South gate of tharbad, it went rather quickly. Merlin dies to
+3 spell attack
* W C Mana:Hot>
A woman has arrived from the south.
* W C Mana:Hot>sr
search quickly
You begin to search ...
*a grim Man* has arrived from the south riding a trained horse.
You didn't find anyone.
* W C Mana:Hot>
*a grim Man* carefully examines the ground around him, looking for tracks...
* W C Mana:Hot>
Lisse tries to pick the gate's lock...
* W C Mana:Hot>s
The North-South Road
A thief lurks here, looking for a stranger to rob.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: North East.
* W C Mana:Hot>n
Outside the South Gate of Tharbad
A woman is here, looking for someone to chat with.
*a grim Man* is here, riding a trained horse (shrouded).
Exits: [North] South.
* W C Mana:Hot>cast 'harm' *man*
Lisse begins some strange incantations...
* W C Mana:Hot>
You start to concentrate...
cast 'harm' *man*
Lisse utters the words 'diesilla barh'
*a grim Man* staggers back as the lightning bolt sent by Lisse hits him.
*a grim Man* panics, and attempts to flee.
*a grim Man* panics, but can't stop fighting to flee.
*a grim Man* lightly slashes Lisse's head and tickles it.
Ok.
As you call on ancient powers, *a grim Man* twists in great pain.
* W C Mana:Warm>
You start to concentrate...
cast 'harm' *man*
*a grim Man* panics, and attempts to flee.
Your victim has disappeared!
*a grim Man* leaves south riding a trained horse.
* W C Mana:Warm>Nobody here by that name.
* W C Mana:Warm>gig
s
You giggle.
* W C Mana:Warm>The North-South Road
One of the citizens of Tharbad looks at you from the corner of his eye.
*a grim Man* is here, riding a trained horse.
Exits: North East.
* W C Mana:Warm>kill *man*
cast 'dispel evil' *man*
* W C Mana:Warm *a grim Man*:Hurt>
You try to slash *a grim Man*, but he parries successfully.
* W C Mana:Warm *a grim Man*:Hurt>
Lisse begins some strange incantations...
* W C Mana:Warm *a grim Man*:Hurt>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves east riding a trained horse.
* W C Mana:Warm>Nobody here by that name.
* W C Mana:Warm>east
kill *man*
cast 'dispel evil' *man*
Old South Road
*a grim Man* is here, riding a trained horse.
Exits: North East =South= West.
* W C Mana:Warm>* W C Mana:Warm *a grim Man*:Hurt>
Lisse begins some strange incantations...
You try to slash *a grim Man*, but he parries successfully.
* W C Mana:Warm *a grim Man*:Hurt>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves east riding a trained horse.
* W C Mana:Warm>east ## lagspurt :(
kill *man*
Nobody here by that name.
* W C Mana:Warm>cast 'dispel evil' *man*
Edge of the Swamp
A small leech is here, floating in the water.
A swarm of mosquitoes is here, humming around you.
*a grim Man* is here, riding a trained horse.
Exits: North East South West.
There is a thin film of ice on the water.
* W C Mana:Warm>* W C Mana:Warm *a grim Man*:Hurt>
You approach *a grim Man*, trying to slash him.
* W C Mana:Warm *a grim Man*:Hurt>
*a grim Man* panics, and attempts to flee.
*a grim Man* panics, but can't stop fighting to flee.
* W C Mana:Warm *a grim Man*:Hurt>
Lisse begins some strange incantations...
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves north riding a trained horse.
* W C Mana:Warm>Nobody here by that name.
* W C Mana:Warm>north
kill *man*
cast 'dispel evil' *man*
West Edge of the Swanfleet Swamp
*a grim Man* is here, riding a trained horse.
Exits: North East South West.
* W C Mana:Warm>* W C Mana:Warm *a grim Man*:Hurt>
You approach *a grim Man*, trying to slash him.
* W C Mana:Warm *a grim Man*:Hurt>
Lisse begins some strange incantations...
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves east riding a trained horse.
* W C Mana:Warm>
*a grim Man* has arrived from the east riding a trained horse.
east
kill *man*
cast 'dispel evil' *man*
* W C Mana:Warm>
You start to concentrate...
Lisse begins some strange incantations...
Your victim has disappeared!
*a grim Man* leaves south riding a trained horse.
The Swanfleet Swamp
A swan swims gracefully on the surface of the water.
Exits: North East South West.
* W C Mana:Warm>They aren't here.
* W C Mana:Warm>west
Nobody here by that name.
* W C Mana:Warm>West Edge of the Swanfleet Swamp
Exits: North East South West.
* W C Mana:Warm>
Ender narrates 'newbie dwarf corpse bree w gate'
* W C Mana:Warm>tr trained
track trained
You carefully examine the ground around you, looking for tracks...
A small leech has arrived from the south.
You see some tracks of a trained horse leading south
(done less than 1 hour ago).
* W C Mana:Warm>south
Edge of the Swamp
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.
change mood aggressive
You see some tracks of a trained horse leading west
(done less than 1 hour ago).
* W C Mana:Warm>west
Ok.
* W C Mana:Warm>Old South Road
Exits: North East =South= West.
The ground is slightly frosty.
*a grim Man* has arrived from the west riding a trained horse.
kill *man*
Saving Hollow.
*a grim Man* begins some strange incantations...
You see some tracks of a trained horse leading west
(done less than 1 hour ago).
* W C Mana:Warm>* W C Mana:Warm *a grim Man*:Fine>
You slash *a grim Man*'s right hand and tickle it.
* W C Mana:Warm *a grim Man*:Fine>kill *man*
*a grim Man* lightly slashes your left arm and tickles it.
* W C HP:Fine Mana:Warm *a grim Man*:Fine>
*a grim Man* panics, and attempts to flee.
* W C HP:Fine Mana:Warm *a grim Man*:Fine>
You're already fighting!
* W C HP:Fine Mana:Warm *a grim Man*:Fine>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves south riding a trained horse.
* W C HP:Fine Mana:Warm>south
kill *man*
Old South Road
*a grim Man* is here, riding a trained horse.
Exits: =North= =East= South West.
Aha, you have found your victim!
*a grim Man* leaves north riding a trained horse.
* W C HP:Fine Mana:Warm>They aren't here.
* W C HP:Fine Mana:Warm>north
kill *man*
Old South Road
Exits: North East =South= West.
* W C HP:Fine Mana:Warm>They aren't here.
* W C HP:Fine Mana:Warm>
*a grim Man* has arrived from the west riding a trained horse.
* W C HP:Fine Mana:Warm>
*a grim Man* begins some strange incantations...
* W C HP:Fine Mana:Warm>kill *man*
Lisse begins some strange incantations...
* W C HP:Fine Mana:Warm>* W C HP:Fine Mana:Warm *a grim Man*:Fine>
You try to slash *a grim Man*, but he parries successfully.
* W C HP:Fine Mana:Warm *a grim Man*:Fine>
*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact.
* W C HP:Fine Mana:Warm *a grim Man*:Fine>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves south riding a trained horse.
* W C HP:Fine Mana:Warm>kill *man*
They aren't here.
* W C HP:Fine Mana:Hot>south
kill *man*
*a grim Man* has arrived from the south riding a trained horse.
Old South Road
Exits: =North= =East= South West.
* W C HP:Fine Mana:Hot>They aren't here.
* W C HP:Fine Mana:Hot>north
kill *man*
Old South Road
Exits: North East =South= West.
* W C HP:Fine Mana:Hot>They aren't here.
* W C HP:Fine Mana:Hot>
*a grim Man* has arrived from the west riding a trained horse.
* W C HP:Fine Mana:Hot>
*a grim Man* begins some strange incantations...
* W C HP:Fine Mana:Hot>drink skin
kill *man*
Lisse begins some strange incantations...
* W C HP:Fine Mana:Hot>
Your stomach can't contain anymore!
* W C HP:Fine Mana:Hot>* W C HP:Fine Mana:Hot *a grim Man*:Fine>
You try to slash *a grim Man*, but he parries successfully.
*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact.
* W C HP:Fine Mana:Hot *a grim Man*:Fine>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves east riding a trained horse.
* W C HP:Fine Mana:Hot>east
kill *man*
Edge of the Swamp
A swarm of mosquitoes is here, humming around you.
*a grim Man* is here, riding a trained horse.
Exits: North East South West.
There is a thin film of ice on the water.
* W C HP:Fine Mana:Hot>*a grim Man* leaves west riding a trained horse.
They aren't here.
* W C HP:Fine Mana:Hot>kill *man*
They aren't here.
* W C HP:Fine Mana:Hot>west
kill *man*
Old South Road
*a grim Man* is here, riding a trained horse.
Exits: North East =South= West.
The ground is slightly frosty.
* W C HP:Fine Mana:Hot>* W C HP:Fine Mana:Hot *a grim Man*:Fine>
*a grim Man* swiftly dodges your attempt to slash him.
* W C HP:Fine Mana:Hot *a grim Man*:Fine>
Lisse begins some strange incantations...
kill *man*
* W C HP:Fine Mana:Hot *a grim Man*:Fine>
*a grim Man* begins some strange incantations...
* W C HP:Fine Mana:Hot *a grim Man*:Fine>
You're already fighting!
* W C HP:Fine Mana:Hot *a grim Man*:Fine>
Lisse utters the word 'yufzbarr'
* W C HP:Fine Mana:Hot *a grim Man*:Hurt>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves south riding a trained horse.
* W C HP:Fine Mana:Hot>south
kill *man*
Old South Road
Exits: =North= =East= South West.
* W C HP:Fine Mana:Hot>They aren't here.
* W C HP:Fine Mana:Hot>change mood aggressive
Ok.
* W C HP:Fine Mana:Hot>'what was that?
Ok.
* W C HP:Fine Mana:Hot>lo
Old South Road
Lisse the Elf is standing here.
* W C HP:Fine Mana:Hot>gig
You giggle.
* W C HP:Fine Mana:Hot>north
*a grim Man* has arrived from the south riding a trained horse.
* W C HP:Fine Mana:Hot>Old South Road
Exits: North East =South= West.
* W C HP:Fine Mana:Hot>
*a grim Man* has arrived from the south riding a trained horse.
* W C HP:Fine Mana:Hot>kill *man*
*a grim Man* begins some strange incantations...
* W C HP:Fine Mana:Hot>* W C HP:Fine Mana:Hot *a grim Man*:Fine>
You try to slash *a grim Man*, but he parries successfully.
* W C HP:Fine Mana:Hot *a grim Man*:Fine>
Lisse says 'fb'
You strongly slash *a grim Man*'s body.
* W C HP:Fine Mana:Hot *a grim Man*:Fine>
*a grim Man* begins some strange incantations...
* W C HP:Fine Mana:Hot *a grim Man*:Fine>
Lisse begins some strange incantations...
* W C HP:Fine Mana:Hot *a grim Man*:Fine>
Lisse utters the words 'diesilla barh'
* W C HP:Fine Mana:Hot *a grim Man*:Hurt>
*a grim Man* utters the word 'yufzbarr'
*a grim Man*'s fireball completely envelops you, causing infernal pain.
That really HURT! ## owie
* W C HP:Hurt Mana:Hot *a grim Man*:Hurt>
*a grim Man* begins some strange incantations...
* W C HP:Hurt Mana:Hot *a grim Man*:Hurt>
Relim narrates 'i laggy'
* W C HP:Hurt Mana:Hot *a grim Man*:Hurt>
Lisse utters the word 'yufzbarr'
*a grim Man* dismounts from a trained horse, and stops riding him.
*a grim Man* is stunned and will probably die soon.
* W C HP:Hurt Mana:Hot *a grim Man*:Awful>
You slash *a grim Man*'s right hand extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
You gained some renown in this battle!
Your blood freezes as you hear *Merlin the Black Numenorean*'s death cry.
*Merlin the Black Numenorean* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Merlin the Black Numenorean*.
* W C HP:Hurt Mana:Hot>laugh
You fall down laughing.
* W C HP:Hurt Mana:Hot>get all corpse
The icy grasp of a shadow blocks your attempt!
* W C HP:Hurt Mana:Hot>'NICE
Ok.
* W C HP:Hurt Mana:Hot>
A shadow whispers 'I won't allow the looting of my fallen body!'
* W C HP:Hurt Mana:Hot>bli shadow
cast thoroughly 'blindness' shadow
You start to concentrate...
Ok.
A shadow seems to be blinded!
* W C HP:Hurt Mana:Warm>'nice job lisse!
Ok.