### Logged by Goretongue, 4/12/01
### Back to L20 now
### Ran to stoors to pick up gear for Blomma who sunripped there.
### Spamming back to warrens...
Junction to an Inn
*an Elf* is here searching for tracks, riding a pack horse (shrouded).
A large eagle soars above you.
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Fine>o
wh
Bend in the Old East Road
Exits: ^North^ ^South^ ^West^.
o HP:Fine>
Alas, you cannot go that way...
o HP:Fine>Players in your zone
--------------------
Goretongue - Bend in the Old East Road
o HP:Fine>Forested Hills
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Fine>Edge of the Forest
A large elk is standing here, chewing grass and leaves.
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Fine>Edge of the Forest
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Fine>Light Pine Forest
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Fine>Heathery Slope
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Fine>nar Forest by the Temple Wall
The corpse of a bandit is lying here.
Exits: ^North^ East ^South^ ^West^.
o HP:Fine>It's already open!
o HP:Fine>Players in your zone
--------------------
Goretongue - Forest by the Temple Wall
o HP:Fine>oops elf at LB i spammed past
Ok.
o>e
ti
wh
The Guardroom
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: East ^West^.
*>
Ok.
*>According to the Dúnadan calendar, it is:
4am on Sunday, the 27th of Solmath (Winter: 9/17)
The present Tan Istar, Lord of the Istari Council is Silvermagi.
Real time is Thu Apr 12 23:07:20 2001 GMT.
Last reboot due to manual reboot at Wed Apr 11 23:36:38 2001 GMT
*>e
Players in your zone
--------------------
Goretongue - The Guardroom
*>
Domed Chamber
Exits: East West.
o>e
n
op Dark Hallway
Exits: North East South West.
o>door
nBy the Dark Altar
Exits: [North] South.
o>
lo p
Ok.
o>riest
The Priest's Study
A skull is here, spiked to the end of a pole.
A saddlecloth lies here on the ground.
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (glowing).
Exits: South.
o>The aura of evil surrounding the priest makes you feel nauseous.
His hands are covered with the blood of human sacrifice, and his
eyes are cold as death itself.
An evil priest is in an excellent condition.
An evil priest is using:
<wielded> a nasty orkish fang (dented)
<worn on body> a fine tunic (used)
<worn on arms> a pair of black arm wrappings (worn out)
<worn on legs> a black pair of pants (brand new)
<worn on feet> a pair of rigid leather boots (worn out)
<worn on finger> a ring
<worn as belt> a plain silken sash
<worn on belt> a belt pouch
o>agg
s
s
w
w
Ok.
o>
elBy the Dark Altar
Exits: North South.
o>f
#Ok. {kk} aliases {kill *elf*}.
#Ok. {bb} aliases {bash *elf*}.
#Ok. {9} aliases {track *elf*}.
#Ok. {8} aliases {where *elf*}.
agDark Hallway
Exits: North East South West.
o>Domed Chamber
Exits: East West.
o>g
The Guardroom
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: East ^West^.
*>
Ok.
*>e
e
n
n
Domed Chamber
Exits: East West.
o>op curDark Hallway
Exits: North East South West.
o>tain
wBy the Dark Altar
Exits: North South.
o>The Priest's Study
A skull is here, spiked to the end of a pole.
A saddlecloth lies here on the ground.
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (glowing).
Exits: South.
o>
w
u
wat
Ok.
o>ch
scoThe Hidden Passage
Exits: East West.
o>
On a Landing
Exits: East Up Down.
o>In the Bell-Tower
Exits: Down.
o>
You start watching the surroundings.
o>496/496 hit, and 65/115 moves.
o>l in pack
You stop watching the surroundings.
backpack (used) :
a bloody pair of elf ears
the scalp of Nuemar
a cave-bear fur (brand new)
a ceremonial dagger (brand new)
a dark broadsword (dented)
a dark shield (used)
an engraved warhammer
two fishing nets
two fishing rods
three fresh-caught fish
a heavy pair of vambraces (used)
a man-like root
a map of Bree
a pair of snowshoes (brand new)
a pair of soft leather sleeves (brand new)
some pine nuts
two purple scrolls
a receipt for a thick metal breastplate
a slate map
three small pieces of soft candy
a steel-shafted mattock
an elf-hide book
a sturdy rope
a water skin
a large sack
a wooden pipe
o>
You start watching the surroundings.
You see an Elf riding a pack horse approaching very close to the north.
o>
You see an Elf riding a pack horse moving away very close to the west.
o>
You see an Elf approaching very close to the west.
o>d
e
e
You stop watching the surroundings.
On a Landing
Exits: East Up Down.
o>The Hidden Passage
Exits: East West.
o>s
The Priest's Study
A skull is here, spiked to the end of a pole.
A saddlecloth lies here on the ground.
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (glowing).
Exits: South West.
s
o>w
w
By the Dark Altar
Exits: North South.
o>kk
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: North East South West.
You suddenly notice *an Elf*.
*an Elf* leaves north.
o>Domed Chamber
Exits: East West.
o>The Guardroom
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: East ^West^.
*>They aren't here.
*>c
c
c
Ok.
*>c
It's already closed!
*>
c
c
c
It's already closed!
*>
c
c
c
It's already closed!
*>c
c
c
It's already closed!
*>c
c
It's already closed!
*>
It's already closed!
*>
It's already closed!
*>
It's already closed!
*>c
c
c
It's already closed!
*>
It's already closed!
*>
It's already closed!
*>c
c
c
It's already closed!
*>
It's already closed!
*>c
It's already closed!
*>
It's already closed!
*>
It's already closed!
*>c
It's already closed!
*>
It's already closed!
*>
It's already closed!
*>c
c
c
c
It's already closed!
*>
It's already closed!
*>
It's already closed!
*>
It's already closed!
*>
It's already closed!
*>
It's already closed!
*>
It's already closed!
*>c
c
c
c
c
It's already closed!
*>
It's already closed!
*>
It's already closed!
*>
It's already closed!
*>
It's already closed!
*>wh
Players in your zone
--------------------
Goretongue - The Guardroom
*>e
e
Domed Chamber
Exits: East West.
You suddenly notice *an Elf*.
o>Dark Hallway
Exits: North East South West.
o>w
w
c
Domed Chamber
*an Elf* is standing here (shrouded).
Exits: East West.
o>c
The Guardroom
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: East [West].
*>
It's already closed!
*>c
c
e
It's already closed!
*>kk
It's already closed!
*>
It's already closed!
*>Domed Chamber
Exits: East West.
You suddenly notice *an Elf*.
o>o *an Elf*:Fine>
You pound *an Elf*'s right arm extremely hard.
o *an Elf*:Fine>
*an Elf* pierces your head and tickles it.
o HP:Fine *an Elf*:Fine>lo elf
w
*an Elf* panics, and attempts to flee.
*an Elf* leaves west.
o HP:Fine>av
w
You don't see an elf.
o HP:Fine>kk
c
You wave.
o HP:Fine>
The Guardroom
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: East [West].
* HP:Fine>They aren't here.
* HP:Fine>
It's already closed!
* HP:Fine>fe
* HP:Fine *an Elf*:Fine>
You begin to search ...
You have revealed *an Elf*!
You pound *an Elf*'s body extremely hard.
* HP:Fine *an Elf*:Fine>
*an Elf* pierces your left foot very hard and tickles it.
* HP:Fine *an Elf*:Fine>
*an Elf* panics, and attempts to flee.
c
c* HP:Fine *an Elf*:Fine>
c
c
It's already closed!
* HP:Fine *an Elf*:Fine>c
c
*an Elf* panics, and attempts to flee.
*an Elf* strongly pierces your left arm and tickles it.
* HP:Fine *an Elf*:Fine>
It's already closed!
* HP:Fine *an Elf*:Fine>
c
c
It's already closed!
* HP:Fine *an Elf*:Fine>
It's already closed!
An orkish bodyguard crushes *an Elf*'s right foot hard.
* HP:Fine *an Elf*:Fine>*an Elf* panics, and attempts to flee.
It's already closed!
* HP:Fine *an Elf*:Fine>c
c
c
It's already closed!
* HP:Fine *an Elf*:Fine>*an Elf* panics, and attempts to flee.
*an Elf* leaves east.
It's already closed!
* HP:Fine>
It's already closed!
* HP:Fine>c
It's already closed!
* HP:Fine>
It's already closed!
* HP:Fine>
It's already closed!
* HP:Fine>kk
It's already closed!
* HP:Fine>fe
They aren't here.
* HP:Fine>
You begin to search ...
ti
* HP:Fine>
Ok.
* HP:Fine>According to the Dúnadan calendar, it is:
5am on Sunday, the 27th of Solmath (Winter: 9/17)
The present Tan Istar, Lord of the Istari Council is Silvermagi.
Real time is Thu Apr 12 23:08:42 2001 GMT.
Last reboot due to manual reboot at Wed Apr 11 23:36:38 2001 GMT
* HP:Fine>agg
Ok.
* HP:Fine>e
Domed Chamber
Exits: East West.
o HP:Fine>e
Dark Hallway
Exits: North East South West.
You suddenly notice *an Elf*.
o HP:Fine>
*an Elf* leaves west.
o HP:Fine>kk
w
w
c
kThey aren't here.
o HP:Fine>k
Domed Chamber
Exits: East West.
o HP:Fine>The Guardroom
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: East [West].
* HP:Fine>
It's already closed!
* HP:Fine>They aren't here.
* HP:Fine>fe
You begin to search ...
An evil priest yells 'Help me, guards!'
* HP:Fine>e
e
n
An orkish bodyguard leaves east.
An orkish bodyguard leaves east.
* HP:Fine>Domed Chamber
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: East West.
o HP:Fine>kk
Dark Hallway
Exits: North East South West.
o HP:Fine>By the Dark Altar
*an Elf* is standing here.
Exits: North South.
o HP:Fine>o HP:Fine *an Elf*:Hurt>
You pound *an Elf*'s right leg extremely hard.
o HP:Fine *an Elf*:Hurt>
*an Elf* panics, and attempts to flee.
*an Elf* leaves north.
o HP:Fine>
An evil priest yells 'Help me, guards!'
n
kko HP:Fine>
*an Elf* has arrived from the north.
o HP:Fine>
clos
The Priest's Study
A skull is here, spiked to the end of a pole.
A saddlecloth lies here on the ground.
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (glowing).
Exits: South West.
o HP:Fine>
sThey aren't here.
o HP:Fine>
s
w
Close what?
o HP:Fine>w
ko HP:Fine>k
By the Dark Altar
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: North South.
o HP:Fine>Dark Hallway
Exits: North East South West.
o HP:Fine>Domed Chamber
Exits: East West.
o HP:Fine>The Guardroom
Exits: East [West].
* HP:Fine>c
c
c
They aren't here.
* HP:Fine>f
It's already closed!
* HP:Fine>e
It's already closed!
* HP:Fine>
It's already closed!
* HP:Fine>* HP:Fine *an Elf*:Wounded>
You begin to search ...
You have revealed *an Elf*!
You pound *an Elf*'s left arm extremely hard and shatter it.
* HP:Fine *an Elf*:Wounded>
*an Elf* lightly pierces your right leg and tickles it.
* HP:Fine *an Elf*:Wounded>
*an Elf* panics, and attempts to flee.
k* HP:Fine *an Elf*:Wounded>k
c
c
*an Elf* panics, and attempts to flee.
*an Elf* leaves east.
* HP:Fine>c
They aren't here.
* HP:Fine>f
It's already closed!
* HP:Fine>e
It's already closed!
* HP:Fine>
It's already closed!
* HP:Fine>
You begin to search ...
* HP:Fine>e
Domed Chamber
Exits: East West.
o HP:Fine>e
e
Dark Hallway
Exits: North East South West.
o HP:Fine>Small Chamber
Exits: West.
o HP:Fine>w
w
w
Dark Hallway
Exits: North East South West.
o HP:Fine>c
c
Domed Chamber
Exits: East West.
o HP:Fine>The Guardroom
Exits: East [West].
* HP:Fine>e
It's already closed!
* HP:Fine>
It's already closed!
* HP:Fine>e
s
Domed Chamber
Exits: East West.
o HP:Fine>Dark Hallway
Exits: North East South West.
o HP:Fine>Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: North.
o HP:Fine>
A spirit fails to hit you.
o HP:Fine a spirit:Healthy>f
You pound a spirit's head hard and tickle it.
o HP:Fine a spirit:Fine>lee
You flee head over heels.
Dark Hallway
Exits: North East South West.
o HP:Fine>w
w
Domed Chamber
Exits: East West.
o HP:Fine>The Guardroom
Exits: East [West].
* HP:Fine>e
Domed Chamber
Exits: East West.
o>e
Dark Hallway
Exits: North East South West.
o>n
n
By the Dark Altar
Exits: North South.
o>The Priest's Study
A skull is here, spiked to the end of a pole.
A saddlecloth lies here on the ground.
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (glowing).
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: South West.
o>w
w
The Hidden Passage
Exits: East West.
o>On a Landing
Exits: East Up Down.
o>d
Winding Stairwell
Exits: Up Down.
o>d
s
e
A Chamber in the Rock
Exits: South Up.
o>s
Underground Crypt
Exits: North East South.
o>u
Underground Crypt
A shadowy haunt floats here, oblivious to your presence.
Exits: South West.
o>Underground Crypt
Exits: North West Up.
o>Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: ^East^ [Up] Down.
o>e
Forest under the Ridge
*an Elf* is standing here.
Exits: ^North^ ^East^ ^South^ West ^Up^.
*>kk
* *an Elf*:Wounded>
*an Elf* seems to avoid the fight.
You pound *an Elf*'s right leg extremely hard and shatter it.
* *an Elf*:Wounded>kk
kk
You're already fighting!
* *an Elf*:Wounded>
You're already fighting!
*an Elf* pierces your right foot extremely hard and tickles it.
* HP:Fine *an Elf*:Wounded>k
*an Elf* panics, and attempts to flee.
*an Elf* panics, but can't stop fighting to flee.
* HP:Fine *an Elf*:Wounded>k
Munch narrates 'elf '
* HP:Fine *an Elf*:Wounded>kk
You're already fighting!
* HP:Fine *an Elf*:Wounded>k*an Elf* panics, and attempts to flee.
*an Elf* leaves up.
They aren't here.
o HP:Fine>k
kThey aren't here.
o HP:Fine>k
u
kThey aren't here.
o HP:Fine>k
Moving up the slope is really hard.
Among the Ruins
*an Elf* is standing here.
Exits: North ^South^ ^West^ ^Down^.
*an Elf* leaves south.
o HP:Fine>They aren't here.
o HP:Fine>s
kk
Light Pine Forest
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Fine>They aren't here.
o HP:Fine>9
Munch narrates 'k?'
o HP:Fine>nar
You carefully examine the ground around you, looking for tracks...
Saving Goretongue.
elf wounded outside priest
You see some tracks of *an Elf* leading south
(done less than 1 hour ago).
o HP:Fine>FUCK
s
Ok.
o HP:Fine>On the Old Tracks
Exits: ^North^ ^East^ ^South^ ^West^.
ti
Munch narrates 'hurry'
You see some tracks of *an Elf* leading south
(done less than 1 hour ago).
o HP:Fine>s
Ok.
o HP:Fine>According to the Dúnadan calendar, it is:
6am on Sunday, the 27th of Solmath (Winter: 9/17)
You don't feel well outside.
It should be the end of the night soon.
The present Tan Istar, Lord of the Istari Council is Silvermagi.
Real time is Thu Apr 12 23:10:07 2001 GMT.
Last reboot due to manual reboot at Wed Apr 11 23:36:38 2001 GMT
o HP:Fine>
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
You see some tracks of *an Elf* leading east
(done less than 1 hour ago).
o HP:Fine>e
Rocks tumble down the slope as you ascend the rocky hill.
Rocky Hill
Exits: ^North^ ^East^ ^South^ ^West^.
nar hes runni
You see some tracks of *an Elf* leading south
(done less than 1 hour ago).
o HP:Fine>ng east
s
Ok.
o HP:Fine Move:Tired>Old East Road
Exits: ^North^ ^South^ ^West^.
You see some tracks of *an Elf* leading south
(done less than 1 hour ago).
o HP:Fine Move:Tired>s
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
Munch narrates 'bns?'
You see some tracks of *an Elf* leading south
(done less than 1 hour ago).
o HP:Fine Move:Tired>s
Overgrown Grassland
Exits: ^North^ ^East^ ^South^ ^West^.
Hmm... you have lost the track.
o Move:Tired>flush quick
You begin to search ...
o Move:Tired>search q
You begin to search ...
r
sco
o Move:Tired>l
You sit down and rest your tired bones.
o Move:Tired>496/496 hit, and 49/115 moves.
o Move:Tired>
Overgrown Grassland
o>ti
Ok.
o>According to the Dúnadan calendar, it is:
7am on Sunday, the 27th of Solmath (Winter: 9/17)
You don't feel well outside.
It should be the end of the night soon.
The present Tan Istar, Lord of the Istari Council is Silvermagi.
Real time is Thu Apr 12 23:10:36 2001 GMT.
Last reboot due to manual reboot at Wed Apr 11 23:36:38 2001 GMT
o>emote grumbles.
Ok.
o>l
Overgrown Grassland
o>
You suddenly notice *an Elf*.
Suddenly *an Elf* stabs you in the back.
That really HURT!
o HP:Hurt *an Elf*:Wounded>sa elfie?
Ok.
o HP:Hurt *an Elf*:Wounded>b
*an Elf* removes a nasty orkish fang.
*an Elf* swiftly draws an orkish shortbow from across his back.
o HP:Hurt *an Elf*:Wounded>*an Elf* nocks a missile in an orkish shortbow.
*an Elf* strongly shoots your right hand and tickles it.
*an Elf* nocks a missile in an orkish shortbow.
*an Elf* shoots your right foot and tickles it.
*an Elf* nocks a missile in an orkish shortbow.
Nightchill narrates 'ouch :)'
Your bash at *an Elf* sends him sprawling.
o HP:Hurt *an Elf*:Wounded>lick
You pound *an Elf*'s body extremely hard and shatter it.
o HP:Hurt *an Elf*:Bad>elf
clap
You lick him.
o HP:Hurt *an Elf*:Bad>
You clap your small hands together.
o HP:Hurt *an Elf*:Bad>
You pound *an Elf*'s left leg extremely hard and shatter it.
o HP:Hurt *an Elf*:Awful>kk
*an Elf* seems to have recovered his senses.
o HP:Hurt *an Elf*:Awful>kk
*an Elf* nocks a missile in an orkish shortbow.
o HP:Hurt *an Elf*:Awful>kk
You're already fighting!
o HP:Hurt *an Elf*:Awful>
You're already fighting!
*an Elf* barely shoots your right foot and tickles it.
o HP:Hurt *an Elf*:Awful>kk
*an Elf* nocks a missile in an orkish shortbow.
o HP:Hurt *an Elf*:Awful>
You're already fighting!
o HP:Hurt *an Elf*:Awful>kk
You're already fighting!
o HP:Hurt *an Elf*:Awful>k
You're already fighting!
*an Elf* barely shoots your left leg and tickles it.
o HP:Hurt *an Elf*:Awful>k
k
*an Elf* nocks a missile in an orkish shortbow.
o HP:Hurt *an Elf*:Awful>
*an Elf* nocks a missile in an orkish shortbow.
o HP:Hurt *an Elf*:Awful>k
You're already fighting!
o HP:Hurt *an Elf*:Awful>
*an Elf* nocks a missile in an orkish shortbow.
o HP:Hurt *an Elf*:Awful>kk
*an Elf* nocks a missile in an orkish shortbow.
You're already fighting!
o HP:Hurt *an Elf*:Awful>kk
You're already fighting!
o HP:Hurt *an Elf*:Awful>
*an Elf* shoots your left hand hard and tickles it.
o HP:Hurt *an Elf*:Awful>
*an Elf* nocks a missile in an orkish shortbow.
o HP:Hurt *an Elf*:Awful>b
You're already fighting!
o HP:Hurt *an Elf*:Awful>Morholt narrates 'elf hurt'
*an Elf* shoots your body hard and tickles it.
*an Elf* nocks a missile in an orkish shortbow.
*an Elf* nocks a missile in an orkish shortbow.
*an Elf* panics, and attempts to flee.
Your victim has disappeared!
*an Elf* leaves north.
o HP:Hurt>n
Nightchill narrates 'ercv go muvter'
o HP:Hurt>kk
Old East Road
*an Elf* is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt>o HP:Hurt *an Elf*:Awful>
You approach *an Elf*, trying to pound him.
o HP:Hurt *an Elf*:Awful>
You pound *an Elf*'s left foot extremely hard and shatter it.
*an Elf* is incapacitated and will slowly die, if not aided.
o HP:Hurt *an Elf*:Dying>
You pound *an Elf*'s right arm extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
Congratulations! This is the first time you've killed it!
You gain a level!
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* has drawn his last breath! R.I.P.
o HP:Hurt>ti
Ok.
o HP:Hurt>According to the Dúnadan calendar, it is:
7am on Sunday, the 27th of Solmath (Winter: 9/17)
You don't feel well outside.
It should be the end of the night soon.
The present Tan Istar, Lord of the Istari Council is Silvermagi.
Real time is Thu Apr 12 23:11:14 2001 GMT.
Last reboot due to manual reboot at Wed Apr 11 23:36:38 2001 GMT
o HP:Hurt>i
You are carrying:
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
a leather backpack
a sable pouch
a weapon harness
a moneybag
a water skin
a large skin
a broad silver belt
a maul
a leather backpack
a forest green cloak (brand new)
a pair of soft leather sleeves (tattered)
a pair of smooth, black boots
a thin pair of soft leather trousers (ragged)
a hard leather cap (ragged)
a thin, soft leather jerkin (tattered)
*** Return: continue, b: back one page, r: redisplay, q:quit (84%) *** q
o HP:Hurt>bbb
You start butchering the corpse.
You produce a bloody pair of elf ears.
You produce three pieces of sweet meat.
You can't carry that.
whois belog?
Belog Bellows is a level thirty-two Sindarin Archer.
I take it for granted you didn't forget me!
Or...DID you? Shame on
You and
Your Family!
### I will never forget levelling to Olog on a sneakie elf legend, nop !
### And you freakin rock for coming in there after me, better luck next
### time, against some orc that is (ps dont spam shoot in pk!)
### I should have rented then. Cos later the mume karma came around to
### gank ME:
Reconnecting.
Bash someone already bashed? Aren't we funny?
* HP:Fine *an Elf*:Fine>Mountain Caves
Marley the Mountain Troll is standing here (Blind).
*Relim the Dúnadan Man* is standing here.
*an Elf* is here, fighting YOU.
*a Half-Elf* is standing here trying to concentrate.
Blomma the Mountain Troll is standing here.
*Alvedon the Sindarin Elf* is standing here.
Blomma leaves south.
* HP:Fine *an Elf*:Fine>
*Alvedon the Sindarin Elf* begins some strange incantations...
* HP:Fine *an Elf*:Fine>
*a Half-Elf* utters the word 'noselacri'
You have been blinded!
### Game over !