**** A totally boring night on mume, some 5-10k xp, under 1k tps, no action at all. I am about to rent and decide to make one more quick tour of Eregion. Almost to the end of my trip (was going to stop at tall orc) I meet this *man* who cons as needle yet still kicks my ass. I get sick of him rocking my ass and me not being able to hit him, so I try something different.****
* R W S C>e
A Track in a Clear Forest
A boar cub is playing here, and exploring the wide world.
Exits: [North] =East= West.
* R W S C>track
You carefully examine the ground around you, looking for tracks...
You see:
- a track of a mean brigand leading east (done less than 1 hour ago).
- a track of a cute rabbit leading west (done less than 2 hours ago).
- a track of a cute rabbit leading east (done less than 5 hours ago).
- a track of a boar cub leading west (done less than 6 hours ago).
- a track of a boar cub leading east (done less than 6 hours ago).
You stop searching, you don't seem to find anything else.
* R W S C>e
e
eBend in the Road
Exits: East =South= =West=.
You suddenly notice a mean brigand.
You suddenly notice a mean brigand.
A boar cub has arrived from the west.
* R W S C>
*a Man* has arrived from the east riding a pack horse.
Dried-up Ford on the Stream
Exits: North East South West.
* R W S C>Hollin Road
Exits: =North= =East= West.
* R W S C>w
w
aDried-up Ford on the Stream
Exits: North East South West.
* R W S C>a
Bend in the Road
A brigand, looking at your nice purse, is sneaking here.
A boar cub is playing here, and exploring the wide world.
Exits: East =South= =West=.
* R W S C>k *man*
They aren't here.
* R W S C>
*a Man* has arrived from the south riding a pack horse.
* R W S C>
*a Man* begins some strange incantations...
* R W S C>aa
* R W S C *a Man*:Healthy>
k *man*
You try to pierce *a Man*, but he parries successfully.
* R W S C *a Man*:Healthy>
*a Man* utters the words 'diesilla barh'
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.
a* R W S C HP:Fine *a Man*:Healthy>
*a Man* begins some strange incantations...
gg* R W S C HP:Fine *a Man*:Healthy>
cha mo agg
Ok.
* R W S C HP:Fine *a Man*:Healthy>
*a Man* utters the words 'diesilla barh'
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.
* R W S C HP:Fine *a Man*:Healthy>
*a Man* begins some strange incantations...
You pierce *a Man*'s left leg and tickle it.
* R W S C HP:Fine *a Man*:Fine>fle
*a Man* begins some strange incantations...
* R W S C HP:Fine *a Man*:Finefle
You strongly pierce *a Man*'s body.
* R W S C HP:Fine *a Man*:Fine>
You flee head over heels.
A Track in a Clear Forest
Exits: [North] =East= West.
* R W S C HP:Fine>w
w
Quiet Woods
Exits: East South West.
* R W S C HP:Fine>Quiet Woods
A fallow deer is grazing peacefully here.
Exits: East South West.
* R W S C HP:Fine>s
s
Bend in Hollin Road
A cute rabbit is here.
Exits: North =East= =South=.
* R W S C HP:Fine>Hollin Road
Exits: =North= East South =West=.
* R W S C HP:Fine>dism
You stop riding a pack horse.
* W S C HP:Fine>s
Lonely Hill
Exits: North South West.
* W S C HP:Fine>n
n
Hollin Road
A sturdy pack horse is standing here.
Exits: =North= East South =West=.
* W S C HP:Fine>Bend in Hollin Road
A cute rabbit is here.
Exits: North =East= =South=.
* W S C HP:Fine>n
e
Quiet Woods
A fallow deer is grazing peacefully here.
Exits: East South West.
* W S C HP:Fine>Quiet Woods
Exits: East South West.
* W S C HP:Fine>e
A Track in a Clear Forest
*a Man* is here searching for something, riding a pack horse.
Exits: [North] =East= West.
* W S C HP:Fine>a
*a Man* passes dangerously close to your hiding place.
* W S C HP:Fine>back *man*
You begin to move silently to the back of your victim...
*a Man* begins some strange incantations...
w
e
* W S C HP:Fine>aQuiet Woods
Exits: East South West.
* W S C HP:Fine>
A Track in a Clear Forest
*a Man* is here, riding a pack horse.
Exits: [North] =East= West.
* W S C HP:Fine>back *man*
You begin to move silently to the back of your victim...
Your victim has disappeared!
*a Man* leaves west riding a pack horse.
* W S C HP:Fine>w
a
Quiet Woods
*a Man* is here, riding a pack horse.
Exits: East South West.
* W S C HP:Fine>*a Man* passes dangerously close to your hiding place.
back *man*
You begin to move silently to the back of your victim...
aa
* W S C HP:Fine>* W S C HP:Fine *a Man*:Fine>
k *man*
You pierce *a Man*'s right foot.
*a Man* begins some strange incantations...
* W S C HP:Fine *a Man*:Fine>agg
cha mo agg
Ok.
* W S C HP:Fine *a Man*:Fine>
You strongly pierce *a Man*'s right arm.
* W S C HP:Fine *a Man*:Fine>
*a Man* begins some strange incantations...
* W S C HP:Fine *a Man*:Fine>
You begin to feel hungry.
* W S C HP:Fine *a Man*:Fine>
You lightly pierce *a Man*'s left foot and tickle it.
* W S C HP:Fine *a Man*:Fine>say who
*a Man* panics, and attempts to flee.
*a Man* leaves east riding a pack horse.
* W S C HP:Fine> qr
*a Man* has arrived from the east riding a pack horse.
* W S C HP:Finare you?
Ok.
* W S C HP:Fine>
*a Man* leaves west riding a pack horse.
* W S C HP:Fine>
*a Man* has arrived from the west riding a pack horse.
* W S C HP:Fine>
*a Man* says 'pse'
* W S C HP:Fine>whois pse
No-one by that name.
* W S C HP:Fine>
Saving Aschit.
* W S C HP:Fine>say ?
Ok.
* W S C HP:Fine>con man
You could do it with a needle!
* W S C HP:Fine>s
Hollin Road
Exits: North =East= South =West=.
* W S C HP:Fine>s
Streambed of the Sirannon
A bass swims here.
Exits: North East South West.
* W S C HP:Fine>w
Hollin Road
A sturdy pack horse is standing here.
Exits: =North= East South =West=.
* W S C HP:Fine>ride pack
w
You pick up a pack horse's reins, and start riding him.
* R W S C HP:Fine>rHollin Road
A mean looking robber is here, demanding money from you.
Exits: North =East= =South= West.
* R W S C HP:Fine>em shield
n
You stop using a bejewelled shield.
* R W S C HP:Fine>ge
A robber tries to sneak behind you!
* R W S C HP:Fine>tQuiet Woods
Exits: North South West.
* R W S C HP:Fine> can
A boar cub has arrived from the north.
* R W S C HP:Fine>dle satchel
hol
You get a black candle from a leather satchel.
* R W S C HP:Fine>d candle
n
You hold a black candle.
* R W S C HP:Fine>Quiet Woods
A fallow deer is grazing peacefully here.
Exits: East South West.
* R W S C HP:Fine>e
Quiet Woods
A cute rabbit is here.
Exits: East South West.
* R W S C HP:Fine>e
Quiet Woods
*a Man* is here, riding a pack horse.
Exits: East South West.
* R W S C HP:Fine>
*a Man* leaves south riding a pack horse.
* R W S C HP:Fine>say
Yes, but WHAT do you want to say?
* R W S C HP:Fine>*a Man* has arrived from the south riding a pack horse.
* R W S C HP:Fine>* R W S C HP:Fine>s
*a Man* begins some strange incantations...
* R W S C HP:Fine>ay how?
*a Man* utters the words 'diesilla barh'
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.
* R W S C HP:Fine *a Man*:Fine>
Ok.
* R W S C HP:Fine *a Man*:Fine>u
You pierce *a Man*'s left leg.
* R W S C HP:Fine *a Man*:Fine>se candle
*a Man* begins some strange incantations...
* R W S C HP:Fine *a Man*:Fine>
You tap a black candle three times on the ground.
Nothing seems to happen.
Nothing seems to happen.
*a Man* dismounts from a pack horse, and stops riding him.
A pack horse lies down and falls asleep.
* R W S C HP:Fine *a Man*:Fine>aa
k *man*
You're already fighting!
*a Man* utters the words 'diesilla barh'
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.
* R W S C HP:Hurt *a Man*:Fine>
You pierce *a Man*'s right leg.
* R W S C HP:Hurt *a Man*:Hurt>fle
*a Man* begins some strange incantations...
* R W S C HP:Hurt *a Man*:Hurt>
PANIC!
You can't quit the fight!
* R W S C HP:Hurt *a Man*:Hurt>w
wNo way!
You are fighting for your life!
* R W S C HP:Hurt *a Man*:Hurt>fle
w
Arglebargle, glop-glyf!?!
* R W S C HP:Hurt *a Man*:Hurt>No way!
You are fighting for your life!
* R W S C HP:Hurt *a Man*:Hurt>fl
*a Man* utters the words 'diesilla barh'
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.
* R W S C HP:Hurt *a Man*:Hurt>e
You flee head over heels.
A Track in a Clear Forest
A cute rabbit is here.
Exits: [North] =East= West.
* R W S C HP:Hurt>w
w
Quiet Woods
*a Man* is standing here.
A pack horse is sleeping here.
Exits: East South West.
* R W S C HP:Hurt>*a Man* leaves east.
Quiet Woods
Exits: East South West.
* R W S C HP:Hurt>w
Quiet Woods
Exits: East South West.
* R W S C HP:Hurt>s
Quiet Woods
A cute rabbit is here.
Exits: North South West.
* R W S C HP:Hurt>
A cute rabbit leaves north.
* R W S C HP:Hurt>s
useHollin Road
A mean looking robber is here, demanding money from you.
Exits: North =East= =South= West.
* R W S C HP:Hurt> stone
A robber strongly pierces your right foot.
* R W S C HP:Wounded a robber:Healthy>
You attempt to use the power of a pale blu
e stone.
* R W S C HP:Wounded a robber:Healthy>fle
You pierce a robber's body very hard.
* R W S C HP:Wounded a robber:Fine>
PANIC!
You can't quit the fight!
* R W S C HP:Wounded a robber:Fine>fle
w
You pierce a robber's head hard.
* R W S C HP:Wounded a robber:Fine>
You flee head over heels.
Rolling Plains
Exits: North East South.
* R W S C HP:Wounded>w
Alas, you cannot go that way...
* R W S C HP:Wounded>s
Alas, you cannot go that way...
* R W S C HP:Wounded>
Hollin Road
A sturdy pack horse is standing here.
Exits: North =East= South =West=.
* R W S C HP:Wounded>use stone
You attempt to use the power of a pale blue stone.
You are hungry.
rem candle
hide candle
You feel a surge of healing power flow through you.
* R W S C HP:Hurt>
g
You stop using a black candle.
* R W S C HP:Hurt>et Ok.
* R W S C HP:Hurt>bannock satchel
You can't find a bannock in the satchel.
* R W S C HP:Hurt>get bannock sable
You can't find a bannock in the sable.
* R W S C HP:Hurt>look in sable
pouch (used) :
three black candles
two clusters of hard, round, black berries
three coach tickets
two flasks of orkish draught
four handfuls of clover
four lembas wafers
two pinches of pale-green, crushed leaves
a small piece of hard candy
a small piece of soft candy
seven tickets
* R W S C HP:Hurt>get wafer sable
eat
You get a lembas wafer from a sable pouch.
* R W S C HP:Hurt> wafe
Thumallina narrates 'any warrior up for amon..gimme a tell :)'
* R W S C HP:Hurt>r
You eat the lembas.
You are full.
* R W S C HP:Hurt>eq
You are using:
<wielded> a slender dagger (brand new)
<worn on head> a feathered cap (brand new)
<worn on body> a fine chain mail shirt (brand new)
<worn about body> a russet cloak (brand new)
<worn on arms> a fine pair of chain mail sleeves (brand new)
<worn on hands> a thin pair of leather gloves (used)
<worn on legs> a pair of soft leather trousers (worn out)
<worn on feet> a black pair of padded boots (brand new)
<worn around neck> a silver cloakpin
<worn around neck> a pale blue stone
<worn on wrist> a keyring with a couple of keys and a set of lock picks
<worn on wrist> a silver bracer
<worn on finger> an iron ring
<worn on back> a leather satchel
<worn across back> a laced quiver
<worn as belt> a gleaming belt
<worn on belt> a fragrant-smelling bag
<worn on belt> a sable pouch
<worn on belt> a gem-inlaid knife (brand new)
<worn on belt> a red ruby; it has a soft glowing aura
* R W S C HP:Hurt>get candle satchel
hold
You get a black candle from a leather satchel.
* R W S C HP:Hurt> candle
n
You hold a black candle.
* R W S C HP:Hurt>Rolling Plains
Exits: North East South.
* R W S C HP:Hurt>e
n
Hollin Road
A mean looking robber is here, demanding money from you.
Exits: North =East= =South= West.
* R W S C HP:Hurt>Quiet Woods
Exits: North South West.
* R W S C HP:Hurt>n
Quiet Woods
A porcupine is waddling around here, its tail full of sharp quills.
Exits: East South West.
* R W S C HP:Hurt>e
e
Quiet Woods
Exits: East South West.
A cute rabbit has arrived from the south.
* R W S C HP:Hurt>Quiet Woods
A pack horse is sleeping here.
Exits: East South West.
* R W S C HP:Hurt>e
A Track in a Clear Forest
Exits: [North] =East= West.
* R W S C HP:Hurt>track *man*
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
* R W S C HP:Hurt>e
Bend in the Road
Exits: East =South= =West=.
e
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
* R W S C HP:Hurt>
Dried-up Ford on the Stream
*a Man* is standing here.
Exits: North East South West.
Aha, you have found your victim!
* R W S C HP:Hurt>
*a Man* leaves west.
* R W S C HP:Hurt>w
*a Man* has arrived from the west.
* R W S C HP:Hurt>
*a Man* begins some strange incantations...
* R W S C HP:Hurt>Bend in the Road
Exits: East =South= =West=.
* R W S C HP:Hurt>use candle
*a Man* has arrived from the east.
* R W S C HP:Hurt>
*a Man* begins some strange incantations...
* R W S C HP:Hurt>
You tap a black candle three times on the ground.
Unfortunately, it seems powerless.
* R W S C HP:Hurt>gi
*a Man* utters the words 'diesilla barh'
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.
* R W S C HP:Wounded *a Man*:Fine>g
You giggle.
* R W S C HP:Wounded *a Man*:Fine>fle
w
w
You flee head over heels.
Dried-up Ford on the Stream
Exits: North East South West.
* R W S C HP:Wounded>
Bend in the Road
*a Man* is standing here.
Exits: East =South= =West=.
* R W S C HP:Wounded>A Track in a Clear Forest
Exits: [North] =East= West.
* R W S C HP:Wounded>w
w
Quiet Woods
A pack horse is sleeping here.
Exits: East South West.
* R W S C HP:Wounded>Quiet Woods
A cute rabbit is here.
Exits: East South West.
* R W S C HP:Wounded>s
s
Bend in Hollin Road
A cute rabbit is here.
Exits: North =East= =South=.
* R W S C HP:Wounded>rem caHollin Road
Exits: =North= East South =West=.
* R W S C HP:Wounded>ndle
hid
You stop using a black candle.
* R W S C HP:Wounded>e candle
Ok.
* R W S C HP:Wounded>hold candle
You don't have a candle.
* R W S C HP:Wounded>get candle satchel
You can't find a candle in the satchel.
* R W S C HP:Wounded>w
geHollin Road
A mean looking robber is here, demanding money from you.
Exits: North =East= =South= West.
* R W S C HP:Wounded>t w
A robber tries to sneak behind you!
* R W S C HP:Wounded>
You can't find a w.
* R W S C HP:Wounded>w
gRolling Plains
Exits: North East South.
* R W S C HP:Wounded>et candle sable
hold candle
You get a black candle from a sable pouch.
* R W S C HP:Wounded>
You hold a black candle.
* R W S C HP:Wounded>n
e
Quiet Woods
A long and scaly snakeskin lies here.
A fallow deer is grazing peacefully here.
A boar cub is playing here, and exploring the wide world.
Exits: North East South.
* R W S C HP:Wounded>Quiet Woods
Exits: North South West.
* R W S C HP:Wounded>n
e
Quiet Woods
Exits: East South West.
* R W S C HP:Wounded>Quiet Woods
A cute rabbit is here.
A porcupine is waddling around here, its tail full of sharp quills.
Exits: East South West.
* R W S C HP:Wounded>e
Quiet Woods
A pack horse is sleeping here.
*a Man* is standing here.
Exits: East South West.
* R W S C HP:Wounded>use candle
*a Man* begins some strange incantations...
* R W S C HP:Hurt>
You tap a black candle three times on the ground.
Nothing seems to happen.
Nothing seems to happen.
* R W S C HP:Hurt>w
Quiet Woods
A porcupine is waddling around here, its tail full of sharp quills.
Exits: East South West.
* R W S C HP:Hurt>w
Quiet Woods
Exits: East South West.
* R W S C HP:Hurt>s
w
Quiet Woods
A boar cub is playing here, and exploring the wide world.
Exits: North South West.
* R W S C HP:Hurt>rem Quiet Woods
A long and scaly snakeskin lies here.
A porcupine is waddling around here, its tail full of sharp quills.
Exits: North East South.
* R W S C HP:Hurt>candle
s
You stop using a black candle.
* R W S C HP:Hurt>Rolling Plains
Exits: North East South.
* R W S C HP:Hurt>hide candle
Ok.
* R W S C HP:Hurt>get candle sable
You get a black candle from a sable pouch.
* R W S C HP:Hurt>hold candle
n
You hold a black candle.
* R W S C HP:Hurt>Quiet Woods
A long and scaly snakeskin lies here.
A porcupine is waddling around here, its tail full of sharp quills.
A fallow deer is grazing peacefully here.
Exits: North East South.
* R W S C HP:Hurt>n
Quiet Woods
A clear spring babbles as cool water trickles out of the ground.
A cute rabbit is here.
Exits: East South.
* R W S C HP:Hurt>e
Quiet Woods
A fallow deer is grazing peacefully here.
A boar cub is playing here, and exploring the wide world.
A porcupine is waddling around here, its tail full of sharp quills.
Exits: East South West.
* R W S C HP:Hurt>e
*a Man* has arrived from the east.
* R W S C HP:Hurt>Quiet Woods
A cute rabbit is here.
Exits: East South West.
* R W S C HP:Hurt>e
Quiet Woods
A pack horse is sleeping here.
A cute rabbit is here.
Exits: East South West.
* R W S C HP:Hurt>w
use cQuiet Woods
A cute rabbit is here.
*a Man* is standing here.
Exits: East South West.
* R W S C HP:Hurt>andle
You tap a black candle three times on the ground.
A cute rabbit lies down and falls asleep.
*a Man* lies down and falls asleep.
You stop riding a pack horse.
A pack horse lies down and falls asleep.
* W S C HP:Hurt>w
diQuiet Woods
A fallow deer is grazing peacefully here.
A boar cub is playing here, and exploring the wide world.
A porcupine is waddling around here, its tail full of sharp quills.
Exits: East South West.
* W S C HP:Hurt>sm
You are not riding.
* W S C HP:Hurt>e
A cute rabbit has arrived from the west.
* W S C HP:Hurt>
Quiet Woods
A cute rabbit is sleeping here.
*a Man* is sleeping here.
A pack horse is sleeping here.
Exits: East South West.
* W S C HP:Hurtnar *A man* lays down and falls asleep :)
Ok.
* W S C HP:Hurt>nar stab time :)
Ok.
* W S C HP:Hurt>nar black candle worked, after 4 tries
e
Ok.
* W S C HP:Hurt>Quiet Woods
A pack horse is sleeping here.
Exits: East South West.
Kaldais narrates 'lol'
* W S C HP:Hurt>w
a
Quiet Woods
A cute rabbit is sleeping here.
*a Man* is sleeping here.
A pack horse is sleeping here.
Exits: East South West.
* W S C HP:Hurt>back *man*
You begin to move silently to the back of your victim...
Xain tells you 'hehe'
*a Man* makes a strange sound, as you place a slender dagger in his back.
*a Man* is incapacitated and will slowly die, if not aided.
* W S C HP:Hurt *a Man*:Dying>nar bn eats
You pierce *a Man*'s left arm extremely hard and shatter it.
You receive your share of experience.
Yes!
You're beginning to get the idea.
Your blood freezes as you hear *a Man*'s death cry.
*a Man* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *a Man*.
* W S C HP:Hurt>stab to incap
You feel bolder.
* W S C HP:Hurt>, then rips
Ok.
* W S C HP:Hurt>exam corpse
corpse (here) :
a pile of coins
a set of lock picks
a lantern
a stone
a water skin
a plain leather belt
a dark broadsword (brand new)
a forest green cloak (used)
a metal wall shield (used)
a thin pair of soft leather sleeves (used)
a thin pair of leather gloves (used)
a pair of smooth, black boots
a plain pair of pants (worn out)
a green hood (used)
a plain shirt (brand new)
a ring
a large sack
* W S C HP:Hurt>tro #
*** TROPHY *** (Number Killed, Knowledge, Mobile)
| 1, 0%, #Laplace | 1, 1%, #Silencer |
| 1, 1%, #Denrith | 1, 1%, #Sorrow |
| 1, 0%, #Mike | 1, 0%, #Zambar |
| 1, 0%, #Watar | 1, 1%, #Job |
| 1, 1%, #Atanamir | 1, 1%, #Manfred |
| 2, 1%, #Akhoradil | 1, 0%, #Naomi |
| 2, 0%, #Stormblast | 1, 0%, #Jaron |
| 1, 0%, #Raoul | 1, 0%, #Capiche |
| 2, 0%, #Rachel | 1, 0%, #Feuer |
| 2, 2%, #Hate | 1, 1%, #Hedin |
| 1, 0%, #Shadrach | 1, 1%, #Vorne |
| 1, 1%, #Glenn | 1, 0%, #Beld |
| 1, 1%, #Per | 3, 2%, #Calisto |
| 1, 1%, #Limey | 1, 0%, #Almacar |
| 1, 0%, #Knol | 1, 1%, #Efendi |
| 1, 1%, #Salas | 1, 0%, #Valdja |
| 2, 1%, #Morhol | 6, 5%, #Morla |
| 1, 1%, #Voldemort | 1, 1%, #Belzagar |
| 1, 0%, #Dispater | 1, 1%, #Mirjam |
| 1, 1%, #Aiki | 1, 0%, #Altok |
*** Return: continue, b: back one page, r: redisplay, q:quit (25%) *** q
Korgan tells you 'nice'
* W S C HP:Hurt>nar damn, repeat
Korgan tells you 'what level?'
* W S C HP:Hurt>kill :P
Ok.
* W S C HP:Hurt>
Bobb tells you 'what bn'
* W S C HP:Hurt>nar shadow
Ok.
* W S C HP:Hurt>nar fucker bolted me to wounded with me on agg and sa
Xain tells you 'anything nice in corpse?'
* W S C HP:Hurt>ome save eq
ex
Ok.
* W S C HP:Hurt>am corpse
corpse (here) :
a pile of coins
a set of lock picks
a lantern
a stone
a water skin
a plain leather belt
a dark broadsword (brand new)
a forest green cloak (used)
a metal wall shield (used)
a thin pair of soft leather sleeves (used)
a thin pair of leather gloves (used)
a pair of smooth, black boots
a plain pair of pants (worn out)
a green hood (used)
a plain shirt (brand new)
a ring
a large sack
* W S C HP:Hurt>w
Quiet Woods
Exits: East South West.
* W S C HP:Hurt>e
bQuiet Woods
The corpse of *a Man* is lying here.
A cute rabbit is sleeping here.
A pack horse is sleeping here.
The shadow of *a Man* is floating here.
Exits: East South West.
* W S C HP:Hurt> shadow
backstab shadow
You begin to move silently to the back of your victim...
A shadow makes a strange sound but is suddenly very silent, as you place a
slender dagger in its back.
You receive your share of experience.
This is really a genocide...
Your blood freezes as you hear a shadow's death cry.
A shadow is dead! R.I.P.
A shadow disappears into nothing.
* W S C HP:Hurt>gc
eget coins corpse
You get a pile of coins from the corpse of *a Man*.
There was 14 gold coins, 16 silver pennies, and 9 copper pennies.
* W S C HP:Hurt>xam corpse
corpse (here) :
a set of lock picks
a lantern
a stone
a water skin
a plain leather belt
a dark broadsword (brand new)
a forest green cloak (used)
a metal wall shield (used)
a thin pair of soft leather sleeves (used)
a thin pair of leather gloves (used)
a pair of smooth, black boots
a plain pair of pants (worn out)
a green hood (used)
a plain shirt (brand new)
a ring
a large sack
* W S C HP:Hurt>get wall corpse
get
You get a metal wall shield from the corpse of *a Man*.
* W S C HP:Hurt> boots corpse
get
You get a pair of smooth, black boots from the corpse of *a Man*.
* W S C HP:Hurt> sack corpse
l
You get a large sack from the corpse of *a Man*.
* W S C HP:Hurt>ook in sack
sack (carried) :
a crumpled scroll
five musty loaves of bread
a pair of snowshoes (used)
A cute rabbit has arrived from the east.
* W S C HP:Hurt>get scroll sack
You get a crumpled scroll from a large sack.
* W S C HP:Hurt>get all.bread sack
You get a musty loaf of bread from a large sack.
You get a musty loaf of bread from a large sack.
You get a musty loaf of bread from a large sack.
You get a musty loaf of bread from a large sack.
You get a musty loaf of bread from a large sack.