Watch the funny, and somewhat ironic end of this character.
The glory of this characters days are over,
yet, the mission is complete...
Mishrak, wielding a black runed dagger, is standing here.
Mishrak is an adult male Orc.
Mishrak the Black Diamond, Lord of the Moors is in an excellent condition.
Mishrak the Black Diamond, Lord of the Moors is using:
<wielded> a black runed dagger (brand new)
<worn as shield> a bejewelled shield (brand new)
<worn on head> a silk cap (used)
<worn on body> a grey shirt (brand new)
<worn about body> a forest green cloak (used)
<worn on arms> a grey pair of sleeves (worn out)
<worn on hands> a thin pair of leather gloves (ragged)
<worn on legs> a grey pair of pants (brand new)
<worn on feet> a pair of smooth, black boots
<worn around neck> a black amulet
<worn on wrist> a jade bracelet
<worn on wrist> a keyring with a key and a set of lock picks
<worn on finger> a ruby ring
<worn on back> a leather backpack
<worn across back> a laced quiver
<worn as belt> a gleaming belt
<worn on belt> a fragrant-smelling bag
<worn on belt> a sable pouch
<worn on belt> a stone
245/245 hit, 85/85 mana, and 131/131 moves.
You are a male Orc.
You are 52 years, 3 months, and 8 days old.
You have played 19 days and 19 hours (real time).
This ranks you as Mishrak the Black Diamond, Lord of the Moors (level 34).
You are five feet three and weigh nine stone and seven pounds.
Perception: vision 25, hearing 10, smell 20. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
You are welcome in Goblin Town.
You are carrying sixty-four pounds of equipment. Heavy, but we will manage...
Your base abilities are: Str:14 Int:13 Wis:12 Dex:19 Con:13 Wil:12 Per:18.
Offensive Bonus: 71%, Dodging Bonus: 56%, Parrying Bonus: 85%.
You are not wearing any armour.
You have 245/245 hit, 85/85 mana, and 131/131 movement points.
Your mood is wimpy.
You will flee if your hit points go below 100.
You have scored 14,012,635 experience points and you have 56,784 travel points.
You are recognised as a leader of the forces of the Dark Lord.
You need 987,365 exp. points and 3,216 travel points to reach the next level.
You have 36 gold coins, 15 silver pennies, and 40 copper pennies.
You are speaking Orkish.
You are hungry.
You will swim if necessary.
You will climb if necessary.
You have 1 practice sessions left.
Skill / Spell Knowledge Difficulty Class Mana Casting time
Climb Average Very easy General
First aid Bad Easy General
Ride Fair Very easy General
Swim Average Very easy General
Track Superb Normal General
Wilderness Excellent Normal General
Breath of briskness Average Hard Shaman 34, Normal
Cure serious Average Normal Shaman 16, Very short
Backstab Superb Hard Scout
Dodge Superb Hard Scout
Envenom Very good Hard Scout
Hide Superb Normal Scout
Missile Good Normal Scout
Pick Fair Normal Scout
Piercing weapons Very good Normal Scout
Sneak Superb Hard Scout
Steal Average Normal Scout
Concussion weapons Bad Normal Warrior
Endurance Bad Very hard Warrior
Parry Average Normal Warrior
***** This fine day im walking around taking a usual sun-bath when... *******
A Rough Trail
Exits: *North* *East* *South*.
* R W C>s
Ford in the Bruinen
Exits: *North* *East* *South* *West*.
* R W C>s
A Rough Trail
A large elk is standing here, chewing grass and leaves.
Exits: *North* *East* *South*.
* R W C>s
A Wooded Dell of Silvery Firs
Exits: *North* *South* *West*.
* R W C>w
Small Glade Among the Silvery Firs
Exits: *North* *East* *South* *West*.
* R W C>s
Bend in the Path
Exits: *North* *East* *South* *West*.
* R W C>s
Bend in the Path
Exits: *North* *East* *West*.
* R W C>s
Alas, you cannot go that way...
* R W C>n
n
Bend in the Path
Exits: *North* *East* *South* *West*.
* R W C>n
Small Glade Among the Silvery Firs
Exits: *North* *East* *South* *West*.
* R W C>Wooded Plateau
Exits: *South*.
* R W C>lead
You stop riding a hungry warg.
A hungry warg starts following you.
* W C>flee
You flee head over heels.
Small Glade Among the Silvery Firs
Exits: *North* *East* *South* *West*.
* W C>sneak
Ok, you'll try to move silently for a while.
* W S C>tt snake
# $target is now set to {snake}. ******* Might aswell get some poison... *******
s
s
Bend in the Path
A large rabbit looks peacefully at you, ready to dart away.
Exits: *North* *East* *South* *West*.
* W S C>e
backstab $target
Bend in the Path
Exits: *North* *East* *West*.
* W S C>Deep Dike in front of the Wall
A diamond-back rattlesnake is coiled here, ready to strike.
Exits: *North* *East* *West*.
* W S C>
You begin to move silently to the back of your victim...
A rattlesnake makes a strange sound, as you place a black runed dagger in its
back.
* W S C a rattlesnake:Wounded>flee
You flee head over heels.
Path to the Misty Mountains
Exits: *North* *East* *South* *West*.
* W S C>sc
245/245 hit, 85/85 mana, and 70/131 moves.
* W S C>s
backstab $target
Deep Dike in front of the Wall
A diamond-back rattlesnake is coiled here, ready to strike.
Exits: *North* *East* *West*.
* W S C>
You begin to move silently to the back of your victim...
A rattlesnake makes a strange sound but is suddenly very silent, as you place
a black runed dagger in its back.
You receive your share of experience.
This is really a genocide...
Your blood freezes as you hear a rattlesnake's death cry.
A rattlesnake is dead! R.I.P.
* W S C>bc
You start butchering the corpse.
You are hungry. ******* Oh, better get some meat then... *******
You don't manage to produce anything. ******* Damn no sack *******
* W S C>w
Bend in the Path
Exits: *North* *East* *West*.
* W S C>n
Bend in the Path
Exits: *North* *East* *South* *West*.
* W S C>
A large rabbit has arrived from the east.
* W S C>tt deer
# $target is now set to {deer}.
n
backstab $target
Small Glade Among the Silvery Firs
Exits: *North* *East* *South* *West*.
* W S C>Backstab whom?
* W S C>w
backstab $target
A Thicket of Silvery Firs
A roe deer is standing here, watching the terrain while chewing the vegetation.
Exits: *East* *South*.
* W S C>
You begin to move silently to the back of your victim...
bc
Oops, you were seen!
A roe deer tries to hit you, but your parry is successful.
You pierce a roe deer's left foreleg extremely hard and shatter it.
* W S C a roe deer:Wounded>No way!
You are fighting for your life!
* W S C a roe deer:Wounded>ca
cha m ag
Ok.
* W S C a roe deer:Wounded>
You pierce a roe deer's head extremely hard and shatter it.
A roe deer is mortally wounded and will die soon if not aided.
* W S C a roe deer:Dying>bc
No way!
You are fighting for your life!
* W S C a roe deer:Dying>
You pierce a roe deer's left foreleg extremely hard and shatter it.
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
Your blood freezes as you hear a roe deer's death cry.
A roe deer is dead! R.I.P.
* W S C>cw
cha m wimpy
Ok.
* W S C>bc
You start butchering the corpse.
Feon narrates 'fotball in "humlan" 17:30'
You produce a bit of raw meat.
You produce a large piece of raw meat. ******* Ah finally some meat, now i can chill some *******
* W S C>
You suddenly notice *Perim the Fallohid Hobbit*.
Suddenly *Perim the Fallohid Hobbit* stabs you in the back.
You are incapacitated and will slowly die, if not aided.
* W S C HP:Dying *Perim the Fallohid Hobbit*:Healthy>flee
You are in a pretty bad shape, unable to do anything!
You lost great renown in this battle!
Ouch!
You lose a level!
You are dead! Sorry...
o W S C HP:Awful>whois perim
Perim Proudneck, the Ranger of Moria is a level thirty-four Fallohid Ranger.
Over and Out.