Me and my @#$@#$@# luck (part 2)
posted by Aschit
2001-04-09 03:46:47
<- Back Down to comments Down to last comment
Who was this bn? It was a repeat kill for me and I couldn't figure it out on tro
**** A totally boring night on mume, some 5-10k xp, under 1k tps, no action at all.  I am about to rent and decide to make one more quick tour of Eregion.  Almost to the end of my trip (was going to stop at tall orc) I meet this *man* who cons as needle yet still kicks my ass.  I get sick of him rocking my ass and me not being able to hit him, so I try something different.****

* R W S C>e
A Track in a Clear Forest
A boar cub is playing here, and exploring the wide world.
Exits: [North] =East= West.

* R W S C>track
You carefully examine the ground around you, looking for tracks...

You see:
   - a track of a mean brigand leading east (done less than 1 hour ago).
   - a track of a cute rabbit leading west (done less than 2 hours ago).
   - a track of a cute rabbit leading east (done less than 5 hours ago).
   - a track of a boar cub leading west (done less than 6 hours ago).
   - a track of a boar cub leading east (done less than 6 hours ago).

You stop searching, you don't seem to find anything else.

* R W S C>e
e
eBend in the Road
Exits: East =South= =West=.
You suddenly notice a mean brigand.
You suddenly notice a mean brigand.
A boar cub has arrived from the west.

* R W S C>
*a Man* has arrived from the east riding a pack horse.

Dried-up Ford on the Stream
Exits: North East South West.

* R W S C>Hollin Road
Exits: =North= =East= West.

* R W S C>w
w
aDried-up Ford on the Stream
Exits: North East South West.

* R W S C>a
Bend in the Road
A brigand, looking at your nice purse, is sneaking here.
A boar cub is playing here, and exploring the wide world.
Exits: East =South= =West=.

* R W S C>k *man*
They aren't here.

* R W S C>
*a Man* has arrived from the south riding a pack horse.

* R W S C>
*a Man* begins some strange incantations...

* R W S C>aa
* R W S C *a Man*:Healthy>
k *man*
You try to pierce *a Man*, but he parries successfully.

* R W S C *a Man*:Healthy>
*a Man* utters the words 'diesilla barh'
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.

a* R W S C HP:Fine *a Man*:Healthy>
*a Man* begins some strange incantations...

gg* R W S C HP:Fine *a Man*:Healthy>
cha mo agg
Ok.

* R W S C HP:Fine *a Man*:Healthy>
*a Man* utters the words 'diesilla barh'
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.

* R W S C HP:Fine *a Man*:Healthy>
*a Man* begins some strange incantations...
You pierce *a Man*'s left leg and tickle it.

* R W S C HP:Fine *a Man*:Fine>fle
*a Man* begins some strange incantations...

* R W S C HP:Fine *a Man*:Finefle
You strongly pierce *a Man*'s body.

* R W S C HP:Fine *a Man*:Fine>
You flee head over heels.
A Track in a Clear Forest
Exits: [North] =East= West.

* R W S C HP:Fine>w
w
Quiet Woods
Exits: East South West.

* R W S C HP:Fine>Quiet Woods
A fallow deer is grazing peacefully here.
Exits: East South West.

* R W S C HP:Fine>s
s
Bend in Hollin Road
A cute rabbit is here.
Exits: North =East= =South=.

* R W S C HP:Fine>Hollin Road
Exits: =North= East South =West=.

* R W S C HP:Fine>dism
You stop riding a pack horse.

* W S C HP:Fine>s
Lonely Hill
Exits: North South West.

* W S C HP:Fine>n
n
Hollin Road
A sturdy pack horse is standing here.
Exits: =North= East South =West=.

* W S C HP:Fine>Bend in Hollin Road
A cute rabbit is here.
Exits: North =East= =South=.

* W S C HP:Fine>n
e
Quiet Woods
A fallow deer is grazing peacefully here.
Exits: East South West.

* W S C HP:Fine>Quiet Woods
Exits: East South West.

* W S C HP:Fine>e
A Track in a Clear Forest
*a Man* is here searching for something, riding a pack horse.
Exits: [North] =East= West.

* W S C HP:Fine>a

*a Man* passes dangerously close to your hiding place.

* W S C HP:Fine>back *man*
You begin to move silently to the back of your victim...

*a Man* begins some strange incantations...


w
e
* W S C HP:Fine>aQuiet Woods
Exits: East South West.

* W S C HP:Fine>
A Track in a Clear Forest
*a Man* is here, riding a pack horse.
Exits: [North] =East= West.

* W S C HP:Fine>back *man*
You begin to move silently to the back of your victim...

Your victim has disappeared!
*a Man* leaves west riding a pack horse.

* W S C HP:Fine>w
a
Quiet Woods
*a Man* is here, riding a pack horse.
Exits: East South West.

* W S C HP:Fine>*a Man* passes dangerously close to your hiding place.
back *man*
You begin to move silently to the back of your victim...


aa
* W S C HP:Fine>* W S C HP:Fine *a Man*:Fine>
k *man*
You pierce *a Man*'s right foot.
*a Man* begins some strange incantations...

* W S C HP:Fine *a Man*:Fine>agg
cha mo agg
Ok.

* W S C HP:Fine *a Man*:Fine>
You strongly pierce *a Man*'s right arm.

* W S C HP:Fine *a Man*:Fine>
*a Man* begins some strange incantations...

* W S C HP:Fine *a Man*:Fine>
You begin to feel hungry.

* W S C HP:Fine *a Man*:Fine>
You lightly pierce *a Man*'s left foot and tickle it.

* W S C HP:Fine *a Man*:Fine>say who
*a Man* panics, and attempts to flee.
*a Man* leaves east riding a pack horse.

* W S C HP:Fine> qr
*a Man* has arrived from the east riding a pack horse.

* W S C HP:Finare you?
Ok.

* W S C HP:Fine>
*a Man* leaves west riding a pack horse.

* W S C HP:Fine>
*a Man* has arrived from the west riding a pack horse.

* W S C HP:Fine>
*a Man* says 'pse'

* W S C HP:Fine>whois pse
No-one by that name.

* W S C HP:Fine>
Saving Aschit.

* W S C HP:Fine>say ?
Ok.

* W S C HP:Fine>con man
You could do it with a needle!

* W S C HP:Fine>s
Hollin Road
Exits: North =East= South =West=.

* W S C HP:Fine>s
Streambed of the Sirannon
A bass swims here.
Exits: North East South West.

* W S C HP:Fine>w
Hollin Road
A sturdy pack horse is standing here.
Exits: =North= East South =West=.

* W S C HP:Fine>ride pack
w
You pick up a pack horse's reins, and start riding him.

* R W S C HP:Fine>rHollin Road
A mean looking robber is here, demanding money from you.
Exits: North =East= =South= West.

* R W S C HP:Fine>em shield
n
You stop using a bejewelled shield.

* R W S C HP:Fine>ge
A robber tries to sneak behind you!

* R W S C HP:Fine>tQuiet Woods
Exits: North South West.

* R W S C HP:Fine> can
A boar cub has arrived from the north.

* R W S C HP:Fine>dle satchel
hol
You get a black candle from a leather satchel.

* R W S C HP:Fine>d candle
n
You hold a black candle.

* R W S C HP:Fine>Quiet Woods
A fallow deer is grazing peacefully here.
Exits: East South West.

* R W S C HP:Fine>e
Quiet Woods
A cute rabbit is here.
Exits: East South West.

* R W S C HP:Fine>e
Quiet Woods
*a Man* is here, riding a pack horse.
Exits: East South West.

* R W S C HP:Fine>
*a Man* leaves south riding a pack horse.

* R W S C HP:Fine>say


Yes, but WHAT do you want to say?

* R W S C HP:Fine>*a Man* has arrived from the south riding a pack horse.

* R W S C HP:Fine>* R W S C HP:Fine>s
*a Man* begins some strange incantations...

* R W S C HP:Fine>ay how?

*a Man* utters the words 'diesilla barh'
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.

* R W S C HP:Fine *a Man*:Fine>
Ok.

* R W S C HP:Fine *a Man*:Fine>u
You pierce *a Man*'s left leg.

* R W S C HP:Fine *a Man*:Fine>se candle

*a Man* begins some strange incantations...

* R W S C HP:Fine *a Man*:Fine>
You tap a black candle three times on the ground.
Nothing seems to happen.
Nothing seems to happen.
*a Man* dismounts from a pack horse, and stops riding him.
A pack horse lies down and falls asleep.

* R W S C HP:Fine *a Man*:Fine>aa
k *man*
You're already fighting!
*a Man* utters the words 'diesilla barh'
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.

* R W S C HP:Hurt *a Man*:Fine>
You pierce *a Man*'s right leg.

* R W S C HP:Hurt *a Man*:Hurt>fle
*a Man* begins some strange incantations...

* R W S C HP:Hurt *a Man*:Hurt>
PANIC! 
You can't quit the fight!

* R W S C HP:Hurt *a Man*:Hurt>w
wNo way! 
You are fighting for your life!

* R W S C HP:Hurt *a Man*:Hurt>fle
w
Arglebargle, glop-glyf!?!

* R W S C HP:Hurt *a Man*:Hurt>No way! 
You are fighting for your life!

* R W S C HP:Hurt *a Man*:Hurt>fl
*a Man* utters the words 'diesilla barh'
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.

* R W S C HP:Hurt *a Man*:Hurt>e
You flee head over heels.
A Track in a Clear Forest
A cute rabbit is here.
Exits: [North] =East= West.

* R W S C HP:Hurt>w
w
Quiet Woods
*a Man* is standing here.
A pack horse is sleeping here.
Exits: East South West.

* R W S C HP:Hurt>*a Man* leaves east.
Quiet Woods
Exits: East South West.

* R W S C HP:Hurt>w
Quiet Woods
Exits: East South West.

* R W S C HP:Hurt>s
Quiet Woods
A cute rabbit is here.
Exits: North South West.

* R W S C HP:Hurt>
A cute rabbit leaves north.

* R W S C HP:Hurt>s
useHollin Road
A mean looking robber is here, demanding money from you.
Exits: North =East= =South= West.

* R W S C HP:Hurt> stone

A robber strongly pierces your right foot.

* R W S C HP:Wounded a robber:Healthy>
You attempt to use the power of a pale blu
e stone.


* R W S C HP:Wounded a robber:Healthy>fle
You pierce a robber's body very hard.

* R W S C HP:Wounded a robber:Fine>
PANIC! 
You can't quit the fight!

* R W S C HP:Wounded a robber:Fine>fle
w
You pierce a robber's head hard.

* R W S C HP:Wounded a robber:Fine>
You flee head over heels.
Rolling Plains
Exits: North East South.

* R W S C HP:Wounded>w
Alas, you cannot go that way...

* R W S C HP:Wounded>s
Alas, you cannot go that way...

* R W S C HP:Wounded>
Hollin Road
A sturdy pack horse is standing here.
Exits: North =East= South =West=.

* R W S C HP:Wounded>use stone
You attempt to use the power of a pale blue stone.

You are hungry.

rem candle
hide candle
You feel a surge of healing power flow through you.

* R W S C HP:Hurt>
g
You stop using a black candle.

* R W S C HP:Hurt>et Ok.

* R W S C HP:Hurt>bannock satchel
You can't find a bannock in the satchel.

* R W S C HP:Hurt>get bannock sable
You can't find a bannock in the sable.

* R W S C HP:Hurt>look in sable
pouch (used) :
three black candles
two clusters of hard, round, black berries
three coach tickets
two flasks of orkish draught
four handfuls of clover
four lembas wafers
two pinches of pale-green, crushed leaves
a small piece of hard candy
a small piece of soft candy
seven tickets

* R W S C HP:Hurt>get wafer sable
eat
You get a lembas wafer from a sable pouch.

* R W S C HP:Hurt> wafe
Thumallina narrates 'any warrior up for amon..gimme a tell :)'

* R W S C HP:Hurt>r
You eat the lembas.
You are full.

* R W S C HP:Hurt>eq
You are using:
<wielded>            a slender dagger (brand new)
<worn on head>       a feathered cap (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a russet cloak (brand new)
<worn on arms>       a fine pair of chain mail sleeves (brand new)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a pair of soft leather trousers (worn out)
<worn on feet>       a black pair of padded boots (brand new)
<worn around neck>   a silver cloakpin
<worn around neck>   a pale blue stone
<worn on wrist>      a keyring with a couple of keys and a set of lock picks
<worn on wrist>      a silver bracer
<worn on finger>     an iron ring
<worn on back>       a leather satchel
<worn across back>   a laced quiver
<worn as belt>       a gleaming belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a sable pouch
<worn on belt>       a gem-inlaid knife (brand new)
<worn on belt>       a red ruby; it has a soft glowing aura

* R W S C HP:Hurt>get candle satchel
hold
You get a black candle from a leather satchel.

* R W S C HP:Hurt> candle
n
You hold a black candle.

* R W S C HP:Hurt>Rolling Plains
Exits: North East South.

* R W S C HP:Hurt>e
n
Hollin Road
A mean looking robber is here, demanding money from you.
Exits: North =East= =South= West.

* R W S C HP:Hurt>Quiet Woods
Exits: North South West.

* R W S C HP:Hurt>n
Quiet Woods
A porcupine is waddling around here, its tail full of sharp quills.
Exits: East South West.

* R W S C HP:Hurt>e
e
Quiet Woods
Exits: East South West.
A cute rabbit has arrived from the south.

* R W S C HP:Hurt>Quiet Woods
A pack horse is sleeping here.
Exits: East South West.

* R W S C HP:Hurt>e
A Track in a Clear Forest
Exits: [North] =East= West.

* R W S C HP:Hurt>track *man*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* R W S C HP:Hurt>e
Bend in the Road
Exits: East =South= =West=.

e
You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* R W S C HP:Hurt>
Dried-up Ford on the Stream
*a Man* is standing here.
Exits: North East South West.
Aha, you have found your victim!

* R W S C HP:Hurt>
*a Man* leaves west.

* R W S C HP:Hurt>w
*a Man* has arrived from the west.

* R W S C HP:Hurt>

*a Man* begins some strange incantations...

* R W S C HP:Hurt>Bend in the Road
Exits: East =South= =West=.

* R W S C HP:Hurt>use candle
*a Man* has arrived from the east.

* R W S C HP:Hurt>

*a Man* begins some strange incantations...

* R W S C HP:Hurt>
You tap a black candle three times on the ground.
Unfortunately, it seems powerless.

* R W S C HP:Hurt>gi
*a Man* utters the words 'diesilla barh'
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.

* R W S C HP:Wounded *a Man*:Fine>g
You giggle.

* R W S C HP:Wounded *a Man*:Fine>fle
w
w
You flee head over heels.
Dried-up Ford on the Stream
Exits: North East South West.

* R W S C HP:Wounded>
Bend in the Road
*a Man* is standing here.
Exits: East =South= =West=.

* R W S C HP:Wounded>A Track in a Clear Forest
Exits: [North] =East= West.

* R W S C HP:Wounded>w
w
Quiet Woods
A pack horse is sleeping here.
Exits: East South West.

* R W S C HP:Wounded>Quiet Woods
A cute rabbit is here.
Exits: East South West.

* R W S C HP:Wounded>s
s
Bend in Hollin Road
A cute rabbit is here.
Exits: North =East= =South=.

* R W S C HP:Wounded>rem caHollin Road
Exits: =North= East South =West=.

* R W S C HP:Wounded>ndle
hid
You stop using a black candle.

* R W S C HP:Wounded>e candle
Ok.

* R W S C HP:Wounded>hold candle
You don't have a candle.

* R W S C HP:Wounded>get candle satchel
You can't find a candle in the satchel.

* R W S C HP:Wounded>w
geHollin Road
A mean looking robber is here, demanding money from you.
Exits: North =East= =South= West.

* R W S C HP:Wounded>t w

A robber tries to sneak behind you!

* R W S C HP:Wounded>
You can't find a w.

* R W S C HP:Wounded>w
gRolling Plains
Exits: North East South.

* R W S C HP:Wounded>et candle sable
hold candle
You get a black candle from a sable pouch.

* R W S C HP:Wounded>
You hold a black candle.

* R W S C HP:Wounded>n
e
Quiet Woods
A long and scaly snakeskin lies here.
A fallow deer is grazing peacefully here.
A boar cub is playing here, and exploring the wide world.
Exits: North East South.

* R W S C HP:Wounded>Quiet Woods
Exits: North South West.

* R W S C HP:Wounded>n
e
Quiet Woods
Exits: East South West.

* R W S C HP:Wounded>Quiet Woods
A cute rabbit is here.
A porcupine is waddling around here, its tail full of sharp quills.
Exits: East South West.

* R W S C HP:Wounded>e
Quiet Woods
A pack horse is sleeping here.
*a Man* is standing here.
Exits: East South West.

* R W S C HP:Wounded>use candle

*a Man* begins some strange incantations...

* R W S C HP:Hurt>
You tap a black candle three times on the ground.
Nothing seems to happen.
Nothing seems to happen.

* R W S C HP:Hurt>w
Quiet Woods
A porcupine is waddling around here, its tail full of sharp quills.
Exits: East South West.

* R W S C HP:Hurt>w
Quiet Woods
Exits: East South West.

* R W S C HP:Hurt>s
w
Quiet Woods
A boar cub is playing here, and exploring the wide world.
Exits: North South West.

* R W S C HP:Hurt>rem Quiet Woods
A long and scaly snakeskin lies here.
A porcupine is waddling around here, its tail full of sharp quills.
Exits: North East South.

* R W S C HP:Hurt>candle
s
You stop using a black candle.

* R W S C HP:Hurt>Rolling Plains
Exits: North East South.

* R W S C HP:Hurt>hide candle
Ok.

* R W S C HP:Hurt>get candle sable
You get a black candle from a sable pouch.

* R W S C HP:Hurt>hold candle
n
You hold a black candle.

* R W S C HP:Hurt>Quiet Woods
A long and scaly snakeskin lies here.
A porcupine is waddling around here, its tail full of sharp quills.
A fallow deer is grazing peacefully here.
Exits: North East South.

* R W S C HP:Hurt>n
Quiet Woods
A clear spring babbles as cool water trickles out of the ground.
A cute rabbit is here.
Exits: East South.

* R W S C HP:Hurt>e
Quiet Woods
A fallow deer is grazing peacefully here.
A boar cub is playing here, and exploring the wide world.
A porcupine is waddling around here, its tail full of sharp quills.
Exits: East South West.

* R W S C HP:Hurt>e

*a Man* has arrived from the east.

* R W S C HP:Hurt>Quiet Woods
A cute rabbit is here.
Exits: East South West.

* R W S C HP:Hurt>e
Quiet Woods
A pack horse is sleeping here.
A cute rabbit is here.
Exits: East South West.

* R W S C HP:Hurt>w
use cQuiet Woods
A cute rabbit is here.
*a Man* is standing here.
Exits: East South West.

* R W S C HP:Hurt>andle
You tap a black candle three times on the ground.
A cute rabbit lies down and falls asleep.
*a Man* lies down and falls asleep.
You stop riding a pack horse.
A pack horse lies down and falls asleep.

* W S C HP:Hurt>w
diQuiet Woods
A fallow deer is grazing peacefully here.
A boar cub is playing here, and exploring the wide world.
A porcupine is waddling around here, its tail full of sharp quills.
Exits: East South West.

* W S C HP:Hurt>sm
You are not riding.

* W S C HP:Hurt>e
A cute rabbit has arrived from the west.

* W S C HP:Hurt>
Quiet Woods
A cute rabbit is sleeping here.
*a Man* is sleeping here.
A pack horse is sleeping here.
Exits: East South West.

* W S C HP:Hurtnar *A man* lays down and falls asleep :)
Ok.

* W S C HP:Hurt>nar stab time :)
Ok.

* W S C HP:Hurt>nar black candle worked, after 4 tries
e
Ok.

* W S C HP:Hurt>Quiet Woods
A pack horse is sleeping here.
Exits: East South West.
Kaldais narrates 'lol'

* W S C HP:Hurt>w
a
Quiet Woods
A cute rabbit is sleeping here.
*a Man* is sleeping here.
A pack horse is sleeping here.
Exits: East South West.

* W S C HP:Hurt>back *man*
You begin to move silently to the back of your victim...

Xain tells you 'hehe'

*a Man* makes a strange sound, as you place a slender dagger in his back.
*a Man* is incapacitated and will slowly die, if not aided.

* W S C HP:Hurt *a Man*:Dying>nar bn eats
You pierce *a Man*'s left arm extremely hard and shatter it.
You receive your share of experience.
Yes! 
You're beginning to get the idea.
Your blood freezes as you hear *a Man*'s death cry.
*a Man* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *a Man*.

* W S C HP:Hurt>stab to incap
You feel bolder.

* W S C HP:Hurt>, then rips
Ok.

* W S C HP:Hurt>exam corpse
corpse (here) :
a pile of coins
a set of lock picks
a lantern
a stone
a water skin
a plain leather belt
a dark broadsword (brand new)
a forest green cloak (used)
a metal wall shield (used)
a thin pair of soft leather sleeves (used)
a thin pair of leather gloves (used)
a pair of smooth, black boots
a plain pair of pants (worn out)
a green hood (used)
a plain shirt (brand new)
a ring
a large sack

* W S C HP:Hurt>tro #
                *** TROPHY *** (Number Killed, Knowledge, Mobile)

|   1,  0%,  #Laplace                  |   1,  1%,  #Silencer                 |
|   1,  1%,  #Denrith                  |   1,  1%,  #Sorrow                   |
|   1,  0%,  #Mike                     |   1,  0%,  #Zambar                   |
|   1,  0%,  #Watar                    |   1,  1%,  #Job                      |
|   1,  1%,  #Atanamir                 |   1,  1%,  #Manfred                  |
|   2,  1%,  #Akhoradil                |   1,  0%,  #Naomi                    |
|   2,  0%,  #Stormblast               |   1,  0%,  #Jaron                    |
|   1,  0%,  #Raoul                    |   1,  0%,  #Capiche                  |
|   2,  0%,  #Rachel                   |   1,  0%,  #Feuer                    |
|   2,  2%,  #Hate                     |   1,  1%,  #Hedin                    |
|   1,  0%,  #Shadrach                 |   1,  1%,  #Vorne                    |
|   1,  1%,  #Glenn                    |   1,  0%,  #Beld                     |
|   1,  1%,  #Per                      |   3,  2%,  #Calisto                  |
|   1,  1%,  #Limey                    |   1,  0%,  #Almacar                  |
|   1,  0%,  #Knol                     |   1,  1%,  #Efendi                   |
|   1,  1%,  #Salas                    |   1,  0%,  #Valdja                   |
|   2,  1%,  #Morhol                   |   6,  5%,  #Morla                    |
|   1,  1%,  #Voldemort                |   1,  1%,  #Belzagar                 |
|   1,  0%,  #Dispater                 |   1,  1%,  #Mirjam                   |
|   1,  1%,  #Aiki                     |   1,  0%,  #Altok                    |

*** Return: continue, b: back one page, r: redisplay, q:quit (25%) *** q
Korgan tells you 'nice'

* W S C HP:Hurt>nar damn, repeat
Korgan tells you 'what level?'

* W S C HP:Hurt>kill :P
Ok.

* W S C HP:Hurt>
Bobb tells you 'what bn'

* W S C HP:Hurt>nar shadow
Ok.

* W S C HP:Hurt>nar fucker bolted me to wounded with me on agg and sa
Xain tells you 'anything nice in corpse?'

* W S C HP:Hurt>ome save eq
ex
Ok.

* W S C HP:Hurt>am corpse
corpse (here) :
a pile of coins
a set of lock picks
a lantern
a stone
a water skin
a plain leather belt
a dark broadsword (brand new)
a forest green cloak (used)
a metal wall shield (used)
a thin pair of soft leather sleeves (used)
a thin pair of leather gloves (used)
a pair of smooth, black boots
a plain pair of pants (worn out)
a green hood (used)
a plain shirt (brand new)
a ring
a large sack

* W S C HP:Hurt>w
Quiet Woods
Exits: East South West.

* W S C HP:Hurt>e
bQuiet Woods
The corpse of *a Man* is lying here.
A cute rabbit is sleeping here.
A pack horse is sleeping here.
The shadow of *a Man* is floating here.
Exits: East South West.

* W S C HP:Hurt> shadow
backstab shadow
You begin to move silently to the back of your victim...

A shadow makes a strange sound but is suddenly very silent, as you place a
slender dagger in its back.
You receive your share of experience.
This is really a genocide...
Your blood freezes as you hear a shadow's death cry.
A shadow is dead! R.I.P.
A shadow disappears into nothing.

* W S C HP:Hurt>gc
eget coins corpse
You get a pile of coins from the corpse of *a Man*.
There was 14 gold coins, 16 silver pennies, and 9 copper pennies.

* W S C HP:Hurt>xam corpse
corpse (here) :
a set of lock picks
a lantern
a stone
a water skin
a plain leather belt
a dark broadsword (brand new)
a forest green cloak (used)
a metal wall shield (used)
a thin pair of soft leather sleeves (used)
a thin pair of leather gloves (used)
a pair of smooth, black boots
a plain pair of pants (worn out)
a green hood (used)
a plain shirt (brand new)
a ring
a large sack

* W S C HP:Hurt>get wall corpse
get
You get a metal wall shield from the corpse of *a Man*.

* W S C HP:Hurt> boots corpse
get
You get a pair of smooth, black boots from the corpse of *a Man*.

* W S C HP:Hurt> sack corpse
l
You get a large sack from the corpse of *a Man*.

* W S C HP:Hurt>ook in sack
sack (carried) :
a crumpled scroll
five musty loaves of bread
a pair of snowshoes (used)
A cute rabbit has arrived from the east.

* W S C HP:Hurt>get scroll sack
You get a crumpled scroll from a large sack.

* W S C HP:Hurt>get all.bread sack
You get a musty loaf of bread from a large sack.
You get a musty loaf of bread from a large sack.
You get a musty loaf of bread from a large sack.
You get a musty loaf of bread from a large sack.
You get a musty loaf of bread from a large sack.
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Bobb2001-04-09 03:54:11
oh yea first comment and cool i want to know who it was 2
Nazgum2001-04-09 04:44:08
aschit rocks
Deor2001-04-09 05:09:21
In the future please make sure to narrate about every little thing that happens, then whine about not having mps.
Raichu2001-04-09 08:03:27
Yawn
Bulldozer2001-04-09 08:03:54
why do pukes always take the dbs? they are useless for them.......
Sharmak2001-04-09 09:45:53
Yeah u sickfuck loot all bns shit eq ;P
Nimroth2001-04-09 11:12:46
Deor kicks ass.
Whity2001-04-09 13:05:58
To Bulldozer: Removing equipment from the game that might aid the opposite
race in their struggle for supremacy is a perfectly legal strategy... And
it makes bns (other races respectively) easier to kill next time, too.
Not that I am personally unhappy about not-looted necklaces (or such) or that
I dont leave stuff in corpse. But "they are useless for them" is not quite
the right point of view.
Ikka2001-04-09 13:15:12
Cant ya make darkness from necklaces?!
Stormblast2001-04-09 13:56:00
Argh, depressing... Comfs.
Re: Deor (Aschi2001-04-09 15:04:14
To be honest, I only looted the stuff dropped it on the ground. I kept only: MW, boots (by mistake, forgot to check them), crumpled scroll, and bread. I guess bread is pretty damn hard for bns to come by though, especially the musty kind.
Re: Deor (Aschi2001-04-09 15:06:50
Also, at no point in this log was I low mps. I was always full/near full, since I had mount. I *never* narrate more than once or twice if I am low mps, even in non-pk situations. Besides, rivers were thawed and I was only 10 rooms or so from it at all times. However, it was quite stupid of me to narrate after I slept him/before I stabbed him, since it gave him time to regen a few hps that could have saved his life :P
faint2001-04-09 15:49:52
i love you aschit!!
Relim2001-04-09 18:12:05
*tickle* Bulldozer. DBS can be given to that strange looking elf chap in Rivendell and he gives me align and xp! And I cheer!
teron2001-04-09 21:11:15
maybe the bn was per cause it was kinda close pse=per i think
Azg2001-04-09 21:32:05
DBS is like.. uber easy to get. Quit your damn bitchin'
Aschit2001-04-09 22:25:25
Wasn't Per, I checked my tro #P and I had no repeat kills for that letter (yet). Also, I should point out that even though I have used literally dozens of those candles with various chars, this is only the 3rd time I ever got it to sleep a player. The first time it was in a larger group (like 7-8) at old ford, and was part of a plan to storm them (it didn't work). 2nd time, I stabbed someone, slept them with candle, then stabbed again (and didn't kill). So, out of dozens of tries, I have gotten 1 kill :P (The dozens = near 100, if I estimate correctly).
Dhar2001-04-09 23:02:35
Where can i get those candles?!?
Lefali2001-04-10 01:17:54
"pse" means pes - dog in czech - he called u dog :P - but dunno who was it -
but i was laughing rlly when u checked whois pse :)
Fjalar2001-04-10 01:21:17
Unfortunately i didn't log this episode that occured around warrens. I picked
up some tracks of a hobbit around ford. Tracked the exping hobbit to around warrens
where i found him doing ugly forrest trolls. I sneaked in for a stab when he all
of a suddenly uses a candle (probably to sleep the troll mobs) and the candle sleeps
me. Lucky as i was, one of the troll mobs hits me so i could wake up.
Lefali2001-04-10 08:32:16
Well he didnt say that prolly - it was just funny for me to imagine that.
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