Disadvantages of Spamming to Rivendell
posted by Arciryas
2001-04-15 16:52:20
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All was quiet on Easter morning, so I thought I might set out to Rivendell. I b
* R Move:Tired>Old East Road
To the north of The Old East Road there is a narrow ravine that leads north-
wards through the steep lands on the north side of the road. From here the 
road is several miles east of a narrow valley in which the Mitheithel flows.
On the south side of the road the land is more level and in the distance a 
dark and sombre forest can be seen.
Something is standing here, ridden by you.
Exits: North =East= South =West=.

* R Move:Slow>Old East Road
The road runs east-west through a dark green forest. To the northwest the 
forest is cut by a narrow ravine, which leads northwards through the steep 
hilly land. It is quiet here, and the silence is at times so complete, that 
one can hear miles away the sound of waters of Mitheithel swirling against the
three great arches of the Last Bridge.
The statue of a troll is here.
Something is standing here, ridden by you.
Exits: North =East= South =West=.

* R Move:Slow>Old East Road
The road leads steadily east-west through the unfriendly country of dark trees
winding among the feet of sullen hills. Here and there upon heights and ridges
you can catch glimpses of ancient walls of stone and the ruins of towers; they
have an ominous look. 
Something is standing here, ridden by you.
Exits: North =East= South =West=.

* R Move:Slow>Old East Road
The road runs west-south here. Some tracks lead away from the road to the
north, cutting in two the uneven grassy plain and eventually disappearing in 
the forest which runs up a hill-slope. Looking in that direction, you can see 
a tall building on top of the slope, the lower part of the building almost
completely concealed by the trees.
Something is standing here, ridden by you.
Exits: North East =South= =West=.

* R Move:Slow>Old East Road
The road bends north-east here passing a hill to the north and a dark forest
to the south. A small stream trickles out of the forest onto the side of the
road and disappears in a ditch. The stream carries a few tree-leaves of an odd
shape: they resemble a clawed paw of an animal.
Something is standing here, ridden by you.
Exits: =North= =East= South West.

* R Move:Slow>Old East Road
The Road turns west-south here, following the bends of the feet of the hills.
Some pines grow on the crown of the hill to the north, their tops and branches
sharply outlined against the sky. The hill to the east of you is very high,
and its slope seems impossible to climb.
Something is standing here, ridden by you.
Exits: North =South= =West=.

* R Move:Slow>Old East Road
Here the road bends from the north to the east and continues straight east,
leaving the hill ridge to the north. To the south of the road you can see 
three stones, obviously set there as marking signs. The stones are so
weathered that you can no longer read what was written on them once, but even 
if you could read it, you would probably find it no longer true anyway.
Something is standing here, ridden by you.
Exits: =North= =East= South West.

* R Move:Slow>Old East Road
The highest point of the hill ridge is just above you, but the slope leading 
to it is an almost vertical rock wall which there seems to be no way to climb. 
To the south of the road at some distance you can see a stone arch rising in 
the middle of a grassy plain.
A wolf cub happily plays here.
Something is standing here, ridden by you.
Exits: =East= South =West=.

* R Move:Slow>Old East Road
Following the bends of the feet of the hills, the Old East Road runs 
east-west on its way from the Last Bridge to the River Bruinen. South of the 
road the grassland stretches to the very horizon, patches of grey and patches 
of green blending at a distance into one carpet of a grey-green colour.
Something is standing here, ridden by you.
Exits: North =East= South =West=.

* R Move:Slow>Old East Road
The Old East Road is running east-west here. A hill with a wide flat crown
rises to the north of the road. On the other side of the road everything is 
overgrown by weeds, but just to the south of you the thicket is cut in two by 
a wide ribbon of land covered with a carpet of a heather-like plant.
Something is standing here, ridden by you.
Exits: North =East= South =West=.

* R Move:Slow>Old East Road
The road runs east-west here. A ridge of hills rises above you to the north. 
Wide stone shelves lead up the side of the ridge allowing one to climb all the
way up to the top. Wormwood grows to the south of the road, swaying in the 
wind and filling the air with a bitter smell.
Something is standing here, ridden by you.
Exits: North =East= South =West=.

* R Move:Slow>Old East Road
Leaving to the north the last hill of the ridge, the Old East Road bends from 
the west to the south, continuing its way through the grassy plains. On the 
southern side of the road everything is overgrown with weeds; a heathery plain
stretches out to the east. 
Something is standing here, ridden by you.
Exits: East =South= =West=.

* R Move:Slow>Old East Road
The Old East Road turns north-east here, winding along the foot of the hills.
Ages ago the road already ran through this land, and ages from now it will
probably still run through it, even when all the old walls and towers crumble
down and no other trace of Men is left in the Lone-lands. Buildings wear down
from use, but a road gets stronger from use. Buildings suffer from their 
owners, but a road cares not who uses it or for what purpose, for rain soon 
washes away any traces and any defile. Buildings can be burned down or 
knocked down, but a road can only be destroyed by a flood or an earthquake, 
and if destroyed, it will probably be restored, while somewhere there are 
people who need to pass through this land.
Something is standing here, ridden by you.
Exits: =North= =East= South West.

* R Move:Slow>Old East Road
The road makes its way through the lands which are now called Lone-lands. They
haven't always been called so; men once dwelt here, ages ago. Legends tell 
that they became an evil people, because they fell under the shadow of Angmar.
But all were destroyed in the war that brought the North Kingdom to its end. 
It is said that the hills have forgotten them, but a shadow still lies on the 
land.
Something is standing here, ridden by you.
Exits: North =East= South =West=.

* R Move:Slow>Old East Road
The road passes through a region of small hillocks, which grow larger
as one moves to the east. The surrounding countryside supports a few
sparse patches of forest, but for the most part the land is grassy.
To the east, some of the larger hills begin to support some forested
areas.
Something is standing here, ridden by you.
Exits: North =East= South =West=.

* R Move:Slow>Mumma narrates 'bah :P'

Mumma has arrived from the east.
Old East Road
The road winds through an area of hills to the south and a plain sloping
upwards to the north. East and west of here the road continues. To the
north-east, a remarkably tall and steep hill can be seen.
Something is standing here, ridden by you.
Exits: North =East= South =West=.

* R Move:Slow>Arelia narrates 'they head e?'

Old East Road
The road is still rather level even though the terrain on both sides is
quite rugged. This is due entirely to the presence of a notch cut through 
the hills like a dagger-wound.  Whether this is a natural phenomena or
the remnant of some ancient construction project cannot be determined,
but travelers certainly benefit from its existence.
Something is standing here, ridden by you.
Exits: North =East= South =West=.

* R Move:Slow>Old East Road
A very steep ridge running from southwest to northeast meets the road
here, but the road passes through a narrow cleft and manages to stay
almost level. If this cleft is artificial, it was excavated centuries
ago because the walls are well eroded.
Something is standing here, ridden by you.
Exits: =East= South =West=.

* R Move:Slow>*Durcano the Orc* has arrived from the south riding a hungry warg.
*a dreadful Orc* has arrived from the south riding a hungry warg.
*an Orc* has arrived from the south riding a hungry warg.

Old East Road
To the north, many rugged hills present a formidable challenge to anyone
traveling off of the road. The hills are gentler to the south, but there
is quite a lot of vegetation. To the west, a very steep (but narrow)
ridge cuts across the road at an angle.
Someone is here, riding Something.
A pack horse is standing here, ridden by Botesia.
Something is standing here, ridden by you.
Exits: North =East= South =West=.

* R Move:Slow>Someone leaves east riding a pack horse.
*Durcano the Orc* has arrived from the west riding a hungry warg.
*a dreadful Orc* has arrived from the west riding a hungry warg.
*an Orc* has arrived from the west riding a hungry warg.

You feel yourself exposed.
*an Orc* smites your right arm extremely hard and shatters it.
That really HURT!
No way! 
You are fighting for your life!

* R HP:Fine Move:Slow *an Orc*:Healthy>No way! 
You are fighting for your life!
You try to hit *an Orc*, but he parries successfully.

* R HP:Fine Move:Slow *an Orc*:Healthy>*Durcano the Orc* leaves east riding a hungry warg.
*a dreadful Orc* leaves east riding a hungry warg.
No way! 
You are fighting for your life!

* R HP:Fine Move:Slow *an Orc*:Healthy>No way! 
You are fighting for your life!

* R HP:Fine Move:Slow *an Orc*:Healthy>No way! 
You are fighting for your life!

* R HP:Fine Move:Slow *an Orc*:Healthy>No way! 
You are fighting for your life!

* R HP:Fine Move:Slow *an Orc*:Healthy>No way! 
You are fighting for your life!

* R HP:Fine Move:Slow *an Orc*:Healthy>No way! 
You are fighting for your life!

* R HP:Fine Move:Slow *an Orc*:Healthy>No way! 
You are fighting for your life!

* R HP:Fine Move:Slow *an Orc*:Healthy>No way! 
You are fighting for your life!

* R HP:Fine Move:Slow *an Orc*:Healthy>*Durcano the Orc* has arrived from the east riding a hungry warg.
*a dreadful Orc* has arrived from the east riding a hungry warg.
No way! 
You are fighting for your life!

* R HP:Fine Move:Slow *an Orc*:Healthy>No way! 
You are fighting for your life!

* R HP:Fine Move:Slow *an Orc*:Healthy>No way! 
You are fighting for your life!

* R HP:Fine Move:Slow *an Orc*:Healthy>No way! 
You are fighting for your life!

* R HP:Fine Move:Slow *an Orc*:Healthy>No way! 
You are fighting for your life!

* R HP:Fine Move:Slow *an Orc*:Healthy>No way! 
You are fighting for your life!
Your attempt to hit *an Orc* fails.

* R HP:Fine Move:Slow *an Orc*:Healthy>Xain narrates 'durcano silm and noname'
No way! 
You are fighting for your life!

* R HP:Fine Move:Slow *an Orc*:Healthy>No way! 
You are fighting for your life!

* R HP:Fine Move:Slow *an Orc*:Healthy>No way! 
You are fighting for your life!
*Durcano the Orc* pounds your left foot extremely hard and shatters it.
That really HURT!

* R HP:Wounded Move:Slow *an Orc*:Healthy>flee
No way! 
You are fighting for your life!

* R HP:Wounded Move:Slow *an Orc*:Healthy>No way! 
You are fighting for your life!

* R HP:Wounded Move:Slow *an Orc*:Healthy>flee
flee
No way! 
You are fighting for your life!

* R HP:Wounded Move:Slow *an Orc*:Healthy>flee
flee
No way! 
You are fighting for your life!

* R HP:Wounded Move:Slow *an Orc*:Healthy>No way! 
You are fighting for your life!

* R HP:Wounded Move:Slow *an Orc*:Healthy>flee
flee
* R HP:Wounded Move:Slow *an Orc*:Healthy>
No way! 
You are fighting for your life!
*an Orc* sends you sprawling with a powerful bash.

flee
* R HP:Wounded Move:Slow *an Orc*:Healthy>
Lothlahn narrates 'they near fordable'

* R HP:Wounded Move:Slow *an Orc*:Healthy>
*an Orc* smites your left leg extremely hard and shatters it.
That really HURT!
You wish that your wounds would stop BLEEDING so much!

* R HP:Awful Move:Slow *an Orc*:Healthy>
*Durcano the Orc* licks you.

* R HP:Awful Move:Slow *an Orc*:Healthy>
*Durcano the Orc* pounds your right foot extremely hard and shatters it.

You are dead! Sorry...


* HP:Awful Move:Slow>
Your head stops stinging.

* HP:Awful Move:Slow>Nah... 
You feel too relaxed to do that..

* HP:Awful Move:Slow>Nah... 
You feel too relaxed to do that..
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Rogon2001-04-15 16:54:37
I think you died because you play with room descs
Zaber2001-04-15 16:55:48
You had a speedwalk or what? =p Dammit tons of "No way! You are fighting for your life!"
Bobbie2001-04-15 16:56:16
It gives the right feeling Rogon! I play with spam, nonbrief and compact... It adds feeling to the already amazing feeling!
Arciryas2001-04-15 16:57:52
*nod@Zaber* Yeah, no more speedwalking to rdell for me :p

Could the extra room desc spam have done it? (Still a Newbie Aura)
Dagil2001-04-15 17:04:27
Very stupid to NOT use brief mode when spamming... especialy if you have a bad
link..
Arciryas2001-04-15 17:13:54
Lesson learned. Thank you for the advice all :)
Stoned2001-04-15 18:02:02
Normal..... 2 hits with flaming sword and 2 with ornate..
Dagil2001-04-15 19:00:02
With my link - no way i can catch someone spamming =)
Wreth2001-04-15 20:55:40
When i see desc-s on i know it's a dying log...
Simle2001-04-15 23:03:44
OUCH! Durcano hurts! :(
NewbieBN(tm)2001-04-16 02:12:08
Speedwalking helps me avoid pukes
Thumallina2001-04-16 03:40:05
erhmm I have one word for you
BRIEF
Elo2001-04-16 08:19:32
BRIEF!!!.... Would help a lot
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