o W>OB: 137%, DB: 8%, PB: 0%, Armour: 6%. Wimpy: 0. Mood: aggressive.
Needed: 254670 xp, 0 tp. Wp: 14. Gold: 16.
o W>look
Greenway
The snake slithers towards you.
The snake slithers towards you.
The snake slithers towards you.
o W>n
w
Greenway
Exits: ^North^ ^South^ ^West^.
n
o W>Greenway
Exits: ^North^ ^East^ ^South^ ^West^.
n
o W>w
Greenway
Exits: ^North^ ^East^ ^South^ ^West^.
o W>Greenway
Exits: ^South^ ^West^.
exits
o W>Greenway
Exits: North ^East^ ^West^.
o W>North - A closed 'obstruction'
East - Greenway
West - Thin Forest
o W>where
Players in your zone:
--------------------
Kohr - Greenway
o W>group
Your group consists of:
Moonglum (Head of group)
Kohr
BorgI
o W>
Saving Kohr.
o W>tell borgI morthans obstruction is closed
Ok.
o W>score
553/553 hit, 0/0 mana and 86/145 moves.
o W>look
Greenway
o W>open obstruction north
n
Ok.
o W>Greenway
A highwayman is here, grinning evilly at you.
A highwayman is here, grinning evilly at you.
A female robber glares challengingly at you.
A tall blackclad man pierces you with eyes cold as steel.
*a Half-Elf* is standing here, riding on a pack horse.
Exits: North ^South^.
Morthan Blacksoul closes the obstruction.
Morthan Blacksoul says 'STOP!
You wyll have to pay ioor taxes to pass here'
* W>1
Morthan Blacksoul snickers softly.
Morthan Blacksoul says 'Or andeed, to even get away from here alave.'
* W>give 2 gold morthan
Ok.
Morthan Blacksoul says 'Thanks, Kuhr, now yoo can pyss.'
* W>
Morthan Blacksoul says 'Oh... and don't try iny pitaful incantataons eather!'
Morthan Blacksoul tells you 'Let's see... your taxes come to 2 gold'
* W>k 1.elf
* W *a Half-Elf*:Fine>
You hit *a Half-Elf*'s left arm extremely hard and shatter it.
* W *a Half-Elf*:Fine>
*a Half-Elf* strongly slashes your right foot and tickles it.
You hit *a Half-Elf*'s head extremely hard and shatter it.
* W HP:Fine *a Half-Elf*:Hurt>
*a Half-Elf* slashes your body very hard.
You feel a strong ache there!
You hit *a Half-Elf*'s head extremely hard and shatter it.
* W HP:Fine *a Half-Elf*:Hurt>bash
st
The obstruction opens quietly.
The obstruction opens quietly.
* W HP:Fine *a Half-Elf*:Hurt>
*a Half-Elf* sends you sprawling with a powerful bash.
* W HP:Fine *a Half-Elf*:Hurt>
*Haleth the Dwarf* has arrived from the north riding a mountain mule.
Morthan Blacksoul closes the obstruction.
Morthan Blacksoul closes the obstruction.
* W HP:Fine *a Half-Elf*:Hurt>
*Haleth the Dwarf* cleaves your left leg extremely hard and tickles it.
* W HP:Fine *a Half-Elf*:Hurt>
*a Half-Elf* slashes your left leg hard and tickles it.
* W HP:Fine *a Half-Elf*:Hurt>
*Haleth the Dwarf* cleaves your left leg extremely hard.
*a Half-Elf* slashes your right foot and tickles it.
* W HP:Fine *a Half-Elf*:Hurt>
Your head stops stinging.
* W HP:Fine *a Half-Elf*:Hurt>Do you not consider fighting as standing?
* W HP:Fine *a Half-Elf*:Hurt>nar come morthan
*a Half-Elf* slashes your left foot and tickles it.
You hit *a Half-Elf*'s left foot extremely hard and shatter it.
* W HP:Fine *a Half-Elf*:Wounded>
Ok.
* W HP:Fine *a Half-Elf*:Wounded>bash
st
* W HP:Fine *a Half-Elf*:Wounded>
*Haleth the Dwarf* sends you sprawling with a powerful bash.
* W HP:Fine *a Half-Elf*:Wounded>
*Haleth the Dwarf* cleaves your body extremely hard.
You feel a strong ache there!
*a Half-Elf* strongly slashes your body and tickles it.
* W HP:Fine *a Half-Elf*:Wounded>bash
st
*Haleth the Dwarf* cleaves your left foot extremely hard.
*a Half-Elf* slashes your left arm and tickles it.
* W HP:Hurt *a Half-Elf*:Wounded>
*a Half-Elf* of Gondor says 'hi'
* W HP:Hurt *a Half-Elf*:Wounded>bash
st
Your head stops stinging.
* W HP:Hurt *a Half-Elf*:Wounded>Do you not consider fighting as standing?
* W HP:Hurt *a Half-Elf*:Wounded>*a Half-Elf* slashes your right arm hard and tickles it.
Your bash at *a Half-Elf* sends her sprawling.
* W HP:Hurt *a Half-Elf*:Wounded>Do you not consider fighting as standing?
* W HP:Hurt *a Half-Elf*:Wounded>* W HP:Hurt *a Half-Elf*:Wounded>
Bash someone already bashed? Aren't we funny?
*Haleth the Dwarf* sends you sprawling with a powerful bash.
* W HP:Hurt *a Half-Elf*:Wounded>
*Haleth the Dwarf* cleaves your head extremely hard.
You feel a strong ache there!
* W HP:Hurt *a Half-Elf*:Wounded>
*Haleth the Dwarf* cleaves your body extremely hard.
* W HP:Hurt *a Half-Elf*:Wounded>
nar quick
*a Half-Elf* seems to have recovered her senses.
* W HP:Hurt *a Half-Elf*:Wounded>
Your head stops stinging.
* W HP:Hurt *a Half-Elf*:Wounded>Do you not consider fighting as standing?
* W HP:Hurt *a Half-Elf*:Wounded>
Ok.
* W HP:Hurt *a Half-Elf*:Wounded>bash
st
*a Half-Elf* lightly slashes your left arm and tickles it.
You hit *a Half-Elf*'s body extremely hard and shatter it.
* W HP:Hurt *a Half-Elf*:Bad>
* W HP:Hurt *a Half-Elf*:Bad>Do you not consider fighting as standing?
* W HP:Hurt *a Half-Elf*:Bad>
*Haleth the Dwarf* sends you sprawling with a powerful bash.
* W HP:Hurt *a Half-Elf*:Bad>
*Haleth the Dwarf* cleaves your right foot extremely hard.
You feel a strong ache there!
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* slashes your right foot very hard and tickles it.
* W HP:Hurt *a Half-Elf*:Bad>
*Haleth the Dwarf* heroically rescues *a Half-Elf*.
* W HP:Hurt *Haleth the Dwarf*:Healthy>
*Haleth the Dwarf* cleaves your right leg extremely hard.
You feel a strong ache there!
* W HP:Wounded *Haleth the Dwarf*:Healthy>bash
st
Your head stops stinging.
* W HP:Wounded *Haleth the Dwarf*:Healthy>*a Half-Elf* of Gondor says 'bash dis'
*a Half-Elf* of Gondor says 'bash dis'
*a Half-Elf* of Gondor says 'bash dis'
Your bash at *Haleth the Dwarf* sends him sprawling.
* W HP:Wounded *Haleth the Dwarf*:Fine>Do you not consider fighting as standing?
* W HP:Wounded *Haleth the Dwarf*:Fine>
You hit *Haleth the Dwarf*'s right arm extremely hard and tickle it.
* W HP:Wounded *Haleth the Dwarf*:Fine>
You hit *Haleth the Dwarf*'s right hand extremely hard.
Your victim is shocked by your hit!
* W HP:Wounded *Haleth the Dwarf*:Fine>nar COME
Ok.
bash
st
* W HP:Wounded *Haleth the Dwarf*:Fine>
*Haleth the Dwarf* seems to have recovered his senses.
* W HP:Wounded *Haleth the Dwarf*:Fine>
Your bash at *Haleth the Dwarf* sends him sprawling.
* W HP:Wounded *Haleth the Dwarf*:Fine>Do you not consider fighting as standing?
* W HP:Wounded *Haleth the Dwarf*:Fine>
*a Half-Elf* lightly slashes your right arm and tickles it.
* W HP:Wounded *Haleth the Dwarf*:Fine>
You hit *Haleth the Dwarf*'s left leg extremely hard.
* W HP:Wounded *Haleth the Dwarf*:Fine>
The moon rises in the east.
*Haleth the Dwarf* bleeds from open wounds.
* W HP:Wounded *Haleth the Dwarf*:Fine>
You hit *Haleth the Dwarf*'s right hand extremely hard.
Your victim is shocked by your hit!
* W HP:Wounded *Haleth the Dwarf*:Hurt>
*Haleth the Dwarf* seems to have recovered his senses.
* W HP:Wounded *Haleth the Dwarf*:Hurt>
*Haleth the Dwarf* says 'assist'
* W HP:Wounded *Haleth the Dwarf*:Hurt>bash
st
*a Half-Elf* sends you sprawling with a powerful bash.
* W HP:Wounded *Haleth the Dwarf*:Hurt>
*a Half-Elf* slashes your right arm very hard.
*Haleth the Dwarf* cleaves your left arm extremely hard.
* W HP:Wounded *Haleth the Dwarf*:Hurt>
*a Half-Elf* slashes your head very hard.
*Haleth the Dwarf* cleaves your right foot extremely hard and shatters it.
You feel a strong ache there!
* W HP:Wounded *Haleth the Dwarf*:Hurt>
Moonglum narrates 'hamin halv an es khir'
Your head stops stinging.
* W HP:Wounded *Haleth the Dwarf*:Hurt>open obstruction south
s
flee
s
*Haleth the Dwarf* cleaves your body extremely hard.
You feel a strong ache there!
Your bash at *Haleth the Dwarf* sends him sprawling.
* W HP:Bad *Haleth the Dwarf*:Hurt>Do you not consider fighting as standing?
* W HP:Bad *Haleth the Dwarf*:Hurt>
Ok.
* W HP:Bad *Haleth the Dwarf*:Hurt>Tarquķn narrates 'crap'
No way!
You are fighting for your life!
* W HP:Bad *Haleth the Dwarf*:Hurt>
You flee head over heels.
PANIC!
You couldn't escape!
* W HP:Bad *Haleth the Dwarf*:Hurt>* W HP:Bad *Haleth the Dwarf*:Hurt>
No way!
You are fighting for your life!
*a Half-Elf* sends you sprawling with a powerful bash.
* W HP:Bad *Haleth the Dwarf*:Hurt>flee
*a Half-Elf* slashes your body very hard.
You feel a strong ache there!
* W HP:Bad *Haleth the Dwarf*:Hurt>
*a Half-Elf* slashes your left foot very hard.
You wish that your wounds would stop BLEEDING so much!
* W HP:Bad *Haleth the Dwarf*:Hurt>s
*Haleth the Dwarf* seems to have recovered his senses.
* W HP:Bad *Haleth the Dwarf*:Hurt>flee
Your head stops stinging.
* W HP:Bad *Haleth the Dwarf*:Hurt>PANIC!
You can't quit the fight!
* W HP:Bad *Haleth the Dwarf*:Hurt>s
No way!
You are fighting for your life!
* W HP:Bad *Haleth the Dwarf*:Hurt>PANIC!
You can't quit the fight!
*a Half-Elf* strongly slashes your body.
You wish that your wounds would stop BLEEDING so much!
You hit *Haleth the Dwarf*'s right leg extremely hard.
*Haleth the Dwarf* cleaves your head extremely hard and shatters it.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!
flee
* W HP:Bad *Haleth the Dwarf*:Hurt>No way!
You are fighting for your life!
* W HP:Bad *Haleth the Dwarf*:Hurt>
You flee head over heels.
Greenway
Exits: ^North^ ^East^ ^West^.
* W HP:Bad>s
s
Alas, you cannot go that way...
* W HP:Bad>
Alas, you cannot go that way...
The obstruction closes quietly.
* W HP:Bad>e
e
Greenway
A restless rabbit bounces around.
Exits: ^South^ ^West^.
* W HP:Bad>
Alas, you cannot go that way...
* W HP:Bad>n
Alas, you cannot go that way...
s
e
* W HP:Bad>e
Greenway
The snake slithers towards you.
A rabbit is here eyeing your presence warily.
Exits: ^North^ ^East^ ^South^ ^West^.
* W HP:Bad>e
At the Edge of a Deep Crevice
A restless rabbit bounces around.
Exits: ^South^ ^West^.
* W HP:Bad>
Alas, you cannot go that way...
* W HP:Bad>s
Alas, you cannot go that way...
* W HP:Bad>Greenway
Exits: ^North^ ^South^ ^West^.
* W HP:Bad>s
Greenway
Exits: ^North^ ^East^ ^South^ ^West^.
s
* W HP:Bad>s
Greenway
Exits: ^North^ ^East^ ^South^ ^West^.
* W HP:Bad>Greenway
Exits: ^North^ ^South^.
* W HP:Bad>s
Greenway
Exits: ^North^ ^South^ ^West^.
* W HP:Bad>s
Greenway
Exits: ^North^ ^East^.
* W HP:Bad>e
s
Greenway
Exits: ^South^ ^West^.
* W HP:Bad>s
Greenway
Exits: ^North^ ^East^ ^South^ West.
* W HP:Bad>s
s
Greenway
Exits: ^North^ ^East^ ^South^ ^West^.
* W HP:Bad>s
Desolate Plains
Exits: ^North^ ^East^ ^South^ ^West^.
* W HP:Bad>s
Desolate Plains
Exits: ^North^ ^East^.
* W HP:Bad>s
Alas, you cannot go that way...
* W HP:Bad>
Alas, you cannot go that way...
* W HP:Bad>e
Alas, you cannot go that way...
* W HP:Bad>s
A Small Hill
Exits: ^North^ ^East^ ^South^ ^West^.
* W HP:Bad>s
Old Road
Exits: ^North^ ^East^ ^South^ ^West^.
* W HP:Bad>s
You carefully try to walk on the frozen water.
The Nen Kalthar
A bass swims here.
A bass swims here.
Exits: ^North^ ^East^ ^South^ ^West^.
A bass leaves west.
* W HP:Bad>s
You carefully try to walk on the frozen water.
Grassy Plains
Yellow flowers, with grey-green foliage, grow in clusters here.
A brown fox is here, looking for some rabbits to chew up.
Exits: ^North^ ^East^ ^West^.
s
* W HP:Bad>
Alas, you cannot go that way...
* W HP:Bad>
Alas, you cannot go that way...
* W HP:Bad>e
Grassy Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: ^North^ ^East^ ^West^.
* W HP:Bad>e
Grassy Plains
A rabbit is here eyeing your presence warily.
Exits: ^North^ ^East^ ^West^.
* W HP:Bad>e
e
You carefully try to walk on the frozen water.
A Shallow Bend in the Nen Kalthar
A bass swims here.
A nightingale is here, chirping a sweet melody.
A bass swims here.
Exits: ^North^ ^East^ ^West^.
* W HP:Bad>e
s
You carefully try to walk on the frozen water.
The Majestic Nen Kalthar
A fisherman is sitting here in a boat in the middle of the pond.
A bass swims here.
Exits: ^North^ ^East^ ^West^.
s
* W HP:Bad>
You carefully try to walk on the frozen water.
A Calm Bend in the Nen Kalthar
A brook trout is here, swimming in the current.
A nightingale is here, chirping a sweet melody.
A brook trout is here, swimming in the current.
Exits: ^East^ ^South^ ^West^.
e
* W HP:Bad>
You carefully try to walk on the frozen water.
The Nen Kalthar
A brook trout is here, swimming in the current.
A brook trout is here, swimming in the current.
Exits: ^North^ ^South^.
s
* W HP:Bad>
You carefully try to walk on the frozen water.
Fording the Nen Kalthar
A nightingale is here, chirping a sweet melody.
Exits: ^North^ ^East^ ^West^.
e
* W HP:Bad>Rock in the Nen Kalthar
Exits: ^East^ ^South^ ^West^.
s
* W HP:Bad>e
You carefully try to walk on the frozen water.
Drifting down the Nen Kalthar
A crayfish is here, snapping its claws at you.
Exits: ^North^ ^South^.
* W HP:Bad>
Alas, you cannot go that way...
* W HP:Bad>e
You carefully try to walk on the frozen water.
Bend in the river
A bass swims here.
Exits: ^North^ ^East^ ^South^ ^West^.
* W HP:Bad>e
You carefully try to walk on the frozen water.
The Nen Kalthar
Exits: ^East^ ^West^.
* W HP:Bad>e
You carefully try to walk on the frozen water.
The Nen Kalthar
A trout swims here.
Exits: ^East^ ^West^.
* W HP:Bad>e
You carefully try to walk on the frozen water.
The Nen Kalthar
Exits: ^East^ ^West^.
e
* W HP:Bad>e
You carefully try to walk on the frozen water.
The Nen Kalthar
A fat carp swims here.
Exits: ^East^ ^West^.
* W HP:Bad>e
You carefully try to walk on the frozen water.
Shallow Part of the River
Exits: ^North^ ^East^ ^South^ ^West^.
* W HP:Bad>e
You carefully try to walk on the frozen water.
The Nen Kalthar
A brook trout is here, swimming in the current.
A brook trout is here, swimming in the current.
A fat carp swims here.
A bass swims here.
Exits: ^East^ ^West^.
* W HP:Bad Move:Tired>
You carefully try to walk on the frozen water.
The Nen Kalthar
A bass swims here.
Exits: East ^West^.
s
* W HP:Bad Move:Tired>
You carefully try to walk on the frozen water.
Beneath a Stone Bridge
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A fat carp swims here.
Exits: ^East^ ^West^.
e
o W HP:Bad Move:Tired>
You carefully try to walk on the frozen water.
The Nen Kalthar
A bass swims here.
A fat carp swims here.
A fat carp swims here.
Exits: ^East^ ^South^ West.
* W HP:Bad Move:Tired>e
You carefully try to walk on the frozen water.
The Nen Kalthar
Exits: ^North^ ^East^.
e
* W HP:Bad Move:Tired>
You carefully try to walk on the frozen water.
The Nen Kalthar
A bass swims here.
A bass swims here.
A sparrow is flapping around on the ground.
Exits: ^East^ ^West^.
s
* W HP:Bad Move:Tired>e
You carefully try to walk on the frozen water.
The Nen Kalthar
A sparrow is flapping around on the ground.
A bass swims here.
A trout swims here.
A bass swims here.
Exits: ^East^ ^West^ ^Up^.
* W HP:Bad Move:Slow>e
You carefully try to walk on the frozen water.
The Nen Kalthar
The hen is standing here.
A large rabbit looks peacefully at you, ready to dart away.
Exits: ^South^ ^West^.
* W HP:Bad Move:Slow>s
You carefully try to walk on the frozen water.
The Nen Kalthar
Exits: ^North^ ^East^ ^West^.
* W HP:Bad Move:Slow>
You carefully try to walk on the frozen water.
The Nen Kalthar
Exits: North ^East^ ^West^.
* W HP:Bad Move:Slow>
You carefully try to walk on the frozen water.
The Nen Kalthar
A trout swims here.
A bass swims here.
Exits: ^South^ ^West^.
* W HP:Bad Move:Slow>
You carefully try to walk on the frozen water.
The Nen Kalthar
A brook trout is here, swimming in the current.
Exits: ^North^ ^East^ ^South^.
* W HP:Bad Move:Weak>e
You carefully try to walk on the frozen water.
The Nen Kalthar
A fat carp swims here.
A bass swims here.
The hen is standing here.
A fat carp swims here.
A salmon swims here.
Exits: ^East^ ^West^.
* W HP:Bad Move:Weak>
The carp leaves east.
* W HP:Bad Move:Weak>e
A bass leaves east.
* W HP:Bad Move:Weak>
You carefully try to walk on the frozen water.
The Nen Kalthar
A brook trout is here, swimming in the current.
A bass swims here.
A fat carp swims here.
A bass swims here.
Exits: ^North^ ^East^ ^West^.
* W HP:Bad Move:Weak>n
w
n
You carefully try to walk on the frozen water.
A Ford on the Way to Tharbad
Exits: ^North^ ^East^ ^South^ ^West^.
n
* W HP:Bad Move:Tired>Road to Tharbad
Exits: ^North^ ^East^.
* W HP:Bad Move:Slow>Road to Tharbad
Exits: ^North^ ^East^ ^South^ ^West^.
* W HP:Bad Move:Slow>On the Fringes of the Light Forest
Exits: ^North^ ^East^ ^South^.
* W HP:Bad Move:Slow>n
At an Intersection of Paths
A squirrel scampers around here, looking for nuts from the trees.
Exits: ^North^ ^East^ ^South^ ^West^.
* W HP:Bad Move:Slow>n
A Pleasant Trail in the Light Forest
A boar cub is playing here, and exploring the wide world.
A fierce boar is here, grunting at you.
A robin is here, carrying small pieces of wood to its nest.
A sparrow is flapping around on the ground.
Exits: ^North^ ^East^ ^South^ ^West^.
* W HP:Bad Move:Slow>n
At a Small Ruin
A mass of dark green leaves clings to a wall.
A colony of red ants is here. The ants seem to ignore you.
Exits: ^East^ ^South^ ^West^ Down.
* W HP:Bad Move:Slow>score
79/553 hit, 0/0 mana and 23/145 moves.
* W HP:Bad Move:Slow>sleep
You go to sleep.
* W HP:Bad Move:Slow>time
According to the Dśnadan calendar, it is:
10pm on Hevensday, the 4th of Afteryule, Year 2896 of the Third Age.
Sun at 10 hours... Night has last 4 hours.
You don't feel well outside.
The present Tan Istar, Lord of the Istari Council is not defined.
Real time is 1:22 (GMT). Last reboot 6:01 due to auto-reboot.
* W HP:Bad Move:Slow>score
79/553 hit, 0/0 mana and 23/145 moves.
* W HP:Bad Move:Slow>
score
*Haleth the Dwarf* cleaves your body extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* W HP:Awful Move:Slow *Haleth the Dwarf*:Hurt>
You hit *Haleth the Dwarf*'s body very hard.
* W HP:Awful Move:Slow *Haleth the Dwarf*:Hurt>Not while fighting...
* W HP:Awful Move:Slow *Haleth the Dwarf*:Hurt>st
flee
Do you not consider fighting as standing?
* W HP:Awful Move:Slow *Haleth the Dwarf*:Hurt>
You flee head over heels.
A Pleasant Trail in the Light Forest
A squirrel scampers around here, looking for nuts from the trees.
A squirrel scampers around here, looking for nuts from the trees.
Exits: ^East^ ^South^ ^West^.
* W HP:Awful Move:Slow>w
s
s
e
s
*Haleth the Dwarf* has arrived from the east riding a mountain mule.
*a Half-Elf* has arrived from the east riding a pack horse.
At the End of the Trail
A forest spider is here crawling around.
A forest spider is here crawling around.
An opossum stands here, sniffing around the ground.
Exits: ^East^.
* W HP:Awful Move:Slow>
Alas, you cannot go that way...
* W HP:Awful Move:Slow>
Alas, you cannot go that way...
* W HP:Awful Move:Slow>A Pleasant Trail in the Light Forest
A squirrel scampers around here, looking for nuts from the trees.
A squirrel scampers around here, looking for nuts from the trees.
*Haleth the Dwarf* is standing here, riding on a mountain mule.
*a Half-Elf* is standing here, riding on a pack horse.
Exits: ^East^ ^South^ ^West^.
* W HP:Awful Move:Slow>s
*Haleth the Dwarf* cleaves your body extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
*a Half-Elf* slashes your body very hard and shatters it.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!
No way!
You are fighting for your life!
* W HP:Awful Move:Slow *Haleth the Dwarf*:Hurt>s
No way!
You are fighting for your life!
* W HP:Awful Move:Slow *Haleth the Dwarf*:Hurt>flee
s
No way!
You are fighting for your life!
* W HP:Awful Move:Slow *Haleth the Dwarf*:Hurt>s
You flee head over heels.
A Clearing in the Forest
A dense carpet of blue flowers dip their heads in the breeze.
Exits: ^North^ ^East^ ^South^ ^West^.
* W HP:Awful Move:Weak>Tarquķn narrates 'hell ya Eh lutbang'
A Pleasant Trail in the Light Forest
A woodpecker is here, tapping on a tree.
A robin is here, carrying small pieces of wood to its nest.
Exits: ^North^ ^East^ ^West^.
s
* W HP:Awful Move:Weak>
Alas, you cannot go that way...
* W HP:Awful Move:Weak>s
Alas, you cannot go that way...
e
* W HP:Awful Move:Weak>
Alas, you cannot go that way...
* W HP:Awful Move:Weak>s
At an Intersection of Paths
A boar cub is playing here, and exploring the wide world.
A squirrel scampers around here, looking for nuts from the trees.
Exits: ^North^ ^East^ ^South^ ^West^.
* W HP:Awful Move:Tired>e
On the Fringes of the Light Forest
Exits: ^North^ ^East^ ^South^.
* W HP:Awful Move:Tired>s
e
e
e
s
e
s
e
You carefully try to walk on the frozen water.
You need to climb to go there.
s
* W HP:Awful Move:Tired>Road to Tharbad
Exits: ^North^ ^East^ ^South^ ^West^.
* W HP:Awful Move:Tired>s
You carefully try to walk on the frozen water.
You need to climb to go there.
s
* W HP:Awful Move:Tired>
You carefully try to walk on the frozen water.
You need to climb to go there.
* W HP:Awful Move:Tired>e
You carefully try to walk on the frozen water.
You need to climb to go there.
* W HP:Awful Move:Tired>s
Road to Tharbad
Exits: ^North^ ^East^.
* W HP:Awful Move:Tired>A Ford on the Way to Tharbad
Exits: ^North^ ^East^ ^South^ ^West^.
* W HP:Awful Move:Tired>e
e
You carefully try to walk on the frozen water.
The Nen Kalthar
A fat carp swims here.
Exits: ^North^ ^East^ ^West^.
* W HP:Awful Move:Tired>The brook trout has arrived from the west.
e
You carefully try to walk on the frozen water.
The Nen Kalthar
A bass swims here.
A fat carp swims here.
Exits: ^South^ ^West^.
* W HP:Awful Move:Tired>
You carefully try to walk on the frozen water.
The Nen Kalthar
Exits: ^North^ ^East^ ^South^.
* W HP:Awful Move:Slow>s
You carefully try to walk on the frozen water.
The Nen Kalthar
A bass swims here.
A bass swims here.
Exits: ^North^ ^East^ ^South^.
* W HP:Awful Move:Slow>e
s
You carefully try to walk on the frozen water.
By the River's Edge
Exits: ^North^ ^East^ ^South^ ^West^.
* W HP:Awful Move:Slow>e
You carefully try to walk on the frozen water.
The Nen Kalthar
Exits: ^North^ ^East^ ^South^ ^West^.
* W HP:Awful Move:Slow>
You carefully try to walk on the frozen water.
A Low Bank on the Nen Kalthar
A small patch of clover grows here.
Exits: ^North^ ^East^ ^South^ ^West^.
e
* W HP:Awful Move:Slow>
You carefully try to walk on the frozen water.
On a Small, Meandering River
Exits: ^North^ ^East^ ^South^ ^West^.
s
* W HP:Awful Move:Weak>
You carefully try to walk on the frozen water.
A Mossy Stone
Exits: ^North^ ^East^ ^South^ ^West^.
* W HP:Awful Move:Weak>Fields Beside the Road
Exits: ^North^ ^East^ ^South^ ^West^.
* W HP:Awful Move:Weak>On the Riverbank
On the ground, there are two tall, grey-green plants.
Exits: ^North^ ^East^ ^South^ ^West^.
* W HP:Awful Move:Weak>e
Road to Tharbad
Exits: ^North^ ^East^ ^South^ ^West^.
* W HP:Awful Move:Fainting>e
Weedy Field beside the Road
A fat rabbit sits here, chewing on some grass.
A large rabbit looks peacefully at you, ready to dart away.
Exits: ^North^ ^East^ ^South^ ^West^.
* W HP:Awful Move:Fainting>Road to Tharbad
A large rabbit looks peacefully at you, ready to dart away.
Exits: ^North^ ^East^ ^South^ ^West^.
* W HP:Awful Move:Fainting>A Deeply Rutted Road
Exits: ^North^ ^East^ ^South^ ^West^.
* W HP:Awful Move:Exhausted>
You are too exhausted.
* W HP:Awful Move:Exhausted>
You are too exhausted.
* W HP:Awful Move:Exhausted>
You are too exhausted.
* W HP:Awful Move:Exhausted>score
30/553 hit, 0/0 mana and 0/145 moves.
* W HP:Awful Move:Exhausted>rem alll
You aren't wearing an alll.
* W HP:Awful Move:Exhausted>hold staff
use staff
You don't have a staff.
* W HP:Awful Move:Exhausted>
You are not holding that item.
* W HP:Awful Move:Exhausted>score
30/553 hit, 0/0 mana and 0/145 moves.
Saving Kohr.
* W HP:Awful Move:Exhausted>get purplescroll sable
recite purplescroll
You can't find any container named sable.
score
* W HP:Awful Move:Exhausted>
You recite a purple scroll which dissolves.
You start glowing.
Kohr creates a noxious cloud around you!
You create a noxious cloud around him.
You ignore the effects.
Nothing happens.
* W HP:Awful Move:Exhausted>30/553 hit, 0/0 mana and 0/145 moves.
look
* W HP:Awful Move:Exhausted>A Deeply Rutted Road
* W HP:Awful Move:Exhausted>stat
OB: 128%, DB: 5%, PB: -5%, Armour: 5%. Wimpy: 0. Mood: aggressive.
Needed: 254670 xp, 0 tp. Wp: 14. Gold: 14.
Affected by:
- sanctuary
- panic
- a light wound at the right leg.
- a light wound at the right foot.
- a light wound at the head.
- a light wound at the body.
- noquit
* W HP:Awful Move:Exhausted>rest
You sit down and rest your tired bones.
look
* W HP:Awful Move:Exhausted>A Deeply Rutted Road
* W HP:Awful Move:Exhausted>exits
North - Short Grass on the Side of the Road
East - Grassy Plains
South - Road To Tharbad
West - Road to Tharbad
* W HP:Awful Move:Exhausted>look
A Deeply Rutted Road
* W HP:Awful Move:Exhausted>
Jaundice narrates 'MOTHERFUCKING SHIT'
* W HP:Awful Move:Exhausted>stat
OB: 128%, DB: -45%, PB: -5%, Armour: 5%. Wimpy: 0. Mood: aggressive.
Needed: 254670 xp, 0 tp. Wp: 14. Gold: 14.
Affected by:
- sanctuary
- panic
- a light wound at the right leg.
- a light wound at the right foot.
- a light wound at the head.
- a light wound at the body.
- noquit
* W HP:Awful Move:Exhausted>rem fur
You stop using a cave-bear fur.
* W HP:Awful Move:Exhausted>hide fur
Nah...
You feel too relaxed to do that..
* W HP:Awful Move:Exhausted>st
You stop resting, and stand up.
hide fur
* W HP:Awful Move:Exhausted>
Ok.
* W HP:Awful Move:Exhausted>score
stat
30/553 hit, 0/0 mana and 0/145 moves.
* W HP:Awful Move:Exhausted>OB: 123%, DB: 5%, PB: -5%, Armour: 5%. Wimpy: 0. Mood: aggressive.
Needed: 254670 xp, 0 tp. Wp: 14. Gold: 14.
Affected by:
- sanctuary
- panic
- a light wound at the right leg.
- a light wound at the right foot.
- a light wound at the head.
- a light wound at the body.
- noquit
* W HP:Awful Move:Exhausted>look
A Deeply Rutted Road
* W HP:Awful Move:Exhausted>
*Haleth the Dwarf* has arrived from the south riding a mountain mule.
*a Half-Elf* has arrived from the south riding a pack horse.
* W HP:Awful Move:Exhausted>
*Haleth the Dwarf* cleaves your right arm extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* W HP:Awful Move:Exhausted *Haleth the Dwarf*:Hurt>gig
You giggle.
* W HP:Awful Move:Exhausted *Haleth the Dwarf*:Hurt>
*a Half-Elf* strongly slashes your right foot and shatters it.
You wish that your wounds would stop BLEEDING so much!
* W HP:Awful Move:Exhausted *Haleth the Dwarf*:Hurt>
You are dead! Sorry...
o W HP:Awful Move:Exhausted>bash
st
Nah...
You feel too relaxed to do that..
o W HP:Awful Move:Exhausted>
You stop resting, and stand up.
o W HP:Awful Move:Exhausted>score
23/553 hit, 0/0 mana and 30/131 moves.
stat
o W HP:Awful Move:Tired>OB: 175%, DB: 8%, PB: 0%, Armour: 0%. Wimpy: 0. Mood: aggressive.
Needed: 338623 xp, 0 tp. Wp: 10. Gold: 0.
o W HP:Awful Move:Tired>
Now you feel strong enough to return to Arda.
o W HP:Awful>
Moonglum tells you 'sorryr'
o W HP:Awful>
Moonglum tells you 'neither of us know that area very well'
o W HP:Awful>
Moonglum tells you 'i took over leading but couldnt get ther fast enough, borgi kinda slow'
o W HP:Awful>score
45/553 hit, 0/0 mana and 59/131 moves.
o W HP:Awful>look
Chamber of the Trolls
There are two green slime molds here.
o W HP:Awful>tell moonglum died
Your voice doesn't reach from here!
o W HP:Awful>info
You are speaking in Morbeth.
You are a male Troll.
You are 42 years, 10 months and 5 days old.
You have played 7 days and 4 hours (real time).
This ranks you as Kohr - Ah Marauder (level 27).
Your height is 8 feet, 5 inches and you weigh 43 stone, 9 pounds.
Perception: vision 36 hearing 34 smell 37.
You are totally corrupted by the Evilness of Morgoth!
You are carrying 0 pounds of equipment. Peanuts.
Your base abilities are: Str:24 Int:5 Wis:2 Dex:14 Con:21 Wil:13 Per:16.
Offensive Bonus: 175%, Dodging Bonus: 8%, Parrying Bonus: 0%.
Your armour absorbs, on average, 0% of damage.
You have 45/553 hit, 0/0 mana and 59/131 movement points.
You have scored 8311377 experience points and you have 32595 travel points.
You have gained 10 war points in battles against good.
You need 338623 exp. points and 0 travel points to reach the next level.
You have 0 copper pennies.
You will swim if necessary.
You are standing.