Escaping from moria
posted by Drenical
2001-04-14 22:36:46
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We'd seen a few darkies around when gathering keys for Balrog but still went for
##There are a few tells in swedish in here... basically what they say is how to get out... didn't feel like translating them all. ;)

Xain cleaves the Balrog's left hand extremely hard and shatters it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear the Balrog's death cry.
The Balrog is dead! R.I.P.
The Balrog disappears into nothing.

* W C HP:Wounded Mana:Burning>But nobody is fighting her?

* W C HP:Wounded Mana:Burning>But nobody is fighting her?

* W C HP:Wounded Mana:Burning>But nobody is fighting her?

* W C HP:Wounded Mana:Burning>
The heat burns you!

* W C HP:Wounded Mana:Burning>
Burk throws back his head and cackles with insane glee!

* W C HP:Wounded Mana:Burning>
Tezcatlipoca (tez) gets an icy key.
Tezcatlipoca (tez) gets the black many-tailed whip.
Tezcatlipoca (tez) gets the huge flaming sword.

##Edited away a bit of curing and armour changing here

* W C HP:Hurt Mana:Warm>l
Ardent yells 'DARKIES' ##Oh shit.
Hall of the Valarauko
Hall of the Valarauko
Tezcatlipoca (tez) is standing here.
Khazdul is standing here.
Alicia is standing here.
Xain is standing here trying to concentrate.
Elebor the Man is standing here.
Burk is standing here.
Xain's spell backfires, and he squeals in surprise!

* W C HP:Hurt Mana:Warm>
Ardent yells '8' ##Fewer than I thought but still Oh shit... since all of us were low.

* W C HP:Hurt Mana:Warm>whoi ardent
Ardent the Faithful, Broadbeam of Belegost is a Dwarf.
Is playing from [numerical address].


* W C HP:Hurt Mana:Warm>stat
OB: 153%, DB: 8%, PB: 43%, Armour: 93%. Wimpy: 0. Mood: aggressive.
Needed: 1,000,956 xp, 0 tp. Gold: 58. Alert: normal.
Affected by:
- noquit
- strength
- bless

* W C HP:Hurt Mana:Warm>
Xain tells you 'yes'

* W C HP:Hurt Mana:Warm>st
You are already standing.

* W C HP:Hurt Mana:Warm>
Alicia cuddles 'shit'

* W C HP:Hurt Mana:Warm>whoi ardent
Ardent the Faithful, Broadbeam of Belegost is a Dwarf.
Is playing from [numerical address].


* W C HP:Hurt Mana:Warm>
Xain says 'fuck'

* W C HP:Hurt Mana:Warm>
* W C HP:Hurt Mana:Warm>
Burk says 'nice'

* W C HP:Hurt Mana:Warm>
Alicia cuddles 'im bad still'

* W C HP:Hurt Mana:Warm>
Tezcatlipoca < < < LEAVES WEST < < <.
Bejewelled Alcove
An elegant marble chest sits against the wall.

* W C HP:Hurt Mana:Warm>
Burk says 'me wounded'

* W C HP:Hurt Mana:Warm>
Tezcatlipoca > > > LEAVES EAST > > >.
Hall of the Valarauko

* W C HP:Hurt Mana:Warm>
Tezcatlipoca v v v LEAVES SOUTH v v v.
Hall of the Valarauko

* W C HP:Hurt Mana:Warm>l
Hall of the Valarauko
Tezcatlipoca (tez) is standing here.
Khazdul is standing here.
Alicia is standing here.
Xain is standing here.
Elebor the Man is standing here.
Burk is standing here.

* W C HP:Hurt Mana:Warm>
Xain says 'im lagged!'

* W C HP:Hurt Mana:Warm>
Khazdul says 'fuck sanc is off :D'

* W C HP:Hurt Mana:Warm>
Alicia cuddles 'tons'

* W C HP:Hurt Mana:Hot>stat
OB: 153%, DB: 8%, PB: 43%, Armour: 93%. Wimpy: 0. Mood: aggressive.
Needed: 1,000,956 xp, 0 tp. Gold: 58. Alert: normal.
Affected by:
- strength
- bless

* W C HP:Hurt Mana:Hot>
Burk stops using a black warg fur.

* W C HP:Hurt Mana:Hot>l
* W C HP:Hurt Mana:Hot>l
Hall of the Valarauko
Tezcatlipoca (tez) is standing here.
Khazdul is standing here.
Alicia is standing here.
Xain is standing here.
Elebor the Man is standing here.
Burk is standing here.

* W C HP:Hurt Mana:Hot>
Elebor has lost his link.

* W C HP:Hurt Mana:Hot>
Alicia cuddles 'im bad =)'

* W C HP:Hurt Mana:Hot>'fuckit.

Burk gets a forest green cloak from a leather backpack.

* W C HP:Hurt Mana:Hot>
Ok.

* W C HP:Hurt Mana:Hot>stat
OB: 153%, DB: 8%, PB: 43%, Armour: 93%. Wimpy: 0. Mood: aggressive.
Needed: 1,000,956 xp, 0 tp. Gold: 58. Alert: normal.
Affected by:
- strength
- bless

* W C HP:Hurt Mana:Hot>i

Burk wears a forest green cloak about his body.

* W C HP:Hurt Mana:Hot>
You are carrying:
a great warsword (dented)
a metal buckler (brand new)
a gold ring
a forest green cloak (brand new)
a pair of orkish war-drums

* W C HP:Hurt Mana:Hot>
Alicia cuddles 'eh wtf is he doing'

* W C HP:Hurt Mana:Hot>
Khazdul begins some strange incantations...

* W C HP:Hurt Mana:Hot>stat
OB: 153%, DB: 8%, PB: 43%, Armour: 93%. Wimpy: 0. Mood: aggressive.
Needed: 1,000,956 xp, 0 tp. Gold: 58. Alert: normal.
Affected by:
- strength
- bless
- bless

* W C HP:Hurt Mana:Hot>l
Hall of the Valarauko
Tezcatlipoca (tez) is standing here.
Khazdul is standing here trying to concentrate.
Alicia is standing here.
Xain is standing here.
Elebor the Man is standing here (linkless).
Burk is standing here.

* W C HP:Hurt Mana:Hot>
Khazdul utters the words 'cure light'

* W C HP:Hurt Mana:Hot>
Tezcatlipoca (tez) says 'they cant get here i think'

* W C HP:Hurt Mana:Hot>stat
OB: 153%, DB: 8%, PB: 43%, Armour: 93%. Wimpy: 0. Mood: aggressive.
Needed: 1,000,956 xp, 0 tp. Gold: 58. Alert: normal.
Affected by:
- strength
- bless

* W C HP:Hurt Mana:Hot>
Khazdul sighs loudly.
Tezcatlipoca (tez) begins some strange incantations...

* W C HP:Hurt Mana:Hot>
Alicia cuddles 'why?'

* W C HP:Hurt Mana:Hot>
Tezcatlipoca (tez) utters the words 'cure light'

* W C HP:Hurt Mana:Hot>
Tezcatlipoca (tez) begins some strange incantations...

* W C HP:Hurt Mana:Hot>
Khazdul says 'we fight them on lava!'

* W C HP:Hurt Mana:Hot>
Tezcatlipoca (tez) utters the words 'cure light'

* W C HP:Hurt Mana:Hot>
Khazdul giggles.

* W C HP:Hurt Mana:Hot>
Alicia cuddles 'tezca?'

* W C HP:Hurt Mana:Hot>
Xain says 'loc us in something :)'
Xain says 'loc us in something :)'

* W C HP:Hurt Mana:Hot>
Tezcatlipoca (tez) begins some strange incantations...

* W C HP:Hurt Mana:Hot>
Tezcatlipoca (tez) utters the words 'cure light'

* W C HP:Hurt Mana:Hot>
Burk nods in agreement with Khazdul.

* W C HP:Hurt Mana:Hot>
Tezcatlipoca (tez) says 'megalag'

* W C HP:Hurt Mana:Hot>
You hear some apparently very close noise coming from the east.

* W C HP:Hurt Mana:Hot>
Xain begins some strange incantations...

* W C HP:Hurt Mana:Hot>
Xain utters the words 'cure light'

* W C HP:Hurt Mana:Hot>
Alicia cuddles 'east'

* W C HP:Hurt Mana:Hot>
Xain nods in agreement with Tezcatlipoca (tez).

##This is not what you wanna meet at hurt with rest of group bad/wounded and casters with no mana...

* W C HP:Hurt Mana:Hot>
Burk says 'here they are'
*Wind the Orc* has arrived from the east. *an Orc* has arrived from the east.
*Samurai the Orc* has arrived from the east.
*Focus the Black Númenórean* has arrived from the east.
*an Orc* has arrived from the east.
*Durcano the Orc* has arrived from the east.
*Norsu the Orc* has arrived from the east.
*Vecna the Black Númenórean* has arrived from the east.

* W C HP:Hurt Mana:Hot>
Khazdul says 'they comming'

* W C HP:Hurt Mana:Hot>
*Norsu the Orc* pounds Tezcatlipoca (tez)'s left foot extremely hard.
*Samurai the Orc* pounds Xain's body extremely hard.

* W C HP:Hurt Mana:Hot>
Tezcatlipoca (tez) pounds *Norsu the Orc*'s body hard and tickles it.

* W C HP:Hurt Mana:Hot>

* W C HP:Hurt Mana:Hot>
*Wind the Orc* crushes Tezcatlipoca (tez)'s left foot extremely hard and
shatters it.
Xain cleaves *Samurai the Orc*'s head extremely hard and tickles it.

* W C HP:Hurt Mana:Hot>
*Durcano the Orc* gets a purple scroll from a sable pouch.

* W C HP:Hurt Mana:Hot>
*Durcano the Orc* recites a purple scroll.
*Durcano the Orc* is surrounded by a white aura.
*Durcano the Orc* creates a noxious cloud around *Durcano the Orc*!

* W C HP:Hurt Mana:Hot>
*Focus the Black Númenórean* begins some strange incantations...

* W C HP:Hurt Mana:Hot>km

Xain panics, and attempts to flee.
*Vecna the Black Númenórean* begins some strange incantations...
Tezcatlipoca (tez) panics, and attempts to flee.
Tezcatlipoca ^ ^ ^ LEAVES NORTH ^ ^ ^.

* W C HP:Hurt Mana:Hot>* W C HP:Hurt Mana:Hot *Focus the Black Númenórean*:Fine>
kill *man*
You lightly cleave *Focus the Black Númenórean*'s body and tickle it.

* W C HP:Hurt Mana:Hot *Focus the Black Númenórean*:Fine>bash

*Durcano the Orc* pounds Khazdul's left hand extremely hard.
Alicia ^ ^ ^ LEAVES NORTH ^ ^ ^.

* W C HP:Hurt Mana:Hot *Focus the Black Númenórean*:Fine>
Khazdul ^ ^ ^ LEAVES NORTH ^ ^ ^.

* W C HP:Hurt Mana:Hot *Focus the Black Númenórean*:Fine>Tezcatlipoca (tez) has arrived from the north.


Elebor ^ ^ ^ LEAVES NORTH ^ ^ ^.

*Wind the Orc* intercepts Burk's blow.

* W C HP:Hurt Mana:Hot *Focus the Black Númenórean*:Fine>
Tezcatlipoca > > > LEAVES EAST > > >.

* W C HP:Hurt Mana:Hot *Focus the Black Númenórean*:Fine>
*Focus the Black Númenórean* panics, and attempts to flee.
*Focus the Black Númenórean* > > > LEAVES EAST > > >.

* W C HP:Hurt Mana:Hot>flee

* W C HP:Hurt Mana:Hot>
Burk panics, and attempts to flee.
Burk v v v LEAVES SOUTH v v v.

* W C HP:Hurt Mana:Hot>
The light of Aman fades away from you.

* W C HP:Hurt Mana:Hot>
Burk has arrived from the south.
Khazdul has arrived from the west.

* W C HP:Hurt Mana:Hot>
Alicia has arrived from the west.

* W C HP:Hurt Mana:Hot>fol alicia
Khazdul now follows Elebor.
You now follow Alicia.

* W C HP:Hurt Mana:Hot>
Your blood freezes as you hear a death cry.

* W C HP:Hurt Mana:Hot>l

Alicia now follows Elebor.

* W C HP:Hurt Mana:Hot>Khazdul says 'run dammit'
Hall of the Valarauko
Elebor the Man is standing here.
Burk is standing here.
Khazdul is standing here.
Alicia is standing here.

* W C HP:Hurt Mana:Hot>
Khazdul giggles.

* W C HP:Hurt Mana:Hot>
Alicia cuddles 'go'

* W C HP:Hurt Mana:Hot>
Burk now follows Elebor.

* W C HP:Hurt Mana:Hot>fol khazdul
*Wind the Orc* has arrived from the south.
*an Orc* has arrived from the south.
*Samurai the Orc* has arrived from the south.
*Focus the Black Númenórean* has arrived from the south.
*an Orc* has arrived from the south.
*Durcano the Orc* has arrived from the south.
*Norsu the Orc* has arrived from the south.
*Vecna the Black Númenórean* has arrived from the south.

* W C HP:Hurt Mana:Hot>
*an Orc* pounds your left foot extremely hard.

* W C HP:Hurt Mana:Hot *an Orc*:Healthy>
*Norsu the Orc* pounds your left leg extremely hard.
You feel a strong ache there!

* W C HP:Hurt Mana:Hot *an Orc*:Healthy>flee

Alicia > > > LEAVES EAST > > >.
You cleave *an Orc*'s body extremely hard.
Your victim is shocked by your hit!

* W C HP:Hurt Mana:Hot *an Orc*:Fine>
You flee head over heels.
Hall of the Valarauko
Alicia is standing here.
Exits: [North] South West.

* W C HP:Hurt Mana:Hot>
Alicia v v v LEAVES SOUTH v v v.

* W C HP:Hurt Mana:Hot>
Burk has arrived from the west.

* W C HP:Hurt Mana:Hot>
Burk says 'run like the wind'

* W C HP:Hurt Mana:Hot>
Burk panics, and attempts to flee.
Burk v v v LEAVES SOUTH v v v.

* W C HP:Hurt Mana:Hot>
*Norsu the Orc* has arrived from the west.

* W C HP:Hurt Mana:Hot>
*Norsu the Orc* pounds your head extremely hard and shatters it.

* W C HP:Wounded Mana:Hot *Norsu the Orc*:Fine>south
No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Hot *Norsu the Orc*:Fine>flee
You flee head over heels.
Hall of the Valarauko
*Wind the Orc* is standing here (glowing).
*an Orc* is standing here.
*Samurai the Orc* is standing here.
*Focus the Black Númenórean* is standing here.
*an Orc* is standing here.
*Durcano the Orc* is standing here (glowing).
*Vecna the Black Númenórean* is standing here.
*Vecna the Black Númenórean* is standing here.
Exits: [North] East South [West].
*Samurai the Orc* pounds your right arm extremely hard and shatters it.

* W C HP:Wounded Mana:Hot *Samurai the Orc*:Fine>
*Wind the Orc* > > > LEAVES EAST > > >.
*an Orc* > > > LEAVES EAST > > >.
*an Orc* > > > LEAVES EAST > > >.
*Durcano the Orc* > > > LEAVES EAST > > >.
*Vecna the Black Númenórean* > > > LEAVES EAST > > >.
You hear some apparently very close noise coming from the east.

* W C HP:Wounded Mana:Hot *Samurai the Orc*:Fine>south

You cleave *Samurai the Orc*'s body extremely hard and tickle it.

* W C HP:Wounded Mana:Hot *Samurai the Orc*:Fine>flee
*Focus the Black Númenórean* begins some strange incantations...
No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Hot *Samurai the Orc*:Fine>south
You flee head over heels.
Hall of the Valarauko
The corpse of *a Dwarf* is lying here.
Elebor the Man is standing here.
Alicia is standing here.
Khazdul is standing here.
Exits: North East South.

* W C HP:Wounded Mana:Hot>Antechamber
Exits: North [South].

* W C HP:Wounded Mana:Hot>north
Hall of the Valarauko
The corpse of *a Dwarf* is lying here.
Exits: North East South.

* W C HP:Wounded Mana:Hot>
Alicia has arrived from the north.

* W C HP:Wounded Mana:Hot>
Alicia panics, and attempts to flee.
Alicia v v v LEAVES SOUTH v v v.

* W C HP:Wounded Mana:Hot>south

Khazdul has arrived from the north.

* W C HP:Wounded Mana:Hot>Antechamber
Alicia is standing here.
Exits: North [South].
* W C HP:Hurt Mana:Hot>
Burk has arrived from the south.

* W C HP:Hurt Mana:Hot>
Burk panics, and attempts to flee.
Burk v v v LEAVES SOUTH v v v.

* W C HP:Hurt Mana:Hot>
The light of Aman fades away from you.

* W C HP:Hurt Mana:Hot>
Burk has arrived from the south.
Khazdul has arrived from the west.

* W C HP:Hurt Mana:Hot>
Alicia has arrived from the west.

* W C HP:Hurt Mana:Hot>fol alicia
Khazdul now follows Elebor.
You now follow Alicia.

* W C HP:Hurt Mana:Hot>
Your blood freezes as you hear a death cry.

* W C HP:Hurt Mana:Hot>l

Alicia now follows Elebor.

* W C HP:Hurt Mana:Hot>Khazdul says 'run dammit'
Hall of the Valarauko
Elebor the Man is standing here.
Burk is standing here.
Khazdul is standing here.
Alicia is standing here.

* W C HP:Hurt Mana:Hot>
Khazdul giggles.

* W C HP:Hurt Mana:Hot>
Alicia cuddles 'go'

* W C HP:Hurt Mana:Hot>
Burk now follows Elebor.

* W C HP:Hurt Mana:Hot>fol khazdul
*Wind the Orc* has arrived from the south.
*an Orc* has arrived from the south.
*Samurai the Orc* has arrived from the south.
*Focus the Black Númenórean* has arrived from the south.
*an Orc* has arrived from the south.
*Durcano the Orc* has arrived from the south.
*Norsu the Orc* has arrived from the south.
*Vecna the Black Númenórean* has arrived from the south.
You stop following Alicia.
You now follow Khazdul.

* W C HP:Hurt Mana:Hot>
*an Orc* pounds your left foot extremely hard.

* W C HP:Hurt Mana:Hot *an Orc*:Healthy>
*Norsu the Orc* pounds your left leg extremely hard.
You feel a strong ache there!

* W C HP:Hurt Mana:Hot *an Orc*:Healthy>flee

Alicia > > > LEAVES EAST > > >.
You cleave *an Orc*'s body extremely hard.
Your victim is shocked by your hit!

* W C HP:Hurt Mana:Hot *an Orc*:Fine>
You flee head over heels.
Hall of the Valarauko
Alicia is standing here.
Exits: [North] South West.

* W C HP:Hurt Mana:Hot>
Alicia v v v LEAVES SOUTH v v v.

* W C HP:Hurt Mana:Hot>
Burk has arrived from the west.
Burk has arrived from the west.

* W C HP:Hurt Mana:Hot>
Burk says 'run like the wind'

* W C HP:Hurt Mana:Hot>
Burk panics, and attempts to flee.
Burk v v v LEAVES SOUTH v v v.

* W C HP:Hurt Mana:Hot>
*Norsu the Orc* has arrived from the west.

* W C HP:Hurt Mana:Hot>
*Norsu the Orc* pounds your head extremely hard and shatters it.

* W C HP:Wounded Mana:Hot *Norsu the Orc*:Fine>south
No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Hot *Norsu the Orc*:Fine>flee
You flee head over heels.
Hall of the Valarauko
*Wind the Orc* is standing here (glowing).
*an Orc* is standing here.
*Samurai the Orc* is standing here.
*Focus the Black Númenórean* is standing here.
*an Orc* is standing here.
*Durcano the Orc* is standing here (glowing).
*Vecna the Black Númenórean* is standing here.
Exits: [North] East South [West].
*Samurai the Orc* pounds your right arm extremely hard and shatters it.

* W C HP:Wounded Mana:Hot *Samurai the Orc*:Fine>
*Wind the Orc* > > > LEAVES EAST > > >.
*an Orc* > > > LEAVES EAST > > >.
*an Orc* > > > LEAVES EAST > > >.
*Durcano the Orc* > > > LEAVES EAST > > >.
*Vecna the Black Númenórean* > > > LEAVES EAST > > >.
You hear some apparently very close noise coming from the east.

* W C HP:Wounded Mana:Hot *Samurai the Orc*:Fine>south
* W C HP:Wounded Mana:Hot *Samurai the Orc*:Fine>south

You cleave *Samurai the Orc*'s body extremely hard and tickle it.

* W C HP:Wounded Mana:Hot *Samurai the Orc*:Fine>flee
*Focus the Black Númenórean* begins some strange incantations...
No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Hot *Samurai the Orc*:Fine>south
You flee head over heels.
Hall of the Valarauko
The corpse of *a Dwarf* is lying here.
Elebor the Man is standing here.
Alicia is standing here.
Khazdul is standing here.
Exits: North East South.

* W C HP:Wounded Mana:Hot>Antechamber
Exits: North [South].

* W C HP:Wounded Mana:Hot>north
Hall of the Valarauko
The corpse of *a Dwarf* is lying here.
Exits: North East South.

* W C HP:Wounded Mana:Hot>
Alicia has arrived from the north.

* W C HP:Wounded Mana:Hot>
Alicia panics, and attempts to flee.
Alicia v v v LEAVES SOUTH v v v.

* W C HP:Wounded Mana:Hot>south

Khazdul has arrived from the north.

* W C HP:Wounded Mana:Hot>Antechamber
Alicia is standing here.
Exits: North [South].


* W C HP:Wounded Mana:Hot>
Alicia ^ ^ ^ LEAVES NORTH ^ ^ ^.

* W C HP:Wounded Mana:Hot>
Tezcatlipoca yells 'megalag'

* W C HP:Wounded Mana:Hot>
Khazdul has arrived from the north.

* W C HP:Wounded Mana:Hot>
Khazdul opens the greydoor.

* W C HP:Wounded Mana:Hot>
Khazdul v v v LEAVES SOUTH v v v.
Echoing Gloom

* W C HP:Wounded Mana:Hot>fol alicia

Khazdul v v v LEAVES SOUTH v v v.
Echoing Gloom

* W C HP:Wounded Mana:Hot>I see no person by that name here!

* W C HP:Wounded Mana:Hot>
Khazdul < < < LEAVES WEST < < <.
Echoing Gloom

* W C HP:Wounded Mana:Hot>look

Khazdul v v v LEAVES SOUTH v v v.
Hall of Crystal

* W C HP:Wounded Mana:Hot>Hall of Crystal
Khazdul is standing here.

* W C HP:Wounded Mana:Hot>
Khazdul v v v LEAVES SOUTH v v v.
Hall of Crystal

* W C HP:Wounded Mana:Hot>
Khazdul v v v LEAVES SOUTH v v v.
Hall of Crystal

* W C HP:Wounded Mana:Hot>
Khazdul > > > LEAVES EAST > > >.
Hall of Crystal

* W C HP:Wounded Mana:Hot>
Khazdul > > > LEAVES EAST > > >.
Great Hall

* W C HP:Wounded Mana:Hot>
Khazdul v v v LEAVES SOUTH v v v.
Pool of Lava
The heat burns you!

* W C HP:Wounded Mana:Hot>
Khazdul > > > LEAVES EAST > > >.
Great Hall

* W C HP:Wounded Mana:Hot>
Khazdul v v v LEAVES SOUTH v v v.
Before the Dread Portal
A magic mushroom lies here.
The corpse of *a Half-Elf* is lying here.
A wooden box, made from rich wood, rests on the ground.
The corpse of a dragon column is lying here.
The corpse of a dragon column is lying here.

* W C HP:Wounded Mana:Hot>
Khazdul v v v LEAVES SOUTH v v v.
Road of Terror

* W C HP:Wounded Mana:Hot>'helvetes jävlar
Ok.

* W C HP:Wounded Mana:Hot>stat
OB: 142%, DB: 8%, PB: 43%, Armour: 93%. Wimpy: 0. Mood: aggressive.
OB: 142%, DB: 8%, PB: 43%, Armour: 93%. Wimpy: 0. Mood: aggressive.
Needed: 1,000,956 xp, 0 tp. Gold: 58. Alert: normal.
Affected by:
- panic
- a light wound at the left leg.
- noquit
- novoid
- strength

* W C HP:Wounded Mana:Hot>l
Road of Terror
Khazdul is standing here.

* W C HP:Wounded Mana:Hot>
Khazdul has lost his link.

* W C HP:Wounded Mana:Hot>stat
OB: 142%, DB: 8%, PB: 43%, Armour: 93%. Wimpy: 0. Mood: aggressive.
Needed: 1,000,956 xp, 0 tp. Gold: 58. Alert: normal.
Affected by:
- panic
- a light wound at the left leg.
- noquit
- novoid
- strength

* W C HP:Wounded Mana:Hot>
Alicia has arrived from the north.

* W C HP:Wounded Mana:Hot>
Khazdul has reconnected.
Alicia v v v LEAVES SOUTH v v v.
Kodar has arrived from the north.

* W C HP:Wounded Mana:Hot>
*Norsu the Orc* has arrived from the north.

* W C HP:Wounded Mana:Hot>
*Norsu the Orc* pounds Khazdul's head extremely hard.


* W C HP:Wounded Mana:Hot>
Khazdul panics, and attempts to flee.
Khazdul panics, but can't stop fighting to flee.

* W C HP:Wounded Mana:Hot>yell we linkless half of us

Khazdul smites *Norsu the Orc*'s right foot extremely hard.

* W C HP:Wounded Mana:Hot>
Ok.

* W C HP:Wounded Mana:Hot>
Khazdul panics, and attempts to flee.
Khazdul > > > LEAVES EAST > > >.

* W C HP:Wounded Mana:Hot>
Khazdul has arrived from the east.

* W C HP:Wounded Mana:Hot>
*Norsu the Orc* quickly approaches, trying to pound you.
You hear some apparently close noise coming from the north.

* W C HP:Wounded Mana:Hot *Norsu the Orc*:Hurt>east
No way! 
You are fighting for your life!
You cleave *Norsu the Orc*'s body extremely hard.
Your victim is shocked by your hit!

* W C HP:Wounded Mana:Hot *Norsu the Orc*:Hurt>
Khazdul v v v LEAVES SOUTH v v v.

* W C HP:Wounded Mana:Hot *Norsu the Orc*:Hurt>flee

*Norsu the Orc* pounds your right leg extremely hard and shatters it.

* W C HP:Bad Mana:Hot *Norsu the Orc*:Hurt>
You flee head over heels.
Road of Terror
Khazdul is standing here.
Exits: North South.
Khazdul v v v LEAVES SOUTH v v v.
Obsidian Hall
Obsidian Hall
The corpse of *a Dwarf* is lying here.
A huge pitch black creature with sharp claws is waiting for its next victim.
Khazdul is standing here.

* W C HP:Bad Mana:Hot>
Hshkhlahk the Dark Claw unleashes a bloodchilling scream as its single black
eye gazes on you. ##Freaky stuff... have no idea what this is, but we're out of light now.
Your ruby suddenly stops glowing!
Someone's something suddenly stops glowing!

o W C HP:Bad Mana:Hot>
It is pitch black...
You are inside.
Someone is standing here.

o W C HP:Bad Mana:Hot>
*Samurai the Orc* yells 'es too!'

o W C HP:Bad Mana:Hot>
You hear some apparently close noise coming from the east.

o W C HP:Bad Mana:Hot>
It is pitch black...
You are inside.
Someone is standing here.

o W C HP:Bad Mana:Hot>
It is pitch black...
You are inside.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is standing here.
You hear some apparently very close noise coming from the east.


o W C HP:Bad Mana:Hot>eq

*an Orc* yells 'oh '

o W C HP:Bad Mana:Hot>It is pitch black...
You are inside.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is standing here.
You hear some apparently very close noise coming from the east.

o W C HP:Bad Mana:Hot>
It is pitch black...
It is pitch black...
You are inside.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is standing here.
You hear some apparently very close noise coming from the east.

o W C HP:Bad Mana:Hot>
*an Orc* yells 'well'
It is pitch black...
You are inside.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is standing here.
You hear some apparently very close noise coming from the east.

o W C HP:Bad Mana:Hot>
It is pitch black...
You are inside.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is standing here.
You hear some apparently very close noise coming from the north.

o W C HP:Bad Mana:Hot>
Alicia has arrived from the north.

* W C HP:Bad Mana:Hot>
Khazdul ^ ^ ^ LEAVES NORTH ^ ^ ^.
It is pitch black...
You are inside.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is standing here.
You hear some apparently very close noise coming from the south.

o W C HP:Bad Mana:Hot>
You hear some apparently close noise coming from the south.

o W C HP:Bad Mana:Hot>look
It is pitch black...
You are inside.
Someone is standing here.
It is pitch black...
You are inside.
Someone is standing here.

o W C HP:Bad Mana:Hot>
It is pitch black...
You are inside.
Someone is standing here.

o W C HP:Bad Mana:Burning>cure
cast 'cure light'
You start to concentrate...
You start to concentrate...

cure
You were not able to keep your concentration while moving.
It is pitch black...
You are inside.
Someone is standing here.
cast 'cure light'
You start to concentrate...

cure
You were not able to keep your concentration while moving.
It is pitch black...
You are inside.
Someone is standing here.
cast 'cure light'
You start to concentrate...

You were not able to keep your concentration while moving.
It is pitch black...
You are inside.
Someone is standing here.

o W C HP:Bad Mana:Burning>
It is pitch black...
You are inside.
Someone is standing here.

o W C HP:Bad Mana:Burning>
It is pitch black...
You are inside.
Someone is standing here.

o W C HP:Bad Mana:Burning>
It is pitch black...
You are inside.
Someone is standing here.

o W C HP:Bad Mana:Burning>
It is pitch black...
It is pitch black...
You are inside.
Someone is standing here.

o W C HP:Bad Mana:Burning>
It is pitch black...
You are inside.
Someone is standing here.

o W C HP:Wounded Mana:Burning>stat
It is pitch black...
You are inside.
Someone is standing here.
OB: 122%, DB: -12%, PB: 43%, Armour: 93%. Wimpy: 0. Mood: aggressive.
Needed: 1,000,956 xp, 0 tp. Gold: 58. Alert: normal.
Affected by:
- panic
- a light wound at the left leg.
- noquit
- novoid
- strength

o W C HP:Wounded Mana:Burning>
It is pitch black...
You are inside.
Someone is standing here.

o W C HP:Wounded Mana:Burning>
It is pitch black...
You are inside.
Someone is standing here.

o W C HP:Wounded Mana:Burning>
It is pitch black...
You are inside.
Someone is standing here.

o W C HP:Wounded Mana:Burning>
It is pitch black...
You are inside.
You are inside.
Someone is standing here.

o W C HP:Wounded Mana:Burning>
It is pitch black...
You are inside.
Someone is standing here.

o W C HP:Wounded Mana:Burning>
It is pitch black...
You are inside.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is standing here.

o W C HP:Wounded Mana:Burning>
Someone cleaves your body very hard.
Someone slashes Someone's left leg and tickles it.

o W C HP:Bad Mana:Burning Someone:Healthy>
You cleave Someone's left foot extremely hard and tickle it.

o W C HP:Bad Mana:Burning Someone:Fine>flee
You flee head over heels.
It is pitch black...
You are inside.
Someone is standing here.

o W C HP:Bad Mana:Burning>
It is pitch black...
You are inside.
Someone is standing here.

o W C HP:Bad Mana:Burning>look
It is pitch black...
It is pitch black...
You are inside.
Someone is standing here.

o W C HP:Bad Mana:Burning>
It is pitch black...
You are inside.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is here.
Someone is standing here.

o W C HP:Bad Mana:Burning>
It is pitch black...
You are inside.
Someone is standing here.

o W C HP:Bad Mana:Burning>
It is pitch black...
You are inside.
Someone is standing here.

o W C HP:Bad Mana:Burning>
It is pitch black...
You are inside.
Someone is standing here.

o W C HP:Bad Mana:Burning>cure

It is pitch black...
You are inside.
Someone is standing here.

o W C HP:Bad Mana:Burning>cast 'cure light'
You start to concentrate...
You were not able to keep your concentration while moving.
You were not able to keep your concentration while moving.
It is pitch black...
You are inside.
Someone is standing here.

o W C HP:Bad Mana:Burning>
It is pitch black...
You are inside.
Someone is standing here.

o W C HP:Bad Mana:Burning>
It is pitch black...
You are inside.
Someone is standing here.

o W C HP:Bad Mana:Burning>
It is pitch black...
You are inside.
Someone is standing here.

o W C HP:Bad Mana:Burning>
It is pitch black...
You are inside.
Someone is standing here.

o W C HP:Bad Mana:Burning>
It is pitch black...
You are inside.
Someone is standing here.

o W C HP:Bad Mana:Burning>
It is pitch black...
You are inside.
Someone is standing here.

o W C HP:Bad Mana:Burning>
It is pitch black...
You are inside.
Someone is standing here.

o W C HP:Bad Mana:Burning>
It is pitch black...
You are inside.
Someone is standing here.

o W C HP:Bad Mana:Burning>
It is pitch black...
You are inside.
Someone is standing here.

o W C HP:Bad Mana:Burning>l
It is pitch black...
You are inside.
Someone is standing here.

o W C HP:Bad Mana:Burning>
A warm fire lights the place.

* W C HP:Bad Mana:Burning>
Khazdul begins some strange incantations...

* W C HP:Bad Mana:Burning>
Khazdul utters the words 'cure light'

* W C HP:Bad Mana:Burning>cure
cast 'cure light'
You start to concentrate...

cure
cure
Your scratches and bruises disappear.

* W C HP:Bad Mana:Hot>cast 'cure light'
You start to concentrate...

cure
cure
Khazdul recites a purple scroll.
Khazdul is surrounded by a white aura.
Khazdul is surrounded by a white aura.
Khazdul creates a noxious cloud around Khazdul!

Your scratches and bruises disappear.

* W C HP:Wounded Mana:Hot>cast 'cure light'
You start to concentrate...

Khazdul begins some strange incantations...
Your scratches and bruises disappear.

* W C HP:Wounded Mana:Warm>cast 'cure light'
You start to concentrate...

Khazdul utters the words 'cure light'

Your scratches and bruises disappear.

* W C HP:Wounded Mana:Cold>cast 'cure light'
You muster all of your concentration...

Your scratches and bruises disappear.

* W C HP:Wounded Mana:Icy>stat
Khazdul v v v LEAVES SOUTH v v v.
Moving up the slope is really hard.
It is pitch black...
You are inside.
Someone is standing here (glowing).
Saving Drenical.
OB: 142%, DB: 8%, PB: 43%, Armour: 93%. Wimpy: 0. Mood: aggressive.
Needed: 1,000,617 xp, 0 tp. Gold: 58. Alert: normal.
Affected by:
- panic
- a light wound at the left leg.
- noquit
- novoid
- strength

o W C HP:Wounded Mana:Icy>l
o W C HP:Wounded Mana:Icy>l
It is pitch black...
You are inside.
Someone is standing here (glowing).
Bottom of a Hidden Stair
A small campfire burns here, its low flames giving off only a little light.
Khazdul is standing here (glowing).

* W C HP:Wounded Mana:Icy>
Khazdul < < < LEAVES WEST < < <.
It is pitch black...
You are inside.
Someone is standing here (glowing).

o W C HP:Wounded Mana:Icy>
Bottom of a Hidden Stair
A small campfire burns here, its low flames giving off only a little light.
Khazdul is standing here (glowing).

* W C HP:Wounded Mana:Icy>'man.. om du tar mig ut det här ska jag aldrig sluta älska dig. :)
Ok.

* W C HP:Wounded Mana:Icy>l
Bottom of a Hidden Stair
A small campfire burns here, its low flames giving off only a little light.
Khazdul is standing here (glowing).

* W C HP:Wounded Mana:Icy>stat
OB: 142%, DB: 8%, PB: 43%, Armour: 93%. Wimpy: 0. Mood: aggressive.
Needed: 1,000,617 xp, 0 tp. Gold: 58. Alert: normal.
Affected by:
- panic
- a light wound at the left leg.
- noquit
- novoid
- strength

* W C HP:Wounded Mana:Icy>
Khazdul says 'inget ljus'

* W C HP:Wounded Mana:Icy>eq
You are using:
<wielded>            a mighty dwarven axe (brand new)
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a great helm (brand new)
<worn on body>       a thick metal breastplate (used)
<worn about body>    a black warg fur (used)
<worn on arms>       a heavy pair of vambraces (used)
<worn on hands>      a thick pair of metal gauntlets (brand new)
<worn on legs>       a heavy pair of greaves (used)
<worn on feet>       a thick pair of metal boots (used)
<worn around neck>   a red ruby
<worn around neck>   a bright red amulet
<worn on finger>     a sapphire ring
<worn on finger>     a strange golden ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a stone
<worn on belt>       a water skin
<worn on belt>       a pan
<worn on belt>       a butcher knife (dented)
<worn on belt>       a sable pouch

* W C HP:Wounded Mana:Icy>
Khazdul says 'det fixar sig'

* W C HP:Wounded Mana:Icy>smile
You smile happily.

* W C HP:Wounded Mana:Cold>stat
OB: 142%, DB: 8%, PB: 43%, Armour: 93%. Wimpy: 0. Mood: aggressive.
Needed: 1,000,617 xp, 0 tp. Gold: 58. Alert: normal.
Affected by:
- panic
- a light wound at the left leg.
- noquit
- novoid
- strength


* W C HP:Wounded Mana:Cold>sc
141/416 hit, 8/72 mana, and 149/151 moves.

* W C HP:Wounded Mana:Cold>i
You are carrying:
a great warsword (dented)
a metal buckler (brand new)
a gold ring
a forest green cloak (brand new)
a pair of orkish war-drums

* W C HP:Wounded Mana:Cold>
Khazdul says 'har du lantern?'

* W C HP:Wounded Mana:Cold>
Khazdul says 'snabbt'

* W C HP:Wounded Mana:Cold>'jag har ruby
Ok.

* W C HP:Wounded Mana:Cold>'men den lyser inte
Ok.

* W C HP:Wounded Mana:Cold>stat
OB: 142%, DB: 8%, PB: 43%, Armour: 93%. Wimpy: 0. Mood: aggressive.
Needed: 1,000,617 xp, 0 tp. Gold: 58. Alert: normal.
Affected by:
- panic
- a light wound at the left leg.
- noquit
- novoid
- strength

* W C HP:Wounded Mana:Cold>
Khazdul nods solemnly.

* W C HP:Wounded Mana:Cold>
Kodar has arrived from the west.

* W C HP:Wounded Mana:Cold>l
Bottom of a Hidden Stair
A small campfire burns here, its low flames giving off only a little light.
Khazdul is standing here (glowing).
Kodar the Man is standing here (glowing).

* W C HP:Wounded Mana:Cold>
Khazdul says 'fuckedy'
Kodar now follows Khazdul.

* W C HP:Wounded Mana:Cold>
Khazdul says 'no light'

* W C HP:Wounded Mana:Cold>
Kodar says 'yeeks'

* W C HP:Wounded Mana:Cold>l
Bottom of a Hidden Stair
A small campfire burns here, its low flames giving off only a little light.
Khazdul is standing here (glowing).
Kodar the Man is standing here (glowing).

* W C HP:Wounded Mana:Cold>l
Bottom of a Hidden Stair
A small campfire burns here, its low flames giving off only a little light.
Khazdul is standing here (glowing).
Kodar the Man is standing here (glowing).

* W C HP:Wounded Mana:Cold>cure
cast 'cure light'
You muster all of your concentration...

Your scratches and bruises disappear.

* W C HP:Wounded Mana:Frozen>stat
OB: 142%, DB: 8%, PB: 43%, Armour: 93%. Wimpy: 0. Mood: aggressive.
Needed: 1,000,617 xp, 0 tp. Gold: 58. Alert: normal.
Affected by:
- panic


- panic
- a light wound at the left leg.
- noquit
- novoid
- strength

* W C HP:Wounded Mana:Frozen>sc
156/416 hit, 0/72 mana, and 151/151 moves.

* W C HP:Wounded Mana:Frozen>
Kodar stops using a red ruby.

* W C HP:Wounded Mana:Frozen>
Kodar gives a red ruby to Khazdul.

* W C HP:Wounded Mana:Frozen>i
You are carrying:
a great warsword (dented)
a metal buckler (brand new)
a gold ring
a forest green cloak (brand new)
a pair of orkish war-drums

* W C HP:Wounded Mana:Icy>
Khazdul says 'got a spare?'

* W C HP:Wounded Mana:Icy>
Khazdul stops using a red ruby.

* W C HP:Wounded Mana:Icy>
Khazdul wears a red ruby around his neck.
You feel bolder.
Kodar bleeds from open wounds.

* W C HP:Wounded Mana:Icy>l
Bottom of a Hidden Stair
A small campfire burns here, its low flames giving off only a little light.
Khazdul is standing here (glowing).
Kodar the Man is standing here (glowing).


* W C HP:Wounded Mana:Icy>
Kodar drinks water from a water skin.

* W C HP:Wounded Mana:Icy>l
Bottom of a Hidden Stair
A small campfire burns here, its low flames giving off only a little light.
Khazdul is standing here (glowing).
Kodar the Man is standing here (glowing).

* W C HP:Wounded Mana:Icy>
Khazdul stops using a red ruby.

* W C HP:Wounded Mana:Icy>stat
OB: 148%, DB: 8%, PB: 43%, Armour: 93%. Wimpy: 0. Mood: aggressive.
Needed: 1,000,617 xp, 0 tp. Gold: 58. Alert: normal.
Affected by:
- a light wound at the left leg.
- noquit
- novoid
- strength

* W C HP:Wounded Mana:Icy>
Kodar begins some strange incantations...

* W C HP:Wounded Mana:Icy>
Khazdul wears a red ruby around his neck.

* W C HP:Wounded Mana:Icy>
Kodar utters the words 'cure light'

* W C HP:Wounded Mana:Icy>
Khazdul wears a red ruby around his neck.

* W C HP:Wounded Mana:Icy>
Khazdul begins some strange incantations...

* W C HP:Wounded Mana:Icy>
Kodar closes the door.


* W C HP:Wounded Mana:Icy>
Khazdul utters the words 'cure light'

* W C HP:Wounded Mana:Icy>'i'm not sanced so I'll die.. :)
Ok.

* W C HP:Wounded Mana:Icy>sc
164/416 hit, 4/72 mana, and 151/151 moves.

* W C HP:Wounded Mana:Icy>stat
OB: 148%, DB: 8%, PB: 43%, Armour: 93%. Wimpy: 0. Mood: aggressive.
Needed: 1,000,617 xp, 0 tp. Gold: 58. Alert: normal.
Affected by:
- a light wound at the left leg.
- noquit
- novoid
- strength

* W C HP:Wounded Mana:Icy>whoi kodar
Kodar of Kodiak is a Man.
Is playing from [numerical address].
... where the bears are Bears, and men are Men.

* W C HP:Wounded Mana:Icy>
Kodar says 'i block?'

* W C HP:Wounded Mana:Icy>l
Bottom of a Hidden Stair
A small campfire burns here, its low flames giving off only a little light.
Khazdul is standing here (glowing).
Kodar the Man is standing here (glowing).

* W C HP:Wounded Mana:Icy>
Kodar says 'run out maybe?'

* W C HP:Wounded Mana:Icy>
Khazdul says 'NEed liught'

* W C HP:Wounded Mana:Icy>

* W C HP:Wounded Mana:Icy>
Khazdul says 'light'

* W C HP:Wounded Mana:Icy>stat
OB: 148%, DB: 8%, PB: 43%, Armour: 93%. Wimpy: 0. Mood: aggressive.
Needed: 1,000,617 xp, 0 tp. Gold: 58. Alert: normal.
Affected by:
- a light wound at the left leg.
- noquit
- novoid
- strength

* W C HP:Wounded Mana:Icy>
Kodar says 'i gave you ruby?'

* W C HP:Wounded Mana:Icy>'what's wrong with the rubies?
Ok.

* W C HP:Wounded Mana:Icy>stat
OB: 148%, DB: 8%, PB: 43%, Armour: 93%. Wimpy: 0. Mood: aggressive.
Needed: 1,000,617 xp, 0 tp. Gold: 58. Alert: normal.
Affected by:
- a light wound at the left leg.
- noquit
- novoid
- strength

* W C HP:Wounded Mana:Icy>
Kodar stops using a pair of snowshoes.

* W C HP:Wounded Mana:Cold>
Kodar puts his feet in a black pair of padded boots.

* W C HP:Wounded Mana:Cold>stat
OB: 148%, DB: 8%, PB: 43%, Armour: 93%. Wimpy: 0. Mood: aggressive.
Needed: 1,000,617 xp, 0 tp. Gold: 58. Alert: normal.
Affected by:
- a light wound at the left leg.
- noquit
- novoid

- novoid
- strength

* W C HP:Wounded Mana:Cold>
Khazdul says 'claw'

* W C HP:Wounded Mana:Cold>'?
Ok.

* W C HP:Wounded Mana:Cold>stat
OB: 148%, DB: 8%, PB: 43%, Armour: 93%. Wimpy: 0. Mood: aggressive.
Needed: 1,000,617 xp, 0 tp. Gold: 58. Alert: normal.
Affected by:
- a light wound at the left leg.
- noquit
- novoid
- strength

* W C HP:Wounded Mana:Cold>
Kodar says 'can you call eagle?'

* W C HP:Wounded Mana:Cold>stat
OB: 148%, DB: 8%, PB: 43%, Armour: 93%. Wimpy: 0. Mood: aggressive.
Needed: 1,000,617 xp, 0 tp. Gold: 58. Alert: normal.
Affected by:
- a light wound at the left leg.
- noquit
- novoid
- strength

* W C HP:Wounded Mana:Cold>
Kodar bleeds from open wounds.

* W C HP:Wounded Mana:Cold>stat
OB: 148%, DB: 8%, PB: 43%, Armour: 93%. Wimpy: 0. Mood: aggressive.
Needed: 1,000,617 xp, 0 tp. Gold: 58. Alert: normal.
Affected by:
- a light wound at the left leg.
- noquit
- novoid

- novoid
- strength

* W C HP:Wounded Mana:Cold>l
Bottom of a Hidden Stair
A small campfire burns here, its low flames giving off only a little light.
Khazdul is standing here.
Kodar the Man is standing here (glowing).

* W C HP:Wounded Mana:Cold>
Khazdul sits down and rests.

* W C HP:Wounded Mana:Cold>rest
sc

Kodar begins some strange incantations...

* W C HP:Wounded Mana:Cold>
You sit down and rest your tired bones.

* W C HP:Wounded Mana:Cold>180/416 hit, 12/72 mana, and 151/151 moves.

* W C HP:Wounded Mana:Cold>
Khazdul stops resting, and clambers on his feet.
Kodar utters the words 'qfzahz yaae'
Kodar magically creates a mushroom.
A magic mushroom suddenly appears.

* W C HP:Wounded Mana:Cold>
Kodar eats a magic mushroom.

* W C HP:Wounded Mana:Cold>l
Bottom of a Hidden Stair

Bottom of a Hidden Stair
A small campfire burns here, its low flames giving off only a little light.
Khazdul is standing here.
Kodar the Man is standing here (glowing).

* W C HP:Wounded Mana:Cold>sc
185/416 hit, 15/72 mana, and 151/151 moves.

* W C HP:Wounded Mana:Cold>
Kodar says 'Drenical can call eagle'

* W C HP:Wounded Mana:Cold>'wonder how many died.
Ok.

* W C HP:Wounded Mana:Cold>'yes
Ok.

* W C HP:Hurt Mana:Cold>stat
OB: 148%, DB: -42%, PB: 43%, Armour: 93%. Wimpy: 0. Mood: aggressive.
Needed: 1,000,617 xp, 0 tp. Gold: 58. Alert: normal.
Affected by:
- a light wound at the left leg.
- noquit
- novoid
- strength

* W C HP:Hurt Mana:Cold>
You are now a member of Khazdul's group.

* W C HP:Hurt Mana:Cold>
Kodar is now a group member.

* W C HP:Hurt Mana:Warm>sc
191/416 hit, 18/72 mana, and 151/151 moves.

* W C HP:Hurt Mana:Warm>
The door is opened from the other side.

* W C HP:Hurt Mana:Warm>
Elebor has arrived from the west.

Elebor has arrived from the west.

* W C HP:Hurt Mana:Warm>
Kodar closes the door.

* W C HP:Hurt Mana:Warm>smile

Elebor v v v LEAVES SOUTH v v v.

* W C HP:Hurt Mana:Warm>
You smile happily.

* W C HP:Hurt Mana:Warm>'he scared the shit out of me. :)
Ok.

* W C HP:Hurt Mana:Warm>stat
OB: 148%, DB: -42%, PB: 43%, Armour: 93%. Wimpy: 0. Mood: aggressive.
Needed: 1,000,617 xp, 0 tp. Gold: 58. Alert: normal.
Affected by:
- a light wound at the left leg.
- noquit
- novoid
- strength

* W C HP:Hurt Mana:Warm>l
Bottom of a Hidden Stair
A small campfire burns here, its low flames giving off only a little light.

##Ehh.. where did they go?

* W C HP:Hurt Mana:Warm>st
You stop resting, and stand up.

* W C HP:Hurt Mana:Warm>l
Bottom of a Hidden Stair
A small campfire burns here, its low flames giving off only a little light.

* W C HP:Hurt Mana:Warm>where
Players in your zone
--------------------
Drenical             - Bottom of a Hidden Stair
Kodar                - somewhere


* W C HP:Hurt Mana:Warm>tell khazdul fan... gör inte så.
Ok.

* W C HP:Hurt Mana:Warm>tell khazdul vilket håll?
Ok.

* W C HP:Hurt Mana:Warm>stat
OB: 148%, DB: 8%, PB: 43%, Armour: 93%. Wimpy: 0. Mood: aggressive.
Needed: 1,000,617 xp, 0 tp. Gold: 58. Alert: normal.
Affected by:
- a light wound at the left leg.
- noquit
- novoid
- strength

* W C HP:Hurt Mana:Warm>l
Bottom of a Hidden Stair
A small campfire burns here, its low flames giving off only a little light.

* W C HP:Hurt Mana:Warm>st
You are already standing.

* W C HP:Hurt Mana:Warm>l
Bottom of a Hidden Stair
A small campfire burns here, its low flames giving off only a little light.

* W C HP:Hurt Mana:Warm>exit
South - 
You can't distinguish a lot of details.
West  - A closed 'door'

* W C HP:Hurt Mana:Warm>where

* W C HP:Hurt Mana:Warm>where
Players in your zone
--------------------
Drenical             - Bottom of a Hidden Stair
Kodar                - somewhere

* W C HP:Hurt Mana:Warm>l
Bottom of a Hidden Stair
A small campfire burns here, its low flames giving off only a little light.

* W C HP:Hurt Mana:Warm>tell khazdul satans jävlar.. :) vars är ni?
Ok.

* W C HP:Hurt Mana:Warm>l
Bottom of a Hidden Stair
A small campfire burns here, its low flames giving off only a little light.

* W C HP:Hurt Mana:Hot>where
Players in your zone
--------------------
Drenical             - Bottom of a Hidden Stair
Kodar                - Hidden Stair

* W C HP:Hurt Mana:Hot>exit
South - 
You can't distinguish a lot of details.
West  - A closed 'door'

West  - A closed 'door'

* W C HP:Hurt Mana:Hot>l w
Though the stone door to the west seems very plain, a closer inspection
reveals it to be a masterpiece of Dwarven stonework. The hinges and the frame
are shaped so that, once closed, this door will be nearly undetectable from
the other side.
The door is closed.

* W C HP:Hurt Mana:Hot>rest
You sit down and rest your tired bones.

* W C HP:Hurt Mana:Hot>sc
226/416 hit, 38/72 mana, and 151/151 moves.

* W C HP:Hurt Mana:Hot>
The door is opened from the other side.

* W C HP:Hurt Mana:Hot>st

*Durcano the Orc* has arrived from the west.

##Yeah... come and hit me... freaking thing.

* W C HP:Hurt Mana:Hot>
You stop resting, and stand up.

* W C HP:Hurt Mana:Hot>
Kodar has arrived from the south.

* W C HP:Hurt Mana:Hot>kill uruk
They aren't here.
Kodar v v v LEAVES SOUTH v v v.

* W C HP:Hurt Mana:Hot>
Kodar has arrived from the south.

* W C HP:Hurt Mana:Hot>
*Durcano the Orc* pounds Kodar's right leg extremely hard.

* W C HP:Hurt Mana:Hot>
Kodar closes the door.


* W C HP:Hurt Mana:Hot>bash *orc*
Kodar lightly slashes *Durcano the Orc*'s right foot and tickles it.

Kodar panics, and attempts to flee.

Kodar panics, and attempts to flee.

Kodar panics, and attempts to flee.
Kodar v v v LEAVES SOUTH v v v.

Kodar has arrived from the south.

Your bash at *Durcano the Orc* sends him sprawling.
You cleave *Durcano the Orc*'s left hand extremely hard.

* W C HP:Hurt Mana:Hot *Durcano the Orc*:Fine>
Kodar v v v LEAVES SOUTH v v v.

* W C HP:Hurt Mana:Hot *Durcano the Orc*:Fine>
Kodar has arrived from the south.

* W C HP:Hurt Mana:Hot *Durcano the Orc*:Fine>'fight
Ok.
You cleave *Durcano the Orc*'s right leg extremely hard.

* W C HP:Hurt Mana:Hot *Durcano the Orc*:Fine>bash
Bash someone already bashed? Aren't we funny?

* W C HP:Hurt Mana:Hot *Durcano the Orc*:Fine>
Kodar utters the words 'braqt eaaf'
The exit west seems to blur for a while.

* W C HP:Hurt Mana:Hot *Durcano the Orc*:Fine>bash
Bash someone already bashed? Aren't we funny?

* W C HP:Hurt Mana:Hot *Durcano the Orc*:Fine>bash
Bash someone already bashed? Aren't we funny?

* W C HP:Hurt Mana:Hot *Durcano the Orc*:Fine>bash
Bash someone already bashed? Aren't we funny?

* W C HP:Hurt Mana:Hot *Durcano the Orc*:Fine>bash
Bash someone already bashed? Aren't we funny?
*Durcano the Orc* seems to have recovered his senses.

* W C HP:Hurt Mana:Hot *Durcano the Orc*:Fine>bash

*Durcano the Orc* panics, and attempts to flee.
*Durcano the Orc* v v v LEAVES SOUTH v v v.

* W C HP:Hurt Mana:Hot>Bash what or whom?

* W C HP:Hurt Mana:Hot>l
Bottom of a Hidden Stair
A small campfire burns here, its low flames giving off only a little light.
Kodar the Man is standing here.

* W C HP:Hurt Mana:Hot>'fuck
Ok.

* W C HP:Hurt Mana:Hot>'we dead
Ok.

##Figured they found us and would bring the whole army now. They didn't though.

* W C HP:Hurt Mana:Hot>
Kodar starts following you.

* W C HP:Hurt Mana:Hot>'I don't have a clue where we are.
Ok.

* W C HP:Hurt Mana:Hot>
Kodar says 'i have no light'

* W C HP:Hurt Mana:Hot>
Kodar bleeds from open wounds.

* W C HP:Hurt Mana:Hot>'me neither
Ok.

* W C HP:Hurt Mana:Hot>
Kodar says 'go hunt him'

* W C HP:Hurt Mana:Hot>cure
cast 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

* W C HP:Hurt Mana:Hot>cure
cast 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

* W C HP:Hurt Mana:Warm>
Kodar says 'ah'

* W C HP:Hurt Mana:Warm>
Your ruby begins once again to glow.

* W C HP:Hurt Mana:Warm>'I wont hunt here.
Ok.

* W C HP:Hurt Mana:Warm>
Kodar says 'aha!'

* W C HP:Hurt Mana:Warm>
Kodar says 'your ruby'

* W C HP:Hurt Mana:Warm>tell khazdul ok.. nu har vi ljus... kan du komma eller är det kört för mig?
Ok.

* W C HP:Hurt Mana:Warm>
Khazdul tells you 'var e du?'

* W C HP:Hurt Mana:Warm>st
You are already standing.

* W C HP:Hurt Mana:Warm>
Kodar says 'hunt!'

* W C HP:Hurt Mana:Warm>tell khazdul där du campade.
Ok.

* W C HP:Hurt Mana:Warm>tell khazdul du följde med elebor tror jag
stat
Ok.

* W C HP:Hurt Mana:Warm>st
You are already standing.

* W C HP:Hurt Mana:Warm>
Khazdul tells you 'min brorsa snackar med dig'

* W C HP:Hurt Mana:Hot>
Kodar sits down and rests.

* W C HP:Hurt Mana:Hot>
Kodar bleeds from open wounds.

* W C HP:Hurt Mana:Hot>tell khazdul ?
Ok.
Kodar gets a cluster of hard, round, black berries from a sable pouch.

* W C HP:Hurt Mana:Hot>
Kodar gets some sweet-smelling dried mauve petals from a sable pouch.

* W C HP:Hurt Mana:Hot>
Kodar gets some grey-green leaves from a sable pouch.

* W C HP:Hurt Mana:Hot>stat

Kodar gets some scented crushed leaves from a sable pouch.

* W C HP:Hurt Mana:Hot>st
You are already standing.

* W C HP:Hurt Mana:Hot>l

* W C HP:Hurt Mana:Hot>l
Bottom of a Hidden Stair
A small campfire burns here, its low flames giving off only a little light.
Kodar the Man is resting here.

* W C HP:Hurt Mana:Hot>
Mestan tells you 'ok, för att komma ut ska du spamma lite e sen u open
statuary n alla e open gate op greatgate sen är du ute' ##Ok.. Mestan tells me way out. Kinda. ;)

* W C HP:Hurt Mana:Hot>
Relim tells you 'where the fuck is eoghha ? i lost from dirty trail.' ##Mistell?.. don't have time to answer anyways. ;)

* W C HP:Hurt Mana:Hot>tell mestan vad fan?
Ok.

* W C HP:Fine Mana:Hot>tell mestan vet du var jag är?
Ok.

* W C HP:Fine Mana:Hot>exit

* W C HP:Fine Mana:Hot>exit
South - 
You can't distinguish a lot of details.
West  - A closed 'door'

* W C HP:Fine Mana:Hot>
Mestan tells you 'det var jag som spammade ut khazdul'

* W C HP:Fine Mana:Hot>
Mestan tells you 'Vi är i labb'

* W C HP:Fine Mana:Hot>tell mestan det finns inte ens en exit här åt east.
Ok.

* W C HP:Fine Mana:Hot>st
You are already standing.

* W C HP:Fine Mana:Hot>
Kodar bleeds from open wounds.

* W C HP:Fine Mana:Hot>look
Mestan tells you 'men först s eller så'
Bottom of a Hidden Stair
A small campfire burns here, its low flames giving off only a little light.
Kodar the Man is resting here.

* W C HP:Fine Mana:Hot>st
You are already standing.

* W C HP:Fine Mana:Hot>tell mestan ok
Ok.

* W C HP:Fine Mana:Hot>look
Bottom of a Hidden Stair
A small campfire burns here, its low flames giving off only a little light.
Kodar the Man is resting here.

* W C HP:Fine Mana:Hot>'stand
st
Ok.

* W C HP:Fine Mana:Hot>
You are already standing.

* W C HP:Fine Mana:Hot>
Kodar stops resting, and clambers on his feet.

* W C HP:Fine Mana:Hot>south
Moving up the slope is really hard.
Hidden Stair
Exits: North Up.

* W C HP:Fine Mana:Hot>tell mestan south sesn up?
Ok.

* W C HP:Fine Mana:Hot>l e
Nothing special there...

* W C HP:Fine Mana:Hot>
Mestan tells you 'inte exakt men spamma ditåt'

* W C HP:Fine Mana:Hot>
Saving Drenical.

* W C HP:Fine Mana:Hot>up
Moving up the slope is really hard.
Hidden Stair
Exits: Up Down.

* W C HP:Fine Mana:Hot>up
Moving up the slope is really hard.
Hidden Stair

Hidden Stair
Exits: Up Down.

* W C HP:Fine Mana:Hot>up
Moving up the slope is really hard.
Hidden Stair
A small campfire burns here, its low flames giving off only a little light.
A dripping yellow fungus hangs here, clinging to the crevices and walls.
Exits: West Down.
Kodar's sudden entrance has disturbed the sensitive blooms on the fungus,
causing some of them to open and release their spores into the air.
Your sudden entrance has disturbed the sensitive blooms on the fungus,
causing some of them to open and release their spores into the air.

* W C HP:Fine Mana:Hot>
Inhaling the spores, you sneeze, and a sudden feeling of tiredness
washes over you.


* W C HP:Fine Mana:Burning>look
Hidden Stair
A small campfire burns here, its low flames giving off only a little light.
A dripping yellow fungus hangs here, clinging to the crevices and walls.
Kodar the Man is standing here.

* W C HP:Fine Mana:Burning>exit
West  - 
You can't distinguish a lot of details.
Down  - 
You can't distinguish a lot of details.

* W C HP:Fine Mana:Burning>
Kodar says 'w'

* W C HP:Fine Mana:Burning>tell mestan det var en lång trappa up.. sen exit west
Ok.

* W C HP:Fine Mana:Burning>stat
OB: 148%, DB: 8%, PB: 43%, Armour: 93%. Wimpy: 0. Mood: aggressive.
Needed: 1,000,617 xp, 0 tp. Gold: 58. Alert: normal.
Affected by:
- noquit

- noquit
- a light wound at the left leg.
- novoid
- strength

* W C HP:Fine Mana:Burning>'talking to mestan..
Ok.

* W C HP:Fine Mana:Burning>'hope he can get us out.
Ok.

* W C HP:Fine Mana:Burning>stat
OB: 148%, DB: 8%, PB: 43%, Armour: 93%. Wimpy: 0. Mood: aggressive.
Needed: 1,000,617 xp, 0 tp. Gold: 58. Alert: normal.
Affected by:
- noquit
- a light wound at the left leg.
- novoid
- strength

* W C HP:Fine Mana:Burning>
Kodar says 'dont stand in this room'

* W C HP:Fine Mana:Burning>down
Hidden Stair
Exits: Up Down.

* W C HP:Fine Mana:Burning>
Kodar nods solemnly.

* W C HP:Fine Mana:Burning>down
Hidden Stair
Exits: Up Down.

* W C HP:Fine Mana:Burning>
*Durcano the Orc* has arrived from above.

* W C HP:Fine Mana:Burning>
*Durcano the Orc* x x x LEAVES DOWN x x x.


* W C HP:Fine Mana:Burning>
*Durcano the Orc* has arrived from below.

* W C HP:Fine Mana:Burning>
Kodar bleeds from open wounds.

* W C HP:Fine Mana:Burning>
*Durcano the Orc* x x x LEAVES DOWN x x x.

* W C HP:Fine Mana:Burning>bash uruk
You don't see any uruk here.

* W C HP:Fine Mana:Burning>
Kodar says 'go'

* W C HP:Fine Mana:Burning>up
Moving up the slope is really hard.
Hidden Stair
Exits: Up Down.

* W C HP:Fine Mana:Burning>
Kodar says 'hit him'

* W C HP:Fine Mana:Burning>up
Moving up the slope is really hard.
Hidden Stair
A small campfire burns here, its low flames giving off only a little light.
A dripping yellow fungus hangs here, clinging to the crevices and walls.
Exits: West Down.

* W C HP:Fine Mana:Burning>west
Moving up the slope is really hard.
Hidden Stair
Exits: East Up.

* W C HP:Fine Mana:Burning>
Mestan tells you 'är du uppe från trappan?'

* W C HP:Fine Mana:Burning>up

* W C HP:Fine Mana:Burning>up
Moving up the slope is really hard.
Hidden Stair
A dripping yellow fungus hangs here, clinging to the crevices and walls.
Exits: Up Down.
Kodar's sudden entrance has disturbed the sensitive blooms on the fungus,
causing some of them to open and release their spores into the air.
Your sudden entrance has disturbed the sensitive blooms on the fungus,
causing some of them to open and release their spores into the air.

* W C HP:Fine Mana:Burning>up
Moving up the slope is really hard.
Hidden Stair
Exits: Up Down.

* W C HP:Fine Mana:Burning>up
Moving up the slope is really hard.
Top of a Hidden Stair
Exits: East Down.

* W C HP:Fine Mana:Burning>east
Small Alcove
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
Exits: North West.

* W C HP:Fine Mana:Burning>east
Alas, you cannot go that way...

* W C HP:Fine Mana:Burning>north
A Great Hall
On the ground, there are seven war arrows.
The corpse of a packrat is lying here.
The corpse of a packrat is lying here.
Exits: East South West.

* W C HP:Fine Mana:Burning>east
Durin's Bridge
Exits: North East South West.


* W C HP:Fine Mana:Burning>east
A Great Hall
Exits: East West.

* W C HP:Fine Mana:Burning>east
Broad Stair
Exits: East West.

* W C HP:Fine Mana:Burning>east

Kodar begins some strange incantations...

* W C HP:Fine Mana:Burning>First Hall of Moria
Exits: East West.

* W C HP:Fine Mana:Burning>east
First Hall of Moria
Exits: North East West.

* W C HP:Fine Mana:Burning>east
First Hall of Moria
Exits: East West.

* W C HP:Fine Mana:Burning>east
Hall of the Eastern Gate
A brass lantern has been set on the ground.
A soft pouch, made from leather, has been left here.
*a Troll* is standing here. ##Well I found the exit... but what are these doing here?.. figured I was dead anyways.
*a Troll* is standing here.
*a Troll* is standing here.
Exits: North [East] West.
Kodar begins some strange incantations...

* W C HP:Fine Mana:Burning>east
The greatgates seems to be closed.

* W C HP:Fine Mana:Burning>west
First Hall of Moria
Exits: East West.

Exits: East West.

* W C HP:Fine Mana:Burning>west
First Hall of Moria
Exits: North East West.

* W C HP:Fine Mana:Burning>west
First Hall of Moria
Exits: East West.

* W C HP:Fine Mana:Burning>
Kodar nods solemnly.

* W C HP:Fine Mana:Burning>west
Broad Stair
Exits: East West.

* W C HP:Fine Mana:Burning>
Kodar begins some strange incantations...

* W C HP:Fine Mana:Burning>
Kodar utters the words 'bfzahp ay bfugtizgg'
An energy begins to flow within your legs as your body becomes lighter.

* W C HP:Fine Mana:Burning>tell mestan kom till en dörr.. east.
Ok.

* W C HP:Fine Mana:Burning>
Mestan tells you 'nodnod'

* W C HP:Fine Mana:Burning>
Kodar starts mixing some stuff in a fragrant-smelling bag.

* W C HP:Fine Mana:Burning>tell mesta hall of eastern gate.. tre jävvla troll står där.. vad göra?
No-one by that name here...

* W C HP:Fine Mana:Burning>stat
OB: 148%, DB: 8%, PB: 43%, Armour: 93%. Wimpy: 0. Mood: aggressive.
Needed: 1,000,617 xp, 0 tp. Gold: 58. Alert: normal.
Affected by:

Affected by:
- noquit
- a light wound at the left leg.
- novoid
- strength

* W C HP:Fine Mana:Burning>
Mestan tells you 'kan du gå mer uppåt?'

* W C HP:Fine Mana:Burning>
You hear some apparently very close noise coming from the east.

* W C HP:Fine>tell mestan hall of eastern gate.. tre jävvla troll står där.. vad göra?
Ok.

* W C HP:Fine>
*a Troll* has arrived from the east.
*a Troll* has arrived from the east.
*a Troll* has arrived from the east.

* W C HP:Fine>
*a Troll* < < < LEAVES WEST < < <.
*a Troll* < < < LEAVES WEST < < <.
*a Troll* < < < LEAVES WEST < < <.

* W C HP:Fine>east
First Hall of Moria
Exits: East West.

* W C HP:Fine>east
First Hall of Moria
Exits: North East West.

* W C HP:Fine>east
First Hall of Moria
Exits: [East] West.

* W C HP:Fine>east
The gate seems to be closed.


* W C HP:Fine>east
The gate seems to be closed.

* W C HP:Fine>open exit east
Ok.

* W C HP:Fine>east
Hall of the Eastern Gate
A brass lantern has been set on the ground.
A soft pouch, made from leather, has been left here.
Exits: North [East] West.

* W C HP:Fine>east
The greatgates seems to be closed.
Kodar bleeds from open wounds.

* W C HP:Fine>open exit east
You put all your weight against the greatgates, trying to open it.

Kodar tries to help the greatgates's movement as it opens.

'help
*a Troll* has arrived from the west. ##They couldn't wait 5 more seconds?.. :/
*a Troll* has arrived from the west.
*a Troll* has arrived from the west.

*a Troll* pounds your head extremely hard.
You feel a strong ache there!
Aye! 
You cannot concentrate any more...
The greatgates stops moving.

* W C HP:Fine *a Troll*:Fine>*a Troll* joins *a Troll*'s fight.
Ok.
*a Troll* smites your body extremely hard.
You feel a strong ache there!

* W C HP:Hurt *a Troll*:Fine>flee
You flee head over heels.
First Hall of Moria

First Hall of Moria
Exits: East West.

* W C HP:Hurt>west
First Hall of Moria
*Durcano the Orc* is standing here.
Exits: North East West.

* W C HP:Hurt>west
First Hall of Moria
Exits: East West.

* W C HP:Hurt>west
Broad Stair
Exits: East West.

* W C HP:Hurt>west
A Great Hall
Exits: East West.

* W C HP:Hurt>west
Durin's Bridge
Exits: North East South West.

* W C HP:Hurt>west
A Great Hall
On the ground, there are seven war arrows.
The corpse of a packrat is lying here.
The corpse of a packrat is lying here.
Exits: East South West.

* W C HP:Hurt>west
A Great Hall
Exits: North East West.

* W C HP:Hurt>west
Durin's Way
A large arrow lies on the ground.
A pair of tiny eyes gleam at you from the shadows.
Exits: East West.

Exits: East West.

* W C HP:Hurt>west
Durin's Way
Exits: East West.

* W C HP:Hurt>west
The Central Gathering Hall
A sturdy pack horse is standing here.
A huge water-drake is coiled here.
Exits: North East South West Down.

* W C HP:Hurt>west
Durin's Way
Exits: North East South West.

* W C HP:Hurt>
Mestan tells you 'jag kommer...tror jag'

* W C HP:Hurt>west
Durin's Way
There are two war arrows here.
Exits: East South West.

* W C HP:Hurt>
Kodar has arrived from the east.

* W C HP:Hurt>
Kodar < < < LEAVES WEST < < <.

* W C HP:Hurt>
Kodar has arrived from the west.

* W C HP:Hurt>tell mestan det är troll som fan där.. kommer inte ut
Ok.

* W C HP:Hurt>tell mestan hjälpa mig till andra gaten
Ok.

* W C HP:Fine>

* W C HP:Fine>
You hear some apparently very far noise coming from the west.

* W C HP:Fine>
Kodar says 'i break!'

* W C HP:Fine>'can you?
Ok.
Mestan tells you 'spamma åt något håll bara'

* W C HP:Fine>
Kodar says 'run there'

* W C HP:Fine>look
Durin's Way
You see two war arrows on the ground.
Kodar the Man is standing here.

* W C HP:Fine>
Kodar says 'all east'

* W C HP:Fine>'can you break it? ##Didn't even know you could... figured it was nobreak as everything else.
Ok.

* W C HP:Fine>
Mestan tells you 'spamma iväg från mobs'
You hear some apparently very far noise coming from the east.

W C HP:Fine>
You hear some apparently very far noise coming from the east.

* W C HP:Fine>
*Durcano the Orc* has arrived from the east.

* W C HP:Fine>east
Durin's Way
Exits: North East South West.

* W C HP:Fine>east
east
The Central Gathering Hall
A sturdy pack horse is standing here.
A huge water-drake is coiled here.
Exits: North East South West Down.

* W C HP:Fine>Durin's Way
Exits: East West.

* W C HP:Fine>east
Durin's Way
A large arrow lies on the ground.
Exits: East West.

* W C HP:Fine>east
A Great Hall
Exits: North East West.
Kodar says 'yes'

* W C HP:Fine>east
A Great Hall
There are seven war arrows here.
The corpse of a packrat is lying here.
The corpse of a packrat is lying here.
*a Troll* is standing here.
*a Troll* is standing here.
*a Troll* is standing here.
A pair of tiny eyes gleam at you from the shadows.

A pair of tiny eyes gleam at you from the shadows.
Exits: East South West.

* W C HP:Fine>east
Durin's Bridge
Exits: North East South West.

* W C HP:Fine>east
A Great Hall
Exits: East West.

* W C HP:Fine>east
Broad Stair
Exits: East West.

* W C HP:Fine>east
First Hall of Moria
Exits: East West.

* W C HP:Fine>east
First Hall of Moria
Exits: North East West.

* W C HP:Fine>east
First Hall of Moria
Exits: East West.

* W C HP:Fine>east
Hall of the Eastern Gate
A brass lantern has been set on the ground.
A soft pouch, made from leather, has been left here.
Exits: North [East] West.

* W C HP:Fine>east
The greatgates seems to be closed.

* W C HP:Fine>
Kodar begins some strange incantations...

* W C HP:Fine>

* W C HP:Fine>
Kodar bleeds from open wounds.

* W C HP:Fine>
Kodar begins some strange incantations...

* W C HP:Fine>
*a Troll* has arrived from the west.
*a Troll* has arrived from the west.
*a Troll* has arrived from the west.

* W C HP:Fine>
*a Troll* sheathes an engraved warhammer into a weapon harness.

* W C HP:Fine>
Kodar utters the words 'bfzat eaaf'
The greatgates is filled with a bright light. #YES!

* W C HP:Fine>
*a Troll* stops using a large metal wall shield.
*a Troll* > > > LEAVES EAST > > >.
*a Troll* > > > LEAVES EAST > > >.
*a Troll* > > > LEAVES EAST > > >.

* W C HP:Fine>east
Kodar > > > LEAVES EAST > > >.
The Great Gates
*a Troll* is standing here.
*a Troll* is standing here.
*a Troll* is standing here.
Kodar the Man is standing here.
Exits: West Down.
You begin to see some clouds.
The frost is making the ground feel solid.

* W C HP:Fine>east
Alas, you cannot go that way...

* W C HP:Fine>
*a Troll* pounds your body extremely hard.

*a Troll* pounds your body extremely hard.
Kodar x x x LEAVES DOWN x x x.
*a Troll* hits your left arm extremely hard.
You feel a strong ache there! ## Yes... do target the dwarf.

* W C HP:Hurt *a Troll*:Healthy>
*a Troll* joins *a Troll*'s fight.
*a Troll* smites your right leg extremely hard.

* W C HP:Hurt *a Troll*:Healthy>north
No way! 
You are fighting for your life!

* W C HP:Hurt *a Troll*:Healthy>flee
You flee head over heels.
Threshold of Moria
A colourful butterfly is fluttering around here.
Exits: East Up.

* W C HP:Hurt>up
The Great Gates
*a Troll* is standing here.
*a Troll* is standing here.
*a Troll* is standing here.
Exits: West Down.

* W C HP:Hurt>up
Alas, you cannot go that way...

* W C HP:Hurt>west

*a Troll* hits your body extremely hard and shatters it.
*a Troll* quickly approaches, trying to pound you.

* W C HP:Wounded *a Troll*:Healthy>No way! 
You are fighting for your life!
You cleave *a Troll*'s left leg extremely hard and tickle it.

* W C HP:Wounded *a Troll*:Fine>flee
You flee head over heels.
Hall of the Eastern Gate
A brass lantern has been set on the ground.

A brass lantern has been set on the ground.
A soft pouch, made from leather, has been left here.
Exits: North East West.
The ground no longer feels frosty.

* W C HP:Wounded>west
First Hall of Moria
Exits: East West.

* W C HP:Wounded>east
Hall of the Eastern Gate
A brass lantern has been set on the ground.
A soft pouch, made from leather, has been left here.
Exits: North East West.

* W C HP:Wounded>east
east
The Great Gates
Exits: West Down.
You begin to see some clouds.
The frost is making the ground feel solid.

* W C HP:Wounded>
Alas, you cannot go that way...

* W C HP:Wounded>up
Alas, you cannot go that way...

* W C HP:Wounded>l d
* W C HP:Wounded>down
Threshold of Moria
A colourful butterfly is fluttering around here.
*a Troll* is standing here.
*a Troll* is standing here.
*a Troll* is standing here.
Exits: East Up.

* W C HP:Wounded>
*a Troll* hits your left arm extremely hard and shatters it.

* W C HP:Wounded *a Troll*:Fine>

* W C HP:Wounded *a Troll*:Fine>
*a Troll* pounds your right hand extremely hard and shatters it.
You cleave *a Troll*'s left foot extremely hard and tickle it.

* W C HP:Bad *a Troll*:Fine>up
No way! 
You are fighting for your life!

* W C HP:Bad *a Troll*:Fine>flee
You flee head over heels.
The Great Gates
Exits: West Down.

* W C HP:Bad>east
east
Alas, you cannot go that way...

* W C HP:Bad>*a Troll* has arrived from below.
*a Troll* has arrived from below.
*a Troll* has arrived from below.
*a Troll* quickly approaches, trying to hit you.
No way! 
You are fighting for your life!

* W C HP:Bad *a Troll*:Fine>down

A butterfly has arrived from below.

* W C HP:Bad *a Troll*:Fine>east
No way! 
You are fighting for your life!

* W C HP:Bad *a Troll*:Fine>flee
*a Troll* quickly approaches, trying to pound you.
*a Troll* joins *a Troll*'s fight.
No way! 
You are fighting for your life!
*a Troll* smites your left arm extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much! ##Stop hitting me god damnit!

* W C HP:Bad *a Troll*:Fine>east
You flee head over heels.
Threshold of Moria

Exits: East Up.

* W C HP:Bad>east
A Rocky Path
Exits: North East South West.

* W C HP:Bad>east
A Path by a Standing Stone
A colourful butterfly is fluttering around here. ##Ahh... butterflies of freedom.
A fat rabbit sits here, chewing on some grass.
A colourful butterfly is fluttering around here.
Exits: North East South West.

##Edited out some spamming away from apparently chasing trolls... or maybe it was rams and sheep, what do I know. I was pretty out of it here.

* W C HP:Wounded Mana:Warm>call eagle
You look up towards the skies and start calling the mighty creatures.

Feeling very exhausted, you complete your singing and pray that someone has
listened.

* W C HP:Wounded Mana:Warm Move:Slow>rest

* W C HP:Hurt Mana:Hot>
In the sky you see a Great Eagle descending towards you! ##Yeah!

* W C HP:Hurt Mana:Hot>st* W C HP:Hurt Mana:Hot>st
You stop resting, and stand up.

* W C HP:Hurt Mana:Hot>
A Great Eagle swoops down from the sky and lands gracefully.

* W C HP:Hurt Mana:Hot>ride eagle
You carefully mount a Great Eagle.
A Great Eagle says 'If you want to go somewhere, ride me and whisper the'
A Great Eagle says 'destination in my ear.'
A Great Eagle says 'Don't wait too long, others need my help too.'

* R W C HP:Hurt Mana:Hot>whisper eagle rivendell
Ok.
A Great Eagle nods slowly and turns its head towards the sky. ##And he's even so kind to fly me to rivendell... I'm safe!

* R W C HP:Hurt Mana:Hot>
A Great Eagle spreads its wings and soars gracefully into the skies.

* R W C HP:Hurt Mana:Hot>
Whoosh whoosh, you feel the cold air sweep by you.

* R W C HP:Hurt Mana:Hot>tell mestan !!!!!!!!!!!!!!!!!!!!!!!!... eagle kom!!!!! jag är fri!!!! tack som fan!
Ok.

* R W C HP:Hurt Mana:Hot>
Whoosh whoosh, you feel the cold air sweep by you.

* R W C HP:Hurt Mana:Hot>
Mestan tells you 'Np =)'
Top of Page Down to last comment


Drenical2001-04-14 22:38:26
I spam 'stat', 'inf', 'sc' a lot when nervous... tried to edit most of it out. :)
Drenical2001-04-14 22:40:52
...and don't ask me why I was wearing red amulet the whole time. :)
Mestan2001-04-14 22:51:45
When I said I spammed khazdul out I did mean I gave him dirs out
Galerech2001-04-14 23:00:56
nice job
Basha/Brogan/Bu2001-04-14 23:10:41
Run like the wind!
Azg2001-04-14 23:16:37
Translation of last tell to mestan: Eagle comes!!!!! cubs win!!!! cubs take pennant!
Packrat2001-04-14 23:23:42
I lIVE to see another day !!!!11
GORETONGUE2001-04-14 23:45:38
Yes 3 ologs were chasing you...if only focus had come quick and blocked the freaking door when we first saw you there.
Fredde2001-04-15 00:16:52
Relim tells you 'where the fuck is eoghha ? i lost from dirty trail.'.. rofl =) newbie warlord for sure =)! and WTF moria gates really should be nobreak, i mean they are like.. HUGE stone gates. bah! should be able to break block but not the gate. tolkien would turn in his grave if he knew this! *nod self*
Jalin2001-04-15 02:27:34
I totally agree, Fredde...Gandalf tried everything to open em.
Maal2001-04-15 03:00:20
Gandalf was a mage, he didn't have break door!!!!!
Gonfor2001-04-15 13:26:32
I'd recommend switching to wimpy next time :-)
Ethar2001-04-15 16:07:21
Gandalf was maia, I'm sure he had break door :P
Hafur2001-04-15 23:40:07
Nods Fredde. And true dwarves donĀ“t go wimpy!! =)
Maedhros2001-04-17 15:05:12
Entertaining enough fight there and nice that a few survived. Don't know whether the great gates should be breakable or not, but I'm sure this is not the first time the issue has been raised.
Edvard2001-05-13 23:33:08
gandalf was everything!!!
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