A Deep Depression
*Milliardo Man* is standing here.
Exits: *North* *East* *West*.
Aha, you have found your victim!
* R C HP:Hurt Mana:Cold Move:Slow> hit $mees
* R C HP:Hurt Mana:Cold Move:Slow *Milliardo Man*:Awful>
You pound *Milliardo Man*'s right arm extremely hard and shatter it.
* R C HP:Hurt Mana:Cold Move:Slow *Milliardo Man*:Awful>
- flees -
*Milliardo Man* leaves -< WEST >-.
*Milliardo Man* has arrived from the west.
* R C HP:Hurt Mana:Cold Move:Slow>w
hit $mees
A swirling breeze blows at you from all directions.
Boundless Meadow
Exits: *North* *East* *West*.
* R C HP:Hurt Mana:Cold Move:Slow>e
hit $mees
They aren't here.
* R C HP:Hurt Mana:Cold Move:Weak>The swirling breeze suddenly stops.
A Deep Depression
Exits: *North* *East* *West*.
* R C HP:Hurt Mana:Cold Move:Weak>e
hit $mees
They aren't here.
* R C HP:Hurt Mana:Cold Move:Weak>On an Open Plain
A mole is looking out of a mole-hill here.
Exits: *North* *East* *West*.
* R C HP:Hurt Mana:Cold Move:Weak>e
hit $mees
They aren't here.
* R C HP:Hurt Mana:Cold Move:Weak>e
hit $mees
Sheltered Lowlands
Exits: *North* *East* *West*.
* R C HP:Hurt Mana:Cold Move:Weak>They aren't here.
* R C HP:Hurt Mana:Cold Move:Weak>mov
Evergreen Forest
A fierce boar is here, grunting at you.
Exits: *North* *East* *West*.
* R C HP:Hurt Mana:Cold Move:Weak>They aren't here.
* R C HP:Hurt Mana:Cold Move:Weak>e
equaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
* R C HP:Hurt Mana:Warm Move:Tired>
kLush Forest Overlooking the River
A brown fox is here, looking for some rabbits to chew up.
Exits: *North* *West*.
* R C HP:Hurt Mana:Warm Move:Tired>
Alas, you cannot go that way...
* R C HP:Hurt Mana:Warm Move:Tired>They aren't here.
* R C HP:Hurt Mana:Warm Move:Tired>nk
eAn Evergreen Woodland
Exits: *North* *South* *West*.
* R C HP:Hurt Mana:Warm Move:Tired>k
They aren't here.
* R C HP:Hurt Mana:Warm Move:Tired>
Alas, you cannot go that way...
* R C HP:Hurt Mana:Warm Move:Tired>They aren't here.
A wood partridge has arrived from the west.
* R C HP:Hurt Mana:Warm Move:Tired>n
Elevated Woodland
A woodpecker is here, tapping on a tree.
A boar cub is playing here, and exploring the wide world.
Exits: *East* *South* *West*.
* R C HP:Hurt Mana:Warm Move:Tired>w
A Wind-beaten Hill
Exits: *East* *South* *West*.
* R C HP:Hurt Mana:Warm Move:Tired>s
wGreen, Wooded Hillside
On the ground, there are two ash arrows.
A boar cub is playing here, and exploring the wide world.
A fierce boar is here, grunting at you.
Exits: *North* *East* *South* *West*.
* R C HP:Hurt Mana:Warm Move:Tired>
n
A Small Clump of Pines in the Grasslands
Exits: *North* *East* *South* *West*.
* R C HP:Hurt Mana:Warm Move:Tired>w
Dispersed Pines along the Road
A restless rabbit bounces around.
Exits: *North* *East* *South* *West*.
* R C HP:Hurt Mana:Warm Move:Tired>s
s
Meadow Dotted in Pine Trees
Exits: *North* *East* *South* *West*.
* R C HP:Hurt Mana:Warm Move:Tired>track $mob
Rolling Prairie
Exits: *North* *East* *South* *West*.
You suddenly notice a mole.
* R C HP:Hurt Mana:Warm Move:Tired>On an Open Plain
Exits: *North* *East* *West*.
* R C HP:Hurt Mana:Warm Move:Slow>sp
You carefully examine the ground around you, looking for tracks...
q
- SPELL-CASTING set to: QUICK -
m
{mees}={*man*}
> TARGET=" "
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
* R C HP:Hurt Mana:Warm Move:Tired>=15cha spel q
Ok.
* R C HP:Hurt Mana:Warm Move:Tired>0
scha wimpy 150
Wimpy set to: 150
* R C HP:Hurt Mana:Warm Move:Tired>pq
- SPELL-CASTING set to: QUICK -
echa spel q
Ok.
* R C HP:Hurt Mana:Warm Move:Tired>
Sheltered Lowlands
Exits: *North* *East* *West*.
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
* R C HP:Hurt Mana:Warm Move:Slow>$track
Evergreen Forest
Exits: *North* *East* *West*.
$track
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
* R C HP:Hurt Mana:Warm Move:Slow>Lush Forest Overlooking the River
A brown fox is here, looking for some rabbits to chew up.
Exits: *North* *West*.
n
You see some tracks of *a Man* leading north
(done less than 1 hour ago).
* R C HP:Hurt Mana:Warm Move:Slow>An Evergreen Woodland
A long-tailed bird watches you from the vegetation.
Exits: *North* *South* *West*.
A brown fox has arrived from the south.
n
Swhat narrates 'bashed'
You see some tracks of *a Man* leading north
(done less than 1 hour ago).
* R C HP:Hurt Mana:Warm Move:Slow>Elevated Woodland
A woodpecker is here, tapping on a tree.
A boar cub is playing here, and exploring the wide world.
Exits: *East* *South* *West*.
e
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
* R C HP:Hurt Mana:Warm Move:Slow>The wooded hillside gives way to a clear flatland.
West of the Ford in the Bruinen
Exits: *North* *East* *South* *West*.
You see some tracks of *a Man* leading north
(done less than 1 hour ago).
* R C HP:Hurt Mana:Warm Move:Slow>$track
The bending road ascends a steep hillside.
Bend in the Great East Road
Exits: *North* *South* *West*.
You see some tracks of *a Man* leading north
(done less than 1 hour ago).
* R C HP:Hurt Mana:Warm Move:Slow>$track
The worn trail runs around the foot of the hill standing on your left.
An Old Trail along the Riverbank
Exits: *North* *South* *West*.
Swhat narrates 'me o ut'
You see some tracks of *a Man* leading north
(done less than 1 hour ago).
* R C HP:Hurt Mana:Warm Move:Slow>$track
Old Trail
Exits: *North* *East* *South* *West*.
hit $mees
A black crow has arrived from the east.
You see some tracks of *a Man* leading north
(done less than 1 hour ago).
* R C HP:Hurt Mana:Warm Move:Slow>They aren't here.
* R C HP:Hurt Mana:Warm Move:Weak>$track
hit $mees
Rocky Plains
Exits: *North* *East* *South* *West*.
You see some tracks of *a Man* leading north
(done less than 1 hour ago).
* R C HP:Hurt Mana:Warm Move:Weak>They aren't here.
* R C HP:Hurt Mana:Warm Move:Weak>$track
hit $mees
Cracked Flatlands
Exits: *East* *South* *West* *Up*.
mo
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
* R C HP:Hurt Mana:Warm Move:Weak>v
They aren't here.
* R C HP:Hurt Mana:Warm Move:Weak>quaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
* R C HP:Hurt Mana:Warm Move:Tired>$track
Oops!
You cannot go there riding!
* R C HP:Hurt Mana:Warm Move:Tired> hit $mees
They aren't here.
* R C HP:Hurt Mana:Warm Move:Tired>lead
ek
You stop - warg.
A hungry warg starts following you.
* C HP:Hurt Mana:Warm Move:Tired>A Cranny in the Plains
A large pile of boulders is sitting here, probably debris from a rockslide.
Exits: *East* *West* *Up*.
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
* C HP:Hurt Mana:Warm Move:Tired>They aren't here.
* C HP:Hurt Mana:Warm Move:Tired>close $odd
hit $mees
You don't see any tendrils here.
* C HP:Hurt Mana:Warm Move:Tired>They aren't here.
* C HP:Hurt Mana:Warm Move:Tired>$track
hit $mees
Flat Riverside
Exits: *North* *East* *South* *West*.
You see some tracks of *a Man* leading north
(done less than 1 hour ago).
You feel bolder.
* C HP:Hurt Mana:Warm Move:Tired>They aren't here.
* C HP:Hurt Mana:Warm Move:Tired>$track
hit $mees
Entering a Green Valley
Exits: *North* *East* *South* *West*.
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
* C HP:Hurt Mana:Warm Move:Tired>$track
They aren't here.
* C HP:Hurt Mana:Warm Move:Slow> hit $mees
A Secluded, Green Valley
Exits: *North* *East* *South* *West*.
$track
hit $mees
You see some tracks of *a Man* leading north
(done less than 1 hour ago).
* C HP:Hurt Mana:Warm Move:Slow>They aren't here.
* C HP:Hurt Mana:Warm Move:Slow>
You need to swim to go there.
* C HP:Hurt Mana:Warm Move:Slow>They aren't here.
* C HP:Hurt Mana:Warm Move:Slow>n
Northern Wall of a Green Valley
Exits: *East* *South* *West*.
hit $mees
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
* C HP:Hurt Mana:Warm Move:Slow>They aren't here.
* C HP:Hurt Mana:Warm Move:Slow>e
Cragged River Bank
Exits: *North* *West*.
n
You see some tracks of *a Man* leading north
(done less than 1 hour ago).
* C HP:Hurt Mana:Warm Move:Slow>Brooding Hills
Exits: *North* *South*.
n
Swhat tells you 'spare a bob near ford?'
You see some tracks of *a Man* leading north
(done less than 1 hour ago).
* C HP:Hurt Mana:Warm Move:Slow>Brooding Hills
Exits: *North* *South* *West* *Down*.
You see some tracks of *a Man* leading north
(done less than 1 hour ago).
* C HP:Hurt Mana:Warm Move:Slow>$track
hit $mees
Worn Hills
Exits: *North* *South* *West*.
You see some tracks of *a Man* leading north
(done less than 1 hour ago).
* C HP:Hurt Mana:Warm Move:Weak>spq
- SPELL-CASTING set to: QUICK -
They aren't here.
* C HP:Hurt Mana:Warm Move:Weak>cha spel q
Ok.
* C HP:Hurt Mana:Warm Move:Weak>n
Worn Hills
Exits: *North* *South* *West*.
mov
You see some tracks of *a Man* leading north
(done less than 1 hour ago).
* C HP:Hurt Mana:Warm Move:Weak>quaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
* C HP:Hurt Mana:Warm Move:Tired>n
Border Trail
Exits: *North* *East* *South*.
You see some tracks of *a Man* leading north
(done less than 1 hour ago).
* C HP:Hurt Mana:Warm Move:Tired>$track
Border Trail
Exits: *North* *East* *South* *West*.
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
* C HP:Hurt Mana:Warm Move:Tired>l e
* C HP:Hurt Mana:Warm Move:Tired>e
Bruinen Moor
Exits: *North* *East* *South* *West*.
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
* C HP:Hurt Mana:Warm Move:Slow>$track
Flat Bruinen Moor
A huge, black wolf is here, ready to devour.
A huge, black wolf is here, ready to devour.
A huge, black wolf is here, ready to devour.
A huge, black wolf is here, ready to devour.
Exits: *North* *East* *South* *West*.
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
* C HP:Hurt Mana:Warm Move:Slow>$track
Flat Bruinen Moor
Exits: *North* *East* *South* *West*.
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
* C HP:Hurt Mana:Warm Move:Slow>$track
Flat Bruinen Moor
Exits: *South* *West*.
s
hit $mees
You see some tracks of *a Man* leading south
(done less than 1 hour ago).
* C HP:Hurt Mana:Warm Move:Slow>Flat Bruinen Moor
Exits: *North* *South* *West*.
Beowylf narrates 'Elf spamming west'
You see some tracks of *a Man* leading south
(done less than 1 hour ago).
* C HP:Hurt Mana:Warm Move:Slow>They aren't here.
* C HP:Hurt Mana:Warm Move:Slow>s
Bruinen River Bluff
Exits: *North* *West* *Up*.
hit $mees
You see some tracks of *a Man* leading up
(done less than 1 hour ago).
* C HP:Hurt Mana:Warm Move:Slow>They aren't here.
* C HP:Hurt Mana:Warm Move:Slow>u
A Natural Bridge
Exits: *East* *West*.
e
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
* C HP:Hurt Mana:Warm Move:Weak>Bruinen River Bluff
Exits: *East* *Up*.
e
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
* C HP:Hurt Mana:Warm Move:Weak>Bruinen Moor
Exits: *North* *West* *Down*.
i
You see some tracks of *a Man* leading down
(done less than 1 hour ago).
* C HP:Hurt Mana:Warm Move:Weak>
You are carrying:
a broad silver belt
a great warsword (brand new)
an engraved broadsword (brand new)
an infusion
a jewel-encrusted goblet
a flask of orkish draught
* C HP:Hurt Mana:Warm Move:Weak>mov
quaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
* C HP:Hurt Mana:Warm Move:Tired>l d
* C HP:Hurt Mana:Warm Move:Tired>d
Bruinen Moor Hollow
Exits: *North* *East* *Up*.
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
* C HP:Hurt Mana:Warm Move:Tired>e
Bruinen Moor
Exits: *North* *East* *Down*.
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
* C HP:Hurt Mana:Warm Move:Tired>e
Bruinen Moor
Exits: *North* *East* *West* *Down*.
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
* C HP:Hurt Mana:Warm Move:Tired>e
Bruinen Moor
Exits: *North* *East* *South* *West*.
You see some tracks of *a Man* leading south
(done less than 1 hour ago).
* C HP:Hurt Mana:Warm Move:Tired>$track
Bend in the Trail
Exits: *North* *East* *South* *West*.
You see some tracks of *a Man* leading west
(done less than 1 hour ago).
* C HP:Hurt Mana:Warm Move:Slow>$track
A Rough Trail
Exits: *North* *East* *South* *West*.
You see some tracks of *a Man* leading west
(done less than 1 hour ago).
* C HP:Hurt Mana:Warm Move:Slow>$track
High Moors
A large rabbit looks peacefully at you, ready to dart away.
Exits: *North* *East* *West*.
Beowylf narrates 'Im outa moves, im out'
You see some tracks of *a Man* leading west
(done less than 1 hour ago).
* C HP:Hurt Mana:Warm Move:Slow>$track
High Moors
Exits: *North* *East* *South* *West*.
You see some tracks of *a Man* leading south
(done less than 1 hour ago).
* C HP:Hurt Mana:Warm Move:Slow>$track
High Moors
Exits: *North* *East* *South* *West*.
mov
You see some tracks of *a Man* leading south
(done less than 1 hour ago).
* C HP:Hurt Mana:Warm Move:Slow>quaff draught
You don't have a draught.
* C HP:Hurt Mana:Warm Move:Slow>s
Massive Spur above the Waterfall
Exits: *North*.
You hear a horn call in the distance.
Hmm... you have lost the track.
* C HP:Hurt Mana:Warm Move:Slow>
n
* C HP:Hurt Mana:Warm Move:Slow>w
High Moors
Exits: *North* *East* *South* *West*.
* C HP:Hurt Mana:Warm Move:Weak>w
w
High Moors
Exits: *East* *South* *Down*.
* C HP:Hurt Mana:Warm Move:Weak>w
Alas, you cannot go that way...
* C HP:Hurt Mana:Warm Move:Weak>
Alas, you cannot go that way...
* C HP:Hurt Mana:Warm Move:Weak>w
Alas, you cannot go that way...
* C HP:Hurt Mana:Warm Move:Weak>
Alas, you cannot go that way...
* C HP:Hurt Mana:Warm Move:Weak>s
High Moor
Exits: *North* *West*.
* C HP:Hurt Mana:Warm Move:Weak>w
High Moors
Exits: *North* *East* *West*.
* C HP:Hurt Mana:Warm Move:Weak>w
w
High Moors
Exits: *North* *East* *West*.
* C HP:Hurt Mana:Warm Move:Weak>w
w
Edge of the Moors
Exits: *East* *West*.
* C HP:Hurt Mana:Warm Move:Fainting>Beowylf narrates 'HORN first call'
Atop a Cliff in the Moors
Exits: *East* *South*.
* C HP:Hurt Mana:Warm Move:Fainting>
Alas, you cannot go that way...
* C HP:Hurt Mana:Warm Move:Fainting>w
Alas, you cannot go that way...
* C HP:Hurt Mana:Warm Move:Fainting>s
Swhat narrates 'horn nr2?'
* C HP:Hurt Mana:Warm Move:Fainting>w
High above the River
Exits: *North* *East* *West*.
* C HP:Hurt Mana:Warm Move:Exhausted>
You are too exhausted.
* C HP:Hurt Mana:Warm Move:Exhausted>w
You are too exhausted.
* C HP:Hurt Mana:Warm Move:Fainting>bo
ca n 'breath'
You start to concentrate...
Burzum narrates 'thats 2'
Swhat narrates 'there was one before, I think'
Burzum narrates 'i heard'
The cruel light of the sun made you lose your concentration!
* C HP:Hurt Mana:Warm Move:Fainting>spn
- SPELL-CASTING set to: NORMAL -
scha spel n
Ok.
* C HP:Hurt Mana:Warm Move:Fainting>c
b140/286 hit, 31/107 mana, and 2/130 moves.
* C HP:Hurt Mana:Warm Move:Fainting>o
ca n 'breath'
You start to concentrate...
=130
spn
- SPELL-CASTING set to: NORMAL -
An energy begins to flow within your legs as your body becomes lighter.
* C HP:Hurt Mana:Icy>cha wimpy 130
Wimpy set to: 130
* C HP:Hurt Mana:Icy>cha spel n
Ok.
* C HP:Hurt Mana:Icy>w
Edge of the Moors
Exits: *East*.
* C HP:Hurt Mana:Icy>w
Alas, you cannot go that way...
* C HP:Hurt Mana:Icy>e
n
High above the River
Exits: *North* *East* *West*.
* C HP:Hurt Mana:Icy>Atop a Cliff in the Moors
Exits: *East* *South*.
* C HP:Hurt Mana:Icy>n
Alas, you cannot go that way...
* C HP:Hurt Mana:Icy>e
n
Edge of the Moors
Exits: *East* *West*.
* C HP:Hurt Mana:Icy>
Alas, you cannot go that way...
* C HP:Hurt Mana:Icy>n
Alas, you cannot go that way...
* C HP:Hurt Mana:Icy>e
High Moors
Elrohir is here, riding a trained horse (glowing).
An experienced elven ranger is here, riding a trained horse.
An experienced elven ranger is here, riding a trained horse.
Exits: *North* *East* *West*.
* C HP:Hurt Mana:Icy>n
n
Cliff over the Bruinen
Exits: *North* *East* *South*.
Elrohir has arrived from the south riding a trained horse.
An experienced elven ranger has arrived from the south riding a trained horse.
An experienced elven ranger has arrived from the south riding a trained horse.
* C HP:Hurt Mana:Icy>Cliff over the Bruinen
Exits: *South*.
* C HP:Hurt Mana:Icy>n
Alas, you cannot go that way...
* C HP:Hurt Mana:Icy>
Elrohir has arrived from the south riding a trained horse.
An experienced elven ranger has arrived from the south riding a trained horse.
An experienced elven ranger has arrived from the south riding a trained horse.
* C HP:Hurt Mana:Icy>s
Cliff over the Bruinen
Exits: *North* *East* *South*.
* C HP:Hurt Mana:Icy>e
e
Dip in the Moors
Exits: *North* *South* *West* *Up*.
* C HP:Hurt Mana:Icy>e
Alas, you cannot go that way...
* C HP:Hurt Mana:Icy>s
Alas, you cannot go that way...
* C HP:Hurt Mana:Icy>wo
wi sword
You stop using an ornate, steel-shafted warhammer.
You need two hands free to wield that.
Elrohir has arrived from the west riding a trained horse.
An experienced elven ranger has arrived from the west riding a trained horse.
An experienced elven ranger has arrived from the west riding a trained horse.
* C HP:Hurt Mana:Icy>u
An experienced elven ranger barely hits your right hand and tickles it.
Elrohir slashes your right hand extremely hard.
You flee head over heels.
High Moors
Exits: *East* *South* *Down*.
* C HP:Wounded Mana:Icy>e
Alas, you cannot go that way...
* C HP:Wounded Mana:Icy>High Moors
Exits: *North* *East* *South* *West*.
* C HP:Wounded Mana:Icy>e
e
e
Dried-up Bend of the Bruinen
Exits: *South* *West* *Up*.
* C HP:Wounded Mana:Icy>
Alas, you cannot go that way...
* C HP:Wounded Mana:Icy>
Alas, you cannot go that way...
* C HP:Wounded Mana:Icy>n
Alas, you cannot go that way...
* C HP:Wounded Mana:Icy>u
e
Edge of the Moors
Exits: *North* *Down*.
* C HP:Wounded Mana:Icy>
Alas, you cannot go that way...
* C HP:Wounded Mana:Icy>e
Alas, you cannot go that way...
* C HP:Wounded Mana:Icy>n
e
A Rough Trail
A large rabbit looks peacefully at you, ready to dart away.
Exits: *North* *East* *South* *West*.
* C HP:Wounded Mana:Icy>n
e
Bend in the Trail
Exits: *North* *East* *South* *West*.
* C HP:Wounded Mana:Icy>n
e
Bruinen Moor
Exits: *North* *East* *South* *West*.
* C HP:Wounded Mana:Icy>Bruinen Moor
Exits: *North* *South* *West* *Down*.
* C HP:Wounded Mana:Icy>n
e
n
e
Bruinen Moor
Exits: *North* *South*.