Logged by Dwimmer - I wanted to revenge Burzum's death.
* C HP:Fine Mana:Burning>where
Players in your zone
--------------------
Dwimmer - The Tube
* C HP:Fine Mana:Burning>sd reddoor e
* C HP:Fine Mana:Burning>north
Alas, you cannot go that way...
* C HP:Fine Mana:Burning>west
The Tube
Exits: East West.
o C HP:Fine Mana:Burning>west
The Tube
Exits: East West.
You suddenly notice an Assassin.
o C HP:Fine Mana:Burning>west
The Tube
A vicious little bandit advances towards you.
Exits: East West Up.
You suddenly notice a thief.
o C HP:Fine Mana:Burning>up
Another Room daubed in Red
Exits: East Down.
* C HP:Fine Mana:Burning>east
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
Exits: North East West.
* C HP:Fine Mana:Burning>sd secret
north
A Corridor daubed in Red
Exits: North East South.
You suddenly notice a thief.
* C HP:Fine Mana:Burning>east
close $door
The Guild of Assassins
The corpse of a wary man is lying here.
A man dressed in dark clothes eyes his surroundings warily.
A White Eagle is standing here.
*an Elf* is standing here.
A great dark-grey horse stamps restively.
*an Elf* is standing here.
A thief lurks here, looking for a stranger to rob.
Exits: West.
* C HP:Fine Mana:Burning>
Ok.
* C HP:Fine Mana:Burning>te
cast 'harm' $target
You start to concentrate...
* C HP:Fine Mana:Hot *an Elf*:Fine>
Ok.
You feel yourself exposed.
As you call on ancient powers, *an Elf* twists in great pain.
* C HP:Fine Mana:Hot *an Elf*:Fine>
*an Elf* panics, and attempts to flee.
* C HP:Fine Mana:Hot *an Elf*:Fine>
A White Eagle opens the secret.
Saving Dwimmer.
* C HP:Fine Mana:Hot *an Elf*:Fine>
A White Eagle leaves west.
*an Elf* leaves west.
A horse of the Rohirrim leaves west.
close $door
* C HP:Fine Mana:Hot *an Elf*:Fine>close $door
Ok.
*an Elf* panics, and attempts to flee.
* C HP:Fine Mana:Hot *an Elf*:Fine>
It's already closed!
You swiftly dodge a thief's attempt to pierce you.
* C HP:Fine Mana:Hot *an Elf*:Fine>look
The Guild of Assassins
The corpse of a wary man is lying here.
A man dressed in dark clothes eyes his surroundings warily.
*an Elf* is here, fighting YOU.
A thief is here, fighting YOU.
* C HP:Fine Mana:Hot *an Elf*:Fine>close $door
It's already closed!
*an Elf* lightly pierces your left leg and tickles it.
* C HP:Fine Mana:Hot *an Elf*:Fine>close $door
It's already closed!
* C HP:Fine Mana:Hot *an Elf*:Fine>close $door
It's already closed!
* C HP:Fine Mana:Hot *an Elf*:Fine>close $door
It's already closed!
* C HP:Fine Mana:Hot *an Elf*:Fine>close $door
It's already closed!
* C HP:Fine Mana:Hot *an Elf*:Fine>close $door
*an Elf* panics, and attempts to flee.
*an Elf* panics, but can't stop fighting to flee.
* C HP:Fine Mana:Hot *an Elf*:Fine>
It's already closed!
* C HP:Fine Mana:Hot *an Elf*:Fine>close $door
close $door
It's already closed!
* C HP:Fine Mana:Hot *an Elf*:Fine>close $door
It's already closed!
* C HP:Fine Mana:Hot *an Elf*:Fine>*an Elf* panics, and attempts to flee.
It's already closed!
* C HP:Fine Mana:Hot *an Elf*:Fine>lat
label ff
Ok.
*an Elf* (ff) panics, and attempts to flee.
A thief lightly pierces your right arm and tickles it.
* C HP:Fine Mana:Hot *an Elf* (ff):Fine>te
*an Elf* (ff) panics, and attempts to flee.
* C HP:Fine Mana:Hot *an Elf* (ff):Fine>quo
cas 'bli' $target
change spellcasting quick
Ok.
* C HP:Fine Mana:Hot *an Elf* (ff):Fine>
You start to concentrate...
*an Elf* (ff) panics, and attempts to flee.
*an Elf* (ff) panics, and attempts to flee.
*an Elf* (ff) lightly pierces your right arm and tickles it.
Aye!
You cannot concentrate any more...
* C HP:Fine Mana:Hot *an Elf* (ff):Fine>
*an Elf* (ff) panics, and attempts to flee.
* C HP:Fine Mana:Hot *an Elf* (ff):Fine>cas 'bli' $target
You start to concentrate...
*an Elf* (ff) panics, and attempts to flee.
*an Elf* (ff) panics, and attempts to flee.
A thief pierces your head and tickles it.
Aye!
You cannot concentrate any more...
* C HP:Fine Mana:Hot *an Elf* (ff):Fine>cas 'bli' $target
You start to concentrate...
*an Elf* (ff) panics, and attempts to flee.
*an Elf* (ff) panics, but can't stop fighting to flee.
*an Elf* (ff) panics, and attempts to flee.
Ok.
Nothing seems to happen.
* C HP:Fine Mana:Hot *an Elf* (ff):Fine>norm
*an Elf* (ff) panics, and attempts to flee.
cha spellcasting norm
Ok.
* C HP:Fine Mana:Hot *an Elf* (ff):Fine>con
Easy.
* C HP:Fine Mana:Hot *an Elf* (ff):Fine>cast 'harm' $target
You start to concentrate...
*an Elf* (ff) panics, and attempts to flee.
*an Elf* (ff) panics, and attempts to flee.
*an Elf* (ff) opens the secret.
Ok.
As you call on ancient powers, *an Elf* (ff) twists in great pain.
* C HP:Fine Mana:Warm *an Elf* (ff):Wounded>close $door
Ok.
*an Elf* (ff) panics, and attempts to flee.
* C HP:Fine Mana:Warm *an Elf* (ff):Wounded>
*an Elf* (ff) panics, and attempts to flee.
* C HP:Fine Mana:Warm *an Elf* (ff):Wounded>
*an Elf* (ff) lightly pierces your right arm and tickles it.
* C HP:Fine Mana:Warm *an Elf* (ff):Wounded>cast 'lig' $target
You start to concentrate...
*an Elf* (ff) panics, and attempts to flee.
A thief pierces your head and tickles it.
Aye!
You cannot concentrate any more...
* C HP:Fine Mana:Warm *an Elf* (ff):Wounded>close $door
It's already closed!
*an Elf* (ff) panics, and attempts to flee.
* C HP:Fine Mana:Warm *an Elf* (ff):Wounded>cast 'lig' $target
You start to concentrate...
You feel bolder.
*an Elf* (ff) bleeds from open wounds.
*an Elf* (ff) panics, and attempts to flee.
*an Elf* (ff) panics, and attempts to flee.
*an Elf* (ff) panics, and attempts to flee.
*an Elf* (ff) panics, and attempts to flee.
A thief lightly pierces your right arm and tickles it.
Aye!
You cannot concentrate any more...
* C HP:Fine Mana:Warm *an Elf* (ff):Wounded>
*an Elf* (ff) panics, and attempts to flee.
* C HP:Fine Mana:Warm *an Elf* (ff):Wounded>cast 'lig' $target
You start to concentrate...
*an Elf* (ff) panics, and attempts to flee.
*an Elf* (ff) panics, and attempts to flee.
*an Elf* (ff) panics, and attempts to flee.
Ok.
The lightning bolt hits *an Elf* (ff) with full impact.
* C HP:Fine Mana:Warm *an Elf* (ff):Bad>
You feel less protected.
*an Elf* (ff) lightly pierces your right arm and tickles it.
* C HP:Fine Mana:Warm *an Elf* (ff):Bad>
*an Elf* (ff) panics, and attempts to flee.
* C HP:Fine Mana:Warm *an Elf* (ff):Bad>
*an Elf* (ff) panics, and attempts to flee.
* C HP:Fine Mana:Warm *an Elf* (ff):Bad>cast 'lig' $target
You start to concentrate...
*an Elf* (ff) pierces your body hard.
Aye!
You cannot concentrate any more...
* C HP:Fine Mana:Warm *an Elf* (ff):Bad>
The secret is opened from the other side.
* C HP:Fine Mana:Warm *an Elf* (ff):Bad>
*an Elf* (ff) panics, and attempts to flee.
*an Elf* (ff) panics, but can't stop fighting to flee.
*an Elf* (ff) panics, and attempts to flee.
*an Elf* leaves west.
* C HP:Fine Mana:Warm a thief:Healthy>close $door
Ok.
* C HP:Fine Mana:Warm a thief:Healthy>open $door
Ok.
* C HP:Fine Mana:Warm a thief:Healthy>FLEE
PANIC!
You can't quit the fight!
* C HP:Fine Mana:Warm a thief:Healthy>FLEE
You flee head over heels.
PANIC!
You couldn't escape!
* C HP:Fine Mana:Warm a thief:Healthy>FLEE
You flee head over heels.
A Corridor daubed in Red
*an Elf* (ff) is standing here.
Exits: North East South.
* C HP:Fine Mana:Warm>hit $target
*an Elf* leaves south.
They aren't here.
o C HP:Fine Mana:Warm>s'
Arglebargle, glop-glyf!?!
o C HP:Fine Mana:Warm>
*an Elf* (ff) has arrived from the south.
* C HP:Fine Mana:Warm>South
*an Elf* leaves north.
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
Exits: North East West.
* C HP:Fine Mana:Warm>east
The Red Way
The corpse of a bandit is lying here.
A vicious little bandit advances towards you.
Exits: East West.
* C HP:Fine Mana:Warm>close $door
You don't see any secret here.
* C HP:Fine Mana:Warm>sd reddoor e
close $door
Ok.
A bandit leaves west.
* C HP:Fine Mana:Warm>west
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
*an Elf* (ff) is standing here.
A vicious little bandit advances towards you.
Exits: North East West.
*an Elf* leaves west.
* C HP:Fine Mana:Warm>tt ff
A bandit tries to pierce you, but your parry is successful.
* C HP:Fine Mana:Warm a bandit:Healthy>west
No way!
You are fighting for your life!
* C HP:Fine Mana:Warm a bandit:Healthy>hit $target
They aren't here.
* C HP:Fine Mana:Warm a bandit:Healthy>FLEE
You strongly slash a bandit's right leg.
* C HP:Fine Mana:Warm a bandit:Fine>PANIC!
You can't quit the fight!
* C HP:Fine Mana:Warm a bandit:Fine>FLEE
You flee head over heels.
A Corridor daubed in Red
Exits: North East South.
You suddenly notice a thief.
* C HP:Fine Mana:Warm>west
Alas, you cannot go that way...
* C HP:Fine Mana:Warm>north
End of the Corridor daubed in Red
Exits: South.
o C HP:Fine Mana:Warm>South
A Corridor daubed in Red
A thief is here looking for some stranger to rob.
Exits: North East South.
* C HP:Fine Mana:Warm>South
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
A vicious little bandit advances towards you.
Exits: North East West.
* C HP:Fine Mana:Warm>east
The Red Way
The corpse of a bandit is lying here.
Exits: West.
* C HP:Fine Mana:Warm>close $door
It's already closed!
* C HP:Fine Mana:Warm>west
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
A vicious little bandit advances towards you.
Exits: North East West.
* C HP:Fine Mana:Warm>west
west
Another Room daubed in Red
Exits: East Down.
You suddenly notice *an Elf* (ff).
*an Elf* leaves east.
* C HP:Fine Mana:Warm>
Alas, you cannot go that way...
* C HP:Fine Mana:Warm>east
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
A vicious little bandit advances towards you.
Exits: North East West.
* C HP:Fine Mana:Warm>east
hit $target
The Red Way
The corpse of a bandit is lying here.
Exits: West.
You suddenly notice *an Elf* (ff).
* C HP:Fine Mana:Warm>* C HP:Fine Mana:Warm *an Elf* (ff):Bad>
You try to slash *an Elf* (ff), but he parries successfully.
* C HP:Fine Mana:Warm *an Elf* (ff):Bad>
*an Elf* (ff) panics, and attempts to flee.
*an Elf* leaves west.
* C HP:Fine Mana:Warm>a
west
hit $target
cha mood agg
Ok.
* C HP:Fine Mana:Warm>A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
A vicious little bandit advances towards you.
Exits: North East West.
* C HP:Fine Mana:Warm>They aren't here.
* C HP:Fine Mana:Warm>north
hit $target
A Corridor daubed in Red
A thief is here looking for some stranger to rob.
Exits: North East South.
* C HP:Fine Mana:Warm>They aren't here.
* C HP:Fine Mana:Warm>north
hit $target
South
End of the Corridor daubed in Red
Exits: South.
o C HP:Fine Mana:Warm>They aren't here.
o C HP:Fine Mana:Warm>South
A Corridor daubed in Red
A thief is here looking for some stranger to rob.
Exits: North East South.
* C HP:Fine Mana:Warm>east
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
A vicious little bandit advances towards you.
Exits: North East West.
You suddenly notice *an Elf* (ff).
* C HP:Fine Mana:Warm>The Red Way
The corpse of a bandit is lying here.
Exits: West.
* C HP:Fine Mana:Warm>hit $target
They aren't here.
* C HP:Fine Mana:Warm>fq
flush quick
You begin to search ...
west
* C HP:Fine Mana:Warm>hit $target
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
A vicious little bandit advances towards you.
Exits: North East West.
* C HP:Fine Mana:Warm>They aren't here.
* C HP:Fine Mana:Warm>west
hit $target
Another Room daubed in Red
Exits: East Down.
* C HP:Fine Mana:Warm>They aren't here.
* C HP:Fine Mana:Warm>east
north
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
A vicious little bandit advances towards you.
Exits: North East West.
A bandit tries to pierce you, but your parry is successful.
* C HP:Fine Mana:Warm a bandit:Fine>east
No way!
You are fighting for your life!
* C HP:Fine Mana:Warm a bandit:Fine>No way!
You are fighting for your life!
You slash a bandit's left leg hard.
* C HP:Fine Mana:Warm a bandit:Fine>FLEE
You flee head over heels.
Another Room daubed in Red
Exits: East Down.
* C HP:Fine Mana:Warm>east
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
A vicious little bandit advances towards you.
Exits: North East West.
You suddenly notice *an Elf* (ff).
* C HP:Fine Mana:Warm>hit $target
You cannot attack and flee at the same time.
* C HP:Fine Mana:Warm>cast q 'lig' $target
*an Elf* (ff) panics, and attempts to flee.
*an Elf* leaves west.
* C HP:Fine Mana:Warm>Nobody here by that name.
* C HP:Fine Mana:Warm>west
cast q 'lig' $target
Another Room daubed in Red
*an Elf* (ff) is standing here.
Exits: East Down.
* C HP:Fine Mana:Warm>
You cannot attack and flee at the same time.
* C HP:Fine Mana:Warm>down
cast q 'lig' $target
The Tube
Exits: East West Up.
o C HP:Fine Mana:Warm>up
Nobody here by that name.
o C HP:Fine Mana:Warm>cast q 'lig' $target
Another Room daubed in Red
*an Elf* (ff) is standing here.
Exits: East Down.
* C HP:Fine Mana:Warm>east
*an Elf* leaves east.
Nobody here by that name.
* C HP:Fine Mana:Warm>cast q 'lig' $target
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
A vicious little bandit advances towards you.
Exits: North East West.
You smell blood.
* C HP:Fine Mana:Warm>Nobody here by that name.
* C HP:Fine Mana:Warm>east
cast q 'lig' $target
The Red Way
The corpse of a bandit is lying here.
Exits: West.
* C HP:Fine Mana:Warm>Nobody here by that name.
* C HP:Fine Mana:Warm>fq
* C HP:Fine Mana:Warm *an Elf* (ff):Bad>
flush quick
You begin to search ...
You have revealed *an Elf* (ff)!
*an Elf* (ff) swiftly dodges your attempt to slash him.
* C HP:Fine Mana:Warm *an Elf* (ff):Bad>cast q 'lig' $target
*an Elf* (ff) panics, and attempts to flee.
*an Elf* leaves west.
* C HP:Fine Mana:Warm>west
cast q 'lig' $target
* C HP:Fine Mana:Warm>Nobody here by that name.
* C HP:Fine Mana:Warm>A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
A vicious little bandit advances towards you.
Exits: North East West.
* C HP:Fine Mana:Warm>Nobody here by that name.
* C HP:Fine Mana:Warm>west
You swiftly dodge a bandit's attempt to pierce you.
* C HP:Fine Mana:Warm a bandit:Fine>hit $target
No way!
You are fighting for your life!
* C HP:Fine Mana:Warm a bandit:Fine>They aren't here.
* C HP:Fine Mana:Warm a bandit:Fine>FLEE
You strongly slash a bandit's left leg.
* C HP:Fine Mana:Warm a bandit:Fine>PANIC!
You can't quit the fight!
* C HP:Fine Mana:Warm a bandit:Fine>FLEE
PANIC!
You can't quit the fight!
* C HP:Fine Mana:Warm a bandit:Fine>FLEE
PANIC!
You can't quit the fight!
* C HP:Fine Mana:Warm a bandit:Fine>FLEE
You flee head over heels.
A Corridor daubed in Red
Exits: North East South.
o C HP:Fine Mana:Warm>east
The Guild of Assassins
The corpse of a wary man is lying here.
A man dressed in dark clothes eyes his surroundings warily.
A thief lurks here, looking for a stranger to rob.
Exits: West.
* C HP:Fine Mana:Warm>west
South
A Corridor daubed in Red
Exits: North East South.
o C HP:Fine Mana:Warm>east
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
Exits: North East West.
* C HP:Fine Mana:Warm>close $door
The Red Way
The corpse of a bandit is lying here.
Exits: West.
You suddenly notice *an Elf* (ff).
* C HP:Fine Mana:Warm>*an Elf* leaves west.
It's already closed!
* C HP:Fine Mana:Warm>hit $target
They aren't here.
* C HP:Fine Mana:Warm>west
hit $target
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
Exits: North East West.
* C HP:Fine Mana:Warm>west
hit $target
They aren't here.
* C HP:Fine Mana:Warm>Another Room daubed in Red
A vicious little bandit advances towards you.
Exits: East Down.
You suddenly notice *an Elf* (ff).
* C HP:Fine Mana:Warm>*an Elf* leaves down.
They aren't here.
* C HP:Fine Mana:Warm>down
hit $target
The Tube
Exits: East West Up.
You suddenly notice *an Elf* (ff).
* C HP:Fine Mana:Warm>* C HP:Fine Mana:Warm *an Elf* (ff):Bad>
*an Elf* (ff) swiftly dodges your attempt to slash him.
east
* C HP:Fine Mana:Warm *an Elf* (ff):Bad>
A thief has arrived from the west.
* C HP:Fine Mana:Warm *an Elf* (ff):Bad>
You swiftly dodge a thief's attempt to pierce you.
* C HP:Fine Mana:Warm *an Elf* (ff):Bad>No way!
You are fighting for your life!
* C HP:Fine Mana:Warm *an Elf* (ff):Bad>
*an Elf* (ff) panics, and attempts to flee.
*an Elf* leaves east.
o C HP:Fine Mana:Warm a thief:Healthy>east
hit $target
No way!
You are fighting for your life!
o C HP:Fine Mana:Warm a thief:Healthy>east
They aren't here.
o C HP:Fine Mana:Warm a thief:Healthy>hit $target
No way!
You are fighting for your life!
o C HP:Fine Mana:Warm a thief:Healthy>FLEE
They aren't here.
o C HP:Fine Mana:Warm a thief:Healthy>PANIC!
You can't quit the fight!
You slash a thief's right leg and tickle it.
o C HP:Fine Mana:Warm a thief:Fine>FLEE
You flee head over heels.
The Tube
Exits: East.
You suddenly notice an Assassin.
You suddenly notice an Assassin.
o C HP:Fine Mana:Warm>east
The Tube
A thief lurks here, looking for a stranger to rob.
Exits: East West Up.
You suddenly notice *an Elf* (ff).
*an Elf* leaves east.
o C HP:Fine Mana:Warm>east
east
The Tube
A vicious little bandit advances towards you.
Exits: East West.
You suddenly notice *an Elf* (ff).
* C HP:Fine Mana:Warm>The Tube
Exits: East West.
You suddenly notice a thief.
* C HP:Fine Mana:Warm>hit $target
They aren't here.
* C HP:Fine Mana:Warm>west
The Tube
A vicious little bandit advances towards you.
*an Elf* (ff) is standing here.
Exits: East West.
*an Elf* leaves west.
o C HP:Fine Mana:Warm>hit $target
They aren't here.
o C HP:Fine Mana:Warm>west
hit $target
Duriel narrates 'hobbit on abr'
The Tube
A thief lurks here, looking for a stranger to rob.
Exits: East West Up.
o C HP:Fine Mana:Warm>west
hit $target
They aren't here.
o C HP:Fine Mana:Warm>east
The Tube
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
Exits: East.
o C HP:Fine Mana:Warm>They aren't here.
o C HP:Fine Mana:Warm>up
The Tube
A thief lurks here, looking for a stranger to rob.
Exits: East West Up.
o C HP:Fine Mana:Warm>Another Room daubed in Red
A vicious little bandit advances towards you.
Exits: East Down.
* C HP:Fine Mana:Warm>east
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
Exits: North East West.
You suddenly notice *an Elf* (ff).
* C HP:Fine Mana:Warm>
*an Elf* leaves east.
* C HP:Fine Mana:Warm>east
close $door
The Red Way
The corpse of a bandit is lying here.
Exits: West.
You suddenly notice *an Elf* (ff).
* C HP:Fine Mana:Warm>hit $target
*an Elf* (ff) panics, and attempts to flee.
It's already closed!
* C HP:Fine Mana:Warm>* C HP:Fine Mana:Warm *an Elf* (ff):Bad>
You try to slash *an Elf* (ff), but he parries successfully.
* C HP:Fine Mana:Warm *an Elf* (ff):Bad>
*an Elf* (ff) panics, and attempts to flee.
*an Elf* leaves west.
* C HP:Fine Mana:Warm>west
hit $target
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
Exits: North East West.
* C HP:Fine Mana:Warm>They aren't here.
* C HP:Fine Mana:Warm>north
A Corridor daubed in Red
Exits: North East South.
You suddenly notice a thief.
* C HP:Fine Mana:Warm>hit $target
They aren't here.
* C HP:Fine Mana:Warm Move:Tired>east
The Guild of Assassins
The corpse of a wary man is lying here.
A man dressed in dark clothes eyes his surroundings warily.
A thief lurks here, looking for a stranger to rob.
Exits: West.
* C HP:Fine Mana:Warm Move:Tired>west
A Corridor daubed in Red
A thief is here looking for some stranger to rob.
Exits: North East South.
* C HP:Fine Mana:Warm Move:Tired>north
End of the Corridor daubed in Red
Exits: South.
o C HP:Fine Mana:Warm Move:Tired>South
A Corridor daubed in Red
A Corridor daubed in Red
A thief is here looking for some stranger to rob.
Exits: North East South.
* C HP:Fine Mana:Warm Move:Tired>South
east
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
Exits: North East West.
* C HP:Fine Mana:Warm Move:Tired>The Red Way
The corpse of a bandit is lying here.
Exits: West.
You suddenly notice *an Elf* (ff).
* C HP:Fine Mana:Warm Move:Tired>hit $target
* C HP:Fine Mana:Warm Move:Tired *an Elf* (ff):Bad>
You try to slash *an Elf* (ff), but he parries successfully.
*an Elf* (ff) panics, and attempts to flee.
*an Elf* leaves west.
close $door
* C HP:Fine Mana:Warm Move:Tired>west
It's already closed!
* C HP:Fine Mana:Warm Move:Tired>A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
A vicious little bandit advances towards you.
Exits: North East West.
* C HP:Fine Mana:Warm Move:Tired>west
Another Room daubed in Red
Exits: East Down.
* C HP:Fine Mana:Warm Move:Tired>east
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
A vicious little bandit advances towards you.
Exits: North East West.
You suddenly notice *an Elf* (ff).
* C HP:Fine Mana:Warm Move:Tired>east
The Red Way
The corpse of a bandit is lying here.
Exits: West.
* C HP:Fine Mana:Warm Move:Tired>sq
search quick
You begin to search ...
* C HP:Fine Mana:Warm Move:Tired>west
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
A vicious little bandit advances towards you.
*an Elf* (ff) is standing here.
Exits: North East West.
* C HP:Fine Mana:Warm Move:Tired>north
A Corridor daubed in Red
A thief is here looking for some stranger to rob.
Exits: North East South.
* C HP:Fine Mana:Warm Move:Tired>South
cast q 'lig' $target
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
A vicious little bandit advances towards you.
*an Elf* (ff) is standing here.
Exits: North East West.
* C HP:Fine Mana:Warm Move:Tired>
You start to concentrate...
* C HP:Fine Mana:Cold Move:Tired *an Elf* (ff):Dying>
Ok.
The lightning bolt hits *an Elf* (ff) with full impact.
*an Elf* (ff) is incapacitated and will slowly die, if not aided.
You slash *an Elf* (ff)'s body extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gain a level!
Your blood freezes as you hear *an Elf* (ff)'s death cry.
*an Elf* (ff) has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *an Elf* (ff).
* C HP:Fine Mana:Cold Move:Tired>linc
look in corpse
corpse (here) :
a black pair of padded boots (used)
a fine tunic (brand new)
a forest green cloak (brand new)
a gilted rounded shield (brand new)
a gold ring
a hunting knife (brand new)
a nasty orkish fang (brand new)
a pan
a grey hood (brand new)
a grey pair of pants (brand new)
a green pair of sleeves (brand new)
a red ruby
a ring
a snakeskin belt
a thin pair of leather gloves (used)
a pile of coins
a water skin
a wolfskin wristband (brand new)
a quiver
a weapon sheath
a keyring with a set of lock picks
a leather backpack
A bandit leaves east.
* C HP:Fine Mana:Cold Move:Tired>tro 3
*** TROPHY *** (Number Killed, Knowledge, Mobile)
You never killed anything like that.
* C HP:Fine Mana:Warm Move:Tired>norm
cha spellcasting norm
Ok.
* C HP:Fine Mana:Warm Move:Tired>tro #
*** TROPHY *** (Number Killed, Knowledge, Mobile)
| 1, 1%, #Solaran | 1, 0%, #Eldir |
-----------------
Outside Tharbad:
* R C Mana:Burning>Outside the North Gate of Tharbad
Exits: North South.
* R C Mana:Burning>close gate
Ok.
* R C Mana:Burning>trac
You carefully examine the ground around you, looking for tracks...
gain
You see:
- a track of a horse of the Rohirrim leading north (done less than 7 hours ago).
- a track of *an Elf* leading north (done less than 7 hours ago).
- a track of a White Eagle leading north (done less than 7 hours ago).
- a track of *an Elf* coming from the south (done less than 7 hours ago).
- a track of a White Eagle coming from the south (done less than 7 hours ago).
- a track of a horse of the Rohirrim leading south (done less than 7 hours ago).
- a track of *an Elf* leading south (done less than 7 hours ago).
- a track of a White Eagle leading south (done less than 7 hours ago).
- a track of *an Elf* coming from the north (done less than 7 hours ago).
- a track of a White Eagle coming from the north (done less than 7 hours ago).
- a track of a pack horse leading north (done less than 10 hours ago).
You stop searching.
-------
How nice of the eagle and elf on rohirrim to help their buddy out. :P