I fought in the name of Burzum!
posted by Dwimmer
2001-05-03 11:01:21
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Next time stay around and help your friends, pukescums!
Logged by Dwimmer - I wanted to revenge Burzum's death.

* C HP:Fine Mana:Burning>where
Players in your zone
--------------------
Dwimmer              - The Tube

* C HP:Fine Mana:Burning>sd reddoor e

* C HP:Fine Mana:Burning>north
Alas, you cannot go that way...

* C HP:Fine Mana:Burning>west
The Tube
Exits: East West.

o C HP:Fine Mana:Burning>west
The Tube
Exits: East West.
You suddenly notice an Assassin.

o C HP:Fine Mana:Burning>west
The Tube
A vicious little bandit advances towards you.
Exits: East West Up.
You suddenly notice a thief.

o C HP:Fine Mana:Burning>up
Another Room daubed in Red
Exits: East Down.

* C HP:Fine Mana:Burning>east
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
Exits: North East West.

* C HP:Fine Mana:Burning>sd secret
north
A Corridor daubed in Red
Exits: North East South.
You suddenly notice a thief.

* C HP:Fine Mana:Burning>east
close $door
The Guild of Assassins
The corpse of a wary man is lying here.
A man dressed in dark clothes eyes his surroundings warily.
A White Eagle is standing here.
*an Elf* is standing here.
A great dark-grey horse stamps restively.
*an Elf* is standing here.
A thief lurks here, looking for a stranger to rob.
Exits: West.

* C HP:Fine Mana:Burning>
Ok.

* C HP:Fine Mana:Burning>te
cast 'harm' $target
You start to concentrate...

* C HP:Fine Mana:Hot *an Elf*:Fine>
Ok.
You feel yourself exposed.
As you call on ancient powers, *an Elf* twists in great pain.

* C HP:Fine Mana:Hot *an Elf*:Fine>
*an Elf* panics, and attempts to flee.

* C HP:Fine Mana:Hot *an Elf*:Fine>
A White Eagle opens the secret.
Saving Dwimmer.

* C HP:Fine Mana:Hot *an Elf*:Fine>
A White Eagle leaves west.
*an Elf* leaves west.
A horse of the Rohirrim leaves west.

close $door
* C HP:Fine Mana:Hot *an Elf*:Fine>close $door
Ok.
*an Elf* panics, and attempts to flee.

* C HP:Fine Mana:Hot *an Elf*:Fine>
It's already closed!
You swiftly dodge a thief's attempt to pierce you.

* C HP:Fine Mana:Hot *an Elf*:Fine>look
The Guild of Assassins
The corpse of a wary man is lying here.
A man dressed in dark clothes eyes his surroundings warily.
*an Elf* is here, fighting YOU.
A thief is here, fighting YOU.

* C HP:Fine Mana:Hot *an Elf*:Fine>close $door
It's already closed!
*an Elf* lightly pierces your left leg and tickles it.

* C HP:Fine Mana:Hot *an Elf*:Fine>close $door
It's already closed!

* C HP:Fine Mana:Hot *an Elf*:Fine>close $door
It's already closed!

* C HP:Fine Mana:Hot *an Elf*:Fine>close $door
It's already closed!

* C HP:Fine Mana:Hot *an Elf*:Fine>close $door
It's already closed!

* C HP:Fine Mana:Hot *an Elf*:Fine>close $door

*an Elf* panics, and attempts to flee.
*an Elf* panics, but can't stop fighting to flee.

* C HP:Fine Mana:Hot *an Elf*:Fine>
It's already closed!

* C HP:Fine Mana:Hot *an Elf*:Fine>close $door
close $door
It's already closed!

* C HP:Fine Mana:Hot *an Elf*:Fine>close $door
It's already closed!

* C HP:Fine Mana:Hot *an Elf*:Fine>*an Elf* panics, and attempts to flee.
It's already closed!

* C HP:Fine Mana:Hot *an Elf*:Fine>lat
label ff
Ok.
*an Elf* (ff) panics, and attempts to flee.
A thief lightly pierces your right arm and tickles it.

* C HP:Fine Mana:Hot *an Elf* (ff):Fine>te

*an Elf* (ff) panics, and attempts to flee.

* C HP:Fine Mana:Hot *an Elf* (ff):Fine>quo
cas 'bli' $target
change spellcasting quick
Ok.

* C HP:Fine Mana:Hot *an Elf* (ff):Fine>
You start to concentrate...

*an Elf* (ff) panics, and attempts to flee.

*an Elf* (ff) panics, and attempts to flee.

*an Elf* (ff) lightly pierces your right arm and tickles it.
Aye! 
You cannot concentrate any more...

* C HP:Fine Mana:Hot *an Elf* (ff):Fine>
*an Elf* (ff) panics, and attempts to flee.

* C HP:Fine Mana:Hot *an Elf* (ff):Fine>cas 'bli' $target
You start to concentrate...

*an Elf* (ff) panics, and attempts to flee.

*an Elf* (ff) panics, and attempts to flee.

A thief pierces your head and tickles it.
Aye! 
You cannot concentrate any more...

* C HP:Fine Mana:Hot *an Elf* (ff):Fine>cas 'bli' $target
You start to concentrate...

*an Elf* (ff) panics, and attempts to flee.
*an Elf* (ff) panics, but can't stop fighting to flee.

*an Elf* (ff) panics, and attempts to flee.

Ok.
Nothing seems to happen.

* C HP:Fine Mana:Hot *an Elf* (ff):Fine>norm
*an Elf* (ff) panics, and attempts to flee.
cha spellcasting norm
Ok.

* C HP:Fine Mana:Hot *an Elf* (ff):Fine>con
Easy.

* C HP:Fine Mana:Hot *an Elf* (ff):Fine>cast 'harm' $target
You start to concentrate...

*an Elf* (ff) panics, and attempts to flee.

*an Elf* (ff) panics, and attempts to flee.

*an Elf* (ff) opens the secret.
Ok.
As you call on ancient powers, *an Elf* (ff) twists in great pain.

* C HP:Fine Mana:Warm *an Elf* (ff):Wounded>close $door
Ok.
*an Elf* (ff) panics, and attempts to flee.

* C HP:Fine Mana:Warm *an Elf* (ff):Wounded>
*an Elf* (ff) panics, and attempts to flee.

* C HP:Fine Mana:Warm *an Elf* (ff):Wounded>
*an Elf* (ff) lightly pierces your right arm and tickles it.

* C HP:Fine Mana:Warm *an Elf* (ff):Wounded>cast 'lig' $target
You start to concentrate...

*an Elf* (ff) panics, and attempts to flee.
A thief pierces your head and tickles it.
Aye! 
You cannot concentrate any more...

* C HP:Fine Mana:Warm *an Elf* (ff):Wounded>close $door
It's already closed!
*an Elf* (ff) panics, and attempts to flee.

* C HP:Fine Mana:Warm *an Elf* (ff):Wounded>cast 'lig' $target
You start to concentrate...
You feel bolder.
*an Elf* (ff) bleeds from open wounds.

*an Elf* (ff) panics, and attempts to flee.

*an Elf* (ff) panics, and attempts to flee.
*an Elf* (ff) panics, and attempts to flee.

*an Elf* (ff) panics, and attempts to flee.

A thief lightly pierces your right arm and tickles it.
Aye! 
You cannot concentrate any more...

* C HP:Fine Mana:Warm *an Elf* (ff):Wounded>
*an Elf* (ff) panics, and attempts to flee.

* C HP:Fine Mana:Warm *an Elf* (ff):Wounded>cast 'lig' $target
You start to concentrate...

*an Elf* (ff) panics, and attempts to flee.
*an Elf* (ff) panics, and attempts to flee.

*an Elf* (ff) panics, and attempts to flee.
Ok.
The lightning bolt hits *an Elf* (ff) with full impact.

* C HP:Fine Mana:Warm *an Elf* (ff):Bad>
You feel less protected.
*an Elf* (ff) lightly pierces your right arm and tickles it.

* C HP:Fine Mana:Warm *an Elf* (ff):Bad>
*an Elf* (ff) panics, and attempts to flee.

* C HP:Fine Mana:Warm *an Elf* (ff):Bad>
*an Elf* (ff) panics, and attempts to flee.

* C HP:Fine Mana:Warm *an Elf* (ff):Bad>cast 'lig' $target
You start to concentrate...

*an Elf* (ff) pierces your body hard.
Aye! 
You cannot concentrate any more...

* C HP:Fine Mana:Warm *an Elf* (ff):Bad>
The secret is opened from the other side.

* C HP:Fine Mana:Warm *an Elf* (ff):Bad>
*an Elf* (ff) panics, and attempts to flee.
*an Elf* (ff) panics, but can't stop fighting to flee.
*an Elf* (ff) panics, and attempts to flee.
*an Elf* leaves west.

* C HP:Fine Mana:Warm a thief:Healthy>close $door
Ok.

* C HP:Fine Mana:Warm a thief:Healthy>open $door
Ok.

* C HP:Fine Mana:Warm a thief:Healthy>FLEE
PANIC! 
You can't quit the fight!

* C HP:Fine Mana:Warm a thief:Healthy>FLEE
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Warm a thief:Healthy>FLEE
You flee head over heels.
A Corridor daubed in Red
*an Elf* (ff) is standing here.
Exits: North East South.

* C HP:Fine Mana:Warm>hit $target
*an Elf* leaves south.
They aren't here.

o C HP:Fine Mana:Warm>s'
Arglebargle, glop-glyf!?!

o C HP:Fine Mana:Warm>
*an Elf* (ff) has arrived from the south.

* C HP:Fine Mana:Warm>South
*an Elf* leaves north.
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
Exits: North East West.

* C HP:Fine Mana:Warm>east
The Red Way
The corpse of a bandit is lying here.
A vicious little bandit advances towards you.
Exits: East West.

* C HP:Fine Mana:Warm>close $door
You don't see any secret here.

* C HP:Fine Mana:Warm>sd reddoor e
close $door
Ok.
A bandit leaves west.

* C HP:Fine Mana:Warm>west
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
*an Elf* (ff) is standing here.
A vicious little bandit advances towards you.
Exits: North East West.
*an Elf* leaves west.

* C HP:Fine Mana:Warm>tt ff

A bandit tries to pierce you, but your parry is successful.

* C HP:Fine Mana:Warm a bandit:Healthy>west
No way! 
You are fighting for your life!

* C HP:Fine Mana:Warm a bandit:Healthy>hit $target
They aren't here.

* C HP:Fine Mana:Warm a bandit:Healthy>FLEE

You strongly slash a bandit's right leg.

* C HP:Fine Mana:Warm a bandit:Fine>PANIC! 
You can't quit the fight!

* C HP:Fine Mana:Warm a bandit:Fine>FLEE
You flee head over heels.
A Corridor daubed in Red
Exits: North East South.
You suddenly notice a thief.

* C HP:Fine Mana:Warm>west
Alas, you cannot go that way...

* C HP:Fine Mana:Warm>north
End of the Corridor daubed in Red
Exits: South.

o C HP:Fine Mana:Warm>South
A Corridor daubed in Red
A thief is here looking for some stranger to rob.
Exits: North East South.

* C HP:Fine Mana:Warm>South
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
A vicious little bandit advances towards you.
Exits: North East West.

* C HP:Fine Mana:Warm>east
The Red Way
The corpse of a bandit is lying here.
Exits: West.

* C HP:Fine Mana:Warm>close $door
It's already closed!

* C HP:Fine Mana:Warm>west
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
A vicious little bandit advances towards you.
Exits: North East West.

* C HP:Fine Mana:Warm>west
west
Another Room daubed in Red
Exits: East Down.
You suddenly notice *an Elf* (ff).
*an Elf* leaves east.

* C HP:Fine Mana:Warm>
Alas, you cannot go that way...

* C HP:Fine Mana:Warm>east
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
A vicious little bandit advances towards you.
Exits: North East West.

* C HP:Fine Mana:Warm>east
hit $target
The Red Way
The corpse of a bandit is lying here.
Exits: West.
You suddenly notice *an Elf* (ff).

* C HP:Fine Mana:Warm>* C HP:Fine Mana:Warm *an Elf* (ff):Bad>
You try to slash *an Elf* (ff), but he parries successfully.

* C HP:Fine Mana:Warm *an Elf* (ff):Bad>
*an Elf* (ff) panics, and attempts to flee.
*an Elf* leaves west.

* C HP:Fine Mana:Warm>a
west
hit $target
cha mood agg
Ok.

* C HP:Fine Mana:Warm>A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
A vicious little bandit advances towards you.
Exits: North East West.

* C HP:Fine Mana:Warm>They aren't here.

* C HP:Fine Mana:Warm>north
hit $target
A Corridor daubed in Red
A thief is here looking for some stranger to rob.
Exits: North East South.

* C HP:Fine Mana:Warm>They aren't here.

* C HP:Fine Mana:Warm>north
hit $target
South
End of the Corridor daubed in Red
Exits: South.

o C HP:Fine Mana:Warm>They aren't here.

o C HP:Fine Mana:Warm>South
A Corridor daubed in Red
A thief is here looking for some stranger to rob.
Exits: North East South.

* C HP:Fine Mana:Warm>east
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
A vicious little bandit advances towards you.
Exits: North East West.
You suddenly notice *an Elf* (ff).

* C HP:Fine Mana:Warm>The Red Way
The corpse of a bandit is lying here.
Exits: West.

* C HP:Fine Mana:Warm>hit $target
They aren't here.

* C HP:Fine Mana:Warm>fq
flush quick
You begin to search ...


west
* C HP:Fine Mana:Warm>hit $target
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
A vicious little bandit advances towards you.
Exits: North East West.

* C HP:Fine Mana:Warm>They aren't here.

* C HP:Fine Mana:Warm>west
hit $target
Another Room daubed in Red
Exits: East Down.

* C HP:Fine Mana:Warm>They aren't here.

* C HP:Fine Mana:Warm>east
north
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
A vicious little bandit advances towards you.
Exits: North East West.
A bandit tries to pierce you, but your parry is successful.

* C HP:Fine Mana:Warm a bandit:Fine>east
No way! 
You are fighting for your life!

* C HP:Fine Mana:Warm a bandit:Fine>No way! 
You are fighting for your life!
You slash a bandit's left leg hard.

* C HP:Fine Mana:Warm a bandit:Fine>FLEE
You flee head over heels.
Another Room daubed in Red
Exits: East Down.

* C HP:Fine Mana:Warm>east
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
A vicious little bandit advances towards you.
Exits: North East West.
You suddenly notice *an Elf* (ff).

* C HP:Fine Mana:Warm>hit $target
You cannot attack and flee at the same time.

* C HP:Fine Mana:Warm>cast q 'lig' $target

*an Elf* (ff) panics, and attempts to flee.
*an Elf* leaves west.

* C HP:Fine Mana:Warm>Nobody here by that name.

* C HP:Fine Mana:Warm>west
cast q 'lig' $target
Another Room daubed in Red
*an Elf* (ff) is standing here.
Exits: East Down.

* C HP:Fine Mana:Warm>
You cannot attack and flee at the same time.

* C HP:Fine Mana:Warm>down
cast q 'lig' $target
The Tube
Exits: East West Up.

o C HP:Fine Mana:Warm>up
Nobody here by that name.

o C HP:Fine Mana:Warm>cast q 'lig' $target
Another Room daubed in Red
*an Elf* (ff) is standing here.
Exits: East Down.

* C HP:Fine Mana:Warm>east
*an Elf* leaves east.
Nobody here by that name.

* C HP:Fine Mana:Warm>cast q 'lig' $target
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
A vicious little bandit advances towards you.
Exits: North East West.
You smell blood.

* C HP:Fine Mana:Warm>Nobody here by that name.

* C HP:Fine Mana:Warm>east
cast q 'lig' $target
The Red Way
The corpse of a bandit is lying here.
Exits: West.

* C HP:Fine Mana:Warm>Nobody here by that name.

* C HP:Fine Mana:Warm>fq
* C HP:Fine Mana:Warm *an Elf* (ff):Bad>
flush quick
You begin to search ...
You have revealed *an Elf* (ff)!
*an Elf* (ff) swiftly dodges your attempt to slash him.


* C HP:Fine Mana:Warm *an Elf* (ff):Bad>cast q 'lig' $target

*an Elf* (ff) panics, and attempts to flee.
*an Elf* leaves west.

* C HP:Fine Mana:Warm>west
cast q 'lig' $target
* C HP:Fine Mana:Warm>Nobody here by that name.

* C HP:Fine Mana:Warm>A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
A vicious little bandit advances towards you.
Exits: North East West.

* C HP:Fine Mana:Warm>Nobody here by that name.

* C HP:Fine Mana:Warm>west

You swiftly dodge a bandit's attempt to pierce you.

* C HP:Fine Mana:Warm a bandit:Fine>hit $target
No way! 
You are fighting for your life!

* C HP:Fine Mana:Warm a bandit:Fine>They aren't here.

* C HP:Fine Mana:Warm a bandit:Fine>FLEE

You strongly slash a bandit's left leg.

* C HP:Fine Mana:Warm a bandit:Fine>PANIC! 
You can't quit the fight!

* C HP:Fine Mana:Warm a bandit:Fine>FLEE
PANIC! 
You can't quit the fight!

* C HP:Fine Mana:Warm a bandit:Fine>FLEE
PANIC! 
You can't quit the fight!

* C HP:Fine Mana:Warm a bandit:Fine>FLEE
You flee head over heels.
A Corridor daubed in Red
Exits: North East South.

o C HP:Fine Mana:Warm>east
The Guild of Assassins
The corpse of a wary man is lying here.
A man dressed in dark clothes eyes his surroundings warily.
A thief lurks here, looking for a stranger to rob.
Exits: West.

* C HP:Fine Mana:Warm>west
South
A Corridor daubed in Red
Exits: North East South.

o C HP:Fine Mana:Warm>east
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
Exits: North East West.

* C HP:Fine Mana:Warm>close $door
The Red Way
The corpse of a bandit is lying here.
Exits: West.
You suddenly notice *an Elf* (ff).

* C HP:Fine Mana:Warm>*an Elf* leaves west.
It's already closed!

* C HP:Fine Mana:Warm>hit $target
They aren't here.

* C HP:Fine Mana:Warm>west
hit $target
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
Exits: North East West.

* C HP:Fine Mana:Warm>west
hit $target
They aren't here.

* C HP:Fine Mana:Warm>Another Room daubed in Red
A vicious little bandit advances towards you.
Exits: East Down.
You suddenly notice *an Elf* (ff).

* C HP:Fine Mana:Warm>*an Elf* leaves down.
They aren't here.

* C HP:Fine Mana:Warm>down
hit $target
The Tube
Exits: East West Up.
You suddenly notice *an Elf* (ff).

* C HP:Fine Mana:Warm>* C HP:Fine Mana:Warm *an Elf* (ff):Bad>
*an Elf* (ff) swiftly dodges your attempt to slash him.

east
* C HP:Fine Mana:Warm *an Elf* (ff):Bad>
A thief has arrived from the west.

* C HP:Fine Mana:Warm *an Elf* (ff):Bad>
You swiftly dodge a thief's attempt to pierce you.

* C HP:Fine Mana:Warm *an Elf* (ff):Bad>No way! 
You are fighting for your life!

* C HP:Fine Mana:Warm *an Elf* (ff):Bad>
*an Elf* (ff) panics, and attempts to flee.
*an Elf* leaves east.

o C HP:Fine Mana:Warm a thief:Healthy>east
hit $target
No way! 
You are fighting for your life!

o C HP:Fine Mana:Warm a thief:Healthy>east
They aren't here.


o C HP:Fine Mana:Warm a thief:Healthy>hit $target
No way! 
You are fighting for your life!

o C HP:Fine Mana:Warm a thief:Healthy>FLEE
They aren't here.

o C HP:Fine Mana:Warm a thief:Healthy>PANIC! 
You can't quit the fight!
You slash a thief's right leg and tickle it.

o C HP:Fine Mana:Warm a thief:Fine>FLEE
You flee head over heels.
The Tube
Exits: East.
You suddenly notice an Assassin.
You suddenly notice an Assassin.

o C HP:Fine Mana:Warm>east
The Tube
A thief lurks here, looking for a stranger to rob.
Exits: East West Up.
You suddenly notice *an Elf* (ff).
*an Elf* leaves east.

o C HP:Fine Mana:Warm>east
east
The Tube
A vicious little bandit advances towards you.
Exits: East West.
You suddenly notice *an Elf* (ff).

* C HP:Fine Mana:Warm>The Tube
Exits: East West.
You suddenly notice a thief.

* C HP:Fine Mana:Warm>hit $target
They aren't here.

* C HP:Fine Mana:Warm>west
The Tube
A vicious little bandit advances towards you.
*an Elf* (ff) is standing here.
Exits: East West.
*an Elf* leaves west.

o C HP:Fine Mana:Warm>hit $target
They aren't here.

o C HP:Fine Mana:Warm>west
hit $target
Duriel narrates 'hobbit on abr'
The Tube
A thief lurks here, looking for a stranger to rob.
Exits: East West Up.

o C HP:Fine Mana:Warm>west
hit $target
They aren't here.

o C HP:Fine Mana:Warm>east
The Tube
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
Exits: East.

o C HP:Fine Mana:Warm>They aren't here.

o C HP:Fine Mana:Warm>up
The Tube
A thief lurks here, looking for a stranger to rob.
Exits: East West Up.

o C HP:Fine Mana:Warm>Another Room daubed in Red
A vicious little bandit advances towards you.
Exits: East Down.

* C HP:Fine Mana:Warm>east
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
Exits: North East West.
You suddenly notice *an Elf* (ff).

* C HP:Fine Mana:Warm>
*an Elf* leaves east.

* C HP:Fine Mana:Warm>east
close $door
The Red Way
The corpse of a bandit is lying here.
Exits: West.
You suddenly notice *an Elf* (ff).

* C HP:Fine Mana:Warm>hit $target
*an Elf* (ff) panics, and attempts to flee.
It's already closed!

* C HP:Fine Mana:Warm>* C HP:Fine Mana:Warm *an Elf* (ff):Bad>
You try to slash *an Elf* (ff), but he parries successfully.

* C HP:Fine Mana:Warm *an Elf* (ff):Bad>
*an Elf* (ff) panics, and attempts to flee.
*an Elf* leaves west.

* C HP:Fine Mana:Warm>west
hit $target
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
Exits: North East West.

* C HP:Fine Mana:Warm>They aren't here.

* C HP:Fine Mana:Warm>north
A Corridor daubed in Red
Exits: North East South.
You suddenly notice a thief.

* C HP:Fine Mana:Warm>hit $target
They aren't here.

* C HP:Fine Mana:Warm Move:Tired>east
The Guild of Assassins
The corpse of a wary man is lying here.
A man dressed in dark clothes eyes his surroundings warily.
A thief lurks here, looking for a stranger to rob.
Exits: West.

* C HP:Fine Mana:Warm Move:Tired>west
A Corridor daubed in Red
A thief is here looking for some stranger to rob.
Exits: North East South.

* C HP:Fine Mana:Warm Move:Tired>north
End of the Corridor daubed in Red
Exits: South.

o C HP:Fine Mana:Warm Move:Tired>South
A Corridor daubed in Red
A Corridor daubed in Red
A thief is here looking for some stranger to rob.
Exits: North East South.

* C HP:Fine Mana:Warm Move:Tired>South
east
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
Exits: North East West.

* C HP:Fine Mana:Warm Move:Tired>The Red Way
The corpse of a bandit is lying here.
Exits: West.
You suddenly notice *an Elf* (ff).

* C HP:Fine Mana:Warm Move:Tired>hit $target
* C HP:Fine Mana:Warm Move:Tired *an Elf* (ff):Bad>
You try to slash *an Elf* (ff), but he parries successfully.
*an Elf* (ff) panics, and attempts to flee.
*an Elf* leaves west.

close $door
* C HP:Fine Mana:Warm Move:Tired>west
It's already closed!

* C HP:Fine Mana:Warm Move:Tired>A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
A vicious little bandit advances towards you.
Exits: North East West.

* C HP:Fine Mana:Warm Move:Tired>west
Another Room daubed in Red
Exits: East Down.

* C HP:Fine Mana:Warm Move:Tired>east
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
A vicious little bandit advances towards you.
Exits: North East West.
You suddenly notice *an Elf* (ff).

* C HP:Fine Mana:Warm Move:Tired>east
The Red Way
The corpse of a bandit is lying here.
Exits: West.

* C HP:Fine Mana:Warm Move:Tired>sq
search quick
You begin to search ...


* C HP:Fine Mana:Warm Move:Tired>west
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
A vicious little bandit advances towards you.
*an Elf* (ff) is standing here.
Exits: North East West.

* C HP:Fine Mana:Warm Move:Tired>north
A Corridor daubed in Red
A thief is here looking for some stranger to rob.
Exits: North East South.

* C HP:Fine Mana:Warm Move:Tired>South
cast q 'lig' $target
A Room daubed in Red
The corpse of a thief is lying here.
The corpse of an Assassin is lying here.
The corpse of an Assassin is lying here.
A vicious little bandit advances towards you.
*an Elf* (ff) is standing here.
Exits: North East West.

* C HP:Fine Mana:Warm Move:Tired>
You start to concentrate...

* C HP:Fine Mana:Cold Move:Tired *an Elf* (ff):Dying>
Ok.
The lightning bolt hits *an Elf* (ff) with full impact.
*an Elf* (ff) is incapacitated and will slowly die, if not aided.
You slash *an Elf* (ff)'s body extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gain a level!
Your blood freezes as you hear *an Elf* (ff)'s death cry.
*an Elf* (ff) has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *an Elf* (ff).
* C HP:Fine Mana:Cold Move:Tired>linc
look in corpse
corpse (here) : 
a black pair of padded boots (used)
a fine tunic (brand new)
a forest green cloak (brand new)
a gilted rounded shield (brand new)
a gold ring
a hunting knife (brand new)
a nasty orkish fang (brand new)
a pan
a grey hood (brand new)
a grey pair of pants (brand new)
a green pair of sleeves (brand new)
a red ruby
a ring
a snakeskin belt
a thin pair of leather gloves (used)
a pile of coins
a water skin
a wolfskin wristband (brand new)
a quiver
a weapon sheath
a keyring with a set of lock picks
a leather backpack
A bandit leaves east.

* C HP:Fine Mana:Cold Move:Tired>tro 3
        *** TROPHY *** (Number Killed, Knowledge, Mobile)

You never killed anything like that.

* C HP:Fine Mana:Warm Move:Tired>norm
cha spellcasting norm
Ok.

* C HP:Fine Mana:Warm Move:Tired>tro #
        *** TROPHY *** (Number Killed, Knowledge, Mobile)

|   1,  1%,  #Solaran                  |   1,  0%,  #Eldir                    |

-----------------

Outside Tharbad:

* R C Mana:Burning>Outside the North Gate of Tharbad
Exits: North South.

* R C Mana:Burning>close gate
Ok.

* R C Mana:Burning>trac
You carefully examine the ground around you, looking for tracks...

gain
You see:
   - a track of a horse of the Rohirrim leading north (done less than 7 hours ago).
   - a track of *an Elf* leading north (done less than 7 hours ago).
   - a track of a White Eagle leading north (done less than 7 hours ago).
   - a track of *an Elf* coming from the south (done less than 7 hours ago).
   - a track of a White Eagle coming from the south (done less than 7 hours ago).
   - a track of a horse of the Rohirrim leading south (done less than 7 hours ago).
   - a track of *an Elf* leading south (done less than 7 hours ago).
   - a track of a White Eagle leading south (done less than 7 hours ago).
   - a track of *an Elf* coming from the north (done less than 7 hours ago).
   - a track of a White Eagle coming from the north (done less than 7 hours ago).
   - a track of a pack horse leading north (done less than 10 hours ago).


You stop searching.

-------
How nice of the eagle and elf on rohirrim to help their buddy out. :P
Top of Page Down to last comment


Vecna2001-05-03 11:20:22
DiE PuKES DiEE!
Wryak2001-05-03 11:50:50
Laf if they had attacked and spammed close instead you woulda been dead :)
Fredde2001-05-03 12:02:01
bah!
Dizz2001-05-03 13:34:24
LOL eagle + 2 running from solo orc GOOD JOB !!!
Aschit2001-05-03 14:45:31
Well, eagle can't intentionally engage the enemy in tbad. Only if he (or his group) was attacked could he do anything. So if the guy you killed wasn't in his group, there was nothing he really could do :P
Raichu2001-05-03 15:08:38
People all say I suck and such but stil another one using my label ff for targetting=) I feel I got much fans now! *nod self*
Btw rocking log=)
Massacre2001-05-03 17:30:33
*nod* white eagle was prolly with both elves, and if he was i don't see why he would run from solo orc!
*ponder*2001-05-03 18:21:11
Aschit i asked gods the other day if it's ok to engage darkies in tbad if we find any there, and they said yes?
Wryak2001-05-03 19:09:04
Funny, tbad being an evil zone and you not posting with your real name really makes me wanna believe you.
Miss Manners2001-05-03 19:44:44
You cannot use 'ACTIONS' in combat with other players. Actions are client functions which automatically do anything based on your output from MUME, such as looting coins or equipment from corpses, fleeing, hitting, tracking, changing your aliases, changing key bindings, or anything else.
Elmir2001-05-03 21:53:53
Raichu: YOUR TARGETTING? You got one thing right, you suck. The targetting thingie is way old, its either tt or ff.
Ethar2001-05-04 05:09:27
I use tt!
Astar2001-05-04 13:27:49
I use "die" for targeting!
Bök2001-05-05 11:49:27
Dooraction isnt forbidden ?
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