I was hangin with Stormblast around tharbad, *man* dur and hoareth were there too, so on low mp i decied to run some e
* W C Mana:Hot>e
Old South Road
Exits: North East =South= =West=.
* W C Mana:Hot>Stormblast tells you 'oki have a way to get dur'
Outskirts of the Swamp
A small and tough weed grows here.
Exits: North East South West.
* W C Mana:Hot Move:Tired>e
In the Swamps
A small and tough weed grows here.
Exits: North South West.
* W C Mana:Hot Move:Tired>n
In the Swamps
A small leech is here, floating in the water.
Exits: North East South West.
* W C Mana:Hot Move:Tired>e
Hujo narrates 'fuck off pussy'
* W C Mana:Hot Move:Tired>In the Swamps
A swarm of mosquitoes is here, humming around you.
Exits: North East West.
* W C Mana:Hot Move:Tired>e
n
In the Swamps
A black pond of water is here.
Exits: North East West.
* W C Mana:Hot Move:Tired>Stormblast tells you 'intrested?'
In the Swamps
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.
* W C Mana:Hot Move:Tired>
Grimzak narrates 'LOL'
* W C Mana:Hot Move:Tired>t sure
tell stormblast sure
Ok.
* W C Mana:Hot Move:Tired>sc
226/226 hit, 50/71 mana, and 42/119 moves.
* W C Mana:Hot Move:Tired>bob
cast 'breath of briskness'
You muster all of your concentration...
A mosquito swarm leaves east.
You have a sudden lapse of memory...
Your spell backfired!
Alas, you realize that yet again the mighty knowledge of drowned Numenor has
been lost... Despair settles on you.
* W C Mana:Hot Move:Tired>sc
Stormblast tells you 'ok u know gate/woodendoor tran n e tbad?'
* W C Mana:Hot Move:Tired>226/226 hit, 30/46 mana, and 46/119 moves.
* W C Mana:Hot Move:Tired>t nod
tell stormblast nod
Ok.
Yes i know
some min later (2 or 3)
* W C Mana:Burning Move:Tired>* W C Mana:Burning Move:Tired>l
In a Dusty Barn
The corpse of a rooster is lying here.
A sturdy pack horse is standing here.
A hen is trying to pick some grains here.
A hen is trying to pick some grains here.
A hen is trying to pick some grains here.
* W C Mana:Burning Move:Tired>pick gate
Using your lockpicks, you try to enable the lock...
You manage to enable the lock.
* W C Mana:Burning Move:Tired>l s
The woodendoor is open.
* W C Mana:Burning Move:Tired>al p close woo
Hujo narrates 'soory great orc leadrer'
* W C Mana:Burning Move:Tired>dendoor
Ok.
* W C Mana:Burning Move:Tired>sc
226/226 hit, 43/46 mana, and 41/119 moves.
* W C Mana:Burning Move:Tired>un
Grimzak narrates 'level does not matter, I set up a powerful clan and don't
mess with it'
* W C Mana:Burning Move:Tired>
mcchange alert normal
Ok.
* W C Mana:Burning Move:Tired>
Lahnborg narrates 'it's ok'
* W C Mana:Burning Move:Tired>change mood wimpy
Ok.
* W C Mana:Burning Move:Tired>
Hujo narrates 'now leave it off nar'
* W C Mana:Burning Move:Tired>t ok me he
Stormblast tells you 'in?'
* W C Mana:Burning Move:Tired>re
tell stormblast ok me here
Ok.
* W C Mana:Burning Move:Tired>
Tzirizanna narrates 'take it to sing'
* W C Mana:Burning Move:Tired>al pp pick woo
Stormblast tells you 'good'
* W C Mana:Burning Move:Tired>dendoor
Ok.
* W C Mana:Burning Move:Tired>stat
Stormblast (p) has arrived from the south riding a pack horse.
* W C Mana:Burning Move:Tired>s
Farmer Black has arrived from the south.
A beagle has arrived from the south.
* W C Mana:Burning Move:Tired>ay i
Stormblast (p) smiles viciously.
* W C Mana:Burning> hide here?
Ok.
* W C Mana:Burning>sc
226/226 hit, 45/46 mana, and 51/119 moves.
* W C>un
change alert normal
Ok.
* W C>
Stormblast (p) whispers: no
* W C>say why if h
Stormblast (p) whispers: u gotta buf
* W C>e socu
Stormblast leaves south riding a pack horse.
* W C>t
Mummo narrates '22k for soloing waulfa's spectre'
* W C>^H^H^H^H^H^H^H^H^H^H^H^H^H^H^H^H^H^H^H^H^H^H^H^H^H^H
* W C>sc
226/226 hit, 46/46 mana, and 57/119 moves.
* W C>u
Mummo narrates 'sucky'
* W C>n
change alert normal
Ok.
* W C>
Stormblast tells you 'got spells too?'
* W C>t nope
tell stormblast nope
Ok.
* W C>
Stormblast tells you 'ok'
* W C>
Sharbol narrates 'whats your % then?'
* W C>t
Mummo narrates '1 now'
* W C> gate locked
tell stormblast gate locked
Ok.
* W C>sc
226/226 hit, 46/46 mana, and 68/119 moves.
* W C>stat
Stormblast tells you 'nods, good'
OB: 54%, DB: 54%, PB: 66%, Armour: 2%. Wimpy: 80. Mood: wimpy.
Needed: 766,002 xp, 0 tp. Gold: 41. Alert: normal.
Affected by:
- noquit
- depression
- detect invisibility
- novoid
* W C>sc
226/226 hit, 46/46 mana, and 70/119 moves.
* W C>un
change alert normal
Ok.
* W C>sc
226/226 hit, 46/46 mana, and 73/119 moves.
* W C>t i have block door but i could fail
tell stormblast i have block door but i could fail
Ok.
* W C>sc
Stormblast tells you 'ok spam hit when i enter'
226/226 hit, 46/46 mana, and 79/119 moves.
* W C>ah
al a kill *man*
Ok.
* W C>
Stormblast tells you 'don't'
* W C>t nod
tell stormblast nod
Ok.
* W C>sc
mc226/226 hit, 46/46 mana, and 82/119 moves.
* W C>
uchange mood wimpy
Ok.
* W C>n
change alert normal
Ok.
* W C>11
wield sword
You stop using a nasty orkish fang.
You awkwardly wield an engraved broadsword, ready to defend yourself.
* W C>sc
226/226 hit, 46/46 mana, and 84/119 moves.
* W C>
Stormblast (p) has arrived from the south riding a pack horse.
* W C>a
kill *man*
They aren't here.
* W C>a
Stormblast (p) whispers: spam hit
* W C>akill *man*
They aren't here.
* W C>
kill *man*
They aren't here.
* W C>a
kill *man*
They aren't here.
Stormblast (p) smiles viciously.
* W C>a
kill *man*
They aren't here.
* W C>akill *man*
They aren't here.
* W C>
akill *man*
They aren't here.
Stormblast (p) whispers: and close
* W C>
akill *man*
They aren't here.
* W C>
a
kill *man*
They aren't here.
* W C>a
a
a
kill *man*
They aren't here.
* W C>kill *man*
They aren't here.
* W C>kill *man*
They aren't here.
* W C>unkill *man*
They aren't here.
* W C>
change alert normal
Ok.
* W C>a
kill *man*
They aren't here.
* W C>a
akill *man*
They aren't here.
* W C>
kill *man*
They aren't here.
* W C>say u close
a
Ok.
* W C>a
kill *man*
They aren't here.
* W C>kill *man*
They aren't here.
* W C>a
kill *man*
They aren't here.
* W C>un
change alert normal
Ok.
* W C>l
aIn a Dusty Barn
The corpse of a rooster is lying here.
A sturdy pack horse is standing here.
A hen is trying to pick some grains here.
A hen is trying to pick some grains here.
A hen is trying to pick some grains here.
Farmer Black is standing here, looking very angry and crazed.
A small, loyal beagle is here, eager to please.
Stormblast (p) is here, riding a pack horse.
After some seconds
* W C Move:Tired>
akill *man*
They aren't here.
* W C Move:Tired>
* W C Move:Tired *Dur the Beorning Man*:Healthy>
*Dur the Beorning Man* has arrived from the south riding a warhorse.
kill *man*
*Dur the Beorning Man* swiftly dodges your attempt to slash him.
a
* W C Move:Tired *Dur the Beorning Man*:Healthy>
Stormblast (p) closes the woodendoor.
*Dur the Beorning Man* smites your right hand extremely hard.
p* W C HP:Fine Move:Tired *Dur the Beorning Man*:Healthy>
Stormblast (p) begins some strange incantations...
* W C HP:Fine Move:Tired *Dur the Beorning Man*:Healthy>kill *man*
You're already fighting!
* W C HP:Fine Move:Tired *Dur the Beorning Man*:Healthy>close woodendoor
It's already closed!
* W C HP:Fine Move:Tired *Dur the Beorning Man*:Healthy>p
The woodendoor is opened from the other side.
* W C HP:Fine Move:Tired *Dur the Beorning Man*:Healthy>pclose woodendoor
Ok.
* W C HP:Fine Move:Tired *Dur the Beorning Man*:Healthy>
Stormblast (p) utters the words 'block door'
The exit south seems to blur for a while.
* W C HP:Fine Move:Tired *Dur the Beorning Man*:Healthy>
close woodendoor
It's already closed!
* W C HP:Fine Move:Tired *Dur the Beorning Man*:Healthy>p
pclose woodendoor
It's already closed!
* W C HP:Fine Move:Tired *Dur the Beorning Man*:Healthy>
close woodendoor
It's already closed!
* W C HP:Fine Move:Tired *Dur the Beorning Man*:Healthy>mc
You strongly slash *Dur the Beorning Man*'s left foot and tickle it.
* W C HP:Fine Move:Tired *Dur the Beorning Man*:Fine>
* W C HP:Fine Move:Tired *Dur the Beorning Man*:Fine>
change mood wimpy
Ok.
*Dur the Beorning Man* sends you sprawling with a powerful bash.
* W C HP:Fine Move:Tired *Dur the Beorning Man*:Fine>
Stormblast (p) begins some strange incantations...
* W C HP:Fine Move:Tired *Dur the Beorning Man*:Fine>un
You swiftly dodge Farmer Black's attempt to stab you.
* W C HP:Fine Move:Tired *Dur the Beorning Man*:Fine>bn
mc
*Dur the Beorning Man* smites your left leg extremely hard.
* W C HP:Fine *Dur the Beorning Man*:Fine>un
Farmer Black lands a solid kick on you.
* W C HP:Fine *Dur the Beorning Man*:Fine>
Stormblast (p) utters the word 'yufzbarr'
* W C HP:Fine *Dur the Beorning Man*:Fine>
Farmer Black stabs your right arm and tickles it.
* W C HP:Hurt *Dur the Beorning Man*:Fine>
Your head stops stinging.
* W C HP:Hurt *Dur the Beorning Man*:Fine>change alert normal
Ok.
* W C HP:Hurt *Dur the Beorning Man*:Fine>change wimpy 0
Wimpy set to: 0
Hark tells you 'Hai '
* W C HP:Hurt *Dur the Beorning Man*:Fine>change mood wimpy
Ok.
* W C HP:Hurt *Dur the Beorning Man*:Fine>change alert normal
Ok.
* W C HP:Hurt *Dur the Beorning Man*:Fine>
*Dur the Beorning Man* sends you sprawling with a powerful bash.
Farmer Black tries to stab you, but your parry is successful.
* W C HP:Hurt *Dur the Beorning Man*:Fine>
*Dur the Beorning Man* smites your right arm extremely hard and shatters it.
That really HURT!
* W C HP:Wounded *Dur the Beorning Man*:Fine>
Farmer Black tries to kick you, but you manage to avoid his foot.
s* W C HP:Wounded *Dur the Beorning Man*:Fine>ay
Stormblast (p) utters the word 'yufzbarr'
da* W C HP:Wounded *Dur the Beorning Man*:Hurt>mm
You swiftly dodge Farmer Black's attempt to stab you.
* W C HP:Wounded *Dur the Beorning Man*:Hurt>
Stormblast (p) utters the word 'yufzbarr'
Stormblast (p) throws a fireball at *Dur the Beorning Man*, completely
enveloping him in flames.
* W C HP:Wounded *Dur the Beorning Man*:Wounded>
Stormblast (p) begins some strange incantations...
* W C HP:Wounded *Dur the Beorning Man*:Wounded>
Your head stops stinging.
* W C HP:Wounded *Dur the Beorning Man*:Wounded>
Ok.
*Dur the Beorning Man* smites your body extremely hard and shatters it.
* W C HP:Wounded *Dur the Beorning Man*:Wounded>
You slash *Dur the Beorning Man*'s body and tickle it.
* W C HP:Wounded *Dur the Beorning Man*:Wounded>
Stormblast (p) utters the word 'yufzbarr'
Stormblast (p) throws a fireball at *Dur the Beorning Man*, completely
enveloping him in flames.
*Dur the Beorning Man* sends you sprawling with a powerful bash.
* W C HP:Wounded *Dur the Beorning Man*:Bad>
Stormblast (p) begins some strange incantations...
* W C HP:Wounded *Dur the Beorning Man*:Bad>
Farmer Black tries to stab you, but your parry is successful.
* W C HP:Wounded *Dur the Beorning Man*:Bad>
Hark tells you 'how-is-it-going? :)'
* W C HP:Wounded *Dur the Beorning Man*:Bad>
Stormblast (p) utters the word 'yufzbarr'
Stormblast (p) throws a fireball at *Dur the Beorning Man*, completely
enveloping him in flames.
* W C HP:Wounded *Dur the Beorning Man*:Awful>
Farmer Black strongly stabs your left leg.
* W C HP:Wounded *Dur the Beorning Man*:Awful>2
x
x
*Dur the Beorning Man* smites your right foot extremely hard and shatters it.
You feel a strong ache there!
That really HURT!
You wish that your wounds would stop BLEEDING so much!
* W C HP:Awful *Dur the Beorning Man*:Awful>
*Dur the Beorning Man* panics, and attempts to flee.
Stormblast (p) utters the word 'yufzbarr'
The fireball sent by Stormblast (p) hits *Dur the Beorning Man* with full
force, causing an immediate death.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Dur the Beorning Man*'s death cry.
*Dur the Beorning Man* has drawn his last breath! R.I.P.
* W C HP:Awful Farmer Black:Healthy>
Using his lockpicks, Stormblast (p) tries to pick the gate's lock...
* W C HP:Awful Farmer Black:Healthy>
Your head stops stinging.
* W C HP:Awful Farmer Black:Healthy>wield bow
You stop using an engraved broadsword.
You confidently wield an orkish shortbow, ready to defend yourself.
You swiftly dodge Farmer Black's attempt to stab you.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Awful Farmer Black:Healthy>shoot *dwarf*
Shoot whom?
* W C HP:Awful Farmer Black:Healthy>shoot *dwarf*
Shoot whom?
* W C HP:Awful Farmer Black:Healthy>mc
change mood wimpy
Ok.
* W C HP:Awful Farmer Black:Healthy>
You hit Farmer Black's right leg and tickle it.
* W C HP:Awful Farmer Black:Fine>1
wield fang
You stop using an orkish shortbow.
You awkwardly wield a nasty orkish fang, ready to defend yourself.
Farmer Black tries to stab you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Awful Farmer Black:Fine>say
You try to pierce Farmer Black, but he parries successfully.
* W C HP:Awful Farmer Black:Fine>cu
Using his lockpicks, Stormblast (p) tries to pick the gate's lock...
* W C HP:Awful Farmer Black:Fine>re
Ok.
* W C HP:Awful Farmer Black:Fine>
Stormblast (p) skillfully picks the lock of the gate.
* W C HP:Awful Farmer Black:Fine>ee
You swiftly dodge Farmer Black's attempt to stab you.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Awful Farmer Black:Fine>escape
You seek to escape...
Farmer Black tries to kick you, but you manage to avoid his foot.
You wish that your wounds would stop BLEEDING so much!
You successfully escaped the fight!
* W C HP:Awful>
Stormblast (p) whispers: no mana
* W C HP:Awful>cs
cast 'cure serious'
You start to concentrate...
Stormblast (p) opens the gate.
n
You begin to see scars fade away and a feeling of health comes over you.
* W C HP:Bad Mana:Hot>A Field Before the Barn
The starving cow stands here looking for a patch of grass.
Exits: East South.
* W C HP:Bad Mana:Hot>cs
cast 'cure serious'
You muster all of your concentration...
The gate closes quietly.
cs/
Hark narrates 'relim cave'
You hear a *click* in a lock.
You begin to see scars fade away and a feeling of health comes over you.
* W C HP:Bad Mana:Cold>cast 'cure serious'
Alas, not enough mana flows through you...
* W C HP:Bad Mana:Cold>
Your heart feels lighter.
You bleed from open wounds.
* W C HP:Bad Mana:Cold>
Stormblast tells you 'congrats'
* W C HP:Bad Mana:Cold>t good
tell stormblast good
Ok.
* W C HP:Bad Mana:Cold>open gate
It seems to be locked.
* W C HP:Bad Mana:Cold>pick gate
Using your lockpicks, you try to pick the lock...
The lock finally yields to your skill.
* W C HP:Bad Mana:Cold>6
s
open gate
Ok.
* W C HP:Bad Mana:Cold>In a Dusty Barn
The corpse of *a Man* is lying here.
The corpse of a rooster is lying here.
A sturdy pack horse is standing here.
A hen is trying to pick some grains here.
A hen is trying to pick some grains here.
A hen is trying to pick some grains here.
Farmer Black is standing here, looking very angry and crazed.
A small, loyal beagle is here, eager to please.
Stormblast (p) is here, riding a pack horse.
A large warhorse is standing here, clad in mail.
Exits: North [South].
* W C HP:Bad Mana:Cold>cl
Stormblast (p) gets a keyring with a key and a set of lock picks from the
corpse of *a Man*.
* W C HP:Bad Mana:Cold>ose agte
Stormblast (p) closes the gate.
* W C HP:Bad Mana:Cold>
You don't see any agte here.
* W C HP:Bad Mana:Cold>
Using his lockpicks, Stormblast (p) tries to enable the gate's lock...
* W C HP:Bad Mana:Cold>er
exam corpse
corpse (here) :
a pile of coins
a gem-inlaid knife (brand new)
a red ruby
a sable pouch
a fragrant-smelling bag
a large skin
a leather backpack
a black warg fur (used)
a fine pair of chain mail sleeves (brand new)
a pair of ringmail gloves (brand new)
a pair of iron-shod boots (used)
a pair of ringmail leggings (brand new)
a white chain mail coif (brand new)
a white chain mail jerkin (brand new)
a necklace
a silver cloakpin
a small tin ring
a ruby ring
* W C HP:Bad Mana:Cold>
And after loot we run demons rest some