STOREPORT!
posted by eilro
2001-04-17 20:16:18
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stupid log dont read
You see some tracks of a hungry warg leading west
 (done less than 1 hour ago).

* W C>w
A Bend in the Road
*Wreth the Orc* is here searching for something, riding a hungry warg.
Exits: =East= =South=.
Aha, you have found your victim!

* W C>cp *orc*
cast 'colour spray' *orc*
You start to concentrate...

Your victim has disappeared!
*Wreth the Orc* leaves south riding a hungry warg.

* W C>s
Old East Road
Exits: =North= =South=.

* W C>s
Old East Road
Exits: =North= =South=.

* W C>s
Old East Road
Exits: =North= =West=.

* W C>w
Old East Road
Exits: =East= =West=.

* W C>w
Old East Road
A rather heavy-looking steel key lies on the ground.
*Smrtihlav the Orc* is here, riding a hungry warg (shrouded).
*Silm the Orc* is here, riding a hungry warg driven by *Smrtihlav the Orc*.
*a Man* is here, riding a pack horse.
*Zhagrat the Orc* is here, riding a hungry warg.
*an Orc* is here, riding a hungry warg driven by *Zhagrat the Orc*.
*Prist the Black Numenorean* is here, riding a pack horse.
*Sharmak the Orc* is here, riding a hungry warg.
*Naksur the Orc* is here tending wounds, riding a hungry warg.
*Wreth the Orc* is here, riding a hungry warg.
Exits: North =East= South =West=.

* W C>w

You swiftly dodge *Prist the Black Numenorean*'s attempt to pierce you.

* W C *Prist the Black Numenorean*:Healthy>
You swiftly dodge *Wreth the Orc*'s attempt to slash you.
No way! 
You are fighting for your life!

* W C *Prist the Black Numenorean*:Healthy>w
No way! 
You are fighting for your life!

* W C *Prist the Black Numenorean*:Healthy>flee
You flee head over heels.
Windswept Ground
Exits: North South West.

* W C>w
w
Cracked Ground
Exits: North East.
A cold hard wind lashes at your clothes making it difficult to walk.

* W C>
Alas, you cannot go that way...

* W C>cast 'teleport' aqughclismi    ###BLEH BLEH###
You quickly recall your stored spell...

*Sharmak the Orc* has arrived from the east riding a hungry warg.
*Naksur the Orc* has arrived from the east riding a hungry warg.

*Sharmak the Orc* tries to slash you, but your parry is successful.
Alas, you can't reach that place from here...   ###OUCH STOREPORT FAILS!!###

* W C Mana:Burning *Sharmak the Orc*:Fine>
*Sharmak the Orc* swiftly dodges your attempt to pierce him.

* W C Mana:Burning *Sharmak the Orc*:Fine>flee
You flee head over heels.
Windswept Ground
Exits: East South.

* W C Mana:Burning>
*Sharmak the Orc* has arrived from the south riding a hungry warg.
*Naksur the Orc* has arrived from the south riding a hungry warg.

* W C Mana:Burning>s
s
*Naksur the Orc* tries to crush you, but your parry is successful.
No way! 
You are fighting for your life!

* W C Mana:Burning *Naksur the Orc*:Hurt>No way! 
You are fighting for your life!

* W C Mana:Burning *Naksur the Orc*:Hurt>flee
You flee head over heels.
Cracked Ground
Exits: North East.
A cold hard wind lashes at your clothes making it difficult to walk.

* W C Mana:Burning Move:Tired>s
Alas, you cannot go that way...

* W C Mana:Burning Move:Tired>e
Windswept Ground
*Smrtihlav the Orc* is here searching for tracks, riding a hungry warg (shrouded).
*Silm the Orc* is here, riding a hungry warg driven by *Smrtihlav the Orc*.
*a Man* is here, riding a pack horse.
*Zhagrat the Orc* is here, riding a hungry warg.
*an Orc* is here, riding a hungry warg driven by *Zhagrat the Orc*.
*Prist the Black Numenorean* is here, riding a pack horse.
Exits: North South West.

* W C Mana:Burning Move:Tired>s
Old East Road
A rather heavy-looking steel key lies on the ground.
*Wreth the Orc* is here, riding a hungry warg.
Exits: North =East= South =West=.
*Wreth the Orc* tries to pound you, but your parry is successful.
Alduin narrates 'orcs gone yet?'

* W C Mana:Burning Move:Tired *Wreth the Orc*:Fine>w
No way! 
You are fighting for your life!
You try to pierce *Wreth the Orc*, but he parries successfully.

* W C Mana:Burning Move:Tired *Wreth the Orc*:Fine>w
No way! 
You are fighting for your life!

* W C Mana:Burning Move:Tired *Wreth the Orc*:Fine>flee
You flee head over heels.
Windswept Ground
*Smrtihlav the Orc* is here, riding a hungry warg (shrouded).
*Silm the Orc* is here, riding a hungry warg driven by *Smrtihlav the Orc*.
*a Man* is here, riding a pack horse.
*Zhagrat the Orc* is here, riding a hungry warg.
*an Orc* is here, riding a hungry warg driven by *Zhagrat the Orc*.
*Prist the Black Numenorean* is here, riding a pack horse.
*Sharmak the Orc* is here, riding a hungry warg.
*Naksur the Orc* is here, riding a hungry warg.
Exits: North South West.
*Smrtihlav the Orc* and *Silm the Orc* leave north riding a hungry warg.
*a Man* leaves north riding a pack horse.
*Zhagrat the Orc* and *an Orc* leave north riding a hungry warg.
*Prist the Black Numenorean* leaves north riding a pack horse.

* W C Mana:Burning Move:Tired>w
*Naksur the Orc* lightly crushes your body and tickles it.
No way! 
You are fighting for your life!

* W C HP:Fine Mana:Burning Move:Tired *Naksur the Orc*:Hurt>flee
You flee head over heels.
Old East Road
A rather heavy-looking steel key lies on the ground.
*Wreth the Orc* is here, riding a hungry warg.
Exits: North =East= South =West=.

* W C HP:Fine Mana:Burning Move:Tired>w
Old East Road
Exits: North =East= South =West=.

* W C HP:Fine Mana:Burning Move:Tired>w
Old East Road
Exits: =North= =East= South West.

* W C HP:Fine Mana:Burning Move:Tired>w
w
Cracked Ground
Exits: North East.
A cold hard wind lashes at your clothes making it difficult to walk.

* W C HP:Fine Mana:Burning Move:Slow>w
Alas, you cannot go that way...

* W C HP:Fine Mana:Burning Move:Slow>
Alas, you cannot go that way...

* W C HP:Fine Mana:Burning Move:Slow>e
Windswept Ground
*Smrtihlav the Orc* is here searching for tracks, riding a hungry warg (shrouded).
*Silm the Orc* is here, riding a hungry warg driven by *Smrtihlav the Orc*.
*a Man* is here, riding a pack horse.
*Zhagrat the Orc* is here, riding a hungry warg.
*an Orc* is here, riding a hungry warg driven by *Zhagrat the Orc*.
*Prist the Black Numenorean* is here, riding a pack horse.
Exits: North South West.
*Silm the Orc* tries to slash you, but your parry is successful.

* W C HP:Fine Mana:Burning Move:Slow *Silm the Orc*:Healthy>s
You swiftly dodge *Prist the Black Numenorean*'s attempt to pierce you.

e
No way! 
You are fighting for your life!

* W C HP:Fine Mana:Burning Move:Slow *Silm the Orc*:Healthy>flee
No way! 
You are fighting for your life!
*an Orc* tries to slash you, but your parry is successful.
You try to pierce *Silm the Orc*, but he parries successfully.

* W C HP:Fine Mana:Burning Move:Slow *Silm the Orc*:Healthy>*Zhagrat the Orc* smites your left arm extremely hard.
You flee head over heels.
Old East Road
A rather heavy-looking steel key lies on the ground.
*Sharmak the Orc* is here, riding a hungry warg.
*Naksur the Orc* is here, riding a hungry warg.
Exits: North =East= South =West=.

* W C HP:Fine Mana:Burning Move:Slow>w

*Naksur the Orc* lightly crushes your right foot and tickles it.

* W C HP:Fine Mana:Burning Move:Slow *Naksur the Orc*:Hurt>w
No way! 
You are fighting for your life!

* W C HP:Fine Mana:Burning Move:Slow *Naksur the Orc*:Hurt>No way! 
You are fighting for your life!
*Smrtihlav the Orc* and *Silm the Orc* have arrived from the north riding a hungry warg.
*a Man* has arrived from the north riding a pack horse.
*Zhagrat the Orc* and *an Orc* have arrived from the north riding a hungry warg.
*Prist the Black Numenorean* has arrived from the north riding a pack horse.

* W C HP:Fine Mana:Burning Move:Slow *Naksur the Orc*:Hurt>flee
You swiftly dodge *Silm the Orc*'s attempt to slash you.
You flee head over heels.
Old East Road
Exits: =East= =West=.

* W C HP:Fine Mana:Burning Move:Slow>w
Old East Road
A rather heavy-looking steel key lies on the ground.
*Sharmak the Orc* is here, riding a hungry warg.
*Naksur the Orc* is here, riding a hungry warg.
*Smrtihlav the Orc* is here, riding a hungry warg (shrouded).
*Silm the Orc* is here, riding a hungry warg driven by *Smrtihlav the Orc*.
*a Man* is here, riding a pack horse.
*Zhagrat the Orc* is here, riding a hungry warg.
*an Orc* is here, riding a hungry warg driven by *Zhagrat the Orc*.
*Prist the Black Numenorean* is here, riding a pack horse.
Exits: North =East= South =West=.
*Zhagrat the Orc* quickly approaches, trying to smite you.

* W C HP:Fine Mana:Burning Move:Slow *Zhagrat the Orc*:Healthy>w
*an Orc* begins some strange incantations...
*Sharmak the Orc* leaves east riding a hungry warg.
*Naksur the Orc* leaves east riding a hungry warg.

*Smrtihlav the Orc* and *Silm the Orc* leave east riding a hungry warg.
*a Man* leaves east riding a pack horse.
*Prist the Black Numenorean* leaves east riding a pack horse.
No way! 
You are fighting for your life!

* W C HP:Fine Mana:Burning Move:Slow *Zhagrat the Orc*:Healthy>
*Wreth the Orc* has arrived from the west riding a hungry warg.

* W C HP:Fine Mana:Burning Move:Slow *Zhagrat the Orc*:Healthy>
*Wreth the Orc* tries to pound you, but your parry is successful.
You lightly pierce *Zhagrat the Orc*'s body and tickle it.

* W C HP:Fine Mana:Burning Move:Slow *Zhagrat the Orc*:Fine>csq
flee
change spell quick
Ok.
*Sharmak the Orc* has arrived from the east riding a hungry warg.
*Naksur the Orc* has arrived from the east riding a hungry warg.

* W C HP:Fine Mana:Burning Move:Slow *Zhagrat the Orc*:Fine>
You flee head over heels.
Windswept Ground
Exits: North South West.
A cold hard wind lashes at your clothes making it difficult to walk.

* W C HP:Fine Mana:Burning Move:Weak>flee
You flee head over heels.
Windswept Ground
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.

* W C HP:Fine Mana:Burning Move:Weak>
Mumma narrates 'so any1 on the 7 orcs lbish?'

* W C HP:Fine Mana:Burning Move:Weak>w
w

Mestan narrates 'Smrtihlav +6 orso going w from lb'

* W C HP:Fine Mana:Burning Move:Weak>Windswept Ground
Exits: East South.
A cold hard wind lashes at your clothes making it difficult to walk.

* W C HP:Fine Mana:Burning Move:Exhausted>
Alas, you cannot go that way...

* W C HP:Fine Mana:Burning Move:Exhausted>bob
cast normal 'breath of bri'
You start to concentrate...

An energy begins to flow within your legs as your body becomes lighter.

* W C HP:Fine Mana:Hot>e
Windswept Ground
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.

* W C HP:Fine Mana:Hot>s
w
Windswept Ground
Exits: North South West.
Hadrian narrates 'anyone want stone?'
A cold hard wind lashes at your clothes making it difficult to walk.

* W C HP:Fine Mana:Hot>w
Cracked Ground
Exits: North East.

* W C HP:Fine Mana:Hot>
Alas, you cannot go that way...

* W C HP:Fine Mana:Hot>e
s
s
e
*Sharmak the Orc* has arrived from the east riding a hungry warg.
*Naksur the Orc* has arrived from the east riding a hungry warg.
Windswept Ground
*Smrtihlav the Orc* is here, riding a hungry warg (shrouded).
*Silm the Orc* is here, riding a hungry warg driven by *Smrtihlav the Orc*.
*a Man* is here, riding a pack horse.
*Zhagrat the Orc* is here, riding a hungry warg.
*an Orc* is here, riding a hungry warg driven by *Zhagrat the Orc*.
*Prist the Black Numenorean* is here, riding a pack horse.
Exits: North South West.
*Smrtihlav the Orc* and *Silm the Orc* leave west riding a hungry warg.
*a Man* leaves west riding a pack horse.
*Zhagrat the Orc* and *an Orc* leave west riding a hungry warg.
*Prist the Black Numenorean* leaves west riding a pack horse.
A cold hard wind lashes at your clothes making it difficult to walk.

* W C HP:Fine Mana:Hot>e
e
Old East Road
A rather heavy-looking steel key lies on the ground.
*Wreth the Orc* is here, riding a hungry warg.
Exits: North =East= South =West=.

* W C HP:Fine Mana:Hot>Windswept Ground
*Sharmak the Orc* is here, riding a hungry warg.
*Naksur the Orc* is here, riding a hungry warg.
Exits: North South West.
A cold hard wind lashes at your clothes making it difficult to walk.

* W C HP:Fine Mana:Hot>
Alas, you cannot go that way...

* W C HP:Fine Mana:Hot>n
Alas, you cannot go that way...

* W C HP:Fine Mana:Hot>n
You feel less protected.
*Naksur the Orc* crushes your right leg and tickles it.
No way! 
You are fighting for your life!

* W C HP:Fine Mana:Hot *Naksur the Orc*:Hurt>n
*Smrtihlav the Orc* and *Silm the Orc* have arrived from the west riding a hungry warg.
*a Man* has arrived from the west riding a pack horse.
*Zhagrat the Orc* and *an Orc* have arrived from the west riding a hungry warg.
*Prist the Black Numenorean* has arrived from the west riding a pack horse.
No way! 
You are fighting for your life!

* W C HP:Fine Mana:Hot *Naksur the Orc*:Hurt>n
*Prist the Black Numenorean* tries to pierce you, but your parry is successful.
No way! 
You are fighting for your life!

* W C HP:Fine Mana:Hot *Naksur the Orc*:Hurt>n
No way! 
You are fighting for your life!

* W C HP:Fine Mana:Hot *Naksur the Orc*:Hurt>No way! 
You are fighting for your life!
You pierce *Naksur the Orc*'s left leg hard and tickle it.

* W C HP:Fine Mana:Hot *Naksur the Orc*:Hurt>flee
No way! 
You are fighting for your life!

* W C HP:Fine Mana:Hot *Naksur the Orc*:Hurt>
You flee head over heels.
Old East Road
A rather heavy-looking steel key lies on the ground.
*Wreth the Orc* is here, riding a hungry warg.
Exits: North =East= South =West=.

* W C HP:Fine Mana:Hot>flee
*Wreth the Orc* tries to pound you, but your parry is successful.
You flee head over heels.
Old East Road
Exits: =East= =West=.

* W C HP:Fine Mana:Hot>n
Alas, you cannot go that way...

* W C HP:Fine Mana:Hot>w
w
Old East Road
A rather heavy-looking steel key lies on the ground.
*Wreth the Orc* is here, riding a hungry warg.
*Smrtihlav the Orc* is here, riding a hungry warg (shrouded).
*Silm the Orc* is here, riding a hungry warg driven by *Smrtihlav the Orc*.
*a Man* is here, riding a pack horse.
*Zhagrat the Orc* is here, riding a hungry warg.
*an Orc* is here, riding a hungry warg driven by *Zhagrat the Orc*.
*Prist the Black Numenorean* is here, riding a pack horse.
*Sharmak the Orc* is here, riding a hungry warg.
*Naksur the Orc* is here, riding a hungry warg.
Exits: North =East= South =West=.
You swiftly dodge *Zhagrat the Orc*'s attempt to smite you.

* W C HP:Fine Mana:Hot *Zhagrat the Orc*:Healthy>w
*a Man* tries to slash you, but your parry is successful.

n
n
*Wreth the Orc* quickly approaches, trying to pound you.
No way! 
You are fighting for your life!

* W C HP:Fine Mana:Hot *Zhagrat the Orc*:Healthy>flee
No way! 
You are fighting for your life!

* W C HP:Fine Mana:Hot *Zhagrat the Orc*:Healthy>No way! 
You are fighting for your life!

* W C HP:Fine Mana:Hot *Zhagrat the Orc*:Healthy>No way! 
You are fighting for your life!
*Zhagrat the Orc* swiftly dodges your attempt to pierce him.

* W C HP:Fine Mana:Hot *Zhagrat the Orc*:Healthy>PANIC! 
You can't quit the fight!

* W C HP:Fine Mana:Hot *Zhagrat the Orc*:Healthy>flee
You flee head over heels.
Old East Road
Exits: =East= =West=.

* W C HP:Fine Mana:Hot>w
Old East Road
A rather heavy-looking steel key lies on the ground.
*Wreth the Orc* is here, riding a hungry warg.
*Smrtihlav the Orc* is here, riding a hungry warg (shrouded).
*Silm the Orc* is here, riding a hungry warg driven by *Smrtihlav the Orc*.
*a Man* is here, riding a pack horse.
*Zhagrat the Orc* is here, riding a hungry warg.
*an Orc* is here, riding a hungry warg driven by *Zhagrat the Orc*.
*Prist the Black Numenorean* is here, riding a pack horse.
Exits: North =East= South =West=.
You swiftly dodge *Prist the Black Numenorean*'s attempt to pierce you.
*Wreth the Orc* quickly approaches, trying to pound you.

* W C HP:Fine Mana:Hot *Prist the Black Numenorean*:Healthy>w
flee
No way! 
You are fighting for your life!

* W C HP:Fine Mana:Hot *Prist the Black Numenorean*:Healthy>
You flee head over heels.
Old East Road
Exits: North =East= South =West=.

* W C HP:Fine Mana:Hot Move:Tired>w
w
Old East Road
Exits: =North= =East= South West.

* W C HP:Fine Mana:Hot Move:Tired>Cracked Ground
Exits: North East.

* W C HP:Fine Mana:Hot Move:Tired>n
Windswept Ground
Exits: East South.

* W C HP:Fine Mana:Hot Move:Tired>w
Alas, you cannot go that way...

* W C HP:Fine Mana:Hot Move:Tired>
Saving Eilro.

* W C HP:Fine Mana:Hot Move:Tired>
A hungry warg has arrived from the east.

* W C HP:Fine Mana:Hot Move:Tired>arm
cast normal 'armour'
You start to concentrate...

A blue transparent wall slowly appears around you.

* W C HP:Fine Mana:Hot Move:Tired>e
Windswept Ground
Exits: North East South West.
A cold hard wind lashes at your clothes making it difficult to walk.

* W C HP:Fine Mana:Hot Move:Tired>bob
cast normal 'breath of bri'
You start to concentrate...

An energy begins to flow within your legs as your body becomes lighter.

* W C HP:Fine Mana:Warm>
A hungry warg has arrived from the west.

* W C HP:Fine Mana:Warm>s
Windswept Ground
Exits: North South West.

* W C HP:Fine Mana:Warm>
A cold hard wind lashes at your clothes making it difficult to walk.

* W C HP:Fine Mana:Warm>
*Smrtihlav the Orc* and *Silm the Orc* have arrived from the north riding a hungry warg.
*a Man* has arrived from the north riding a pack horse.
*Zhagrat the Orc* and *an Orc* have arrived from the north riding a hungry warg.
*Prist the Black Numenorean* has arrived from the north riding a pack horse.

* W C HP:Fine Mana:Warm>s
Old East Road
A rather heavy-looking steel key lies on the ground.
*Wreth the Orc* is here, riding a hungry warg.
Exits: North =East= South =West=.

* W C HP:Fine Mana:Warm>w
w
Old East Road
Exits: North =East= South =West=.

* W C HP:Fine Mana:Warm>n
Old East Road
Exits: =North= =East= South West.

* W C HP:Fine Mana:Warm>w
Old East Road
Exits: North East =South= =West=. BYE :)

Top of Page Down to last comment


eilro2001-04-17 20:16:52
K start flaming! ;)
Balduran2001-04-17 20:29:03
DAMM!!! STOREPORT SUCXXXXXXXXXSS! CHOPCHOPDIEDIE!
or smth to that effect!
(just saving everyone else their time!!!!!!)
Unknown2001-04-17 20:37:15
see lookat dat, you got away, even without a port... maybe instead of storeporting, you could just risk it, adding a little bit of challenge into the game, where it takes SKILL and LUCK to get away.
Heldo2001-04-17 20:37:54
I dont know really but I dont think Storeport is lame when Luke is
leading around a group of 7 orso
Balduran2001-04-17 20:39:37
I'd like to see unknown display that skill......................
a snot2001-04-17 20:40:27
so if i got it right you are in full defence staff and using storeports? If you in attack set, these orcs really needs some OB. Gotta love bns spamming hit too. :P
to A snot2001-04-17 20:43:47
all i have in staff is opal and hsb now u know!
Elmir2001-04-17 21:04:13
Is getting tired of these unknowns and all the fucks. What do you mean "with risking" Solo against, what, didnt see, 8? Yeah, store quake, stand there, use two of em, eat bash and die! Risk some! Idiots, I go back to my studying so no reason to reply to this message.
Harsh2001-04-17 21:14:11

LOL the same moron-darkies with maybe two more bns tried killing me blocked in icedoor. *sigh* when will these lameasses learn?
bunghol2001-04-17 21:22:29
i'm impressed you got away nice def, most store porters do it cause they don't know the map. I thought you were the same way but i was wrong.
Unknown2001-04-17 21:28:13
Does the word 'sun' ring a bell?
Britney Spears2001-04-17 21:36:03
Does the word Unknown make u cum to my boobies!!!!!!!!!!!!!!!!!!!!!!!!
Unknown2001-04-17 22:04:55
without lightning up you storeport from one orc too
Gonfor2001-04-17 22:23:36
I'll stop using storeports...when warriors stop bashing, clerics stop blinding, thieves stop backstabbing, orcs stop poisoning, troll stop fighting on anything except wimpy, bns stop using fireballs, mages stop using call, thieves stop using sneak and hide, etc. It's an aspect of the game. Warriors have no qualms using bash disengage so why should a mage not use his most powerful escape weapon? Anyone who thinks storeporting is lame is undoubtedly someone who is pissed because they missed a kill. I say too bad.
swork2001-04-17 23:25:34
If you had more clue, you would have gone EAST instead of trying to spam west, and wouldv saved lots mana/spamming. U know u can go through country path too...
eilro2001-04-17 23:33:14
nod i know i coulda went n to assassin and end up w of wswept too but i havnt memorized all dirs in all places :P i need to fill my brain with other stuff to ;)
Rogon2001-04-17 23:38:54
I might be dumb, i just dont see the connection between a bash disengage and a storeport? One gives you a two second advance start if you fight a lone opponent, the other is always a 100% safe escape unless you're in no-locate. if we had word-of-recall-scrolls in the game everyone could use so not only mages had 100% safe escapes, you think mume would be more fun, or less fun?
Gonfor2001-04-17 23:57:27
Rogon: you're one of the largest opponents of storeporting. Why? Do mages have the same amounts of moves as warriors? No. Do mages have high endurance? No. Do mages have high wilderness? In most cases, no. Mages move around via teleport. So why should they not be able to port away from danger? Give one good reason why they shouldn't and someone might take the request seriously. But when you're only reason for not having storeport is because "it's lame," nobody is going to listen. And as for word-of-recall scrolls, when mages get the weapons of other classes that might indeed happen. When my mage gets to recite his 93%-armour-and-150%-ob scroll you might see a word scroll. And to be quite honest, storeports are not 100%. As you can see here, you face the no-locate possibility. It's also a tad difficult to storeport away if bashed. So use the weapons you have and don't moan when you're warriors can port away from trouble.
Stormblast2001-04-18 00:16:32
Storeport is like a save feature on some actiongame. "Ack I fucked up, les take it from the beginning!"
Prist2001-04-18 00:50:29
Ehm, since when do mages 'move mostly around via teleport' Gonfor? I got 3 mages or so, all with teleport and i tell you, i use it very rarely... why should i port when i can just get a mount and spam where i want, bobbing myself meanwhile if needed, instead of wasting mana on locate/port and risk with misporting which may end up very badly... and why you should have stored port at all? as you see in this log, Eilro got away on fine with bunch of darkies after him without much trouble so why is storeport needed here? and strmblasts comment is quite correct :P
Gonfor2001-04-18 01:16:39
Well, Prist, my mages (all 3 of them too) do move around via port. And I storeport whenever and wherever I can. Why? Well, the first reason is that I can; half the orcs on Arda poison because he can so why shouldn't I (or anyone else for that matter) be able to port away from the poisoning arses? The second reason I should use storedports is that it gives me a chance against any superlinked player. Come over to my house and try and spam away from Macros, Prist; I guarantee you that you'll have a slight problem spamming away. All your knowledge or Arda won't help you one bit if someone can bolt your ass before you can spam flee away. The only players who would be so ignorant as to overlook the value and benefits of a storedport are either those who play in huge groups or those who play from links that allow them the luxury of spamming away from enemies when needed. You can bitch and moan all you want but there's no intelligent reason to remove storeports. They don't hurt anyone and allow those of us who don't have the benefit of a superlink the chance to actually survive when confronted with grim odds. So until you can provide a good reason why someone shouldn't storeport, quit whining and bitching.
Gräve2001-04-18 05:09:38
Keep whining babies! Nice job, Eilro...I thought you 100% rip there
Kasper2001-04-18 09:41:44
Ok so it is cowardly to use storeport for when this happens? Trying to cheat those brave darkies of their 9 vs 1 kill. tsk tsk tsk
Stormblast2001-04-18 12:15:24
I think it is ok to store a port and jump 9 opponents and then storeport away jut to piss them off :). But starting a session and storing a port at once, so that you are 99% safe beats me. I have found myself not using the save feature on some PC games (only as a backup in case of power failure or something) cause it just takes the juice out of it.
Moonshade2001-04-18 14:01:40
I've decayed port on my bn because 30 mana and 50% chance to misport in to the
middle of nowhere really isn't worth it. And as about storeport.. pfff..
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