You don't have to sit in warrens rolling your thumbs all day.
o HP:Hurt>
A White Eagle has ARRIVED from the --- WEST ---.
o HP:Hurt>No-one by that name.
o HP:Hurt>
You stop resting, and stand up.
o HP:Hurt>o HP:Hurt a White Eagle:Fine>
You hit a White Eagle's left wing extremely hard.
o HP:Hurt a White Eagle:Fine>
A White Eagle hits your left leg extremely hard.
You feel a strong ache there!
o HP:Hurt a White Eagle:Fine>
A White Eagle panics, and attempts to flee.
A White Eagle LEAVES --- NORTH ---.
o HP:Hurt>Light Forest bordering the Road
Exits: ^South^ ^West^.
Durcano narrates 'pirv affol, waarp clohzomg, giuw rkul'
o HP:Hurt>They aren't here.
o HP:Hurt>Old East Road
Exits: ^North^ ^East^ ^West^.
o HP:Hurt>Old East Road
A White Eagle is standing here.
Exits: ^East^ ^South^.
o HP:Hurt>
Alas, you cannot go that way...
o HP:Hurt>
You are too afraid.
A White Eagle hits your left hand extremely hard.
You feel a strong ache there!
o HP:Hurt a White Eagle:Fine>
You hit a White Eagle's body extremely hard.
o HP:Hurt a White Eagle:Hurt>
You flee head over heels.
You were not able to keep your concentration while moving.
Old East Road
Exits: ^East^ ^West^.
o HP:Hurt>cha wimpy
Wimpy removed.
A White Eagle has ARRIVED from the --- WEST ---.
o HP:Hurt>Old East Road
Exits: ^East^ ^South^.
o HP:Hurt>
A White Eagle has ARRIVED from the --- EAST ---.
o HP:Hurt>
A White Eagle hits your right arm extremely hard.
You feel a strong ache there!
o HP:Wounded a White Eagle:Hurt>A White Eagle panics, and attempts to flee.
Your victim has disappeared!
A White Eagle LEAVES --- SOUTH ---.
o HP:Wounded>Old East Road
A White Eagle is standing here.
Exits: ^North^ ^East^ ^West^.
o HP:Wounded>o HP:Wounded a White Eagle:Hurt>
A White Eagle swiftly dodges your attempt to hit it.
o HP:Wounded a White Eagle:Hurt>
A White Eagle hits your left arm extremely hard.
o HP:Wounded a White Eagle:Hurt>
A White Eagle panics, and attempts to flee.
A White Eagle LEAVES --- NORTH ---.
o HP:Wounded>Old East Road
A White Eagle is standing here.
Exits: ^East^ ^South^.
o HP:Wounded>o HP:Wounded a White Eagle:Hurt>
You hit a White Eagle's right claw extremely hard.
o HP:Wounded a White Eagle:Hurt>
A White Eagle hits your body extremely hard.
o HP:Wounded a White Eagle:Hurt>
A White Eagle hits your right hand very hard.
o HP:Wounded a White Eagle:Hurt>A White Eagle panics, and attempts to flee.
Your victim has disappeared!
A White Eagle LEAVES --- SOUTH ---.
o HP:Wounded>Old East Road
A White Eagle is standing here.
Exits: ^North^ ^East^ ^West^.
o HP:Wounded>o HP:Wounded a White Eagle:Hurt>
A White Eagle swiftly dodges your attempt to hit it.
o HP:Wounded a White Eagle:Hurt>
A White Eagle hits your left leg extremely hard.
o HP:Wounded a White Eagle:Hurt>
A White Eagle hits your right leg extremely hard.
You feel a strong ache there!
o HP:Bad a White Eagle:Hurt>
You hit a White Eagle's body extremely hard.
o HP:Bad a White Eagle:Wounded>
A White Eagle panics, and attempts to flee.
A White Eagle LEAVES --- EAST ---.
o HP:Bad>
Durcano narrates 'he on foot'
o HP:Bad>Light Forest bordering the Road
A White Eagle is standing here.
Exits: ^South^ ^West^.
o HP:Bad>o HP:Bad a White Eagle:Wounded>
You approach a White Eagle, trying to hit it.
o HP:Bad a White Eagle:Wounded>
A White Eagle hits your left leg hard.
o HP:Bad a White Eagle:Wounded>
You hit a White Eagle's body extremely hard.
o HP:Bad a White Eagle:Wounded>
A White Eagle hits your left foot extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
o HP:Bad a White Eagle:Wounded>A White Eagle panics, and attempts to flee.
Your victim has disappeared!
A White Eagle LEAVES --- SOUTH ---.
o HP:Bad>Bash what or whom?
o HP:Bad>A Path Leading into the Forest
A White Eagle is standing here.
Exits: ^South^.
o HP:Bad>o HP:Bad a White Eagle:Wounded>
You approach a White Eagle, trying to hit it.
o HP:Bad a White Eagle:Wounded>
A White Eagle hits your left foot extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
o HP:Bad a White Eagle:Wounded>A White Eagle hits your left leg hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
A White Eagle says 'ack' <-- There you loose the fight, mr eagle!
Your bash at a White Eagle sends it sprawling.
o HP:Awful a White Eagle:Wounded>
Ok.
o HP:Awful a White Eagle:Wounded>
Ok.
o HP:Awful a White Eagle:Wounded>
You hit a White Eagle's head extremely hard and shatter it.
Your victim is shocked by your hit!
o HP:Bad a White Eagle:Bad>According to the Dúnadan calendar, it is:
5am on Highday, the 28th of Astron, Year 2878 of the Third Age.
You don't feel well outside.
It should be the end of the night soon.
The present Tan Istar, Lord of the Istari Council is Zarhuk.
Real time is Fri Apr 20 02:09:02 2001 GMT.
Last reboot due to manual reboot at Mon Apr 16 12:24:44 2001 GMT
o HP:Bad a White Eagle:Bad>
Bash someone already bashed? Aren't we funny?
o HP:Bad a White Eagle:Bad>
You hit a White Eagle's left claw extremely hard and shatter it.
o HP:Bad a White Eagle:Bad>
Bash someone already bashed? Aren't we funny?
o HP:Bad a White Eagle:Bad>
Bash someone already bashed? Aren't we funny?
o HP:Bad a White Eagle:Bad>
Bash someone already bashed? Aren't we funny?
A White Eagle seems to have recovered its senses.
o HP:Bad a White Eagle:Bad>A White Eagle panics, and attempts to flee.
Your victim has disappeared!
A White Eagle LEAVES --- SOUTH ---.
o HP:Bad>Bash what or whom?
o HP:Bad>Bash what or whom?
o HP:Bad>Wandering Path in the Old Forest
Exits: ^North^ ^East^.
o HP:Bad>They aren't here.
o HP:Bad>Wandering Path in the Old Forest
A White Eagle is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Bad>o HP:Bad a White Eagle:Awful>
You hit a White Eagle's tail extremely hard and shatter it.
o HP:Bad a White Eagle:Awful>
A White Eagle panics, and attempts to flee.
A White Eagle LEAVES --- SOUTH ---.
o HP:Bad>
A White Eagle has suddenly arrived.
o HP:Bad>
A White Eagle LEAVES --- SOUTH ---.
o HP:Bad>
A White Eagle has ARRIVED from the --- SOUTH ---.
o HP:Bad>
A White Eagle LEAVES --- WEST ---.
o HP:Bad>They aren't here.
o HP:Bad>Wandering Path in the Old Forest
Exits: ^North^ ^East^.
o HP:Bad>They aren't here.
o HP:Bad>A Path Leading into the Forest
A White Eagle is standing here.
Exits: ^South^.
o HP:Bad>o HP:Bad a White Eagle:Dying>
You hit a White Eagle's body extremely hard and shatter it.
A White Eagle is incapacitated and will slowly die, if not aided.
o HP:Bad a White Eagle:Dying>cha mood wimpy
You are too furious right now to change mood.
o HP:Bad a White Eagle:Dying>
Saving Ulfhild.
You hit a White Eagle's body extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear a White Eagle's death cry.
A White Eagle has drawn its last breath! R.I.P.
o HP:Bad>cha mood wimpy
Ok.
o HP:Bad Move:Tired>Wandering Path in the Old Forest
Exits: ^North^ ^East^ ^South^ ^West^.
*got into lord on weak hps 1 tick from sun! Was echo's eagle...he later told me he spammed whois in mandos 50times to see if i sunripped :)*
*lord later same day, had whacked some newbies around bree, some elf exping with storeport up (new trend?) escaped me west bree*
*>
The hatch is opened from the other side.
*>
You stop resting, and stand up.
*>flush q
You begin to search ...
You didn't find anyone.
*>flush q
You begin to search ...
You didn't find anyone.
*>flush q
You begin to search ...
You didn't find anyone.
*># $door2 is now set to {barrel} [local]
# $door is now set to {hatch} [local]
According to the Dúnadan calendar, it is:
3am on Monday, the 20th of Forelithe, Year 2878 of the Third Age.
Real time is Fri Apr 20 23:48:31 2001 GMT.
Last reboot due to manual reboot at Mon Apr 16 12:24:44 2001 GMT
*a Half-Elf* has ARRIVED from --- ABOVE ---.
*># $targ is now set to {*elf*} [local]
*a Half-Elf* begins some strange incantations...
*>* *a Half-Elf*:Fine>
You hit *a Half-Elf*'s right foot very hard.
* *a Half-Elf*:Fine>
*a Half-Elf* pierces your right foot and tickles it.
* HP:Fine *a Half-Elf*:Fine>
Ok.
* HP:Fine *a Half-Elf*:Fine>*a Half-Elf* lightly pierces your right foot and tickles it.
# $targ is now set to {*elf*} [local]
*a Half-Elf* opens the hatch.
*a Half-Elf* begins some strange incantations...
Your bash at *a Half-Elf* sends her sprawling.
* HP:Fine *a Half-Elf*:Fine>
You grin evilly.
* HP:Fine *a Half-Elf*:Fine>
Ok.
You hit *a Half-Elf*'s right foot very hard.
* HP:Fine *a Half-Elf*:Fine>
You strongly hit *a Half-Elf*'s left leg.
* HP:Fine *a Half-Elf*:Fine>
It's already closed!
* HP:Fine *a Half-Elf*:Fine>
It's already closed!
* HP:Fine *a Half-Elf*:Fine>
Bash someone already bashed? Aren't we funny?
* HP:Fine *a Half-Elf*:Fine>
The hatch is opened from the other side.
* HP:Fine *a Half-Elf*:Fine>
Bash someone already bashed? Aren't we funny?
* HP:Fine *a Half-Elf*:Fine>
*a Half-Elf* seems to have recovered her senses.
* HP:Fine *a Half-Elf*:Fine>
You grin evilly.
*ok not very inventive but you know int5*
* HP:Fine *a Half-Elf*:Fine>*a Half-Elf* begins some strange incantations...
Ok.
* HP:Fine *a Half-Elf*:Fine>
It's already closed!
* HP:Fine *a Half-Elf*:Fine>
You hit *a Half-Elf*'s left leg hard.
* HP:Fine *a Half-Elf*:Hurt>
It's already closed!
* HP:Fine *a Half-Elf*:Hurt>
It's already closed!
* HP:Fine *a Half-Elf*:Hurt>*a Half-Elf* opens the hatch.
Ok.
* HP:Fine *a Half-Elf*:Hurt>
It's already closed!
* HP:Fine *a Half-Elf*:Hurt>
*a Half-Elf* opens the hatch.
* HP:Fine *a Half-Elf*:Hurt>
Ok.
*a Half-Elf* opens the hatch.
* HP:Fine *a Half-Elf*:Hurt>
Ok.
* HP:Fine *a Half-Elf*:Hurt>
It's already closed!
*a Half-Elf* opens the hatch.
* HP:Fine *a Half-Elf*:Hurt>
Ok.
* HP:Fine *a Half-Elf*:Hurt>*a Half-Elf* opens the hatch.
Ok.
* HP:Fine *a Half-Elf*:Hurt>
It's already closed!
You hit *a Half-Elf*'s right foot extremely hard.
* HP:Fine *a Half-Elf*:Hurt>
*a Half-Elf* opens the hatch.
* HP:Fine *a Half-Elf*:Hurt>
Ok.
* HP:Fine *a Half-Elf*:Hurt>*a Half-Elf* opens the hatch.
Ok.
* HP:Fine *a Half-Elf*:Hurt>
It's already closed!
* HP:Fine *a Half-Elf*:Hurt>*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* LEAVES --- DOWN ---.
It's already closed!
*Now
You're mine!*
* HP:Fine>
It's already closed!
* HP:Fine>
It's already closed!
* HP:Fine>
It's already closed!
* HP:Fine>The Ledge
*a Half-Elf* is standing here.
Exits: South Down.
*a Half-Elf* LEAVES --- SOUTH ---.
* HP:Fine>They aren't here.
* HP:Fine>The Tunnel
Exits: North South.
* HP:Fine>The Meetingroom
A hobwill is here, fighting *a Half-Elf*.
*a Half-Elf* is here, fighting a hobwill.
Exits: North South.
* HP:Fine>* HP:Fine *a Half-Elf*:Wounded a hobwill:Healthy>
You hit *a Half-Elf*'s right leg extremely hard and shatter it.
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* panics, but can't stop fighting to flee.
* HP:Fine *a Half-Elf*:Wounded a hobwill:Healthy>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* LEAVES --- SOUTH ---.
* HP:Fine>*a Half-Elf* has ARRIVED from the --- SOUTH ---.
The Tunnelcrossing
A dirty hobwill is standing here.
Exits: North East South West.
* HP:Fine>They aren't here.
* HP:Fine>The Meetingroom
A dirty hobwill is standing here.
*a Half-Elf* is standing here.
Exits: North South.
* HP:Fine>* HP:Fine *a Half-Elf*:Wounded>
You approach *a Half-Elf*, trying to hit her.
* HP:Fine *a Half-Elf*:Wounded>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* panics, but can't stop fighting to flee.
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* LEAVES --- SOUTH ---.
* HP:Fine>The Tunnelcrossing
A dirty hobwill is standing here.
*a Half-Elf* is standing here.
Exits: North East South West.
* HP:Fine>* HP:Fine *a Half-Elf*:Bad>
You hit *a Half-Elf*'s body extremely hard and shatter it.
* HP:Fine *a Half-Elf*:Bad>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* LEAVES --- SOUTH ---.
*>
A hobwill LEAVES --- SOUTH ---.
*>The Hall of the Hobwill Chief
*a Half-Elf* is standing here.
A dirty hobwill is standing here.
Exits: North.
*>* *a Half-Elf*:Bad>
You approach *a Half-Elf*, trying to hit her.
* *a Half-Elf*:Bad>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* LEAVES --- NORTH ---.
*>The Tunnelcrossing
A dirty hobwill is standing here.
Exits: North East South West.
*snip some rooms spam looking for it*
*>
A wight-noble yells 'Aaaah...'
*>The Catacombs
Exits: North East South West.
*>North - The Catacombs by the Huge Portal
East - The Catacombs
South - The Catacombs
West - The Underground Beach
*>The Underground Beach
Exits: North East.
*hm...lets wait for it here. in tick sun outside tho*
*># $targ is now set to {*elf*} [local]
OB: 119%, DB: 23%, PB: 10%, Armour: 1%. Wimpy: 0. Mood: aggressive.
Needed: 666,489 xp, 0 tp. Gold: 16. Alert: normal.
Affected by:
- novoid
- noquit
*># {repo} now aliases {emote reports 583/583 hit, and 61/129 moves.} in {} group
583/583 hit, and 61/129 moves.
*>
Gorgoth narrates 'they are three i think'
*>
Gorgoth narrates 'majere korf and furfoot'
*>
A wight-noble yells 'Aaaah...'
*># $targ is now set to {*elf*} [local]
# {repo} now aliases {emote reports 583/583 hit, and 76/129 moves.} in {} group
583/583 hit, and 76/129 moves.
*> *** TROPHY *** (Number Killed, Knowledge, Mobile)
| 1, 0%, #Siriala | 1, 1%, #Thronin |
| 1, 1%, #Maledil | 1, 1%, #Nebrin |
| 1, 0%, #Morgan | 1, 0%, #Meric |
| 1, 1%, #Thanf | 1, 0%, #Thiron |
| 1, 0%, #Lowyn | 1, 0%, #Alicia |
| 1, 0%, #Ripper | 1, 0%, #Morgain |
| 1, 0%, #Balduran | 1, 0%, #Elwë |
| 2, 0%, #Bogmar | 1, 0%, #Eldrasil |
| 1, 0%, #Fingéror | |
*Go go lord :)*
*>Siriala is a level twenty Half-Elven Scholar.
A single tear in the river of life
The gods have turned their heads
Today a face - that you don't know
And tomorrow it's you
*>
You fasten a metal wall shield on your arm, becoming very impressive.
*>cha mood wimpy
Ok.
<-- here i do huge mistake, thinking i should check corpse, then i remember
I am going to get back to warrens via chamber of trolls, so i skip and run hatch.
(wearing shield reduces damage severely, saving hobbit later in log)
*>
*a Man* yells 'die!'
*># $targ is now set to {*elf*} [local]
*an Elf* has ARRIVED from --- ABOVE ---.
*>
*an Elf* LEAVES --- DOWN ---.
*Elf does the wild thing <--- notice the norsu comment*
*>They aren't here.
*>
Ok.
*>The Ledge
*an Elf* is standing here (shrouded).
Exits: South Down.
*>The Tunnel
A dirty hobwill is standing here.
Exits: North South.
*>The Ledge
*an Elf* is standing here (shrouded).
Exits: South Down.
*>* *an Elf*:Fine>
You hit *an Elf*'s right foot extremely hard.
* *an Elf*:Fine>*an Elf* panics, and attempts to flee.
Your victim has disappeared!
*an Elf* LEAVES --- SOUTH ---.
*>The Tunnel
A dirty hobwill is standing here.
A dirty hobwill is standing here.
Exits: North South.
*>They aren't here.
*>The Meetingroom
A dirty hobwill is standing here.
*an Elf* is standing here.
Exits: North South.
*>* *an Elf*:Fine>
You approach *an Elf*, trying to hit her.
* *an Elf*:Fine>
You hit *an Elf*'s head extremely hard and shatter it.
* *an Elf*:Hurt>*an Elf* panics, and attempts to flee.
*an Elf* LEAVES --- SOUTH ---.
Bash what or whom?
*>The Tunnelcrossing
A dirty hobwill is standing here.
Exits: North East South West.
*>They aren't here.
*>The Garbage Room
Exits: West.
*>They aren't here.
*>The Tunnelcrossing
A dirty hobwill is standing here.
Exits: North East South West.
*>*an Elf* has ARRIVED from the --- SOUTH ---.
The Hall of the Hobwill Chief
A dirty hobwill is standing here.
A dirty hobwill is standing here.
Exits: North.
*>They aren't here.
*>The Tunnelcrossing
A dirty hobwill is standing here.
Exits: North East South West.
*>They aren't here.
*>The Garbage Room
Exits: West.
*>They aren't here.
*>The Tunnelcrossing
A dirty hobwill is standing here.
Exits: North East South West.
*>The Meetingroom
A dirty hobwill is standing here.
Exits: North South.
*>*an Elf* yells 'come get me orcs! af youre not to scared'
The Tunnel
A dirty hobwill is standing here.
A hobwill is here, fighting *an Elf*.
*an Elf* is here, fighting a hobwill.
Exits: North South.
A hobwill lightly hits *an Elf*'s left hand and tickles it.
*>*>
Alas!
You failed to reach her through the melee.
*>*>
You hit *an Elf*'s body extremely hard and shatter it.
*an Elf* panics, and attempts to flee.
*an Elf* LEAVES --- SOUTH ---.
*>
*an Elf* has ARRIVED from the --- SOUTH ---.
*>The Meetingroom
Exits: North South.
*>The Tunnel
A dirty hobwill is standing here.
A dirty hobwill is standing here.
*an Elf* is standing here.
Exits: North South.
*>*an Elf* LEAVES --- NORTH ---.
They aren't here.
*>The Meetingroom
Exits: North South.
*>The Tunnel
A dirty hobwill is standing here.
A dirty hobwill is standing here.
Exits: North South.
*>The Ledge
*an Elf* is standing here.
Exits: South Down.
*>* *an Elf*:Bad>
You hit *an Elf*'s left foot extremely hard and shatter it.
* *an Elf*:Bad>
*an Elf* panics, and attempts to flee.
*an Elf* LEAVES --- SOUTH ---.
*>The Tunnel
A dirty hobwill is standing here.
A dirty hobwill is standing here.
*an Elf* is standing here.
Exits: North South.
*>* *an Elf*:Bad>
You approach *an Elf*, trying to hit her.
* *an Elf*:Bad>
A hobwill fails to hit *an Elf*.
* *an Elf*:Bad>
You hit *an Elf*'s right foot extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* has drawn her last breath! R.I.P.
<--Harmony, lev13-14 Im in a good mood but as usual... :)
*>
A hobwill has ARRIVED from the --- NORTH ---.
*>
You suddenly notice *a Hobbit*.
Suddenly *a Hobbit* stabs you in the back.
That really HURT!
* HP:Hurt *a Hobbit*:Fine>
Ok.
* HP:Hurt *a Hobbit*:Fine># $targ is now set to {*hobbit*} [local]
Your bash at *a Hobbit* sends him sprawling.
* HP:Hurt *a Hobbit*:Fine>
A hobwill LEAVES --- SOUTH ---.
* HP:Hurt *a Hobbit*:Fine>emote grunts 'die hobbit!' (c)
Ok.
* HP:Hurt *a Hobbit*:Fine># $targ is now set to {*hobbit*} [local]
Bash someone already bashed? Aren't we funny?
* HP:Hurt *a Hobbit*:Fine>
*a Hobbit* seems to have recovered his senses.
* HP:Hurt *a Hobbit*:Fine>*Botesia the Dúnadan Man* has ARRIVED from the --- NORTH ---.
*a Hobbit* pierces your head hard and tickles it.
*ok first overkilling puke arrives. Last time he killed me with 6-8 in lord he said he did it just cause there was
many orcs around that could come protect me.*
*a Hobbit* barely pierces your right foot and tickles it.
*Botesia the Dúnadan Man* begins some strange incantations...
As *a Hobbit* avoids your bash, you topple over and fall to the ground.
You fall to the ground.
* HP:Hurt *a Hobbit*:Fine>Nah...
You feel too relaxed to do that..
You hit *a Hobbit*'s right arm extremely hard.
* HP:Hurt *a Hobbit*:Fine>
*Botesia the Dúnadan Man* utters the words 'diesilla barh'
*Botesia the Dúnadan Man* sends a powerful lightning bolt at you, you stagger
from the impact.
* HP:Hurt *a Hobbit*:Fine>
You flee head over heels.
The Hall of the Hobwill Chief
A dirty hobwill is standing here.
A dirty hobwill is standing here.
A dirty hobwill is standing here.
Exits: North.
* HP:Hurt>The Tunnelcrossing
The corpse of a hobwill is lying here.
The corpse of a hobwill is lying here.
*a Hobbit* is standing here.
*Botesia the Dúnadan Man* is standing here.
Exits: North East South West.
*a Hobbit* LEAVES --- SOUTH ---.
* HP:Hurt>A Hobwill Room
Exits: East South West.
* HP:Hurt>The Tunnel Intersection
A dirty hobwill is standing here.
A dirty hobwill is standing here.
Exits: North East South West.
A hobwill tries to hit you, but your parry is successful.
* HP:Hurt a hobwill:Healthy>
A hobwill tries to hit you, but your parry is successful.
* HP:Hurt a hobwill:Healthy>
You flee head over heels.
The Ventilation Room
Exits: North West Up Down.
* HP:Hurt>Under the Barrel
Exits: Up Down.
* HP:Hurt>The Crypt
Exits: South Up.
* HP:Hurt>The Catacombs by the Broken Door
A broadsword lies here.
A memlant is darting around here.
Exits: North East South West.
* HP:Hurt>The Entrance to the Cave
Exits: North South.
* HP:Hurt>
# $rep is now set to {Penx} [local]
Penx tells you 'WHom?'
* HP:Hurt>
Ok.
* HP:Hurt>The Cavetunnel
A black snake, with red markings, is lying here.
Exits: North South West.
* HP:Hurt>
*Botesia the Dúnadan Man* yells 'cmun dode'
* HP:Hurt>The Cavetunnel
Exits: East South.
* HP:Hurt>
Ok.
*yelling a bit, thought they would gang up*
* HP:Hurt>
You suddenly notice *a Hobbit*.
Suddenly *a Hobbit* stabs you in the back.
That really HURT!
* HP:Wounded *a Hobbit*:Fine>
Ok.
* HP:Wounded *a Hobbit*:Fine>
You hit *a Hobbit*'s left leg extremely hard.
* HP:Wounded *a Hobbit*:Fine># $targ is now set to {*hobbit*} [local]
Your bash at *a Hobbit* sends him sprawling.
* HP:Wounded *a Hobbit*:Fine>cha mood aggr
Ok.
* HP:Wounded *a Hobbit*:Fine>
*Botesia the Dúnadan Man* yells 'you gut harmony'
* HP:Wounded *a Hobbit*:Fine>
Bash someone already bashed? Aren't we funny?
* HP:Wounded *a Hobbit*:Fine>
You hit *a Hobbit*'s right foot extremely hard.
* HP:Wounded *a Hobbit*:Hurt>
Bash someone already bashed? Aren't we funny?
* HP:Wounded *a Hobbit*:Hurt>
Bash someone already bashed? Aren't we funny?
* HP:Wounded *a Hobbit*:Hurt>
Bash someone already bashed? Aren't we funny?
*a Hobbit* seems to have recovered his senses.
* HP:Wounded *a Hobbit*:Hurt>*a Hobbit* pierces your head very hard.
*a Hobbit* pierces your left leg and tickles it.
# $rep is now set to {Mandor} [local]
Mandor tells you 'nod'
*a Hobbit* stops using a black runed dagger.
*a Hobbit* skillfully draws a black horn shortbow.
*a Hobbit* nocks a missile in a black horn shortbow.
Your bash at *a Hobbit* sends him sprawling.
* HP:Bad *a Hobbit*:Hurt>
Bash someone already bashed? Aren't we funny?
* HP:Bad *a Hobbit*:Hurt>
Bash someone already bashed? Aren't we funny?
* HP:Bad *a Hobbit*:Hurt>
Ok.
* HP:Bad *a Hobbit*:Hurt>
You hit *a Hobbit*'s left hand extremely hard and shatter it.
Your victim is shocked by your hit!
You hit *a Hobbit*'s left arm extremely hard and shatter it.
*a Hobbit* seems to have recovered his senses.
* HP:Bad *a Hobbit*:Wounded>*a Hobbit* panics, and attempts to flee.
Your victim has disappeared!
*a Hobbit* LEAVES --- EAST ---.
Bash what or whom?
* HP:Bad>
Saving Ulfhild.
* HP:Bad>The Cavetunnel
A black snake, with red markings, is lying here.
*Botesia the Dúnadan Man* is standing here (shrouded).
*a Hobbit* is standing here.
Exits: North South West.
*a Hobbit* LEAVES --- NORTH ---.
* HP:Bad>They aren't here.
* HP:Bad>The Entrance to the Cave
Exits: North South.
You smell blood.
* HP:Bad>They aren't here.
* HP:Bad>The Catacombs by the Broken Door
A broadsword lies here.
Exits: North East South West.
* HP:Bad>They aren't here.
* HP:Bad>The Entrance to the Cave
Exits: North South.
* HP:Bad>They aren't here.
* HP:Bad>The Catacombs by the Broken Door
A broadsword lies here.
Exits: North East South West.
* HP:Bad>The Crypt
Exits: South Up.
* HP:Bad>They aren't here.
* HP:Bad>Under the Barrel
Exits: [Up] Down.
* HP:Bad>They aren't here.
* HP:Bad>
*a Man* yells 'suck mi rectum, troll!'
*at least the breeheroes/midbies are funny*
* HP:Bad>The Crypt
Exits: South Up.
* HP:Bad>The Catacombs by the Broken Door
A broadsword lies here.
*Botesia the Dúnadan Man* is standing here (shrouded).
Exits: North East South West.
*Botesia the Dúnadan Man* begins some strange incantations...
* HP:Bad>The Entrance to the Cave
Exits: North South.
* HP:Bad Move:Tired>The Cavetunnel
A black snake, with red markings, is lying here.
*a Hobbit* is standing here.
Exits: North South West.
*a Hobbit* LEAVES --- NORTH ---.
A striped snake fails to hit you.
* HP:Bad Move:Tired a striped snake:Healthy>
You hit a striped snake's head extremely hard and shatter it.
Your victim is shocked by your hit!
* HP:Bad Move:Tired a striped snake:Hurt>They aren't here.
* HP:Bad Move:Tired a striped snake:Hurt>
You flee head over heels.
The Cavetunnel
A black snake, with red markings, is lying here.
Exits: North East West.
* HP:Bad Move:Tired>The Cavetunnel
A black snake, with red markings, is lying here.
Exits: North South West.
* HP:Bad Move:Tired>The Entrance to the Cave
*a Hobbit* is standing here trying to concentrate.
Exits: North South.
*a Hobbit* utters the words 'judicandus dies'
* HP:Bad Move:Tired>
*a Hobbit* begins some strange incantations...
*erm...*cough**
* HP:Bad Move:Tired>
You cannot attack and flee at the same time.
* HP:Bad Move:Tired>
You cannot attack and flee at the same time.
* HP:Bad Move:Tired>
You cannot attack and flee at the same time.
* HP:Bad Move:Tired>
You cannot attack and flee at the same time.
* HP:Bad Move:Tired>* HP:Bad Move:Tired *a Hobbit*:Wounded>
You hit *a Hobbit*'s body extremely hard and shatter it.
* HP:Bad Move:Tired *a Hobbit*:Wounded>
*a Hobbit* strongly pierces your body.
* HP:Bad Move:Tired *a Hobbit*:Wounded>
*a Hobbit* panics, and attempts to flee.
*a Hobbit* LEAVES --- NORTH ---.
* HP:Bad Move:Tired>They aren't here.
* HP:Bad Move:Tired>The Catacombs by the Broken Door
A broadsword lies here.
Exits: North East South West.
* HP:Bad Move:Tired>They aren't here.
* HP:Bad Move:Tired>The Crypt
Exits: South Up.
* HP:Bad Move:Tired>They aren't here.
* HP:Bad Move:Tired>Under the Barrel
Exits: Up Down.
* HP:Bad Move:Tired>They aren't here.
* HP:Bad Move:Tired>The Ventilation Room
*Botesia the Dúnadan Man* is standing here (shrouded).
Exits: North West Up Down.
* HP:Bad Move:Tired>Under the Barrel
Exits: Up Down.
* HP:Bad Move:Tired>The Crypt
Exits: South Up.
* HP:Bad Move:Tired>The Catacombs by the Broken Door
A broadsword lies here.
*a Hobbit* is standing here searching for tracks.
Exits: North East South West.
* HP:Bad Move:Tired>* HP:Bad Move:Tired *a Hobbit*:Bad>
You hit *a Hobbit*'s left arm extremely hard and shatter it.
* HP:Bad Move:Tired *a Hobbit*:Bad>
*a Hobbit* strongly pierces your left arm.
* HP:Bad Move:Tired *a Hobbit*:Bad>
*a Hobbit* panics, and attempts to flee.
*a Hobbit* LEAVES --- WEST ---.
* HP:Bad Move:Tired>The Catacombs
Exits: North East South West.
* HP:Bad Move:Tired>They aren't here.
* HP:Bad Move:Tired>The Catacombs
A memlant is darting around here.
Exits: North East South West.
You suddenly notice *a Hobbit*.
* HP:Bad Move:Tired>
*a Hobbit* LEAVES --- SOUTH ---.
* HP:Bad Move:Tired>They aren't here.
* HP:Bad Move:Tired>The Long Slope
A broadsword lies here.
Exits: Up Down.
You suddenly notice *a Hobbit*.
*a Hobbit* begins some strange incantations...
* HP:Bad Move:Tired>* HP:Bad Move:Tired *a Hobbit*:Bad>
You hit *a Hobbit*'s left foot extremely hard and shatter it.
* HP:Bad Move:Tired *a Hobbit*:Bad>
*a Hobbit* panics, and attempts to flee.
*a Hobbit* LEAVES --- UP ---.
* HP:Bad Move:Tired>The Catacombs
A wight-warrior is here, fighting *a Hobbit*.
*a Hobbit* is here, fighting a wight-warrior.
Exits: North East South West.
*a Hobbit* strongly pierces a wight-warrior's left arm and tickles it.
* HP:Bad Move:Tired>*a Hobbit* panics, and attempts to flee.
*a Hobbit* LEAVES --- NORTH ---.
They aren't here.
*snipp lost him to low moves, couldnt spam. with no shield he had surely ripped*
* HP:Bad Move:Weak>
*Botesia the Dúnadan Man* has ARRIVED from the --- NORTH ---.
* HP:Bad Move:Slow>
Ok.
* HP:Bad Move:Weak>The Catacombs
A war-weary wight-warrior is standing here.
A memlant is darting around here.
A war-weary wight-warrior is standing here.
Exits: North East South West.
You suddenly notice *a Hobbit*.
* HP:Bad Move:Weak>* HP:Bad Move:Weak *a Hobbit*:Fine>
*a Hobbit* swiftly dodges your attempt to hit him.
A memlant has suddenly arrived.
* HP:Bad Move:Weak *a Hobbit*:Fine>A wight-warrior tries to slash *a Hobbit*, but he parries succe
ssfully.
*BAH, another hobbit*
A memlant has ARRIVED from the --- NORTH ---.
*a Hobbit* panics, and attempts to flee.
Your victim has disappeared!
*a Hobbit* LEAVES --- SOUTH ---.
* HP:Bad Move:Weak>The Catacombs
A memlant is darting around here.
Exits: North East South West.
* HP:Wounded Move:Weak>
A memlant has suddenly arrived.
* HP:Wounded Move:Weak># {repo} now aliases {emote reports 143/568 hit, and 14/127 moves.} in {}
group
143/568 hit, and 14/127 moves.
* HP:Wounded Move:Weak>
You sit down and rest your tired bones.
* HP:Wounded Move:Slow>
*Majere the Half-Elf* has suddenly arrived.
*here comes next idiot. nslfuck who calls everything overkill*
* HP:Wounded Move:Slow>
You stop resting, and stand up.
*Majere the Half-Elf* begins some strange incantations...
* HP:Wounded Move:Slow>The Catacombs
A memlant is darting around here.
Exits: North East South West.
* HP:Wounded Move:Slow>The Catacombs
A war-weary wight-warrior is standing here.
A memlant is darting around here.
A war-weary wight-warrior is standing here.
A memlant is darting around here.
*Botesia the Dúnadan Man* is standing here.
Exits: North East South West.
You suddenly notice *a Hobbit*.
You smell blood.
*Botesia the Dúnadan Man* LEAVES --- NORTH ---.
* HP:Wounded Move:Weak>
*a Hobbit* LEAVES --- SOUTH ---.
* HP:Wounded Move:Weak>
A wight-warrior tries to slash you, but your parry is successful.
* HP:Wounded Move:Weak a wight-warrior:Healthy>
You suddenly notice *a Hobbit*.
*Majere the Half-Elf* has suddenly arrived.
* HP:Wounded Move:Slow a wight-warrior:Healthy>
*a Hobbit* barely pierces your left leg and tickles it.
*Majere the Half-Elf* begins some strange incantations...
* HP:Wounded Move:Slow a wight-warrior:Healthy>
Ok.
A wight-warrior slashes your left leg very hard.
* HP:Bad Move:Weak a wight-warrior:Healthy>PANIC!
You can't quit the fight!
* HP:Bad Move:Weak a wight-warrior:Healthy>
*a Hobbit* pierces your right foot and tickles it.
* HP:Bad Move:Weak a wight-warrior:Healthy>
You flee head over heels.
The Catacombs
A broadsword lies here.
Exits: North East South West.
* HP:Bad Move:Weak>The Catacombs
A broadsword lies here.
Exits: North East South West.
* HP:Bad Move:Weak>The Catacombs by the Huge Portal
A broadsword lies here.
A war-weary wight-warrior is standing here.
Exits: East South West.
* HP:Bad Move:Weak>The Pillar Room
A hooded brass lantern has been left here.
Exits: North East.
*last attempt to kill pukes and prevent nslfuck&botesia from getting any exp, enter lord area*
* HP:Bad Move:Weak>
Ok.
* HP:Bad Move:Weak>
You suddenly notice *a Hobbit*.
You swiftly dodge *a Hobbit*'s attempt to pierce you.
* HP:Bad Move:Weak *a Hobbit*:Bad>
*Majere the Half-Elf* has ARRIVED from the --- NORTH ---.
* HP:Bad Move:Weak *a Hobbit*:Bad>*Majere the Half-Elf* begins some strange incantations...
Ok.
* HP:Bad Move:Weak *a Hobbit*:Bad>
*Botesia the Dúnadan Man* has ARRIVED from the --- NORTH ---.
*hmpf...could have tried stay and finish hobbit, but didnt want nslfuck to get exps*
* HP:Bad Move:Weak *a Hobbit*:Bad>
You flee head over heels.
The Catacombs by the Huge Portal
A broadsword lies here.
A war-weary wight-warrior is standing here.
*a Hobbit* is standing here.
Exits: East South West.
* HP:Bad Move:Weak>The Pillar Room
A hooded brass lantern has been left here.
*Majere the Half-Elf* is standing here.
*Botesia the Dúnadan Man* is standing here.
Exits: North East.
* HP:Bad Move:Weak>*Majere the Half-Elf* LEAVES --- NORTH ---.
The Noble Room
A small campfire burns here, its low flames giving off only a little light.
Exits: North East South West.
* HP:Bad Move:Weak>The Noble Room
The corpse of *a Half-Elf* is lying here.
The shadow of *a Half-Elf* is floating here.
Exits: North East South West.
* HP:Bad Move:Weak>exa corpse
corpse (here) :
a fortune in gold
a leather backpack
a stone
a large skin
a sable pouch
a plain silken sash
a double edged eket (brand new)
a keyring with a couple of keys and a set of lock picks
a leather backpack
a forest green cloak (worn out)
a gilted rounded shield (worn out)
a pair of cotton sleeves (brand new)
a thin pair of leather gloves (worn out)
a thin pair of soft leather boots (worn out)
a thin pair of soft leather trousers (used)
a silk cap (brand new)
a white shirt (brand new)
a red ruby
a ring
a red rose with leaves and thorned stem
* HP:Bad Move:Weak>
*Majere the Half-Elf* has suddenly arrived.
* HP:Bad Move:Weak>
*Majere the Half-Elf* begins some strange incantations...
* HP:Bad Move:Weak>The Noble Room
The corpse of *a Half-Elf* is lying here.
The shadow of *a Half-Elf* is floating here.
*Majere the Half-Elf* is standing here trying to concentrate.
* HP:Bad Move:Weak>The Noble Room
A small campfire burns here, its low flames giving off only a little light.
Exits: North East South West.
* HP:Bad Move:Weak>The Noble Room
The corpse of *a Half-Elf* is lying here.
The shadow of *a Half-Elf* is floating here.
Exits: North East South West.
* HP:Bad Move:Weak>
*Botesia the Dúnadan Man* has suddenly arrived.
* HP:Bad Move:Weak>The Noble Room
A small campfire burns here, its low flames giving off only a little light.
Exits: North East South West.
* HP:Bad Move:Weak>The Noble Room
A mighty wight-noble is watching you.
A mighty wight-noble is watching you.
*a Hobbit* is standing here searching for tracks.
Exits: North East South West.
A wight-noble LEAVES --- WEST ---.
* HP:Bad Move:Fainting>The Noble Room
A small campfire burns here, its low flames giving off only a little light.
Exits: North East South West.
* HP:Bad Move:Fainting>The Noble Room
Exits: North East South West.
* HP:Bad Move:Fainting>*Majere the Half-Elf* has suddenly arrived.
The Noble Room
Exits: North East South West.
* HP:Bad Move:Fainting>The Noble Room
Exits: North East South West.
You suddenly notice *a Hobbit*.
* HP:Bad Move:Fainting>
A wight-noble yells 'Aaaah...'
* HP:Bad Move:Fainting>
*a Hobbit* LEAVES --- NORTH ---.
* HP:Bad Move:Fainting>The Noble Room
Exits: North East South West.
You smell blood.
* HP:Bad Move:Fainting>
*Botesia the Dúnadan Man* has ARRIVED from the --- WEST ---.
* HP:Bad Move:Fainting>
You suddenly notice *a Hobbit*.
*a Hobbit* fails to pierce you.
* HP:Bad Move:Fainting *a Hobbit*:Bad>*Botesia the Dúnadan Man* LEAVES --- EAST ---.
No way!
You are fighting for your life!
* HP:Bad Move:Fainting *a Hobbit*:Bad>
*Majere the Half-Elf* has suddenly arrived.
* HP:Bad Move:Fainting *a Hobbit*:Bad># $targ is now set to {*hobbit*} [local]
Saving Ulfhild.
* HP:Bad Move:Fainting *a Hobbit*:Bad>
You flee head over heels.
The Wightlord's Chamber
On the ground, there are two falchions.
A mighty wight-noble is watching you.
A mighty wight-noble is watching you.
The lord of wights floats here, its red eyes filled with hatred.
A mighty wight-noble is watching you.
A mighty wight-noble is watching you.
A mighty wight-noble is watching you.
A mighty wight-noble is watching you.
Exits: South West.
A wight-noble tries to hit you, but your parry is successful.
* HP:Bad Move:Exhausted a wight-noble:Healthy>
A wight-noble yells 'Aaaah...'
A wight-noble slashes your body hard.
* HP:Bad Move:Exhausted a wight-noble:Healthy>
*a Hobbit* has suddenly arrived.
* HP:Bad Move:Fainting a wight-noble:Healthy>
You flee head over heels.
The Sacrificial Hall
A mighty wight-noble is watching you.
Exits: North East West.
* HP:Bad Move:Exhausted>
A wight-noble LEAVES --- WEST ---.
* HP:Bad Move:Exhausted>
*a Hobbit* has ARRIVED from the --- EAST ---.
* HP:Bad Move:Exhausted>
*Majere the Half-Elf* has ARRIVED from the --- EAST ---.
* HP:Bad Move:Exhausted>
*Majere the Half-Elf* LEAVES --- NORTH ---.
* HP:Bad Move:Exhausted>
*Majere the Half-Elf* has ARRIVED from the --- NORTH ---.
* HP:Bad Move:Exhausted>
*Majere the Half-Elf* begins some strange incantations...
* HP:Bad Move:Fainting>The Wightlord's Chamber
On the ground, there are two falchions.
A mighty wight-noble is watching you.
A mighty wight-noble is watching you.
The lord of wights floats here, its red eyes filled with hatred.
A mighty wight-noble is watching you.
A mighty wight-noble is watching you.
A mighty wight-noble is watching you.
A mighty wight-noble is watching you.
Exits: South West.
The wight-lord crushes your right leg extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
A wight-noble slashes your body extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
*ok lets die*
* HP:Bad Move:Exhausted the wight-lord:Healthy>
A wight-noble yells 'Iaaah...'
* HP:Bad Move:Exhausted the wight-lord:Healthy>
A wight-noble slashes your head extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* HP:Bad Move:Exhausted the wight-lord:Healthy>
*Majere the Half-Elf* has ARRIVED from the --- WEST ---.
*DAMN*
* HP:Bad Move:Exhausted the wight-lord:Healthy>
*a Hobbit* has ARRIVED from the --- WEST ---.
A wight-noble slashes your right hand extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* HP:Awful Move:Exhausted the wight-lord:Healthy>
*Majere the Half-Elf* LEAVES --- WEST ---.
*YES*
* HP:Awful Move:Exhausted the wight-lord:Healthy>
The wight-lord utters a few powerful words and you feel a sharp pain.
* HP:Awful Move:Exhausted the wight-lord:Healthy>
A wight-noble LEAVES --- WEST ---.
* HP:Awful Move:Exhausted the wight-lord:Healthy>
A wight-noble strongly slashes your body and shatters it.
You wish that your wounds would stop BLEEDING so much!
A wight-noble slashes your right hand extremely hard and shatters it.
You are mortally wounded and will die soon if not aided.
You feel a strong ache there!
You are dead! Sorry...
*home sweet home*