Two warlords, Zeroth and I, were sitting Oie Gate, minding our own busyness. Was some 6 pukes in area, and we didn't want to enter. Anyway, noname dwarf and elf step out.
Forces of the Dark Lord
1 Azazhel the Orkish Rider.
2 Cigam the Black Numenorean Mercenary.
3 Durcano the Orkish Fighter.
4 Snotty the Orkish Fighter.
5 Liart the Orkish Shaman.
6 Ragface the Black Numenorean Warlock.
7 Zeroth the Orkish Veteran.
8 Grino the Black Numenorean Warlock.
9 Prist the Black Numenorean Warlock.
10 Mishrak the Orkish Murderer.
* R C Mana:Hot>
*a Dwarf* has arrived from the west riding a mountain mule.
*an Elf* has arrived from the west riding a pack horse.
* R C Mana:Hot>
*a Dwarf* leaves north riding a mountain mule.
*an Elf* leaves north riding a pack horse.
* R C Mana:Hot>st
You stop resting, and stand up.
* R C Mana:Hot>n
Hollin Road
*a Dwarf* is here, riding a mountain mule.
*an Elf* is here, riding a pack horse.
Exits: =East= =South=.
* R C Mana:Hot>e
w
cast Normally 'Lightning Bolt' *dwarf*
*a Dwarf* leaves east riding a mountain mule.
*an Elf* leaves east riding a pack horse.
Zeroth (z) carefully pours some oil from a dirty reddish vial on an ornate, steel-shafted
warhammer.
Zeroth (z)'s body turns numb as the poison speeds to his brain!
Hollin Road
*a Dwarf* is here, riding a mountain mule.
*an Elf* is here, riding a pack horse.
Exits: =East= South =West=.
* R C Mana:Hot>*a Dwarf* leaves east riding a mountain mule.
*an Elf* leaves east riding a pack horse.
Hollin Road
Exits: =East= =South=.
* R C Mana:Hot>e
Nobody here by that name.
* R C Mana:Hot>cast Normally 'Lightning Bolt' *dwarf*
Hollin Road
Exits: =East= South =West=.
* R C Mana:Hot>Nobody here by that name.
* R C Mana:Hot>e
cast Normally 'Lightning Bolt' *dwarf*
Hollin Road
Exits: North =East= =West=.
* R C Mana:Hot>Nobody here by that name.
* R C Mana:Hot>e
Hollin Road
*a Dwarf* is here, riding a mountain mule.
*an Elf* is here, riding a pack horse.
Exits: North =East= =West=.
*an Elf* begins some strange incantations...
* R C Mana:Hot>w
Hollin Road
Exits: North =East= =West=.
* R C Mana:Hot>e
Zeroth (z) carefully pours some oil from a dirty reddish vial on an ornate, steel-shafted
warhammer.
* R C Mana:Hot>Hollin Road
*a Dwarf* is here, riding a mountain mule.
*an Elf* is here, riding a pack horse.
Exits: North =East= =West=.
*a Dwarf* cleaves your right foot and tickles it.
## Ok he's lowbie, right? I can buff him, he can't even bash me.
* R C HP:Fine Mana:Hot *a Dwarf*:Fine>cast Normally 'Lightning Bolt' *dwarf*
You start to concentrate...
Zeroth (z) pounds *a Dwarf*'s left leg extremely hard.
*a Dwarf*'s body turns numb as the poison speeds to his brain!
cast Normally 'Lightning Bolt' *dwarf*
*an Elf* utters the word 'fireball'
*an Elf*'s fireball completely envelops you, causing infernal pain. ## Ehm, newbies are supposed to die instantly NOT cast fireballs!
Aye!
You cannot concentrate any more...
That really HURT!
* R C HP:Fine Mana:Hot *a Dwarf*:Fine>
You start to concentrate...
* R C HP:Fine Mana:Hot *a Dwarf*:Fine>
*a Dwarf* sends you sprawling with a powerful bash.
Aye!
You cannot concentrate any more...
* R C HP:Fine Mana:Hot *a Dwarf*:Fine Zeroth (z):Fine>f
Zeroth (z) sends *a Dwarf* sprawling with a powerful bash.
* R C HP:Fine Mana:Hot *a Dwarf*:Fine Zeroth (z):Fine>
*an Elf* utters the word 'fireball'
*an Elf*'s fireball completely envelops you, causing infernal pain.
That really HURT! ## Ouch, stop it please?
Zeroth (z) pounds *a Dwarf*'s left arm extremely hard.
* R C HP:Hurt Mana:Hot *a Dwarf*:Fine Zeroth (z):Fine>
*an Elf* begins some strange incantations...
* R C HP:Hurt Mana:Hot *a Dwarf*:Fine Zeroth (z):Fine>
Your head stops stinging.
* R C HP:Hurt Mana:Hot *a Dwarf*:Fine Zeroth (z):Fine>
You slash *a Dwarf*'s left foot very hard and tickle it.
* R C HP:Hurt Mana:Hot *a Dwarf*:Hurt Zeroth (z):Fine>flee
PANIC!
You can't quit the fight!
*an Elf* utters the word 'fireball'
*an Elf*'s fireball completely envelops you, causing infernal pain.
That really HURT!
PANIC!
You can't quit the fight!
* R C HP:Wounded Mana:Hot *a Dwarf*:Hurt Zeroth (z):Fine>flee
*an Elf* begins some strange incantations...
You flee head over heels.
Hollin Road
Exits: North =East= =West=.
* R C HP:Wounded Mana:Hot>
You flee head over heels.
Hollin Road
Exits: =East= South =West=.
* R C HP:Wounded Mana:Hot>w
Hollin Road
Exits: =East= =South=.
* R C HP:Wounded Mana:Hot>w
Alas, you cannot go that way...
* R C HP:Wounded Mana:Hot>s
Ost-in-Edhil's Gate
Exits: =North= South =West=.
* R C HP:Wounded Mana:Hot>w
The Crumbled Bridge
Exits: =East= =West=.
* R C HP:Wounded Mana:Hot>w
Hollin Road
Exits: =North= =East= =West=.
* R C HP:Wounded Mana:Hot>n
A Narrow Track
Exits: =North= =South= West.
You suddenly notice a Dunlending hunter.
* R C HP:Wounded Mana:Hot>sc
46/171 hit, 77/126 mana, and 98/109 moves. ## Three fireballs do 130 damage from noname elf to lev 30+ bn with some spellsave? *GLARE*
* R C HP:Wounded Mana:Hot>c norm 'cure ser'
You start to concentrate...
c norm 'cure ser'
You begin to see scars fade away and a feeling of health comes over you.
* R C HP:Wounded Mana:Hot>
You start to concentrate...
Shimmer narrates 'any orc coming cave ?:P'
cast norm 'arm'
You begin to see scars fade away and a feeling of health comes over you.
* R C HP:Wounded Mana:Warm>
You start to concentrate...
sc
Your magic armour is revitalized.
* R C HP:Wounded Mana:Cold>71/171 hit, 18/126 mana, and 101/109 moves.
* R C HP:Wounded Mana:Cold>c norm 'cure ser'
You start to concentrate...
You begin to see scars fade away and a feeling of health comes over you.
* R C HP:Hurt Mana:Icy>sc
88/171 hit, 3/126 mana, and 102/109 moves.
* R C HP:Hurt Mana:Icy>s
Hollin Road
Exits: =North= =East= =West=.
* R C HP:Hurt Mana:Icy>e
The Crumbled Bridge
Exits: =East= =West=.
* R C HP:Hurt Mana:Icy>e
Ost-in-Edhil's Gate
Exits: =North= South =West=.
* R C HP:Hurt Mana:Icy>n
e
Hollin Road
Exits: =East= =South=.
* R C HP:Hurt Mana:Icy>Hollin Road
Exits: =East= South =West=.
* R C HP:Hurt Mana:Icy>e
Hollin Road
Zeroth the Orc (z) is here, resting on a hungry warg.
Exits: North =East= =West=.
* R C HP:Hurt Mana:Icy>e
Zeroth (z) stops resting, and clambers on his feet.
Hollin Road
*a Dwarf* is here, resting on a mountain mule.
*an Elf* is here, riding a pack horse.
Exits: North =East= =West=.
Therefore we leave, and regen full. We return, and track them to revenge. Two nonamers should NOT beat up two warlords.
* R C>e
Hollin Road
A furry, striped raccoon is here, nosing around for some berries or roots.
Exits: =East= South =West=.
You see some tracks of a pack horse leading east
(done less than 1 hour ago).
* R C Move:Tired>e
Hollin Road
*a Dwarf* is here, riding a mountain mule.
*an Elf* is here, riding a pack horse (shrouded).
Exits: =North= East South =West=.
Aha, you have found your victim!
* R C Move:Tired>
Zeroth (z) pounds *a Dwarf*'s head extremely hard.
* R C Move:Tired>cmm *elf*
cast 'magic missile' *elf*
You start to concentrate...
*a Dwarf* cleaves Zeroth (z)'s left leg very hard and tickles it.
* R C Mana:Burning Move:Tired *an Elf*:Fine>
Ok.
Your magic missile hits *an Elf*. ## No more casting, Mr Fireballer.
cmm *elf*
* R C Mana:Burning Move:Tired *an Elf*:Fine>
*an Elf* begins some strange incantations...
* R C Mana:Burning Move:Tired *an Elf*:Fine>cmm *elf*
cast 'magic missile' *elf*
You start to concentrate...
Ok.
Your magic missile hits *an Elf*.
* R C Mana:Burning Move:Tired *an Elf*:Fine>*an Elf* begins some strange incantations...
cast 'magic missile' *elf*
You start to concentrate...
cmm *elf*
Ok.
Your magic missile hits *an Elf*.
* R C Mana:Burning Move:Tired *an Elf*:Fine>cast 'magic missile' *elf*
You start to concentrate...
cmm *elf*
*an Elf* begins some strange incantations...
Zeroth (z) sends *a Dwarf* sprawling with a powerful bash.
Ok.
Your magic missile hits *an Elf*.
* R C Mana:Burning Move:Tired *an Elf*:Fine>cmm *elf*
cast 'magic missile' *elf*
You start to concentrate...
Ok.
Your magic missile hits *an Elf*.
* R C Mana:Burning *an Elf*:Fine>cast 'magic missile' *elf*
You start to concentrate...
*an Elf* begins some strange incantations...
cmm *elf*
Ok.
Your magic missile hits *an Elf*.
* R C Mana:Burning *an Elf*:Fine>cast 'magic missile' *elf*
You start to concentrate...
*an Elf* begins some strange incantations...
Ok.
Your magic missile hits *an Elf*.
Zeroth (z) pounds *a Dwarf*'s right hand extremely hard.
* R C Mana:Burning *an Elf*:Fine>cmm *elf*
cast 'magic missile' *elf*
You start to concentrate...
*an Elf* begins some strange incantations...
cmm *elf*
Ok.
Your magic missile hits *an Elf*.
* R C Mana:Burning *an Elf*:Fine>*an Elf* begins some strange incantations...
cast 'magic missile' *elf*
You start to concentrate...
cmm *elf*
Ok.
Your magic missile hits *an Elf*.
* R C Mana:Burning *an Elf*:Fine>*an Elf* begins some strange incantations...
cast 'magic missile' *elf*
You start to concentrate...
Ok.
Your magic missile hits *an Elf*.
* R C Mana:Burning *an Elf*:Fine>
*an Elf* begins some strange incantations...
* R C Mana:Burning *an Elf*:Fine>
*a Dwarf* seems to have recovered his senses.
* R C Mana:Burning *an Elf*:Fine>cmm *elf*
cast 'magic missile' *elf*
You start to concentrate...
cmm *elf*
Ok.
Your magic missile hits *an Elf*.
* R C Mana:Hot *an Elf*:Fine>cast 'magic missile' *elf*
You start to concentrate...
*an Elf* begins some strange incantations...
*a Dwarf* cleaves Zeroth (z)'s right hand extremely hard and tickles it.
Ok.
Your magic missile hits *an Elf*.
* R C Mana:Hot *an Elf*:Fine>cmm *elf*
*an Elf* begins some strange incantations...
* R C Mana:Hot *an Elf*:Fine>cast 'magic missile' *elf*
You start to concentrate...
Zeroth (z) sends *a Dwarf* sprawling with a powerful bash.
Ok.
Your magic missile hits *an Elf*.
* R C Mana:Hot *an Elf*:Fine>
*an Elf* begins some strange incantations...
* R C Mana:Hot *an Elf*:Fine>
Zeroth (z) pounds *a Dwarf*'s right foot extremely hard.
* R C Mana:Hot *an Elf*:Fine>cmm *elf*
cast 'magic missile' *elf*
You start to concentrate...
Ok.
Your magic missile hits *an Elf*.
* R C Mana:Hot *an Elf*:Fine>cmm *elf*
cast 'magic missile' *elf*
You start to concentrate...
*an Elf* begins some strange incantations...
Ok.
Your magic missile hits *an Elf*.
* R C Mana:Hot *an Elf*:Fine>cmm *elf*
*an Elf* begins some strange incantations...
* R C Mana:Hot *an Elf*:Fine>cast 'magic missile' *elf*
You start to concentrate...
Zeroth (z) pounds *a Dwarf*'s left arm extremely hard.
cmm *elf*
Ok.
Your magic missile hits *an Elf*.
* R C Mana:Hot *an Elf*:Fine>*an Elf* begins some strange incantations...
cast 'magic missile' *elf*
You start to concentrate...
Ok.
Your magic missile hits *an Elf*.
* R C Mana:Hot *an Elf*:Fine>cmm *elf*
*an Elf* begins some strange incantations...
cast 'magic missile' *elf*
You start to concentrate...
Ok.
Your magic missile hits *an Elf*.
* R C Mana:Hot *an Elf*:Fine>cmm *elf*
*an Elf* begins some strange incantations...
cast 'magic missile' *elf*
You start to concentrate...
*a Dwarf* seems to have recovered his senses.
Ok.
Your magic missile hits *an Elf*.
* R C Mana:Hot *an Elf*:Fine>
*an Elf* sighs loudly.
* R C Mana:Hot *an Elf*:Fine>cmm *elf*
cast 'magic missile' *elf*
You start to concentrate...
*an Elf* begins some strange incantations...
cmm *elf*
Ok.
Your magic missile hits *an Elf*.
* R C Mana:Hot *an Elf*:Fine>cast 'magic missile' *elf*
You start to concentrate...
*an Elf* begins some strange incantations...
Ok.
Your magic missile hits *an Elf*.
* R C Mana:Hot *an Elf*:Fine>cmm *elf*
*an Elf* begins some strange incantations...
cast 'magic missile' *elf*
You start to concentrate...
*a Dwarf* sends Zeroth (z) sprawling with a powerful bash.
A raccoon has arrived from the west.
Ok.
Your magic missile hits *an Elf*.
* R C Mana:Hot *an Elf*:Fine>cast Normally 'fireball' *dwarf*
You quickly recall your stored spell...
*an Elf* begins some strange incantations...
cast Normally 'fireball' *dwarf*
Alas! There was no clear line of sight to him!
* R C Mana:Hot *an Elf*:Fine>
You quickly recall your stored spell...
*an Elf* utters the words 'gpaqtuio ofags'
You get a shock as *an Elf* grasps at you.
*an Elf* begins some strange incantations...
Alas! There was no clear line of sight to him! ## Bah, ok whatever.
* R C HP:Fine Mana:Hot *an Elf*:Fine>
*an Elf* utters the words 'gpaqtuio ofags'
You get a shock as *an Elf* grasps at you.
* R C HP:Fine Mana:Hot *an Elf*:Fine>
*an Elf* begins some strange incantations...
* R C HP:Fine Mana:Hot *an Elf*:Fine>cm
Arglebargle, glop-glyf!?!
* R C HP:Fine Mana:Hot *an Elf*:Fine>cm
Arglebargle, glop-glyf!?!
* R C HP:Fine Mana:Hot *an Elf*:Fine>cmm *elf*
cast 'magic missile' *elf*
You start to concentrate...
Zeroth (z) seems to have recovered his senses.
*an Elf* utters the words 'gpaqtuio ofags'
You get a shock as *an Elf* grasps at you.
Aye!
You cannot concentrate any more...
* R C HP:Fine Mana:Hot *an Elf*:Fine>
*an Elf* begins some strange incantations...
* R C HP:Fine Mana:Hot *an Elf*:Fine>cmm *elf*
cast 'magic missile' *elf*
You start to concentrate...
cmm *elf*
Ok.
Your magic missile hits *an Elf*.
* R C HP:Fine Mana:Warm *an Elf*:Fine>*an Elf* begins some strange incantations...
cast 'magic missile' *elf*
You start to concentrate...
cmm *elf*
Ok.
Your magic missile hits *an Elf*.
* R C HP:Fine Mana:Warm *an Elf*:Fine>cast 'magic missile' *elf*
You start to concentrate...
*an Elf* begins some strange incantations...
cmm *elf*
Ok.
Your magic missile hits *an Elf*.
* R C HP:Fine Mana:Warm *an Elf*:Fine>cast 'magic missile' *elf*
You start to concentrate...
*an Elf* begins some strange incantations...
cmm *elf*
The first shimmering rays of dawn appear through the Misty Mountains.
Ok.
Your magic missile hits *an Elf*.
* R C HP:Fine Mana:Warm *an Elf*:Fine>cmm *elf*
cast 'magic missile' *elf*
You start to concentrate...
*an Elf* begins some strange incantations...
Ok.
Your magic missile hits *an Elf*.
* R C HP:Fine Mana:Warm *an Elf*:Fine>cast 'magic missile' *elf*
You start to concentrate...
*an Elf* begins some strange incantations...
cmm *elf*
Ok.
Your magic missile hits *an Elf*.
* R C HP:Fine Mana:Warm *an Elf*:Fine>cmm *elf*
*an Elf* begins some strange incantations...
cast 'magic missile' *elf*
You start to concentrate...
Zeroth (z) pounds *a Dwarf*'s body extremely hard and shatters it.
cmm *elf*
Ok.
Your magic missile hits *an Elf*.
* R C HP:Fine Mana:Warm *an Elf*:Fine>*an Elf* begins some strange incantations...
cast 'magic missile' *elf*
You start to concentrate...
*an Elf* panics, and attempts to flee.
Ok.
Your magic missile hits *an Elf*.
* R C HP:Fine Mana:Warm *an Elf*:Fine>*an Elf* begins some strange incantations...
cast 'magic missile' *elf*
You start to concentrate...
cmm *elf*
Ok.
Your magic missile hits *an Elf*.
*an Elf* panics, and attempts to flee.
*an Elf* leaves west riding a pack horse.
* R C HP:Fine Mana:Cold>cast 'magic missile' *elf*
Nobody here by that name.
* R C HP:Fine Mana:Cold>cmm *elf*
cast 'magic missile' *elf*
Nobody here by that name.
* R C HP:Fine Mana:Cold>
*a Dwarf* seems to have recovered his senses.
* R C HP:Fine Mana:Cold>
Zeroth (z) pounds *a Dwarf*'s left leg extremely hard and shatters it.
* R C HP:Fine Mana:Cold>
*an Elf* has arrived from the west riding a pack horse.
* R C HP:Fine Mana:Cold>cast Normally 'Lightning Bolt' *dwarf*
You start to concentrate...
cast Normally 'Lightning Bolt' *dwarf*
*a Dwarf* sends Zeroth (z) sprawling with a powerful bash.
Alas! There was no clear line of sight to him!
* R C HP:Fine Mana:Cold>
You start to concentrate...
*an Elf* leaves west riding a pack horse.
*an Elf* has arrived from the west riding a pack horse.
cast Normally 'Lightning Bolt' *dwarf*
Alas! There was no clear line of sight to him!
* R C HP:Fine Mana:Cold>
You start to concentrate...
cast Normally 'Lightning Bolt' *dwarf*
Ok.
The lightning bolt hits *a Dwarf* with full impact.
*a Dwarf* cleaves Zeroth (z)'s right hand extremely hard.
* R C HP:Fine Mana:Cold>
You start to concentrate...
cast Normally 'Lightning Bolt' *dwarf*
*an Elf* begins some strange incantations...
Ok.
The lightning bolt hits *a Dwarf* with full impact.
* R C HP:Fine Mana:Icy>Alas, not enough mana flows through you...
* R C HP:Fine Mana:Icy>cast Normally 'Lightning Bolt' *dwarf*
*a Dwarf* panics, and attempts to flee.
* R C HP:Fine Mana:Icy>Alas, not enough mana flows through you...
*a Dwarf* cleaves Zeroth (z)'s head extremely hard.
* R C HP:Fine Mana:Icy>hit *dwarf*
*an Elf* begins some strange incantations...
* R C HP:Fine Mana:Icy>* R C HP:Fine Mana:Icy *a Dwarf*:Bad Zeroth (z):Hurt>
You try to pierce *a Dwarf*, but he parries successfully.
Zeroth (z) seems to have recovered his senses.
* R C HP:Fine Mana:Icy *a Dwarf*:Bad Zeroth (z):Hurt>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves west riding a mountain mule.
* R C HP:Fine Mana:Icy>
*an Elf* utters the words 'qahijf gsfal'
*an Elf* sprays Zeroth (z) with painfully bright, concentrated rays of light.
w
* R C HP:Fine Mana:Icy>Hollin Road
*a Dwarf* is here, riding a mountain mule.
Exits: =East= South =West=.
* R C HP:Fine Mana:Icy>w
Hollin Road
Exits: North =East= South =West=.
* R C HP:Fine Mana:Icy>e
Hollin Road
*a Dwarf* is here, riding a mountain mule.
Exits: =East= South =West=.
* R C HP:Fine Mana:Icy>cast Normally 'Lightning Bolt' *dwarf*
Alas, not enough mana flows through you...
* R C HP:Fine Mana:Icy>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves west riding a mountain mule.
* R C HP:Fine Mana:Icy>e
Hollin Road
Zeroth the Orc (z) is here, riding a hungry warg, fighting *an Elf*.
A furry, striped raccoon is here, nosing around for some berries or roots.
*an Elf* is here, riding a pack horse, fighting Zeroth (z).
Exits: =North= East South =West=.
* R C HP:Fine Mana:Icy>hit *dwarf*
Zeroth (z) sends *an Elf* sprawling with a powerful bash.
* R C HP:Fine Mana:Icy>w
They aren't here.
A raccoon leaves north.
* R C HP:Fine Mana:Icy>Hollin Road
Exits: =East= South =West=.
* R C HP:Fine Mana:Icy>e
Hollin Road
Zeroth the Orc (z) is here, riding a hungry warg, fighting *an Elf*.
*an Elf* is here, sitting on a pack horse.
Exits: =North= East South =West=.
* R C HP:Fine Mana:Icy>sc
141/171 hit, 7/126 mana, and 54/109 moves.
* R C HP:Fine Mana:Icy>ass z
You assist Zeroth (z).
* R C HP:Fine Mana:Icy *an Elf*:Fine Zeroth (z):Hurt>
Zeroth (z) pounds *an Elf*'s left leg extremely hard.
* R C HP:Fine Mana:Icy *an Elf*:Hurt Zeroth (z):Hurt>
*an Elf* seems to have recovered his senses.
* R C HP:Fine Mana:Icy *an Elf*:Hurt Zeroth (z):Hurt>
*an Elf* panics, and attempts to flee.
*an Elf* panics, but can't stop fighting to flee.
* R C HP:Fine Mana:Icy *an Elf*:Hurt Zeroth (z):Hurt>
*an Elf* panics, and attempts to flee.
*an Elf* leaves south riding a pack horse.
* R C HP:Fine Mana:Icy>s
*an Elf* has arrived from the south riding a pack horse.
* R C HP:Fine Mana:Icy>*an Elf* leaves west riding a pack horse.
Riverbed of the Sirannon
Exits: North East South West.
* R C HP:Fine Mana:Icy>n
Hollin Road
Exits: =North= East South =West=.
* R C HP:Fine Mana:Icy>w
Hollin Road
*an Elf* is here, riding a pack horse.
Exits: =East= South =West=.
* R C HP:Fine Mana:Icy>w
*an Elf* leaves west riding a pack horse.
w
Hollin Road
*an Elf* is here, riding a pack horse.
Exits: North =East= South =West=.
* R C HP:Fine Mana:Icy>*an Elf* leaves west riding a pack horse.
Hollin Road
*an Elf* is here, riding a pack horse.
Exits: =East= South =West=.
* R C HP:Fine Mana:Icy>w
Hollin Road
A bright green holly bush is growing here.
Exits: =East= =South= West.
* R C HP:Fine Mana:Icy>w
Foothills
*a Dwarf* is here, riding a mountain mule.
Exits: North East South West.
* R C HP:Fine Mana:Icy Move:Tired>w
Path Along the Stream
Exits: =North= East =South= West.
* R C HP:Fine Mana:Icy Move:Tired>e
Foothills
*a Dwarf* is here, riding a mountain mule.
Exits: North East South West.
* R C HP:Fine Mana:Icy Move:Tired>ass z
*a Dwarf* begins some strange incantations...
Zeroth (z) pounds *a Dwarf*'s left foot extremely hard and shatters it.
* R C HP:Fine Mana:Icy Move:Tired>
You assist Zeroth (z).
You strongly pierce *a Dwarf*'s body and shatter it.
*a Dwarf* cleaves Zeroth (z)'s body extremely hard.
* R C HP:Fine Mana:Icy Move:Tired *a Dwarf*:Awful Zeroth (z):Hurt>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves west riding a mountain mule.
* R C HP:Fine Mana:Icy Move:Tired>w
Path Along the Stream
*a Dwarf* is here, riding a mountain mule.
Exits: =North= East =South= West.
* R C HP:Fine Mana:Icy Move:Tired>w
*a Dwarf* leaves south riding a mountain mule.
* R C HP:Fine Mana:Icy Move:Tired>Riverbed of a Tributary
Exits: North East South West.
* R C HP:Fine Mana:Icy Move:Tired>e
Path Along the Stream
Exits: =North= East =South= West.
* R C HP:Fine Mana:Icy Move:Tired>s
Path Along the Stream
Exits: =North= =East= =South=.
* R C HP:Fine Mana:Icy Move:Tired>w
Alas, you cannot go that way...
* R C HP:Fine Mana:Icy Move:Tired>s
Hollin Road
*a Dwarf* is here, riding a mountain mule.
Exits: =North= =East= West.
*a Dwarf* leaves east riding a mountain mule.
* R C HP:Fine Mana:Icy Move:Tired>w
Dried-up Ford on the Stream
Exits: North East South West.
* R C HP:Fine Mana:Icy Move:Tired>e
Hollin Road
Exits: =North= =East= West.
* R C HP:Fine Mana:Icy Move:Tired>e
e
Hollin Road
*a Dwarf* is here, riding a mountain mule.
Exits: =North= East South =West=.
* R C HP:Fine Mana:Icy Move:Tired>Zeroth (z) pounds *a Dwarf*'s left leg extremely hard and shatters it.
*a Dwarf* dismounts from a mountain mule, and stops riding him.
*a Dwarf* is mortally wounded and will die soon if not aided.
You can't go into deep water!
* R C HP:Fine Mana:Icy Move:Tired>w
Hollin Road
Exits: =North= =East= West.
* R C HP:Fine Mana:Icy Move:Tired>e
Hollin Road
*a Dwarf* is lying here, mortally wounded.
A stocky mountain mule is here, waiting to serve (shrouded).
Zeroth the Orc (z) is here, riding a hungry warg, fighting *a Dwarf*.
Exits: =North= East South =West=.
* R C HP:Fine Mana:Icy Move:Tired>ass z
You assist Zeroth (z).
You pierce *a Dwarf*'s left leg extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *a Dwarf*.
* R C HP:Fine Mana:Icy Move:Tired>gc
exa corpse
get coins all.corpse
The icy grasp of a shadow blocks your attempt!
* R C HP:Fine Mana:Icy Move:Tired>corpse (here) :
a pile of coins
a moneybag
a strange set of lock picks
a hooded brass lantern
a stone
a water skin
a plain leather belt
a mighty dwarven axe (brand new)
a leather backpack
a black warg fur (used)
a large metal wall shield (brand new)
a heavy pair of vambraces (brand new)
a thick pair of metal gauntlets (brand new)
a thick pair of metal boots (used)
a heavy pair of greaves (brand new)
a great helm (brand new)
a thick metal breastplate (brand new)
a necklace of bones
a spiked collar (worn out)
a slender-stemmed plant, with a brown head
a slender flowering plant
* R C HP:Fine Mana:Icy Move:Tired>n
Hollin Road
Exits: North =East= =South= =West=.
* R C HP:Fine Mana:Icy Move:Tired>e
Hollin Road
A holly bush with dark green leaves is growing here.
Exits: =North= East South =West=.
* R C HP:Fine Mana:Icy Move:Tired>e
You can't go into deep water!
* R C HP:Fine Mana:Icy Move:Tired>e
You can't go into deep water!
* R C HP:Fine Mana:Icy Move:Tired>n
Hollin Road
A bright green holly bush is growing here.
Exits: =East= =South= West.
* R C HP:Fine Mana:Icy Move:Tired>e
Hollin Road
Exits: =East= South =West=.
* R C HP:Fine Mana:Cold Move:Tired>e
Hollin Road
Exits: North =East= South =West=.
* R C HP:Fine Mana:Cold Move:Tired>tr pack
You carefully examine the ground around you, looking for tracks...
You see some tracks of a pack horse leading west
(done less than 1 hour ago).
* R C HP:Fine Mana:Cold Move:Tired>w
Hollin Road
Exits: =East= South =West=.
w
You see some tracks of a pack horse leading west
(done less than 1 hour ago).
* R C HP:Fine Mana:Cold Move:Tired>Hollin Road
A bright green holly bush is growing here.
Exits: =East= =South= West.
w
You see some tracks of a pack horse leading west
(done less than 1 hour ago).
* R C HP:Fine Mana:Cold Move:Tired>Foothills
Exits: North East South West.
You see some tracks of a pack horse leading west
(done less than 1 hour ago).
* R C HP:Fine Mana:Cold Move:Tired>w
Path Along the Stream
Exits: =North= East =South= West.
You see some tracks of a pack horse leading west
(done less than 1 hour ago).
* R C HP:Fine Mana:Cold Move:Tired>w
Riverbed of a Tributary
Exits: North East South West.
You see some tracks of a pack horse leading west
(done less than 1 hour ago).
* R C HP:Fine Mana:Cold Move:Slow>
A mosquito swarm has arrived from the south.
* R C HP:Fine Mana:Cold Move:Slow>w
Rough Fields
A lone hawk soars high above you.
A brown fox is here, looking for some rabbits to chew up.
*an Elf* is here, riding a pack horse.
Exits: North East West.
Aha, you have found your victim!
* R C HP:Fine Mana:Cold Move:Slow>cast Normally 'Lightning Bolt' *dwarf*
Zeroth (z) strongly pounds *an Elf*'s right leg.
Nobody here by that name.
* R C HP:Fine Mana:Cold Move:Slow>hit *dwarf*
They aren't here.
* R C HP:Fine Mana:Cold Move:Slow>
*an Elf* panics, and attempts to flee.
*an Elf* leaves west riding a pack horse.
* R C HP:Fine Mana:Cold Move:Slow>
*an Elf* has arrived from the west riding a pack horse.
* R C HP:Fine Mana:Cold Move:Slow>
Zeroth (z) approaches *an Elf*, trying to pound him.
* R C HP:Fine Mana:Cold Move:Slow>ass z
The day has begun.
Zeroth (z) bleeds from open wounds.
* R C HP:Fine Mana:Cold Move:Slow>
You assist Zeroth (z).
* R C HP:Fine Mana:Cold Move:Slow *an Elf*:Hurt Zeroth (z):Hurt>
*an Elf* panics, and attempts to flee.
*an Elf* panics, but can't stop fighting to flee.
* R C HP:Fine Mana:Cold Move:Slow *an Elf*:Hurt Zeroth (z):Hurt>
Zeroth (z) pounds *an Elf*'s body hard.
* R C HP:Fine Mana:Cold Move:Slow *an Elf*:Hurt Zeroth (z):Hurt>
*an Elf* panics, and attempts to flee.
*an Elf* leaves north riding a pack horse.
* R C HP:Fine Mana:Cold Move:Slow>w
Flat Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.
* R C HP:Fine Mana:Cold Move:Slow>e
Rough Fields
A lone hawk soars high above you.
A brown fox is here, looking for some rabbits to chew up.
Exits: North East West.
* R C HP:Fine Mana:Cold Move:Slow>n
The Lowhills
A cute rabbit is here.
Exits: North East South West.
* R C HP:Fine Mana:Cold Move:Slow>n
On the Bank of the Dried-up River
A boar cub is playing here, and exploring the wide world.
A cute rabbit is here.
Exits: East South West.
* R C HP:Fine Mana:Cold Move:Slow>s
The Lowhills
A cute rabbit is here.
Exits: North East South West.
* R C HP:Fine Mana:Cold Move:Slow>w
The Lowhills
A cute rabbit is here.
Exits: North East South West.
* R C HP:Fine Mana:Cold Move:Slow>e
The Lowhills
A cute rabbit is here.
Exits: North East South West.
* R C HP:Fine Mana:Cold Move:Slow>tr pack
You carefully examine the ground around you, looking for tracks...
You see some tracks of a pack horse leading east
(done less than 1 hour ago).
* R C HP:Fine Mana:Cold Move:Slow>e
Riverbed of a Tributary
A swarm of mosquitoes is here, humming around you.
A cute rabbit is here.
Exits: North South West.
You see some tracks of a pack horse leading south
(done less than 1 hour ago).
* R C HP:Fine Mana:Cold Move:Slow>s
Riverbed of a Tributary
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.
A cute rabbit has arrived from the north.
You see some tracks of a pack horse leading south
(done less than 1 hour ago).
* R C HP:Fine Mana:Cold Move:Slow>s
Riverbed of a Tributary
Exits: North South.
You see some tracks of a pack horse leading south
(done less than 1 hour ago).
* R C HP:Fine Mana:Cold Move:Slow>s
Dried-up Ford on the Stream
Exits: North East South West.
You see some tracks of a pack horse leading south
(done less than 1 hour ago).
* R C HP:Fine Mana:Cold Move:Slow>s
A Hedgerow
Exits: North East South West.
You see some tracks of a pack horse leading west
(done less than 1 hour ago).
* R C HP:Fine Mana:Cold Move:Weak>s
You can't go into deep water!
* R C HP:Fine Mana:Cold Move:Weak>w
Hollin Road
Exits: =North= East South =West=.
You see some tracks of a pack horse leading south
(done less than 1 hour ago).
* R C HP:Fine Mana:Cold Move:Weak>w
Hollin Road
Exits: =East= South =West=.
s
w
You see some tracks of a pack horse leading east
(done less than 3 hours ago).
* R C HP:Fine Mana:Cold Move:Weak>
You can't go into deep water!
* R C HP:Fine Mana:Cold Move:Weak>Hollin Road
Exits: North =East= South =West=.
You see some tracks of a pack horse leading east
(done less than 3 hours ago).
* R C HP:Fine Mana:Cold Move:Weak>e
Hollin Road
Exits: =East= South =West=.
You see some tracks of a pack horse leading east
(done less than 3 hours ago).
* R C HP:Fine Mana:Cold Move:Weak>e
Hollin Road
Exits: =North= East South =West=.
You see some tracks of a pack horse leading south
(done less than 1 hour ago).
* R C HP:Fine Mana:Cold Move:Weak>s
Riverbed of the Sirannon
Exits: North East South West.
You see some tracks of a pack horse leading south
(done less than 1 hour ago).
* R C HP:Fine Mana:Cold Move:Weak>s
Hollin Plain
Exits: North East South West.
You see some tracks of a pack horse leading south
(done less than 1 hour ago).
* R C HP:Fine Mana:Cold Move:Fainting>s
Sloping Grassland
Exits: North East South West.
You see some tracks of a pack horse leading south
(done less than 1 hour ago).
* R C HP:Fine Mana:Cold Move:Fainting>sc
150/171 hit, 23/126 mana, and 2/109 moves.
* R C HP:Fine Mana:Cold Move:Fainting>s
Hollin Hills
A porcupine is waddling around here, its tail full of sharp quills.
Exits: North East South West.
You see some tracks of a pack horse leading east
(done less than 1 hour ago).
* R C HP:Fine Mana:Cold Move:Exhausted>e
You are too exhausted to ride.
* R C HP:Fine Mana:Cold Move:Exhausted>sc
150/171 hit, 23/126 mana, and 1/109 moves.
* R C HP:Fine Mana:Cold Move:Fainting>sc
150/171 hit, 24/126 mana, and 1/109 moves.
* R C HP:Fine Mana:Cold Move:Fainting>e
You are too exhausted to ride.
* R C HP:Fine Mana:Cold Move:Fainting>sc
151/171 hit, 24/126 mana, and 2/109 moves.
* R C HP:Fine Mana:Cold Move:Fainting>sc
151/171 hit, 24/126 mana, and 2/109 moves.
* R C HP:Fine Mana:Cold Move:Fainting>sc
151/171 hit, 25/126 mana, and 2/109 moves.
* R C HP:Fine Mana:Cold Move:Fainting>sc
151/171 hit, 25/126 mana, and 2/109 moves.
* R C HP:Fine Mana:Cold Move:Fainting>cast norm 'breath'
You muster all of your concentration...
e
An energy begins to flow within your legs as your body becomes lighter.
* R C HP:Fine Mana:Frozen>Sloping Grassland
A Dunlending hunter is here, fighting *an Elf*.
*an Elf* is here, riding a pack horse, fighting a Dunlending hunter.
A boar is here, fighting *an Elf*.
A swarm of midges is here, humming around you.
Exits: North East South West.
Aha, you have found your victim!
* R C HP:Fine Mana:Frozen>cast Normally 'Lightning Bolt' *elf*
Alas, not enough mana flows through you...
Zeroth (z) pounds *an Elf*'s body very hard and shatters it.
* R C HP:Fine Mana:Frozen>ass z
* R C HP:Fine Mana:Frozen>
Alas!
You failed to reach him through the melee.
* R C HP:Fine Mana:Frozen>
A boar sends *an Elf* sprawling with a powerful bash.
A Dunlending hunter strongly cleaves *an Elf*'s body and shatters it.
* R C HP:Fine Mana:Frozen>ass z
* R C HP:Fine Mana:Icy>
Alas!
You failed to reach him through the melee.
* R C HP:Fine Mana:Icy>ass z
* R C HP:Fine Mana:Icy>
Alas!
You failed to reach him through the melee.
* R C HP:Fine Mana:Icy>ass z
* R C HP:Fine Mana:Icy>
Alas!
You failed to reach him through the melee.
* R C HP:Fine Mana:Icy>
A Dunlending hunter cleaves *an Elf*'s head hard and shatters it.
* R C HP:Fine Mana:Icy>
*an Elf* seems to have recovered his senses.
* R C HP:Fine Mana:Icy>
Zeroth (z) pounds *an Elf*'s right arm extremely hard and shatters it.
A boar lightly hits *an Elf*'s left arm and shatters it.
*an Elf* dismounts from a pack horse, and stops riding him.
*an Elf* is incapacitated and will slowly die, if not aided.
* R C HP:Fine Mana:Icy>ass z
* R C HP:Fine Mana:Icy>
Alas!
You failed to reach him through the melee.
* R C HP:Fine Mana:Icy>
A Dunlending hunter cleaves *an Elf*'s body extremely hard and shatters it.
*an Elf* is mortally wounded and will die soon if not aided.
* R C HP:Fine Mana:Icy>ass z
* R C HP:Fine Mana:Icy>
Alas!
You failed to reach him through the melee.
* R C HP:Fine Mana:Icy>ass z
A boar hits *an Elf*'s left arm very hard and shatters it.
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* has drawn his last breath! R.I.P.
* R C HP:Fine Mana:Icy>
You cannot assist someone who is not fighting.
* R C HP:Fine Mana:Icy>
Zeroth (z) intercepts a boar's blow.
A boar approaches Zeroth (z), trying to hit him.
* R C HP:Fine Mana:Icy>gcx
Arglebargle, glop-glyf!?!
* R C HP:Fine Mana:Icy>exa corpse
corpse (here) :
a pile of coins
a set of lock picks
a hooded brass lantern
a water skin
a hunting horn
a belt of pearls and crystals
a double edged eket (brand new)
a huge silvery bracer
a leather backpack
a russet cloak (brand new)
a shield of Arthedain (brand new)
a pair of cotton sleeves (brand new)
a thin pair of leather gloves (brand new)
a thin pair of soft leather boots (used)
a pair of cotton pants (brand new)
a silk cap (brand new)
an embroidered blouse (brand new)
a silver wedding ring
* R C HP:Fine Mana:Icy>
Zeroth (z) pounds a boar's head extremely hard and shatters it.
* R C HP:Fine Mana:Icy>gc
get coins all.corpse
You get a pile of coins from the corpse of *an Elf*.
There was 9 gold coins, 19 silver pennies, and 96 copper pennies.
* R C HP:Fine Mana:Icy>stat
A boar sends Zeroth (z) sprawling with a powerful bash.
OB: 48%, DB: 56%, PB: 57%, Armour: 71%. Wimpy: 120. Mood: wimpy.
Needed: 729,703 xp, 0 tp. Gold: 2,641. Alert: normal.
Affected by:
- noquit
- shield
- armour
- novoid
* R C HP:Fine Mana:Icy>sc
154/171 hit, 5/126 mana, and 109/109 moves.
* R C HP:Fine Mana:Icy>view warl
Forces of the Dark Lord
1 Cigam the Black Numenorean Mercenary. ## Yeehau, first time :) :P
2 Azazhel the Orkish Rider.
3 Durcano the Orkish Fighter.
4 Snotty the Orkish Fighter.
5 Liart the Orkish Shaman.
6 Zeroth the Orkish Veteran.
7 Ragface the Black Numenorean Warlock.
8 Grino the Black Numenorean Warlock.
9 Prist the Black Numenorean Warlock.
10 Mishrak the Orkish Murderer.
Dwarf was Grimsteel, level 31 warrior, elf was Feanaro, hero at least we think.