Ehh, lucky shit, no awesome log
posted by Diam
2001-04-28 01:17:53
<- Back Down to comments Down to last comment
A Deep Depression
*Milliardo Man* is standing here.
Exits: *North* *East* *West*.
Aha, you have found your victim!

* R C HP:Hurt Mana:Cold Move:Slow> hit $mees
* R C HP:Hurt Mana:Cold Move:Slow *Milliardo Man*:Awful>
You pound *Milliardo Man*'s right arm extremely hard and shatter it.

* R C HP:Hurt Mana:Cold Move:Slow *Milliardo Man*:Awful>
- flees -
*Milliardo Man* leaves -< WEST >-.

*Milliardo Man* has arrived from the west.

* R C HP:Hurt Mana:Cold Move:Slow>w
 hit $mees
A swirling breeze blows at you from all directions.
Boundless Meadow
Exits: *North* *East* *West*.

* R C HP:Hurt Mana:Cold Move:Slow>e
 hit $mees
They aren't here.

* R C HP:Hurt Mana:Cold Move:Weak>The swirling breeze suddenly stops.
A Deep Depression
Exits: *North* *East* *West*.

* R C HP:Hurt Mana:Cold Move:Weak>e
 hit $mees
They aren't here.

* R C HP:Hurt Mana:Cold Move:Weak>On an Open Plain
A mole is looking out of a mole-hill here.
Exits: *North* *East* *West*.

* R C HP:Hurt Mana:Cold Move:Weak>e
 hit $mees
They aren't here.

* R C HP:Hurt Mana:Cold Move:Weak>e
 hit $mees
Sheltered Lowlands
Exits: *North* *East* *West*.

* R C HP:Hurt Mana:Cold Move:Weak>They aren't here.

* R C HP:Hurt Mana:Cold Move:Weak>mov
Evergreen Forest
A fierce boar is here, grunting at you.
Exits: *North* *East* *West*.

* R C HP:Hurt Mana:Cold Move:Weak>They aren't here.

* R C HP:Hurt Mana:Cold Move:Weak>e
equaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

* R C HP:Hurt Mana:Warm Move:Tired>
kLush Forest Overlooking the River
A brown fox is here, looking for some rabbits to chew up.
Exits: *North* *West*.

* R C HP:Hurt Mana:Warm Move:Tired>
Alas, you cannot go that way...

* R C HP:Hurt Mana:Warm Move:Tired>They aren't here.

* R C HP:Hurt Mana:Warm Move:Tired>nk
eAn Evergreen Woodland
Exits: *North* *South* *West*.

* R C HP:Hurt Mana:Warm Move:Tired>k
They aren't here.

* R C HP:Hurt Mana:Warm Move:Tired>
Alas, you cannot go that way...

* R C HP:Hurt Mana:Warm Move:Tired>They aren't here.
A wood partridge has arrived from the west.

* R C HP:Hurt Mana:Warm Move:Tired>n
Elevated Woodland
A woodpecker is here, tapping on a tree.
A boar cub is playing here, and exploring the wide world.
Exits: *East* *South* *West*.

* R C HP:Hurt Mana:Warm Move:Tired>w
A Wind-beaten Hill
Exits: *East* *South* *West*.

* R C HP:Hurt Mana:Warm Move:Tired>s
wGreen, Wooded Hillside
On the ground, there are two ash arrows.
A boar cub is playing here, and exploring the wide world.
A fierce boar is here, grunting at you.
Exits: *North* *East* *South* *West*.

* R C HP:Hurt Mana:Warm Move:Tired>
n
A Small Clump of Pines in the Grasslands
Exits: *North* *East* *South* *West*.

* R C HP:Hurt Mana:Warm Move:Tired>w
Dispersed Pines along the Road
A restless rabbit bounces around.
Exits: *North* *East* *South* *West*.

* R C HP:Hurt Mana:Warm Move:Tired>s
s
Meadow Dotted in Pine Trees
Exits: *North* *East* *South* *West*.

* R C HP:Hurt Mana:Warm Move:Tired>track $mob
Rolling Prairie
Exits: *North* *East* *South* *West*.
You suddenly notice a mole.

* R C HP:Hurt Mana:Warm Move:Tired>On an Open Plain
Exits: *North* *East* *West*.

* R C HP:Hurt Mana:Warm Move:Slow>sp
You carefully examine the ground around you, looking for tracks...

q
- SPELL-CASTING set to: QUICK -
m
{mees}={*man*}
> TARGET="  "
You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* R C HP:Hurt Mana:Warm Move:Tired>=15cha spel q
Ok.

* R C HP:Hurt Mana:Warm Move:Tired>0
scha wimpy 150
Wimpy set to: 150

* R C HP:Hurt Mana:Warm Move:Tired>pq
- SPELL-CASTING set to: QUICK -
echa spel q
Ok.

* R C HP:Hurt Mana:Warm Move:Tired>
Sheltered Lowlands
Exits: *North* *East* *West*.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* R C HP:Hurt Mana:Warm Move:Slow>$track
Evergreen Forest
Exits: *North* *East* *West*.

$track
You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* R C HP:Hurt Mana:Warm Move:Slow>Lush Forest Overlooking the River
A brown fox is here, looking for some rabbits to chew up.
Exits: *North* *West*.

n
You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* R C HP:Hurt Mana:Warm Move:Slow>An Evergreen Woodland
A long-tailed bird watches you from the vegetation.
Exits: *North* *South* *West*.

A brown fox has arrived from the south.

n
Swhat narrates 'bashed'
You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* R C HP:Hurt Mana:Warm Move:Slow>Elevated Woodland
A woodpecker is here, tapping on a tree.
A boar cub is playing here, and exploring the wide world.
Exits: *East* *South* *West*.

e
You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* R C HP:Hurt Mana:Warm Move:Slow>The wooded hillside gives way to a clear flatland.
West of the Ford in the Bruinen
Exits: *North* *East* *South* *West*.

You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* R C HP:Hurt Mana:Warm Move:Slow>$track
The bending road ascends a steep hillside.
Bend in the Great East Road
Exits: *North* *South* *West*.

You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* R C HP:Hurt Mana:Warm Move:Slow>$track
The worn trail runs around the foot of the hill standing on your left.
An Old Trail along the Riverbank
Exits: *North* *South* *West*.

Swhat narrates 'me o ut'
You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* R C HP:Hurt Mana:Warm Move:Slow>$track
Old Trail
Exits: *North* *East* *South* *West*.

 hit $mees
A black crow has arrived from the east.

You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* R C HP:Hurt Mana:Warm Move:Slow>They aren't here.

* R C HP:Hurt Mana:Warm Move:Weak>$track
 hit $mees
Rocky Plains
Exits: *North* *East* *South* *West*.

You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* R C HP:Hurt Mana:Warm Move:Weak>They aren't here.

* R C HP:Hurt Mana:Warm Move:Weak>$track
 hit $mees
Cracked Flatlands
Exits: *East* *South* *West* *Up*.

mo
You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* R C HP:Hurt Mana:Warm Move:Weak>v
They aren't here.

* R C HP:Hurt Mana:Warm Move:Weak>quaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

* R C HP:Hurt Mana:Warm Move:Tired>$track
Oops! 
You cannot go there riding!

* R C HP:Hurt Mana:Warm Move:Tired> hit $mees
They aren't here.

* R C HP:Hurt Mana:Warm Move:Tired>lead
ek
You stop - warg.
A hungry warg starts following you.

* C HP:Hurt Mana:Warm Move:Tired>A Cranny in the Plains
A large pile of boulders is sitting here, probably debris from a rockslide.
Exits: *East* *West* *Up*.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* C HP:Hurt Mana:Warm Move:Tired>They aren't here.

* C HP:Hurt Mana:Warm Move:Tired>close $odd
 hit $mees
You don't see any tendrils here.

* C HP:Hurt Mana:Warm Move:Tired>They aren't here.

* C HP:Hurt Mana:Warm Move:Tired>$track
 hit $mees
Flat Riverside
Exits: *North* *East* *South* *West*.

You see some tracks of *a Man* leading north
 (done less than 1 hour ago).
You feel bolder.

* C HP:Hurt Mana:Warm Move:Tired>They aren't here.

* C HP:Hurt Mana:Warm Move:Tired>$track
 hit $mees
Entering a Green Valley
Exits: *North* *East* *South* *West*.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* C HP:Hurt Mana:Warm Move:Tired>$track
They aren't here.

* C HP:Hurt Mana:Warm Move:Slow> hit $mees
A Secluded, Green Valley
Exits: *North* *East* *South* *West*.

$track
 hit $mees
You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* C HP:Hurt Mana:Warm Move:Slow>They aren't here.

* C HP:Hurt Mana:Warm Move:Slow>
You need to swim to go there.

* C HP:Hurt Mana:Warm Move:Slow>They aren't here.

* C HP:Hurt Mana:Warm Move:Slow>n
Northern Wall of a Green Valley
Exits: *East* *South* *West*.

 hit $mees
You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* C HP:Hurt Mana:Warm Move:Slow>They aren't here.

* C HP:Hurt Mana:Warm Move:Slow>e
Cragged River Bank
Exits: *North* *West*.

n
You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* C HP:Hurt Mana:Warm Move:Slow>Brooding Hills
Exits: *North* *South*.

n
Swhat tells you 'spare a bob near ford?'
You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* C HP:Hurt Mana:Warm Move:Slow>Brooding Hills
Exits: *North* *South* *West* *Down*.

You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* C HP:Hurt Mana:Warm Move:Slow>$track
 hit $mees
Worn Hills
Exits: *North* *South* *West*.

You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* C HP:Hurt Mana:Warm Move:Weak>spq
- SPELL-CASTING set to: QUICK -
They aren't here.

* C HP:Hurt Mana:Warm Move:Weak>cha spel q
Ok.

* C HP:Hurt Mana:Warm Move:Weak>n
Worn Hills
Exits: *North* *South* *West*.

mov
You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* C HP:Hurt Mana:Warm Move:Weak>quaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

* C HP:Hurt Mana:Warm Move:Tired>n
Border Trail
Exits: *North* *East* *South*.

You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* C HP:Hurt Mana:Warm Move:Tired>$track
Border Trail
Exits: *North* *East* *South* *West*.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* C HP:Hurt Mana:Warm Move:Tired>l e
* C HP:Hurt Mana:Warm Move:Tired>e
Bruinen Moor
Exits: *North* *East* *South* *West*.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* C HP:Hurt Mana:Warm Move:Slow>$track
Flat Bruinen Moor
A huge, black wolf is here, ready to devour.
A huge, black wolf is here, ready to devour.
A huge, black wolf is here, ready to devour.
A huge, black wolf is here, ready to devour.
Exits: *North* *East* *South* *West*.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* C HP:Hurt Mana:Warm Move:Slow>$track
Flat Bruinen Moor
Exits: *North* *East* *South* *West*.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* C HP:Hurt Mana:Warm Move:Slow>$track
Flat Bruinen Moor
Exits: *South* *West*.

s
 hit $mees
You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* C HP:Hurt Mana:Warm Move:Slow>Flat Bruinen Moor
Exits: *North* *South* *West*.

Beowylf narrates 'Elf spamming west'

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* C HP:Hurt Mana:Warm Move:Slow>They aren't here.

* C HP:Hurt Mana:Warm Move:Slow>s
Bruinen River Bluff
Exits: *North* *West* *Up*.

 hit $mees
You see some tracks of *a Man* leading up
 (done less than 1 hour ago).

* C HP:Hurt Mana:Warm Move:Slow>They aren't here.

* C HP:Hurt Mana:Warm Move:Slow>u
A Natural Bridge
Exits: *East* *West*.

e
You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* C HP:Hurt Mana:Warm Move:Weak>Bruinen River Bluff
Exits: *East* *Up*.

e
You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* C HP:Hurt Mana:Warm Move:Weak>Bruinen Moor
Exits: *North* *West* *Down*.

i
You see some tracks of *a Man* leading down
 (done less than 1 hour ago).

* C HP:Hurt Mana:Warm Move:Weak>
You are carrying:
a broad silver belt
a great warsword (brand new)
an engraved broadsword (brand new)
an infusion
a jewel-encrusted goblet
a flask of orkish draught

* C HP:Hurt Mana:Warm Move:Weak>mov
quaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

* C HP:Hurt Mana:Warm Move:Tired>l d
* C HP:Hurt Mana:Warm Move:Tired>d
Bruinen Moor Hollow
Exits: *North* *East* *Up*.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* C HP:Hurt Mana:Warm Move:Tired>e
Bruinen Moor
Exits: *North* *East* *Down*.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* C HP:Hurt Mana:Warm Move:Tired>e
Bruinen Moor
Exits: *North* *East* *West* *Down*.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* C HP:Hurt Mana:Warm Move:Tired>e
Bruinen Moor
Exits: *North* *East* *South* *West*.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* C HP:Hurt Mana:Warm Move:Tired>$track
Bend in the Trail
Exits: *North* *East* *South* *West*.

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* C HP:Hurt Mana:Warm Move:Slow>$track
A Rough Trail
Exits: *North* *East* *South* *West*.

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* C HP:Hurt Mana:Warm Move:Slow>$track
High Moors
A large rabbit looks peacefully at you, ready to dart away.
Exits: *North* *East* *West*.

Beowylf narrates 'Im outa moves, im out'

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* C HP:Hurt Mana:Warm Move:Slow>$track
High Moors
Exits: *North* *East* *South* *West*.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* C HP:Hurt Mana:Warm Move:Slow>$track
High Moors
Exits: *North* *East* *South* *West*.

mov
You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* C HP:Hurt Mana:Warm Move:Slow>quaff draught
You don't have a draught.

* C HP:Hurt Mana:Warm Move:Slow>s
Massive Spur above the Waterfall
Exits: *North*.

You hear a horn call in the distance.

Hmm... you have lost the track.

* C HP:Hurt Mana:Warm Move:Slow>
n
* C HP:Hurt Mana:Warm Move:Slow>w
High Moors
Exits: *North* *East* *South* *West*.

* C HP:Hurt Mana:Warm Move:Weak>w
w
High Moors
Exits: *East* *South* *Down*.

* C HP:Hurt Mana:Warm Move:Weak>w
Alas, you cannot go that way...

* C HP:Hurt Mana:Warm Move:Weak>
Alas, you cannot go that way...

* C HP:Hurt Mana:Warm Move:Weak>w
Alas, you cannot go that way...

* C HP:Hurt Mana:Warm Move:Weak>
Alas, you cannot go that way...

* C HP:Hurt Mana:Warm Move:Weak>s
High Moor
Exits: *North* *West*.

* C HP:Hurt Mana:Warm Move:Weak>w
High Moors
Exits: *North* *East* *West*.

* C HP:Hurt Mana:Warm Move:Weak>w
w
High Moors
Exits: *North* *East* *West*.

* C HP:Hurt Mana:Warm Move:Weak>w
w
Edge of the Moors
Exits: *East* *West*.

* C HP:Hurt Mana:Warm Move:Fainting>Beowylf narrates 'HORN first call'

Atop a Cliff in the Moors
Exits: *East* *South*.

* C HP:Hurt Mana:Warm Move:Fainting>
Alas, you cannot go that way...

* C HP:Hurt Mana:Warm Move:Fainting>w
Alas, you cannot go that way...

* C HP:Hurt Mana:Warm Move:Fainting>s

Swhat narrates 'horn nr2?'

* C HP:Hurt Mana:Warm Move:Fainting>w
High above the River
Exits: *North* *East* *West*.

* C HP:Hurt Mana:Warm Move:Exhausted>
You are too exhausted.

* C HP:Hurt Mana:Warm Move:Exhausted>w
You are too exhausted.

* C HP:Hurt Mana:Warm Move:Fainting>bo
ca n 'breath'
You start to concentrate...

Burzum narrates 'thats 2'

Swhat narrates 'there was one before, I think'
Burzum narrates 'i heard'

The cruel light of the sun made you lose your concentration!

* C HP:Hurt Mana:Warm Move:Fainting>spn
- SPELL-CASTING set to: NORMAL -
scha spel n
Ok.

* C HP:Hurt Mana:Warm Move:Fainting>c
b140/286 hit, 31/107 mana, and 2/130 moves.

* C HP:Hurt Mana:Warm Move:Fainting>o
ca n 'breath'
You start to concentrate...

=130
spn
- SPELL-CASTING set to: NORMAL -
An energy begins to flow within your legs as your body becomes lighter.

* C HP:Hurt Mana:Icy>cha wimpy 130
Wimpy set to: 130

* C HP:Hurt Mana:Icy>cha spel n
Ok.

* C HP:Hurt Mana:Icy>w
Edge of the Moors
Exits: *East*.

* C HP:Hurt Mana:Icy>w
Alas, you cannot go that way...

* C HP:Hurt Mana:Icy>e
n
High above the River
Exits: *North* *East* *West*.

* C HP:Hurt Mana:Icy>Atop a Cliff in the Moors
Exits: *East* *South*.

* C HP:Hurt Mana:Icy>n
Alas, you cannot go that way...

* C HP:Hurt Mana:Icy>e
n
Edge of the Moors
Exits: *East* *West*.

* C HP:Hurt Mana:Icy>
Alas, you cannot go that way...

* C HP:Hurt Mana:Icy>n
Alas, you cannot go that way...

* C HP:Hurt Mana:Icy>e
High Moors
Elrohir is here, riding a trained horse (glowing).
An experienced elven ranger is here, riding a trained horse.
An experienced elven ranger is here, riding a trained horse.
Exits: *North* *East* *West*.

* C HP:Hurt Mana:Icy>n
n
Cliff over the Bruinen
Exits: *North* *East* *South*.
Elrohir has arrived from the south riding a trained horse.
An experienced elven ranger has arrived from the south riding a trained horse.
An experienced elven ranger has arrived from the south riding a trained horse.

* C HP:Hurt Mana:Icy>Cliff over the Bruinen
Exits: *South*.

* C HP:Hurt Mana:Icy>n
Alas, you cannot go that way...

* C HP:Hurt Mana:Icy>
Elrohir has arrived from the south riding a trained horse.
An experienced elven ranger has arrived from the south riding a trained horse.
An experienced elven ranger has arrived from the south riding a trained horse.

* C HP:Hurt Mana:Icy>s
Cliff over the Bruinen
Exits: *North* *East* *South*.

* C HP:Hurt Mana:Icy>e
e
Dip in the Moors
Exits: *North* *South* *West* *Up*.

* C HP:Hurt Mana:Icy>e
Alas, you cannot go that way...

* C HP:Hurt Mana:Icy>s
Alas, you cannot go that way...

* C HP:Hurt Mana:Icy>wo
wi sword
You stop using an ornate, steel-shafted warhammer.
You need two hands free to wield that.
Elrohir has arrived from the west riding a trained horse.
An experienced elven ranger has arrived from the west riding a trained horse.
An experienced elven ranger has arrived from the west riding a trained horse.

* C HP:Hurt Mana:Icy>u

An experienced elven ranger barely hits your right hand and tickles it.
Elrohir slashes your right hand extremely hard.
You flee head over heels.
High Moors
Exits: *East* *South* *Down*.

* C HP:Wounded Mana:Icy>e
Alas, you cannot go that way...

* C HP:Wounded Mana:Icy>High Moors
Exits: *North* *East* *South* *West*.

* C HP:Wounded Mana:Icy>e
e
e
Dried-up Bend of the Bruinen
Exits: *South* *West* *Up*.

* C HP:Wounded Mana:Icy>
Alas, you cannot go that way...

* C HP:Wounded Mana:Icy>
Alas, you cannot go that way...

* C HP:Wounded Mana:Icy>n
Alas, you cannot go that way...

* C HP:Wounded Mana:Icy>u
e
Edge of the Moors
Exits: *North* *Down*.

* C HP:Wounded Mana:Icy>
Alas, you cannot go that way...

* C HP:Wounded Mana:Icy>e
Alas, you cannot go that way...

* C HP:Wounded Mana:Icy>n
e
A Rough Trail
A large rabbit looks peacefully at you, ready to dart away.
Exits: *North* *East* *South* *West*.

* C HP:Wounded Mana:Icy>n
e
Bend in the Trail
Exits: *North* *East* *South* *West*.

* C HP:Wounded Mana:Icy>n
e
Bruinen Moor
Exits: *North* *East* *South* *West*.

* C HP:Wounded Mana:Icy>Bruinen Moor
Exits: *North* *South* *West* *Down*.

* C HP:Wounded Mana:Icy>n
e
n
e
Bruinen Moor
Exits: *North* *South*.
Top of Page Down to last comment


Korf2001-04-28 01:47:30
Lucky from that? You were lucky to escape my fury, ya fuckin snaga!
A newbie *orc*2001-04-28 02:10:09
How sucky, sucky sucky. I hope you died later.
swork2001-04-28 02:11:56
hehe, i wander what gothmog has to say about that track thing shit, he wanted 10 levels demotion to me for it, although got 1 lev in the end only... if he doesnt demote you for it, then i will start using it too again :P
A newbie *orc*2001-04-28 02:20:32
I'm glad you pointed out the track thing shit. Somebody had to. It would be good to bust Diam to level 1 as an example to us snagas. If they deleted his whole account, I think it would even teach Swork a good lesson. Something to consider!!
Diam2001-04-28 02:49:06
LOL! Can you believe this shit? maybe name the variable $illegaltracking?
ROTFL!!!
Diam2001-04-28 03:01:47
Tho think how much can u make an influence from here. Sending fake logs or anything, cursing high lev gods under diff names, gaining hates, demotes. YOu name it:). But i still love the comments what come under my name:P, quite funny!
a snot2001-04-28 09:37:02
damn cheating estonians!
Unknown2001-04-28 15:01:46
Cheat demote the fuckup
Milliardo2001-04-28 21:48:05
Well, you got me first time cause i never got the bob i needed..so ran out
of moves...was hoping a shadow so i left riv bad hps of course though no
shadow or yall whacked it fairly fast :>

Mill
A newbie *orc*2001-04-29 00:13:55
First he cheats, then he tries to claim the log is faked. Diam is a loser. Bansite his ass. He should be snooped 24/7 cause he's a cheater and a whiner and a bedwetter.
Diam's mom2001-04-29 00:15:23
I swear honey, I never told anybody about the bedwetting. You're a good boy and we love you. Please take your medication like a good boy. We love you.
Durcano2001-04-29 03:27:36
hey newbie orc, BACK OFF! show me your name and prepare to die!
A newbie *orc*2001-04-29 04:33:54
You are such a meanie, you big bully, Durcano. I bet you're a bedwetter. Anybody so defensive about a cheater like Diam needs to be snooped 24/7, also. Birds of a feather flock together. Works for bedwetters and cheaters, too.
Durcano's mom2001-04-30 10:47:28
We did the best we could, his father and I, but Durc just turned out to be an ass. Maybe I should've stopped breastfeeding him earlier. He was just so insistent. You know, even I was a little uncomfortable when he wasn't weened by age 18. Still, at least I knew where he was six times a day. Anyway, we tried to accept him for who he is. We were not judgmental about his men friends (or the sheep). *sigh* Maybe we should have given him just a bit more guidance. Honey, Daddy's just joking about making me get a retroactive abortion----I don't think that's even scientifically possible. Please try to behave or we're going to have to lock you in the closet again.
Diam2001-06-06 08:23:51
LOL, whoever manages to write these:P ROCKS! LOL!!!
Comment this:
Your name:


Your comment:

Avaliable characters:
<- Back Post a CommentTop of Page Up to first comment