Just passed this solo orc on abr, so I think I'll try to fight him
some. Basically only good eq I have is staff.
An Ancient Broken Road
*an Orc* is here, riding a hungry warg.
Exits: =North= =South= West.
* R W C Mana:Hot>s
An Ancient Broken Road
Exits: =North= =South= West.
* R W C Mana:Hot>chs q
*an Orc* has arrived from the north riding a hungry warg.
* R W C Mana:Hot>
You feel yourself exposed.
*an Orc* slashes your head and tickles it.
* R W C HP:Fine Mana:Hot *an Orc*:Healthy>change spell q
Ok.
* R W C HP:Fine Mana:Hot *an Orc*:Healthy>c 'dispel evil' 1.*orc*
You start to concentrate...
*an Orc* slashes your body hard.
Aye!
You cannot concentrate any more...
* R W C HP:Fine Mana:Hot *an Orc*:Healthy>
*an Orc* panics, and attempts to flee.
*an Orc* leaves south riding a hungry warg.
* R W C HP:Fine Mana:Hot>s
c 'dispel evil' 1.*orc*
An Ancient Broken Road
*an Orc* is here, riding a hungry warg.
Exits: =North= =West= Down.
* R W C HP:Fine Mana:Hot>
You start to concentrate...
*an Orc* stops using an engraved broadsword.
*an Orc* confidently draws a bastard sword.
* R W C HP:Fine Mana:Warm *an Orc*:Fine>
Ok.
As you call upon Elbereth, *an Orc* shivers in pain.
* R W C HP:Fine Mana:Warm *an Orc*:Fine>
You barely pierce *an Orc*'s right arm and tickle it.
* R W C HP:Fine Mana:Warm *an Orc*:Fine>
*an Orc* strongly slashes your left hand.
c 'dispel evil' 1.*orc*
* R W C HP:Fine Mana:Warm *an Orc*:Fine>
*an Orc* panics, and attempts to flee.
*an Orc* leaves west riding a hungry warg.
* R W C HP:Fine Mana:Warm>Nobody here by that name.
* R W C HP:Fine Mana:Warm>w
*an Orc* has arrived from the west riding a hungry warg.
* R W C HP:Fine Mana:Warm>An Ancient Broken Road
Exits: =East= South.
* R W C HP:Fine Mana:Warm>c 'dispel evil' 1.*orc*
e
Nobody here by that name.
* R W C HP:Fine Mana:Warm>c 'dispel evil' 1.*orc*
An Ancient Broken Road
Traces of pale white tones form the aura of this place.
*an Orc* is here, riding a hungry warg.
Exits: =North= =West= Down.
* R W C HP:Fine Mana:Warm>
You start to concentrate...
Your victim has disappeared!
*an Orc* leaves north riding a hungry warg.
* R W C HP:Fine Mana:Warm>n
c 'dispel evil' 1.*orc*
An Ancient Broken Road
*an Orc* is here, riding a hungry warg.
Exits: =North= =South= West.
* R W C HP:Fine Mana:Warm>
You start to concentrate...
Your victim has disappeared!
*an Orc* leaves west riding a hungry warg.
* R W C HP:Fine Mana:Warm>s
An Ancient Broken Road
Traces of white tones form the aura of this place.
Exits: =North= =West= Down.
* R W C HP:Fine Mana:Warm>sc
148/178 hit, 55/127 mana, and 71/105 moves. //here I think my mana is a bit low to fight
* R W C HP:Fine Mana:Warm>w
An Ancient Broken Road
A ferocious warg is here, snarling angrily.
Exits: =East= South.
* R W C HP:Fine Mana:Warm>s
A Ford through the River
A canoe has been left here.
A boar cub is playing here, and exploring the wide world.
Exits: North East South West.
* R W C HP:Fine Mana:Warm>w
You can't go into deep water!
* R W C HP:Fine Mana:Warm>e
n
You can't go into deep water!
A boar cub leaves south.
* R W C HP:Fine Mana:Hot>An Ancient Broken Road
A ferocious warg is here, snarling angrily.
Exits: =East= South.
* R W C HP:Fine Mana:Hot>e
An Ancient Broken Road
Traces of white tones form the aura of this place.
Exits: =North= =West= Down.
* R W C HP:Fine Mana:Hot>n
An Ancient Broken Road
Exits: =North= =South= West.
* R W C HP:Fine Mana:Hot>sc
*an Orc* has arrived from the north riding a hungry warg.
149/178 hit, 59/127 mana, and 71/105 moves.
* R W C HP:Fine Mana:Hot>c 'dispel evil' 1.*orc*
*an Orc* slashes your head very hard.
Your body turns numb as the poison speeds to your brain!
* R W C HP:Fine Mana:Warm *an Orc*:Fine>
You start to concentrate... //should've cancelled, check the tick too :)
Ok.
As you call upon Elbereth, *an Orc* shivers in pain.
You feel weaker.
You feel sleepy.
Rest while fighting? are you MAD?
* R W C HP:Hurt Mana:Icy Move:Tired *an Orc*:Hurt>f
PANIC!
You can't quit the fight!
* R W C HP:Hurt Mana:Icy Move:Tired *an Orc*:Hurt>f
Asmandeus narrates 'they stil about'
* R W C HP:Hurt Mana:Icy Move:Tired *an Orc*:Hurt>
You flee head over heels.
An Ancient Broken Road
Exits: =North= =South= West.
* R W C HP:Hurt Mana:Icy Move:Tired>dp //got a cute lag for these commands
s
chs n
s
*an Orc* has arrived from the south riding a hungry warg.
draw boots
A pair of smooth, black boots is empty!
Falathrim narrates 'where?'
* R W C HP:Hurt Mana:Icy Move:Tired>s
An Ancient Broken Road
Traces of white tones form the aura of this place.
Exits: =North= =South= West.
* R W C HP:Hurt Mana:Icy Move:Tired>Theofur narrates 'where'
change spell n
Ok.
* R W C HP:Hurt Mana:Icy Move:Tired>An Ancient Broken Road
Traces of white tones form the aura of this place.
Exits: =North= =West= Down.
* R W C HP:Hurt Mana:Icy Move:Tired>
Alas, you cannot go that way...
* R W C HP:Hurt Mana:Icy Move:Tired>s
w
Alas, you cannot go that way...
* R W C HP:Hurt Mana:Icy Move:Tired>s
An Ancient Broken Road
A ferocious warg is here, snarling angrily.
Exits: =East= South.
* R W C HP:Hurt Mana:Icy Move:Tired>A Ford through the River
A canoe has been left here.
Exits: North East South West.
* R W C HP:Hurt Mana:Cold Move:Tired>sc
122/178 hit, 13/127 mana, and 36/102 moves.
* R W C HP:Hurt Mana:Cold Move:Tired>rp
c 'remove poison'
You start to concentrate...
*an Orc* has arrived from the north riding a hungry warg.
s
*an Orc* leaves south riding a hungry warg.
s
*an Orc* has arrived from the south riding a hungry warg.
*an Orc* slashes your left arm extremely hard and shatters it.
Aye!
You cannot concentrate any more...
* R W C HP:Hurt Mana:Cold Move:Tired *an Orc*:Hurt>No way!
You are fighting for your life!
* R W C HP:Hurt Mana:Cold Move:Tired *an Orc*:Hurt>Breeze narrates 'different group'
No way!
You are fighting for your life!
* R W C HP:Hurt Mana:Cold Move:Tired *an Orc*:Hurt>f
You flee head over heels.
An Ancient Broken Road
Exits: =East= South.
* R W C HP:Hurt Mana:Cold Move:Tired>
Hochimin narrates 'meet rivendell'
* R W C HP:Hurt Mana:Cold Move:Tired>e
*an Orc* has arrived from the south riding a hungry warg.
* R W C HP:Hurt Mana:Cold Move:Tired>e
An Ancient Broken Road //Gay
Traces of white tones form the aura of this place.
A ferocious warg is here, snarling angrily.
*a dreadful Orc* is here, riding a hungry warg.
*an Orc* is here, riding a hungry warg.
*a Man* is here, riding a pack horse.
Exits: =North= =West= Down.
* R W C HP:Hurt Mana:Cold Move:Tired>
Alas, you cannot go that way...
* R W C HP:Hurt Mana:Cold Move:Tired>f
*a dreadful Orc* begins some strange incantations...
* R W C HP:Hurt Mana:Cold Move:Tired>
You flee head over heels.
You can't go into deep water!
An Ancient Broken Road
Traces of white tones form the aura of this place.
Exits: =North= =South= West.
* R W C HP:Hurt Mana:Cold Move:Tired>n
n
An Ancient Broken Road
Exits: =North= =South= West.
* R W C HP:Hurt Mana:Cold Move:Tired>n
An Ancient Broken Road
Exits: =North= East =South=.
* R W C HP:Hurt Mana:Cold Move:Tired>n
An Ancient Broken Road
Exits: North =East= =South=.
* R W C HP:Hurt Mana:Cold Move:Tired>In the Bed of a Dried out River
A fat rabbit sits here, chewing on some grass.
A ferocious warg is here, snarling angrily.
Exits: North South West Up.
* R W C HP:Hurt Mana:Cold Move:Tired>rp
c 'remove poison'
You start to concentrate...
*an Orc* has arrived from the south riding a hungry warg.
*an Orc* leaves north riding a hungry warg.
A warm feeling runs through your body, you feel better.
* R W C HP:Hurt Mana:Cold Move:Tired>
*an Orc* has arrived from the north riding a hungry warg.
* R W C HP:Hurt Mana:Cold Move:Tired>u
You swiftly dodge *an Orc*'s attempt to slash you.
* R W C HP:Hurt Mana:Cold Move:Tired *an Orc*:Hurt>No way!
You are fighting for your life!
* R W C HP:Hurt Mana:Cold Move:Tired *an Orc*:Hurt>f
You swiftly dodge a ferocious warg's attempt to hit you.
* R W C HP:Hurt Mana:Cold Move:Tired *an Orc*:Hurt>
A ferocious warg says 'I hill junt you unzil you're dead, Delilag!'
* R W C HP:Hurt Mana:Cold Move:Tired *an Orc*:Hurt>
You flee head over heels.
An Ancient Broken Road
Exits: North =East= =South=.
* R W C HP:Hurt Mana:Cold Move:Slow>
Theofur narrates 'meet archway?'
*a dreadful Orc* has arrived from the south riding a hungry warg.
*an Orc* has arrived from the south riding a hungry warg.
*a Man* has arrived from the south riding a pack horse.
* R W C HP:Hurt Mana:Cold Move:Slow>
*a Man* tries to hit you, but your parry is successful.
* R W C HP:Hurt Mana:Cold Move:Slow *a Man*:Healthy>e
*a dreadful Orc* leaves north riding a hungry warg.
*an Orc* leaves north riding a hungry warg.
* R W C HP:Hurt Mana:Cold Move:Slow *a Man*:Healthy>f
No way!
You are fighting for your life!
*an Orc* has arrived from the north riding a hungry warg.
* R W C HP:Hurt Mana:Cold Move:Slow *a Man*:Healthy>
You flee head over heels.
An Ancient Broken Road
Exits: =North= East =South=.
* R W C HP:Hurt Mana:Cold Move:Slow>e
n
A Small Rocky Track
Exits: East West.
* R W C HP:Hurt Mana:Cold Move:Slow>n
Alas, you cannot go that way...
* R W C HP:Hurt Mana:Cold Move:Slow>
Alas, you cannot go that way...
* R W C HP:Hurt Mana:Cold Move:Slow>e
A Small Rocky Track
Exits: North West Down.
* R W C HP:Hurt Mana:Cold Move:Slow>w
w
A Small Rocky Track
Exits: East West.
* R W C HP:Hurt Mana:Cold Move:Slow>n
An Ancient Broken Road
Exits: =North= East =South=.
* R W C HP:Hurt Mana:Cold Move:Slow>*an Orc* has arrived from the south riding a hungry warg.
An Ancient Broken Road
A ferocious warg is here, snarling angrily.
Exits: North =East= =South=.
* R W C HP:Hurt Mana:Cold Move:Slow>n
In the Bed of a Dried out River
A fat rabbit sits here, chewing on some grass.
Exits: North South West Up.
* R W C HP:Hurt Mana:Cold Move:Slow>e
Alas, you cannot go that way...
* R W C HP:Hurt Mana:Cold Move:Slow>e
Alas, you cannot go that way...
*an Orc* has arrived from the south riding a hungry warg.
* R W C HP:Hurt Mana:Cold Move:Slow>n
Along the Dry River
A fat rabbit sits here, chewing on some grass.
Exits: East South.
*an Orc* has arrived from the south riding a hungry warg.
* R W C HP:Hurt Mana:Cold Move:Slow>e
*an Orc* slashes your right arm hard.
* R W C HP:Hurt Mana:Cold Move:Slow *an Orc*:Hurt>No way!
You are fighting for your life!
* R W C HP:Hurt Mana:Cold Move:Slow *an Orc*:Hurt>f
e
PANIC!
You can't quit the fight!
You flee head over heels.
Along the Dry River
Exits: West Up.
* R W C HP:Hurt Mana:Cold Move:Slow>
Alas, you cannot go that way...
* R W C HP:Hurt Mana:Cold Move:Slow>
*an Orc* has arrived from the west riding a hungry warg.
* R W C HP:Hurt Mana:Cold Move:Slow>u
*an Orc* quickly approaches, trying to slash you.
* R W C HP:Hurt Mana:Cold Move:Slow *an Orc*:Hurt>No way!
You are fighting for your life!
* R W C HP:Hurt Mana:Cold Move:Slow *an Orc*:Hurt>f
Saving Delilah.
* R W C HP:Hurt Mana:Cold Move:Slow *an Orc*:Hurt>u
You flee head over heels.
Along the Dry River
A fat rabbit sits here, chewing on some grass.
Exits: East South.
* R W C HP:Hurt Mana:Cold Move:Slow>
Alas, you cannot go that way...
* R W C HP:Hurt Mana:Cold Move:Slow>e
n
Along the Dry River
*an Orc* is here, riding a hungry warg.
Exits: West Up.
* R W C HP:Hurt Mana:Cold Move:Slow>u
Alas, you cannot go that way...
*an Orc* leaves west riding a hungry warg.
* R W C HP:Hurt Mana:Cold Move:Slow>*an Orc* has arrived from the west riding a hungry warg.
An Ancient Broken Road
Exits: =North= =South=.
* R W C HP:Hurt Mana:Cold Move:Weak>n
n
*an Orc* has suddenly arrived riding a hungry warg.
* R W C HP:Hurt Mana:Cold Move:Weak>An Ancient Broken Road
Exits: =North= East =South=.
* R W C HP:Hurt Mana:Cold Move:Weak>n
An Ancient Broken Road
Exits: =North= East =South= West.
* R W C HP:Hurt Mana:Cold Move:Weak>n
An Ancient Broken Road
A thief is here looking for some stranger to rob.
Exits: North =East= =South= West.
* R W C HP:Hurt Mana:Cold Move:Weak>n
Rotten Garden
A huge black fungus is here, exuding a foul stench.
A huge black fungus is here, exuding a foul stench.
A large rabbit looks peacefully at you, ready to dart away.
Exits: East South West.
* R W C HP:Hurt Mana:Cold Move:Weak>e
Alas, you cannot go that way...
* R W C HP:Hurt Mana:Cold Move:Weak>e
An Ancient Broken Road
Exits: =North= East =South= West.
* R W C HP:Hurt Mana:Cold Move:Weak>Musty Forest
Exits: North East South West.
* R W C HP:Hurt Mana:Cold Move:Weak>n
Musty Forest
The corpse of an ugly forest troll is lying here.
A disgusting forest troll is searching for fresh meat here.
Exits: South West.
* R W C HP:Hurt Mana:Cold Move:Weak>w
Aryiana narrates 'are there still orcs outside of bree?'
* R W C HP:Hurt Mana:Cold Move:Weak>An Ancient Broken Road
*a dreadful Orc* is here, riding a hungry warg.
*an Orc* is here, riding a hungry warg.
*a Man* is here, riding a pack horse.
Exits: =North= East =South= West.
*an Orc* has arrived from the south riding a hungry warg.
* R W C HP:Hurt Mana:Cold Move:Weak>w
You swiftly dodge *a dreadful Orc*'s attempt to slash you.
*an Orc* stops using an engraved broadsword.
*an Orc* confidently draws an embellished longbow.
*an Orc* leaves north riding a hungry warg.
* R W C HP:Hurt Mana:Cold Move:Weak *a dreadful Orc*:Fine>f
No way!
You are fighting for your life!
*a Man* tries to hit you, but your parry is successful.
* R W C HP:Hurt Mana:Cold Move:Weak *a dreadful Orc*:Fine>w
You flee head over heels.
An Ancient Broken Road
Exits: =North= East =South= West.
* R W C HP:Hurt Mana:Cold Move:Fainting>Rotten Garden
A huge black fungus is here, exuding a foul stench.
A huge black fungus is here, exuding a foul stench.
A large rabbit looks peacefully at you, ready to dart away.
Exits: East South West.
* R W C HP:Hurt Mana:Cold Move:Fainting>n
You swiftly dodge a black fungus' attempt to hit you.
* R W C HP:Hurt Mana:Cold Move:Fainting a black fungus:Healthy>No way!
You are fighting for your life!
* R W C HP:Hurt Mana:Cold Move:Fainting a black fungus:Healthy>w
f
No way!
You are fighting for your life!
* R W C HP:Hurt Mana:Cold Move:Fainting a black fungus:Healthy>e
PANIC!
You can't quit the fight!
* R W C HP:Hurt Mana:Cold Move:Fainting a black fungus:Healthy>No way!
You are fighting for your life!
You swiftly dodge a black fungus' attempt to hit you.
You flee head over heels.
Desolate Plains
Exits: North East South West.
* R W C HP:Hurt Mana:Cold Move:Exhausted>n
You are too exhausted to ride. //hehe whoops
* R W C HP:Hurt Mana:Cold Move:Exhausted>bob
c 'breath of briskness'
You start to concentrate...
An energy begins to flow within your legs as your body becomes lighter.
* R W C HP:Hurt Mana:Frozen>e //no worries
n
Rotten Garden
A huge black fungus is here, exuding a foul stench.
A huge black fungus is here, exuding a foul stench.
Exits: East South West.
* R W C HP:Hurt Mana:Frozen>n
Alas, you cannot go that way...
* R W C HP:Hurt Mana:Frozen>e
Alas, you cannot go that way...
* R W C HP:Hurt Mana:Frozen>n
An Ancient Broken Road
Exits: =North= East =South= West.
* R W C HP:Hurt Mana:Frozen>n
An Ancient Broken Road
*a dreadful Orc* is here, riding a hungry warg.
*an Orc* is here, riding a hungry warg.
*a Man* is here, riding a pack horse.
A hungry warg stands here, sniffing around for flesh.
Exits: =North= East =South= West.
* R W C HP:Hurt Mana:Icy>w
*an Orc* nocks a missile in an embellished longbow.
An Ancient Broken Road
A grey wolf is here, snarling aggressively.
Exits: =North= [East] =South= [West].
* R W C HP:Hurt Mana:Icy>The door seems to be closed.
* R W C HP:Hurt Mana:Icy>n
n
*a dreadful Orc* has arrived from the south riding a hungry warg.
*an Orc* has arrived from the south riding a hungry warg.
*a Man* has arrived from the south riding a pack horse.
*a Man* tries to hit you, but your parry is successful.
* R W C HP:Hurt Mana:Icy *a Man*:Healthy>No way!
You are fighting for your life!
*an Orc* nocks a missile in an embellished longbow.
You flee head over heels.
An Ancient Broken Road
A hungry warg stands here, sniffing around for flesh.
Exits: =North= East =South= West.
* R W C HP:Hurt Mana:Icy>n
An Ancient Broken Road
A grey wolf is here, snarling aggressively.
*a dreadful Orc* is here, riding a hungry warg.
*an Orc* is here, riding a hungry warg.
*a Man* is here, riding a pack horse.
Exits: =North= [East] =South= [West].
*a dreadful Orc* leaves north riding a hungry warg.
*an Orc* leaves north riding a hungry warg.
*a Man* leaves north riding a pack horse.
* R W C HP:Hurt Mana:Icy>f
n
An Ancient Broken Road
*a dreadful Orc* is here, riding a hungry warg.
*an Orc* is here, riding a hungry warg.
*a Man* is here, riding a pack horse.
Exits: =North= =South= =West=.
* R W C HP:Hurt Mana:Icy>n
*a Man* quickly approaches, trying to hit you.
You flee head over heels.
An Ancient Broken Road
A grey wolf is here, snarling aggressively.
Exits: =North= [East] =South= [West].
* R W C HP:Hurt Mana:Icy>n
An Ancient Broken Road
*a dreadful Orc* is here, riding a hungry warg.
*an Orc* is here, riding a hungry warg.
*a Man* is here, riding a pack horse.
Exits: =North= =South= =West=.
*an Orc* nocks a missile in an embellished longbow.
* R W C HP:Hurt Mana:Icy>f
*a dreadful Orc* leaves south riding a hungry warg.
*an Orc* leaves south riding a hungry warg.
*a Man* leaves south riding a pack horse.
An Ancient Broken Road
Exits: North =East= =South= West.
* R W C HP:Hurt Mana:Icy>n
Desolate Plains
Exits: North East South West.
* R W C HP:Hurt Mana:Icy>n
You flee head over heels.
An Ancient Broken Road
Exits: North =East= =South= West.
* R W C HP:Hurt Mana:Icy>n
Desolate Plains
Exits: East South West.
You suddenly notice an orkish scout.
An orkish scout yells 'A Nilf-Arf is fero it Gewelobe Graihs!'
* R W C HP:Hurt Mana:Icy>
Alas, you cannot go that way...
* R W C HP:Hurt Mana:Icy>w
Alas, you cannot go that way...
* R W C HP:Hurt Mana:Icy>n
An orkish scout tries to pierce you, but your parry is successful.
You flee head over heels.
An Ancient Broken Road
Traces of pale red tones form the aura of this place.
*an Orc* is here, riding a hungry warg.
Exits: North =South= West.
* R W C HP:Hurt Mana:Icy>n
Desolate Plains
An experienced orkish scout is looking for tracks on the ground.
Exits: East South West.
* R W C HP:Hurt Mana:Icy>
Alas, you cannot go that way...
* R W C HP:Hurt Mana:Icy>f
Alas, you cannot go that way...
* R W C HP:Hurt Mana:Icy>n
w
You flee head over heels.
An Ancient Broken Road
Traces of pale red tones form the aura of this place.
*an Orc* is here, riding a hungry warg.
Exits: North =South= West.
*an Orc* leaves north riding a hungry warg.
* R W C HP:Hurt Mana:Icy>n
Trail Through the Bushes
*an Orc* is here, riding a hungry warg.
Exits: North East South.
* R W C HP:Hurt Mana:Icy>n
Alas, you cannot go that way...
* R W C HP:Hurt Mana:Icy>n
Trail Through the Bushes
Exits: North South.
* R W C HP:Hurt Mana:Icy>Bend in the Trail
A half-rotten corpse is hanging here.
Exits: North East South.
* R W C HP:Hurt Mana:Icy>In the Bushes
Exits: North East South.
An orkish patrol-leader has arrived from the east.
An orc sentry has arrived from the east.
An orc sentry has arrived from the east.
An orkish scout has arrived from the east.
* R W C HP:Hurt Mana:Icy>n
n
In the Bushes
A snake slithers towards you.
Exits: East South.
* R W C HP:Hurt Mana:Icy>n
Alas, you cannot go that way...
* R W C HP:Hurt Mana:Icy>e
Alas, you cannot go that way...
* R W C HP:Hurt Mana:Icy>n
In the Bushes
Exits: North East South West.
* R W C HP:Hurt Mana:Icy>n
In the Bushes
Exits: North East South.
* R W C HP:Hurt Mana:Icy>n
Treacherous Swamps
A dark-skinned orc is here indifferent to your presence.
Exits: North East South West.
* R W C HP:Hurt Mana:Icy>n
n
Treacherous Swamps
A very strong, orkish patrol-leader is looking for enemies here.
An orc sentry is here on patrol.
An orc sentry is here on patrol.
An experienced orkish scout is looking for tracks on the ground.
Exits: North East South West.
An orkish scout yells 'O Ners-Elm ih nere at Bleocholeof Znafdf!'
* R W C HP:Hurt Mana:Icy>
You can't go into deep water!
* R W C HP:Hurt Mana:Icy>
You can't go into deep water!
* R W C HP:Hurt Mana:Icy>
You swiftly dodge an orc sentry's attempt to stab you.
* R W C HP:Hurt Mana:Icy an orc sentry:Healthy>e
An orkish scout tries to pierce you, but your parry is successful.
* R W C HP:Hurt Mana:Icy an orc sentry:Healthy>f
No way!
You are fighting for your life!
* R W C HP:Hurt Mana:Icy an orc sentry:Healthy>
You flee head over heels.
Treacherous Swamps
A dark-skinned orc is here indifferent to your presence.
Exits: North East South West.
* R W C HP:Hurt Mana:Icy>n
e
Treacherous Swamps
Exits: North East South West.
* R W C HP:Hurt Mana:Icy>
You can't go into deep water!
* R W C HP:Hurt Mana:Icy>e
n
You can't go into deep water!
* R W C HP:Hurt Mana:Icy>
You can't go into deep water!
* R W C HP:Hurt Mana:Icy>le
e
lead
You stop riding a pack horse (my).
A pack horse (my) starts following you.
* W C HP:Hurt Mana:Icy>Sharp Bend in the River
Exits: North East South West.
ACK! A pack horse didn't follow you, you lost him.
* W C HP:Hurt Mana:Icy>e
n
River Through the Swamp
Exits: North East South West.
* W C HP:Hurt Mana:Icy>n
Treacherous Swamps
Exits: North East South West.
* W C HP:Hurt Mana:Icy>Treacherous Swamps
A huge, poisonous spider is here.
A huge, poisonous spider is here.
A huge, poisonous spider is here.
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.
* W C HP:Hurt Mana:Icy>e
Treacherous Swamps
The enchanting will-of-the-wisp beckons you with a blurred light.
Exits: North South West.
* W C HP:Hurt Mana:Icy>e
n
Alas, you cannot go that way...
* W C HP:Hurt Mana:Icy>Edge of the swamp
The enchanting will-of-the-wisp beckons you with a blurred light.
Exits: North South West.
* W C HP:Hurt Mana:Icy>n
Edge of the swamp
The enchanting will-of-the-wisp beckons you with a blurred light.
Exits: North South West.
* W C HP:Hurt Mana:Icy>n
e
Treacherous Swamp
Exits: North East South West.
* W C HP:Hurt Mana:Icy>Marsh
The enchanting will-of-the-wisp beckons you with a blurred light.
Exits: North West.
* W C HP:Hurt Mana:Icy>n
Marsh
Exits: North East South West.
* W C HP:Hurt Mana:Icy Move:Tired>e
A Grassy Trail
Exits: North South West.
* W C HP:Hurt Mana:Icy Move:Tired>n
A Grassy Trail
Exits: North South West.
* W C HP:Hurt Mana:Icy Move:Tired>n
n
A Grassy Trail
Exits: North South West.
* W C HP:Hurt Mana:Icy Move:Tired>Bend in the Trail
Exits: East South.
* W C HP:Hurt Mana:Icy Move:Tired>e
n
On a Trail
Exits: East West.
* W C HP:Hurt Mana:Cold Move:Tired>
Alas, you cannot go that way...
* W C HP:Hurt Mana:Cold Move:Tired>e
n
On a Trail
Exits: East West.
* W C HP:Hurt Mana:Cold Move:Tired>
Alas, you cannot go that way...
* W C HP:Hurt Mana:Cold Move:Tired>e
n
Bend in the Trail
Exits: North West.
* W C HP:Hurt Mana:Cold Move:Tired>On a Trail
Exits: North South.
* W C HP:Hurt Mana:Cold Move:Tired>n
n
On a Trail
A gorcrow is standing here.
Exits: South West.
* W C HP:Hurt Mana:Cold Move:Tired>
Alas, you cannot go that way...
* W C HP:Hurt Mana:Cold Move:Tired>w
n
Trail Along the River
Exits: North East South West.
* W C HP:Hurt Mana:Cold Move:Tired>Trail Along the River
Exits: North South West.
* W C HP:Hurt Mana:Cold Move:Tired>chs n
n
change spell n
Ok.
* W C HP:Hurt Mana:Cold Move:Tired>Trail Approaching the River
Exits: North East South West.
* W C HP:Hurt Mana:Cold Move:Tired>n
A Rock-bristled Riverside
Exits: North East South West.
* W C HP:Hurt Mana:Cold Move:Tired>e
On a Faded Trail
Exits: North East South West.
* W C HP:Hurt Mana:Cold Move:Tired>n
Junction in the Path //now I make my fatal mistake...yes fighting solo is stupid, as everyone is gay, but
Exits: North East South West. //going to moors was dumber :p
* W C HP:Hurt Mana:Cold Move:Tired>e
e
Path to the Misty Mountains
Exits: North East South West.
* W C HP:Hurt Mana:Cold Move:Tired>Bend in the Path to the Misty Mountains
Exits: North East South West.
* W C HP:Hurt Mana:Cold Move:Tired>e
n
A Green Bog
A bullfrog is standing here.
Exits: North East South West.
* W C HP:Hurt Mana:Cold Move:Tired>Path to the Misty Mountains
Exits: North East South West.
* W C HP:Hurt Mana:Cold Move:Tired>e
Path to the Misty Mountains
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East West.
* W C HP:Hurt Mana:Cold Move:Tired>e
n
Path to the Misty Mountains
Exits: North East South West.
* W C HP:Hurt Mana:Cold Move:Tired>High Moors
*Nazalbeth the Black Númenórean* is standing here. //like clockwork
*Zeroth the Orc* is here, riding a hungry warg.
Exits: East South West.
* W C HP:Hurt Mana:Cold Move:Tired>
*Nazalbeth the Black Númenórean* leaves east.
*Zeroth the Orc* leaves east riding a hungry warg.
* W C HP:Hurt Mana:Cold Move:Tired>e
e
High Moors
*an Orc* is here, riding a hungry warg.
*Nazalbeth the Black Númenórean* is standing here.
*Zeroth the Orc* is here, riding a hungry warg.
Exits: North East South West.
* W C HP:Hurt Mana:Cold Move:Tired>
*Zeroth the Orc* pounds your right leg extremely hard and shatters it.
* W C HP:Wounded Mana:Cold Move:Tired *Zeroth the Orc*:Fine>e
No way!
You are fighting for your life!
*Nazalbeth the Black Númenórean* leaves west.
* W C HP:Wounded Mana:Cold Move:Tired *Zeroth the Orc*:Fine>f
You flee head over heels.
High Moors
Exits: East South.
* W C HP:Wounded Mana:Cold Move:Slow>High Moors
Exits: South West.
* W C HP:Wounded Mana:Cold Move:Slow>
You flee head over heels.
High Moors
Exits: North East South West.
* W C HP:Wounded Mana:Cold Move:Slow>s
Path to the Misty Mountains
A vial filled with a reddish liquid lies in the dust.
Exits: North East West.
* W C HP:Wounded Mana:Cold Move:Slow>s
Alas, you cannot go that way...
* W C HP:Wounded Mana:Cold Move:Slow>e
Path to the Misty Mountains
Exits: North East South West.
* W C HP:Wounded Mana:Cold Move:Slow>e
Bend in the Path
Exits: North East West.
* W C HP:Wounded Mana:Cold Move:Slow>n
Bend in the Path
Exits: North East South West.
* W C HP:Wounded Mana:Cold Move:Slow>n
Small Glade Among the Silvery Firs
A roe deer is standing here, watching the terrain while chewing the vegetation.
Exits: North East South West.
Aryiana narrates 'are there still orcs outside of bree?'
* W C HP:Wounded Mana:Cold Move:Slow>w
w
A Thicket of Silvery Firs
Exits: East South.
* W C HP:Wounded Mana:Cold Move:Slow>
Alas, you cannot go that way...
* W C HP:Wounded Mana:Cold Move:Slow>s
Falathrim narrates 'no'
* W C HP:Wounded Mana:Cold Move:Slow>High Moor
Exits: North East South West.
* W C HP:Wounded Mana:Cold Move:Slow>sr //panic mode :p
seek rivendell
You bend close to the ground, seeking the path to Rivendell...
You strive to make sense of the placement of the white mossy stones...
High Moors
Exits: North East South West.
* W C HP:Wounded Mana:Cold Move:Slow>
You bend close to the ground, seeking the path to Rivendell...
*an Orc* has arrived from the east riding a hungry warg.
*an Orc* strongly pounds your body.
Aye!
You cannot concentrate any more...
You lose your bearings and stop searching.
* W C HP:Wounded Mana:Cold Move:Slow *an Orc*:Healthy>
*Nazalbeth the Black Númenórean* has arrived from the east.
*Zeroth the Orc* has arrived from the east riding a hungry warg.
You flee head over heels.
High Moors
Exits: North East South West.
* W C HP:Wounded Mana:Cold Move:Slow>f
You flee head over heels.
High Moors
Exits: East South.
* W C HP:Wounded Mana:Cold Move:Weak>w
*Nazalbeth the Black Númenórean* has arrived from the east.
*Zeroth the Orc* has arrived from the east riding a hungry warg.
* W C HP:Wounded Mana:Cold Move:Weak>w
You feel less protected.
*Zeroth the Orc* pounds your body extremely hard and shatters it.
Your body turns numb as the poison speeds to your brain! //yay
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Icy Move:Exhausted *Zeroth the Orc*:Fine>s
No way!
You are fighting for your life!
*Nazalbeth the Black Númenórean* leaves south.
* W C HP:Bad Mana:Icy Move:Exhausted *Zeroth the Orc*:Fine>No way!
You are fighting for your life!
* W C HP:Bad Mana:Icy Move:Exhausted *Zeroth the Orc*:Fine>f
*Nazalbeth the Black Númenórean* has arrived from the south.
No way!
You are fighting for your life!
* W C HP:Bad Mana:Icy Move:Exhausted *Zeroth the Orc*:Fine>
You flee head over heels.
You are too exhausted.
You are too exhausted.
PANIC!
You couldn't escape!
*Nazalbeth the Black Númenórean* joins *Zeroth the Orc*'s fight.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Icy Move:Exhausted *Zeroth the Orc*:Fine>
You lightly pierce *Zeroth the Orc*'s right arm and tickle it.
* W C HP:Bad Mana:Icy Move:Exhausted *Zeroth the Orc*:Fine>f
You flee head over heels.
You are too exhausted.
You are too exhausted.
PANIC!
You couldn't escape!
* W C HP:Bad Mana:Icy Move:Exhausted *Zeroth the Orc*:Fine>PANIC!
You can't quit the fight!
* W C HP:Bad Mana:Icy Move:Exhausted *Zeroth the Orc*:Fine>sa gay //yep :)
*Nazalbeth the Black Númenórean* begins some strange incantations...
*Zeroth the Orc* pounds your left hand extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Awful Mana:Icy Move:Exhausted *Zeroth the Orc*:Fine>
Ok.
* W C HP:Awful Mana:Icy Move:Exhausted *Zeroth the Orc*:Fine>
You lightly pierce *Zeroth the Orc*'s body and tickle it.
* W C HP:Awful Mana:Icy Move:Exhausted *Zeroth the Orc*:Fine>
You flee head over heels.
You are too exhausted.
You are too exhausted.
PANIC!
You couldn't escape!
* W C HP:Awful Mana:Icy Move:Exhausted *Zeroth the Orc*:Fine>
*Nazalbeth the Black Númenórean* utters the words 'diesilla barh'
*Nazalbeth the Black Númenórean* sends a powerful lightning bolt at you, you stagger
from the impact.
You are incapacitated and will slowly die, if not aided.
* W C HP:Dying Mana:Icy Move:Fainting *Zeroth the Orc*:Fine>
Ouch!
You lose a level!
You are dead! Sorry...
//snip//
* W C HP:Bad>cha whois
Enter new whois
MUME editor. Type %h for help
-----------------------------
Oooh witchy woman...
==>
:
: Note to self: never try to fight solo, everyone is gay.
: %e
Ok.
* W C HP:Bad>whoi delilah
Delilah the Temptress is a level twenty-nine Half-Elven Matriarch.
Is playing from *.net.
Oooh witchy woman...
Note to self: never try to fight solo, everyone is gay.