Road to Fornost
Exits: =North= East =South=.
* R C Mana:Burning>north
Road to Fornost
Exits: =North= East =South= West.
* R C Mana:Burning>north
Road to Fornost
Exits: =North= East =South=.
* R C Mana:Burning>north
Road to Fornost
Exits: =North= East =South= West.
* R C Mana:Burning>north
Road to Fornost
A brown fox is here, looking for some rabbits to chew up.
Exits: =North= East =South=.
* R C Mana:Burning>north
Road to Fornost
Exits: =North= East =South=.
* R C Mana:Burning>north
An Old Stone Bridge
Exits: =North= =South= Down.
* R C Mana:Burning>Bend in the Road
Exits: =East= =South=.
* R C Mana:Burning>south
An Old Stone Bridge
Exits: =North= =South= Down.
* R C Mana:Burning>north
Bend in the Road
Exits: =East= =South=.
* R C Mana:Burning>north
Alas, you cannot go that way...
* R C Mana:Burning>east
Bend in the Road
Exits: =North= East =West=.
* R C Mana:Burning>north
Road to Fornost
A restless rabbit bounces around.
A tall stag is here, grazing peacefully.
Exits: =North= East =South=.
* R C Mana:Burning>north
Balan narrates 'who was elf the bns old fnost got?'
Road to Fornost
Exits: =North= East =South=.
* R C Mana:Burning>north
Road to Fornost
Exits: =North= East =South=.
* R C Mana:Burning>north
Road to Fornost
Exits: =North= East =South=.
* R C Mana:Burning>north
Road to Fornost
Exits: =North= East =South=.
* R C Mana:Burning>north
Road to Fornost
Exits: =North= East =South=.
* R C Mana:Burning>north
Road to Fornost
Exits: =North= East =South= West.
* R C Mana:Burning>north
Road to Fornost
You see two bottles on the ground.
Exits: =North= East =South=.
* R C Mana:Burning>north
Road to Fornost
Exits: =North= East =South= West.
* R C Mana:Burning>north
Bend in the Road
Exits: North =East= =South= West.
* R C Mana:Burning>north
In a Field
Exits: North East South.
* R C Mana:Burning>north
Outside the Walls of Fornost
Exits: East South.
* R C Mana:Burning>south
In a Field
Exits: North East South.
* R C Mana:Burning>south
Bend in the Road
Exits: North =East= =South= West.
* R C Mana:Burning>west
A Peaceful Field
A fat rabbit sits here, chewing on some grass.
A fat rabbit sits here, chewing on some grass.
A cockroach is scuttling across the floor carrying some debris.
Exits: North East South.
A cockroach panics, and attempts to flee.
A cockroach leaves south.
* R C Mana:Burning>west
Alas, you cannot go that way...
* R C Mana:Burning>north
Edge of the Forest
A woodpecker is here, tapping on a tree.
Exits: South West.
* R C Mana:Burning>east
Alas, you cannot go that way...
* R C Mana:Burning>west
Green Forest
Exits: North East South West.
* R C Mana:Burning>north
Green Forest
Exits: East South West.
* R C Mana:Burning>east
Drorin narrates 'what was that?'
* R C>Forest outside the Breach in the Wall
Exits: East West.
* R C>
Lamos has arrived from the east.
* R C>track
You carefully examine the ground around you, looking for tracks...
1
# $target is now set to {*man*}.
You see:
- a track of a Man coming from the east (done less than 1 hour ago).
- a track of a Man leading east (done less than 2 hours ago).
- a track of a Man coming from the west (done less than 2 hours ago).
- two tracks of a pack horse leading east (done less than 8 hours ago).
Lamos says 'they gate'
You stop searching.
* R C>east
At the Breach in the Wall
A fallow deer is grazing peacefully here.
Exits: North East West.
* R C>east
Tanc (ta) begins some strange incantations...
* R C>east
Among the Trees
Exits: North East South West.
* R C>A Decaying Road
A fallow deer is grazing peacefully here.
Exits: North East South West.
* R C>east
At the Old Fountain
A rabbit is here eyeing your presence warily.
Exits: East South West.
* R C>
Tanc (ta) begins some strange incantations...
* R C>east
Among the Ruins
A fallow deer is grazing peacefully here.
Exits: North East South West.
* R C>east
Ruined King's Road
Exits: North =East= =South= West.
* R C>east
Tanc (ta) begins some strange incantations...
* R C>Ruined King's Road
Exits: North =East= South =West=.
* R C>east
Ruined King's Road
A beautiful and docile horse is standing here.
Exits: North =East= South =West=.
* R C>east
*a grim Man* has arrived from the east riding a pack horse.
*a Man* has arrived from the east riding a pack horse.
* R C>West of the Wooden Gate
A small flask has been left here on the ground.
Exits: North [East] South =West=.
Tanc (ta) begins some strange incantations...
* R C>clb $target
west
clb $target
west
west
west
flee
flee
flee
#zap
#Connection terminated by user
amume
#Remote hosts address: 194.231.174.27
#Trying to connect..
Connected to remote host
*** Mume VII ***
In progress at FIRE
(Free Internet Roleplay Experiences)
Adapted from J.R.R. Tolkien's Middle Earth World and
Maintained by CryHavoc, Manwe and Nada.
Original code DikuMUD I (view credits), created by:
S. Hammer, T. Madsen, K. Nyboe, M. Seifert and H.H. Staerfeldt.
If you have never played MUME before, type NEW to create a new character,
or ? for help. Otherwise, type your account or character name.
By what name do you wish to be known? vasilisa
Account pass phrase: nasmumena
Reconnecting.
* R C>west
Alas, you cannot go that way...
* R C>east
Gallows Hill
A fierce boar is here, grunting at you.
A boar cub is playing here, and exploring the wide world.
Exits: West.
* R C>south
Alas, you cannot go that way...
* R C>west
Old Gallows Street
The corpse of a bandit is lying here.
A rabbit is here eyeing your presence warily.
Exits: =North= East.
* R C>north
Ruined King's Road
Exits: North =East= =South= =West=.
* R C>north
At the Old Fountain
Exits: East South West.
* R C>west
A Decaying Road
A fallow deer is grazing peacefully here.
Exits: North East South West.
* R C Move:Tired>l
A Decaying Road
A fallow deer is grazing peacefully here.
* R C>east
At the Old Fountain
Exits: East South West.
* R C Move:Tired>whe
Players in your zone
--------------------
Tanc - Ruined King's Road
Vasilisa - At the Old Fountain
* R C Move:Tired>l
At the Old Fountain
* R C>north
Alas, you cannot go that way...
* R C>north
Alas, you cannot go that way...
* R C>west
A Decaying Road
A fallow deer is grazing peacefully here.
Exits: North East South West.
* R C>west
Among the Trees
Exits: North East South West.
* R C Move:Tired>west
At the Breach in the Wall
A fallow deer is grazing peacefully here.
Exits: North East West.
* R C Move:Tired>west
Forest outside the Breach in the Wall
Lamos the Man is standing here.
Exits: East West.
* R C Move:Tired>east
At the Breach in the Wall
A fallow deer is grazing peacefully here.
Exits: North East West.
* R C Move:Tired>north
At the Corner of the City Wall
Exits: South.
* R C Move:Tired>east
Alas, you cannot go that way...
* R C Move:Tired>south
At the Breach in the Wall
A fallow deer is grazing peacefully here.
Exits: North East West.
* R C Move:Tired>east
Among the Trees
Exits: North East South West.
* R C Move:Tired>east
A Decaying Road
A fallow deer is grazing peacefully here.
Exits: North East South West.
* R C Move:Tired>north
At the Wall
Exits: East South West.
* R C Move:Tired>east
Overgrown Ruins
A squirrel scampers around here, looking for nuts from the trees.
A boar cub is playing here, and exploring the wide world.
Exits: East West.
* R C Move:Tired>east
east
In the Ruined House
Exits: East South West Down.
* R C Move:Tired>At the Old City Wall
Exits: East South West.
* R C Move:Tired>east
Ruins of Fornost
Exits: East South West.
* R C Move:Tired>east
Overgrown Ruins
A tree-snake lies wrapped around one of the tree branches.
Exits: East South West.
* R C Move:Tired>east
Ruins at the Wooden Wall
Exits: South West.
* R C Move:Tired>east
Alas, you cannot go that way...
* R C Move:Tired>south
West of the Wooden Gate
A small flask has been left here on the ground.
*a grim Man* is here, riding a pack horse, fighting Tanc (ta).
*a Man* is here trying to concentrate, riding a pack horse.
Tanc the Dwarf (ta) is here, riding a mountain mule, fighting *a grim Man*.
Exits: North [East] South =West=.
* R C Move:Tired>clb $target
cast 'lightning bolt' *man*
You start to concentrate...
*a grim Man* strongly slashes Tanc (ta)'s left leg and tickles it.
*a Man* utters the words 'gpaqtuio ofags'
Tanc (ta) looks shocked as *a Man* grasps at him.
clb $target
*a Man* begins some strange incantations...
Tanc (ta) sends *a grim Man* sprawling with a powerful bash.
Ok.
The lightning bolt hits *a grim Man* with full impact.
* R C Mana:Burning Move:Tired>Tanc (ta) panics, and attempts to flee.
Tanc leaves west riding a mountain mule.
cast 'lightning bolt' *man*
You start to concentrate...
Tanc (ta) has arrived from the west riding a mountain mule.
Tanc (ta) panics, and attempts to flee.
Tanc leaves south riding a mountain mule.
* R C Mana:Burning Move:Tired *a grim Man*:Hurt>
Ok.
The lightning bolt hits *a grim Man* with full impact.
clb $target
* R C Mana:Burning Move:Tired *a grim Man*:Hurt>
Tanc (ta) has arrived from the south riding a mountain mule.
* R C Mana:Burning Move:Tired *a grim Man*:Hurt>
*a Man* begins some strange incantations...
* R C Mana:Burning Move:Tired *a grim Man*:Hurt>fball $target
cast 'lightning bolt' *man*
You start to concentrate...
fball $target
* R C Mana:Burning Move:Tired *a grim Man*:Hurt>cast 'fireball' *man*
You quickly recall your stored spell...
*a Man* utters the word 'fireball'
fball $target
Tanc (ta) cleaves *a Man*'s body hard.
Ok.
Your fireball completely envelops *a grim Man* in flames.
* R C Mana:Burning Move:Tired *a grim Man*:Wounded>fball $target
cast 'fireball' *man*
You quickly recall your stored spell...
*a grim Man* seems to have recovered his senses.
*a grim Man* panics, and attempts to flee.
Your victim has disappeared!
*a grim Man* leaves south riding a pack horse.
* R C Mana:Burning Move:Tired>cast 'fireball' *man*
You start to concentrate...
fball $target
* R C Mana:Hot Move:Tired *a Man*:Hurt>
Tanc (ta) panics, and attempts to flee.
Tanc leaves south riding a mountain mule.
Ok.
Your fireball completely envelops *a Man* in flames.
* R C Mana:Hot Move:Tired *a Man*:Hurt>
Tanc (ta) has arrived from the south riding a mountain mule.
fball $target
* R C Mana:Hot Move:Tired *a Man*:Hurt>
*a Man* begins some strange incantations...
* R C Mana:Hot Move:Tired *a Man*:Hurt>
Saving Vasilisa.
* R C Mana:Hot Move:Tired *a Man*:Hurt>
Tanc leaves north riding a mountain mule.
*a Man* panics, and attempts to flee.
*a Man* leaves west riding a pack horse.
clb $target
* R C Mana:Hot Move:Tired>cast 'fireball' *man*
Nobody here by that name.
* R C Mana:Hot Move:Tired>cast 'fireball' *man*
Nobody here by that name.
Tanc (ta) has arrived from the north riding a mountain mule.
* R C Mana:Hot Move:Tired>west
cast 'fireball' *man*
Nobody here by that name.
* R C Mana:Hot Move:Tired>clb $target
cast 'lightning bolt' *man*
Nobody here by that name.
* R C Mana:Hot Move:Tired>west
Ruined King's Road
*a grim Man* is here trying to concentrate, riding a pack horse.
Exits: North =East= South =West=.
* R C Mana:Hot Move:Tired>clb $target
cast 'lightning bolt' *man*
You start to concentrate...
*a Man* has arrived from the north riding a pack horse.
Tanc leaves west riding a mountain mule.
cha spell quick
*a Man* leaves south riding a pack horse.
cspr $target
west
clb $target
west
* R C Mana:Hot Move:Tired *a grim Man*:Dying>
Tanc (ta) has arrived from the west riding a mountain mule.
Ok.
The lightning bolt hits *a grim Man* with full impact.
*a grim Man* dismounts from a pack horse, and stops riding him.
*a grim Man* is incapacitated and will slowly die, if not aided.
You pierce *a grim Man*'s head extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Iranon the Black Númenórean*'s death cry.
*Iranon the Black Númenórean* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Iranon the Black Númenórean*.
score
south
* R C Mana:Hot Move:Tired>kill $target
clb $target
Ruined King's Road
Exits: North =East= South =West=.
* R C Mana:Hot Move:Tired>cast 'lightning bolt' *man*
Nobody here by that name.
* R C Mana:Hot Move:Tired>clb $target
Ok.
* R C Mana:Hot Move:Tired>cast 'colour spray' *man*
Nobody here by that name.
* R C Mana:Hot Move:Tired>north
Ruined King's Road
Exits: North =East= =South= West.
* R C Mana:Hot Move:Tired>cast 'lightning bolt' *man*
Nobody here by that name.
Nobody here by that name.
* R C Mana:Hot Move:Tired>Among the Ruins
A fallow deer is grazing peacefully here.
Exits: North East South West.
* R C Mana:Hot Move:Tired>south
164/164 hit, 70/129 mana, and 43/107 moves.
* R C Mana:Hot Move:Tired>Ruined King's Road
*a Man* is here, riding a pack horse.
Exits: North =East= =West=.
* R C Mana:Hot Move:Tired>south
* R C Mana:Hot Move:Tired *a Man*:Hurt>
You try to pierce *a Man*, but he parries successfully.
*a Man* panics, and attempts to flee.
*a Man* leaves west riding a pack horse.
* R C Mana:Hot Move:Tired>clb $target
clb $target
cast 'lightning bolt' *man*
Nobody here by that name.
* R C Mana:Hot Move:Tired>west
kill $target
cast 'lightning bolt' *man*
Nobody here by that name.
* R C Mana:Hot Move:Tired>clb $target
west
Among the Ruins
A fallow deer is grazing peacefully here.
Exits: North East South West.
* R C Mana:Hot Move:Tired>clb $target
west
Ruined King's Road
Exits: North =East= =West=.
* R C Mana:Hot Move:Tired>
Alas, you cannot go that way...
* R C Mana:Hot Move:Tired>west
cast 'lightning bolt' *man*
Nobody here by that name.
* R C Mana:Hot Move:Tired>Tanc (ta) stops using a russet cloak.
cast 'lightning bolt' *man*
Nobody here by that name.
* R C Mana:Hot Move:Tired>Ruined King's Road
Exits: North =East= =South= =West=.
Tanc (ta) gets a black warg fur from a leather backpack.
* R C Mana:Hot Move:Tired>west
They aren't here.
Tanc (ta) wears a black warg fur about his body.
* R C Mana:Hot Move:Tired>north
cast 'lightning bolt' *man*
Nobody here by that name.
Tanc (ta) puts a russet cloak in a leather backpack.
* R C Mana:Hot Move:Tired>west
Ruined King's Road
Exits: North =East= =South= =West=.
* R C Mana:Hot Move:Tired>cast 'lightning bolt' *man*
Nobody here by that name.
* R C Mana:Hot Move:Tired>Ruined King's Road
Exits: North =East= =South= West.
* R C Mana:Hot Move:Tired>In the Roofless House
Exits: East South.
* R C Mana:Hot Move:Tired>clb $target
Alas, you cannot go that way...
* R C Mana:Hot Move:Tired>west
Alas, you cannot go that way...
* R C Mana:Hot Move:Tired>
Alas, you cannot go that way...
* R C Mana:Hot Move:Tired>cast 'lightning bolt' *man*
Nobody here by that name.
* R C Mana:Hot Move:Tired>clb $target
Alas, you cannot go that way...
* R C Mana:Hot Move:Tired>south
cast 'lightning bolt' *man*
Nobody here by that name.
* R C Mana:Hot Move:Tired>At the Small Backyard
A small plant grows here, with long, pointed leaves and flowers at its top.
Exits: North.
* R C Mana:Hot Move:Tired>west
clb $target
Alas, you cannot go that way...
* R C Mana:Hot Move:Tired>cast 'lightning bolt' *man*
Nobody here by that name.
* R C Mana:Hot Move:Tired>north
In the Roofless House
Exits: East South.
* R C Mana:Hot Move:Tired>west
Alas, you cannot go that way...
* R C Mana:Hot Move:Tired>south
At the Small Backyard
A small plant grows here, with long, pointed leaves and flowers at its top.
Exits: North.
* R C Mana:Hot Move:Tired>south
Alas, you cannot go that way...
* R C Mana:Hot Move:Tired>north
In the Roofless House
Exits: East South.
* R C Mana:Hot Move:Tired>north
east
Alas, you cannot go that way...
* R C Mana:Hot Move:Tired>Ruined King's Road
Exits: North =East= =South= West.
* R C Mana:Hot Move:Tired>north
Among the Trees
A fallow deer is grazing peacefully here.
Exits: North East South West.
* R C Mana:Hot Move:Tired>west
At the Breach in the Wall
Exits: North East West.
* R C Mana:Hot Move:Tired>west
Forest outside the Breach in the Wall
Exits: East West.
* R C Mana:Hot Move:Tired>clb $target
cast 'lightning bolt' *man*
Nobody here by that name.
* R C Mana:Hot Move:Tired>kill $target
They aren't here.
* R C Mana:Hot Move:Tired>kill $target
They aren't here.
* R C Mana:Hot Move:Tired>kill $target
They aren't here.
* R C Mana:Hot Move:Tired>kill $target
They aren't here.
* R C Mana:Hot Move:Tired>east
At the Breach in the Wall
Exits: North East West.
* R C Mana:Hot Move:Slow>east
Among the Trees
A fallow deer is grazing peacefully here.
Exits: North East South West.
* R C Mana:Hot Move:Slow>east
A Decaying Road
Exits: North East South West.
* R C Mana:Hot Move:Slow>east
east
east
At the Old Fountain
A fallow deer is grazing peacefully here.
Exits: East South West.
* R C Mana:Hot Move:Slow>Among the Ruins
A fallow deer is grazing peacefully here.
Exits: North East South West.
* R C Mana:Hot Move:Slow>Ruined King's Road
Exits: North =East= =South= West.
* R C Mana:Hot Move:Slow>east
Ruined King's Road
Exits: North =East= South =West=.
* R C Mana:Hot Move:Slow>east
Ruined King's Road
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
The shadow of *a Man* is floating here.
Exits: North =East= South =West=.
* R C Mana:Hot Move:Slow>east
West of the Wooden Gate
A small flask has been left here on the ground.
Exits: North [East] South =West=.
* R C Mana:Hot Move:Slow>west
Ruined King's Road
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
The shadow of *a Man* is floating here.
Exits: North =East= South =West=.
* R C Mana:Hot Move:Slow>exa corpse
corpse (here) :
a fortune in gold
a laced quiver
a sable pouch
a water skin
a lantern
a plain leather belt
a dark broadsword (brand new)
a keyring with a couple of keys and a set of lock picks
a forest green cloak (brand new)
a gilted rounded shield (brand new)
a grey pair of sleeves (brand new)
* R C Mana:Hot Move:Slow>tt shadow
# $target is now set to {shadow}.
l
Ruined King's Road
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
The shadow of *a Man* is floating here.
Tanc the Dwarf (ta) is here, riding a mountain mule.
* R C Mana:Hot Move:Slow>
Tanc (ta) stops using a black warg fur.
* R C Mana:Hot Move:Slow>
Tanc (ta) gets a fine grey cloak from a leather backpack.
* R C Mana:Hot Move:Slow>
Tanc (ta) wears a fine grey cloak about his body.
* R C Mana:Hot Move:Slow>
Tanc (ta) puts a black warg fur in a leather backpack.
* R C Mana:Hot Move:Slow>fball $target
cast 'fireball' shadow
You start to concentrate...
Tanc (ta) tries to cleave a shadow, but it parries successfully.
A shadow says 'Prepare to die, Tanc!'
Ok.
Your fireball completely envelops a shadow in flames.
A shadow says 'Prepare to die, Vasilisa!'
A shadow strongly hits Tanc (ta)'s left leg and tickles it.
* R C Mana:Warm Move:Slow>fball $target
cast 'fireball' shadow
You start to concentrate...
Ok.
Your fireball completely envelops a shadow in flames.
A shadow says 'It was your last mistake Vasilisa! I will remember you!'
* R C Mana:Warm Move:Tired>fball $target
cast 'fireball' shadow
You start to concentrate...
Ok.
Your fireball hits a shadow with full force, causing an immediate death.
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
Your blood freezes as you hear a shadow's death cry.
A shadow is dead! R.I.P.
A shadow disappears into nothing.
* R C Mana:Cold Move:Tired>cspr $target
cast 'colour spray' shadow
Alas, not enough mana flows through you...
Tanc (ta) gets a large sack from the corpse of *a Man*.
Tanc (ta) gets a ring from the corpse of *a Man*.
Tanc (ta) gets a red ruby from the corpse of *a Man*.
Tanc (ta) gets a thin, soft leather jerkin from the corpse of *a Man*.
Tanc (ta) gets a black hood from the corpse of *a Man*.
Tanc (ta) gets a thin pair of soft leather trousers from the corpse of *a Man*.
Tanc (ta) gets a thin pair of leather gloves from the corpse of *a Man*.
Tanc (ta) gets a grey pair of sleeves from the corpse of *a Man*.
Tanc (ta) gets a gilted rounded shield from the corpse of *a Man*.
Tanc (ta) gets a forest green cloak from the corpse of *a Man*.
Tanc (ta) gets a keyring with a couple of keys and a set of lock picks from
the corpse of *a Man*.
Tanc (ta) gets a dark broadsword from the corpse of *a Man*.
Tanc (ta) gets a plain leather belt from the corpse of *a Man*.
Tanc (ta) gets a lantern from the corpse of *a Man*.
Tanc (ta) gets a water skin from the corpse of *a Man*.
* R C Mana:Cold Move:Tired>get all corpse
You get a sable pouch from the corpse of *a Man*.
You get a laced quiver from the corpse of *a Man*.
You get a fortune in gold from the corpse of *a Man*.
There was 157 lauren coins, 19 celeb pennies, and 52 busc pennies.
* R C Mana:Cold Move:Tired>
*a Man* has arrived from the west riding a pack horse.
* R C Mana:Cold Move:Tired>clb $target
cast 'lightning bolt' shadow
Nobody here by that name.
*a Man* leaves south riding a pack horse.
* R C Mana:Cold Move:Tired>south
clb $target
west
Grassy Ruins
Exits: North East West.
* R C Mana:Cold Move:Tired>cast 'lightning bolt' shadow
Nobody here by that name.
* R C Mana:Cold Move:Tired>clb $target
west
Among the Ruins
Exits: North East West.
* R C Mana:Cold Move:Tired>clb $target
cast 'lightning bolt' shadow
Nobody here by that name.
* R C Mana:Cold Move:Tired>west
Ruined King's Road
Exits: =North= East =West=.
Tanc (ta) puts his feet in a thick pair of metal boots.
Tanc (ta) wears a heavy pair of greaves on his legs.
Tanc (ta) wears a thick pair of metal gauntlets on his hands.
Tanc (ta) wears a thick metal breastplate on his body.
Tanc (ta) protects his head with a great helm.
* R C Mana:Cold Move:Tired>clb $target
cast 'lightning bolt' shadow
Nobody here by that name.
* R C Mana:Cold Move:Tired>west
Ruined King's Road
Exits: North =East= =West=.
* R C Mana:Cold Move:Tired>west
cast 'lightning bolt' shadow
Alas, not enough mana flows through you...
The sun rises above the city in the east.
* R C Mana:Cold Move:Tired>clb $target
Ruined King's Road
A fierce boar is here, grunting at you.
A boar cub is playing here, and exploring the wide world.
Exits: North =East= =South= =West=.
*a Man* has arrived from the north riding a pack horse.
* R C Mana:Cold Move:Tired>north
clb $target
Ruined King's Road
Exits: North =East= =South= =West=.
* R C Mana:Cold Move:Slow>west
clb $target
cast 'lightning bolt' shadow
Alas, not enough mana flows through you...
* R C Mana:Cold Move:Slow>A Decaying Road
A fallow deer is grazing peacefully here.
Exits: North East South West.
* R C Mana:Cold Move:Slow>west
kill $target
cast 'lightning bolt' shadow
Alas, not enough mana flows through you...
* R C Mana:Cold Move:Slow>kill $target
Among the Trees
A fallow deer is grazing peacefully here.
Exits: North East South West.
* R C Mana:Cold Move:Slow>cast 'lightning bolt' shadow
Alas, not enough mana flows through you...
* R C Mana:Cold Move:Slow>kill $target
At the Breach in the Wall
Exits: North East West.
* R C Mana:Cold Move:Slow>kill $target
They aren't here.
* R C Mana:Cold Move:Slow>They aren't here.
* R C Mana:Cold Move:Slow>kill $target
They aren't here.
* R C Mana:Cold Move:Slow>They aren't here.
* R C Mana:Cold Move:Slow>west
They aren't here.
* R C Mana:Cold Move:Slow>kill $target
Forest outside the Breach in the Wall
Exits: East West.
* R C Mana:Cold Move:Slow>They aren't here.
* R C Mana:Cold Move:Slow>clb $target
cast 'lightning bolt' shadow
Nobody here by that name.
* R C Mana:Cold Move:Slow>kill $target
They aren't here.
* R C Mana:Cold Move:Slow>kill $target
They aren't here.
* R C Mana:Cold Move:Slow>kill $target
They aren't here.
* R C Mana:Cold Move:Slow>clb $target
cast 'lightning bolt' shadow
Alas, not enough mana flows through you...
* R C Mana:Cold Move:Slow>clb $target
cast 'lightning bolt' shadow
Nobody here by that name.
* R C Mana:Cold Move:Slow>1
# $target is now set to {*man*}.
clb $target
cast 'lightning bolt' *man*
Alas, not enough mana flows through you...
* R C Mana:Cold Move:Slow>track pack
You carefully examine the ground around you, looking for tracks...
You see some tracks of a pack horse leading east
(done less than 1 hour ago).
* R C Mana:Cold Move:Slow>east
Tanc (ta) sits down and rests.
* R C Mana:Cold Move:Slow>At the Breach in the Wall
Exits: North East West.
You see some tracks of a pack horse leading east
(done less than 1 hour ago).
* R C Mana:Cold Move:Slow>east
Among the Trees
A fallow deer is grazing peacefully here.
Exits: North East South West.
A cute, bouncing rabbit has arrived from the east.
You see some tracks of a pack horse leading east
(done less than 1 hour ago).
* R C Mana:Cold Move:Slow>east
A Decaying Road
A fallow deer is grazing peacefully here.
A boar cub is playing here, and exploring the wide world.
Exits: North East South West.
You see some tracks of a pack horse leading north
(done less than 1 hour ago).
* R C Mana:Cold Move:Slow>north
At the Wall
Exits: East South West.
You see some tracks of a pack horse leading east
(done less than 1 hour ago).
* R C Mana:Cold Move:Slow>east
Overgrown Ruins
A squirrel scampers around here, looking for nuts from the trees.
Exits: East West.
You see some tracks of a pack horse leading east
(done less than 1 hour ago).
* R C Mana:Cold Move:Slow>east
In the Ruined House
Exits: East South West Down.
You see some tracks of a pack horse leading south
(done less than 1 hour ago).
* R C Mana:Cold Move:Slow>south
Among the Ruins
A fallow deer is grazing peacefully here.
Exits: North East South West.
You see some tracks of a pack horse leading south
(done less than 1 hour ago).
* R C Mana:Cold Move:Weak>south
Ruined King's Road
Exits: North =East= =West=.
You see some tracks of a pack horse leading east
(done less than 1 hour ago).
* R C Mana:Cold Move:Weak>east
Ruined King's Road
Exits: =North= East =West=.
You see some tracks of a pack horse leading east
(done less than 1 hour ago).
A boar has arrived from the north.
A boar cub has arrived from the north.
* R C Mana:Cold Move:Weak>east
Among the Ruins
Exits: North East West.
You see some tracks of a pack horse leading north
(done less than 1 hour ago).
* R C Mana:Cold Move:Weak>north
Ruined King's Road
Exits: North =East= South =West=.
You see some tracks of a pack horse leading north
(done less than 1 hour ago).
* R C Mana:Cold Move:Weak>north
Ruins of Fornost
Exits: East South West.
You see some tracks of a pack horse leading east
(done less than 1 hour ago).
* R C Mana:Cold Move:Weak>east
Overgrown Ruins
A tree-snake lies wrapped around one of the tree branches.
Exits: East South West.
You see some tracks of a pack horse leading east
(done less than 1 hour ago).
* R C Mana:Cold Move:Weak>east
Ruins at the Wooden Wall
*a Man* is here, riding a pack horse.
Exits: South West.
Aha, you have found your victim!
* R C Mana:Cold Move:Weak>clb $target
cast 'lightning bolt' *man*
You start to concentrate...
* R C Mana:Icy Move:Weak *a Man*:Hurt>
Ok.
The lightning bolt hits *a Man* with full impact.
clb $target
* R C Mana:Icy Move:Weak *a Man*:Hurt>clb $target
*a Man* panics, and attempts to flee.
*a Man* leaves south riding a pack horse.
clb $target
* R C Mana:Icy Move:Weak>cast 'lightning bolt' *man*
Alas, not enough mana flows through you...
* R C Mana:Icy Move:Weak>south
cast 'lightning bolt' *man*
Alas, not enough mana flows through you...
* R C Mana:Icy Move:Weak>clb $target
cast 'lightning bolt' *man*
Alas, not enough mana flows through you...
* R C Mana:Icy Move:Weak>West of the Wooden Gate
A small flask has been left here on the ground.
Exits: North [East] South =West=.
* R C Mana:Icy Move:Weak>south
cast 'lightning bolt' *man*
Alas, not enough mana flows through you...
* R C Mana:Icy Move:Weak>Ruins at the Wooden Wall
A beautiful and docile horse is standing here.
Exits: North West.
* R C Mana:Icy Move:Weak>south
Alas, you cannot go that way...
* R C Mana:Icy Move:Weak>west
Grassy Ruins
*a Man* is here, riding a pack horse.
Exits: North East West.
* R C Mana:Icy Move:Fainting>clb $target
cast 'lightning bolt' *man*
Alas, not enough mana flows through you...
* R C Mana:Icy Move:Fainting>clb $target
*a Man* leaves west riding a pack horse.
cast 'lightning bolt' *man*
Alas, not enough mana flows through you...
* R C Mana:Icy Move:Weak>clb $target
cast 'lightning bolt' *man*
Alas, not enough mana flows through you...
* R C Mana:Icy Move:Weak>clb $target
cast 'lightning bolt' *man*
Alas, not enough mana flows through you...
* R C Mana:Cold Move:Weak>clb $target
cast 'lightning bolt' *man*
Alas, not enough mana flows through you...
* R C Mana:Cold Move:Weak>west
Among the Ruins
Exits: North East West.
* R C Mana:Cold Move:Weak>west
Ruined King's Road
Exits: =North= East =West=.
* R C Mana:Cold Move:Weak>west
Ruined King's Road
Exits: North =East= =West=.
* R C Mana:Cold Move:Fainting>north
Among the Ruins
A fallow deer is grazing peacefully here.
A fierce boar is here, grunting at you.
A boar cub is playing here, and exploring the wide world.
Exits: North East South West.
* R C Mana:Cold Move:Fainting>west
west
At the Old Fountain
Exits: East South West.
The day has begun.
* R C Mana:Cold Move:Fainting>A Decaying Road
A fallow deer is grazing peacefully here.
Exits: North East South West.
* R C Mana:Cold Move:Fainting>trop #
*** TROPHY *** (Number Killed, Knowledge, Mobile)
| 1, 0%, #Iranon | 1, 1%, #Smâl |
| 1, 1%, #Orocarni | 1, 0%, #Sharghl |
| 1, 0%, #Bulvag | 1, 0%, #Prist |
| 1, 0%, #Zlob | 1, 0%, #Gimilzór |
| 1, 0%, #Voiddweller | 1, 0%, #Karesh |
| 1, 1%, #Granvil | 2, 0%, #Dispater |
| 1, 0%, #Erstad | 1, 0%, #Emily |
| 2, 0%, #Ordi | 1, 0%, #Almacar |
| 1, 1%, #Aiki | 1, 0%, #Fragil |
| 1, 0%, #Fearless | 1, 0%, #Mummo |
| 1, 0%, #Naksitrall | 1, 0%, #Reef |
| 1, 0%, #Tharg | 1, 0%, #Haazheel |
| 1, 0%, #Trepidation | 2, 0%, #Akuma |
| 1, 0%, #Vagdish | 1, 0%, #Headcharge |
| 1, 0%, #Baphomet | 1, 0%, #Belemoth |
| 1, 0%, #Cele | 1, 0%, #Dolgimoz |
| 1, 0%, #Mentula | 1, 0%, #Inghraz |
| 1, 0%, #Lestat | 1, 0%, #Focus |
| 1, 0%, #Alamus | 2, 0%, #Mammoth |
| 1, 1%, #Haladdin | 1, 0%, #Gnask |
*** Return: continue, b: back one page, r: redisplay, q:quit (91%) *** q
* R C Mana:Cold Move:Fainting>narr iranon dies !!
Ok.
* R C Mana:Cold Move:Fainting>west
A fallow deer leaves west.
* R C Mana:Cold Move:Fainting>Among the Trees
A fallow deer is grazing peacefully here.
Exits: North East South West.
* R C Mana:Cold Move:Fainting>west
At the Breach in the Wall
A rabbit is here eyeing your presence warily.
Exits: North East West.
* R C Mana:Cold Move:Fainting>west
Forest outside the Breach in the Wall
Exits: East West.
* R C Mana:Cold Move:Exhausted>score
164/164 hit, 19/129 mana, and 1/107 moves.
* R C Mana:Cold Move:Fainting>
Shin narrates 'clap'
* R C Mana:Cold Move:Fainting>bob
cast n 'breath'
Alas, not enough mana flows through you...
* R C Mana:Cold Move:Fainting>
Vräsh narrates 'nice'
Lamos narrates 'clap'
* R C Mana:Cold Move:Fainting>
Deor narrates '!11'