ok story starts at tharbad when i was fightin Iranon (noname bn and jeheran- it was nice fight i think)
* W C Move:Tired>d
The Entrance
Exits: North South Up.
* W C Move:Tired>sc
332/332 hit, 70/70 mana, and 46/148 moves.
*a grim Man* yells '
Your death shall be slow and barehand'
* W C Move:Tired>cm
*a grim Man* yells '
You shall beg of me to spare your life'
change mood aggressive
Ok.
* W C>un
change alert normal
Ok.
* W C>yell no way
Ok.
* W C>sc
332/332 hit, 70/70 mana, and 52/148 moves.
* W C>un
change alert normal
Ok.
* W C>n
A Small Square
There is some snow on the ground.
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East South West.
* W C>s
The Entrance
Exits: North South Up.
You don't see any more snow here.
* W C>u
*a grim Man* yells 'his gf made him rent'
* W C>
Tharbad's Reception
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A Guard is here looking for someone to abuse.
Exits: [South] Down.
* W C>sc
332/332 hit, 70/70 mana, and 59/148 moves.
* W C>cm
change mood aggressive
Ok.
* W C>
A guard leaves down.
* W C>yell ah nod
sc
Ok.
* W C>332/332 hit, 70/70 mana, and 62/148 moves.
* W C>stat
OB: 116%, DB: 35%, PB: 45%, Armour: 52%. Wimpy: 0. Mood: aggressive.
Needed: 163,539 xp, 0 tp. Gold: 5. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the head (bound up).
- detect invisibility
* W C>un
cchange alert normal
Ok.
* W C>m
Hrotrir narrates 'any1 spare ornate?'
* W C>change mood aggressive
Ok.
* W C>bp
cast 'bless'
You start to concentrate...
Bobbie narrates 'Wave asses'
You begin to feel the light of Aman shine upon you.
* W C Mana:Burning>info
You are a male Dwarf.
You are 80 years and 26 days old.
You have played 7 days and 17 hours (real time).
This ranks you as Thorny The Headhunter (level 21).
You are four feet eight and weigh twelve stone and three pounds.
Perception: vision 35, hearing 0, smell -25. Alertness: normal.
You are a well-meaning person, always glad to help your friends.
You are welcome in Bree, the Grey Havens, Rivendell, and the Blue Mountains.
You are carrying 118 pounds of equipment. Heavy, but we will manage...
Your base abilities are: Str:18 Int:9 Wis:10 Dex:17 Con:20 Wil:15 Per:8.
Offensive Bonus: 121%, Dodging Bonus: 35%, Parrying Bonus: 45%.
Your armour provides an average protection of 52%.
You have 332/332 hit, 64/70 mana, and 67/148 movement points.
Your mood is aggressive.
You will fight to the death.
You have scored 4,441,461 experience points and you have 21,951 travel points.
You have been involved in some skirmishes for the armies of the West.
You need 163,539 exp. points and 0 travel points to reach the next level.
You have 5 gold coins, 3 silver pennies, and 6 copper pennies.
You are speaking Westron.
You will swim if necessary.
You will climb if necessary.
*** Return: continue, b: back one page, r: redisplay, q:quit (88%) ***
You are subjected to the following temporary effects:
- bless
- novoid
- noquit
- a light wound at the head (bound up).
- detect invisibility
* W C Mana:Burning>cm
uchange mood aggressive
Ok.
* W C Mana:Burning>n
change alert normal
Ok.
* W C Mana:Burning>yell if i have my nice age
Ok.
* W C Mana:Burning>sc
332/332 hit, 66/70 mana, and 71/148 moves.
* W C Mana:Burning>cm
change mood aggressive
Ok.
* W C Mana:Burning>u
Amras narrates 'Hi asses'
* W C Mana:Burning>n
Saving Thorny.
* W C Mana:Burning>
change alert normal
Ok.
* W C Mana:Burning>sc
332/332 hit, 67/70 mana, and 72/148 moves.
* W C Mana:Burning>cm
schange mood aggressive
Ok.
* W C Mana:Burning>c
332/332 hit, 69/70 mana, and 75/148 moves.
A guard has arrived from below.
* W C Mana:Burning>un
c
change alert normal
Ok.
* W C Mana:Burning>d
kil *man*
They aren't here.
* W C Mana:Burning>The Entrance
Exits: North South Up.
* W C Mana:Burning>cm
Verito narrates 'that's assclowns'
* W C>change mood aggressive
Ok.
* W C>sc
332/332 hit, 70/70 mana, and 75/148 moves.
* W C>un
cchange alert normal
Ok.
* W C>m
nchange mood aggressive
Ok.
* W C>
A Small Square
There is some snow on the ground.
A well-crafted white fountain is here, water pouring forth from it.
*a grim Man* is here, riding a pack horse (shrouded).
Exits: North East South West.
* W C>a
* W C *a grim Man*:Fine>
*a grim Man* yells 'why did you go in there?'
kill *man*
You lightly cleave *a grim Man*'s right leg and tickle it.
b
* W C *a grim Man*:Fine>
*a grim Man* tries to pierce you, but your parry is successful.
* W C *a grim Man*:Fine>
Verito narrates 'hehe'
* W C *a grim Man*:Fine>bash *man*
*a grim Man* sez: oh
You swiftly dodge *a grim Man*'s attempt to pierce you.
As *a grim Man* avoids your bash, you topple over and fall to the ground.
You fall to the ground.
* W C *a grim Man*:Fine>st
You cleave *a grim Man*'s body and tickle it.
* W C *a grim Man*:Fine>
You stop resting, and stand up.
*a grim Man* sez: can you bash me?
* W C *a grim Man*:Fine>
*a grim Man* tries to pierce you, but your parry is successful.
* W C *a grim Man*:Fine>giggle
cm
You giggle.
* W C *a grim Man*:Fine>
change mood aggressive
Ok.
* W C *a grim Man*:Fine>b
Bobb narrates 'i will give you one gold'
*a grim Man* fails to pierce you.
* W C *a grim Man*:Fine>bash *man*
*a grim Man* claps for you.
*a grim Man* tries to pierce you, but your parry is successful.
Your bash at *a grim Man* sends him sprawling.
* W C *a grim Man*:Fine>
You cleave *a grim Man*'s right arm and tickle it.
* W C *a grim Man*:Fine>lick
You lick your mouth and smile.
* W C *a grim Man*:Fine>ah
al a kill *man*
Ok.
* W C *a grim Man*:Fine>cm
You strongly cleave *a grim Man*'s body and tickle it.
* W C *a grim Man*:Fine>
change mood aggressive
Ok.
* W C *a grim Man*:Fine>un
cmchange alert normal
Ok.
* W C *a grim Man*:Fine>
change mood aggressive
Ok.
* W C *a grim Man*:Fine>
*a grim Man* seems to have recovered his senses.
* W C *a grim Man*:Fine>
*a grim Man* sez: oh!
You strongly cleave *a grim Man*'s right foot and tickle it.
* W C *a grim Man*:Fine>
*a grim Man* begins some strange incantations...
* W C *a grim Man*:Fine>b
bash *man*
*a grim Man* utters the words 'mosailla paieg'
*a grim Man*'s spell backfires, and he squeals in surprise!
*a grim Man* panics, and attempts to flee.
*a grim Man* panics, but can't stop fighting to flee.
*a grim Man* tries to pierce you, but your parry is successful.
*a grim Man* panics, and attempts to flee.
Your victim has disappeared!
*a grim Man* leaves north riding a pack horse.
* W C>n
a
Snake Alley
There is some snow on the ground.
*a grim Man* is here, riding a pack horse.
Exits: East South.
* W C>*a grim Man* leaves east riding a pack horse.
kill *man*
They aren't here.
* W C>e
a
Snake Alley
There is some snow on the ground.
*a grim Man* is here, riding a pack horse.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: East South West.
* W C>* W C *a grim Man*:Fine>
kill *man*
You approach *a grim Man*, trying to cleave him.
* W C *a grim Man*:Fine>
You swiftly dodge *a grim Man*'s attempt to pierce you.
*a grim Man* swiftly dodges your attempt to cleave him.
* W C *a grim Man*:Fine>op
*a grim Man* panics, and attempts to flee.
*a grim Man* panics, but can't stop fighting to flee.
* W C *a grim Man*:Fine>open door
It's already open!
* W C *a grim Man*:Fine>
*a grim Man* dismounts from a pack horse, and stops riding him.
* W C *a grim Man*:Fine>b
bash *man*
*a grim Man* barely pierces your right leg and tickles it.
*a grim Man* panics, and attempts to flee.
Your victim has disappeared!
*a grim Man* leaves west.
* W C HP:Fine>w
a
Snake Alley
There is some snow on the ground.
Exits: East South.
* W C HP:Fine>kill *man*
They aren't here.
* W C HP:Fine>s
a
Galadon narrates 'who is zedar?'
A Small Square
There is some snow on the ground.
A well-crafted white fountain is here, water pouring forth from it.
*a grim Man* is standing here.
Exits: North East South West.
*a grim Man* leaves east.
* W C HP:Fine>kill *man*
They aren't here.
* W C HP:Fine>e
The Mail Office
A mailbox stands here stuffed full of messages.
A secretary is sitting at the desk.
A vicious little bandit advances towards you.
*a grim Man* is standing here.
Exits: West.
You don't see any more snow here.
* W C HP:Fine>a
*a grim Man* leaves west.
* W C HP:Fine>kill *man*
They aren't here.
* W C HP:Fine>w
a
A Small Square
There is some snow on the ground.
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East [South] West.
* W C HP:Fine>kill *man*
They aren't here.
* W C HP:Fine>n
a
Snake Alley
There is some snow on the ground.
*a grim Man* is standing here.
Exits: East South.
* W C HP:Fine>* W C HP:Fine *a grim Man*:Fine>
kill *man*
*a grim Man* swiftly dodges your attempt to cleave him.
* W C HP:Fine *a grim Man*:Fine>b
*a grim Man* barely pierces your left arm and tickles it.
* W C HP:Fine *a grim Man*:Fine>
*a grim Man* panics, and attempts to flee.
*a grim Man* panics, but can't stop fighting to flee.
* W C HP:Fine *a grim Man*:Fine>bash *man*
*a grim Man* panics, and attempts to flee.
Your victim has disappeared!
*a grim Man* leaves south.
* W C HP:Fine>
*a grim Man* has arrived from the south.
* W C HP:Fine>
*a grim Man* leaves east.
* W C HP:Fine>s
Galadon narrates 'ginlon?'
* W C HP:Fine>A Small Square
There is some snow on the ground.
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East [South] West.
* W C HP:Fine>n
e
Snake Alley
There is some snow on the ground.
Exits: East South.
* W C HP:Fine>a
Snake Alley
There is some snow on the ground.
A sturdy pack horse is standing here.
*a grim Man* is standing here.
Exits: East South West.
* W C HP:Fine>* W C HP:Fine *a grim Man*:Fine>
kill *man*
You lightly cleave *a grim Man*'s right hand and tickle it.
* W C HP:Fine *a grim Man*:Fine>c
*a grim Man* tries to pierce you, but your parry is successful.
d
* W C HP:Fine *a grim Man*:Fine>close door
Ok.
* W C HP:Fine *a grim Man*:Fine>b
bash *man*
*a grim Man* panics, and attempts to flee.
Your victim has disappeared!
*a grim Man* leaves south.
* W C HP:Fine>s
a
Snake Alley
There is some snow on the ground.
A vicious little bandit advances towards you.
An assassin is here looking for fresh blood and shining coins.
A woman is here, looking for someone to chat with.
Exits: North East.
* W C HP:Fine>e
a
kill *man*
They aren't here.
* W C HP:Fine>Snake Alley
There is some snow on the ground.
Exits: East [South] West.
* W C HP:Fine>kill *man*
They aren't here.
* W C HP:Fine>e
a
Main Street
There is some snow on the ground.
A Guard is here looking for someone to abuse.
A Guard is here looking for someone to abuse.
Exits: North South West.
* W C>kill *man*
They aren't here.
Lina narrates 'again, i trade wooden push toy for bej'
* W C>s
Main Street
There is some snow on the ground.
Exits: North South.
A guard has arrived from the north.
* W C>s
A guard stops using a lantern.
* W C>On the Bridge
There is some snow on the ground.
*a grim Man* is standing here.
Exits: North South.
* W C>a
* W C *a grim Man*:Fine>
kill *man*
You strongly cleave *a grim Man*'s body.
* W C *a grim Man*:Fine>
*a grim Man* tries to pierce you, but your parry is successful.
* W C *a grim Man*:Fine>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves south.
*a grim Man* has arrived from the south.
* W C>s
Main Street
There is some snow on the ground.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East South.
* W C>n
On the Bridge
There is some snow on the ground.
*a grim Man* is standing here.
Exits: North South.
* W C>n
*a grim Man* leaves north.
* W C>
Main Street
There is some snow on the ground.
A Guard is here looking for someone to abuse.
*a grim Man* is standing here.
Exits: North South.
* W C>a
* W C *a grim Man*:Hurt>
kill *man*
You cleave *a grim Man*'s left leg and tickle it.
* W C *a grim Man*:Hurt>
*a grim Man* tries to pierce you, but your parry is successful.
c* W C>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves south.
m
* W C>
*a grim Man* has arrived from the south.
* W C>s
change mood aggressive
Ok.
* W C>On the Bridge
There is some snow on the ground.
Exits: North South.
* W C>n
Main Street
There is some snow on the ground.
A Guard is here looking for someone to abuse.
Exits: North South.
* W C>a
kill *man*
They aren't here.
* W C>n
a
Main Street
There is some snow on the ground.
A Guard is here looking for someone to abuse.
Exits: North South West.
* W C>kill *man*
They aren't here.
* W C>w
Snake Alley
There is some snow on the ground.
Exits: East [South] West.
* W C>w
Snake Alley
There is some snow on the ground.
An assassin is here looking for fresh blood and shining coins.
A woman is here, looking for someone to chat with.
Exits: North East.
* W C>n
Snake Alley
There is some snow on the ground.
A sturdy pack horse is standing here.
A vicious little bandit advances towards you.
*a grim Man* is standing here.
Exits: East South West.
*a grim Man* leaves east.
* W C>a
kill *man*
They aren't here.
* W C>e
A bandit tries to pierce you, but your parry is successful.
* W C a bandit:Healthy>a
No way!
You are fighting for your life!
* W C a bandit:Healthy>kill *man*
They aren't here.
* W C a bandit:Healthy>f
You cleave a bandit's left foot extremely hard and shatter it.
* W C a bandit:Fine>
You flee head over heels.
The Bakery
The Baker looks at you calmly, wiping flour from his face with one hand.
*Jheran the Black Numenorean* is standing here.
One of the citizens of Tharbad looks at you from the corner of his eye.
*a grim Man* is standing here trying to concentrate.
Exits: West.
You don't see any more snow here.
* W C Move:Tired>cd
close door
Ok.
*a grim Man* utters the word 'abrawajf'
* W C Move:Tired>a
You swiftly dodge *a grim Man*'s attempt to pierce you.
* W C Move:Tired *a grim Man*:Hurt>kill *man*
You're already fighting!
* W C Move:Tired *a grim Man*:Hurt>
You cleave *a grim Man*'s left arm.
Your victim is shocked by your hit!
* W C Move:Tired *a grim Man*:Hurt>cm
cdchange mood aggressive
Ok.
* W C Move:Tired *a grim Man*:Hurt>
bclose door
It's already closed!
*Jheran the Black Numenorean* locks the door.
* W C Move:Tired *a grim Man*:Hurt>
bash *man*
You cannot bash someone you aren't fighting!
* W C Move:Tired *a grim Man*:Hurt>
You swiftly dodge *a grim Man*'s attempt to pierce you.
* W C Move:Tired *a grim Man*:Hurt>cd
close door
It's already closed!
Lina narrates 'wooden push toys are fun'
* W C Move:Tired *a grim Man*:Hurt>cd
*Jheran the Black Numenorean* gets a black horn shortbow from a leather
backpack.
* W C *a grim Man*:Hurt>*Jheran the Black Numenorean* removes a black runed dagg
er.
*Jheran the Black Numenorean* confidently draws a black horn shortbow.
close door
It's already closed!
* W C *a grim Man*:Hurt>
*Jheran the Black Numenorean* puts a black runed dagger in a leather backpack.
* W C *a grim Man*:Hurt>cd
*a grim Man* begins some strange incantations...
* W C *a grim Man*:Hurt>close door
It's already closed!
* W C *a grim Man*:Hurt>cd
bclose door
It's already closed!
* W C *a grim Man*:Hurt>
bash *man*
You cannot bash someone you aren't fighting!
* W C *a grim Man*:Hurt>
*a grim Man* swiftly dodges your attempt to cleave him.
* W C *a grim Man*:Hurt>b
bash *man*
You cannot bash someone you aren't fighting!
* W C *a grim Man*:Hurt>
*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact.
* W C HP:Fine *a grim Man*:Hurt>c
*a grim Man* begins some strange incantations...
* W C HP:Fine *a grim Man*:Hurt>m
bchange mood aggressive
Ok.
* W C HP:Fine *a grim Man*:Hurt>
bash *man*
You cannot bash someone you aren't fighting!
* W C HP:Fine *a grim Man*:Hurt>cd
close door
It's already closed!
* W C HP:Fine *a grim Man*:Hurt>
You lightly cleave *a grim Man*'s left leg and tickle it.
* W C HP:Fine *a grim Man*:Hurt>cd
You swiftly dodge *a grim Man*'s attempt to pierce you.
* W C HP:Fine *a grim Man*:Hurt>
bclose door
It's already closed!
* W C HP:Fine *a grim Man*:Hurt>
You swiftly dodge *Jheran the Black Numenorean*'s attempt to hit you.
bash *man*
*a grim Man* sez: will yolu live?
*a grim Man* begins some strange incantations...
cd
Silverwolf narrates 'um....come again?'
*Jheran the Black Numenorean* nocks a missile in a black horn shortbow.
*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact.
*a grim Man* sez: I dont think so
cd
Your bash at *Jheran the Black Numenorean* sends him sprawling.
* W C HP:Fine *a grim Man*:Hurt>
*a grim Man* sez: i think you die
close door
It's already closed!
* W C HP:Fine *a grim Man*:Hurt>close door
It's already closed!
*a grim Man* fails to pierce you.
* W C HP:Fine *a grim Man*:Hurt>
*a grim Man* begins some strange incantations...
* W C HP:Fine *a grim Man*:Hurt>cm
change mood aggressive
Ok.
* W C HP:Fine *a grim Man*:Hurt>
Khaan narrates 'and challenging'
You cleave *a grim Man*'s body hard.
* W C HP:Fine *a grim Man*:Hurt>b
bash *man*
Bash someone already bashed? Aren't we funny?
*a grim Man* begins some strange incantations...
* W C HP:Fine *a grim Man*:Hurt>b
bash *man*
Bash someone already bashed? Aren't we funny?
* W C HP:Fine *a grim Man*:Hurt>
*Jheran the Black Numenorean* seems to have recovered his senses.
* W C HP:Fine *a grim Man*:Hurt>c
*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact.
* W C HP:Hurt *a grim Man*:Hurt>d
close door
It's already closed!
*Jheran the Black Numenorean* tries to hit you, but your parry is successful.
* W C HP:Hurt *a grim Man*:Hurt>b
*Jheran the Black Numenorean* gets a black runed dagger from a leather
backpack.
* W C HP:Hurt *a grim Man*:Hurt>*Jheran the Black Numenorean* stops using a blac
k horn shortbow.
*Jheran the Black Numenorean* awkwardly draws a black runed dagger.
bash *man*
Silverwolf narrates 'it just didn't sound good to the perverted mind'
*Jheran the Black Numenorean* puts a black horn shortbow in a leather backpack.
*Jheran the Black Numenorean* gets a black horn shortbow from a leather
backpack.
*a grim Man* sez: but Im not sure
*a grim Man* barely pierces your body and tickles it.
b*Jheran the Black Numenorean* removes a black runed dagger.
*Jheran the Black Numenorean* confidently draws a black horn shortbow.
n*Jheran the Black Numenorean* puts a black runed dagger in a leather backpack.
Judah narrates 'hi Silverwolk'
Your bash at *Jheran the Black Numenorean* sends him sprawling.
You swiftly dodge *a grim Man*'s attempt to pierce you.
* W C HP:Hurt *a grim Man*:Hurt>Arglebargle, glop-glyf!?!
* W C HP:Hurt *a grim Man*:Hurt>
You cleave *a grim Man*'s body.
* W C HP:Hurt *a grim Man*:Hurt>cm
change mood aggressive
Ok.
* W C HP:Hurt *a grim Man*:Hurt>
Dilidan narrates 'you fail to find an appropriate sized stone, to rev stone
for mending'
* W C HP:Hurt *a grim Man*:Hurt>
The detect invisible wears off.
* W C HP:Hurt *a grim Man*:Hurt>
*a grim Man* sez: hrm
* W C HP:Hurt *a grim Man*:Hurt>
You swiftly dodge *a grim Man*'s attempt to pierce you.
* W C HP:Hurt *a grim Man*:Hurt>cm
change mood aggressive
Ok.
You cleave *a grim Man*'s head.
* W C HP:Hurt *a grim Man*:Hurt>
You swiftly dodge *a grim Man*'s attempt to pierce you.
* W C HP:Hurt *a grim Man*:Hurt>
*Jheran the Black Numenorean* seems to have recovered his senses.
*Jheran the Black Numenorean* barely hits your left leg and tickles it.
* W C HP:Hurt *a grim Man*:Hurt>
*Jheran the Black Numenorean* clambers on his feet.
* W C HP:Hurt *a grim Man*:Hurt>
*Jheran the Black Numenorean* nocks a missile in a black horn shortbow.
* W C HP:Hurt *a grim Man*:Hurt>b
bash *man*
*Jheran the Black Numenorean* strongly shoots your body and tickles it.
*Jheran the Black Numenorean* nocks a missile in a black horn shortbow.
You swiftly dodge *a grim Man*'s attempt to pierce you.
*Jheran the Black Numenorean* shoots your left leg hard.
*Jheran the Black Numenorean* nocks a missile in a black horn shortbow.
Your bash at *Jheran the Black Numenorean* sends him sprawling.
* W C HP:Hurt *a grim Man*:Hurt>cd
close door
It's already closed!
* W C HP:Hurt *a grim Man*:Hurt>
*a grim Man* tries to pierce you, but your parry is successful.
* W C HP:Hurt *a grim Man*:Hurt>
You barely cleave *a grim Man*'s left arm and tickle it.
* W C HP:Hurt *a grim Man*:Hurt>
*a grim Man* begins some strange incantations...
* W C HP:Hurt *a grim Man*:Hurt>
You cleave *a grim Man*'s body.
* W C HP:Hurt *a grim Man*:Wounded>
*a grim Man* begins some strange incantations...
* W C HP:Hurt *a grim Man*:Wounded>
*Jheran the Black Numenorean* seems to have recovered his senses.
* W C HP:Hurt *a grim Man*:Wounded>cd
close door
It's already closed!
* W C HP:Hurt *a grim Man*:Wounded>b
bash *man*
*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact.
*a grim Man* begins some strange incantations...
*Jheran the Black Numenorean* barely hits your head and tickles it.
Dragorn narrates 'LL--LL--LLLL---LEVEL!!!!!'
Your bash at *Jheran the Black Numenorean* sends him sprawling.
* W C HP:Hurt *a grim Man*:Wounded>
*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact.
* W C HP:Wounded *a grim Man*:Wounded>cd
close door
It's already closed!
* W C HP:Wounded *a grim Man*:Wounded>
You strongly cleave *a grim Man*'s right foot.
* W C HP:Wounded *a grim Man*:Wounded>
You swiftly dodge *a grim Man*'s attempt to pierce you.
* W C HP:Wounded *a grim Man*:Wounded>cd
close door
It's already closed!
* W C HP:Wounded *a grim Man*:Wounded>
Judah narrates 'clap'
* W C HP:Wounded *a grim Man*:Wounded>
You strongly cleave *a grim Man*'s right leg.
Your victim is shocked by your hit!
*a grim Man* fails to pierce you.
* W C HP:Wounded *a grim Man*:Wounded>
Verito narrates 'yay'
* W C HP:Wounded *a grim Man*:Wounded>cd
*Jheran the Black Numenorean* seems to have recovered his senses.
*a grim Man* tries to pierce you, but your parry is successful.
* W C HP:Wounded *a grim Man*:Wounded>
close door
It's already closed!
* W C HP:Wounded *a grim Man*:Wounded>b
*Jheran the Black Numenorean* tries to hit you, but your parry is successful.
* W C HP:Wounded *a grim Man*:Wounded>bash *man*
*a grim Man* barely pierces your body and tickles it.
*a grim Man* fails to pierce you.
Your bash at *Jheran the Black Numenorean* sends him sprawling.
You barely cleave *a grim Man*'s left arm and tickle it.
* W C HP:Wounded *a grim Man*:Wounded>
You cleave *a grim Man*'s right foot.
*a grim Man* tries to pierce you, but your parry is successful.
* W C HP:Wounded *a grim Man*:Wounded>
*a grim Man* begins some strange incantations...
Ilmar narrates 'gratz'
* W C HP:Wounded *a grim Man*:Wounded>
*a grim Man* utters the words 'mosailla paieg'
*a grim Man* burns you.
* W C HP:Wounded *a grim Man*:Wounded>
You lightly cleave *a grim Man*'s left leg.
* W C HP:Wounded *a grim Man*:Bad>
*Jheran the Black Numenorean* seems to have recovered his senses.
* W C HP:Wounded *a grim Man*:Bad>
You swiftly dodge *a grim Man*'s attempt to pierce you.
* W C HP:Wounded *a grim Man*:Bad>
*Jheran the Black Numenorean* barely hits your right arm and tickles it.
* W C HP:Wounded *a grim Man*:Bad>sd
Arglebargle, glop-glyf!?!
* W C HP:Wounded *a grim Man*:Bad>cd
bclose door
It's already closed!
* W C HP:Wounded *a grim Man*:Bad>
bash *man*
*Jheran the Black Numenorean* unlocks the door.
*Jheran the Black Numenorean* opens the door.
Amras narrates 'David Nyberg?'
*a grim Man* fails to pierce you.
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves west.
*Jheran the Black Numenorean* barely hits your body and tickles it.
Your bash at *Jheran the Black Numenorean* sends him sprawling.
* W C HP:Wounded *Jheran the Black Numenorean*:Fine>
*a grim Man* has arrived from the west.
* W C HP:Wounded *Jheran the Black Numenorean*:Fine>cd
*a grim Man* closes the door.
* W C HP:Wounded *Jheran the Black Numenorean*:Fine>
close door
It's already closed!
* W C HP:Wounded *Jheran the Black Numenorean*:Fine>
You cleave *Jheran the Black Numenorean*'s right arm extremely hard.
* W C HP:Wounded *Jheran the Black Numenorean*:Fine>bd
bash dis
Bash someone already bashed? Aren't we funny?
* W C HP:Wounded *Jheran the Black Numenorean*:Fine>
You cleave *Jheran the Black Numenorean*'s right arm extremely hard.
* W C HP:Wounded *Jheran the Black Numenorean*:Fine>
*Jheran the Black Numenorean* seems to have recovered his senses.
* W C HP:Wounded *Jheran the Black Numenorean*:Fine>
*Jheran the Black Numenorean* panics, and attempts to flee.
* W C HP:Wounded *Jheran the Black Numenorean*:Fine>
*Jheran the Black Numenorean* gets a black runed dagger from a leather
backpack.
* W C HP:Wounded *Jheran the Black Numenorean*:Fine>
*Jheran the Black Numenorean* stops using a black horn shortbow.
*Jheran the Black Numenorean* awkwardly draws a black runed dagger.
* W C HP:Wounded *Jheran the Black Numenorean*:Fine>
*Jheran the Black Numenorean* puts a black horn shortbow in a leather backpack.
* W C HP:Wounded *Jheran the Black Numenorean*:Fine>
*Jheran the Black Numenorean* begins some strange incantations...
* W C HP:Wounded *Jheran the Black Numenorean*:Fine>op
You cleave *Jheran the Black Numenorean*'s left foot extremely hard.
* W C HP:Wounded *Jheran the Black Numenorean*:Fine>^H^H
You swiftly dodge *Jheran the Black Numenorean*'s attempt to pierce you.
* W C HP:Wounded *Jheran the Black Numenorean*:Fine>^Hb
*Jheran the Black Numenorean* begins some strange incantations...
bash *man*
Your bash at *Jheran the Black Numenorean* sends him sprawling.
* W C HP:Wounded *Jheran the Black Numenorean*:Fine>cd
close door
It's already closed!
* W C HP:Wounded *Jheran the Black Numenorean*:Fine>l
The Bakery
The Baker looks at you calmly, wiping flour from his face with one hand.
*Jheran the Black Numenorean* is sitting here.
One of the citizens of Tharbad looks at you from the corner of his eye.
*a grim Man* is standing here.
* W C HP:Wounded *Jheran the Black Numenorean*:Fine>
You cleave *Jheran the Black Numenorean*'s head very hard.
* W C HP:Wounded *Jheran the Black Numenorean*:Hurt>cd
close door
It's already closed!
You feel bolder.
* W C HP:Wounded *Jheran the Black Numenorean*:Hurt>
A Baker says 'We're closing now - get out everyone.'
A Baker throws you out.
Snake Alley
There is some snow on the ground.
A sturdy pack horse is standing here.
A Guard is here looking for someone to abuse.
*a grim Man* is standing here.
You hear a *click* in a lock.
* W C HP:Wounded>cd
close door
It's already closed!
* W C HP:Wounded>as
assist p
Who do you want to assist?
You suddenly notice an Assassin.
*a grim Man* swiftly dodges an Assassin's attempt to pierce him.
* W C HP:Wounded>a
An Assassin swiftly dodges *a grim Man*'s attempt to pierce him.
* W C HP:Wounded>* W C HP:Wounded *a grim Man*:Wounded an Assassin:Healthy>
kill *man*
You approach *a grim Man*, trying to cleave him.
*Jheran the Black Numenorean* seems to have recovered his senses.
* W C HP:Wounded *a grim Man*:Wounded an Assassin:Healthy>
*Jheran the Black Numenorean* leaves west.
* W C HP:Wounded *a grim Man*:Wounded an Assassin:Healthy>
You cleave *a grim Man*'s right foot extremely hard and shatter it.
* W C HP:Wounded *a grim Man*:Bad an Assassin:Healthy>cm
You suddenly notice *Jheran the Black Numenorean*.
* W C HP:Wounded *a grim Man*:Bad an Assassin:Healthy>change mood aggressive
Ok.
* W C HP:Wounded *a grim Man*:Bad an Assassin:Healthy>
*a grim Man* tries to pierce an Assassin, but he parries successfully.
* W C HP:Wounded *a grim Man*:Bad an Assassin:Healthy>
*a grim Man* swiftly dodges an Assassin's attempt to pierce him.
* W C HP:Wounded *a grim Man*:Bad an Assassin:Healthy>
*Jheran the Black Numenorean* utters the words 'diesilla barh'
*Jheran the Black Numenorean* sends a powerful lightning bolt at you, you
stagger from the impact.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad *a grim Man*:Bad an Assassin:Healthy>
You cleave *a grim Man*'s right leg very hard and shatter it.
* W C HP:Bad *a grim Man*:Awful an Assassin:Healthy>
A citizen leaves south.
* W C HP:Bad *a grim Man*:Awful an Assassin:Healthy>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves south.
* W C HP:Bad>\
A guard leaves west.
* W C HP:Bad>^H^H
Saving Thorny.
* W C HP:Bad>^Hs
a
Snake Alley
There is some snow on the ground.
One of the citizens of Tharbad looks at you from the corner of his eye.
*a grim Man* is standing here.
Exits: North East.
* W C HP:Bad>* W C HP:Bad *a grim Man*:Awful>
Amras narrates 'online+'
kill *man*
You approach *a grim Man*, trying to cleave him.
* W C HP:Bad *a grim Man*:Awful>
You swiftly dodge *a grim Man*'s attempt to pierce you.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad *a grim Man*:Awful>
You suddenly notice *Jheran the Black Numenorean*.
* W C HP:Bad *a grim Man*:Awful>
Amras narrates '?'
* W C HP:Bad *a grim Man*:Awful>
*a grim Man* panics, and attempts to flee.
*a grim Man* panics, but can't stop fighting to flee.
* W C HP:Bad *a grim Man*:Awful>
Morgan narrates 'somebody that can buff ferny please come there right now'
*Jheran the Black Numenorean* utters the words 'diesilla barh'
*Jheran the Black Numenorean* sends a powerful lightning bolt at you, you
stagger from the impact.
You wish that your wounds would stop BLEEDING so much!
You cleave *a grim Man*'s body very hard and shatter it.
*a grim Man* is incapacitated and will slowly die, if not aided.
* W C HP:Awful *a grim Man*:Dying>cm
change mood aggressive
Ok.
* W C HP:Awful *a grim Man*:Dying>
*Jheran the Black Numenorean* begins some strange incantations...
* W C HP:Awful *a grim Man*:Dying>g
You cleave *a grim Man*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
Yes!
You're beginning to get the idea.
You gained some renown in this battle!
Your blood freezes as you hear *Iranon the Black Numenorean*'s death cry.
*Iranon the Black Numenorean* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Iranon the Black Numenorean*.
* W C HP:Awful>et al
*Jheran the Black Numenorean* utters the words 'diesilla barh'
*Jheran the Black Numenorean* sends a powerful lightning bolt at you, you
stagger from the impact.
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
nice istn it?