another misport after key has decayed
posted by Ozon
2001-04-27 01:32:26
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The code, which is responsible for finding destination, when you misport, simply
* HP:Fine Mana:Hot>128/166 hit, 61/128 mana, and 109/112 moves.

* HP:Fine Mana:Hot>
*Gruff the Half-Elf* has arrived from the east.

* HP:Fine Mana:Hot>e
Trail meets a Tributary of the Bruinen
Exits: North East South West.

* HP:Fine Mana:Hot>n
A Shallow Section of the River
Exits: North East South West.
The water is frozen solid.

* HP:Fine Mana:Hot>n
Foothills of the Grey Mountains
An ibex is watching you from afar.
Exits: South West.
The ground is frozen solid.

* HP:Fine Mana:Hot>w
Climbing into the Grey Mountains
Exits: East Up.

* HP:Fine Mana:Hot>u
Climbing into the Grey Mountains
Exits: Up Down.

* HP:Fine Mana:Hot>u
Grey Mountains
Exits: West Down.

* HP:Fine Mana:Hot>
w
Grey Mountains
Exits: East West.

* HP:Fine Mana:Hot>
w
A Road through the Grey Mountains
There is some snow on the ground.
Exits: [North] East South West.
Lightning starts to show in the sky.

* HP:Fine Mana:Hot>
call
You call for the door to be opened.

#
# like 3-5 minuts regen here
# and than i wanted to port cave and rent
#

* HP:Fine Mana:Hot>
Dark Tower
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
Exits: [South] Up Down.

* HP:Fine Mana:Hot>sc
148/166 hit, 89/128 mana, and 111/112 moves.

* HP:Fine Mana:Hot>cave
c 'teleport' amrejobly
You start to concentrate...

* HP:Fine Mana:Warm>
Cave
A large cave troll is here, staying close to his mother.
A large cave troll is here, staying close to his mother.
The ugly troll mother is roaming the cave, taking care of her loved ones.
An old, strong cave troll is standing here.
Your vision is troubled and you feel disoriented.

* HP:Fine Mana:Warm>
A cave troll lightly crushes your body and tickles it.

* HP:Fine Mana:Warm a cave troll:Healthy>
A troll mother lightly hits your body and tickles it.

* HP:Fine Mana:Warm a cave troll:Healthy>
A young cavetroll lightly hits your right leg and tickles it.

* HP:Fine Mana:Warm a cave troll:Healthy>
You swiftly dodge a young cavetroll's attempt to hit you.

* HP:Fine Mana:Warm a cave troll:Healthy>
A troll mother hits your right hand hard.

f
* HP:Fine Mana:Warm a cave troll:Healthy>
A cave troll crushes your left hand and tickles it.

* HP:Hurt Mana:Warm a cave troll:Healthy>
A young cavetroll hits your body and tickles it.

* HP:Hurt Mana:Warm a cave troll:Healthy>
A young cavetroll strongly hits your body.

* HP:Hurt Mana:Warm a cave troll:Healthy>
A cave troll strongly crushes your right hand.
You feel a strong ache there!

* HP:Hurt Mana:Warm a cave troll:Healthy>
A young cavetroll lightly hits your right arm and tickles it.
PANIC! 
You can't quit the fight!

* HP:Hurt Mana:Warm a cave troll:Healthy>
A young cavetroll lightly hits your right arm and tickles it.

* HP:Hurt Mana:Warm a cave troll:Healthy>
A cave troll strongly crushes your body.

* HP:Wounded Mana:Warm a cave troll:Healthy>f

You slowly regain your bearings as your head clears.

* HP:Wounded Mana:Warm a cave troll:Healthy>f
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Wounded Mana:Warm a cave troll:Healthy>PANIC! 
You can't quit the fight!

* HP:Wounded Mana:Warm a cave troll:Healthy>
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Wounded Mana:Warm a cave troll:Healthy>f
You flee head over heels.
PANIC! 
You couldn't escape!

* HP:Wounded Mana:Warm a cave troll:Healthy>f

A troll mother sends you sprawling with a powerful bash.

f
f
* HP:Wounded Mana:Warm a cave troll:Healthy>
You feel less protected.
A cave troll strongly crushes your body.
You feel a strong ache there!

* HP:Wounded Mana:Warm a cave troll:Healthy>f

A young cavetroll hits your body extremely hard and shatters it.

* HP:Wounded Mana:Warm a cave troll:Healthy>
You flee head over heels.
PANIC! 
You couldn't escape!

f
* HP:Wounded Mana:Warm a cave troll:Healthy>f
f

A troll mother lands a solid kick on you.
A troll mother hits your right leg extremely hard and shatters it.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!

* HP:Awful Mana:Warm a cave troll:Healthy>
A young cavetroll hits your body and shatters it.
You wish that your wounds would stop BLEEDING so much!

* HP:Awful Mana:Warm a cave troll:Healthy>
A cave troll crushes your body very hard and shatters it.
You are incapacitated and will slowly die, if not aided.

* HP:Dying Mana:Warm a cave troll:Healthy>f


You are dead! Sorry...


* HP:Awful Mana:Hot>
Alas, you realize that yet again the mighty knowledge of drowned Númenor has
been lost... Despair settles on you.

* HP:Awful Mana:Hot>
Your head stops stinging.

* HP:Awful Mana:Hot>Nah... 
You feel too relaxed to do that..

* HP:Awful Mana:Hot>Nah... 
You feel too relaxed to do that..

* HP:Awful Mana:Hot>Nah... 
You feel too relaxed to do that..

* HP:Awful Mana:Hot>Nah... 
You feel too relaxed to do that..

* HP:Awful Mana:Hot>Nah... 
You feel too relaxed to do that..

* HP:Awful Mana:Hot>Nah... 
You feel too relaxed to do that..

* HP:Awful Mana:Hot>Nah... 
You feel too relaxed to do that..

* HP:Awful Mana:Hot>Nah... 
You feel too relaxed to do that..

* HP:Awful Mana:Hot>sleep
You go to sleep.

#
# I located that place and portaled there to loot myself.
#

*>qt3
c 'portal' up zurwadframi
You muster all of your concentration...

Shriek speaks:   I did the one "near"

The exit up seems to blur for a while.
A shimmering wall of colours has appeared floating above the ground, giving only hints to the other side of it.

* Mana:Icy>enter portal
Cave
The corpse of *a Man* is lying here.
A large cave troll is here, staying close to his mother.
A large cave troll is here, staying close to his mother.
The ugly troll mother is roaming the cave, taking care of her loved ones.
An old, strong cave troll is standing here.
Exits:None.
The ground no longer feels frosty.

#
# hmm, exits none, i had no chance ...
# I should have checked possible hidden exits for room Cave before i enter
#

* Mana:Icy>
You feel yourself exposed.
A troll mother hits your right hand hard.
You feel a strong ache there!
A cave troll strongly crushes your right hand.

* HP:Fine Mana:Icy a troll mother:Healthy>ex
None.

* HP:Fine Mana:Icy a troll mother:Healthy>
A young cavetroll hits your body and tickles it.

* HP:Fine Mana:Icy a troll mother:Healthy>
A young cavetroll strongly hits your right foot.
You feel a strong ache there!

* HP:Fine Mana:Icy a troll mother:Healthy>l w

A troll mother hits your left foot hard.

* HP:Hurt Mana:Icy a troll mother:Healthy>Nothing special there...
A cave troll strongly crushes your left hand.
You feel a strong ache there!

* HP:Hurt Mana:Icy a troll mother:Healthy>l s
Nothing special there...

* HP:Hurt Mana:Icy a troll mother:Healthy>
You flee head over heels.
PANIC! 
You couldn't escape!
You barely hit a troll mother's body and tickle it.

* HP:Hurt Mana:Icy a troll mother:Fine>
A cave troll strongly crushes your left hand.
You feel a strong ache there!

* HP:Hurt Mana:Icy a troll mother:Fine>l e

A young cavetroll hits your right arm.
A troll mother strongly hits your right leg.

* HP:Wounded Mana:Icy a troll mother:Fine>Nothing special there...

* HP:Wounded Mana:Icy a troll mother:Fine>
A young cavetroll hits your body.

* HP:Wounded Mana:Icy a troll mother:Fine>
PANIC! 
You can't quit the fight!

* HP:Wounded Mana:Icy a troll mother:Fine>l u
You see something strange.

* HP:Wounded Mana:Icy a troll mother:Fine>op stonedoor

You feel less protected.
A troll mother lands a solid kick on you.
A cave troll crushes your left leg extremely hard and shatters it.

* HP:Bad Mana:Icy a troll mother:Fine>
Ok.

* HP:Bad Mana:Icy a troll mother:Fine>
You flee head over heels.
On a Large Hill
Exits: North East South West Down.

#
# Well, out of luck for next decade :P
#

* HP:Bad Mana:Cold>m
           Map of Nearby Zones
      -----------------------------
     |                           ??|
     |                           ??|
     |                   ^ ^^^O  ??|
     |             W   ~*~^^^^^::: |
     |%%:         **X*:*~      ::? |
     |:::~:::::=:~***~R:*          |
     |              ?^             |
     |              ?:             |
     |              ~^             |
     |              *              |
     |              ~              |
     |              ^              |
     |             ~^^^    ?       |
     |~:          *^MM^? ???*    N |
     | ::%::    ~~~   ^:*:::*      |
      -----------------------------

Cave
On the ground, there are seven ash arrows.
A canoe has been left here.
A wooden cudgel lies on the ground.
A brass lantern has been set on the ground.
A mailbox stands here stuffed full of messages.
A pair of rigid leather gloves are lying here.
A pair of soft leather boots are on the ground.
On the ground, there are two plain leather belts.
A small wooden shield is on the ground.
The great warlord Lothar stands here forever frozen in time.
A large torch lies here among the dust.
A very heavy branch is lying here on the ground.
A sturdy leather backpack has been left here.
A large sack is on the ground.
A pair of smooth boots lie on the ground.
A large ring of steel is lying here.
A large sack is on the ground.
A half-decayed corpse of a goblin lies rotting on the ground.
A half-rotten corpse is hanging here.
A huge olog-hai troll is here staring blankly at you.
A young and vicious olog-hai eagerly awaits intruders.


#
# well, i had old key
# the key i made 2 hours ago:
#
cave       ==> c 'teleport' amrejobly

#
# and actual Cave key
#

* HP:Fine Mana:Hot>c 'locate life' ozon
You start to concentrate...

Ozon                     - Indoors       Very near Key: 'nunuonjug'

#
# Well, nothing interesting in this log, it is normal bns live. What i
# want to point at is the fact, that i should mobdied (according to some
# valas), but i didn't. I remember 3 months old situation, where i meet 3 pukes
# on oer near Ruins with Roof and than like 20 rooms more east and like 30
# second later i have lost link near Nen-in-Sul and mobdied to rangers.
# 
# So, two similar situations:
#                            | OER                       | DT - warrens
# ----------------------------------------------------------------------------
# distance between the place | near ruins and near neni, | DT - near warrens,
# i meet pukes and the place,| like 2-3 zones            | 6 zones
# i have died                |                           |
# ----------------------------------------------------------------------------
# time between i saw last    | about 1 minute but        | more than 3 minutes
# puke and death             | no more than 2 minutes    |
# ----------------------------------------------------------------------------
# damage from pukes          | some tickles, i have been | 2 bolts to hurt
#                            | fine                      | but i was healthy
#                            |                           | before i misported
# ----------------------------------------------------------------------------
# outcome                    | mobdeath                  | pkdeath
#
# The best part is when i asked for reimbursment. I got answer that if mobs
# does more damage than players, you mobdie.
#

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Mordorin2001-04-27 01:40:58

LOL, you wanted to go to Cave, and you did!
So where is the problem :)
Ughlor2001-04-27 01:45:49
*Comfy*
Naksitrall2001-04-27 02:02:40
2/3 times i misportal to aggressive mobs,
usually places like filthy etc.
Agarakhor2001-04-27 02:08:26
Port is for wimps!
Tiara2001-04-27 02:11:52
Sniff, big comforts to Ozon, sucks :-( Maybe try teleport thoro next time, I think you will port more accurate then.
Dhar2001-04-27 02:22:55
Dont you wish you had store so you could store 2 ports and not get screwed like this
Ozon2001-04-27 02:28:02
2 stored teleport wouldn't help me there, cause i would ate bash before i could end second teleport.
Granvil2001-04-27 02:46:24
Blimey that sucks.. The teleport keys change quite frequently but the old key still works for the place you originally located. I thought that once a key decays it doesn't work for anywhere and you get - Where do you want to go?.. but I might be wrong.. or perhaps the key had been randomly chosen again and you got unlucky.. I wonder what the odds are on that... or perhaps the keys are randomly generated but constrained by the room name.. hence the Cave descrption.. all you need to do now is work out the code used to generate a locate key and you can do away with locte life *nod self*
Thorkell2001-04-27 05:52:28
Ack! Anyway I think the keys get shuffled and reassigned if new zones open or
are changed.

The room you are in does have an exit. But the 2*mobdie sucks all the same.
Wryak2001-04-27 06:16:00
Thorkell he didn't mobdie even once, first he got pkdeath the 2nd time he acted fast and got out.
Urchin2001-04-27 07:32:15
My exp of keys are that everytime you get a new key, its different, even if its the same tick.
Portkeys last around 3-4h, and while you can use them safely (some decays faster), after that you
tend to misport more and more. Cast on a too old key just misports you. Of course Im only guessing here.
Astar2001-04-27 09:01:32
I told this many times before, and I will repeat again. Teleport IS NOT FUCKING WORTH A DIME for bns. Decay it and prac something more usefull! Permanent 5% mobdeath/DT chance for 30 mana and tons of pracs, do you really need it?
*a level-lost m2001-04-27 13:45:02
what sucks even more is when you port into someplace, then get *dissorient* and don't recover from it till lvl 15 mobs hit you dead
Edvard2001-04-27 14:09:52
you lazy ass, port from dt to cave... bah, thats like 15-20 sec of running
baphomet2001-04-27 14:38:19
been there, done that...except i wasnt able to find it again after the misport. and edvard, running is for chumps !!ALL YOUR PUSSY ARE BELONG TO ANONYMOUS
Nightchill2001-04-27 14:49:05
In my experience, the port key changes every tick and lasts for a bit less
than a RL day. The amount you misport depends on how well you pracced teleport
and your distance for the target. A while ago, when teleport was first changed so
you couldn't go from one end of Arda to the other, 4 zones was considered a safe
maximum, IIRC. I have been sad enough to consider trying to work out how keys are generated
but not sad enough to actually try it ;).
Stormblast2001-04-27 17:44:04
I have ported under 'carpet' of Fornost backway out.
Elestir2001-04-27 19:17:33
The portkeys evidently contain information about time when they were acquired.
Question is in how long time intervals they change for given place.
A young cavetro2001-04-27 22:43:52
"A troll mother lands a solid kick on you." GO MUM
Bambi2001-04-30 09:21:33
Bambi jast wanna zee som najs man mizportal inno pelftown zo dat fakker Cirdan
DAJZ!
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