Me and my lil pal go hunting :)
posted by Rûkan
2001-04-23 20:41:54
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Spamdying dwarf provides some fun :)
Killed some lvl6 dwarf 2 times now, he keeps praying back so I decide to get myself
a new buffer... he does a lot of stuff that would be illegal, but he's charmed, so I
don't know, I think I had several Ainur snooping me and would have been warned if I 
had done something clearly illegal, since I asked several times whether I can do stuff
with him :)



Current charm command is: narr oki any1 feel like going after some wobbitses? you buf and I lead you into a mobdt and loot you, that ok?
Ok.

* Mana:Hot>
*a Dwarf* starts to rumage through the corpse of a Baker.

The Bakery
The corpse of a Baker is lying here.
A sturdy pack horse is standing here (shrouded).
*a Dwarf* is standing here.

* Mana:Hot>
*a Dwarf* smiles happily.

*a Dwarf* says 'I need a NOSHOUT'

* Mana:Warm>Players in your zone
--------------------
Rúkan                - The Bakery

You giggle.

Current charm command is: narr my pal Korf does it all the time, so I thought why not me too!
Ok.

Current charm command is: narr lets meet n of scree in BM's! I heard plenty of wobbitses there.

Nighthawk tells you 'LOL'

# SNIP, leave bakery and check around for pukes, find man tracks and figure its Tod again,
# he died once already, was this dwarves pal I suppose

* R Mana:Hot>Inside the North Gate of Tharbad
The corpse of *a Man* is lying here.
A harness, made from leather, lies here.
The corpse of *a Dwarf* is lying here.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
Exits: [North] South.
*a Dwarf* has arrived from the south.

* R Mana:Hot>
The Ainulindalë whispers to you 'its not illegal' # Asked whether it's illegal for me to keep him! :)

emote slithers: your eq
Ok.

You send your prayer to the Ainur.

* R Mana:Hot>
*a Dwarf* says 'someone looted'

* R Mana:Hot>
*a Dwarf* sniffs sadly.

corpse (here) : 
Nothing.

*a Dwarf* says 'make mushie?'

What's bothering you?

cast 'create food'
You start to concentrate...

The Ainulindalë whispers to you 'make sure you don't transmit any crossrace info though'

A magic mushroom suddenly appears.

* R Mana:Hot>
You carefully examine the ground around you, looking for tracks...

*a Dwarf* eats a magic mushroom.

*a Dwarf* smiles happily.

You see:
   - a track of *a Dwarf* coming from the south (done less than 1 hour ago).
   - a track of *a Man* leading south (done less than 1 hour ago).
   - a track of *a Dwarf* leading south (done less than 3 hours ago).
   - a track of *a Dwarf* coming from the north (done less than 4 hours ago).

You stop searching, you don't seem to find anything else.

emote slithers: man looted
Ok.

Before the North Gate of Tharbad
The corpse of *a Dwarf* is lying here.
Exits: North East South West.
*a Dwarf* has arrived from the north.

You carefully examine the ground around you, looking for tracks...

Target set to: *man*
You see some tracks of *a Man* leading SOUT.
 (done less than 1 hour ago).

# SNIP, find man...

Draught tells you 'id prefer you not to narrate very much'

*a Dwarf* says 'if you see *elf* charm it'

Draught tells you '(with pfannkuchen that is) :)'

*a Dwarf* says 'he my friend dude'

The Old Tower Street
A vicious little bandit advances towards you.
*a Man* is standing here.
Exits: East West.
*a Dwarf* has arrived from the east.

* R Mana:Hot>
You start to concentrate...

* R Mana:Hot *a Man*:Wounded>
Ok.
The lightning bolt hits *a Man* with full impact.          # Not my friend though, need just 1 charmie and mine is naked :/
You strongly pierce *a Man*'s right arm and shatter it.

* R Mana:Hot *a Man*:Bad>
*a Man* tries to pierce you, but your parry is successful.

* R Mana:Hot *a Man*:Bad>
*a Man* panics, and attempts to flee.
*a Man* leaves EAST.

Nobody here by that name.

* R Mana:Warm>The Old Tower Street
*a Man* is standing here.
Exits: East West.
*a Dwarf* has arrived from the west.

* R Mana:Warm>
You start to concentrate...

*a Man* panics, and attempts to flee.
Your victim has disappeared!
*a Man* leaves WEST.

The Old Tower Street
A vicious little bandit advances towards you.
Exits: East West.
*a Dwarf* has arrived from the east.

Northwest Corner of the Wall
A Guard is here looking for someone to abuse.
Exits: East South.

The Old Tower Street
A vicious little bandit advances towards you.
*a Dwarf* is standing here.
Exits: East West.

Northwest Corner of the Wall
A Guard is here looking for someone to abuse.
Exits: East South.
*a Dwarf* has arrived from the east.

* R Mana:Warm>
Palpatine narrates 'is dim in halls?'

West Alley
Exits: North South.
*a Dwarf* has arrived from the north.

Alas, you cannot go that way...

West Alley
An assassin is here looking for fresh blood and shining coins.
Exits: North East South.
*a Dwarf* has arrived from the north.

* R Mana:Warm>*a Dwarf* says 'no master!!! Charm!'
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: North East [South] West.
*a Dwarf* has arrived from the west.

* R Mana:Warm>
Naksitrall narrates 'or - Armour (tired) etc'

It's already closed!

You carefully examine the ground around you, looking for tracks...

Draught tells you 'i thought people had stopped using charm in pk now :)'

You see some tracks of *a Man* leading NORT.
 (done less than 2 hours ago).

Ok.

You carefully examine the ground around you, looking for tracks...

You stop searching.

* R Mana:Hot>West Alley
An assassin is here looking for fresh blood and shining coins.
Exits: North East South.
*a Dwarf* has arrived from the east.

West Alley
A Guard is here looking for someone to abuse.
Exits: North South.
*a Dwarf* has arrived from the south.
A guard leaves SOUTH.

* R Mana:Hot>Northwest Corner of the Wall
Exits: East South.
*a Dwarf* has arrived from the south.

Alas, you cannot go that way...

The Old Tower Street
Exits: East West.
*a Dwarf* has arrived from the west.

* R Mana:Hot>The Old Tower Street
A vicious little bandit advances towards you.
Exits: East West.
*a Dwarf* has arrived from the west.

* R Mana:Hot>Before the North Gate of Tharbad
The corpse of *a Dwarf* is lying here.
A woman is here, looking for someone to chat with.
Exits: North East South West.
*a Dwarf* has arrived from the west.

The Old Tower Street
Exits: East West.
*a Dwarf* has arrived from the west.

Before the North Gate of Tharbad
The corpse of *a Dwarf* is lying here.
A woman is here, looking for someone to chat with.
Exits: North East South West.
*a Dwarf* has arrived from the east.
*a Dwarf* says 'is Tod'

You carefully examine the ground around you, looking for tracks...

Target set to: tod
Draught tells you 'lol'
You see some tracks of *a Man* leading WES.
 (done less than 1 hour ago).

The Old Tower Street
Exits: East West.
*a Dwarf* has arrived from the east.

You see some tracks of *a Man* leading WES.
 (done less than 1 hour ago).

* R Mana:Hot>
The Ainulindalë whispers to you 'you can make him narrate as long as you don't spam and as long as you don't transmit crossrace information'

The Old Tower Street
A vicious little bandit advances towards you.
Exits: East West.
*a Dwarf* has arrived from the east.

You see some tracks of *a Man* leading WES.
 (done less than 1 hour ago).

Northwest Corner of the Wall
Exits: East South.
*a Dwarf* has arrived from the east.

You see some tracks of *a Man* leading SOUT.
 (done less than 1 hour ago).

* R Mana:Hot>
*a Man* yells 'go away'

West Alley
Exits: North South.
You suddenly notice an Assassin.
*a Dwarf* has arrived from the north.

You see some tracks of *a Man* leading SOUT.
 (done less than 1 hour ago).

West Alley
Exits: North East South.
*a Dwarf* has arrived from the north.

You see some tracks of *a Man* leading SOUT.
 (done less than 1 hour ago).

West Alley
A Guard is here looking for someone to abuse.
Exits: North South.
*a Dwarf* has arrived from the north.

You see some tracks of *a Man* leading SOUT.
 (done less than 1 hour ago).

The River Bank
Exits: North South.
*a Dwarf* has arrived from the north.

You see some tracks of *a Man* leading SOUT.
 (done less than 1 hour ago).

You stop tracking your victim.

You can't go into deep water!

They aren't here.

You stop riding a pack horse.
A pack horse starts following you.

Ok, from now you'll try to swim.


*a Man* yells 'stupid traitor'     # He didn't betray his true master, ME!

* W Mana:Hot>The Greyflood
*a Man* is standing here.
Exits: North.
ACK! A pack horse didn't follow you, you lost him.
ACK! *a Dwarf* didn't follow you, you lost him.

* W Mana:Hot *a Man*:Wounded>
*a Man* swiftly dodges your attempt to pierce him.

* W Mana:Hot *a Man*:Wounded>
*a Man* fails to pierce you.

* W Mana:Hot *a Man*:Wounded>
You start to concentrate...

Ok.
The impact of your lightning bolt kills *a Man*.
You receive your share of experience.
Yes! 
You're beginning to get the idea.
Your blood freezes as you hear *a Man*'s death cry.
*a Man* has drawn his last breath! R.I.P.

The River Bank
A sturdy pack horse is standing here (shrouded).
*a Dwarf* is standing here.
Exits: North South.

# SNIP, the *fearsome Dwarf* gets his gear back from the first time I killed him now!

# SNIP. We move n towards greenway

*a Dwarf* is a *fearsome evil Dwarf*

* R W Mana:Hot>Path by the Tree Bridge
*a Dwarf* is standing here.

*a Dwarf* (a) says 'I'm being a nice slavedwarf and not giving any crossrace info'

*a Dwarf* (a) says 'When I get uncharmed I will go play hide and seek'

You grin evilly.

* R W Mana:Burning>emote slithers: u die before that
Ok.

*a Dwarf* (a) says 'okay'

*a Dwarf* (a) smiles happily.

*a Dwarf* (a) says 'but I have novoid so I will get pkdeath'

*a Dwarf* (a) dances for the sheer joy of it.

You sit down and rest your tired bones.

*a Dwarf* (a) says 'tired'
emote slithers: damn cant grp u for bob
Ok.

You hear some apparently very close noise coming from the west. # Iik road there, pukegrp!

North - Grass Fields
East  - Small Clump of Trees
South - Path to the Farm
West  - Greenway

A Small Clearing
*a Dwarf* (a) is resting here.
A tall stag is here, grazing peacefully.

* R W Mana:Burning>
*a Dwarf* (a) says 'noise'

* R W Mana:Burning>
A brown fox has arrived from the north.

* R W Mana:Burning>
*a Dwarf* (a) looks around slowly as if looking for something hidden in the room.

* R W Mana:Burning>
A tall stag leaves NORTH.

emote slithers: nod pukes prolly
Ok.

A Small Clearing
*a Dwarf* (a) is resting here.
A brown fox is here, looking for some rabbits to chew up.

169/169 hit, 101/124 mana, and 114/114 moves.
Valdja narrates 'they in again'

A Small Clearing
*a Dwarf* (a) is resting here.
A brown fox is here, looking for some rabbits to chew up.

* R W Mana:Burning>
*a Dwarf* (a) says 'heheh there ARE pukes'

*a Dwarf* (a) says 'want me to be bait?'
Ok.

emote slithers: no
Ok.

A Small Clearing
*a Dwarf* (a) is resting here.
A brown fox is here, looking for some rabbits to chew up.

* R W Mana:Burning>
*a Dwarf* (a) sniffs sadly.

* R W Mana:Burning>
Cagim narrates 'we 4 fork'

Palpatine narrates 'need backup at near a fork'
A Small Clearing
*a Dwarf* (a) is resting here.
A brown fox is here, looking for some rabbits to chew up.

* R W Mana:Burning>
*a Dwarf* (a) yells 'hello friends'

order dwarf st
Ok.
*a Dwarf* (a) stops resting, and clambers on his feet.

Grass Fields
A tiny spider is here, eating a tiny bug.
A brown fox is here, looking for some rabbits to chew up.
A colourful butterfly is fluttering around here.

*a Dwarf* (a) says 'lets do ferny?' 

order dwarf sle
Ok.
*a Dwarf* (a) lies down and falls asleep.

*a Dwarf* (a) dreams a happy little dream.

* R W Mana:Burning>Black Forest
*a Dwarf* (a) is sleeping here.

* R W Mana:Burning>
*a Dwarf* (a) dreams that he is on a super adventure with a *man*. Oh joy!

*a Dwarf* (a) says '50 moves'

* R W Mana:Burning>Black Forest
Exits: North East South West.
*a Dwarf* (a) has arrived from the east.

Black Forest
Exits: East South.
*a Dwarf* (a) has arrived from the east.

* R W Mana:Burning>
Alas, you cannot go that way...

Black Forest
Exits: North East South West.
*a Dwarf* (a) has arrived from the west.

Black Forest
Exits: East South.
*a Dwarf* (a) has arrived from the south.

* R W Mana:Burning>
Alas, you cannot go that way...

Black Forest
Exits: North East South West.
*a Dwarf* (a) has arrived from the north.

Black Forest
Exits: East South.
*a Dwarf* (a) has arrived from the east.

emote slithers: nod mobs
Ok.

order dwarf sle
Ok.
*a Dwarf* (a) lies down and falls asleep.

cast 'charm' a
You start to concentrate...

Gurgel narrates 'well all leaving or smth'

Ok.
Your control on *a Dwarf* (a) is renewed!

You sit down and rest your tired bones.

Heart of the Forest
*a Dwarf* (a) is sleeping here.

* R W>

Heart of the Forest
*a Dwarf* (a) is sleeping here.

* R W HP:Fine>Heart of the Forest
*a Dwarf* (a) is sleeping here.
Exits: North Down.

Current charm command is: wa  # SNIP, mobs intrude and have to move n :/ hardons don't like him either
*a Dwarf* (a) wakes up.
Ok.

Current charm command is: st
*a Dwarf* (a) clambers on his feet.
Ok.

Black Forest
Exits: North East South West.
*a Dwarf* (a) has arrived from the south.

Black Forest
Exits: North South West.
*a Dwarf* (a) has arrived from the west.

* R W HP:Fine>
Alas, you cannot go that way...

* R W HP:Fine>
Alas, you cannot go that way...
*a Dwarf* (a) has 90 moves

Black Forest
A wolf spider is here, among the trees.
A mass of wriggling vines drops on you from the trees.
Exits: North East South.
*a Dwarf* (a) has arrived from the north.

* R W HP:Fine>Black Forest

Road to Fornost
Exits: =North= =South=.
*a Dwarf* (a) has arrived from the south.

Bend in the Road
A young man in ranger's attire is here, travelling the roads.
Exits: East =South= =West=.
*a Dwarf* (a) has arrived from the south.
A young ranger yells 'A Man is here at Bend in the Road!'

* R W>
Alas, you cannot go that way...
*Fangor the Dúnadan Man* has arrived from the east riding a warhorse.
*a Dwarf* has arrived from the east riding a pack horse.

*Fangor the Dúnadan Man* leaves WEST riding a WARHORSE.
*a Dwarf* leaves WEST riding a PACK HORSE.
Alas, you cannot go that way...

Bend in the Road
*Fangor the Dúnadan Man* is here, riding a warhorse.
*a Dwarf* is here, riding a pack horse.
Exits: =North= =East=.
*a Dwarf* (a) has arrived from the east.
The sun slowly disappears in the west.

* R W>*Fangor the Dúnadan Man* leaves NORTH riding a WARHORSE.
*a Dwarf* leaves NORTH riding a PACK HORSE.

Road to Fornost
*Fangor the Dúnadan Man* is here, riding a warhorse.
*a Dwarf* is here, riding a pack horse.
Exits: =North= =South=.
*a Dwarf* (a) has arrived from the south.

* R W>
*Fangor the Dúnadan Man* leaves NORTH riding a WARHORSE.
*a Dwarf* leaves NORTH riding a PACK HORSE.

On the Bridge
A young man in ranger's attire is here, travelling the roads.
*Fangor the Dúnadan Man* is here, riding a warhorse.
*a Dwarf* is here, riding a pack horse.
Exits: =North= =South=.
*a Dwarf* (a) has arrived from the south.
*Fangor the Dúnadan Man* leaves NORTH riding a WARHORSE.
*a Dwarf* leaves NORTH riding a PACK HORSE.
A young ranger yells 'A Man is here at On the Bridge!'

Road to Fornost
*Fangor the Dúnadan Man* is here, riding a warhorse.
*a Dwarf* is here, riding a pack horse.
Exits: =North= =South=.
*a Dwarf* (a) has arrived from the south.
*Fangor the Dúnadan Man* leaves NORTH riding a WARHORSE.
*a Dwarf* leaves NORTH riding a PACK HORSE.

*a Dwarf* (a) says 'i'm evil too, i don't like em'
In front of the Nasty Mewlip's Inn
Exits: =North= East =South=.
*a Dwarf* (a) has arrived from the south.

Road to Fornost
*Fangor the Dúnadan Man* is here, riding a warhorse.
*a Dwarf* is here, riding a pack horse.
Exits: =North= East =South=.
*a Dwarf* (a) has arrived from the south.
*Fangor the Dúnadan Man* leaves NORTH riding a WARHORSE.
*a Dwarf* leaves NORTH riding a PACK HORSE.

Road to Fornost
Exits: =North= East =South= West.
*a Dwarf* (a) has arrived from the south.

Road to Fornost
*Fangor the Dúnadan Man* is here, riding a warhorse.
*a Dwarf* is here, riding a pack horse.
Exits: =North= East =South=.
*a Dwarf* (a) has arrived from the south.
*Fangor the Dúnadan Man* leaves NORTH riding a WARHORSE.
*a Dwarf* leaves NORTH riding a PACK HORSE.

* R W>They aren't here.

* R W>They aren't here.

Knock on what?
You don't see any  here.

Road to Fornost
Exits: =North= East =South=.
*a Dwarf* (a) has arrived from the south.

Road to Fornost
Exits: =North= East =South=.
*a Dwarf* (a) has arrived from the south.

*a Dwarf* (a) says 'hello'

Road to Fornost
Exits: =North= East =South=.
*a Dwarf* (a) has arrived from the south.

Road to Fornost
Exits: =North= East =South=.
*a Dwarf* (a) has arrived from the south.

Bend in the Road
Exits: =East= =South= West.
*a Dwarf* (a) has arrived from the south.

Alas, you cannot go that way...

* R W>
Alas, you cannot go that way...

Bend in the Road
The corpse of a grey wolf is lying here.
Exits: =North= East South =West=.
*a Dwarf* (a) has arrived from the west.

Road to Fornost
Exits: =North= East =South=.
*a Dwarf* (a) has arrived from the south.

Road to Fornost
Exits: =North= East =South= West.
*a Dwarf* (a) has arrived from the south.

Road to Fornost
Exits: =North= East =South=.
*a Dwarf* (a) has arrived from the south.

Road to Fornost
Exits: =North= East =South= West.
*a Dwarf* (a) has arrived from the south.

Road to Fornost
A brown fox is here, looking for some rabbits to chew up.
Exits: =North= East =South=.
*a Dwarf* (a) has arrived from the south.

* R W>Road to Fornost
Exits: =North= East =South=.
*a Dwarf* (a) has arrived from the south.

An Old Stone Bridge
Exits: =North= =South= Down.
*a Dwarf* (a) has arrived from the south.

Bend in the Road
*Fangor the Dúnadan Man* is here, riding a warhorse.
*a Dwarf* is here, riding a pack horse.
Exits: =East= =South=.
*a Dwarf* (a) has arrived from the south.

* R W>
Alas, you cannot go that way...
*Fangor the Dúnadan Man* leaves EAST riding a WARHORSE.
*a Dwarf* leaves EAST riding a PACK HORSE.

* R W>
Alas, you cannot go that way...

Current charm command is: narr stop fangor  # Worth a try! :P
Ok.

Bend in the Road
Exits: =North= East =West=.
*a Dwarf* (a) has arrived from the west.

Road to Fornost
Exits: =North= East =South=.
*a Dwarf* (a) has arrived from the south.

Road to Fornost
Exits: =North= East =South=.
*a Dwarf* (a) has arrived from the south.

Road to Fornost
Exits: =North= East =South=.
*a Dwarf* (a) has arrived from the south.

Road to Fornost
Exits: =North= East =South=.
*a Dwarf* (a) has arrived from the south.

Road to Fornost
Exits: =North= East =South=.
*a Dwarf* (a) has arrived from the south.

* R W Move:Tired>They aren't here.

Road to Fornost
Exits: =North= East =South=.
*a Dwarf* (a) has arrived from the south.

Road to Fornost
Exits: =North= East =South= West.
*a Dwarf* (a) has arrived from the south.

* R W Move:Tired>Road to Fornost
Exits: =North= East =South=.
*a Dwarf* (a) has arrived from the south.

Road to Fornost
Exits: =North= East =South= West.
*a Dwarf* (a) has arrived from the south.

Bend in the Road
Exits: North =East= =South= West.
*a Dwarf* (a) has arrived from the south.

In a Field
Exits: North East South.
*a Dwarf* (a) has arrived from the south.

Outside the Walls of Fornost
Exits: East South.
*a Dwarf* (a) has arrived from the south.

* R W Move:Tired>
Alas, you cannot go that way...

Before the Gates of Fornost
*Fangor the Dúnadan Man* is here, riding a warhorse.
*a Dwarf* is here, riding a pack horse.
Exits: [North] East =South= West.
*a Dwarf* (a) has arrived from the west.

* R W Move:Tired>* R W Move:Tired *Fangor the Dúnadan Man*:Healthy>
You try to slash *Fangor the Dúnadan Man*, but he parries successfully.

* R W Move:Tired *Fangor the Dúnadan Man*:Healthy>

*Fangor the Dúnadan Man* lightly slashes your head and tickles it.


*Fangor the Dúnadan Man* calls for the Portcullis to be opened.


*a Dwarf* says 'ska vi ta han?' # Ja, det ska vi!

It's already closed!

* R W HP:Fine Move:Tired *Fangor the Dúnadan Man*:Healthy>
It's already closed!
The Portcullis is opened from the other side.

* R W HP:Fine Move:Tired *Fangor the Dúnadan Man*:Healthy>
Ok.

It's already closed!

It's already closed!

* R W HP:Fine Move:Tired *Fangor the Dúnadan Man*:Healthy>*a Dwarf* (a) says 'hello Fangor' # I don't have to be
It's already closed!                                                                        # social, I got a pet
You lightly slash *Fangor the Dúnadan Man*'s right leg and tickle it.                       # that does it for me :)

It's already closed!
*Fangor the Dúnadan Man* panics, and attempts to flee.
*Fangor the Dúnadan Man* leaves SOUTH riding a WARHORSE.

* R W HP:Fine Move:Tired>
It's already closed!

It's already closed!

* R W HP:Fine Move:Tired>*Fangor the Dúnadan Man* has arrived from the south riding a warhorse.
cha spellcasting normal
Ok.

Before the Gates of Fornost
*a Dwarf* is here, riding a pack horse.
*a Dwarf* (a) is standing here.
*Fangor the Dúnadan Man* is here, riding a warhorse.

cha spellcasting normal
Ok.

It's already closed!
*a Dwarf* (a) says 'this is my pal'  # Nice pals u got, gonna grow up to be the first dwarf-bn? :)

You quickly recall your stored spell...

*Fangor the Dúnadan Man* calls for the Portcullis to be opened.

* R W HP:Fine Mana:Burning Move:Tired *Fangor the Dúnadan Man*:Hurt>
Ok.
Your fireball completely envelops *Fangor the Dúnadan Man* in flames.
You try to slash *Fangor the Dúnadan Man*, but he parries successfully.

* R W HP:Fine Mana:Burning Move:Tired *Fangor the Dúnadan Man*:Hurt>
The Portcullis is opened from the other side.
You swiftly dodge *Fangor the Dúnadan Man*'s attempt to slash you.

* R W HP:Fine Mana:Burning Move:Tired *Fangor the Dúnadan Man*:Hurt>

You quickly recall your stored spell...
The Portcullis closes quietly.

*Fangor the Dúnadan Man* panics, and attempts to flee.
*Fangor the Dúnadan Man* panics, but can't stop fighting to flee.

*a Dwarf* joins *Fangor the Dúnadan Man*'s fight.
*a Dwarf* lightly cleaves your body and tickles it.

*Fangor the Dúnadan Man* panics, and attempts to flee.
*Fangor the Dúnadan Man* panics, but can't stop fighting to flee.

Ok.
Your fireball completely envelops *Fangor the Dúnadan Man* in flames.

It's already closed!

* R W HP:Fine Mana:Burning Move:Tired *Fangor the Dúnadan Man*:Bad>
It's already closed!
*Fangor the Dúnadan Man* lightly slashes your left arm and tickles it.

* R W HP:Fine Mana:Burning Move:Tired *Fangor the Dúnadan Man*:Bad>
You start to concentrate...
*Fangor the Dúnadan Man* panics, and attempts to flee.
Your victim has disappeared!
*Fangor the Dúnadan Man* leaves WEST riding a WARHORSE.

* R W HP:Fine Mana:Burning Move:Tired *a Dwarf*:Fine>
You try to slash *a Dwarf*, but he parries successfully.

You start to concentrate...

PANIC! 
You can't quit the fight!

* R W HP:Fine Mana:Burning Move:Tired *a Dwarf*:Fine>
*a Dwarf* tries to cleave you, but your parry is successful.

Target set to: fangor
You flee head over heels.
Road to Fornost
Exits: =North= East =South= West.

Before the Gates of Fornost
*a Dwarf* is here, riding a pack horse.
*a Dwarf* (a) is standing here.
Exits: [North] East =South= West.

Outside the Walls of Fornost
Exits: East South West.
*a Dwarf* (a) has arrived from the west.

* R W HP:Fine Mana:Burning Move:Tired>
Saving Rúkan.

Before the Gates of Fornost
*a Dwarf* is here, riding a pack horse.
Exits: [North] East =South= West.
*a Dwarf* (a) has arrived from the east.

You carefully examine the ground around you, looking for tracks...
You see some tracks of a warhorse leading WES.
 (done less than 1 hour ago).

Outside the Walls of Fornost
Exits: East South.
*a Dwarf* (a) has arrived from the east.

You see some tracks of a warhorse leading SOUT.
 (done less than 1 hour ago).

In a Field
Exits: North East South.
*a Dwarf* (a) has arrived from the north.

You see some tracks of a warhorse leading SOUT.
 (done less than 1 hour ago).

Bend in the Road
Exits: North =East= =South= West.
*a Dwarf* (a) has arrived from the north.

You see some tracks of a warhorse leading SOUT.
 (done less than 1 hour ago).

Road to Fornost
Exits: =North= East =South= West.
*a Dwarf* (a) has arrived from the north.

You see some tracks of a warhorse leading SOUT.
 (done less than 1 hour ago).

* R W HP:Fine Mana:Burning Move:Tired>
Gurgel narrates 'they going vt?'

Road to Fornost
Exits: =North= East =South=.
*a Dwarf* (a) has arrived from the north.

You see some tracks of a warhorse leading SOUT.
 (done less than 1 hour ago).

* R W HP:Fine Mana:Burning Move:Tired>Road to Fornost
Exits: =North= East =South= West.
*a Dwarf* (a) has arrived from the north.

You see some tracks of a warhorse leading SOUT.
 (done less than 1 hour ago).

* R W HP:Fine Mana:Burning Move:Tired>Road to Fornost
Exits: =North= East =South=.
*a Dwarf* (a) has arrived from the north.

*Fildur the Dwarf* has arrived from the south riding a mountain mule.

*Fildur the Dwarf* leaves NORTH riding a MOUNTAIN MULE.
You see some tracks of a warhorse leading SOUT.
 (done less than 1 hour ago).

* R W HP:Fine Mana:Burning Move:Tired>Road to Fornost
A restless rabbit bounces around.
Exits: =North= East =South=.
*a Dwarf* (a) has arrived from the north.

You see some tracks of a warhorse leading SOUT.
 (done less than 1 hour ago).

* R W HP:Fine Mana:Burning Move:Slow>Road to Fornost
Exits: =North= East =South=.
*a Dwarf* (a) has arrived from the north.

You see some tracks of a warhorse leading SOUT.
 (done less than 1 hour ago).

* R W HP:Fine Mana:Burning Move:Slow>
Road to Fornost
Exits: =North= East =South=.
*a Dwarf* (a) has arrived from the north.

You stop tracking your victim.

cha spellcasting normal
Ok.

Road to Fornost
Exits: =North= East =South=.
*a Dwarf* (a) has arrived from the north.

cast 'breath of briskness'
You start to concentrate...

The night has begun.
You feel bolder.

*Fildur the Dwarf* has arrived from the north riding a mountain mule.

*Fildur the Dwarf* pounds your head and tickles it.
Aye! 
You cannot concentrate any more...
No way! 
You are fighting for your life!

* R W HP:Fine Mana:Burning Move:Slow *Fildur the Dwarf*:Fine>No way! 
You are fighting for your life!

* R W HP:Fine Mana:Burning Move:Slow *Fildur the Dwarf*:Fine>No way! 
You are fighting for your life!
Your attempt to slash *Fildur the Dwarf* fails.

Current charm command is: cha wimp 0
No way! 
You are fighting for your life!

* R W HP:Fine Mana:Burning Move:Slow *Fildur the Dwarf*:Fine>
Ok.

Current charm command is: a rukan
*a Dwarf* (a) joins your fight. 
Ok.
*Fildur the Dwarf* swiftly dodges *a Dwarf* (a)'s attempt to cleave him.

You flee head over heels.
Road to Fornost
Exits: =North= East =South=.

Road to Fornost
*a Dwarf* (a) is here, fighting *Fildur the Dwarf*.
*Fildur the Dwarf* is here, riding a mountain mule, fighting *a Dwarf* (a).
Exits: =North= East =South=.

* R W HP:Fine Mana:Burning Move:Slow>Road to Fornost
Exits: =North= East =South=.

Bend in the Road
Exits: =North= East =West=.

cha spellcasting normal
Ok.

* R W HP:Fine Mana:Burning Move:Slow>Road to Fornost
Exits: =North= East =South=.

Road to Fornost
*a Dwarf* (a) is here, fighting *Fildur the Dwarf*.
*Fildur the Dwarf* is here, riding a mountain mule, fighting *a Dwarf* (a).
Exits: =North= East =South=.

* R W HP:Fine Mana:Burning Move:Slow>
*a Dwarf* (a) tries to cleave *Fildur the Dwarf*, but he parries successfully.

* R W HP:Fine Mana:Burning Move:Slow>
*a Dwarf* (a) giggles.

You start to concentrate...
*Fildur the Dwarf* pounds *a Dwarf* (a)'s body extremely hard and shatters it.

*Fildur the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Fildur the Dwarf* leaves SOUTH riding a MOUNTAIN MULE.

cha spellcasting normal
Ok.

* R W HP:Fine Mana:Burning Move:Slow>Road to Fornost
*Fildur the Dwarf* is here, riding a mountain mule.
Exits: =North= East =South=.
*a Dwarf* (a) has arrived from the north.

Rocky Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.
*a Dwarf* (a) has arrived from the west.

cast 'breath of briskness'
You start to concentrate...

*Fildur the Dwarf* has arrived from the west riding a mountain mule.

*Fildur the Dwarf* fails to pound you.

An energy begins to flow within your legs as your body becomes lighter.

OB: 42%, DB: 59%, PB: 56%, Armour: 70%. Wimpy: 100. Mood: wimpy.
Needed: 892,827 xp, 0 tp. Gold: 161. Alert: normal.
Affected by:
- panic
- noquit
- shield
- armour
- novoid

* R W HP:Fine Mana:Hot *Fildur the Dwarf*:Fine>cha spellcasting normal
Ok.
You barely slash *Fildur the Dwarf*'s body and tickle it.

Current charm command is: a rukan
Ok.

* R W HP:Fine Mana:Hot *Fildur the Dwarf*:Fine>
You try to slash *Fildur the Dwarf*, but he parries successfully.

Current charm command is: a rukan

*a Dwarf* (a) giggles.

*a Dwarf* (a) joins your fight.
Ok.
*a Dwarf* (a) barely cleaves *Fildur the Dwarf*'s body and tickles it.

* R W HP:Fine Mana:Hot *Fildur the Dwarf*:Fine>
You flee head over heels.
Hillock
The corpse of a small fat hedgehog is lying here.
A small animal, all covered in spines, snuffles amongst the undergrowth.
Exits: North East South West.

* R W HP:Fine Mana:Hot>

Rocky Plains
A brown fox is here, looking for some rabbits to chew up.
*a Dwarf* (a) is here, fighting *Fildur the Dwarf*.
*Fildur the Dwarf* is here, riding a mountain mule, fighting *a Dwarf* (a).
Exits: North East South West.

* R W HP:Fine Mana:Hot>
*Fildur the Dwarf* panics, and attempts to flee.
*Fildur the Dwarf* leaves EAST riding a MOUNTAIN MULE.

Wooded River Bank
A river otter splashes playfully here.
Exits: North East South West.
*a Dwarf* (a) has arrived from the north.

Swift River
Exits: North East South West.
*a Dwarf* (a) has arrived from the north.

* R W HP:Fine Mana:Hot>

Swift River
Exits: East South West.
*a Dwarf* (a) has arrived from the east.

Under the Stone Bridge
Exits: East West Up.
*a Dwarf* (a) has arrived from the east.

Oops! 
You cannot go there riding!

Swift River
Exits: East South West.
*a Dwarf* (a) has arrived from the west.

* R W HP:Fine Mana:Hot>Plains below the North Downs
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.
*a Dwarf* (a) has arrived from the north.

Road to Fornost
A brown fox is here, looking for some rabbits to chew up.
Exits: =North= East =South=.
*a Dwarf* (a) has arrived from the east.

Alas, you cannot go that way...

Road to Fornost
Exits: =North= East =South=.
*a Dwarf* (a) has arrived from the north.

Road to Fornost
Exits: =North= East =South= West.
*a Dwarf* (a) has arrived from the north.

Road to Fornost
Exits: =North= East =South=.
*a Dwarf* (a) has arrived from the north.

Road to Fornost
Exits: =North= East =South= West.
*a Dwarf* (a) has arrived from the north.

Road to Fornost
Exits: =North= East =South=.
*a Dwarf* (a) has arrived from the north.

Bend in the Road
The corpse of a grey wolf is lying here.
Exits: =North= East South =West=.
*a Dwarf* (a) has arrived from the north.

Dry Plains
A sparrow is flapping around on the ground.
Exits: North East South West.
*a Dwarf* (a) has arrived from the north.

Dry Plains
Exits: North East South West.
*a Dwarf* (a) has arrived from the north.

Dry Plains
Exits: North East South West.
*a Dwarf* (a) has arrived from the north.

Plains
Exits: North East South West.
*a Dwarf* (a) has arrived from the north.

Road to Fornost
Exits: =North= East =South=.
*a Dwarf* (a) has arrived from the east.

Alas, you cannot go that way...

* R W HP:Fine Mana:Hot>Road to Fornost
Exits: =North= East =South=.
*a Dwarf* (a) has arrived from the north.

Road to Fornost
A young man in ranger's attire is here, travelling the roads.
Exits: =North= East =South= West.
*a Dwarf* (a) has arrived from the north.
A young ranger yells 'A Man is here at Road to Fornost!'

* R W HP:Fine Mana:Hot>Road to Fornost
Exits: =North= East =South=.
*a Dwarf* (a) has arrived from the north.

In front of the Nasty Mewlip's Inn
Exits: =North= East =South=.
*a Dwarf* (a) has arrived from the north.

Road to Fornost
Exits: =North= =South=.
*a Dwarf* (a) has arrived from the north.

On the Bridge
Exits: =North= =South=.
*a Dwarf* (a) has arrived from the north.

* R W HP:Fine Mana:Hot>Road to Fornost
Exits: =North= =South=.
*a Dwarf* (a) has arrived from the north.

Bend in the Road
Exits: =North= =East=.
*a Dwarf* (a) has arrived from the north.

Bend in the Road
Exits: East =South= =West=.
*a Dwarf* (a) has arrived from the west.

Road to Fornost
Exits: =North= =South=.
*a Dwarf* (a) has arrived from the north.

Road to Fornost
Exits: =North= =South=.
*a Dwarf* (a) has arrived from the north.

Bend in the Road
Exits: =North= =West=.
*a Dwarf* (a) has arrived from the north.

* R W HP:Fine Mana:Hot>
Alas, you cannot go that way...

Road to Fornost
Exits: =East= =South= West.
*a Dwarf* (a) has arrived from the east.

* R W HP:Fine Mana:Hot>
*a Dwarf* (a) says 'slow'

Path
Exits: [North] East South.
*a Dwarf* (a) has arrived from the east.

* R W HP:Fine Mana:Hot>
Alas, you cannot go that way...

* R W HP:Fine Mana:Hot>
*a Dwarf* (a) sniffs sadly.

Current charm command is: rest
*a Dwarf* (a) sits down and rests.
Ok.

You sit down and rest your tired bones.

* R W HP:Fine Mana:Burning>

Current charm command is: narr fildur is a sameside pkiller, he just attacked me
Ok.

Path
*a Dwarf* (a) is resting here.
A frog is standing here.

You see nothing special about him.
*a Dwarf* (a) has some big nasty scratches.
*a Dwarf* (a) seems to have:
       A light wound at the body.
*a Dwarf* (a) is using: 
<wielded>            a black waraxe (dented)
<held>               a water skin
<worn on head>       a leather helmet (worn out)
<worn on body>       a soft leather jerkin (used)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a thin pair of rigid leather sleeves (used)
<worn on hands>      a pair of soft leather gloves (brand new)
<worn on legs>       a pair of soft leather trousers (used)
<worn on feet>       a pair of soft leather boots (brand new)
<worn on wrist>      a wolfskin wristband (brand new)
<worn on finger>     a ring
<worn on finger>     a ring of silver
<worn on back>       a leather backpack
<worn across back>   a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a hunting knife (brand new)
<worn on belt>       a lantern; it is lit
<worn on belt>       a hunting knife (brand new)
<worn on belt>       a lantern; it is lit
<worn on belt>       a large skin

* R W HP:Fine Mana:Burning>
*a Dwarf* (a) giggles.

* R W HP:Fine Mana:Burning>

* R W HP:Fine Mana:Burning>161/169 hit, 102/124 mana, and 100/114 moves.

Fangor is a Man.
If you need help dont hesitate to ask
For i promise that i will help best i can

Dark King of The Grey Knights Clan

Married to Silverwolf The Dark Queen of The Grey Knights
Proud Father Of Filicity The Dark Princess of The Grey Knights

Friend of Amdir The Sindar King

Path
*a Dwarf* (a) is resting here.
A frog is standing here.

cha spellcasting normal
Ok.

Path
*a Dwarf* (a) is resting here.
A frog is standing here.

emote slithers: damn fangor got out bad
Ok.

Current charm command is: tell marillion you sawk
Ok.

Path
*a Dwarf* (a) is resting here.
A frog is standing here.

Path
*a Dwarf* (a) is resting here.

* R W Mana:Hot>
*a Dwarf* (a) stops resting, and clambers on his feet.

You smirk.

* R W Mana:Hot>
*a Dwarf* (a) begins some strange incantations...

* R W Mana:Hot>

* R W Mana:Hot>
*a Dwarf* (a) utters the words 'judicandus dies'
*a Dwarf* (a)'s spell backfires, and he squeals in surprise!

* R W Mana:Hot>
*a Dwarf* (a) begins some strange incantations...

* R W Mana:Hot>
*a Dwarf* (a) utters the words 'judicandus dies'
*a Dwarf* (a)'s spell backfires, and he squeals in surprise!

* R W Mana:Hot>
*a Dwarf* (a) begins some strange incantations...

* R W Mana:Hot>

* R W Mana:Hot>169/169 hit, 85/124 mana, and 114/114 moves.

*a Dwarf* (a) utters the words 'judicandus dies'

* R W Mana:Hot>
*a Dwarf* (a) begins some strange incantations...

* R W Mana:Hot>
*a Dwarf* (a) utters the words 'judicandus dies'

* R W Mana:Hot>
*a Dwarf* (a) begins some strange incantations...

* R W Mana:Hot>
*a Dwarf* (a) utters the words 'judicandus dies'

* R W Mana:Hot>
*a Dwarf* (a) begins some strange incantations...

* R W Mana:Hot>

*a Dwarf* (a) utters the words 'judicandus dies'

* R W Mana:Hot>169/169 hit, 89/124 mana, and 114/114 moves.

* R W Mana:Hot>
*a Dwarf* (a) sits down and rests.

* R W Mana:Hot>
Hark narrates 'ah no'

* R W Mana:Hot>
*a Dwarf* (a) says 'none on where'

* R W Mana:Hot>
*a Dwarf* (a) says 'we safe for nw'

emote slithers: ure not allowed to say that
Ok.

*a Dwarf* (a) nods solemnly.

*a Dwarf* (a) says 'but fangor wants to kill me!'

169/169 hit, 98/124 mana, and 114/114 moves.

* R W Mana:Burning>
*a Dwarf* (a) bursts into tears.

Current charm command is: tell fangor you fucking bitch, you'll die horribly for this
You failed to control *a Dwarf* (a).
Ok.

* R W Mana:Burning>169/169 hit, 109/124 mana, and 114/114 moves.

*a Dwarf* (a) says '104/130'

Current charm command is: narr me and my bro Korf are gonna kill Fangor horribly! and Fildur too! damned sameside pkillers
Ok.


* R W Mana:Burning>169/169 hit, 123/124 mana, and 114/114 moves.

* R W Mana:Burning>
Saving Rúkan.

Path
*a Dwarf* (a) is resting here.
A frog is standing here.

* R W>

* R W>169/169 hit, 124/124 mana, and 114/114 moves.

Path
*a Dwarf* (a) is resting here.


Path
*a Dwarf* (a) is resting here.
A frog is standing here.

Current charm command is: st
*a Dwarf* (a) stops resting, and clambers on his feet.
Ok.

# SNIP, move towards old Fnost...

In front of the Nasty Mewlip's Inn
A young ranger is resting here.
Exits: =North= East =South=.
*a Dwarf* (a) has arrived from the south.
A young ranger yells 'A Man is here at In front of the Nasty Mewlip's Inn!'

*a Dwarf* (a) yells 'shaddup'

*a Dwarf* (a) says 'i have to go on to class soon'

*a Dwarf* (a) says '2 minutes'

emote slithers: gonna suck for ur eq then :P
Ok.

Before the Gates of Fornost
Exits: [North] East =South= West.
*a Dwarf* (a) has arrived from the west.

Outside the Walls of Fornost
Exits: East South West.
*a Dwarf* (a) has arrived from the west.

Before the Gates of Fornost
Exits: [North] East =South= West.
*a Dwarf* (a) has arrived from the east.

* R W>
You carefully examine the ground around you, looking for tracks...

You see:
   - a track of *a Dwarf* coming from the east (done less than 1 hour ago).
   - a track of *a Dwarf* leading east (done less than 1 hour ago).
   - a track of a pack horse leading east (done less than 1 hour ago).
   - a track of *a Dwarf* coming from the west (done less than 1 hour ago).
   - a track of a mountain mule leading west (done less than 1 hour ago).
   - a track of *an Elf* leading south (done less than 2 hours ago).
   - a track of *an Elf* coming from the north (done less than 3 hours ago).
   - a track of a young ranger leading south (done less than 3 hours ago).
   - a track of a mountain mule leading south (done less than 5 hours ago).
   - a track of a mountain mule leading east (done less than 5 hours ago).
   - a track of a pack horse leading north (done less than 6 hours ago).
   - a track of a pack horse leading south (done less than 6 hours ago).
   - a track of *a Dwarf* leading west (done less than 6 hours ago).
   - a track of a pack horse leading west (done less than 6 hours ago).
   - a track of a warhorse leading west (done less than 7 hours ago).
   - a track of a warhorse leading south (done less than 7 hours ago).
   - a track of a hardened ranger leading south (done less than 12 hours ago).
   - a track of a hardened ranger leading south (done less than 12 hours ago).


*a Dwarf* (a) farts loudly. How rude!

* R W>Before the Gates of Fornost
*a Dwarf* (a) is standing here.

*a Dwarf* (a) says 'hrm, i can spend some time though'

*a Dwarf* (a) says 'hihihihiehhee, lots after me'

*a Dwarf* (a) says 'ack'

*a Dwarf* (a) says 'i have to go now'

# SNIP, to 2nd wraith in old Fnost... find *Man* tracks

You see:
   - a track of *a Dwarf* coming from the north (done less than 1 hour ago).
   - a track of *a Dwarf* leading north (done less than 1 hour ago).
   - a track of a pack horse leading north (done less than 1 hour ago).
   - a track of *a Dwarf* coming from the west (done less than 1 hour ago).
   - a track of *a Dwarf* leading west (done less than 1 hour ago).
   - a track of a pack horse leading west (done less than 1 hour ago).
   - a track of *a Man* leading east (done less than 1 hour ago).
   - a track of *a Man* coming from the west (done less than 2 hours ago).
   - a track of a boar cub leading west (done less than 2 hours ago).
   - a track of a mountain mule leading west (done less than 3 hours ago).
   - a track of *a Dwarf* leading west (done less than 3 hours ago).
   - a track of *a Dwarf* leading west (done less than 3 hours ago).
   - a track of *a Dwarf* coming from the north (done less than 4 hours ago).
   - a track of *a Dwarf* coming from the north (done less than 4 hours ago).
   - a track of a boar leading north (done less than 4 hours ago).

You stop searching, you don't seem to find anything else.

* R W>
*a Dwarf* (a) says 'free my soul!'

The Old Street
Exits: =East= =West=.
*a Dwarf* (a) has arrived from the west.

You stop riding a pack horse.
A pack horse starts following you.

* W>
*a Dwarf* (a) says 'let me die!'

Target set to: *man*
cha spellcasting normal
Ok.

End of the Old Street
Exits: South =West=.
A pack horse has arrived from the west.
*a Dwarf* (a) has arrived from the west.

* W>Nobody here by that name.

Inside the Old House
A dark wraith is here, fighting *a Man*.
*a Man* is here, fighting a dark wraith.
Exits: North.
A pack horse has arrived from the north.
*a Dwarf* (a) has arrived from the north.
*a Man* panics, and attempts to flee.
*a Man* leaves NORTH.

* W Mana:Burning>Nobody here by that name.

Nobody here by that name.

End of the Old Street
*a Man* is standing here.
Exits: South =West=.
A pack horse has arrived from the south.
*a Dwarf* (a) has arrived from the south.

You start to concentrate...

* W Mana:Burning *a Man*:Bad>
*a Dwarf* (a) says 'you've been a nice master'  # Ack leaving so soon? well ok :/
Ok.
The lightning bolt hits *a Man* with full impact.
*a Man* panics, and attempts to flee.
*a Man* leaves WEST.

cha spellcasting quick
Ok.

* W Mana:Burning>The Old Street
Exits: =East= =West=.
A pack horse has arrived from the east.
*a Dwarf* (a) has arrived from the east.

* W Mana:Burning>Nobody here by that name.

* W Mana:Burning>They aren't here.

Ruined King's Road
The corpse of a boar is lying here.
Exits: =North= =East= =West=.
A pack horse has arrived from the east.
*a Dwarf* (a) has arrived from the east.

* W Mana:Burning>They aren't here.

A pack horse stops following you.
You pick up a pack horse's reins, and start riding him.

* R W Mana:Burning>Ruined King's Road
Exits: =North= =South=.
*a Dwarf* (a) has arrived from the south.

Alas, you cannot go that way...

Ruined King's Road
Exits: =North= =South=.
*a Dwarf* (a) has arrived from the south.

* R W Mana:Burning>
Alas, you cannot go that way...

Alas, you cannot go that way...

* R W Mana:Burning>
Alas, you cannot go that way...

Alas, you cannot go that way...

* R W Mana:Burning>Ruined King's Road
Exits: North =East= =South= West.
*a Dwarf* (a) has arrived from the south.

Ruined King's Road
A boar cub is playing here, and exploring the wide world.
Exits: North =East= =South= =West=.
*a Dwarf* (a) has arrived from the west.

Ruined King's Road
Exits: North =East= =South= =West=.
*a Dwarf* (a) has arrived from the west.

Ruined King's Road
Exits: North =East= =West=.
*a Dwarf* (a) has arrived from the west.

Ruined King's Road
Exits: =North= East =West=.
*a Dwarf* (a) has arrived from the west.

* R W Mana:Burning>Among the Ruins
A rabbit is here eyeing your presence warily.
Exits: North East West.
*a Dwarf* (a) has arrived from the west.

Grassy Ruins
Exits: North East West.
*a Dwarf* (a) has arrived from the west.

Ruins at the Wooden Wall
Exits: North West.
*a Dwarf* (a) has arrived from the west.

* R W Mana:Burning>cha spellcasting normal
Ok.

* R W Mana:Burning>
Alas, you cannot go that way...

* R W Mana:Burning>West of the Wooden Gate
Exits: North [East] South =West=.
*a Dwarf* (a) has arrived from the south.

It's already closed!

* R W Mana:Burning>
It's already closed!

* R W Mana:Burning>
It's already closed!

Ok.
*a Dwarf* (a) yells 'don't hurt my mastetr'

It's already closed!

It's already closed!

It's already closed!

* R W Mana:Burning>
*a Dwarf* (a) nods solemnly.

Current charm command is: yell sorry
*a Dwarf* (a) yells 'sorry'
Ok.

Ruined King's Road
Exits: North =East= South =West=.
*a Dwarf* (a) has arrived from the east.

Ruined King's Road
Exits: North =East= South =West=.
*a Dwarf* (a) has arrived from the east.

Ruined King's Road
Exits: North =East= =South= West.
*a Dwarf* (a) has arrived from the east.

Ruined King's Road
Exits: =North= East =West=.
*a Dwarf* (a) has arrived from the north.

Ruined King's Road
Exits: North =East= =West=.
*a Dwarf* (a) has arrived from the east.

* R W Mana:Burning>Ruined King's Road
Exits: North =East= =South= =West=.
*a Dwarf* (a) has arrived from the east.

* R W Mana:Burning>Ruined King's Road
A boar cub is playing here, and exploring the wide world.
Exits: North =East= =South= =West=.
*a Dwarf* (a) has arrived from the east.

Target set to: *man*
The Small Street
Exits: =North= South.
*a Dwarf* (a) has arrived from the north.

Inside the Old Stables
Exits: North.
*a Dwarf* (a) has arrived from the north.

The Small Street
Exits: =North= South.
*a Dwarf* (a) has arrived from the south.

Ruined King's Road
A boar cub is playing here, and exploring the wide world.
Exits: North =East= =South= =West=.
*a Dwarf* (a) has arrived from the south.

* R W Mana:Burning>Ruined King's Road
Exits: North =East= =South= West.
*a Dwarf* (a) has arrived from the east.

Ruined King's Road
Exits: =North= =South=.
*a Dwarf* (a) has arrived from the north.

Ruined King's Road
Exits: =North= =South=.
*a Dwarf* (a) has arrived from the north.

cha spellcasting normal
Ok.

Ruined King's Road
The corpse of a boar is lying here.
Exits: =North= =East= =West=.
*a Dwarf* (a) has arrived from the north.

You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Man* leading NORT.
 (done less than 1 hour ago).

* R W Mana:Burning Move:Tired>cha spellcasting quick
Ok.

Ruined King's Road
Exits: =North= =South=.
*a Dwarf* (a) has arrived from the south.

You see some tracks of *a Man* leading NORT.
 (done less than 1 hour ago).

* R W Mana:Burning Move:Tired>Ruined King's Road
Exits: =North= =South=.
*a Dwarf* (a) has arrived from the south.

You see some tracks of *a Man* leading NORT.
 (done less than 1 hour ago).

* R W Mana:Burning Move:Tired>Ruined King's Road
Exits: North =East= =South= West.
*a Dwarf* (a) has arrived from the south.

You see some tracks of *a Man* leading EAS.
 (done less than 1 hour ago).

* R W Mana:Burning Move:Tired>Ruined King's Road
Exits: North =East= =South= =West=.
*a Dwarf* (a) has arrived from the west.

You see some tracks of *a Man* leading EAS.
 (done less than 1 hour ago).

* R W Mana:Burning Move:Tired>Ruined King's Road
A boar cub is playing here, and exploring the wide world.
Exits: North =East= =South= =West=.
*a Dwarf* (a) has arrived from the west.

You see some tracks of *a Man* leading EAS.
 (done less than 1 hour ago).

* R W Mana:Burning Move:Tired>Ruined King's Road
Exits: North =East= =West=.
*a Dwarf* (a) has arrived from the west.

You see some tracks of *a Man* leading EAS.
 (done less than 1 hour ago).

* R W Move:Tired>Ruined King's Road
Exits: =North= East =West=.
*a Dwarf* (a) has arrived from the west.

You see some tracks of *a Man* leading EAS.
 (done less than 1 hour ago).

* R W Move:Tired>Among the Ruins
Exits: North East West.
*a Dwarf* (a) has arrived from the west.

*a Dwarf* (a) says 'bash trap?'  # Little NSL :) this is how they grow up!
You see some tracks of *a Man* leading EAS.
 (done less than 1 hour ago).

* R W Move:Tired>Grassy Ruins
Exits: North East West.
*a Dwarf* (a) has arrived from the west.

You see some tracks of *a Man* leading EAS.
 (done less than 1 hour ago).

Ruins at the Wooden Wall
Exits: North West.
*a Dwarf* (a) has arrived from the west.

You see some tracks of *a Man* leading NORT.
 (done less than 1 hour ago).

West of the Wooden Gate
Exits: North [East] South =West=.
*a Dwarf* (a) has arrived from the south.

You see some tracks of *a Man* leading EAS.
 (done less than 1 hour ago).

You stop tracking your victim.

* R W Move:Tired>
*a Dwarf* (a) says 'i can bash'

* R W Move:Tired>
You hear a *click* in a lock.
The gate is opened from the other side.

* R W Move:Tired>
*Fildur the Dwarf* has arrived from the east riding a mountain mule.
The gate closes quietly.
You hear a *click* in a lock.

emote slithers: in :(
Ok.

Ruined King's Road
Exits: North =East= South =West=.
*a Dwarf* (a) has arrived from the east.

Ruined King's Road
A rabbit is here eyeing your presence warily.
Exits: North =East= South =West=.
*a Dwarf* (a) has arrived from the east.

cha spellcasting normal
Ok.

* R W Move:Tired>Ruined King's Road
Exits: North =East= =South= West.
*a Dwarf* (a) has arrived from the east.

At the Old City Wall
Exits: East South West.
*a Dwarf* (a) has arrived from the south.

* R W Move:Tired>cha spellcasting normal
Ok.

cast 'breath of briskness'
You start to concentrate...

An energy begins to flow within your legs as your body becomes lighter.

* R W Mana:Burning>Ruined King's Road
Exits: North =East= =South= West.
*a Dwarf* (a) has arrived from the north.

Current charm command is: k fildur
Ruined King's Road
A rabbit is here eyeing your presence warily.
Exits: North =East= South =West=.
*a Dwarf* (a) has arrived from the west.

* R W Mana:Burning>
Ok.

Ruined King's Road
*Fildur the Dwarf* is here, riding a mountain mule.
Exits: North =East= South =West=.
*a Dwarf* (a) has arrived from the west.

* R W Mana:Burning>
*Fildur the Dwarf* leaves WEST riding a MOUNTAIN MULE.

Ok.

* R W Mana:Burning>
*Fildur the Dwarf* has arrived from the west riding a mountain mule.

* R W Mana:Burning>
*Fildur the Dwarf* lightly pounds your right arm and tickles it.

You try to slash *Fildur the Dwarf*, but he parries successfully.

* R W HP:Fine Mana:Burning *Fildur the Dwarf*:Fine>No way! 
You are fighting for your life!

* R W HP:Fine Mana:Burning *Fildur the Dwarf*:Fine>
Ok. # Shortkey for repeating last charm cmd

Ok.

Ok.

* R W HP:Fine Mana:Burning *Fildur the Dwarf*:Fine>
You barely slash *Fildur the Dwarf*'s left foot and tickle it.

Current charm command is: k fildur
Ok.

PANIC! 
You can't quit the fight!

* R W HP:Fine Mana:Burning *Fildur the Dwarf*:Fine>
PANIC! 
You can't quit the fight!
*Fildur the Dwarf* sends you sprawling with a powerful bash.

* R W HP:Fine Mana:Burning *Fildur the Dwarf*:Fine>
Saving Rúkan.

* R W HP:Fine Mana:Burning *Fildur the Dwarf*:Fine>
*Fildur the Dwarf* pounds your body and tickles it.

* R W HP:Fine Mana:Burning *Fildur the Dwarf*:Fine>
*a Dwarf* (a) says 'sorry'

* R W HP:Fine Mana:Burning *Fildur the Dwarf*:Fine>
A cute, bouncing rabbit has arrived from the west.

* R W HP:Fine Mana:Burning *Fildur the Dwarf*:Fine>
Your head stops stinging.

* R W HP:Fine Mana:Burning *Fildur the Dwarf*:Fine>
You flee head over heels.
West of the Wooden Gate
Exits: North [East] South =West=.

Ruined King's Road
*a Dwarf* (a) is standing here.
*Fildur the Dwarf* is here, riding a mountain mule.
A rabbit is here eyeing your presence warily.
Exits: North =East= South =West=.
*Fildur the Dwarf* swiftly dodges *a Dwarf* (a)'s attempt to cleave him.

Current charm command is: cha wimp 0
You failed to control *a Dwarf* (a).
Ok.

* R W HP:Fine Mana:Burning>
Ok.

* R W HP:Fine Mana:Burning>
*Fildur the Dwarf* panics, and attempts to flee.
*Fildur the Dwarf* leaves WEST riding a MOUNTAIN MULE.

Current charm command is: k fildur
Ok.

* R W HP:Fine Mana:Burning>
*Fildur the Dwarf* has arrived from the west riding a mountain mule.

You failed to control *a Dwarf* (a).
Ok.

*a Dwarf* (a) tries to cleave *Fildur the Dwarf*, but he parries successfully.
Ok.

* R W HP:Fine Mana:Burning>
Ok.

Ok.

* R W HP:Fine Mana:Burning>
*Fildur the Dwarf* panics, and attempts to flee.
*Fildur the Dwarf* panics, but can't stop fighting to flee.

* R W HP:Fine Mana:Burning>
A cute, bouncing rabbit has arrived from the west.

You failed to control *a Dwarf* (a).
Ok.
*Fildur the Dwarf* pounds *a Dwarf* (a)'s head extremely hard and shatters it.

* R W HP:Fine Mana:Burning>
Ok.


*Fildur the Dwarf* panics, and attempts to flee.
*Fildur the Dwarf* leaves WEST riding a MOUNTAIN MULE.
A cute, bouncing rabbit leaves EAST.

* R W HP:Fine Mana:Burning>
Ok.

Ok.

Ruined King's Road
*Fildur the Dwarf* is here, riding a mountain mule.
Exits: North =East= South =West=.
*a Dwarf* (a) has arrived from the east.

* R W HP:Fine Mana:Burning>*a Dwarf* (a) tries to cleave *Fildur the Dwarf*, but he parries successfully.
Ok.

Ok.

* R W HP:Fine Mana:Burning>
*Fildur the Dwarf* panics, and attempts to flee.
*Fildur the Dwarf* panics, but can't stop fighting to flee.

cha spellcasting normal
Ok.

* R W HP:Fine Mana:Burning>
*Fildur the Dwarf* panics, and attempts to flee.
*Fildur the Dwarf* panics, but can't stop fighting to flee.
*Fildur the Dwarf* pounds *a Dwarf* (a)'s body extremely hard and shatters it.

You quickly recall your stored spell...

*Fildur the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Fildur the Dwarf* leaves SOUTH riding a MOUNTAIN MULE.

Among the Ruins
*Fildur the Dwarf* is here, riding a mountain mule.
Exits: North East West.
*a Dwarf* (a) has arrived from the north.

* R W HP:Fine Mana:Burning>
You failed to control *a Dwarf* (a).
Ok.

* R W HP:Fine Mana:Burning>Skarvok narrates 'anyone have a stone in noc?'
*a Dwarf* (a) tries to cleave *Fildur the Dwarf*, but he parries successfully.
Ok.

You start to concentrate...

*Fildur the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Fildur the Dwarf* leaves NORTH riding a MOUNTAIN MULE.

*a Dwarf* (a) says 'DIE'
Ruined King's Road
*Fildur the Dwarf* is here, riding a mountain mule.
Exits: North =East= South =West=.
*a Dwarf* (a) has arrived from the south.

*Fildur the Dwarf* leaves WEST riding a MOUNTAIN MULE.
You failed to control *a Dwarf* (a).
Ok.

* R W HP:Fine Mana:Burning>Nobody here by that name.

* R W HP:Fine Mana:Burning>
Ok.

* R W HP:Fine Mana:Burning>
*a Dwarf* (a) yells 'die'

Ruined King's Road
*Fildur the Dwarf* is here, riding a mountain mule.
Exits: North =East= =South= West.
*a Dwarf* (a) has arrived from the east.

*a Dwarf* (a) tries to cleave *Fildur the Dwarf*, but he parries successfully.
Ok.

* R W HP:Fine Mana:Burning>
You start to concentrate...
*Fildur the Dwarf* pounds *a Dwarf* (a)'s right foot extremely hard and shatters it.
Your blood freezes as you hear *a Dwarf* (a)'s death cry.
*a Dwarf* (a) has drawn his last breath! R.I.P.

Your victim has disappeared!
*Fildur the Dwarf* leaves WEST riding a MOUNTAIN MULE.

cha spellcasting normal
Ok.

Ruined King's Road
The corpse of *a Dwarf* is lying here.

get all.coins all.corpse
You get a pile of coins from the corpse of *a Dwarf*.
There was 25 copper pennies.

corpse (here) : 
a leather backpack
a large skin
a lantern
a hunting knife (brand new)
a lantern
a hunting knife (brand new)
a plain leather belt
a black waraxe (dented)
a wolfskin wristband (brand new)
a leather backpack
a forest green cloak (brand new)
a water skin
a thin pair of rigid leather sleeves (used)
a pair of soft leather gloves (brand new)
a pair of soft leather boots (brand new)
a pair of soft leather trousers (used)
a leather helmet (worn out)
a soft leather jerkin (used)
a ring of silver
a ring
a pan





Top of Page Down to last comment


Iluvator2001-04-23 20:57:37
LOL...funniest log ive seen in a long time. Cant wait till some bn gets a high lvl:)
adroit2001-04-23 21:09:35
That was good
Fredde2001-04-23 21:21:40
mawhhahahhahahhha...
saber2001-04-23 21:21:59
Rockin log
Marillion2001-04-23 21:22:07
ah! i was wondering wether to get annoyed but that prick or not...*slap Rukan*
WTF2001-04-23 21:30:19
Is the obvious illegality of a *dwarf* and a *bn* acting in collusion to pk going to be ignored? Being charmed is one thing, using it as a pretext to group and pk is bullshit. The *dwarf* is reporting his mp, telling bn when he is "slow," tracking and seems very compliant to commands for a sentient being. Should be a demote to level 1 for both.
grunge2001-04-23 21:34:14
i bet that tweaked fildur's align...
Korf2001-04-23 21:38:12
i love when you mention me :)
Vecna2001-04-23 21:52:41
BwahAhahAhAhaHaHAh
Elmir2001-04-23 22:11:32
That dwarf rocked.
Deathwind2001-04-23 22:40:43
sa oot mun hero
*a Dwarf* (a)2001-04-23 22:45:10
Eh? I am a level 6 panncake and I am corrupted by Morgoth. I think Fildur's alignment got tweaked in a positive manner. ;)
Uldrak2001-04-23 23:05:12
cackle, rocking.
Prist2001-04-23 23:08:45
lol, nothing else to say :) And that dwarf rocked, really :)
Schlep2001-04-23 23:22:40
Forget the rules, WTF. Rukan is probably a Swede---they have their own set of rules. Who else would get a consultation before breaking a bunch of rules like that? It was a set up from the beginning.
Bup2001-04-23 23:27:57
Nothing like RPing when you've been charmed! Truly acting like a charmie, instead of a begrudgingly-charmed charmie. That was fun reading...
A little voice2001-04-24 00:07:42
Bup, you are a moron. You not going to turn collusion into RP by pretending the *dwarf* was acting like a "true" charmie. The *dwarf* retained free will---he was acting like someone who should get demoted along with Rukan. Meatballs will grow wings and fly before that ever happens.
Rogon2001-04-24 00:20:41
Very funny log :) obviously illegal for various reasons, but still highly amusing.
Elistan2001-04-24 00:38:24
Im still laughing after this one. Awesome log, I think it was funny that Fildur kept fleeing and that Fangor waited for the dwarf.
Natash2001-04-24 01:30:11
Strictly speaking this is how charm should be played (giving info on where, i think shouldn't be given, coz that's crossrace). for the rest, *a Dwarf* will see 'Isn't *a Man* a really nice person?'

Go play a roleplaying game, and get charmed :-)
Fildur2001-04-24 02:07:58
Hehe no align loss at all, he must be evil anyway. Quite funny :-) And i tried flee all time so he wouldnt be killed, but he was just lvl 6 so ugh was hard to not kill him. Tried to be da hero and save him, instead i killed him, argh ;-)
A little voice2001-04-24 02:19:32
Natash and Bup must be the same person cause there can't be two people so stupid living simultaneously in the same universe. It would create a black hole of anti-intelligence that would suck the brain cells out of every living thing.
Galerech2001-04-24 03:15:25
funny shit... funny funny shit...
Zeda2001-04-24 06:09:19
WTF are you talking about demotion for? Rukan should be promoted for that one! That was hilarious!!! :)
A little voice2001-04-24 06:22:12
You are toooooo easily amused. Cheating is cheating. Nothing funny about it.
A smaller voice2001-04-24 06:54:24
I was watching Tod's screen and eating chips through the first part... I noticed that you were too embarrased to log the part where he got 3 magic missiles on you :)
Zarhuk2001-04-24 07:33:27
LOOOOOOOOOOOOOOOOOOOOOL, the dwarf rocked tha house there :), nice charminf of rukan,hehe
Raichu2001-04-24 08:10:54
Wow both Rukan and Dwarf did a really very cool job here, more of this!!! =)))
A little voice2001-04-24 09:05:25
Right, Raichu, more of this. More, more, more. Can't get enough cheating on Mume. I'm with Iluvator, I can't wait for high levels to start charming each other and going on amusing little raids breaking all the rules. I think Muck and Van should get together again. They make a good team. I think they can pull it off without anybody knowing they are cheaters.
Raichu2001-04-24 09:49:47
Who cares to react on that little unknown whiner who is always claiming to know the rules. You sure never have fun but following the smell of the ass of your boss who tells you what to do, ain't you "A little voice"?
A little voice2001-04-24 11:45:50
Raichu is a complete moron. The comment makes no sense at all. Just pathetic. *sigh*
Voile2001-04-24 12:48:07
Godam i now i am late for school since i had to finnish this log before going...
Funny as hell though
Iluvator2001-04-24 14:59:36
Whoever 'A little voice' is must be jealous that he didn't think of doing this first. Awesome RPing by the Dwarf really. If your charmed, you would be charmed all the way like he acted. Like I said, funniest log I've read in a LONG time. Claps
Ithilorn2001-04-24 15:35:39
Rules aren't just rules. If you can break them in a way that promotes roleplaying and makes the game more interesting at the same time then by all means do it. If you can only break them in a way that promotes pkilling in stupid boring ways and with the sole intention of making warlord then you should be ripe foir demotion. Consider the realism of it: alittle dwarf meats a strong BN sorcere wouldn't the bn in reality try to use this little dwarf for his own sinister purposes instead of just slaying him. Anyway I have been thinking that mume ought to have more features that allowed crossrace roleplaying. E.g a capture command that worked like charm and you could only when your foes was incapacitated. Then the captive should be put as a prisoner in one of the fortresses and his pals would have to free him (turn the fortress to the other side)before he could leave. Think about it.
Unknown2001-04-24 17:31:22
Isn't Dain the fag gonna comment how he is going to demote?!?
Balduran2001-04-24 17:49:01
Isnt "uknown" gonna get past childhood soon and start actually commenting in his own name? Hell, I doubt it'll ever happen, but dammit :P
Johannes2001-04-24 20:23:18
*ROFL* - that dwarf cracked me up, who is he? :-P (My policy is that rules are rules,
don't break them under any circumstances, but that's just me - and this was damn funny heh).
A little voice2001-04-24 21:05:37
I would also be wonderful rp for legends to have cross-race meetings to discuss peace treaties. Let set something up. Have your people call my people and we'll meet at last bride for some tea and crumpets and maybe some meatballs for the Swedes. The rules aren't in effect because there can't be rp reasons for interaction. Stop cheating.
Gerd2001-04-24 22:36:59
*clap Rukan* One of the funniest logs I've ever read. But you know what else absolutely rocks? People who claim they are the voice of truth and reason itself, yet don't dare sign their names. Makes me laugh every time. (As to rules, IMHO the dwarf went a little bit overboard - you can probably all see where - but I don't see where Rukan can be accused of anything.)
A little voice2001-04-24 23:23:31
Hi Gerd. Please point out where I made a "claim" to be the "voice of truth and reason." This is a comment board. I made comments. The fact that I am correct is just icing on the cake. My real name is "little voice." That is as much my real name as "Gerd" is your real name. What is a Gerd anyway. It sounds like something that would grow on a dog's butt. If my dog had a Gerd, I'd have it removed.
Galerech2001-04-25 01:17:10
oh, a little voice? i thought i heard something. listen up needle dick, if you think you're so fucking smart and godly with the rules, why dont you use your name and stand up for yourself instead of being a pretentious little bastard hiding behind a fake name. i think you dont use your name because everyone thinks you're an idiot anyway and you are tired of having your frail little ego snapped.
A little voice2001-04-25 03:42:25
Galerech is not your real name. You are just another moron hung up on what you cannot see past. If I wanted a "name," I could be a level 1 troll like Raichu or a nonentity like Fredde---who doesn't really exist at all. I think you are just scared of thinking. If there isn't a name for you to follow, you cannot think on your own. You can only think what "names" want you to think. Blow it out your own ego, toady. You are a babbling imbecile.
Jocke2001-04-25 09:56:45
LOL this guy " little voice (indian tribe? Ugh!)" cracks me up. I think i can spell to p a t h e t i c !
Gerd2001-04-25 16:31:48
I think I got it! *scratches her dumb troll head* This guy must be secretly working for the heroes of the log, trying to make sure no-one will think they should be demoted. YOU HAVE NO CHANCE TO SURVIVE MAKE YOUR TIME!
Sauros2001-04-25 22:08:24
Funny! And why would it be illegal to reprot hp/mvs. He is charmed...
Remember the old story: THIS IS A ROLEPLAYING GAME *lol*
I think that dwarf ROCKED! Very nice Rukan!
Aschit2001-12-20 23:39:31
AWESOME rp by *dwarf*. To prevent cheating though, maybe remove 'where', 'tell', and ability to hear narrates?
Aschit2001-12-21 04:57:26
Erp, that above was meant just for cross-race charmed people :)
Nuemar2001-12-25 00:16:51
*snicker* Commenting a bit late, but who knows who will read. No, this is a great log and definite rules need to be set for charmed chars, some crossrace HAS to be allowed... or a special command set needs to be imped to allow for specific information because the charmie will tell the master ANYTHING the master wants to know....
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