone troll looms overhead, ready to crush your body.
Exits: East West.
o W C HP:Wounded Mana:Hot>west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
A small bat flies silently from shadow to shadow.
Exits: North East South West Down.
o W C HP:Wounded Mana:Hot>down
Battle Pit
A huge stone troll looms overhead, ready to crush your body.
Exits: East West.
o W C HP:Wounded Mana:Hot>west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
A small bat flies silently from shadow to shadow.
Exits: North East South West Down.
o W C HP:Wounded Mana:Hot>down
Battle Pit
A huge stone troll looms overhead, ready to crush your body.
Exits: East West.
A huge stone troll tries to smite you, but your parry is successful.
o W C HP:Wounded Mana:Hot a huge stone troll:Healthy>flee
You flee head over heels.
Battle Pit
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
Exits: West.
o W C HP:Wounded Mana:Hot>west
Battle Pit
A huge stone troll looms overhead, ready to crush your body.
Exits: East West.
o W C HP:Wounded Mana:Hot>west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
A small bat flies silently from shadow to shadow.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: North East South West Down.
o W C HP:Wounded Mana:Hot>west
Battle Pit
A huge stone troll looms overhead, ready to crush your body.
Exits: East West.
o W C HP:Wounded Mana:Hot>west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
A small bat flies silently from shadow to shadow.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: North East South West Down.
o W C HP:Wounded Mana:Hot>west
Battle Pit
A huge stone troll looms overhead, ready to crush your body.
Exits: East West.
o W C HP:Wounded Mana:Hot>west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
A small bat flies silently from shadow to shadow.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: North East South West Down.
o W C HP:Wounded Mana:Hot>east
Large Cavern
An orkish female is here, spitting and glaring at you.
An orc, of the Durghash tribe, crouches here.
Exits: East South West Down.
o W C HP:Wounded Mana:Hot>east
Cave Junction
Exits: East South West.
o W C HP:Wounded Mana:Hot>east
A Gigantic Cavern
Exits: East South West.
o W C HP:Wounded Mana:Hot>tell smrtak stone trolls around
Ok.
o W C HP:Wounded Mana:Hot>score
133/440 hit, 24/42 mana, and 137/160 moves.
o W C HP:Wounded Mana:Hot>cu
cast n 'cure light'
You start to concentrate...
cu
Your scratches and bruises disappear.
o W C HP:Wounded Mana:Warm>cast n 'cure light'
You muster all of your concentration...
Your scratches and bruises disappear.
o W C HP:Wounded Mana:Frozen>tell smrtak and patrul on me
Ok.
o W C HP:Wounded Mana:Frozen>
You hear some apparently very close noise coming from the east.
o W C HP:Wounded Mana:Frozen>amp
An orkish warrior has arrived from the east.
o W C HP:Wounded Mana:Frozen>Arglebargle, glop-glyf!?!
o W C HP:Wounded Mana:Frozen>east
A Gigantic Cavern
The corpse of a small bat is lying here.
A lurg leader, with markings of the Durghash tribe, stands here.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: North East South West.
An orkish warrior says 'YOU! Stolb!
You will die before your time.'
An orkish warrior tries to slash you, but your parry is successful.
o W C HP:Wounded Mana:Frozen an orkish warrior:Healthy>west
No way!
You are fighting for your life!
A dire wolf hits your right leg and tickles it.
A lurg leader lightly slashes your body and tickles it.
o W C HP:Wounded Mana:Frozen an orkish warrior:Healthy>flee
You flee head over heels.
A Gigantic Cavern
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: North West.
You suddenly notice a small bat.
o W C HP:Wounded Mana:Frozen>west
A Gigantic Cavern
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
Exits: North East.
o W C HP:Wounded Mana:Frozen>
You hear some apparently very close noise coming from the north.
o W C HP:Wounded Mana:Icy>
A lurg leader has arrived from the north.
A dire wolf has arrived from the north.
A dire wolf has arrived from the north.
An orkish warrior has arrived from the north.
An orkish warrior has arrived from the north.
An orkish warrior has arrived from the north.
An orkish warrior tries to slash you, but your parry is successful.
o W C HP:Wounded Mana:Icy an orkish warrior:Healthy>
An orkish warrior says 'YOU! Stolb!
You will die before your time.'
An orkish warrior tries to slash you, but your parry is successful.
o W C HP:Wounded Mana:Icy an orkish warrior:Healthy>north
No way!
You are fighting for your life!
A dire wolf strongly hits your body.
o W C HP:Wounded Mana:Icy an orkish warrior:Healthy>
A lurg leader says 'YOU! Stolb!
You will die before your time.'
A lurg leader slashes your left arm hard.
A dire wolf barely hits your body and tickles it.
o W C HP:Wounded Mana:Icy an orkish warrior:Healthy>flee
You crush an orkish warrior's left hand extremely hard.
o W C HP:Wounded Mana:Icy an orkish warrior:Fine>
You flee head over heels.
A Gigantic Cavern
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: East South West.
o W C HP:Wounded Mana:Icy>flee
You flee head over heels.
A Gigantic Cavern
An albino fish is swimming here, looking for some food.
An albino fish is swimming here, looking for some food.
A lurg leader, with markings of the Durghash tribe, stands here.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: North East.
o W C HP:Wounded Mana:Icy>west
Alas, you cannot go that way...
o W C HP:Wounded Mana:Icy>flee
You flee head over heels.
A Gigantic Cavern
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: North West.
o W C HP:Wounded Mana:Icy>
A lurg leader has arrived from the west.
A dire wolf has arrived from the west.
A dire wolf has arrived from the west.
An orkish warrior has arrived from the west.
An orkish warrior has arrived from the west.
An orkish warrior has arrived from the west.
o W C HP:Wounded Mana:Icy>north
west
A Gigantic Cavern
The corpse of a small bat is lying here.
Exits: North East South West.
You suddenly notice a small bat.
You suddenly notice a small bat.
o W C HP:Wounded Mana:Icy>A Gigantic Cavern
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: East South West.
o W C HP:Wounded Mana:Icy>north
Alas, you cannot go that way...
o W C HP:Wounded Mana:Icy>west
Cave Junction
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: East South West.
o W C HP:Wounded Mana:Icy>
An orkish warrior tries to slash you, but your parry is successful.
o W C HP:Wounded Mana:Icy an orkish warrior:Healthy>north
west
No way!
You are fighting for your life!
You crush an orkish warrior's head extremely hard.
o W C HP:Wounded Mana:Icy an orkish warrior:Fine>flee
No way!
You are fighting for your life!
o W C HP:Wounded Mana:Icy an orkish warrior:Fine>
You flee head over heels.
The Round Chamber
Exits: North South.
You hear some apparently rather far noise coming from the north.
o W C HP:Wounded Mana:Icy>north
Cave Junction
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: East South West.
o W C HP:Wounded Mana:Icy>
An orkish warrior leaves south.
o W C HP:Wounded Mana:Icy>west
north
Large Cavern
An orkish female is here, spitting and glaring at you.
An orc, of the Durghash tribe, crouches here.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: East South West Down.
You suddenly notice a small bat.
o W C HP:Wounded Mana:Icy>
Alas, you cannot go that way...
o W C HP:Wounded Mana:Icy>
An orkish warrior tries to slash you, but your parry is successful.
o W C HP:Wounded Mana:Icy an orkish warrior:Healthy>north
No way!
You are fighting for your life!
You hear some apparently close noise coming from the east.
o W C HP:Wounded Mana:Icy an orkish warrior:Healthy>west
No way!
You are fighting for your life!
o W C HP:Wounded Mana:Icy an orkish warrior:Healthy>flee
You flee head over heels.
Battle Pit
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
Exits: West.
o W C HP:Wounded Mana:Icy>west
Battle Pit
A huge stone troll looms overhead, ready to crush your body.
Exits: East West.
o W C HP:Wounded Mana:Icy>west
You hear some rather far noise.
o W C HP:Wounded Mana:Icy>Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: North East South West Down.
You suddenly notice a small bat.
o W C HP:Wounded Mana:Icy>
You swiftly dodge a Durghash orc's attempt to slash you.
o W C HP:Wounded Mana:Icy a Durghash orc:Healthy>down
No way!
You are fighting for your life!
o W C HP:Wounded Mana:Icy a Durghash orc:Healthy>
You crush a Durghash orc's body extremely hard and shatter it.
o W C HP:Wounded Mana:Icy a Durghash orc:Fine>flee
You hear some apparently very close noise coming from the east.
o W C HP:Wounded Mana:Icy a Durghash orc:Fine>
You flee head over heels.
Battle Pit
A huge stone troll looms overhead, ready to crush your body.
Exits: East West.
o W C HP:Wounded Mana:Icy>east
Battle Pit
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
Exits: West.
o W C HP:Wounded Mana:Icy>east
Alas, you cannot go that way...
o W C HP:Wounded Mana:Icy>
You hear some apparently close noise coming from the west.
o W C HP:Wounded Mana:Icy>west
Battle Pit
A huge stone troll looms overhead, ready to crush your body.
Exits: East West.
o W C HP:Wounded Mana:Icy>east
Battle Pit
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
Exits: West.
o W C HP:Wounded Mana:Icy>west
Battle Pit
A huge stone troll looms overhead, ready to crush your body.
Exits: East West.
o W C HP:Wounded Mana:Icy>score
126/440 hit, 4/42 mana, and 126/160 moves.
o W C HP:Wounded Mana:Icy>
You hear some close noise.
o W C HP:Wounded Mana:Icy>east
Battle Pit
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
Exits: West.
o W C HP:Wounded Mana:Icy>
You swiftly dodge an Uruk-moragog's attempt to pierce you.
o W C HP:Wounded Mana:Cold an Uruk-moragog:Healthy>
You crush an Uruk-moragog's body extremely hard and shatter it.
o W C HP:Wounded Mana:Cold an Uruk-moragog:Fine>west
flee
No way!
You are fighting for your life!
o W C HP:Wounded Mana:Cold an Uruk-moragog:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
o W C HP:Wounded Mana:Cold an Uruk-moragog:Fine>
You hear some close noise.
o W C HP:Wounded Mana:Cold an Uruk-moragog:Fine>flee
You flee head over heels.
PANIC!
You couldn't escape!
o W C HP:Wounded Mana:Cold an Uruk-moragog:Fine>flee
You flee head over heels.
Battle Pit
Exits: East West.
o W C HP:Wounded Mana:Cold>west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
A small bat flies silently from shadow to shadow.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A huge stone troll looms overhead, ready to crush your body.
Exits: North East South West Down.
o W C HP:Wounded Mana:Cold>
An orkish warrior tries to slash you, but your parry is successful.
A Durghash orc fails to pierce you.
o W C HP:Wounded Mana:Cold an orkish warrior:Healthy>down
No way!
You are fighting for your life!
You crush an orkish warrior's right hand extremely hard.
o W C HP:Wounded Mana:Cold an orkish warrior:Fine>flee
You hear some apparently rather far noise coming from the east.
o W C HP:Wounded Mana:Cold an orkish warrior:Fine>
You flee head over heels.
Battle Pit
Exits: East West.
o W C HP:Wounded Mana:Cold>west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
A small bat flies silently from shadow to shadow.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A huge stone troll looms overhead, ready to crush your body.
Exits: North East South West Down.
o W C HP:Wounded Mana:Cold>down
A Durghash orc tries to pierce you, but your parry is successful.
o W C HP:Wounded Mana:Cold a Durghash orc:Fine>flee
No way!
You are fighting for your life!
o W C HP:Wounded Mana:Cold a Durghash orc:Fine>
You flee head over heels.
Battle Pit
Exits: East West.
o W C HP:Wounded Mana:Cold>west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
A small bat flies silently from shadow to shadow.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A huge stone troll looms overhead, ready to crush your body.
Exits: North East South West Down.
A huge stone troll leaves north.
o W C HP:Wounded Mana:Cold>
You swiftly dodge a Durghash orc's attempt to slash you.
o W C HP:Wounded Mana:Cold a Durghash orc:Fine>down
No way!
You are fighting for your life!
o W C HP:Wounded Mana:Cold a Durghash orc:Fine>flee
You flee head over heels.
Battle Pit
Exits: East West.
o W C HP:Wounded Mana:Cold>down
Alas, you cannot go that way...
o W C HP:Wounded Mana:Cold>west
down
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
A small bat flies silently from shadow to shadow.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: North East South West Down.
o W C HP:Wounded Mana:Cold>Battle Pit
Exits: East West.
o W C HP:Wounded Mana:Cold>east
Battle Pit
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
Exits: West.
o W C HP:Wounded Mana:Cold>west
Battle Pit
Exits: East West.
o W C HP:Wounded Mana:Cold>down
Alas, you cannot go that way...
o W C HP:Wounded Mana:Cold>west
down
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
A small bat flies silently from shadow to shadow.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: North East South West Down.
An orkish warrior says 'YOU! Stolb!
You will die before your time.' <-- **** nods :< ****
An orkish warrior tries to slash you, but your parry is successful.
o W C HP:Wounded Mana:Cold an orkish warrior:Fine>No way!
You are fighting for your life!
o W C HP:Wounded Mana:Cold an orkish warrior:Fine>flee
You flee head over heels.
Large Cavern
An orkish female is here, spitting and glaring at you.
An orc, of the Durghash tribe, crouches here.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A small bat flies silently from shadow to shadow.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: East South West Down.
o W C HP:Wounded Mana:Cold>west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
A small bat flies silently from shadow to shadow.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: North East South West Down.
o W C HP:Wounded Mana:Cold>north
Large Cavern
A huge stone troll looms overhead, ready to crush your body.
Exits: East South.
o W C HP:Wounded Mana:Cold>west
Alas, you cannot go that way...
o W C HP:Wounded Mana:Cold>east
Cul-de-sac
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: West.
o W C HP:Wounded Mana:Cold>north
Alas, you cannot go that way...
o W C HP:Wounded Mana:Cold>
An orkish warrior tries to slash you, but your parry is successful.
o W C HP:Wounded Mana:Cold an orkish warrior:Healthy>
You crush an orkish warrior's left arm extremely hard.
o W C HP:Wounded Mana:Cold an orkish warrior:Fine>bash
stand
As an orkish warrior avoids your bash, you topple over and fall to the ground.
You fall to the ground.
o W C HP:Wounded Mana:Cold an orkish warrior:Fine>
You stop resting, and stand up.
o W C HP:Wounded Mana:Cold an orkish warrior:Fine>tell smrtak dunno how to get out
Ok.
o W C HP:Wounded Mana:Cold an orkish warrior:Fine>q
stat
OB: 79%, DB: 20%, PB: 93%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 881,888 xp, 749 tp. Gold: 228. Alert: normal.
Affected by:
- panic
- a deep wound at the right arm (bound up).
- a light wound at the right leg.
- a deep wound at the body (bound up).
- a light wound at the left foot.
- novoid
- noquit
o W C HP:Wounded Mana:Cold an orkish warrior:Fine>
You crush an orkish warrior's right hand extremely hard.
o W C HP:Wounded Mana:Cold an orkish warrior:Fine>x
exam
Cul-de-sac
This small tunnel twists downward, continues for a few paces, then ends in a
small cul-de-sac. Apparently, there is nowhere to go other than back west.
An orkish warrior, wielding a scimitar, is here, fighting YOU.
o W C HP:Wounded Mana:Cold an orkish warrior:Fine>q
stat
OB: 79%, DB: 20%, PB: 93%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 881,773 xp, 749 tp. Gold: 228. Alert: normal.
Affected by:
- panic
- a deep wound at the right arm (bound up).
- a light wound at the right leg.
- a deep wound at the body (bound up).
- a light wound at the left foot.
- novoid
- noquit
o W C HP:Wounded Mana:Cold an orkish warrior:Fine>
Smrtak tells you 'hps ok?'
You crush an orkish warrior's head extremely hard.
o W C HP:Wounded Mana:Cold an orkish warrior:Hurt>
Saving Stolb.
o W C HP:Wounded Mana:Cold an orkish warrior:Hurt>
You crush an orkish warrior's left foot extremely hard.
o W C HP:Wounded Mana:Cold an orkish warrior:Hurt>tell smrtak 100
Ok.
o W C HP:Wounded Mana:Cold an orkish warrior:Hurt>
You crush an orkish warrior's left leg extremely hard and shatter it.
o W C HP:Wounded Mana:Cold an orkish warrior:Hurt>
WARNING: inactivity timeout in 5 seconds.
sc
o W C HP:Wounded Mana:Cold an orkish warrior:Hurt>
You can't do that while fighting.
o W C HP:Wounded Mana:Cold an orkish warrior:Hurt>
You crush an orkish warrior's left leg extremely hard and shatter it.
o W C HP:Wounded Mana:Warm an orkish warrior:Wounded>
You crush an orkish warrior's left leg very hard and shatter it.
o W C HP:Wounded Mana:Warm an orkish warrior:Wounded>
Glaze tells you 'rockin fight mate :P'
o W C HP:Wounded Mana:Warm an orkish warrior:Wounded>
WARNING: inactivity timeout in 5 seconds.
sc
o W C HP:Wounded Mana:Warm an orkish warrior:Wounded>
You can't do that while fighting.
o W C HP:Wounded Mana:Warm an orkish warrior:Wounded>
You crush an orkish warrior's body extremely hard and shatter it.
o W C HP:Wounded Mana:Warm an orkish warrior:Bad>tell glaze u died?
Ok.
o W C HP:Wounded Mana:Warm an orkish warrior:Bad>
You crush an orkish warrior's left leg extremely hard and shatter it.
o W C HP:Wounded Mana:Warm an orkish warrior:Awful>
You crush an orkish warrior's head extremely hard and shatter it.
An orkish warrior is incapacitated and will slowly die, if not aided.
o W C HP:Wounded Mana:Warm an orkish warrior:Dying>
Glaze tells you 'hell no none of us' <-- yepee!
o W C HP:Wounded Mana:Warm an orkish warrior:Dying>qwe
get all.coins all.corpse
You don't see any corpse to get things from.
You crush an orkish warrior's body extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
It begins to be automatic...
Your blood freezes as you hear an orkish warrior's death cry.
An orkish warrior is dead! R.I.P.
o W C HP:Wounded Mana:Warm>qwe
get all.coins all.corpse
You get a pile of coins from the corpse of an orkish warrior.
There was 65 copper pennies.
o W C HP:Wounded Mana:Warm>
Smrtak tells you 'im not sure but some n e '
o W C HP:Wounded Mana:Warm>tell glaze im gonna soon :)
Ok.
o W C HP:Wounded Mana:Warm>tell smrtak was spammin far west
Ok.
o W C HP:Wounded Mana:Warm>
Glaze tells you 'naw we looking for ya' <-- *** no chance, im in deep ASS ***
o W C HP:Wounded Mana:Warm>
You feel bolder.
o W C HP:Wounded Mana:Warm>tell smrtak drom the place whre we fought
Ok.
o W C HP:Wounded Mana:Warm>
An orkish warrior has arrived from the west.
o W C HP:Wounded Mana:Warm>
An orkish warrior tries to slash you, but your parry is successful.
o W C HP:Wounded Mana:Hot an orkish warrior:Healthy>tell glaze was spammin far west
Ok.
o W C HP:Wounded Mana:Hot an orkish warrior:Healthy>
You crush an orkish warrior's body extremely hard.
Your victim is shocked by your hit!
o W C HP:Wounded Mana:Hot an orkish warrior:Fine>tell glaze drom the place whre we fought
Ok.
o W C HP:Wounded Mana:Hot an orkish warrior:Fine>q
stat
OB: 83%, DB: 20%, PB: 96%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 878,743 xp, 749 tp. Gold: 228. Alert: normal.
Affected by:
- a deep wound at the right arm (bound up).
- a light wound at the right leg.
- a deep wound at the body (bound up).
- a light wound at the left foot.
- novoid
- noquit
o W C HP:Wounded Mana:Hot an orkish warrior:Fine>
You crush an orkish warrior's body extremely hard.
o W C HP:Wounded Mana:Hot an orkish warrior:Fine>
You crush an orkish warrior's right hand extremely hard.
o W C HP:Wounded Mana:Hot an orkish warrior:Hurt>
You crush an orkish warrior's right arm extremely hard.
o W C HP:Wounded Mana:Hot an orkish warrior:Hurt>
Glaze tells you 'yea dewd we make it :P'
o W C HP:Wounded Mana:Hot an orkish warrior:Hurt>
You crush an orkish warrior's body extremely hard and shatter it.
o W C HP:Wounded Mana:Hot an orkish warrior:Wounded>tell glaze :)
Ok.
o W C HP:Wounded Mana:Hot an orkish warrior:Wounded>
You crush an orkish warrior's body extremely hard and shatter it.
o W C HP:Wounded Mana:Hot an orkish warrior:Wounded>tell glaze any pukies died?
Ok.
o W C HP:Wounded Mana:Hot an orkish warrior:Wounded>
An orkish warrior slashes your body and tickles it.
o W C HP:Wounded Mana:Hot an orkish warrior:Wounded>
You crush an orkish warrior's body very hard and shatter it.
o W C HP:Wounded Mana:Hot an orkish warrior:Bad>
You crush an orkish warrior's left leg very hard and shatter it.
o W C HP:Wounded Mana:Hot an orkish warrior:Bad>
You crush an orkish warrior's body very hard and shatter it.
o W C HP:Wounded Mana:Hot an orkish warrior:Awful>
WARNING: inactivity timeout in 5 seconds.
sc
o W C HP:Wounded Mana:Hot an orkish warrior:Awful>
You can't do that while fighting.
o W C HP:Wounded Mana:Hot an orkish warrior:Awful>
An orkish warrior barely slashes your right arm and tickles it.
o W C HP:Wounded Mana:Hot an orkish warrior:Awful>
You crush an orkish warrior's right arm extremely hard and shatter it.
An orkish warrior is mortally wounded and will die soon if not aided.
o W C HP:Wounded Mana:Hot an orkish warrior:Dying>qwe
get all.coins all.corpse
You can't find any coins in any corpse.
o W C HP:Wounded Mana:Hot an orkish warrior:Dying>
Glaze tells you 'none mate iolas 5 dwarfs + elbarar' <-- *shiver*
o W C HP:Wounded Mana:Hot an orkish warrior:Dying>
You crush an orkish warrior's head extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
It begins to be automatic...
Your blood freezes as you hear an orkish warrior's death cry.
An orkish warrior is dead! R.I.P.
o W C HP:Wounded Mana:Hot>qwe
get all.coins all.corpse
You get a pile of coins from the corpse of an orkish warrior.
There was 65 copper pennies.
o W C HP:Wounded Mana:Hot>tell glaze :(
score
Ok.
o W C HP:Wounded Mana:Hot>157/452 hit, 24/42 mana, and 162/162 moves.
o W C HP:Wounded Mana:Hot>
Smrtak tells you 'still mobs on u?'
o W C HP:Wounded Mana:Hot>cu
cast n 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
o W C HP:Wounded Mana:Warm>
Smrtak tells you 'cant find u' <-- nods :>
o W C HP:Wounded Mana:Warm>tell smrtak nope
Ok.
o W C HP:Wounded Mana:Warm>
Glaze tells you 'move eastr'
o W C HP:Wounded Mana:Warm>
Glaze tells you 'move east even'
o W C HP:Wounded Mana:Warm>
Smrtak tells you 'than regen'
o W C HP:Wounded Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
sc
o W C HP:Wounded Mana:Warm>169/452 hit, 16/42 mana, and 162/162 moves.
o W C HP:Wounded Mana:Warm>tell glaze looks like randoms here or smthin
Ok.
o W C HP:Wounded Mana:Warm>score
172/452 hit, 18/42 mana, and 162/162 moves.
o W C HP:Wounded Mana:Warm>cu
cast n 'cure light'
You muster all of your concentration...
Your scratches and bruises disappear.
o W C HP:Wounded Mana:Cold>score
181/452 hit, 7/42 mana, and 162/162 moves.
o W C HP:Wounded Mana:Cold>where
Players in your zone
--------------------
Stolb - Cul-de-sac
o W C HP:Wounded Mana:Cold>x
exam
Cul-de-sac
This small tunnel twists downward, continues for a few paces, then ends in a
small cul-de-sac. Apparently, there is nowhere to go other than back west.
The corpse of an orkish warrior is lying here.
The corpse of an orkish warrior is lying here.
o W C HP:Wounded Mana:Cold>tell glaze Stolb - Cul-de-sac
Ok.
o W C HP:Wounded Mana:Cold>tell glaze :)
Ok.
o W C HP:Wounded Mana:Cold>score
187/452 hit, 9/42 mana, and 162/162 moves.
You begin to feel thirsty.
o W C HP:Wounded Mana:Cold>dri skin
You drink the water.
You do not feel thirsty anymore.
o W C HP:Wounded Mana:Cold>score
188/452 hit, 10/42 mana, and 162/162 moves.
o W C HP:Wounded Mana:Cold>re
You sit down and rest your tired bones.
o W C HP:Wounded Mana:Cold>where
Players in your zone
--------------------
Stolb - Cul-de-sac
o W C HP:Wounded Mana:Cold>exits
West - Large Cavern
o W C HP:Wounded Mana:Cold>score
189/452 hit, 10/42 mana, and 162/162 moves.
o W C HP:Wounded Mana:Cold>score
190/452 hit, 11/42 mana, and 162/162 moves.
o W C HP:Wounded Mana:Warm>score
190/452 hit, 11/42 mana, and 162/162 moves.
o W C HP:Wounded Mana:Warm>
An orkish warrior has arrived from the west.
o W C HP:Wounded Mana:Warm>st
Glaze tells you 'hmmpf :P'
o W C HP:Wounded Mana:Warm>
You stop resting, and stand up.
o W C HP:Wounded Mana:Warm>q
stat
OB: 83%, DB: 21%, PB: 96%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 875,944 xp, 749 tp. Gold: 228. Alert: normal.
Affected by:
- a light wound at the body (bound up).
- a light wound at the right arm (bound up).
- novoid
- noquit
o W C HP:Wounded Mana:Warm>
An orkish warrior tries to slash you, but your parry is successful.
o W C HP:Wounded Mana:Warm an orkish warrior:Healthy>
You crush an orkish warrior's right hand extremely hard.
o W C HP:Wounded Mana:Warm an orkish warrior:Fine>
You crush an orkish warrior's left leg extremely hard.
o W C HP:Wounded Mana:Warm an orkish warrior:Fine>
You crush an orkish warrior's left foot extremely hard.
o W C HP:Wounded Mana:Warm an orkish warrior:Hurt>
You crush an orkish warrior's right arm extremely hard.
o W C HP:Wounded Mana:Warm an orkish warrior:Hurt>
WARNING: inactivity timeout in 5 seconds.
sc
o W C HP:Wounded Mana:Warm an orkish warrior:Hurt>
You can't do that while fighting.
o W C HP:Wounded Mana:Warm an orkish warrior:Hurt>
You crush an orkish warrior's body extremely hard.
o W C HP:Wounded Mana:Warm an orkish warrior:Hurt>tell glaze exit cliked, and way out closed, i could spam only west
Ok.
o W C HP:Wounded Mana:Warm an orkish warrior:Hurt>
You crush an orkish warrior's right arm extremely hard and shatter it.
o W C HP:Wounded Mana:Warm an orkish warrior:Wounded>where
You crush an orkish warrior's body extremely hard and shatter it.
o W C HP:Wounded Mana:Warm an orkish warrior:Wounded>
You are too busy right now!
o W C HP:Wounded Mana:Warm an orkish warrior:Wounded>x
exam
Cul-de-sac
This small tunnel twists downward, continues for a few paces, then ends in a
small cul-de-sac. Apparently, there is nowhere to go other than back west.
The corpse of an orkish warrior is lying here.
The corpse of an orkish warrior is lying here.
An orkish warrior, wielding a scimitar, is here, fighting YOU.
o W C HP:Wounded Mana:Warm an orkish warrior:Wounded>
You crush an orkish warrior's right arm extremely hard and shatter it.
o W C HP:Wounded Mana:Warm an orkish warrior:Bad>
An orkish warrior lightly slashes your right foot and tickles it.
o W C HP:Wounded Mana:Warm an orkish warrior:Bad>
You crush an orkish warrior's right arm extremely hard and shatter it.
o W C HP:Wounded Mana:Warm an orkish warrior:Awful>
WARNING: inactivity timeout in 5 seconds.
sc
o W C HP:Wounded Mana:Warm an orkish warrior:Awful>
You can't do that while fighting.
o W C HP:Wounded Mana:Warm an orkish warrior:Awful>
You crush an orkish warrior's right leg extremely hard and shatter it.
An orkish warrior is mortally wounded and will die soon if not aided.
o W C HP:Wounded Mana:Warm an orkish warrior:Dying>qwe
get all.coins all.corpse
You can't find any coins in any corpse.
o W C HP:Wounded Mana:Warm an orkish warrior:Dying>
You crush an orkish warrior's left arm extremely hard and shatter it.
You receive your share of experience.
It begins to be automatic...
Your blood freezes as you hear an orkish warrior's death cry.
An orkish warrior is dead! R.I.P.
o W C HP:Wounded Mana:Warm>qwe
get all.coins all.corpse
You get a pile of coins from the corpse of an orkish warrior.
There was 65 copper pennies.
o W C HP:Wounded Mana:Warm>score
200/452 hit, 17/42 mana, and 162/162 moves.
o W C HP:Wounded Mana:Warm>cu
cast n 'cure light'
You muster all of your concentration...
Your scratches and bruises disappear.
o W C HP:Hurt Mana:Cold>re
You sit down and rest your tired bones.
o W C HP:Hurt Mana:Cold>score
215/452 hit, 7/42 mana, and 162/162 moves.
o W C HP:Hurt Mana:Cold>where
Players in your zone
--------------------
Stolb - Cul-de-sac
o W C HP:Hurt Mana:Cold>score
216/452 hit, 7/42 mana, and 162/162 moves.
o W C HP:Hurt Mana:Cold>score
218/452 hit, 8/42 mana, and 162/162 moves.
o W C HP:Hurt Mana:Cold>q
stat
OB: 83%, DB: -29%, PB: 96%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 873,021 xp, 749 tp. Gold: 228. Alert: normal.
Affected by:
- a light wound at the body (bound up).
- a light wound at the right arm (bound up).
- novoid
- noquit
o W C HP:Hurt Mana:Cold>where
Players in your zone
--------------------
Stolb - Cul-de-sac
o W C HP:Hurt Mana:Cold>map
Map of Nearby Zones
-----------------------------
| ?^ |
| ?: |
| ~^ |
| * |
| ~ |
| ^ |
| ~^^^ ? |
|: *^MX^? ???* N |
|::%:: ~~~ ^:*:::* |
| T%::::::~ |
| : |
| :: |
| :: |
| * |
| :^ |
-----------------------------
o W C HP:Hurt Mana:Cold>
Saving Stolb.
o W C HP:Hurt Mana:Cold>tell smrtak was spaming ws
Ok.
o W C HP:Hurt Mana:Warm>score
225/452 hit, 11/42 mana, and 162/162 moves.
o W C HP:Hurt Mana:Warm>tell smrtak anyhow im emoria atm
Ok.
o W C HP:Hurt Mana:Warm>
Smrtak tells you 'dont move they tons' <-- no problem!!!
o W C HP:Hurt Mana:Warm>score
230/452 hit, 13/42 mana, and 162/162 moves.
o W C HP:Hurt Mana:Warm>tell smrtak nods
Ok.
o W C HP:Hurt Mana:Warm>score
232/452 hit, 14/42 mana, and 162/162 moves.
o W C HP:Hurt Mana:Warm>score
233/452 hit, 15/42 mana, and 162/162 moves.
o W C HP:Hurt Mana:Warm>st
You stop resting, and stand up.
o W C HP:Hurt Mana:Warm>cu
cast n 'cure light'
You muster all of your concentration...
Your scratches and bruises disappear.
o W C HP:Hurt Mana:Icy>re
You sit down and rest your tired bones.
o W C HP:Hurt Mana:Icy>score
244/452 hit, 4/42 mana, and 162/162 moves.
o W C HP:Hurt Mana:Icy>score
244/452 hit, 4/42 mana, and 162/162 moves.
o W C HP:Hurt Mana:Icy>q
stat
OB: 83%, DB: -29%, PB: 96%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 873,021 xp, 749 tp. Gold: 228. Alert: normal.
Affected by:
- a light wound at the body (bound up).
- a light wound at the right arm (bound up).
- novoid
- noquit
o W C HP:Hurt Mana:Cold>score
247/452 hit, 5/42 mana, and 162/162 moves.
o W C HP:Hurt Mana:Cold>tell glaze some tps here :)
WARNING: inactivity timeout in 5 seconds.
sc
o W C HP:Hurt Mana:Cold>
Ok.
o W C HP:Hurt Mana:Cold>253/452 hit, 8/42 mana, and 162/162 moves.
o W C HP:Hurt Mana:Cold>score
254/452 hit, 8/42 mana, and 162/162 moves.
o W C HP:Hurt Mana:Cold>score
254/452 hit, 8/42 mana, and 162/162 moves.
o W C HP:Hurt Mana:Cold>score
254/452 hit, 8/42 mana, and 162/162 moves.
o W C HP:Hurt Mana:Cold>re
You are already resting.
o W C HP:Hurt Mana:Cold>
Glaze tells you 'dont leave tracks mate!'
o W C HP:Hurt Mana:Cold>
WARNING: inactivity timeout in 5 seconds.
sc
o W C HP:Hurt Mana:Warm>260/452 hit, 11/42 mana, and 162/162 moves.
o W C HP:Hurt Mana:Warm>tell glaze nods
Ok.
o W C HP:Hurt Mana:Warm>score
score
262/452 hit, 12/42 mana, and 162/162 moves.
o W C HP:Hurt Mana:Warm>262/452 hit, 12/42 mana, and 162/162 moves.
o W C HP:Hurt Mana:Warm>score
263/452 hit, 12/42 mana, and 162/162 moves.
o W C HP:Hurt Mana:Warm>score
263/452 hit, 12/42 mana, and 162/162 moves.
o W C HP:Hurt Mana:Warm>q
stat
OB: 83%, DB: -29%, PB: 96%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 873,021 xp, 749 tp. Gold: 228. Alert: normal.
Affected by:
- a light wound at the body (bound up).
- a light wound at the right arm (bound up).
- noquit
o W C HP:Hurt Mana:Warm>score
264/452 hit, 12/42 mana, and 162/162 moves.
o W C HP:Hurt Mana:Warm>score
264/452 hit, 12/42 mana, and 162/162 moves.
o W C HP:Hurt Mana:Warm>score
264/452 hit, 13/42 mana, and 162/162 moves.
o W C HP:Hurt Mana:Warm>score
264/452 hit, 13/42 mana, and 162/162 moves.
o W C HP:Hurt Mana:Warm>score
265/452 hit, 13/42 mana, and 162/162 moves.
o W C HP:Hurt Mana:Warm>score
265/452 hit, 13/42 mana, and 162/162 moves.
o W C HP:Hurt Mana:Warm>score
265/452 hit, 13/42 mana, and 162/162 moves.
o W C HP:Hurt Mana:Warm>where
Players in your zone
--------------------
Stolb - Cul-de-sac
**** oki, searching for help again... ****
**** Romka! Where r u when I need u? :> ****
o W C HP:Hurt Mana:Warm>wh o
Orcs
----
Hung the Orkish Shaman
Rivet the Transfixer
Wrath of Mordor
Pizdec !!!
Bathuz the Orkish Veteran
Glaze SoulWraith, Wanderer of the Misties
Smrtak the Leader of ANTINSL CLAN
Ranax
Roz the Orkish Assassin
Roul the Orkish Battlemaster
Desalniettemin Possibly
Dust Meshuggah
Insomnia the Snaga
16 players on.
o W C HP:Hurt Mana:Warm>wh b
Black
-----
Midél the Black Númenórean Apprentice
Demona the Black Númenórean Mercenary
Melina the Black Númenórean Apprentice
Uthar the Black Númenórean Wanderer
4 players on.
o W C HP:Hurt Mana:Warm>wh anu
Ainur
-----
[Mc] Tuor of Vinyamar <-- aha! Gottcha!!!!!
[ M] Heldo The Stoned
[ M] Humala - Fountain of Divine Wisdom
[Mc] Perrin the snipe hunter
[Mc] Fëagil the messenger of Varda
[ M] Mandor vo Mimbre (Idle)
[ M] Rogon the Secret Spy of the ANTIROGON CLAN! (Idle)
[Mw] Soba - Rasta in Jamaica (Idle)
[Mc] Donutello (Idle)
9 players on.
o W C HP:Hurt Mana:Warm>tell tuor o bla (untranslatable)
Ok.
o W C HP:Hurt Mana:Warm>tell tuor help nado a´FAST
Ok.(need help)
o W C HP:Hurt Mana:Warm>tell tuor ti tipa moriu znajesh
Ok.(u know moria)
o W C HP:Hurt Mana:Hot>re
You are already resting.
o W C HP:Hurt Mana:Hot>map
Map of Nearby Zones
-----------------------------
| ?^ |
| ?: |
| ~^ |
| * |
| ~ |
| ^ |
| ~^^^ ? |
|: *^MX^? ???* N |
|::%:: ~~~ ^:*:::* |
| T%::::::~ |
| : |
| :: |
| :: |
| * |
| :^ |
-----------------------------
o W C HP:Hurt Mana:Hot>tell tuor east moria, room
Ok.
o W C HP:Hurt Mana:Hot>where
Players in your zone
--------------------
Stolb - Cul-de-sac
o W C HP:Hurt Mana:Hot>tell tuor Stolb - Cul-de-sac
Ok.
o W C HP:Hurt Mana:Hot>score
295/452 hit, 26/42 mana, and 162/162 moves.
o W C HP:Hurt Mana:Hot>score
295/452 hit, 26/42 mana, and 162/162 moves.
o W C HP:Hurt Mana:Hot>tell tuor exit toka na west
Ok.(exits only west)
o W C HP:Hurt Mana:Hot>score
300/452 hit, 28/42 mana, and 162/162 moves.
o W C HP:Hurt Mana:Hot>st
You stop resting, and stand up.
o W C HP:Hurt Mana:Hot>cu
cast n 'cure light'
You start to concentrate...
cu
Your scratches and bruises disappear.
o W C HP:Hurt Mana:Warm>cast n 'cure light'
You muster all of your concentration...
Your scratches and bruises disappear.
o W C HP:Hurt Mana:Cold>re
You sit down and rest your tired bones.
o W C HP:Hurt Mana:Cold>score
316/452 hit, 6/42 mana, and 162/162 moves.
o W C HP:Hurt Mana:Cold>score
318/452 hit, 7/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Cold>score
319/452 hit, 7/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Cold>q
stat
OB: 83%, DB: -29%, PB: 96%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 873,021 xp, 749 tp. Gold: 228. Alert: normal.
Affected by:
- a light wound at the body (bound up).
- a light wound at the right arm (bound up).
o W C HP:Fine Mana:Cold>where
Players in your zone
--------------------
Stolb - Cul-de-sac
o W C HP:Fine Mana:Cold>wh ainu
Ainur
-----
[ M] Saeth
[Mc] Tuor of Vinyamar
[ M] Heldo The Stoned
[ M] Humala - Fountain of Divine Wisdom
[Mc] Perrin the snipe hunter
[Mc] Fëagil the messenger of Varda
[ M] Mandor vo Mimbre (Idle)
[ M] Rogon the Secret Spy of the ANTIROGON CLAN! (Idle)
[Mw] Soba - Rasta in Jamaica (Idle)
[Mc] Donutello (Idle)
10 players on.
o W C HP:Fine Mana:Cold>score
326/452 hit, 10/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Cold>score
326/452 hit, 10/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Cold>score
326/452 hit, 10/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Cold>score
327/452 hit, 10/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Cold>score
327/452 hit, 10/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Cold>score
327/452 hit, 10/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Cold>score
327/452 hit, 10/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Cold>score
328/452 hit, 10/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Cold>score
328/452 hit, 11/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Warm>score
328/452 hit, 11/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Warm>score
328/452 hit, 11/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Warm>score
329/452 hit, 11/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Warm>score
329/452 hit, 11/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Warm>score
329/452 hit, 11/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Warm>score
330/452 hit, 11/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Warm>score
330/452 hit, 11/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Warm>q
stat
OB: 83%, DB: -29%, PB: 96%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 873,021 xp, 749 tp. Gold: 228. Alert: normal.
Affected by:
- a light wound at the body (bound up).
- a light wound at the right arm (bound up).
o W C HP:Fine Mana:Warm>where
Players in your zone
--------------------
Stolb - Cul-de-sac
o W C HP:Fine Mana:Warm>score
332/452 hit, 12/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Warm>eq
You are using:
<wielded> a heavy morningstar
<worn as shield> a tower shield (brand new)
<worn on head> a great helm (brand new)
<worn on body> a thick metal breastplate (brand new)
<worn about body> a russet cloak (brand new)
<worn on arms> a pair of plate vambraces (brand new)
<worn on hands> a thick pair of metal gauntlets (brand new)
<worn on legs> a pair of plate greaves (brand new)
<worn on feet> a pair of iron-shod boots (brand new)
<worn around neck> a necklace of bones
<worn around neck> a black amulet
<worn on wrist> a keyring with a key and a set of lock picks
<worn on back> a leather backpack
<worn across back> a quiver
<worn as belt> a gleaming belt
<worn on belt> a butcher knife (brand new)
<worn on belt> a water skin
<worn on belt> a sable pouch
o W C HP:Fine Mana:Warm>q
stat
OB: 83%, DB: -29%, PB: 96%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 873,021 xp, 749 tp. Gold: 228. Alert: normal.
Affected by:
- a light wound at the body (bound up).
- a light wound at the right arm (bound up).
o W C HP:Fine Mana:Warm>score
334/452 hit, 13/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Warm>score
334/452 hit, 13/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Warm>score
335/452 hit, 13/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Warm>score
335/452 hit, 13/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Warm>score
335/452 hit, 13/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Warm>score
335/452 hit, 14/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Warm>st
You stop resting, and stand up.
o W C HP:Fine Mana:Warm>cu
cast n 'cure light'
You muster all of your concentration...
Your scratches and bruises disappear.
o W C HP:Fine Mana:Icy>re
You sit down and rest your tired bones.
o W C HP:Fine Mana:Icy>score
347/452 hit, 1/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Icy>where
Players in your zone
--------------------
Stolb - Cul-de-sac
o W C HP:Fine Mana:Icy>wh o
Orcs
----
Uhrk the Orkish Rider
Rivet the Transfixer
Wrath of Mordor
Pizdec !!!
Bathuz the Orkish Veteran
Glaze SoulWraith, Wanderer of the Misties
Smrtak the Leader of ANTINSL CLAN
Ranax
Roz the Orkish Assassin
Roul the Orkish Battlemaster
Desalniettemin Possibly
Dust Meshuggah
Insomnia the Snaga
16 players on.
o W C HP:Fine Mana:Icy>
WARNING: inactivity timeout in 5 seconds.
sc
o W C HP:Fine Mana:Cold>358/452 hit, 5/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Cold>
WARNING: inactivity timeout in 5 seconds.
sc
o W C HP:Fine Mana:Cold>366/452 hit, 8/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Cold>score
370/452 hit, 9/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Cold>score
370/452 hit, 10/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Cold>score
371/452 hit, 10/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Cold>where
Players in your zone
--------------------
Stolb - Cul-de-sac
o W C HP:Fine Mana:Cold>score
372/452 hit, 10/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Cold>score
373/452 hit, 11/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
sc
o W C HP:Fine Mana:Warm>379/452 hit, 13/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Warm>
Saving Stolb.
o W C HP:Fine Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
sc
o W C HP:Fine Mana:Warm>387/452 hit, 16/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Warm>tell smrtak i ran through chasm of moria westish
Ok.
o W C HP:Fine Mana:Warm>
Smrtak tells you 'we outa mmoria'
o W C HP:Fine Mana:Hot>
Smrtak tells you 'they 10 in' <-- *wave* Stolb :<
o W C HP:Fine Mana:Hot>
WARNING: inactivity timeout in 5 seconds.
sc
o W C HP:Fine Mana:Hot>398/452 hit, 21/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Hot>tell smrtak nods
Ok.
o W C HP:Fine Mana:Hot>score
400/452 hit, 22/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Hot>score
401/452 hit, 22/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Hot>st
You stop resting, and stand up.
o W C HP:Fine Mana:Hot>cu
cast n 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
o W C HP:Fine Mana:Warm>re
You sit down and rest your tired bones.
o W C HP:Fine Mana:Warm>score
412/452 hit, 13/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Warm>score
413/452 hit, 13/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Warm>where
Smrtak tells you 'stay hidden'
o W C HP:Fine Mana:Warm>Players in your zone
--------------------
Stolb - Cul-de-sac
o W C HP:Fine Mana:Warm>tell smrtak nods
Ok.
o W C HP:Fine Mana:Warm>
Smrtak tells you 'only chance to survive'
o W C HP:Fine Mana:Warm>score
416/452 hit, 14/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Warm>tell smrtak :)
Ok.
o W C HP:Fine Mana:Warm>score
418/452 hit, 15/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Warm>score
419/452 hit, 15/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Warm>score
419/452 hit, 16/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Warm>q
stat
OB: 83%, DB: -29%, PB: 96%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 873,021 xp, 749 tp. Gold: 228. Alert: normal.
Affected by:
- a light wound at the body (bound up).
- a light wound at the right arm (bound up).
o W C HP:Fine Mana:Warm>tell smrtak get 20 here and rock em :)
Ok.
o W C HP:Fine Mana:Warm>tell smrtak some trollies too
Ok.
o W C HP:Fine Mana:Hot>score
428/452 hit, 19/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Hot>score
429/452 hit, 19/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Hot>score
429/452 hit, 20/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Hot>score
430/452 hit, 20/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Hot>score
q
430/452 hit, 20/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Hot>stat
OB: 83%, DB: -29%, PB: 96%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 873,021 xp, 749 tp. Gold: 228. Alert: normal.
Affected by:
- a light wound at the body (bound up).
- a light wound at the right arm (bound up).
o W C HP:Fine Mana:Hot>
WARNING: inactivity timeout in 5 seconds.
sc
o W C HP:Fine Mana:Hot>436/452 hit, 23/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Hot>
WARNING: inactivity timeout in 5 seconds.
sc
o W C HP:Fine Mana:Hot>445/452 hit, 26/42 mana, and 162/162 moves.
o W C HP:Fine Mana:Hot>
WARNING: inactivity timeout in 5 seconds.
sc
o W C Mana:Hot>452/452 hit, 30/42 mana, and 162/162 moves.
o W C Mana:Hot>wh o
Orcs
----
Uhrk the Orkish Rider
Rivet the Transfixer
Wrath of Mordor
Pizdec !!!
Bathuz the Orkish Veteran
Glaze SoulWraith, Wanderer of the Misties
Smrtak the Leader of ANTINSL CLAN
Ranax
Roz the Orkish Assassin
Roul the Orkish Battlemaster
Desalniettemin Possibly
Dust Meshuggah
Insomnia the Snaga
16 players on.
o W C Mana:Hot>gr
Your group consists of:
Smrtak (Head of group) *all members here so*
Rivet *pukies suked guk*
Desalniettemin
Glaze
Stolb
Uthar
Pizdec <-- hehe this one stil alive too
o W C Mana:Hot>score
452/452 hit, 32/42 mana, and 162/162 moves.
o W C Mana:Burning>score
452/452 hit, 33/42 mana, and 162/162 moves.
o W C Mana:Burning>score
452/452 hit, 33/42 mana, and 162/162 moves.
o W C Mana:Burning>score
452/452 hit, 33/42 mana, and 162/162 moves.
o W C Mana:Burning>score
452/452 hit, 33/42 mana, and 162/162 moves.
o W C Mana:Burning>score
452/452 hit, 34/42 mana, and 162/162 moves.
o W C Mana:Burning>
WARNING: inactivity timeout in 5 seconds.
sc
o W C Mana:Burning>452/452 hit, 37/42 mana, and 162/162 moves.
o W C Mana:Burning>
WARNING: inactivity timeout in 5 seconds.
sc
o W C Mana:Burning>452/452 hit, 41/42 mana, and 162/162 moves.
o W C Mana:Burning>
WARNING: inactivity timeout in 5 seconds.
sc
o W C>452/452 hit, 42/42 mana, and 162/162 moves.
o W C>
WARNING: inactivity timeout in 5 seconds.
sc
o W C>452/452 hit, 42/42 mana, and 162/162 moves.
o W C>
WARNING: inactivity timeout in 5 seconds.
sc
o W C>452/452 hit, 42/42 mana, and 162/162 moves.
o W C>
WARNING: inactivity timeout in 5 seconds.
sc
o W C>452/452 hit, 42/42 mana, and 162/162 moves.
o W C>
WARNING: inactivity timeout in 5 seconds.
sc
o W C>452/452 hit, 42/42 mana, and 162/162 moves.
o W C>tell smrtak A barely noticeable *click* is heard as you enter.
Ok.
o W C>
Saving Stolb.
o W C>tell smrtak The ground beneath your feet trembles, as the rumbling sound from
Ok.
o W C>tell smrtak the north becomes deafening.
Ok.
o W C>
Smrtak tells you 'they gonna enter ooc'
o W C>
Smrtak tells you 'we will rent here'
o W C>tell smrtak ok
Ok.
o W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>q
stat
OB: 83%, DB: -29%, PB: 96%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 873,021 xp, 749 tp. Gold: 228. Alert: normal.
Affected by:
- a light wound at the body (bound up).
- a light wound at the right arm (bound up).
o W C>
Smrtak tells you 'they 11 outside'
o W C>
WARNING: inactivity timeout in 5 seconds.
sc
Smrtak tells you 'cant help u now arm' <-- np, me safe here
o W C>452/452 hit, 42/42 mana, and 162/162 moves.
o W C>tell smrtak maybe i should drop link or smthing?
Ok.
o W C>tell smrtak ok
Ok.
o W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>q
stat
OB: 83%, DB: -29%, PB: 96%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 873,021 xp, 749 tp. Gold: 228. Alert: normal.
Affected by:
- a light wound at the body (bound up).
- a light wound at the right arm (bound up).
o W C>
Smrtak tells you 'if no mobs on u do it'
o W C>tell smrtak k
Ok.
o W C>x
exam
Cul-de-sac
This small tunnel twists downward, continues for a few paces, then ends in a
small cul-de-sac. Apparently, there is nowhere to go other than back west.
The corpse of an orkish warrior is lying here.
The corpse of an orkish warrior is lying here.
The corpse of an orkish warrior is lying here.
o W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
You hear some apparently very close noise coming from the west.
o W C>st
You stop resting, and stand up.
o W C>tell smrtak smobs come :)
Ok.
o W C>tell smrtak patrul
Ok.
o W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>where
Players in your zone
--------------------
Stolb - Cul-de-sac
o W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>q
stat
OB: 83%, DB: 21%, PB: 96%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 873,021 xp, 749 tp. Gold: 228. Alert: normal.
Affected by:
- a light wound at the body (bound up).
- a light wound at the right arm (bound up).
o W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>where
Players in your zone
--------------------
Stolb - Cul-de-sac
o W C>
WARNING: inactivity timeout in 5 seconds.
sc
o W C>452/452 hit, 42/42 mana, and 162/162 moves.
o W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>where
Players in your zone
--------------------
Stolb - Cul-de-sac
o W C>wh aiu
Ainur
-----
[ M] Saeth
[Mc] Tuor of Vinyamar
[ M] Heldo The Stoned (Idle)
[ M] Humala - Fountain of Divine Wisdom
[Mc] Perrin the snipe hunter (Idle)
[Mc] Fëagil the messenger of Varda
[ M] Mandor vo Mimbre (Idle)
[ M] Rogon the Secret Spy of the ANTIROGON CLAN! (Idle)
[Mw] Soba - Rasta in Jamaica (Idle)
[Mc] Donutello (Idle)
10 players on.
o W C>
WARNING: inactivity timeout in 5 seconds.
sc
o W C>452/452 hit, 42/42 mana, and 162/162 moves.
o W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>q
stat
OB: 83%, DB: 21%, PB: 96%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 873,021 xp, 749 tp. Gold: 228. Alert: normal.
Affected by:
- a light wound at the body (bound up).
- a light wound at the right arm (bound up).
o W C>where
Players in your zone
--------------------
Stolb - Cul-de-sac
o W C>st
You are already standing.
o W C>train all
You start refreshing all of your skills...
None of your skills needed refreshing.
o W C>q
stat
OB: 83%, DB: 21%, PB: 96%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 873,021 xp, 749 tp. Gold: 228. Alert: normal.
o W C>where
Players in your zone
--------------------
Stolb - Cul-de-sac
o W C>wh o
Orcs
----
Jelly Redshirt <-- YEZZZ, BABE!!!
Uhrk the Orkish Rider
Wrath of Mordor
Pizdec !!!
Bathuz the Orkish Veteran
Glaze SoulWraith, Wanderer of the Misties
Ranax
Roul the Orkish Battlemaster
Dust Meshuggah
Insomnia the Snaga
13 players on.
o W C>tell jelly POMOSH NUZNA
Ok.(NEED HELP)
o W C>tell jelly hi btw
Ok.
o W C>
Jelly tells you 'gde?' (where)
o W C>tell jelly east moria
Ok.
o W C>
Jelly tells you 'a chego tam?'(whats in there)
o W C>tell jelly ti suda ne idu
Ok.
o W C>tell jelly ti suda ne idi
Ok.(don't come here)
o W C>where
Players in your zone
--------------------
Stolb - Cul-de-sac
o W C>
WARNING: inactivity timeout in 5 seconds.
sc
o W C>452/452 hit, 42/42 mana, and 162/162 moves.
o W C>tell jelly Stolb - Cul-de-sac
Ok.
o W C>
Jelly tells you 'hmm, objasni popodrobnej :p' (tell me more about it)
o W C>tell jelly The ground beneath your feet trembles, as the rumbling sound from
Jelly tells you 'hmm'
Ok.
o W C>
You hear some apparently very close noise coming from the west.
o W C>tell jelly the north becomes deafening.
Ok.
o W C>tell jelly A barely noticeable *click* is heard as you enter.
Ok.
o W C>tell jelly i hiti otnimalo
Ok.(and hits down)
o W C>
Jelly tells you 'ja ne znaju Moriju horosho :('
(I dunno moria well) *well, comparing to me...*
o W C>
A lurg leader has arrived from the west.
A dire wolf has arrived from the west.
A dire wolf has arrived from the west.
An orkish warrior has arrived from the west.
An orkish warrior has arrived from the west.
An orkish warrior has arrived from the west.
o W C>
An orkish warrior says 'YOU! Stolb!
You will die before your time.' <- ** ok, ok, me leaving :> **
An orkish warrior tries to slash you, but your parry is successful.
o W C an orkish warrior:Healthy>
An orkish warrior says 'YOU! Stolb!
You will die before your time.'
An orkish warrior fails to slash you.
You crush an orkish warrior's body extremely hard.
o W C an orkish warrior:Fine>flee
You flee head over heels.
Large Cavern
Exits: East South.
o W C>south
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
Exits: North East South West Down.
o W C>north
Large Cavern
Exits: East South.
o W C>tell jelly pozda (was supposed to be pIzda)
Ok. (untranslatable)
o W C>tell jelly patrul
Ok.
o W C>tell jelly fuk
Ok.
o W C>
Jelly tells you 'damn :p'
o W C>
Jelly tells you 'kakie exits tam?'
(which exits)
o W C>
Saving Stolb.
o W C>tell jelly ot durins chimney west sss
Ok.
o W C>
WARNING: inactivity timeout in 5 seconds.
sc
o W C>tell jelly pohodu randomi kogda spamlu west ili east
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>
Ok.(seems like randoms to the west or east)
o W C>tell jelly wibrasivajet obratno#
Ok.(brings me to the same place)
o W C>where
Players in your zone
--------------------
Stolb - Large Cavern
o W C>exits
East - Cul-de-sac
South - Large Cavern
o W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>where
Players in your zone
--------------------
Stolb - Large Cavern
o W C>q
stat
OB: 81%, DB: 21%, PB: 94%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 872,880 xp, 749 tp. Gold: 228. Alert: normal.
Affected by:
- panic
- noquit
o W C>tell jelly no ja max hits poka (me full atm)
Jelly tells you 'oki, ja narrate'
Ok.
o W C>tell jelly davaj
Ok.(ok)
o W C>tell jelly A barely noticeable *click* is heard as you enter.
Ok.
o W C>tell jelly The ground beneath your feet trembles, as the rumbling sound from
Ok.
o W C>
You feel bolder.
o W C>tell jelly the north becomes deafening.
Ok.
o W C>tell jelly i hiti kak jebnulo do awfzl
Ok. (untranslatable)
o W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>q
stat
OB: 83%, DB: 21%, PB: 96%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 872,880 xp, 749 tp. Gold: 228. Alert: normal.
Affected by:
- noquit
o W C>eq
You are using:
<wielded> a heavy morningstar
<worn as shield> a tower shield (brand new)
<worn on head> a great helm (brand new)
<worn on body> a thick metal breastplate (brand new)
<worn about body> a russet cloak (brand new)
<worn on arms> a pair of plate vambraces (brand new)
<worn on hands> a thick pair of metal gauntlets (brand new)
<worn on legs> a pair of plate greaves (brand new)
<worn on feet> a pair of iron-shod boots (brand new)
<worn around neck> a necklace of bones
<worn around neck> a black amulet
<worn on wrist> a keyring with a key and a set of lock picks
<worn on back> a leather backpack
<worn across back> a quiver
<worn as belt> a gleaming belt
<worn on belt> a butcher knife (brand new)
<worn on belt> a water skin
<worn on belt> a sable pouch
*** sniff nice eq to loose :> ***
o W C>tell jelly 11 pukeis ooc/moria
Ok.
o W C>
Uthar tells you 'pick rockdoor where it is'
*** thnx mate!!! ***
o W C>
WARNING: inactivity timeout in 5 seconds.
sc
o W C>452/452 hit, 42/42 mana, and 162/162 moves.
o W C>
Uthar tells you 'and go outa it'
o W C>bash rockdoor
You don't see any rockdoor here.
o W C>east
Jelly tells you 'ja znaju'(I know)
Cul-de-sac
The corpse of an orkish warrior is lying here.
The corpse of an orkish warrior is lying here.
The corpse of an orkish warrior is lying here.
A lurg leader, with markings of the Durghash tribe, stands here.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: West.
o W C>bash rockdoor
Uthar tells you 'then is one more door n to picks'
*** oki, ill try ****
Nothing seems to happen.
An orkish warrior says 'YOU! Stolb!
You will die before your time.'
An orkish warrior tries to slash you, but your parry is successful.
A lurg leader lightly slashes your right hand and tickles it.
west
An orkish warrior says 'YOU! Stolb!
You will die before your time.'
An orkish warrior barely slashes your right hand and tickles it.
flee
A dire wolf barely hits your right leg and tickles it.
An orkish warrior barely slashes your body and tickles it.
o W C HP:Fine an orkish warrior:Healthy>No way!
You are fighting for your life!
o W C HP:Fine an orkish warrior:Healthy>
You flee head over heels.
Large Cavern
Exits: East South.
o W C HP:Fine>
Jelly tells you 'narrated tolko chto'
(just narrated)
o W C HP:Fine>
A lurg leader has arrived from the east.
A dire wolf has arrived from the east.
A dire wolf has arrived from the east.
An orkish warrior has arrived from the east.
An orkish warrior has arrived from the east.
An orkish warrior has arrived from the east.
An orkish warrior tries to slash you, but your parry is successful.
o W C HP:Fine an orkish warrior:Healthy>east
No way!
You are fighting for your life!
o W C HP:Fine an orkish warrior:Healthy>
An orkish warrior tries to slash you, but your parry is successful.
You crush an orkish warrior's body extremely hard.
o W C HP:Fine an orkish warrior:Fine>flee
A dire wolf hits your left arm hard and tickles it.
o W C HP:Fine an orkish warrior:Fine>
You flee head over heels.
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
A small bat flies silently from shadow to shadow.
Exits: North East South West Down.
o W C HP:Fine>east
A lurg leader has arrived from the north.
A dire wolf has arrived from the north.
A dire wolf has arrived from the north.
An orkish warrior has arrived from the north.
An orkish warrior has arrived from the north.
An orkish warrior has arrived from the north.
A Durghash orc tries to pierce you, but your parry is successful.
o W C HP:Fine a Durghash orc:Healthy>No way!
You are fighting for your life!
o W C HP:Fine a Durghash orc:Healthy>west
flee
No way!
You are fighting for your life!
o W C HP:Fine a Durghash orc:Healthy>
You flee head over heels.
Large Cavern
An orkish female is here, spitting and glaring at you.
An orc, of the Durghash tribe, crouches here.
Exits: East South West Down.
You suddenly notice a small bat.
o W C HP:Fine>north
Alas, you cannot go that way...
o W C HP:Fine>
A Durghash orc tries to pierce you, but your parry is successful.
o W C HP:Fine a Durghash orc:Healthy>west
No way!
You are fighting for your life!
o W C HP:Fine a Durghash orc:Healthy>north
No way!
You are fighting for your life!
o W C HP:Fine a Durghash orc:Healthy>flee
Diamonium tells you 'cul de sac, where boulder crushed?'
*** saw in spam, that diam is telling me something, but its too spammy to read ***
You flee head over heels.
Battle Pit
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
Exits: West.
o W C HP:Fine>west
Battle Pit
Exits: East West.
o W C HP:Fine>west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
A small bat flies silently from shadow to shadow.
A lurg leader, with markings of the Durghash tribe, stands here.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: North East South West Down.
o W C HP:Fine>north
Large Cavern
Exits: East South.
o W C HP:Fine>
A lurg leader has arrived from the south.
A dire wolf has arrived from the south.
A dire wolf has arrived from the south.
An orkish warrior has arrived from the south.
An orkish warrior has arrived from the south.
An orkish warrior has arrived from the south.
o W C HP:Fine>
A dire wolf tries to hit you, but your parry is successful.
o W C HP:Fine a dire wolf:Healthy>west
flee
No way!
You are fighting for your life!
An orkish warrior lightly slashes your right foot and tickles it.
o W C HP:Fine a dire wolf:Healthy>
You flee head over heels.
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
A small bat flies silently from shadow to shadow.
Exits: North East South West Down.
o W C HP:Fine>
A Durghash orc tries to pierce you, but your parry is successful.
o W C HP:Fine a Durghash orc:Healthy>north
No way!
You are fighting for your life!
o W C HP:Fine a Durghash orc:Healthy>
You crush a Durghash orc's left foot extremely hard.
o W C HP:Fine a Durghash orc:Fine>flee
Jelly tells you 'poka no responce :('
o W C HP:Fine a Durghash orc:Fine>
You flee head over heels.
Battle Pit
Exits: East West.
o W C HP:Fine>west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
A small bat flies silently from shadow to shadow.
Exits: North East South West Down.
o W C HP:Fine>north
Large Cavern
A lurg leader, with markings of the Durghash tribe, stands here.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: East South.
o W C HP:Fine>east
Cul-de-sac
The corpse of an orkish warrior is lying here.
The corpse of an orkish warrior is lying here.
The corpse of an orkish warrior is lying here.
Exits: West.
o W C HP:Fine>
Uthar tells you 'and then just spamming some all ntish u get to crag' *** ehe got it, thnx, man! ***
o W C HP:Fine>
A lurg leader has arrived from the west.
A dire wolf has arrived from the west.
A dire wolf has arrived from the west.
An orkish warrior has arrived from the west.
An orkish warrior has arrived from the west.
An orkish warrior has arrived from the west.
o W C HP:Fine>
An orkish warrior says 'YOU! Stolb!
You will die before your time.'
An orkish warrior tries to slash you, but your parry is successful.
o W C HP:Fine an orkish warrior:Healthy>
A dire wolf tries to hit you, but your parry is successful.
A lurg leader barely slashes your left arm and tickles it.
o W C HP:Fine an orkish warrior:Healthy>
You crush an orkish warrior's body extremely hard.
o W C HP:Fine an orkish warrior:Fine>tell jelly patrul
Ok.
An orkish warrior slashes your body and tickles it.
o W C HP:Fine an orkish warrior:Fine>tell jelly patrul
Ok.
o W C HP:Fine an orkish warrior:Fine>
An orkish warrior joins a lurg leader's fight.
o W C HP:Fine an orkish warrior:Fine>
A dire wolf strongly hits your body and tickles it.
o W C HP:Fine an orkish warrior:Fine>
A dire wolf joins a dire wolf's fight.
A dire wolf barely hits your right arm and tickles it.
o W C HP:Fine an orkish warrior:Fine>flee
You flee head over heels.
PANIC!
You couldn't escape!
An orkish warrior joins a lurg leader's fight.
An orkish warrior lightly slashes your body and tickles it.
o W C HP:Fine an orkish warrior:Fine>flee
A lurg leader barely slashes your body and tickles it.
o W C HP:Fine an orkish warrior:Fine>
You flee head over heels.
Large Cavern
Exits: East South.
o W C HP:Fine>
Diamonium tells you 'tell a friend to come there and pull the lever' *** the only who can come r pukies atm :>***
o W C HP:Fine>
A lurg leader has arrived from the east.
A dire wolf has arrived from the east.
A dire wolf has arrived from the east.
An orkish warrior has arrived from the east.
An orkish warrior has arrived from the east.
An orkish warrior has arrived from the east.
o W C HP:Fine>
An orkish warrior tries to slash you, but your parry is successful.
o W C HP:Fine an orkish warrior:Fine>east
An orkish warrior says 'YOU! Stolb!
You will die before your time.'
You swiftly dodge an orkish warrior's attempt to slash you.
o W C HP:Fine an orkish warrior:Fine>No way!
You are fighting for your life!
A dire wolf hits your right arm and tickles it.
o W C HP:Fine an orkish warrior:Fine>flee
You flee head over heels.
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
A small bat flies silently from shadow to shadow.
Exits: North East South West Down.
You suddenly notice a small bat.
o W C HP:Fine>
A Durghash orc tries to pierce you, but your parry is successful.
o W C HP:Fine a Durghash orc:Healthy>
You hear some apparently close noise coming from the north.
o W C HP:Fine a Durghash orc:Healthy>west
flee
No way!
You are fighting for your life!
o W C HP:Fine a Durghash orc:Healthy>
You flee head over heels.
Large Cavern
An orkish female is here, spitting and glaring at you.
An orc, of the Durghash tribe, crouches here.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: East South West Down.
You hear some apparently close noise coming from the west.
o W C HP:Fine>north
Alas, you cannot go that way...
You swiftly dodge a Durghash orc's attempt to pierce you.
o W C HP:Fine a Durghash orc:Healthy>west
north
No way!
You are fighting for your life!
o W C HP:Fine a Durghash orc:Healthy>flee
No way!
You are fighting for your life!
o W C HP:Fine a Durghash orc:Healthy>
You flee head over heels.
Cave Junction
Exits: East South West.
o W C HP:Fine>west
Large Cavern
An orkish female is here, spitting and glaring at you.
An orc, of the Durghash tribe, crouches here.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: East South West Down.
You hear some apparently very close noise coming from the west.
o W C HP:Fine>north
Alas, you cannot go that way...
o W C HP:Fine>flee
You flee head over heels.
Battle Pit
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
Exits: West.
o W C HP:Fine>west
Battle Pit
Exits: East West.
o W C HP:Fine>
Diamonium tells you 'otherwise like..wait for pop and head back west.. and
outwards' *** ehrmmmm ***
o W C HP:Fine>
You hear some close noise.
o W C HP:Fine>east
Battle Pit
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
Exits: West.
o W C HP:Fine>pick rockdoor
You don't see any rockdoor here.
o W C HP:Fine>
An Uruk-moragog tries to pierce you, but your parry is successful.
o W C HP:Fine an Uruk-moragog:Healthy>
Diamonium tells you 'and never go back:P'
*ok, I promise, I swear, ill never come here again! :> *
o W C HP:Fine an Uruk-moragog:Healthy>flee
You flee head over heels.
PANIC!
You couldn't escape!
o W C HP:Fine an Uruk-moragog:Healthy>flee
An Uruk-moragog tries to pierce you, but your parry is successful.
o W C HP:Fine an Uruk-moragog:Healthy>
You flee head over heels.
PANIC!
You couldn't escape!
o W C HP:Fine an Uruk-moragog:Healthy>flee
You hear some apparently close noise coming from the west.
o W C HP:Fine an Uruk-moragog:Healthy>
You flee head over heels.
PANIC!
You couldn't escape!
o W C HP:Fine an Uruk-moragog:Healthy>flee
You flee head over heels.
Battle Pit
Exits: East West.
o W C HP:Fine>
You hear some close noise.
o W C HP:Fine>
You hear some rather far noise.
o W C HP:Fine>tell jelly PATRUL
Ok.
o W C HP:Fine>tell jelly nechego ne ponimaju che skazal
Ok.(didn't unterstand what people told me, was spammy)
o W C HP:Fine>
You hear some close noise.
o W C HP:Fine>tell jelly rock door nemogu naiti
Ok.(cant find rockdoor)
o W C HP:Fine>score
416/452 hit, 42/42 mana, and 146/162 moves.
o W C HP:Fine>exits
East - Battle Pit
West - Large Cavern
o W C HP:Fine>
You hear some rather far noise.
o W C HP:Fine>score
420/452 hit, 42/42 mana, and 152/162 moves.
o W C HP:Fine>score
421/452 hit, 42/42 mana, and 153/162 moves.
o W C HP:Fine>cu
cast n 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
o W C HP:Fine Mana:Hot>score
430/452 hit, 29/42 mana, and 157/162 moves.
o W C HP:Fine Mana:Hot>cu
cast n 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
o W C HP:Fine Mana:Warm>score
438/452 hit, 18/42 mana, and 160/162 moves.
o W C HP:Fine Mana:Warm>re
You sit down and rest your tired bones.
o W C HP:Fine Mana:Warm>where
Players in your zone
--------------------
Stolb - Battle Pit
o W C HP:Fine Mana:Hot>
You hear some close noise.
o W C HP:Fine Mana:Hot>tell jelly ja rest poka
Ok.(I regen some)
o W C HP:Fine Mana:Hot>
Jelly tells you 'kakoj room seichas?'
(what room atm)
o W C HP:Fine Mana:Hot>
You hear some very close noise.
o W C HP:Fine Mana:Hot>tell jelly mobs poak otstali
Ok.(mobs gone for a while)
o W C HP:Fine Mana:Hot>
Jelly tells you 'kakie exits'
(what exits)
o W C HP:Fine Mana:Hot>tell jelly Stolb - Battle Pit
Ok.
o W C Mana:Hot>exits
East - Battle Pit
West - Large Cavern
o W C Mana:Hot>
You hear some close noise.
o W C Mana:Hot>tell jelly ew
Ok.
o W C Mana:Hot>score
452/452 hit, 25/42 mana, and 162/162 moves.
o W C Mana:Hot>score
452/452 hit, 25/42 mana, and 162/162 moves.
o W C Mana:Hot>score
452/452 hit, 26/42 mana, and 162/162 moves.
o W C Mana:Hot>score
452/452 hit, 26/42 mana, and 162/162 moves.
o W C Mana:Hot>
Jelly tells you 'max w chto?'
(what is max w)
o W C Mana:Hot>
You feel bolder.
o W C Mana:Hot>tell jelly hz sec
Ok. (dunno)
o W C Mana:Hot>st
You stop resting, and stand up.
o W C Mana:Hot>west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
Exits: North East South West Down.
o W C Mana:Hot>west
A Durghash orc tries to pierce you, but your parry is successful.
o W C Mana:Hot a Durghash orc:Fine>No way!
You are fighting for your life!
o W C Mana:Hot a Durghash orc:Fine>west
No way!
You are fighting for your life!
o W C Mana:Hot a Durghash orc:Fine>
You crush a Durghash orc's left foot very hard.
o W C Mana:Hot a Durghash orc:Fine>flee
You flee head over heels.
Battle Pit
Exits: East West.
o W C Mana:Hot>west
west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
Exits: North East South West Down.
o W C Mana:Hot>Battle Pit
Exits: East West.
o W C Mana:Hot>west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
Exits: North East South West Down.
A Durghash orc tries to pierce you, but your parry is successful.
o W C Mana:Hot a Durghash orc:Healthy>west
No way!
You are fighting for your life!
o W C Mana:Hot a Durghash orc:Healthy>flee
west
You flee head over heels.
Battle Pit
Exits: East West.
o W C Mana:Hot>west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
Exits: North East South West Down.
o W C Mana:Hot>west
Battle Pit
Exits: East West.
o W C Mana:Hot>west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
Exits: North East South West Down.
o W C Mana:Hot>west
Battle Pit
Exits: East West.
o W C Mana:Hot>Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
Exits: North East South West Down.
o W C Mana:Hot>west
west
Battle Pit
Exits: East West.
o W C Mana:Hot>west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
Exits: North East South West Down.
o W C Mana:Hot>Battle Pit
Exits: East West.
o W C Mana:Hot>west
west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
Exits: North East South West Down.
o W C Mana:Hot>Battle Pit
Exits: East West.
o W C Mana:Hot>east
Battle Pit
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
Exits: West.
o W C Mana:Hot>east
Alas, you cannot go that way...
o W C Mana:Hot>
Saving Stolb.
o W C Mana:Hot>pick rockdoor
You don't see any rockdoor here.
o W C Mana:Hot>bash rockdoor
You don't see any rockdoor here.
o W C Mana:Hot>
An Uruk-moragog tries to pierce you, but your parry is successful.
o W C Mana:Hot an Uruk-moragog:Healthy>
You crush an Uruk-moragog's right leg extremely hard.
o W C Mana:Hot an Uruk-moragog:Fine>
An Uruk-moragog tries to pierce you, but your parry is successful.
o W C Mana:Hot an Uruk-moragog:Fine>flee
You flee head over heels.
PANIC!
You couldn't escape!
o W C Mana:Hot an Uruk-moragog:Fine>flee
PANIC!
You can't quit the fight!
o W C Mana:Hot an Uruk-moragog:Fine>
An Uruk-moragog barely pierces your body and tickles it.
o W C HP:Fine Mana:Hot an Uruk-moragog:Fine>flee
You flee head over heels.
PANIC!
You couldn't escape!
o W C HP:Fine Mana:Hot an Uruk-moragog:Fine>flee
You flee head over heels.
Battle Pit
Exits: East West.
o W C HP:Fine Mana:Hot>tell jelly randoma na west jesli idti
Ok.(if go west, randoms)
o W C Mana:Hot>west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
Exits: North East South West Down.
o W C Mana:Hot>west
west
Battle Pit
Exits: East West.
o W C Mana:Hot>west
west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
Exits: North East South West Down.
o W C Mana:Hot>Battle Pit
Exits: East West.
o W C Mana:Hot>west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
Exits: North East South West Down.
o W C Mana:Hot>Battle Pit
Exits: East West.
o W C Mana:Hot>west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
Exits: North East South West Down.
o W C Mana:Hot>west
west
Battle Pit
Exits: East West.
o W C Mana:Hot>west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
Exits: North East South West Down.
o W C Mana:Hot>Battle Pit
Exits: East West.
o W C Mana:Hot>west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
Exits: North East South West Down.
o W C Mana:Hot>west
west
west
Battle Pit
Exits: East West.
o W C Mana:Burning>west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
Exits: North East South West Down.
o W C Mana:Burning>west
Battle Pit
Exits: East West.
o W C Mana:Burning>Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
Exits: North East South West Down.
o W C Mana:Burning>west
Battle Pit
Exits: East West.
o W C Mana:Burning>Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
Exits: North East South West Down.
o W C Mana:Burning>west
Battle Pit
Exits: East West.
o W C Mana:Burning>west
west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
Exits: North East South West Down.
o W C Mana:Burning>Battle Pit
Exits: East West.
o W C Mana:Burning>west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
Exits: North East South West Down.
o W C Mana:Burning>west
Battle Pit
Exits: East West.
o W C Mana:Burning>west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
Exits: North East South West Down.
o W C Mana:Burning>west
Jelly tells you 'damn :('
Battle Pit
Exits: East West.
o W C Mana:Burning>west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
Exits: North East South West Down.
o W C Mana:Burning>west
Battle Pit
Exits: East West.
o W C Mana:Burning>score
452/452 hit, 33/42 mana, and 143/162 moves.
o W C Mana:Burning>
Jelly tells you 'ja ne znaju etoj zoni'
(dunno this zone)
o W C Mana:Burning>tell jelly da 2 kletki brosajet mezdu nimi
Ok.(yes, 2 romms only)
o W C Mana:Burning>tell jelly herovo :)
Ok.(bad)
o W C Mana:Burning>score
452/452 hit, 36/42 mana, and 154/162 moves.
o W C Mana:Burning>tell jelly no ja full poka
Ok.(but me ok atm)
o W C Mana:Burning>
You hear some rather far noise.
o W C Mana:Burning>tell jelly dimaonimu cheto govoril
Ok.(diam told me something)
o W C Mana:Burning>
Mochomurka tells you 'u ok?'
o W C Mana:Burning>
You hear some close noise.
o W C Mana:Burning>tell jelly skazi shob povtoril vse, patrul ne mne bil
Ok.(tell him to repeat, was patrul on me)
o W C Mana:Burning>tell mochomurka ful atm :)
Ok.
o W C>tell mochomurka but mobs around
Ok.
o W C>tell mochomurka diam knows zone, but i cant picks door due to mobs
Ok.
o W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>st
You are already standing.
o W C>q
stat
OB: 82%, DB: 21%, PB: 95%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 872,318 xp, 749 tp. Gold: 228. Alert: normal.
Affected by:
- panic
- noquit
o W C>where
Players in your zone
--------------------
Stolb - Battle Pit
o W C>
You hear some rather far noise.
o W C>exits
East - Battle Pit
West - Large Cavern
o W C>
You feel bolder.
o W C>
WARNING: inactivity timeout in 5 seconds.
sc
o W C>tell jelly za mnoj cheto mobi perestali hodit
452/452 hit, 42/42 mana, and 162/162 moves.
(mobs stopped hunting me, strange)
o W C>
Ok.
o W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>where
Players in your zone
--------------------
Stolb - Battle Pit
o W C>q
stat
OB: 83%, DB: 21%, PB: 96%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 872,318 xp, 749 tp. Gold: 228. Alert: normal.
Affected by:
- noquit
o W C>eq
You are using:
<wielded> a heavy morningstar
<worn as shield> a tower shield (brand new)
<worn on head> a great helm (brand new)
<worn on body> a thick metal breastplate (brand new)
<worn about body> a russet cloak (brand new)
<worn on arms> a pair of plate vambraces (brand new)
<worn on hands> a thick pair of metal gauntlets (brand new)
<worn on legs> a pair of plate greaves (brand new)
<worn on feet> a pair of iron-shod boots (brand new)
<worn around neck> a necklace of bones
<worn around neck> a black amulet
<worn on wrist> a keyring with a key and a set of lock picks
<worn on back> a leather backpack
<worn across back> a quiver
<worn as belt> a gleaming belt
<worn on belt> a butcher knife (brand new)
<worn on belt> a water skin
<worn on belt> a sable pouch
o W C>q
stat
OB: 83%, DB: 21%, PB: 96%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 872,318 xp, 749 tp. Gold: 228. Alert: normal.
Affected by:
- noquit
o W C>
You hear some close noise.
o W C>tell jelly tower shield rocks na wimpy :)
Ok.
o W C>
You hear some rather far noise.
o W C>
Jelly tells you 'tam est gde nibud exits d?'
(r there any exits down)
o W C>tell jelly da
Ok.(yes)
o W C>tell jelly no nado nim mobs, slozno porskochit s takim linkom
Ok.(but need to run through mobs, pretty hard with this link)
o W C>
Jelly tells you 'dva podrjad?'
(two in a row)
o W C>tell jelly da
Ok.(yes)
o W C>ser
Connected servers ...
---------------------
mume.oceana.org (205.207.220.200) max 25, 980ms, loss: 0.00%
o W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>tell jelly 980 ms
Ok.
o W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>
You hear some close noise.
o W C>
Glaze tells you 'rockin :P'
o W C>tell jelly v kakoi iz nih prigat?
Ok.(in wich one should I jump?)
o W C>
You hear some very close noise.
o W C>tell glaze :9
Jelly tells you 'net'
(no)
o W C>
Ok.
o W C>tell jelly ?
Ok.
o W C>score
You hear some close noise.
o W C>452/452 hit, 42/42 mana, and 162/162 moves.
o W C>
You hear some rather far noise.
o W C>
WARNING: inactivity timeout in 5 seconds.
sc
o W C>452/452 hit, 42/42 mana, and 162/162 moves.
o W C>
Jelly tells you 'iz toj komnati kotoraja iz nih na west, nuzhno: n, e, op
rockdoor'(some coordinats)
o W C>tell jelly no puki za mnoj ne poidut,
Ok.(pukies wount follow me here)
o W C>west
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
Exits: North East South West Down.
o W C>north
east
Large Cavern
Exits: East South.
o W C>Cul-de-sac
The corpse of an orkish warrior is lying here.
The corpse of an orkish warrior is lying here.
The corpse of an orkish warrior is lying here.
Exits: West.
You suddenly notice a small bat.
o W C>open rockdoor
It seems to be locked.
*** ahhhhh, finally I found da fakin door ***
o W C>
A small bat leaves west.
o W C>pick rockdoor
Using your lockpicks, you try to pick the lock...
tell jelly aha delaju
The lock finally yields to your skill.
o W C>
Ok.
o W C>open rockdoor
Ok.
o W C>east
The Slaves' Door
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A lurg leader, with markings of the Durghash tribe, stands here.
A bulky cave troll is here, looking like a massive pile of stone.
A bulky cave troll is here, looking like a massive pile of stone.
Exits: North East West.
* W C>
A lurg leader tries to cleave you, but your parry is successful.
* W C a lurg leader:Healthy>
You crush a lurg leader's left arm hard and tickle it.
* W C a lurg leader:Fine>close rockdoor
You don't see any rockdoor here.
* W C a lurg leader:Fine>east
No way!
You are fighting for your life!
* W C a lurg leader:Fine>
A bulky cave troll joins a lurg leader's fight.
An orkish warrior barely pierces your right arm and tickles it.
A bulky cave troll crushes your body hard and tickles it.
A lurg leader strongly cleaves your body and tickles it.
* W C HP:Fine a lurg leader:Fine>flee
You flee head over heels.
Well-used Tunnel
Exits: South West.
o W C HP:Fine>tell jelly vishel
Ok.(out)
o W C HP:Fine>tell jelly teper kuda
Ok.(now where)
o W C HP:Fine>
Jelly tells you 'close irondoor'
o W C HP:Fine>tell jelly sw exxits
Ok.
o W C HP:Fine>
Saving Stolb.
o W C HP:Fine>tell jelly ja dee sdeal, za nej mobs stojali
Ok.(couldn't, were mobs behind)
o W C HP:Fine>
Tuor tells you 'oops'
o W C HP:Fine>
WARNING: inactivity timeout in 5 seconds.
sc
o W C HP:Fine>444/452 hit, 42/42 mana, and 162/162 moves.
o W C HP:Fine>tell jelly flee even
Ok.
o W C HP:Fine>score
446/452 hit, 42/42 mana, and 162/162 moves.
o W C HP:Fine>exits
South - The Slaves' Door
West - Well-used Tunnel
o W C HP:Fine>
Tuor tells you 'sorry, byl afk, boss zvonil'
(boss was calling)
o W C HP:Fine>
Jelly tells you 'aha'
o W C HP:Fine>
Tuor tells you 'exit rockdoor'
o W C HP:Fine>
Jelly tells you 'sec'
o W C HP:Fine>
WARNING: inactivity timeout in 5 seconds.
sc
o W C>452/452 hit, 42/42 mana, and 162/162 moves.
o W C>tel tuor uze vishel , spasisbo
Ok.(already out)
o W C>tel tuor mobs na mne
Ok.(mobs on me)
o W C>
Jelly tells you 'max w, max n, max e, n ,e'
o W C>
Tuor tells you 'ili pozdno uzhe?'
(or already late?)
o W C>west
Well-used Tunnel
Exits: East West.
o W C>west
Well-used Tunnel
Exits: North East.
o W C>north
north
Great Hall of the Durghash
Exits: North East South West.
* W C>north
Forge Caves
A large round whetstone rests on the ground.
A broad Orc works here, burnt from the fire over which he stoops.
A broad Orc works here, burnt from the fire over which he stoops.
A broad Orc works here, burnt from the fire over which he stoops.
Exits: East South.
o W C>
Alas, you cannot go that way...
o W C>north
Tuor tells you 'ehems'
o W C>Jelly tells you 'dolzhen bit door na north kakoj to'(there should be some door north)
Alas, you cannot go that way...
o W C>east
Forge Caves
Exits: East West.
* W C>north
Alas, you cannot go that way...
* W C>east
Wide Twisting Tunnel
A pair of tiny eyes gleam at you from the shadows.
Exits: North West.
o W C>north
Wide Twisting Tunnel
An orc, of the Durghash tribe, crouches here.
Exits: East South.
o W C>east
The Forge Door
Exits: North East West.
* W C>
Tuor tells you 'kak ty toka uhitrjaeshsja bez clienta v moriju hodit'? 8-0'
(how do u mannage to go in moria without client?)
**I am playing mume 7 months, and only this one with client, :> **
* W C>
WARNING: inactivity timeout in 5 seconds.
sc
You feel bolder.
* W C>452/452 hit, 42/42 mana, and 162/162 moves.
* W C>
Mochomurka tells you 'so how is situlation'
* W C>
Tuor tells you 'maniac :P'
* W C>tell jelly An orc, of the Durghash tribe, crouches her
Ok.
* W C>
Mochomurka tells you 'pizdec in there too i told him to break link'
* W C>tell tuor :)
Ok.
* W C>
Jelly tells you 'door na north nashol?'
(found door north?)
* W C>exits
North - Twisting Tunnel Before an Irondoor
East - Lurg Cave
West - Wide Twisting Tunnel
* W C>tell jelly net
Ok.(no)
* W C>tell mochomurka sec
Ok.
* W C>east
Lurg Cave
A long, single-edged sword lies on the ground.
A small bow, made of a dark wood, lies here.
A short spear is lying on the ground.
A lurg leader, with markings of the Durghash tribe, stands here.
A bulky cave troll is here, looking like a massive pile of stone.
Exits: West.
o W C>west
The Forge Door
Exits: North East West.
* W C>
Mochomurka tells you 'if no mobs there now'
* W C>tell jelly na e bulky troll
Ok.
* W C>
Mochomurka tells you 'should be good idea for some time'
* W C>tell mocumurka i got out from taht zone
No-one by that name here...
* W C>tell mochomurka i got out from taht zone
Ok.
* W C>
Jelly tells you 'ja po karte smotru, sam tam nikogda ne hodil :p'(cheking my map, wasn't there ever before)
* W C>tell jelly :)
Ok.
* W C>
Jelly tells you 'ja ne znaju dazhe kakie tam mobs :p'
(dunno even which mobs r in there)
* W C>
WARNING: inactivity timeout in 5 seconds.
sc
* W C>452/452 hit, 42/42 mana, and 162/162 moves.
* W C>
Jelly tells you 'ok, gde seichas?'
(where atm?)
* W C>
Jelly tells you 'kakie exits'
* W C>tell mochomurka lurg cave, smobs here
Ok.
* W C>tell jelly e lurg cave
Ok.
* W C>exits
North - Twisting Tunnel Before an Irondoor
East - Lurg Cave
West - Wide Twisting Tunnel
* W C>tell jelly n North - Twisting Tunnel Before an Irondoor
Ok.
* W C>
Mochomurka tells you 'u r in zone i dont know good really' *** :> ***
* W C>
Jelly tells you 'look north'
* W C>tell jelly West - Wide Twisting Tunnel
Ok.
* W C>
Jelly tells you 'dveri netu?'
(any door?)
* W C>tell mochomurka :)
Ok.
* W C>ln
Arglebargle, glop-glyf!?!
* W C>lo n
A sturdy fire-forged irondoor complete with spyhole and keyslot is here.
The irondoor is open.
* W C>tell jelly irondoor
Ok.
* W C>tell jelly
:)
Who do you wish to tell what?
* W C>Arglebargle, glop-glyf!?!
* W C>tell jelly :)
Ok.
* W C>
Jelly tells you 'nice'
* W C>tell jelly :9
Ok.
* W C>
Jelly tells you '2n, open crag'
* W C>north
Twisting Tunnel Before an Irondoor
Exits: North South West.
o W C>north
open crag
End of the Twisting Tunnel
Exits: East South.
o W C>It's already open!
o W C>tell jelly open already
Ok.
o W C>
Jelly tells you 'max e potom'
o W C>tell jelly potom?
Ok.
o W C>
Jelly tells you 'max e'
o W C>
WARNING: inactivity timeout in 5 seconds.
sc
o W C>tell jelly ne a potom chto budet?
(no, what will be after this?)
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>
Ok.
o W C>tell jelly a vdrug tama pukisi
Ok.(in case if pukies there)
o W C>
Jelly tells you 'potom 3w, 4s'
o W C>
Saving Stolb.
o W C>east
east
Bend in the Sloping Passage
Exits: East South West.
o W C>east
Sloping Passage
Exits: East West.
o W C>east
End of the Sloping Passage
Exits: East West.
o W C>east
Bronze Hall
Exits: East South West.
o W C>east
east
Bronze Avenue
Exits: East West.
o W C>east
Breakdown
A huge stone troll looms overhead, ready to crush your body.
Exits: East West.
o W C>east
Bronze Hall
A squat and filthy troll lurks in the darkness.
Exits: East West.
o W C>east
east
Bronze Hall
Exits: East South West.
o W C>east
Bronze Avenue
Exits: East West.
o W C>east
east
Bronze Avenue
A large cave troll sniffs the air, sensing an intruder is near.
Exits: East West.
o W C>east
Bronze Avenue
Exits: West.
o W C>east
east
Jelly tells you 'i vijdesh na Durin's way'
(and ull be on way)
Alas, you cannot go that way...
o W C>east
Alas, you cannot go that way...
o W C>east
Alas, you cannot go that way...
o W C>
Alas, you cannot go that way...
o W C>
Alas, you cannot go that way...
o W C>
Alas, you cannot go that way...
o W C>
Alas, you cannot go that way...
o W C>
Alas, you cannot go that way...
o W C>west
Bronze Avenue
A large cave troll sniffs the air, sensing an intruder is near.
Exits: East West.
o W C>west
Bronze Avenue
Exits: East West.
o W C>west
Bronze Hall
Exits: East South West.
o W C>south
Yavanna's Avenue
Exits: North South.
o W C>south
Yavanna's Avenue
Exits: North South.
o W C>south
Yavanna's Avenue
Exits: North South.
o W C>south
Before Durin's Chimney
A squat and filthy troll lurks in the darkness.
Exits: North East South West.
o W C>
Jelly tells you 'max e budet E GATE'
o W C>east
Durin's Chimney
Exits: East West.
o W C>east
east
Durin's Chimney
Exits: East West.
o W C>east
Durin's Way
On the ground, there are three war arrows.
A dark troll, black as night, rushes forth from the shadows.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
Exits: East West.
A darkened orc tries to hit you, but your parry is successful.
o W C a darkened orc:Healthy>No way!
You are fighting for your life!
A darkened orc tries to hit you, but your parry is successful.
o W C a darkened orc:Healthy>east
east
east
No way!
You are fighting for your life!
A darkened orc hits your head and tickles it.
o W C HP:Fine a darkened orc:Healthy>east
No way!
You are fighting for your life!
o W C HP:Fine a darkened orc:Healthy>flee
No way!
You are fighting for your life!
o W C HP:Fine a darkened orc:Healthy>No way!
You are fighting for your life!
o W C HP:Fine a darkened orc:Healthy>PANIC!
You can't quit the fight!
o W C HP:Fine a darkened orc:Healthy>flee
You flee head over heels.
Durin's Chimney
Exits: East West.
o W C HP:Fine>east
Durin's Way
On the ground, there are three war arrows.
A dark troll, black as night, rushes forth from the shadows.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
Exits: East West.
o W C HP:Fine>east
A darkened orc quickly approaches, trying to hit you.
o W C HP:Fine a darkened orc:Healthy>east
east
No way!
You are fighting for your life!
o W C HP:Fine a darkened orc:Healthy>east
east
No way!
You are fighting for your life!
A darkened orc barely hits your body and tickles it.
A darkened orc joins a darkened orc's fight.
o W C HP:Fine a darkened orc:Healthy>flee
No way!
You are fighting for your life!
o W C HP:Fine a darkened orc:Healthy>No way!
You are fighting for your life!
A darkened orc barely hits your left leg and tickles it.
o W C HP:Fine a darkened orc:Healthy>No way!
You are fighting for your life!
You crush a darkened orc's left foot extremely hard.
o W C HP:Fine a darkened orc:Fine>
You flee head over heels.
Durin's Way
Exits: East West.
o W C HP:Fine>flee
You flee head over heels.
Durin's Way
Exits: [North] East West.
o W C HP:Fine>east
east
Western Gathering Hall
A dark orkish archer is aiming a vicious bow at you.
Exits: North East South West.
o W C HP:Fine>Mustering Stairs
You see two war arrows on the ground.
The corpse of a packrat is lying here.
The corpse of a packrat is lying here.
Exits: North East South West Up Down.
o W C HP:Fine>east
east
Durin's Way
Exits: East South West.
o W C HP:Fine>east
east
Durin's Way
Exits: North East South West.
o W C HP:Fine>east
The Central Gathering Hall
A huge water-drake is coiled here.
Exits: North East South West Down.
o W C HP:Fine>east
Durin's Way
Exits: East West.
o W C HP:Fine>east
east
Durin's Way
Exits: East West.
o W C HP:Fine>east
A Great Hall
There are three war arrows here.
Exits: North East West.
o W C HP:Fine>east
A Great Hall
Exits: East South West.
o W C HP:Fine>east
Durin's Bridge
A large arrow lies on the ground.
The corpse of a darkened orc is lying here.
Exits: North East South West.
o W C HP:Fine>east
east
A Great Hall
There are seventeen war arrows here.
The corpse of a dark orkish archer is lying here.
The corpse of a dark orkish archer is lying here.
The corpse of a dark orkish archer is lying here.
The corpse of a dark orkish archer is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a dark orkish archer is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a great black orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a great black orc is lying here.
*Zaber the Half-Elf* is standing here.
*Tezcatlipoca the Dwarf* is standing here.
*a Dwarf* is standing here.
*Shwash the Dwarf* is standing here.
*Iolas the Half-Elf* is standing here.
*a Dwarf* is standing here.
*Elebor the Eriadorian Man* is standing here trying to concentrate.
Exits: East West.
**** HELLO !!!!!! *****
* W C HP:Fine>Broad Stair
Exits: East West.
o W C HP:Fine>First Hall of Moria
Exits: East West.
o W C HP:Fine>First Hall of Moria
Exits: North East West.
o W C HP:Fine>east
east
east
east
First Hall of Moria
There are three war arrows here.
Exits: East West.
o W C HP:Fine>east
Hall of the Eastern Gate
There are four war arrows here.
Exits: North [East] West.
o W C HP:Fine>east
The greatgates seems to be closed.
o W C HP:Fine>east
The greatgates seems to be closed.
o W C HP:Fine>The greatgates seems to be closed.
o W C HP:Fine>The greatgates seems to be closed.
o W C HP:Fine>The greatgates seems to be closed.
o W C HP:Fine>open greatgates
The greatgates seems to be closed.
o W C HP:Fine>
You put all your weight against the greatgates, trying to open it.
*Iolas the Half-Elf* has arrived from the west.
*Iolas the Half-Elf* tries to help the greatgates's movement as it opens.
**** hehe thnx ****
*Iolas the Half-Elf* tries to help the greatgates's movement as it opens.
*Iolas the Half-Elf* tries to help the greatgates's movement as it opens.
*Tezcatlipoca the Dwarf* has arrived from the west.
*a Dwarf* has arrived from the west.
*Shwash the Dwarf* has arrived from the west.
*Elebor the Eriadorian Man* has arrived from the west.
*Zaber the Half-Elf* has arrived from the west.
*a Dwarf* has arrived from the west.
**** *blink* ****
*Shwash the Dwarf* cleaves your body extremely hard and tickles it.
Aye!
You cannot concentrate any more...
The greatgates stops moving.
* W C HP:Fine *Shwash the Dwarf*:Fine>flee
west
You flee head over heels.
Chamber of the Eastern Guard
Exits: South.
o W C HP:Fine>west
west
Alas, you cannot go that way...
o W C HP:Fine>west
Alas, you cannot go that way...
o W C HP:Fine>west
north
Alas, you cannot go that way...
o W C HP:Fine>south
Alas, you cannot go that way...
o W C HP:Fine>
Alas, you cannot go that way...
o W C HP:Fine>west
west
Alas, you cannot go that way...
o W C HP:Fine>west
west
Hall of the Eastern Gate
On the ground, there are four war arrows.
*Iolas the Half-Elf* is standing here.
*Tezcatlipoca the Dwarf* is standing here.
*a Dwarf* is standing here.
*Shwash the Dwarf* is standing here.
*Elebor the Eriadorian Man* is standing here.
*Zaber the Half-Elf* is standing here.
*a Dwarf* is standing here.
Exits: North [East] West.
*Tezcatlipoca the Dwarf* leaves north.
west
*a Dwarf* leaves north.
*Shwash the Dwarf* leaves north.
*Elebor the Eriadorian Man* leaves north.
*Iolas the Half-Elf* leaves north.
*Zaber the Half-Elf* leaves north.
*a Dwarf* leaves north.
You hear some apparently very close noise coming from the north.
o W C HP:Fine>First Hall of Moria
There are three war arrows here.
Exits: East West.
o W C HP:Fine>First Hall of Moria
Exits: North East West.
o W C HP:Fine>west
west
First Hall of Moria
Exits: East West.
o W C HP:Fine>west
west
west
west
west
west
west
Broad Stair
Exits: East West.
o W C HP:Fine>A Great Hall
You see seventeen war arrows on the ground.
The corpse of a dark orkish archer is lying here.
The corpse of a dark orkish archer is lying here.
The corpse of a dark orkish archer is lying here.
The corpse of a dark orkish archer is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a dark orkish archer is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a great black orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a great black orc is lying here.
Exits: East West.
o W C HP:Fine>Durin's Bridge
A large arrow lies on the ground.
The corpse of a darkened orc is lying here.
Exits: North East South West.
o W C HP:Fine>A Great Hall
Exits: East South West.
o W C HP:Fine>A Great Hall
You see three war arrows on the ground.
Exits: North East West.
Boom-Doom! Boom-Doom! Boom-Doom!
o W C HP:Fine>Durin's Way
Exits: East West.
o W C HP:Fine>Durin's Way
Exits: East West.
o W C HP:Fine>The Central Gathering Hall
A huge water-drake is coiled here.
Exits: North East South West Down.
o W C HP:Fine>tell jelly puki
Durin's Way
Exits: North East South West.
o W C HP:Fine>Durin's Way
Exits: East South West.
o W C HP:Fine>west
west
Mustering Stairs
On the ground, there are two war arrows.
The corpse of a packrat is lying here.
The corpse of a packrat is lying here.
Exits: North East South West Up Down.
o W C HP:Fine>west
Ok.
o W C HP:Fine>west
Western Gathering Hall
A dark orkish archer is aiming a vicious bow at you.
Exits: North East South West.
o W C HP:Fine>west
Durin's Way
Exits: [North] East West.
o W C HP:Fine>Durin's Way
Exits: East West.
o W C HP:Fine>Durin's Way
There are three war arrows here.
A dark troll, black as night, rushes forth from the shadows.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
Exits: East West.
o W C HP:Fine>Durin's Chimney
Exits: East West.
o W C HP:Fine>west
Durin's Chimney
Exits: East West.
o W C HP:Fine>west
west
Before Durin's Chimney
A squat and filthy troll lurks in the darkness.
Exits: North East South West.
o W C HP:Fine>Durin's Way
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: East West.
o W C HP:Fine>west
Durin's Way
Exits: East West.
o W C HP:Fine>west
Durin's Way
Exits: North East South West.
o W C HP:Fine>west
Durin's Way
A large cave troll sniffs the air, sensing an intruder is near.
A squat and filthy troll lurks in the darkness.
Exits: East West.
o W C HP:Fine>west
Durin's Way
Exits: [North] East West.
o W C HP:Fine>west
Jelly tells you 'damn :p'
The Cavern Crossroads
Exits: East West Up Down.
o W C HP:Fine>west
Durin's Way
Exits: East West.
o W C HP:Fine>west
west
Durin's Way
Exits: East West.
o W C HP:Fine>Durin's Way
Exits: North East South West.
o W C HP:Fine>west
Durin's Way
Exits: North East West.
o W C HP:Fine>tell jelly skazal ze
tell jelly skazal ze
Ok.(I told ya)
o W C HP:Fine>
Ok.
o W C HP:Fine>west
west
At the Bottom of a Chute
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
A strange bat-like creature is flitting around.
Exits: West.
A cavern-wing tries to hit you, but your parry is successful.
o W C HP:Fine a cavern-wing:Healthy>No way!
You are fighting for your life!
o W C HP:Fine a cavern-wing:Healthy>west
No way!
You are fighting for your life!
o W C HP:Fine a cavern-wing:Healthy>flee
You flee head over heels.
Narrow Accessway
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: East South.
o W C HP:Fine>west
Alas, you cannot go that way...
o W C HP:Fine>south
A Large Junction Chamber
Exits: North South West.
o W C HP:Fine>
Jelly tells you 'nu davaj, dalshe uzh sam :p'
(well, u r on your own, pal)
o W C HP:Fine>west
A Large Junction Chamber
Exits: North East South West.
o W C HP:Fine>west
A Traversing Passage
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A huge stone troll looms overhead, ready to crush your body.
A huge stone troll looms overhead, ready to crush your body.
Exits: East South.
A barely noticeable *click* is heard as you enter.
**** now, why does this looks familiar? ****
o W C HP:Fine>flee
You flee head over heels.
A Traversing Passage
Exits: North South.
o W C HP:Fine>south
A Traversing Passage
Exits: North South.
o W C HP:Fine>south
A Traversing Passage
A pair of tiny eyes gleam at you from the shadows.
Exits: North South West.
o W C HP:Fine>south
A Traversing Passage
Exits: North East.
You hear a faint rumble from the north.
**** ehe ****
o W C HP:Fine>east
A Traversing Passage
Exits: East West.
o W C HP:Fine>east
Some Stone Steps
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: North West.
o W C HP:Fine>north
The Round Chamber
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: North South.
o W C HP:Fine>
An orkish warrior has arrived from the south.
o W C HP:Fine>
An orkish warrior tries to slash you, but your parry is successful.
o W C HP:Fine an orkish warrior:Healthy>
An orkish warrior says 'YOU! Stolb!
You will die before your time.'
An orkish warrior tries to slash you, but your parry is successful.
An orkish warrior slashes your body and tickles it.
o W C HP:Fine an orkish warrior:Healthy>
You crush an orkish warrior's body extremely hard.
o W C HP:Fine an orkish warrior:Fine>tell jelly ja snova tam
An orkish warrior barely slashes your right leg and tickles it.
o W C HP:Fine an orkish warrior:Fine>
Ok.
o W C HP:Fine an orkish warrior:Fine>
An orkish warrior barely slashes your left leg and tickles it.
o W C HP:Fine an orkish warrior:Fine>x
exam
The Round Chamber
This perfectly round chamber has been carefully chiselled from the smooth grey
stone by Dwarven hands. Four small tunnel openings were initially made in the
walls, but the ones to the east and west have been sealed off with tons of
collapsed grey stone. The oblong portal north leads into a dark cave, while
the rectangular portal south opens onto a large ascending staircase. Some
runes in the Angerthas Moria style have been carved into the smooth stone just
below the roof of the chamber.
An orkish warrior, wielding a scimitar, is here, fighting YOU.
An orkish warrior, wielding a scimitar, is here, fighting YOU.
o W C HP:Fine an orkish warrior:Fine>
An orkish warrior lightly slashes your left foot and tickles it.
o W C HP:Fine an orkish warrior:Fine>
You crush an orkish warrior's right arm very hard.
o W C HP:Fine an orkish warrior:Fine>
Jelly tells you 'nu smotri :p'
(well, carry on)
o W C HP:Fine an orkish warrior:Fine>
An orkish warrior barely slashes your right leg and tickles it.
o W C HP:Fine an orkish warrior:Fine>
An orkish warrior barely slashes your right leg and tickles it.
o W C HP:Fine an orkish warrior:Fine>tell jelly The Round Chamber
Ok.
o W C HP:Fine an orkish warrior:Fine>tell jelly blaa
Ok. (untranslatable)
o W C HP:Fine an orkish warrior:Fine>
An orkish warrior barely slashes your body and tickles it.
o W C HP:Fine an orkish warrior:Fine>tell jelly pukov 10 nam ne
Ok.(10 pukies on me)
An orkish warrior barely slashes your body and tickles it.
o W C HP:Fine an orkish warrior:Fine>
Jelly tells you 'mne eto nichego ne govorit :('
(it doesn't meen to me anything)
An orkish warrior barely slashes your body and tickles it.
o W C HP:Fine an orkish warrior:Fine>
An orkish warrior barely slashes your left leg and tickles it.
o W C HP:Fine an orkish warrior:Fine>tell jelly ok
Ok.
o W C HP:Fine an orkish warrior:Fine>x
exam
The Round Chamber
This perfectly round chamber has been carefully chiselled from the smooth grey
stone by Dwarven hands. Four small tunnel openings were initially made in the
walls, but the ones to the east and west have been sealed off with tons of
collapsed grey stone. The oblong portal north leads into a dark cave, while
the rectangular portal south opens onto a large ascending staircase. Some
runes in the Angerthas Moria style have been carved into the smooth stone just
below the roof of the chamber.
An orkish warrior, wielding a scimitar, is here, fighting YOU.
An orkish warrior, wielding a scimitar, is here, fighting YOU.
An orkish warrior barely slashes your left arm and tickles it.
o W C HP:Fine an orkish warrior:Fine>
You crush an orkish warrior's right arm extremely hard.
o W C HP:Fine an orkish warrior:Hurt>
An orkish warrior barely slashes your head and tickles it.
o W C HP:Fine an orkish warrior:Hurt>q
stat
OB: 83%, DB: 21%, PB: 96%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 871,683 xp, 649 tp. Gold: 228. Alert: normal.
Affected by:
- novoid
- panic
- noquit
o W C HP:Fine an orkish warrior:Hurt>
You crush an orkish warrior's right hand extremely hard.
o W C HP:Fine an orkish warrior:Hurt>tell jelly bla
Ok. (untranslatable)
o W C HP:Fine an orkish warrior:Hurt>
An orkish warrior barely slashes your right leg and tickles it.
o W C HP:Fine an orkish warrior:Hurt>
An orkish warrior barely slashes your right leg and tickles it.
o W C HP:Fine an orkish warrior:Hurt>tell jelly nado bilo w gates bezat
Ok.(I needed to run W gates)
o W C HP:Fine an orkish warrior:Hurt>
You feel bolder.
o W C HP:Fine an orkish warrior:Hurt>
You crush an orkish warrior's left foot extremely hard.
o W C HP:Fine an orkish warrior:Hurt>
An orkish warrior barely slashes your body and tickles it.
o W C HP:Fine an orkish warrior:Hurt>
An orkish warrior barely slashes your head and tickles it.
o W C HP:Fine an orkish warrior:Hurt>tell jelly otkuda u tabj karta
Ok.(where do u have map from?)
o W C HP:Fine an orkish warrior:Hurt>
An orkish warrior barely slashes your body and tickles it.
o W C HP:Fine an orkish warrior:Hurt>
You crush an orkish warrior's left leg extremely hard.
o W C HP:Fine an orkish warrior:Wounded>
An orkish warrior barely slashes your right hand and tickles it.
o W C HP:Fine an orkish warrior:Wounded>
An orkish warrior barely slashes your body and tickles it.
o W C HP:Fine an orkish warrior:Wounded>
You crush an orkish warrior's right leg extremely hard and shatter it.
Your victim is shocked by your hit!
o W C HP:Fine an orkish warrior:Bad>
You crush an orkish warrior's body extremely hard and shatter it.
o W C HP:Fine an orkish warrior:Bad>tell jelly mne takuju toze nado
Ok.(I also need one)
o W C HP:Fine an orkish warrior:Bad>
An orkish warrior barely slashes your left leg and tickles it.
o W C HP:Fine an orkish warrior:Bad>
An orkish warrior barely slashes your body and tickles it.
o W C HP:Fine an orkish warrior:Bad>
You crush an orkish warrior's left leg extremely hard and shatter it.
o W C HP:Fine an orkish warrior:Awful>
An orkish warrior slashes your left foot and tickles it.
You crush an orkish warrior's left leg extremely hard and shatter it.
You receive your share of experience.
It begins to be automatic...
Your blood freezes as you hear an orkish warrior's death cry.
An orkish warrior is dead! R.I.P.
o W C HP:Fine an orkish warrior:Healthy>
Jelly tells you 'kartu?'
(map?)
o W C HP:Fine an orkish warrior:Healthy>teöl mochomurka 10 pukies egates on me :)
Arglebargle, glop-glyf!?!
o W C HP:Fine an orkish warrior:Healthy>
You crush an orkish warrior's head extremely hard.
o W C HP:Fine an orkish warrior:Fine>tel mochomurka 10 pukies egates on me :)
Ok.
o W C HP:Fine an orkish warrior:Fine>tell jelly nods
You crush an orkish warrior's left leg extremely hard.
o W C HP:Fine an orkish warrior:Fine>
Ok.
o W C HP:Fine an orkish warrior:Fine>qwe
You crush an orkish warrior's right hand extremely hard.
o W C HP:Fine an orkish warrior:Hurt>get all.coins all.corpse
You get a pile of coins from the corpse of an orkish warrior.
There was 65 copper pennies.
o W C HP:Fine an orkish warrior:Hurt>
You crush an orkish warrior's right foot extremely hard and shatter it.
o W C HP:Fine an orkish warrior:Hurt>
Jelly tells you 'ja potom prishlu tebe'
(some business here)
o W C HP:Fine an orkish warrior:Hurt>
You crush an orkish warrior's right foot extremely hard and shatter it.
o W C HP:Fine an orkish warrior:Wounded>tel mochomurka i ran west some again
Ok.
o W C HP:Fine an orkish warrior:Wounded>
Mochomurka tells you 'u can get out? got amulet?'
o W C HP:Fine an orkish warrior:Wounded>tell jelly ok
Ok.
o W C HP:Fine an orkish warrior:Wounded>
Jelly tells you 'ja Barbarinu uzhe poslal'
o W C HP:Fine an orkish warrior:Wounded>
You crush an orkish warrior's left leg extremely hard and shatter it.
o W C HP:Fine an orkish warrior:Bad>
You crush an orkish warrior's left leg extremely hard and shatter it.
o W C HP:Fine an orkish warrior:Bad>
WARNING: inactivity timeout in 5 seconds.
sc
You crush an orkish warrior's right leg extremely hard and shatter it.
o W C HP:Fine an orkish warrior:Awful>
You can't do that while fighting.
o W C HP:Fine an orkish warrior:Awful>tel mochomurka which amulet?
Ok.
o W C HP:Fine an orkish warrior:Awful>
You crush an orkish warrior's left arm extremely hard and shatter it.
An orkish warrior is mortally wounded and will die soon if not aided.
o W C HP:Fine an orkish warrior:Dying>
You crush an orkish warrior's body extremely hard and shatter it.
You receive your share of experience.
It begins to be automatic...
Your blood freezes as you hear an orkish warrior's death cry.
An orkish warrior is dead! R.I.P.
o W C HP:Fine>tel mochomurka i could, they closed
Ok.
o W C HP:Fine>qwe
get all.coins all.corpse
You get a pile of coins from the corpse of an orkish warrior.
There was 65 copper pennies.
o W C HP:Fine>
Mochomurka tells you 'black to call beast'
o W C HP:Fine>tel mochomurka ah
Ok.
o W C HP:Fine>tel mochomurka i could get through e gates
Ok.
o W C HP:Fine>call beast
A beast could never land here.
o W C HP:Fine>tel mochomurka ah nice :)
Ok.
o W C HP:Fine>
Mochomurka tells you 'got draughts to make it to ooc through redhorn?'
o W C HP:Fine>tel mochomurka i got one
Ok.(amulet)
o W C HP:Fine>
You hear some apparently rather far noise coming from the north.
o W C HP:Fine>tel mochomurka i got draughts to make it to bree and back
Ok.
o W C HP:Fine>
Mochomurka tells you 'ok get out e gate if its not blocked but i think it is'
o W C HP:Fine>
WARNING: inactivity timeout in 5 seconds.
sc
o W C HP:Fine>443/452 hit, 42/42 mana, and 162/162 moves.
o W C HP:Fine>
Mochomurka tells you 'ok u have this possibilities'
o W C HP:Fine>tel mochomurka i think too, and pukeis runnig on me
Ok.
o W C HP:Fine>tel mochomurka nods
Ok.
o W C HP:Fine>
You hear some apparently rather far noise coming from the north.
o W C HP:Fine>
Mochomurka tells you 'go e moria somwhere there call beast'
o W C>
WARNING: inactivity timeout in 5 seconds.
sc
o W C>452/452 hit, 42/42 mana, and 162/162 moves.
o W C>tel mochomurka better dont risk yourself bekause of me
Ok.
o W C>
Saving Stolb.
o W C>
WARNING: inactivity timeout in 5 seconds.
sc
o W C>tel mochomurka e gates is hard to get throu now :9
Mochomurka tells you 'or use draughts through redhorn'
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>
Ok.
o W C>
Mochomurka tells you 'get ooc and rent there'
o W C>tel mochomurka nods
Ok.
o W C>score
q
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>stat
OB: 83%, DB: 21%, PB: 96%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 865,399 xp, 649 tp. Gold: 228. Alert: normal.
Affected by:
- novoid
o W C>where
Players in your zone
--------------------
Stolb - The Round Chamber
o W C>
Mochomurka tells you 'or u know endless starts?'
o W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>tel mochomurka duno
Ok.
o W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>q
stat
OB: 83%, DB: 21%, PB: 96%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 865,399 xp, 649 tp. Gold: 228. Alert: normal.
Affected by:
- novoid
o W C>where
Players in your zone
--------------------
Stolb - The Round Chamber
o W C>
You hear some apparently close noise coming from the north.
o W C>
WARNING: inactivity timeout in 5 seconds.
sc
o W C>452/452 hit, 42/42 mana, and 162/162 moves.
o W C>tel mochomurka its portable, i can call beast from there
Ok.
o W C>tel mochomurka but duno how to get in there
Ok.
o W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>q
stat
OB: 83%, DB: 21%, PB: 96%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 865,399 xp, 649 tp. Gold: 228. Alert: normal.
Affected by:
- novoid
o W C>alias y ride beast
Ok.
o W C>
Mochomurka tells you 'nods thats problem'
o W C>
WARNING: inactivity timeout in 5 seconds.
sc
You hear some apparently rather far noise coming from the north.
o W C>452/452 hit, 42/42 mana, and 162/162 moves.
o W C>alias yy whisper beast goblin caves
Ok.
o W C>tel mochomurka nods
Ok.
o W C>tell jelly nu ja poka ot pukov ubezal
Ok.(ive got out from pukies atm)
o W C>tell jelly nado naiti endless stairs
Ok.(need to find stairs)
o W C>tell jelly chtobi call a best
Ok.
o W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>score
where
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>Players in your zone
--------------------
Stolb - The Round Chamber
o W C>exits
North - Cave Junction
South - Some Stone Steps
o W C>
You hear some apparently close noise coming from the north.
o W C>tell jelly South - Some Stone Steps
Ok.
o W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>
You hear some apparently very close noise coming from the north.
o W C>tell jelly davaj pomogaj
Ok.(help)
o W C>tell jelly patruli around
Ok.
o W C>score
Glaze tells you 'you ok?'
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>q
stat
OB: 83%, DB: 21%, PB: 96%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 865,399 xp, 649 tp. Gold: 228. Alert: normal.
Affected by:
- novoid
o W C>tell glaze if u can call this ok :)
Ok.
o W C>
Jelly tells you 'gde eto primerno hot?'
(where r u now?)
o W C>
Mochomurka tells you 'still alive?'
o W C>
Jelly tells you 'kuda zaspamil :p'
(where spamed to?)
o W C>tell glaze 10 pukie and mobs on my ass
Ok.
o W C>
You hear some apparently close noise coming from the north.
o W C>
Glaze tells you 'you're alive not so bad :P'
o W C>tell mochomurka nods
Ok.
o W C>
You hear some apparently rather far noise coming from the north.
o W C>
Glaze tells you 'pukes seen ya?'
o W C>
Mochomurka tells you 'where now'
o W C>tell glaze nods
Ok.
o W C>where
Players in your zone
--------------------
Stolb - The Round Chamber
o W C>
You hear some apparently close noise coming from the north.
o W C>tell jelly round chamber
Ok.
o W C>
You hear some apparently rather far noise coming from the north.
o W C>tell jelly some e s from durins
Ok.
o W C>
Mochomurka tells you 'i can try to guide u some'
o W C>
You hear some apparently close noise coming from the north.
o W C>tell jelly hmm
Ok.
o W C>
Jelly tells you 'durins way bolshoj :p'
(durins way Is large)
o W C>tell jelly some mobs aktion, sec
Ok.
o W C>
You hear some apparently very close noise coming from the north.
o W C>tell jelly nods
Ok.
o W C>tell mochomurka some mobs aktion, sec
Ok.
o W C>
WARNING: inactivity timeout in 5 seconds.
sc
o W C>452/452 hit, 42/42 mana, and 162/162 moves.
o W C>tell jelly 3 cheloveka spamat telami, mobs around toze
Ok.(busy some)
o W C>tell jelly :9
Ok.
*Iolas the Half-Elf* has arrived from the south.
**** now who we have here????!!!!! ****
* W C>
*Iolas the Half-Elf* leaves north.
o W C>
*Iolas the Half-Elf* has arrived from the north.
* W C>east
Alas, you cannot go that way...
* W C>
A lurg leader has arrived from the north.
A dire wolf has arrived from the north.
A dire wolf has arrived from the north.
An orkish warrior has arrived from the north.
An orkish warrior has arrived from the north.
An orkish warrior has arrived from the north.
* W C>
A lurg leader says 'YOU! Stolb!
You will die before your time.'
A lurg leader quickly approaches, trying to slash you.
A dire wolf hits your right arm and tickles it.
* W C HP:Fine a lurg leader:Healthy>south
No way!
You are fighting for your life!
A dire wolf joins a lurg leader's fight.
A dire wolf barely hits your right arm and tickles it.
* W C HP:Fine a lurg leader:Healthy>flee
south
flee
You flee head over heels.
Some Stone Steps
Exits: North West.
o W C HP:Fine>
Alas, you cannot go that way...
o W C HP:Fine>
You flee head over heels.
A Traversing Passage
Exits: East West.
o W C HP:Fine>west
A Traversing Passage
Exits: North East.
o W C HP:Fine>
You hear some apparently close noise coming from the east.
A faint tremor runs through the ground as a loud thundering starts
to fill the tunnel from the north.
o W C HP:Fine>
*Iolas the Half-Elf* has arrived from the east.
**** blah, only 1? ****
* W C HP:Fine>
The ground beneath your feet trembles, as the rumbling sound from
the north becomes deafening.
**** hehe ****
* W C HP:Fine>east
A Traversing Passage
Exits: East West.
o W C HP:Fine>
*Iolas the Half-Elf* has arrived from the west.
* W C HP:Fine>east
Some Stone Steps
A lurg leader, with markings of the Durghash tribe, stands here.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: North West.
An orkish warrior tries to slash you, but your parry is successful.
o W C HP:Fine an orkish warrior:Healthy>
A lurg leader tries to slash you, but your parry is successful.
An orkish warrior barely slashes your right foot and tickles it.
o W C HP:Fine an orkish warrior:Healthy>east
No way!
You are fighting for your life!
o W C HP:Fine an orkish warrior:Healthy>flee
east
You flee head over heels.
A Traversing Passage
*Iolas the Half-Elf* is standing here.
Exits: East West.
* W C HP:Fine>Some Stone Steps
A lurg leader, with markings of the Durghash tribe, stands here.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: North West.
*Iolas the Half-Elf* has arrived from the west.
* W C HP:Fine>
*Iolas the Half-Elf* begins some strange incantations...
A lurg leader quickly approaches, trying to slash you.
An orkish warrior tries to slash you, but your parry is successful.
* W C HP:Fine a lurg leader:Healthy>east
east
No way!
You are fighting for your life!
A dire wolf strongly hits your right hand and tickles it.
* W C HP:Fine a lurg leader:Healthy>flee
No way!
You are fighting for your life!
* W C HP:Fine a lurg leader:Healthy>
You flee head over heels.
The Round Chamber
The corpse of an orkish warrior is lying here.
The corpse of an orkish warrior is lying here.
Exits: North South.
o W C HP:Fine>flee
You flee head over heels.
Some Stone Steps
A lurg leader is here, fighting *Iolas the Half-Elf*.
A dire wolf is here, fighting *Iolas the Half-Elf*.
A great wolf with a sable coat glares around with red eyes.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior is here, fighting *Iolas the Half-Elf*.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
*Iolas the Half-Elf* is here, fighting a dire wolf.
Exits: North West.
* W C HP:Fine>north
*Iolas the Half-Elf* panics, and attempts to flee.
*Iolas the Half-Elf* leaves west.
The Round Chamber
The corpse of an orkish warrior is lying here.
The corpse of an orkish warrior is lying here.
Exits: North South.
o W C HP:Fine>flee
You flee head over heels.
Cave Junction
Exits: East South West.
o W C HP:Fine>north
You hear some apparently very close noise coming from the south.
o W C HP:Fine>
Alas, you cannot go that way...
o W C HP:Fine>west
Large Cavern
An orkish female is here, spitting and glaring at you.
An orc, of the Durghash tribe, crouches here.
A huge stone troll looms overhead, ready to crush your body.
Exits: East South West Down.
o W C HP:Fine>
A Durghash orc tries to pierce you, but your parry is successful.
o W C HP:Fine a Durghash orc:Healthy>west
flee
No way!
You are fighting for your life!
o W C HP:Fine a Durghash orc:Healthy>
You flee head over heels.
Large Cavern
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
A small bat flies silently from shadow to shadow.
Exits: North East South [West] Down.
You suddenly notice a small bat.
o W C HP:Fine>west
You hear some apparently close noise coming from the east.
o W C HP:Fine>The ironbars seems to be closed.
o W C HP:Fine>
You hear some apparently very close noise coming from the east.
o W C HP:Fine>open ironbars
Ok.
o W C HP:Fine>west
Battle Pit
Exits: East [West].
o W C HP:Fine>
You hear some very close noise.
o W C HP:Fine>close ironbars
It's already closed!
o W C HP:Fine>
You hear some close noise.
o W C HP:Fine>le
I see no obvious exits to the outside.
o W C HP:Fine>
You hear some rather far noise.
o W C HP:Fine>l e
look e
The pit extends to the east.
o W C HP:Fine>
You hear some rather far noise.
o W C HP:Fine>score
444/452 hit, 42/42 mana, and 162/162 moves.
Saving Stolb.
o W C HP:Fine>tell jelly ilos found me
Ok.
o W C HP:Fine>tell mochomurka iolas found me
Ok.
o W C HP:Fine>
You hear some rather far noise.
o W C HP:Fine>score
451/452 hit, 42/42 mana, and 162/162 moves.
o W C HP:Fine>west
The ironbars seems to be closed.
o W C>exits
East - Battle Pit
West - A closed 'ironbars'
o W C>q
stat
OB: 80%, DB: 21%, PB: 94%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 865,399 xp, 649 tp. Gold: 228. Alert: normal.
Affected by:
- panic
- noquit
- novoid
o W C>where
Players in your zone
--------------------
Stolb - Battle Pit
o W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>eq
You are using:
<wielded> a heavy morningstar
<worn as shield> a tower shield (brand new)
<worn on head> a great helm (brand new)
<worn on body> a thick metal breastplate (brand new)
<worn about body> a russet cloak (brand new)
<worn on arms> a pair of plate vambraces (used)
<worn on hands> a thick pair of metal gauntlets (brand new)
<worn on legs> a pair of plate greaves (brand new)
<worn on feet> a pair of iron-shod boots (brand new)
<worn around neck> a necklace of bones
<worn around neck> a black amulet
<worn on wrist> a keyring with a key and a set of lock picks
<worn on back> a leather backpack
<worn across back> a quiver
<worn as belt> a gleaming belt
<worn on belt> a butcher knife (brand new)
<worn on belt> a water skin
<worn on belt> a sable pouch
o W C>
You feel bolder.
o W C>tell jelly pukies gona come
Ok.
You hear some rather far noise.
o W C>
You hear some close noise.
o W C>
You hear some rather far noise.
o W C>tell mochomurka pukies gona come
Ok.
o W C>tell mochomurka iolas seen me
Ok.
o W C>
Mochomurka tells you 'ok tell me where u'
o W C>exits
East - Battle Pit
West - A closed 'ironbars'
o W C>
WARNING: inactivity timeout in 5 seconds.
sc
o W C>452/452 hit, 42/42 mana, and 162/162 moves.
o W C>tell mochomurka abttle pit, ironbars w
Ok.
o W C>
WARNING: inactivity timeout in 5 seconds.
sc
o W C>452/452 hit, 42/42 mana, and 162/162 moves.
o W C>tell mochomurka battle pit even, ironbars (door) to the west
Ok.
o W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>where
Players in your zone
--------------------
Stolb - Battle Pit
o W C>friend mochomurka
Arglebargle, glop-glyf!?!
o W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>q
stat
OB: 83%, DB: 21%, PB: 96%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 865,399 xp, 649 tp. Gold: 228. Alert: normal.
Affected by:
- novoid
o W C>where
Players in your zone
--------------------
Stolb - Battle Pit
o W C>wh o
Orcs
----
Veluslol the Orkish Soldier
Roz the Orkish Assassin
Jelly Redshirt
Uhrk the Orkish Rider
Pizdec !!! (Linkless)
Glaze SoulWraith, Wanderer of the Misties
Ranax
Roul the Orkish Battlemaster
Insomnia the Snaga
12 players on.
o W C>
*Iolas the Half-Elf* has arrived from the east.
* W C>
You hear some rather far noise.
* W C>tell jelly GET §= DARKIES IN HERE
Ok.(was supposed to be: get 20 )
* W C>
*Iolas the Half-Elf* begins some strange incantations...
* W C>east
Battle Pit
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
Exits: West.
o W C>west
*Iolas the Half-Elf* has arrived from the west.
* W C>Battle Pit
Exits: East [West].
o W C>
*Iolas the Half-Elf* has arrived from the east.
* W C>
*Iolas the Half-Elf* tries to pierce you, but your parry is successful.
* W C *Iolas the Half-Elf*:Fine>east
No way!
You are fighting for your life!
You crush *Iolas the Half-Elf*'s body and tickle it.
* W C *Iolas the Half-Elf*:Fine>
You hear some rather far noise.
* W C *Iolas the Half-Elf*:Fine>flee
*Iolas the Half-Elf* begins some strange incantations...
You flee head over heels.
Battle Pit
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
Exits: West.
You hear some rather far noise.
o W C>west
Battle Pit
*Iolas the Half-Elf* is standing here.
Exits: East [West].
*Iolas the Half-Elf* leaves east.
o W C>kill *elf*
They aren't here.
o W C>cha mood aggr
Ok.
*** ok, lets fight u smartass ***
o W C>
*Iolas the Half-Elf* has arrived from the east.
* W C>kill *elf*
* W C *Iolas the Half-Elf*:Fine>
You crush *Iolas the Half-Elf*'s right hand hard and tickle it.
* W C *Iolas the Half-Elf*:Fine>
*Iolas the Half-Elf* panics, and attempts to flee.
*Iolas the Half-Elf* leaves east.
o W C>east
kill *elf*
Battle Pit
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
*Iolas the Half-Elf* is standing here.
Exits: West.
* W C>* W C *Iolas the Half-Elf*:Fine>
*Iolas the Half-Elf* swiftly dodges your attempt to crush him.
* W C *Iolas the Half-Elf*:Fine>
*Iolas the Half-Elf* begins some strange incantations...
*Iolas the Half-Elf* swiftly dodges an Uruk-moragog's attempt to pierce him.
* W C *Iolas the Half-Elf*:Fine>flee
You flee head over heels.
Battle Pit
Exits: East [West].
o W C>
*Iolas the Half-Elf* has arrived from the east.
* W C>kill *elf*
You cannot attack and flee at the same time.
* W C>kill *elf*
*Iolas the Half-Elf* opens the ironbars.
You cannot attack and flee at the same time.
* W C>kill *elf*
* W C *Iolas the Half-Elf*:Fine>
You try to crush *Iolas the Half-Elf*, but he parries successfully.
* W C *Iolas the Half-Elf*:Fine>
*Iolas the Half-Elf* barely pierces your right hand and tickles it.
* W C HP:Fine *Iolas the Half-Elf*:Fine>
*Iolas the Half-Elf* panics, and attempts to flee.
*Iolas the Half-Elf* leaves east.
*Iolas the Half-Elf* has arrived from the east.
* W C HP:Fine>close ironbars
*Iolas the Half-Elf* leaves west.
Ok.
o W C HP:Fine>pick ironbars
You can't seem to spot any lock to pick.
**** *sigh* ****
o W C HP:Fine>
Mochomurka tells you 'alive?'
o W C HP:Fine>
*Iolas the Half-Elf* has arrived from the east.
* W C>
*Iolas the Half-Elf* opens the ironbars.
* W C>
*Iolas the Half-Elf* leaves west.
o W C>
*Iolas the Half-Elf* has suddenly arrived.
* W C>close ironbars
Ok.
* W C>
*Iolas the Half-Elf* opens the ironbars.
* W C>close ironbars
Ok.
* W C>close ironbars
close ironbars
It's already closed!
* W C>close ironbars
It's already closed!
* W C>close ironbars
close ironbars
close ironbars
close ironbars
close ironbars
close ironbars
close ironbars
It's already closed!
*Iolas the Half-Elf* opens the ironbars.
**** yeah link sux *****
* W C>close ironbars
close ironbars
Ok.
* W C>kill *elf*
It's already closed!
* W C>kill *elf*
*Iolas the Half-Elf* opens the ironbars.
Ok.
* W C>kill *elf*
kill *elf*
It's already closed!
*Iolas the Half-Elf* opens the ironbars.
* W C>kill *elf*
*Iolas the Half-Elf* leaves west.
Ok.
o W C>close ironbars
kill *elf*
It's already closed!
o W C>close ironbars
kill *elf*
close ironbars
It's already closed!
*Iolas the Half-Elf* has suddenly arrived.
* W C>kill *elf*
close ironbars
kill *elf*
It's already closed!
* W C>close ironbars
kill *elf*
It's already closed!
* W C>close ironbars
kill *elf*
* W C *Iolas the Half-Elf*:Fine>
*Iolas the Half-Elf* swiftly dodges your attempt to crush him.
close ironbars
kill *elf*
* W C *Iolas the Half-Elf*:Fine>close ironbars
kill *elf*
close ironbars
kill *elf*
*Iolas the Half-Elf* panics, and attempts to flee.
*Iolas the Half-Elf* panics, but can't stop fighting to flee.
close ironbars
close ironbars
* W C *Iolas the Half-Elf*:Fine>close ironbars
*Iolas the Half-Elf* panics, and attempts to flee.
* W C *Iolas the Half-Elf*:Fine>close ironbars
You're already fighting!
*Iolas the Half-Elf* panics, and attempts to flee.
*Iolas the Half-Elf* leaves east.
o W C>close ironbars
They aren't here.
o W C>close ironbars
They aren't here.
o W C>close ironbars
They aren't here.
o W C>close ironbars
It's already closed!
o W C>close ironbars
They aren't here.
o W C>
It's already closed!
o W C>close ironbars
They aren't here.
o W C>close ironbars
It's already closed!
o W C>close ironbars
They aren't here.
o W C>close ironbars
It's already closed!
o W C>close ironbars
They aren't here.
o W C>close ironbars
It's already closed!
*Iolas the Half-Elf* has arrived from the east.
* W C>close ironbars
* W C *Iolas the Half-Elf*:Fine>
You strongly crush *Iolas the Half-Elf*'s left leg and tickle it.
close ironbars
* W C *Iolas the Half-Elf*:Fine>close ironbars
close ironbars
kill *elf*
kill *elf*
kill *elf*
close ironbars
kill *elf*
close ironbars
*Iolas the Half-Elf* begins some strange incantations...
kill *elf*
close ironbars
* W C *Iolas the Half-Elf*:Fine>kill *elf*
close ironbars
kill *elf*
It's already closed!
* W C *Iolas the Half-Elf*:Fine>close ironbars
You're already fighting!
* W C *Iolas the Half-Elf*:Fine>close ironbars
close ironbars
It's already closed!
* W C *Iolas the Half-Elf*:Fine>close ironbars
kill *elf*
You're already fighting!
* W C *Iolas the Half-Elf*:Fine>close ironbars
close ironbars
It's already closed!
* W C *Iolas the Half-Elf*:Fine>kill *elf*
close ironbars
You're already fighting!
* W C *Iolas the Half-Elf*:Fine>close ironbars
kill *elf*
It's already closed!
You strongly crush *Iolas the Half-Elf*'s left leg and tickle it.
* W C *Iolas the Half-Elf*:Fine>close ironbars
You're already fighting!
* W C *Iolas the Half-Elf*:Fine>close ironbars
It's already closed!
* W C *Iolas the Half-Elf*:Fine>kill *elf*
close ironbars
It's already closed!
* W C *Iolas the Half-Elf*:Fine>close ironbars
It's already closed!
* W C *Iolas the Half-Elf*:Fine>close ironbars
It's already closed!
* W C *Iolas the Half-Elf*:Fine>close ironbars
It's already closed!
* W C *Iolas the Half-Elf*:Fine>close ironbars
It's already closed!
*Iolas the Half-Elf* panics, and attempts to flee.
*Iolas the Half-Elf* leaves east.
o W C>close ironbars
It's already closed!
o W C>close ironbars
It's already closed!
o W C>close ironbars
It's already closed!
o W C>close ironbars
It's already closed!
o W C>
It's already closed!
o W C>close ironbars
It's already closed!
o W C>
It's already closed!
o W C>
It's already closed!
o W C>close ironbars
It's already closed!
o W C>
It's already closed!
o W C>
It's already closed!
o W C>
It's already closed!
o W C>
It's already closed!
o W C>They aren't here.
o W C>They aren't here.
o W C>They aren't here.
o W C>
It's already closed!
o W C>They aren't here.
o W C>
It's already closed!
o W C>They aren't here.
o W C>
It's already closed!
o W C>They aren't here.
o W C>
It's already closed!
o W C>They aren't here.
o W C>
It's already closed!
o W C>
It's already closed!
o W C>
It's already closed!
o W C>
It's already closed!
o W C>They aren't here.
o W C>
It's already closed!
o W C>close ironbars
It's already closed!
o W C>kill *elf*
They aren't here.
o W C>close ironbars
It's already closed!
o W C>kill *elf*
It's already closed!
o W C>close ironbars
kill *elf*
They aren't here.
o W C>close ironbars
It's already closed!
o W C>kill *elf*
It's already closed!
o W C>close ironbars
They aren't here.
o W C>kill *elf*
It's already closed!
o W C>close ironbars
kill *elf*
It's already closed!
o W C>
It's already closed!
o W C>
It's already closed!
o W C>
It's already closed!
o W C>
It's already closed!
o W C>
It's already closed!
o W C>
It's already closed!
o W C>
It's already closed!
o W C>
It's already closed!
o W C>
It's already closed!
o W C>
It's already closed!
o W C>They aren't here.
o W C>
It's already closed!
o W C>They aren't here.
o W C>
It's already closed!
o W C>They aren't here.
o W C>
It's already closed!
o W C>They aren't here.
o W C>
It's already closed!
o W C>They aren't here.
o W C>
It's already closed!
o W C>They aren't here.
o W C>tell mochomurka iolas on me
Ok.
o W C>tell mochomurka runig around
*Iolas the Half-Elf* has arrived from the east.
* W C>
Ok.
* W C>
*Iolas the Half-Elf* opens the ironbars.
* W C>
Mochomurka tells you 'where u now'
* W C>kill *elf*
* W C *Iolas the Half-Elf*:Fine>
You crush *Iolas the Half-Elf*'s left leg and tickle it.
* W C *Iolas the Half-Elf*:Fine>
*Iolas the Half-Elf* barely pierces your left leg and tickles it.
o W C HP:Fine>
*Iolas the Half-Elf* panics, and attempts to flee.
*Iolas the Half-Elf* leaves west.
close ironbars
o W C HP:Fine>close ironbars
Ok.
o W C HP:Fine>
It's already closed!
o W C HP:Fine>close ironbars
It's already closed!
o W C HP:Fine>
You feel bolder.
o W C>tell mochomurka ironbars west
Ok.
o W C>tell mochomurka she run through it
Ok.
o W C>where
Players in your zone
--------------------
Stolb - Battle Pit
o W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>exits
East - Battle Pit
West - A closed 'ironbars'
o W C>
Jelly tells you 'darkies malo :('
(not many darkies atm)
o W C>
The earth trembles and shivers.
o W C>tell mochomurka quaking
Ok.
o W C>
Your blood freezes as you hear a death cry.
Your blood freezes as you hear a death cry.
Your blood freezes as you hear a death cry.
The earth trembles and shivers.
o W C>east
kill *elf*
Battle Pit
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
Exits: West.
o W C>They aren't here.
o W C>west
Battle Pit
Exits: East [West].
o W C>
Your blood freezes as you hear a death cry.
Your blood freezes as you hear a death cry.
Your blood freezes as you hear a death cry.
o W C>
WARNING: inactivity timeout in 5 seconds.
sc
o W C>452/452 hit, 42/42 mana, and 162/162 moves.
o W C>tell mochomurka she quked mobs
Ok.
o W C>open ironbars
Ok.
o W C>west
Large Cavern
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
*Iolas the Half-Elf* is standing here.
Exits: North East South West Down.
* W C>east
Large Cavern
An orkish female is here, spitting and glaring at you.
An orc, of the Durghash tribe, crouches here.
Exits: East South West Down.
You smell blood.
o W C>west
kill *elf*
Large Cavern
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
*Iolas the Half-Elf* is standing here.
Exits: North East South West Down.
* W C>* W C *Iolas the Half-Elf*:Hurt>
You strongly crush *Iolas the Half-Elf*'s body.
* W C *Iolas the Half-Elf*:Hurt>bash
stand
*Iolas the Half-Elf* begins some strange incantations...
* W C *Iolas the Half-Elf*:Hurt>
You hear some apparently rather far noise coming from the east.
* W C *Iolas the Half-Elf*:Hurt>*Iolas the Half-Elf* utters the words 'qahijf gsfal'
*Iolas the Half-Elf* sprays you with piercing rays of many-coloured light.
Your bash at *Iolas the Half-Elf* sends him sprawling.
* W C HP:Fine *Iolas the Half-Elf*:Hurt>Do you not consider fighting as standing?
An orkish warrior has arrived from the north.
* W C HP:Fine *Iolas the Half-Elf*:Hurt>
*Iolas the Half-Elf* swiftly dodges an orkish warrior's attempt to slash him.
You strongly crush *Iolas the Half-Elf*'s left arm.
* W C HP:Fine *Iolas the Half-Elf*:Hurt>
Saving Stolb.
* W C HP:Fine *Iolas the Half-Elf*:Hurt>
*Iolas the Half-Elf* seems to have recovered his senses.
* W C HP:Fine *Iolas the Half-Elf*:Hurt>
*Iolas the Half-Elf* panics, and attempts to flee.
*Iolas the Half-Elf* leaves east.
Mochomurka tells you 'try to kill her if u can'
A huge stone troll has arrived from the north.
o W C HP:Fine>
An orkish warrior has arrived from the east.
o W C HP:Fine>east
kill *elf*
Large Cavern
An orkish female is here, spitting and glaring at you.
An orc, of the Durghash tribe, crouches here.
A small bat flies silently from shadow to shadow.
*Iolas the Half-Elf* is standing here.
Exits: East South West Down.
*Iolas the Half-Elf* leaves west.
A Durghash orc lightly pierces your head and tickles it.
o W C HP:Fine a Durghash orc:Healthy>They aren't here.
o W C HP:Fine a Durghash orc:Healthy>kill *elf*
They aren't here.
You crush a Durghash orc's right hand extremely hard and shatter it.
Your victim is shocked by your hit!
o W C HP:Fine a Durghash orc:Fine>west
kill *elf*
No way!
You are fighting for your life!
o W C HP:Fine a Durghash orc:Fine>They aren't here.
o W C HP:Fine a Durghash orc:Fine>flee
You flee head over heels.
Battle Pit
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
Exits: West.
o W C HP:Fine>west
west
Battle Pit
Exits: East West.
o W C HP:Fine>Large Cavern
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A huge stone troll looms overhead, ready to crush your body.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
*Iolas the Half-Elf* is standing here.
Exits: North East South West Down.
You suddenly notice a small bat.
A huge stone troll tries to smite *Iolas the Half-Elf*, but he parries
successfully.
* W C HP:Fine>kill *elf*
You cannot attack and flee at the same time.
*Iolas the Half-Elf* swiftly dodges an orkish warrior's attempt to slash him.
* W C HP:Fine>
*Iolas the Half-Elf* panics, and attempts to flee.
*Iolas the Half-Elf* leaves south.
You swiftly dodge an orkish warrior's attempt to slash you.
o W C HP:Fine an orkish warrior:Healthy>
*Iolas the Half-Elf* has suddenly arrived.
You crush an orkish warrior's left foot extremely hard.
Your victim is shocked by your hit!
* W C HP:Fine an orkish warrior:Fine>south
No way!
You are fighting for your life!
* W C HP:Fine an orkish warrior:Fine>
*Iolas the Half-Elf* leaves down.
o W C HP:Fine an orkish warrior:Fine>
An orkish warrior joins an orkish warrior's fight.
o W C HP:Fine an orkish warrior:Fine>flee
You flee head over heels.
Large Cavern
An orkish female is here, spitting and glaring at you.
An orc, of the Durghash tribe, crouches here.
Exits: East South West Down.
o W C HP:Fine>north
Alas, you cannot go that way...
o W C HP:Fine>
You swiftly dodge a Durghash orc's attempt to pierce you.
o W C HP:Fine a Durghash orc:Fine>
A huge stone troll has arrived from the west.
o W C HP:Fine a Durghash orc:Fine>
You crush a Durghash orc's right arm extremely hard and shatter it.
o W C HP:Fine a Durghash orc:Hurt>
An orkish warrior has arrived from the west.
o W C HP:Fine a Durghash orc:Hurt>flee
An orkish warrior says 'YOU! Stolb!
You will die before your time.'
An orkish warrior barely slashes your head and tickles it.
o W C HP:Fine a Durghash orc:Hurt>
You flee head over heels.
Battle Pit
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
Exits: West.
You swiftly dodge an Uruk-moragog's attempt to pierce you.
o W C HP:Fine an Uruk-moragog:Healthy>flee
You flee head over heels.
Battle Pit
Exits: East West.
You suddenly notice *Iolas the Half-Elf*.
**** kinda funny mage, what now, backstab? Bash? ****
* W C HP:Fine>kill *elf*
You cannot attack and flee at the same time.
* W C HP:Fine>bash
stand
kill *elf*
Bash what or whom?
* W C HP:Fine>kill *elf*
You are already standing.
* W C HP:Fine>
You cannot attack and flee at the same time.
* W C HP:Fine>kill *elf*
You cannot attack and flee at the same time.
* W C HP:Fine>
You cannot attack and flee at the same time.
* W C HP:Fine>kill *elf*
* W C HP:Fine *Iolas the Half-Elf*:Hurt>
You try to crush *Iolas the Half-Elf*, but he parries successfully.
* W C HP:Fine *Iolas the Half-Elf*:Hurt>bash
stand
*Iolas the Half-Elf* panics, and attempts to flee.
Your victim has disappeared!
*Iolas the Half-Elf* leaves east.
o W C HP:Fine>
You are already standing.
o W C HP:Fine>
*Iolas the Half-Elf* has arrived from the east.
* W C HP:Fine>kill *elf*
*Iolas the Half-Elf* leaves west.
They aren't here.
o W C HP:Fine>kill *elf*
They aren't here.
o W C HP:Fine>west
kill *elf*
Large Cavern
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
A huge stone troll is here, fighting *Iolas the Half-Elf*.
*Iolas the Half-Elf* is here, fighting a huge stone troll.
Exits: North East South West Down.
* W C HP:Fine>* W C HP:Fine>
Alas!
You failed to reach him through the melee.
**** yeah, a HUGE stone troll ****
o W C HP:Fine>
*Iolas the Half-Elf* panics, and attempts to flee.
*Iolas the Half-Elf* leaves west.
kill *elf*
o W C HP:Fine>west
They aren't here.
o W C HP:Fine>kill *elf*
Battle Pit
*Iolas the Half-Elf* is standing here.
Exits: East West.
* W C HP:Fine>* W C HP:Fine *Iolas the Half-Elf*:Hurt>
You crush *Iolas the Half-Elf*'s left arm and tickle it.
* W C HP:Fine *Iolas the Half-Elf*:Hurt>
*Iolas the Half-Elf* panics, and attempts to flee.
o W C HP:Fine>
*Iolas the Half-Elf* panics, and attempts to flee.
*Iolas the Half-Elf* leaves east.
o W C HP:Fine>
*Iolas the Half-Elf* has arrived from the east.
* W C HP:Fine>west
Large Cavern
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
Exits: North East South West Down.
* W C HP:Fine>kill *elf*
They aren't here.
o W C HP:Fine>east
kill *elf*
Large Cavern
An orkish female is here, spitting and glaring at you.
An orc, of the Durghash tribe, crouches here.
A huge stone troll looms overhead, ready to crush your body.
Exits: East South West Down.
o W C HP:Fine>They aren't here.
o W C HP:Fine>
A Durghash orc tries to pierce you, but your parry is successful.
o W C HP:Fine a Durghash orc:Hurt>west
kill *elf*
No way!
You are fighting for your life!
o W C HP:Fine a Durghash orc:Hurt>They aren't here.
o W C HP:Fine a Durghash orc:Hurt>flee
You crush a Durghash orc's right leg extremely hard and shatter it.
o W C HP:Fine a Durghash orc:Wounded>
You flee head over heels.
Battle Pit
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
Exits: West.
o W C HP:Fine>
You swiftly dodge an Uruk-moragog's attempt to pierce you.
o W C HP:Fine an Uruk-moragog:Healthy>west
No way!
You are fighting for your life!
o W C HP:Fine an Uruk-moragog:Healthy>kill *elf*
They aren't here.
o W C HP:Fine an Uruk-moragog:Healthy>flee
You flee head over heels.
Battle Pit
Exits: East West.
You suddenly notice *Iolas the Half-Elf*.
* W C HP:Fine>
*Iolas the Half-Elf* leaves west.
o W C HP:Fine>kill *elf*
They aren't here.
o W C HP:Fine>west
kill *elf*
Large Cavern
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
A huge stone troll looms overhead, ready to crush your body.
Exits: North East South West Down.
o W C HP:Fine>They aren't here.
o W C HP:Fine>east
kill *elf*
Large Cavern
An orkish female is here, spitting and glaring at you.
An orc, of the Durghash tribe, crouches here.
Exits: East South West Down.
o W C HP:Fine>They aren't here.
o W C HP:Fine>west
Large Cavern
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
A huge stone troll looms overhead, ready to crush your body.
Exits: North East South West Down.
o W C HP:Fine>west
Battle Pit
Exits: East West.
o W C HP:Fine>kill *elf*
They aren't here.
o W C HP:Fine>west
Large Cavern
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
A huge stone troll looms overhead, ready to crush your body.
Exits: North East South West Down.
o W C HP:Fine>kill *elf*
They aren't here.
o W C HP:Fine>east
Large Cavern
An orkish female is here, spitting and glaring at you.
An orc, of the Durghash tribe, crouches here.
Exits: East South West Down.
o W C HP:Fine>
You swiftly dodge a Durghash orc's attempt to pierce you.
o W C HP:Fine a Durghash orc:Wounded>
You crush a Durghash orc's left leg extremely hard and shatter it.
Your victim is shocked by your hit!
o W C HP:Fine a Durghash orc:Bad>flush qui
No way!
You are fighting for your life!
o W C HP:Fine a Durghash orc:Bad>flee
You flee head over heels.
Battle Pit
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
Exits: West.
An Uruk-moragog fails to pierce you.
o W C HP:Fine an Uruk-moragog:Healthy>flee
You flee head over heels.
Battle Pit
Exits: East West.
o W C HP:Fine>flush qui
You begin to search ...
You didn't find anyone.
o W C HP:Fine>tell mochomurka she with me
flush qui
Ok.
o W C HP:Fine>
You begin to search ...
You didn't find anyone.
o W C HP:Fine>flush qui
You begin to search ...
You didn't find anyone.
o W C HP:Fine>tell mochomurka sneaking
Ok.
o W C HP:Fine>west
Large Cavern
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
Exits: North East South West Down.
o W C HP:Fine>north
Large Cavern
Exits: East South.
o W C HP:Fine>east
Cul-de-sac
A small bat flies silently from shadow to shadow.
*Iolas the Half-Elf* is here, fighting an orkish warrior.
An orkish warrior is here, fighting *Iolas the Half-Elf*.
Exits: West.
* W C HP:Fine>kill *elf*
o W C HP:Fine>
You crush *Iolas the Half-Elf*'s head hard.
*Iolas the Half-Elf* panics, and attempts to flee.
*Iolas the Half-Elf* leaves west.
bash
stand
o W C HP:Fine>west
Bash what or whom?
o W C HP:Fine>
You are already standing.
o W C HP:Fine>kill *elf*
Large Cavern
Exits: East South.
o W C HP:Fine>They aren't here.
o W C HP:Fine>south
kill *elf*
Large Cavern
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
Exits: North East South West Down.
o W C HP:Fine>They aren't here.
o W C HP:Fine>east
kill *elf*
Large Cavern
An orkish female is here, spitting and glaring at you.
An orc, of the Durghash tribe, crouches here.
A huge stone troll looms overhead, ready to crush your body.
Exits: East South West Down.
o W C HP:Fine>They aren't here.
o W C HP:Fine>east
A Durghash orc bleeds from open wounds.
o W C HP:Fine>Cave Junction
The corpse of a small bat is lying here.
Exits: East South West.
o W C HP:Fine>west
Large Cavern
An orkish female is here, spitting and glaring at you.
An orc, of the Durghash tribe, crouches here.
A huge stone troll looms overhead, ready to crush your body.
Exits: East South West Down.
o W C HP:Fine>
A huge stone troll leaves west.
o W C HP:Fine>north
Alas, you cannot go that way...
o W C HP:Fine>west
north
Large Cavern
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
A huge stone troll looms overhead, ready to crush your body.
Exits: North East South West Down.
o W C HP:Fine>Large Cavern
Exits: East South.
o W C HP:Fine>east
Cul-de-sac
A small bat flies silently from shadow to shadow.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: West.
o W C HP:Fine>west
Large Cavern
Exits: East South.
o W C HP:Fine>east
Cul-de-sac
A small bat flies silently from shadow to shadow.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: West.
o W C HP:Fine>west
Large Cavern
Exits: East South.
o W C HP:Fine>flush qui
You begin to search ...
You didn't find anyone.
o W C HP:Fine>south
Large Cavern
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
Exits: North East South West Down.
o W C HP:Fine>west
Battle Pit
Exits: East West.
o W C HP:Fine>west
Large Cavern
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
Exits: North East South West Down.
o W C HP:Fine>east
Large Cavern
An orkish female is here, spitting and glaring at you.
An orc, of the Durghash tribe, crouches here.
A huge stone troll looms overhead, ready to crush your body.
A small bat flies silently from shadow to shadow.
Exits: East South West Down.
You swiftly dodge a Durghash orc's attempt to pierce you.
o W C HP:Fine a Durghash orc:Awful>east
No way!
You are fighting for your life!
o W C HP:Fine a Durghash orc:Awful>
You crush a Durghash orc's left arm extremely hard and shatter it.
You receive your share of experience.
Good job!
Your blood freezes as you hear a Durghash orc's death cry.
A Durghash orc is dead! R.I.P.
o W C HP:Fine>flee
You flee head over heels.
Battle Pit
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
Exits: West.
o W C HP:Fine>
An Uruk-moragog barely pierces your left arm and tickles it.
o W C HP:Fine an Uruk-moragog:Healthy>west
No way!
You are fighting for your life!
o W C HP:Fine an Uruk-moragog:Healthy>flee
You flee head over heels.
Battle Pit
Exits: East West.
o W C HP:Fine>west
Large Cavern
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
Exits: North East South West Down.
o W C HP:Fine>north
Large Cavern
Exits: East South.
o W C HP:Fine>south
Large Cavern
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
Exits: North East South West Down.
o W C HP:Fine>down
Battle Pit
Exits: East West.
o W C HP:Fine>up
Alas, you cannot go that way...
o W C HP:Fine>down
Alas, you cannot go that way...
o W C HP:Fine>east
Battle Pit
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
An orc of the Uruk-moragog stands in the gloom.
Exits: West.
o W C HP:Fine>west
Battle Pit
Exits: East West.
o W C HP:Fine>west
Large Cavern
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
Exits: North East South West Down.
o W C HP:Fine>north
Large Cavern
Exits: East South.
o W C HP:Fine>east
Cul-de-sac
A small bat flies silently from shadow to shadow.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: West.
o W C HP:Fine>west
Large Cavern
Exits: East South.
o W C HP:Fine>south
Large Cavern
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
Exits: North East South West Down.
o W C HP:Fine>west
Battle Pit
Exits: East West.
o W C HP:Fine>west
Large Cavern
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
Exits: North East South West Down.
o W C HP:Fine>north
Large Cavern
Exits: East South.
o W C HP:Fine>east
Cul-de-sac
A small bat flies silently from shadow to shadow.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: West.
o W C HP:Fine>west
Large Cavern
Exits: East South.
o W C HP:Fine>tell mochomurka she hided somewhere here
Ok.
o W C HP:Fine>
A huge stone troll has arrived from the south.
o W C HP:Fine>tell jelly kuda spamitnado bilo
Ok.(what were the dirs to spam out?)
o W C HP:Fine>west
Alas, you cannot go that way...
A small bat has arrived from the east.
o W C HP:Fine>
A huge stone troll smites your right hand very hard and tickles it.
o W C HP:Fine a huge stone troll:Healthy>flee
You flee head over heels.
Large Cavern
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
Exits: North East South West Down.
o W C HP:Fine>wimp
cha mood wimpy
Ok.
o W C HP:Fine>north
Large Cavern
A huge stone troll looms overhead, ready to crush your body.
A small bat flies silently from shadow to shadow.
Exits: East South.
o W C HP:Fine>south
Large Cavern
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
The corpse of a Durghash orc is lying here.
Exits: North East South West Down.
o W C HP:Fine>
Jelly tells you 'ti umer?'
(u died?) <-- *** why so brutal? ***
o W C HP:Fine>tell jelly i dwer kakoaj bila
Ok.(what was the doorname)
o W C HP:Fine>
A huge stone troll has arrived from the north.
o W C HP:Fine>tell jelly bet
Ok.(net)
o W C HP:Fine>north
Large Cavern
Exits: East South.
o W C HP:Fine>east
Cul-de-sac
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: West.
o W C HP:Fine>west
Large Cavern
Exits: East South.
o W C HP:Fine>tell jelly kak dver
Ok.(door?)
o W C HP:Fine>tell jelly nazivalas
Ok.(name?)
o W C HP:Fine>east
Cul-de-sac
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: West.
o W C HP:Fine>west
Large Cavern
Exits: East South.
o W C HP:Fine>east
Cul-de-sac
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: West.
o W C HP:Fine>pick rockdoor
Using your lockpicks, you try to pick the lock...
Aye!
You cannot concentrate any more...
You swiftly dodge an orkish warrior's attempt to slash you.
o W C HP:Fine an orkish warrior:Fine>
You crush an orkish warrior's right leg extremely hard.
o W C HP:Fine an orkish warrior:Fine>bash
stand
o W C HP:Fine an orkish warrior:Fine>Do you not consider fighting as standing?
o W C HP:Fine an orkish warrior:Fine>cha mood aggr
Ok.
o W C HP:Fine an orkish warrior:Fine>west
No way!
You are fighting for your life!
o W C HP:Fine an orkish warrior:Fine>flee
You flee head over heels.
Large Cavern
Exits: East South.
You suddenly notice a small bat.
You suddenly notice a small bat.
o W C HP:Fine>east
Cul-de-sac
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: West.
o W C HP:Fine>kill *elf*
Jelly tells you 'ja ne znaju dazhe gde eto vso proishodilo :p' (already forgot where it happened)
They aren't here.
o W C HP:Fine>
You swiftly dodge an orkish warrior's attempt to slash you.
o W C HP:Fine an orkish warrior:Fine>kill orc
You're already fighting!
o W C HP:Fine an orkish warrior:Fine>
You crush an orkish warrior's left hand extremely hard.
o W C HP:Fine an orkish warrior:Fine>flee
You flee head over heels.
Large Cavern
A small bat flies silently from shadow to shadow.
A small bat flies silently from shadow to shadow.
Exits: East South.
o W C HP:Fine>
An orkish warrior has arrived from the east.
o W C HP:Fine>tell jelly TAMZE
Ok.(the same place)
o W C HP:Fine>east
Cul-de-sac
Exits: West.
o W C HP:Fine>kill orc
They aren't here.
o W C HP:Fine>west
Large Cavern
A small bat flies silently from shadow to shadow.
A small bat flies silently from shadow to shadow.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: East South.
o W C HP:Fine>east
Cul-de-sac
Exits: West.
o W C HP:Fine>bash rockdoor
Jelly tells you 'cul-de-sack eto Shaghosh area'
Nothing seems to happen.
pick rockdoor
o W C HP:Fine>Using your lockpicks, you try to pick the lock...
A small bat has arrived from the west.
wimp
The lock finally yields to your skill.
o W C HP:Fine>cha mood wimpy
Ok.
o W C HP:Fine>tell jelly kuda spamit k east gates
Ok.(dirs?)
o W C>tell mochomurka eastr gats?
Ok.
o W C>tell mochomurka met?
Ok.
o W C>open rockdoor
Ok.
o W C>east
The Slaves' Door
A small campfire burns here, its low flames giving off only a little light.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A lurg leader, with markings of the Durghash tribe, stands here.
A bulky cave troll is here, looking like a massive pile of stone.
A bulky cave troll is here, looking like a massive pile of stone.
Exits: North East West.
* W C>close rockdoor
north
You don't see any rockdoor here.
* W C>Jelly tells you 'aha, iz komnate gde down exit?'
Well-used Tunnel
Exits: South West.
o W C>west
Well-used Tunnel
Exits: East West.
o W C>west
Well-used Tunnel
Exits: North East.
o W C>north
Great Hall of the Durghash
A gaunt, filthy orc is here, looking around him with insane eyes.
An orc, of the Durghash tribe, crouches here.
Exits: North East South West.
* W C>north
Forge Caves
A large round whetstone rests on the ground.
A broad Orc works here, burnt from the fire over which he stoops.
A broad Orc works here, burnt from the fire over which he stoops.
A broad Orc works here, burnt from the fire over which he stoops.
Exits: East South.
o W C>east
Forge Caves
Exits: East West.
* W C>east
Wide Twisting Tunnel
An orc, of the Durghash tribe, crouches here.
Exits: North West.
Mochomurka tells you '?'
o W C>east
Alas, you cannot go that way...
o W C>north
Wide Twisting Tunnel
An orc, of the Durghash tribe, crouches here.
Exits: East South.
o W C>east
The Forge Door
Exits: [North] East West.
* W C>north
Jelly tells you 'n, e, op rockdoor'
* W C>The irondoor seems to be closed.
* W C>tell jelly nashel
Ok.(found)
* W C>
Jelly tells you 'e, n'
* W C>tell mochomurka e gates meet???
Ok.
* W C>
Jelly tells you 'max w, max n, max e'
* W C>tell jelly ja uze irondoor
Ok.(me there)
* W C>
WARNING: inactivity timeout in 5 seconds.
sc
* W C>452/452 hit, 42/42 mana, and 162/162 moves.
* W C>tell jelly posle nee chto
Ok.(what next?)
* W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
* W C>
Jelly tells you '2n, op crag'
* W C>
Jelly tells you 'max e'
* W C>tell mochomurka meet?
Ok.
* W C>
Jelly tells you '3w, 4s'
* W C>
You feel bolder.
You begin to feel hungry.
* W C>
Jelly tells you 'eto durins way budet'
* W C>tell jelly endlees stair gde ot suda?
Ok.(where stairs from here?)
* W C>
Mochomurka tells you 'u outside e gate?'
* W C>g
ea
get meat pack
You get a large piece of smoked meat from a leather backpack.
* W C>eat meat
You eat the meat.
You are full.
* W C>
Jelly tells you 'oooo, daleko :p'
(far)
* W C>
Mochomurka tells you 'get ooc if u know way'
* W C>tell jelly ehe
Ok.
* W C>
Saving Stolb.
* W C>
Jelly tells you 'hotja wait'
* W C>
WARNING: inactivity timeout in 5 seconds.
sc
* W C>452/452 hit, 42/42 mana, and 162/162 moves.
* W C>tell mochomurka i need e gates opened :)
Ok.
* W C>
Jelly tells you 'na durins way vishel?'
* W C>tell jelly poka net
Ok.
* W C>
Mochomurka tells you 'well we warens'
* W C>tell jelly bojus puki tma
Ok.(afraid pukies r there)
* W C>
Mochomurka tells you 'trying to get group'
* W C>tell mochomurka ok
Ok.
* W C>where
Players in your zone
--------------------
Stolb - The Forge Door
* W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
* W C>x
exam
The Forge Door
This place is a medium-sized rough-hewn cell which has been equipped with
stone benches, a small stoneblock table and a crude metal drum. The most
prominent feature here is the sturdy irondoor centred in the north wall,
upon which a large lidless Redeye rising over an anvil has been painted. Dim
light is provided by five torches set horizontally in holes cut into the walls
at regular intervals. Possible exits are north through the irondoor, west
into a wide tunnel or east into another smaller chamber.
* W C>
Jelly tells you 'vijdesh tuda, 6 w or so'
(go)
* W C>
Jelly tells you 'max d'
* W C>tell jelly pukis navernaka e gates karaulat
Ok.(pukies will be guarding e gates)
* W C>tell jelly kuda vijdesh
Ok.(where?)
* W C>
Jelly tells you 's, 9e'
* W C>tell jelly doroga ot suda nado do endlees s stair
Ok.(need dirs to stairs)
* W C>
Jelly tells you 'nu ja eto i govorju!'
(im telling u them)
* W C>tell jelly pogodi s nachala
Ok.(wait a sec)
* W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
* W C>exits
North - A closed 'irondoor'
East - Lurg Cave
West - Wide Twisting Tunnel
* W C>tell jelly posle iron door kdua jeshe raz
Ok.(after irondoor?)
* W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
* W C>q
stat
OB: 83%, DB: 21%, PB: 96%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 862,880 xp, 649 tp. Gold: 228. Alert: normal.
Affected by:
- noquit
- novoid
* W C>
Jelly tells you '2n, op crag, max e'
* W C>open irondoor
It seems to be locked.
* W C>north
Mochomurka tells you 'where u now'
* W C>The irondoor seems to be closed.
* W C>north
The irondoor seems to be closed.
* W C>open irondoor
It seems to be locked.
* W C>pick irondoor
Using your lockpicks, you try to pick the lock...
The lock finally yields to your skill.
* W C>tell jelly i can come e gates
WARNING: inactivity timeout in 5 seconds.
sc
* W C>
Ok.
* W C>452/452 hit, 42/42 mana, and 162/162 moves.
* W C>
Jelly tells you 'potom 3w, 4s budet Durins way'
* W C>tell mochomurka i can come e gates
Ok.
* W C>tell mochomurka crag atm
Ok.
* W C>
Jelly tells you 'max e togda e gates'
* W C>tell jelly eto znaju
Ok.(got it already)
* W C>x
exam
The Forge Door
This place is a medium-sized rough-hewn cell which has been equipped with
stone benches, a small stoneblock table and a crude metal drum. The most
prominent feature here is the sturdy irondoor centred in the north wall,
upon which a large lidless Redeye rising over an anvil has been painted. Dim
light is provided by five torches set horizontally in holes cut into the walls
at regular intervals. Possible exits are north through the irondoor, west
into a wide tunnel or east into another smaller chamber.
* W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
* W C>north
The irondoor seems to be closed.
* W C>open irondoor
Ok.
* W C>north
Twisting Tunnel Before an Irondoor
Exits: North South West.
o W C>
Mochomurka tells you 'they still on u?'
o W C>close irondoor
Ok.
o W C>north
End of the Twisting Tunnel
Exits: South.
o W C>tell mochomurka nope
Ok.
o W C>
Tuor tells you 'nope still'
o W C>
Tuor tells you 'mistell'
o W C>tell mochomurka was only iolas, i made her wounded and she ran
Ok.
o W C>tell mochomurka i crag
Ok.
o W C>
Jelly tells you 'nu tak tebe kuda dirs, do endless stairs?'(still need dirs to stairs?)
o W C>tell mochomurka i can come east gates in nopeoblem
Ok.
o W C>tell jelly poka net
Ok.(not yet)
o W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>
Jelly tells you 'nu smotri koroche'
(figure it out)
o W C>alias mo tell mochomurka
Ok.
**** pissed of typing <tell mochomurka> all the time ****
o W C>tell jelly pogodi, ne rentis
Ok.(wait, don't rent)
o W C>
Jelly tells you 'cavern crossroads znaesh?'
(know xxxx?)
o W C>tell jelly :)
Ok.
o W C>tell jelly nehuja na znaju :) tupoi kak stolb
Ok. (untranslatable)
o W C>mo meet there?
Jelly tells you 'tochno! :-)'
o W C>tell mochomurka meet there?
Ok.
o W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>q
stat
OB: 83%, DB: 21%, PB: 96%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 862,880 xp, 649 tp. Gold: 228. Alert: normal.
Affected by:
- novoid
o W C>where
Players in your zone
--------------------
Stolb - End of the Twisting Tunnel
o W C>open crab
You don't see any crab here.
o W C>open crag
Ok.
o W C>close crag
Ok.
o W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>q
stat
OB: 83%, DB: 21%, PB: 96%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 862,880 xp, 649 tp. Gold: 228. Alert: normal.
Affected by:
- novoid
o W C>q
stat
OB: 83%, DB: 21%, PB: 96%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 862,880 xp, 649 tp. Gold: 228. Alert: normal.
Affected by:
- novoid
o W C>q
stat
OB: 83%, DB: 21%, PB: 96%, Armour: 90%. Wimpy: 70. Mood: wimpy.
Needed: 862,880 xp, 649 tp. Gold: 228. Alert: normal.
Affected by:
- novoid
o W C>where
Players in your zone
--------------------
Stolb - End of the Twisting Tunnel
o W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>
Jelly tells you 'pukes naverno balroga delajut'
(pukies doing barlog prolly)
o W C>tell jelly :9
Ok.
o W C>
Saving Stolb.
o W C>
Jelly tells you 'ot tebja otstali uzhe i bet'
(I bet they left u)
o W C>tell jelly mne mnado chtobi kktoo otkril e gates
Ok.(I need some1 to check e gates)
o W C>
Jelly tells you 'poprobuj w gates ili e gates'
(try w or e gates)
*** well, I don't know other exits from moria too :> ***
o W C>
WARNING: inactivity timeout in 5 seconds.
sc
o W C>452/452 hit, 42/42 mana, and 162/162 moves.
o W C>tell jelly ja dostukal iolas v closable do wounded ona ubezala
Jelly tells you 'lucshe w gates poprobuj'
(try w gates better)
o W C>
Ok.
o W C>tell jelly che tama?
Ok.(whats there?)
o W C>tell jelly kak tuta?
Ok.(how to)
o W C>tell jelly dobratsa?
Ok.(get there?)
o W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>where
Players in your zone
--------------------
Stolb - End of the Twisting Tunnel
o W C>score
Jelly tells you 'hmm, togda ne nada luchse :)'
(better dont)
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>where
Players in your zone
--------------------
Stolb - End of the Twisting Tunnel
o W C>tell jelly e gate nado
Ok.
o W C>tell jelly otkrit nado chtobi bili
Ok.(need ot opened)
o W C>tell jelly tada ja ok i call beast
Ok.(then I call beast and off I go)
o W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
o W C>
Jelly tells you 'e gates sam mozhesh otkrit'
(u can open e gates self)
o W C>tell jelly JESLI PUKI TAMA TO NET
Ok.(if pukies there again, then no)
o W C>tell jelly kak v proshli jraz poluchilos
Ok.(like last time)
o W C>tell jelly ja pribeza mimo nih
Ok.
o W C>
Jelly tells you 'pukes balroga delajut'
(they doing barlog)
o W C>tell jelly otkrivaju gats
Ok.
o W C>tell jelly oki idu
Ok.(ok going)
o W C>open crag
Ok.
o W C>up
Alas, you cannot go that way...
o W C>north
Alas, you cannot go that way...
o W C>exits
East - Bend in the Sloping Passage
South - Twisting Tunnel Before an Irondoor
o W C>east
Bend in the Sloping Passage
Exits: East South West.
o W C>east
east
Sloping Passage
Exits: East West.
o W C>east
End of the Sloping Passage
Exits: East West.
o W C>east
Bronze Hall
Exits: East South West.
o W C>east
Bronze Avenue
Exits: East West.
o W C>east
Breakdown
Exits: East West.
o W C>east
Bronze Hall
A large cave troll sniffs the air, sensing an intruder is near.
Exits: East West.
o W C>east
Bronze Hall
A misshapen troll stands here, stooped over on his twisted legs.
Exits: East South West.
o W C>east
Bronze Avenue
Exits: East West.
o W C>east
east
Bronze Avenue
Exits: East West.
o W C>east
Bronze Avenue
A huge stone troll looms overhead, ready to crush your body.
Exits: West.
o W C>east
east
Alas, you cannot go that way...
o W C>east
Alas, you cannot go that way...
o W C>
Alas, you cannot go that way...
o W C>west
Alas, you cannot go that way...
o W C>
Alas, you cannot go that way...
A huge stone troll leaves west.
o W C>west
Bronze Avenue
A huge stone troll looms overhead, ready to crush your body.
Exits: East West.
o W C>Bronze Avenue
Exits: East West.
o W C>west
Bronze Hall
A misshapen troll stands here, stooped over on his twisted legs.
Exits: East South West.
o W C>south
You swiftly dodge a misshapen troll's attempt to hit you.
o W C a misshapen troll:Healthy>No way!
You are fighting for your life!
o W C a misshapen troll:Healthy>south
No way!
You are fighting for your life!
o W C a misshapen troll:Healthy>south
No way!
You are fighting for your life!
o W C a misshapen troll:Healthy>flee
You flee head over heels.
Bronze Avenue
Exits: East West.
o W C>east
Bronze Avenue
A huge stone troll looms overhead, ready to crush your body.
Exits: East West.
A huge stone troll tries to hit you, but your parry is successful.
o W C a huge stone troll:Healthy>west
flee
No way!
You are fighting for your life!
o W C a huge stone troll:Healthy>
You flee head over heels.
Bronze Avenue
Exits: East West.
A huge stone troll has arrived from the east.
o W C>west
Bronze Hall
Exits: East South West.
o W C>west
Bronze Hall
A large cave troll sniffs the air, sensing an intruder is near.
A misshapen troll stands here, stooped over on his twisted legs.
Exits: East West.
o W C>east
Bronze Hall
Exits: East South West.
o W C>south
south
Yavanna's Avenue
Exits: North South.
o W C>Yavanna's Avenue
Exits: North South.
o W C>south
Yavanna's Avenue
Exits: North South.
o W C>south
Before Durin's Chimney
Exits: North East South West.
o W C>east
east
Durin's Chimney
Exits: East West.
o W C>east
east
Durin's Chimney
Exits: [East] West.
o W C>east
The barricade seems to be closed.
o W C>east
east
The barricade seems to be closed.
o W C>The barricade seems to be closed.
o W C>The barricade seems to be closed.
o W C>open barricade
The barricade seems to be closed.
o W C>
You put all your weight against the barricade, trying to open it.
mo me barricade
Ok.
o W C>tell mochomurka me barricade
Ok.
o W C>east
east
Durin's Way
You see eight war arrows on the ground.
The corpse of a filthy troll is lying here.
The corpse of a dark orkish archer is lying here.
The corpse of a dark orkish archer is lying here.
The corpse of a dark orkish archer is lying here.
The corpse of a dark troll is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
A dark troll, black as night, rushes forth from the shadows.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A misshapen troll stands here, stooped over on his twisted legs.
Exits: East West.
o W C>Durin's Way
Exits: East West.
o W C>east
east
east
east
Durin's Way
Exits: [North] East West.
o W C>east
Western Gathering Hall
A dark orkish archer is aiming a vicious bow at you.
Exits: North East South West.
o W C>east
Mustering Stairs
You see two war arrows on the ground.
Exits: North East South West Up Down.
o W C>Durin's Way
Exits: East South West.
o W C>east
Durin's Way
Exits: North East South West.
o W C>east
east
The Central Gathering Hall
A huge water-drake is coiled here.
Exits: North East South West Down.
o W C>Durin's Way
Exits: East West.
o W C>east
Durin's Way
Exits: East West.
o W C>east
A Great Hall
There are three war arrows here.
Exits: North East West.
o W C>A Great Hall
Exits: East South West.
o W C>east
Durin's Bridge
A large arrow lies on the ground.
The corpse of a darkened orc is lying here.
Exits: North East South West.
o W C>A Great Hall
There are seventeen war arrows here.
The corpse of a dark orkish archer is lying here.
The corpse of a dark orkish archer is lying here.
The corpse of a dark orkish archer is lying here.
The corpse of a dark orkish archer is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a dark orkish archer is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a great black orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a great black orc is lying here.
Exits: [East] West.
o W C>east
east
The greatdoor seems to be closed.
o W C>The greatdoor seems to be closed.
o W C>o W C>open greatdoor
You put all your weight against the greatdoor, trying to open it.
Ok.
o W C>east
Broad Stair
Exits: East West.
o W C>east
First Hall of Moria
Exits: East West.
o W C>east
First Hall of Moria
Exits: North East West.
o W C>east
First Hall of Moria
You see three war arrows on the ground.
Exits: East West.
o W C>east
Hall of the Eastern Gate
On the ground, there are four war arrows.
Exits: North [East] West.
o W C>east
The greatgates seems to be closed.
o W C>south
Alas, you cannot go that way...
o W C>east
open greatgates
The greatgates seems to be closed.
o W C>
You put all your weight against the greatgates, trying to open it.
Mochomurka tells you 'well i cant come there with bn when 12 pukes there :P'
Ok.
o W C>east
The Great Gates
There are three war arrows here.
Exits: West Down.
You begin to see some clouds.
* W C>east
Alas, you cannot go that way...
* W C>down
Threshold of Moria
Exits: East Up.
* W C>east
A Rocky Path
A colourful butterfly is fluttering around here.
Exits: North East South West.
* W C>east
A Path by a Standing Stone
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.
* W C>east
Mirrormere
Exits: North South West.
* W C>east
Alas, you cannot go that way...
* W C>
Mochomurka tells you 'from baricade go w till u can go s'
* W C>
You swim and successfully stay on the water.
* W C>na out
na out
Ok.
* W C>na out
Ok.
* W C>na out
Ok.
* W C>
Ok.
***** WOHAAA!!!!! FREEEDOM!!!! *****
* W C>y
ride beast
No one here by that name.
* W C>call beast
You look up towards the skies and start calling the mighty creatures.
Jelly tells you 'nice :)'
Mochomurka tells you 'e gate?'
Feeling very exhausted, you complete your singing and pray that someone has
listened.
* W C Move:Slow>
You swim and successfully stay on the water.
* W C Move:Slow>exits
North - Mirrormere
South - On a Path Beside a Spring
West - A Path by a Standing Stone
* W C Move:Slow>north
Mirrormere
Exits: North South West.
* W C Move:Slow>north
Mirrormere
Exits: North South West.
* W C Move:Weak>north
A Wild Meadow
A worm is here slithering around.
Exits: North South West.
* W C Move:Weak>west
Reach of Mirrormere
Exits: North East South West.
* W C Move:Weak>north
The Dimrill Stair
Exits: East South West.
* W C Move:Weak>get draught quiver
quaff draught
Perun tells you 'che oresh ?P'
(why shouting?)
* W C Move:Weak>
You get a flask of orkish draught from a quiver.
* W C Move:Weak>get draught quiver
quaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
* W C HP:Fine Move:Tired>
You get a flask of orkish draught from a quiver.
* W C HP:Fine Move:Tired>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
* W C HP:Fine>call beast
You don't want to make the Beasts upset by calling them too often!
* W C HP:Fine>
You feel bolder.
* W C HP:Fine>
Mochomurka tells you 'u ok?'
* W C HP:Fine>mo out e gates
tell mochomurka out e gates
Ok.
* W C HP:Fine>
Mochomurka tells you 'u know way to ooc?'
* W C HP:Fine>mo #bow#
tell mochomurka #bow#
Ok.
* W C HP:Fine>mo nods
tell mochomurka nods
Ok.
* W C HP:Fine>score
444/452 hit, 42/42 mana, and 83/162 moves.
* W C HP:Fine>
Mochomurka tells you 'rocking'
* W C HP:Fine>get draught quiver
quaff draught
You get a flask of orkish draught from a quiver.
* W C HP:Fine>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
* W C HP:Fine>x
exam
The Dimrill Stair
Small effervescent waterfalls decorate this narrow path into the dale. The
smooth, rounded mineral rocks that bed its rapid flow, keep the stream
clear. A fine mist hangs in the air from the constant splash. Rich smells of
earth emerge from the hilly forest to the east. Westwards lies a larger fall
resulting in an icy pool. Below, the stair continues merging with a dark
mere.
* W C HP:Fine>exits
East - A Wild Meadow
South - Reach of Mirrormere
West - The Dimrill Stair
* W C HP:Fine>west
The Dimrill Stair
Exits: East South Up.
* W C HP:Fine>map
Map of Nearby Zones
-----------------------------
|:~:::::=:~***~R:* |
| ?^ |
| ?: |
| ~^ |
| * |
| ~ |
| ^ |
| ~^^X ? |
| *^MM^? ???* N |
|:%:: ~~~ ^:*:::* |
|T%::::::~ |
| : |
| :: |
| :: |
| * |
-----------------------------
* W C HP:Fine>south
A Rocky Path
Exits: North East South West.
* W C HP:Fine>west
A Muddy Path
Exits: North East South West.
* W C HP:Fine>west
A Grassy Field
Exits: North East South West.
* W C HP:Fine>west
Talus Field
A robin is here, carrying small pieces of wood to its nest.
Exits: North East South West.
* W C HP:Fine>west
Talus Covered Slope
Exits: East South West Up.
* W C HP:Fine>west
Moving up the slope is really hard.
A Jagged Ridge
Exits: North East South.
* W C HP:Fine>west
Alas, you cannot go that way...
* W C HP:Fine>rem boots
get shoes pack
wear shoes
You stop using a pair of iron-shod boots.
* W C HP:Fine>
You get a pair of snowshoes from a leather backpack.
* W C HP:Fine>north
You wear a pair of snowshoes on your feet.
* W C HP:Fine>A Jagged Ridge
A large marmot is here, scurrying in between the rocks.
Exits: East South.
* W C HP:Fine>south
A Jagged Ridge
Exits: North East South.
* W C HP:Fine>south
Sloping Ridge
Exits: North East South West.
* W C HP:Fine>west
Rockfall
Exits: East South West.
* W C HP:Fine>west
Severe Scree Slope
Exits: East South Up.
* W C HP:Fine>west
Alas, you cannot go that way...
* W C HP:Fine>south
Scree Slope
Exits: North East South.
* W C HP:Fine>call beast
You don't want to make the Beasts upset by calling them too often!
* W C>score
452/452 hit, 42/42 mana, and 110/162 moves.
* W C>eq
You are using:
<wielded> a heavy morningstar
<worn as shield> a tower shield (brand new)
<worn on head> a great helm (brand new)
<worn on body> a thick metal breastplate (brand new)
<worn about body> a russet cloak (brand new)
<worn on arms> a pair of plate vambraces (used)
<worn on hands> a thick pair of metal gauntlets (brand new)
<worn on legs> a pair of plate greaves (brand new)
<worn on feet> a pair of snowshoes (brand new)
<worn around neck> a necklace of bones
<worn around neck> a black amulet
<worn on wrist> a keyring with a key and a set of lock picks
<worn on back> a leather backpack
<worn across back> a quiver
<worn as belt> a gleaming belt
<worn on belt> a butcher knife (brand new)
<worn on belt> a water skin
<worn on belt> a sable pouch
* W C>
Saving Stolb.
* W C>north
Severe Scree Slope
Exits: East South Up.
* W C>
You hear the flaps of huge wings to the east.
* W C>east
Rockfall
A robin is here, carrying small pieces of wood to its nest.
Exits: East South West.
* W C>
A robin leaves east.
* W C>east
Sloping Ridge
A robin is here, carrying small pieces of wood to its nest.
Exits: North East South West.
* W C>score
452/452 hit, 42/42 mana, and 128/162 moves.
* W C>q
stat
OB: 81%, DB: 16%, PB: 95%, Armour: 83%. Wimpy: 70. Mood: wimpy.
Needed: 862,880 xp, 643 tp. Gold: 228. Alert: normal.
Affected by:
- novoid
* W C>east
Talus Covered Slope
Exits: North East West.
* W C>north
Talus Covered Slope
Exits: East South West Up.
* W C>
Mochomurka narrates 'safe'
* W C>na uff rocking!
Ok.
* W C>score
452/452 hit, 42/42 mana, and 131/162 moves.
* W C>q
stat
OB: 81%, DB: 16%, PB: 95%, Armour: 83%. Wimpy: 70. Mood: wimpy.
Needed: 862,880 xp, 643 tp. Gold: 228. Alert: normal.
Affected by:
- novoid
* W C>where
Players in your zone
--------------------
Stolb - Talus Covered Slope
* W C>call beast
You don't want to make the Beasts upset by calling them too often!
* W C>
Mochomurka narrates 'trolls coming?'
* W C>
Mochomurka narrates 'we have to hurry'
* W C>
WARNING: inactivity timeout in 5 seconds.
sc
* W C>452/452 hit, 42/42 mana, and 144/162 moves.
* W C>map
Map of Nearby Zones
-----------------------------
|:~:::::=:~***~R:* |
| ?^ |
| ?: |
| ~^ |
| * |
| ~ |
| ^ |
| ~^^X ? |
| *^MM^? ???* N |
|:%:: ~~~ ^:*:::* |
|T%::::::~ |
| : |
| :: |
| :: |
| * |
-----------------------------
* W C>exits
East - Talus Field
South - Talus Covered Slope
West - A Jagged Ridge
Up - A Jagged Ridge
* W C>north
Alas, you cannot go that way...
* W C>up
Moving up the slope is really hard.
A Jagged Ridge
Exits: North West Down.
* W C>
Mochomurka narrates 'hmm better not now'
* W C>north
A Jagged Ridge
Exits: East South West.
* W C>east
A Jagged Ridge
Exits: East West Down.
* W C>west
A Jagged Ridge
Exits: East South West.
* W C>west
Narrow Chimney
A lone hawk soars high above you.
Exits: East Up.
* W C>up
A Granite Spire
Exits: Down.
* W C>down
Narrow Chimney
A lone hawk soars high above you.
Exits: East Up.
* W C>
*Iolas the Half-Elf* has arrived from the east.
*Tezcatlipoca the Dwarf* has arrived from the east.
*Elebor the Eriadorian Man* has arrived from the east.
**** blah!!! Cant handle me solo heh? ****
* W C>
*Tezcatlipoca the Dwarf* slashes your head very hard and tickles it.
* W C HP:Fine *Tezcatlipoca the Dwarf*:Healthy>east
No way!
You are fighting for your life!
*Elebor the Eriadorian Man* pounds your body extremely hard and tickles it.
* W C HP:Fine *Tezcatlipoca the Dwarf*:Healthy>east
flee
east
east
No way!
You are fighting for your life!
* W C HP:Fine *Tezcatlipoca the Dwarf*:Healthy>
You flee head over heels.
A Jagged Ridge
Exits: East South West.
* W C HP:Fine>east
A Jagged Ridge
Exits: East West Down.
**** and off go. I was in like 20 sec in ooc, mocho and 5 more darkies came in 30 sec and killed Tezcatlipoca ****
Durcano tells you 'whats goin on?'
* W C>tell durcano oh, better dont ask :9
Ok.
* W C>tell durcano i was in such an AAAAAASSSSSS
Ok.
* W C>tell durcano and managed to survive
Ok.
* W C>tell durcano pukies did barlog seems
Ok.
* W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
* W C>dri skin
You drink the water.
You do not feel thirsty anymore.
* W C>q
stat
OB: 149%, DB: 22%, PB: 44%, Armour: 90%. Wimpy: 70. Mood: aggressive.
Needed: 862,880 xp, 643 tp. Gold: 228. Alert: normal.
Affected by:
- novoid
* W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
* W C>sa now THIS was eciting
emote resists: now THIS was exciting
Ok.
* W C>
Jelly starts crushing some plant.
* W C>
Mochomurka begins to search the Redhorn Pass to the west.
* W C>score
452/452 hit, 42/42 mana, and 162/162 moves.
* W C>
Mochomurka smiles at you with a vicious grin.
Jelly puts a handful of narrow leaves in a leather backpack.
Jelly puts a handful of narrow leaves in a leather backpack.
Jelly puts a handful of narrow leaves in a leather backpack.
* W C>
Jelly says: you got out from e gates?
* W C>
Jelly smiles at you with a vicious grin.
* W C>nod jelly
You stop watching the Redhorn Pass.
You nod in agreement with her.
* W C>
Jelly says: thanks to my little guiding
* W C>
Jelly giggles at your silly antics.
* W C>tha jelly
You stop watching the Redhorn Pass.
You thank Jelly heartily.
* W C>sa ive learned that place at once i suppose
emote resists: ive learned that place at once i suppose
Ok.
* W C>
Mochomurka says: no shining?
Jelly shakes her head.
* W C>
Mochomurka smiles at you with a vicious grin.
* W C>gig
You giggle.
* W C>
Durcano tells you 'ehhh :)'
* W C>sa i couldnt kill those 11 pukies solo :)
Shake raises his hand.
emote resists: i couldnt kill those 11 pukies solo :)
Ok.
Shake giggles.
* W C>
Shake stops resting, and clambers on his feet.
* W C>
Shake leaves north.
* W C>
WARNING: inactivity timeout in 5 seconds.
sc
* W C>452/452 hit, 42/42 mana, and 162/162 moves.
* W C>sa pizdec stil droped link in there
emote resists: pizdec stil droped link in there
Ok.
* W C>
Shake has arrived from the north.
Mochomurka nods solemnly.
* W C>
Mochomurka says: i told him to do
* W C>
Saving Stolb.
* W C>sa nods
emote resists: nods
Ok.
* W C>
Jelly says: shaghosh area sucks
**************************************************************
Thnx to all who helped me to survive, those were nasty 30 min for me, and thnx to all who managed to read this all.
Ive tried to edit some, but the log is still kinda huge.