I think hugegroups should be avoided in this mud, if hugegroups start poisoning(arachnia, psylonia, venom =byebye) with 3 warrs and 2 casters in it (only group of 5!) you have like 0.5%chance of escape, especially if the leader in the group has nice link, so to avoid this I suggest leadership should be removed from the game(to make chasing slower) or the chanced of actually getting poisoned from hit smaller(...damn this is a fucked up sentence, oh well, it's late, forgive me)
Natash | 2001-04-01 01:15:05 |
Azg | 2001-04-01 01:16:58 |
balzak | 2001-04-01 01:18:21 |
Rauko | 2001-04-01 01:20:49 |
Rogon | 2001-04-01 01:22:41 |
David | 2001-04-01 01:53:42 |
Heldo | 2001-04-01 01:56:29 |
Nazgum | 2001-04-01 02:35:13 |
Cur | 2001-04-01 03:14:31 |
Cur | 2001-04-01 03:15:52 |
Nazgum | 2001-04-01 03:58:34 |
Silwyth | 2001-04-01 03:58:35 |
Juston | 2001-04-01 04:24:25 |
Koran | 2001-04-01 05:03:33 |
Uldrak | 2001-04-01 13:31:01 |
Fragir/Berin | 2001-04-01 15:50:52 |
Johannes | 2001-04-01 17:54:30 |
Galerech | 2001-04-01 23:11:05 |
Torment | 2001-04-02 00:34:36 |
Nazgum | 2001-04-02 01:21:38 |
Natash | 2001-04-02 11:55:38 |
Mammoth | 2001-04-16 22:42:27 |