Logged by Verminaard the 6th of May, 2001.
/ I was heading west to chop some newbies heads off, and this is
what I stumble into when I approach Nen-i-Sul. /
o R HP:Fine Mana:Hot>west
The Hedge-Trail
Exits: North East.
o R HP:Fine Mana:Hot>west
Alas, you cannot go that way...
o R HP:Fine Mana:Hot>north
The Hedge-Trail
Exits: South West.
o R HP:Fine Mana:Hot>west
west
The Hedge-Trail
A bedraggled man stumbles as best he can across the terrain.
Exits: North East West.
o R HP:Fine Mana:Hot>Plains
Exits: North East.
o R HP:Fine Mana:Hot>north
The Hedge-Trail
Exits: North East South West.
o R HP:Fine Mana:Hot>west
Plains
A bedraggled man stumbles as best he can across the terrain.
Exits: North East West.
o R HP:Fine Mana:Hot>west
Before the Castle Gate
*Atastor the Dwarf* is here searching for tracks, riding a mountain mule.
Exits: North East South West.
* R HP:Fine Mana:Hot>north
An Old Trail by a Fortress
A sturdy pack horse is standing here.
Exits: North East South West.
o R HP:Fine Mana:Hot>south
Before the Castle Gate
*Atastor the Dwarf* is here searching for tracks, riding a mountain mule.
Exits: North East South West.
* R HP:Fine Mana:Hot>td
Target set to: *dwarf*
hit $target
* R HP:Fine Mana:Hot *Atastor the Dwarf*:Fine>
You pound *Atastor the Dwarf*'s left arm extremely hard.
* R HP:Fine Mana:Hot *Atastor the Dwarf*:Fine>
*Atastor the Dwarf* panics, and attempts to flee.
*Atastor the Dwarf* leaves - west - riding a mountain mule.
b
o R HP:Fine Mana:Hot>bash
Bash what or whom?
o R HP:Fine Mana:Hot>west
hit $target
Plains
*Atastor the Dwarf* is here, riding a mountain mule.
Exits: North East.
* R HP:Fine Mana:Hot>* R HP:Fine Mana:Hot *Atastor the Dwarf*:Fine>
You approach *Atastor the Dwarf*, trying to pound him.
b
* R HP:Fine Mana:Hot *Atastor the Dwarf*:Fine>
*Atastor the Dwarf* panics, and attempts to flee.
* R HP:Fine Mana:Hot *Atastor the Dwarf*:Fine>
*Atastor the Dwarf* panics, and attempts to flee.
*Atastor the Dwarf* smites your head extremely hard.
You feel a strong ache there!
* R HP:Hurt Mana:Burning *Atastor the Dwarf*:Fine>bash
*Atastor the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Atastor the Dwarf* leaves - east - riding a mountain mule.
o R HP:Hurt Mana:Burning>east
hit $target
Before the Castle Gate
*Atastor the Dwarf* is here, riding a mountain mule.
Exits: North East South West.
* R HP:Hurt Mana:Burning>* R HP:Hurt Mana:Burning *Atastor the Dwarf*:Fine>
You pound *Atastor the Dwarf*'s left foot extremely hard.
Your victim is shocked by your hit!
* R HP:Hurt Mana:Burning *Atastor the Dwarf*:Fine>
*Atastor the Dwarf* panics, and attempts to flee.
*Atastor the Dwarf* leaves - west - riding a mountain mule.
o R HP:Hurt Mana:Burning>west
hit $target
Plains
*Atastor the Dwarf* is here, riding a mountain mule.
Exits: North East.
* R HP:Hurt Mana:Burning>*Atastor the Dwarf* leaves - north - riding a mountain mule.
They aren't here.
o R HP:Hurt Mana:Burning>east
Before the Castle Gate
Exits: North East South West.
o R HP:Hurt Mana:Burning>north
An Old Trail by a Fortress
A sturdy pack horse is standing here.
Exits: North East South West.
o R HP:Hurt Mana:Burning>west
hit $target
The Hedge-Trail
*Atastor the Dwarf* is resting here.
A stocky mountain mule is here, waiting to serve.
Exits: North East South West.
* R HP:Hurt Mana:Burning>* R HP:Hurt Mana:Burning *Atastor the Dwarf*:Fine>
You approach *Atastor the Dwarf*, trying to pound him.
* R HP:Hurt Mana:Burning *Atastor the Dwarf*:Fine>
You pound *Atastor the Dwarf*'s left leg extremely hard.
bn
* R HP:Hurt Mana:Burning *Atastor the Dwarf*:Hurt>
*Atastor the Dwarf* smites your left foot extremely hard.
* R HP:Hurt Mana:Burning *Atastor the Dwarf*:Hurt>Arglebargle, glop-glyf!?!
* R HP:Hurt Mana:Burning *Atastor the Dwarf*:Hurt>b
bash
* R HP:Hurt Mana:Burning *Atastor the Dwarf*:Hurt>
*Atastor the Dwarf* sends you sprawling with a powerful bash.
* R HP:Hurt Mana:Burning *Atastor the Dwarf*:Hurt>bash
Inactivity timeout postponed...
* R HP:Hurt Mana:Burning *Atastor the Dwarf*:Hurt>
*Atastor the Dwarf* smites your body extremely hard.
You feel a strong ache there!
* R HP:Hurt Mana:Burning *Atastor the Dwarf*:Hurt>exa atastor
Your head stops stinging.
* R HP:Hurt Mana:Burning *Atastor the Dwarf*:Hurt>
You flee head over heels.
You were not able to keep your concentration while moving.
Plains
Exits: North East West.
o R HP:Hurt Mana:Burning>
You don't see an atastor.
o R HP:Hurt Mana:Burning>e
The Hedge-Trail
*Atastor the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: North East South West.
*Atastor the Dwarf* leaves west.
o R HP:Hurt Mana:Burning>s
Plains
Exits: North East.
o R HP:Hurt Mana:Burning>e
Before the Castle Gate
Exits: North East South West.
o R HP:Hurt Mana:Burning>cls
cast 'cure light'
You start to concentrate...
15
Your scratches and bruises disappear.
o R HP:Hurt Mana:Hot>change wimpy 150
Wimpy set to: 150
o R HP:Hurt Mana:Hot>td
Target set to: *dwarf*
a
bash $target
change mood aggressive
Ok.
o R HP:Hurt Mana:Hot>
You don't see any *dwarf* here.
o R HP:Hurt Mana:Hot>bash $target
You don't see any *dwarf* here.
o R HP:Hurt Mana:Hot>north
An Old Trail by a Fortress
A sturdy pack horse is standing here.
Exits: North East South West.
o R HP:Hurt Mana:Hot>west
The Hedge-Trail
Exits: North East South West.
o R HP:Hurt Mana:Hot>bash $target
south
You don't see any *dwarf* here.
o R HP:Hurt Mana:Hot>bash $target
Plains
Exits: North East.
o R HP:Hurt Mana:Hot>
You don't see any *dwarf* here.
o R HP:Hurt Mana:Hot>north
The Hedge-Trail
Exits: North East South West.
o R HP:Hurt Mana:Hot>west
Plains
*Atastor the Dwarf* is here, riding a mountain mule.
Exits: North East West.
* R HP:Hurt Mana:Hot>bash $target
Your victim has disappeared!
*Atastor the Dwarf* leaves - north - riding a mountain mule.
o R HP:Hurt Mana:Hot>north
bash $target
The Hedge-Trail
Exits: East South West.
o R HP:Hurt Mana:Hot>
You don't see any *dwarf* here.
o R HP:Hurt Mana:Hot>east
The Hedge-Trail
Exits: South West.
o R HP:Hurt Mana:Hot>west
The Hedge-Trail
Exits: East South West.
o R HP:Hurt Mana:Hot>south
Plains
Exits: North East West.
o R HP:Hurt Mana:Hot>bash $target
You don't see any *dwarf* here.
o R HP:Hurt Mana:Hot>north
west
The Hedge-Trail
Exits: East South West.
o R HP:Hurt Mana:Hot>bash $target
The Hedge-trail
Exits: East South West.
o R HP:Hurt Mana:Hot>
You don't see any *dwarf* here.
o R HP:Hurt Mana:Hot>east
The Hedge-Trail
Exits: East South West.
o R HP:Hurt Mana:Hot>south
Plains
Exits: North East West.
o R HP:Hurt Mana:Hot>tram
track mule
You carefully examine the ground around you, looking for tracks...
You stop searching.
o R HP:Hurt Mana:Hot>east
The Hedge-Trail
Exits: North East South West.
o R HP:Hurt Mana:Hot>east
An Old Trail by a Fortress
A sturdy pack horse is standing here.
Exits: North East South West.
o R HP:Hurt Mana:Hot>north
ZBLAM! A hungry warg (o) doesn't want you riding it anymore.
You stop riding a hungry warg (o).
o HP:Hurt Mana:Hot>
You stop resting, and stand up.
o HP:Hurt Mana:Hot>
You pick up a hungry warg (o)'s reins, and start riding it.
o R HP:Hurt Mana:Hot>north
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
The corpse of *a Man* is lying here.
Exits: North East South Down.
o R HP:Hurt Mana:Hot>linc
look in corpse
corpse (here) :
Nothing.
o R HP:Hurt Mana:Hot>sc
228/442 hit, 44/62 mana, and 86/155 moves.
o R HP:Hurt Mana:Hot>where
Players in your zone
--------------------
Verminaard - A Break in the Great Hedge
Elajt - Grasslands
Wyrm - Grasslands
Kosmo - Grasslands
o R HP:Hurt Mana:Hot>cls
cast 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
o R HP:Hurt Mana:Hot>t elajt atastor hurt
Ok.
o R HP:Hurt Mana:Hot>cls
cast 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
o R HP:Hurt Mana:Warm>mp
You aren't wearing a fur.
o R HP:Hurt Mana:Warm>s
w
You don't have a cloak.
The first rays of the sun light up Weathertop to the west.
The first rays of the sun light up Weathertop to the west.
You bleed from open wounds.
* R HP:Hurt Mana:Warm>An Old Trail by a Fortress
A sturdy pack horse is standing here.
Exits: North East South West.
* R HP:Hurt Mana:Warm>The Hedge-Trail
Exits: North East South West.
* R HP:Hurt Mana:Warm>west
Plains
Exits: North East West.
* R HP:Hurt Mana:Warm>west
Sparse Plains
Exits: North East South.
* R HP:Hurt Mana:Warm>west
Alas, you cannot go that way...
* R HP:Hurt Mana:Warm>north
The Hedge-trail
Exits: East South West.
* R HP:Hurt Mana:Warm>west
The Hedge-trail
Exits: East West.
* R HP:Hurt Mana:Warm>west
Ford over the Nen-i-Sûl
A red-breasted mallard swims about, periodically upending to look for food.
*Atastor the Dwarf* is here, riding a mountain mule.
Exits: North East South Up.
* R HP:Hurt Mana:Warm>west
Alas, you cannot go that way...
* R HP:Hurt Mana:Warm>hit $target
* R HP:Hurt Mana:Warm *Atastor the Dwarf*:Hurt>
You pound *Atastor the Dwarf*'s body extremely hard.
Your victim is shocked by your hit!
bash $target
* R HP:Hurt Mana:Warm *Atastor the Dwarf*:Hurt>
*Atastor the Dwarf* smites your body extremely hard.
* R HP:Hurt Mana:Warm *Atastor the Dwarf*:Hurt>
*Atastor the Dwarf* panics, and attempts to flee.
*Atastor the Dwarf* leaves - south - riding a mountain mule.
* R HP:Hurt Mana:Warm>
You don't see any *dwarf* here.
* R HP:Hurt Mana:Warm>south
hit $target
Bend in the Nen-i-Sûl
*Atastor the Dwarf* is here, riding a mountain mule.
Exits: North East.
* R HP:Hurt Mana:Warm>* R HP:Hurt Mana:Warm *Atastor the Dwarf*:Hurt>
You pound *Atastor the Dwarf*'s left leg extremely hard and shatter it.
Your victim is shocked by your hit!
* R HP:Hurt Mana:Warm *Atastor the Dwarf*:Hurt>bash $target
* R HP:Hurt Mana:Warm *Atastor the Dwarf*:Hurt>
*Atastor the Dwarf* sends you sprawling with a powerful bash.
* R HP:Hurt Mana:Warm *Atastor the Dwarf*:Hurt>
*Atastor the Dwarf* smites your left arm extremely hard.
You feel a strong ache there!
* R HP:Wounded Mana:Warm *Atastor the Dwarf*:Hurt>bash $target
*Atastor the Dwarf* smites your body extremely hard.
* R HP:Wounded Mana:Warm *Atastor the Dwarf*:Hurt>
Your head stops stinging.
* R HP:Wounded Mana:Warm *Atastor the Dwarf*:Hurt>Pabroar narrates 'anyone know how much more pow
erful a ssm is if you wield it
2 handed as opposed to one?'
Your bash at *Atastor the Dwarf* sends him sprawling.
* R HP:Wounded Mana:Warm *Atastor the Dwarf*:Hurt>
You pound *Atastor the Dwarf*'s left leg extremely hard and shatter it.
* R HP:Wounded Mana:Warm *Atastor the Dwarf*:Wounded>
WARNING: inactivity timeout in 5 seconds.
* R HP:Wounded Mana:Warm *Atastor the Dwarf*:Wounded>
You can't do that while fighting.
* R HP:Wounded Mana:Warm *Atastor the Dwarf*:Wounded>exa atastor
You see a true descendant of Durin: a long beard to protect him from the cold
in the deepths of Khazad-dum, strong hands to hold even the heaviest weapons,
short but strong legs to carry him over the longest distances and hundreds
of visible scars which for sure make him absolutely insensitive to even
the most dreadful sorts of pain.
*Atastor the Dwarf* has some big nasty scratches.
*Atastor the Dwarf* seems to have:
A serious wound at the body,
A light wound at the left foot,
A serious wound at the left leg.
*Atastor the Dwarf* is using:
<worn on finger> a ring
<worn around neck> a red ruby; it has a soft glowing aura
<worn on body> a thick metal breastplate (brand new)
<worn on head> a great helm (brand new)
<worn on legs> a heavy pair of greaves (brand new)
<worn on feet> a thin pair of soft leather boots (worn out)
<worn on hands> a thick pair of metal gauntlets (brand new)
<worn on arms> a heavy pair of vambraces (brand new)
<worn about body> a forest green cloak (used)
<worn on back> a leather backpack
<worn as belt> a broad silver belt
<worn on belt> a sable pouch
<worn on belt> a weapon sheath
<worn on belt> a fragrant-smelling bag
<worn on wrist> a keyring with a key and a set of lock picks
<worn on forearm> a metal buckler (brand new)
<wielded two-handed> a great warsword (brand new)
* R HP:Wounded Mana:Warm *Atastor the Dwarf*:Wounded>bash
Bash someone already bashed? Aren't we funny?
* R HP:Wounded Mana:Warm *Atastor the Dwarf*:Wounded>
You pound *Atastor the Dwarf*'s body extremely hard and shatter it.
* R HP:Wounded Mana:Warm *Atastor the Dwarf*:Wounded>bash
Bash someone already bashed? Aren't we funny?
* R HP:Wounded Mana:Warm *Atastor the Dwarf*:Wounded>bash
Bash someone already bashed? Aren't we funny?
* R HP:Wounded Mana:Warm *Atastor the Dwarf*:Wounded>bash
Bash someone already bashed? Aren't we funny?
*Atastor the Dwarf* seems to have recovered his senses.
* R HP:Wounded Mana:Warm *Atastor the Dwarf*:Wounded>
*Atastor the Dwarf* panics, and attempts to flee.
*Atastor the Dwarf* leaves - east - riding a mountain mule.
* R HP:Wounded Mana:Warm>bash
Bash what or whom?
* R HP:Wounded Mana:Warm>east
hit $target
*Atastor the Dwarf* has arrived from the east riding a mountain mule.
Bend in the Nen-i-Sûl
Exits: South West.
* R HP:Wounded Mana:Warm>They aren't here.
* R HP:Wounded Mana:Warm>west
hit $target
Bend in the Nen-i-Sûl
*Atastor the Dwarf* is here, riding a mountain mule.
Exits: North East.
* R HP:Wounded Mana:Hot>* R HP:Wounded Mana:Hot *Atastor the Dwarf*:Wounded>
You approach *Atastor the Dwarf*, trying to pound him.
* R HP:Wounded Mana:Hot *Atastor the Dwarf*:Wounded>
You pound *Atastor the Dwarf*'s left foot extremely hard and shatter it.
* R HP:Wounded Mana:Hot *Atastor the Dwarf*:Bad>flee
*Atastor the Dwarf* panics, and attempts to flee.
* R HP:Wounded Mana:Hot *Atastor the Dwarf*:Bad>*Atastor the Dwarf* panics, and attempts to flee.
*Atastor the Dwarf* leaves - east - riding a mountain mule.
You flee head over heels.
Ford over the Nen-i-Sûl
A red-breasted mallard swims about, periodically upending to look for food.
Exits: North East South Up.
* R HP:Wounded Mana:Hot>south
Bend in the Nen-i-Sûl
Exits: North East.
* R HP:Wounded Mana:Hot>east
hit $target
*Atastor the Dwarf* has arrived from the east riding a mountain mule.
Bend in the Nen-i-Sûl
Exits: South West.
* R HP:Wounded Mana:Hot>west
They aren't here.
* R HP:Wounded Mana:Hot>hit $target
Bend in the Nen-i-Sûl
*Atastor the Dwarf* is here, riding a mountain
Exits: North East.
* R HP:Wounded Mana:Hot>north
hit $target
* R HP:Wounded Mana:Hot *Atastor the Dwarf*:Awful>
You pound *Atastor the Dwarf*'s right hand extremely hard and shatter it.
* R HP:Wounded Mana:Hot *Atastor the Dwarf*:Awful>
*Atastor the Dwarf* panics, and attempts to flee.
*Atastor the Dwarf* leaves - north - riding a mountain mule.
* R HP:Wounded Mana:Hot>Ford over the Nen-i-Sûl
A red-breasted mallard swims about, periodically upending to look for food.
*Atastor the Dwarf* is here, riding a mountain mule.
Exits: North East South Up.
*Atastor the Dwarf* leaves - north - riding a mountain mule.
* R HP:Wounded Mana:Hot>They aren't here.
* R HP:Wounded Mana:Hot>north
Under the Nen-i-Sûl Bridge
Exits: North South Up.
o R HP:Wounded Mana:Hot>hit $target
They aren't here.
o R HP:Wounded Mana:Hot>north
hit $target
Bend in the Nen-i-Sûl
Exits: South West.
* R HP:Wounded Mana:Hot>They aren't here.
*Atastor the Dwarf* has arrived from the west riding a mountain mule.
* R HP:Wounded Mana:Hot>west
hit $target
east
hit $target
south
hit $target
The Nen-i-Sûl
Exits: East West.
*Atastor the Dwarf* has arrived from the east riding a mountain mule.
* R HP:Wounded Mana:Hot>* R HP:Wounded Mana:Hot *Atastor the Dwarf*:Dying>
You pound *Atastor the Dwarf*'s left foot extremely hard and shatter it.
*Atastor the Dwarf* dismounts from a mountain mule, and stops riding him.
*Atastor the Dwarf* is incapacitated and will slowly die, if not aided.
* R HP:Wounded Mana:Hot *Atastor the Dwarf*:Dying>No way!
You are fighting for your life!
* R HP:Wounded Mana:Hot *Atastor the Dwarf*:Dying>
You're already fighting!
* R HP:Wounded Mana:Hot *Atastor the Dwarf*:Dying>No way!
You are fighting for your life!
* R HP:Wounded Mana:Hot *Atastor the Dwarf*:Dying>
You're already fighting!
Saving Verminaard.
* R HP:Wounded Mana:Hot *Atastor the Dwarf*:Dying>nar atastor dies
Ok.
* R HP:Wounded Mana:Hot *Atastor the Dwarf*:Dying>
You pound *Atastor the Dwarf*'s body extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Atastor the Dwarf*'s death cry.
*Atastor the Dwarf* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Atastor the Dwarf*.
* R HP:Wounded Mana:Hot>linc
look in corpse
corpse (here) :
a broad silver belt
a flagon
a forest green cloak (used)
a fortune in gold
a great helm (brand new)
a great warsword (brand new)
a heavy pair of greaves (brand new)
a heavy pair of vambraces (brand new)
a fragrant-smelling bag
a long hollow stem
a metal buckler (brand new)
a red rubya ring
two small plants, with long leaves
a thick metal breastplate (brand new)
a thick pair of metal boots (brand new)
a thick pair of metal gauntlets (brand new)
a thin pair of soft leather boots (worn out)
a water skin
a weapon sheath
a sable pouch
a keyring with a key and a set of lock picks
a leather backpack
a large sack
* R HP:Wounded Mana:Hot>stat
OB: 135%, DB: 16%, PB: 41%, Armour: 92%. Wimpy: 150. Mood: aggressive.
Needed: 506,214 xp, 2,959 tp. Gold: 42. Alert: normal.
Affected by:
- a light wound at the left arm.
- panic
- a light wound at the body.
- a deep wound at the head.
- a light wound at the right arm.
- novoid
- noquit
* R HP:Wounded Mana:Hot>sc
171/442 hit, 30/62 mana, and 82/155 moves.
o HP:Fine Mana:Cold>tro atastor
*** TROPHY *** (Number Killed, Knowledge, Mobile)
| 1, 1%, #Atastor | |
//
You seemed a tad lag though, perhaps that's why I won? //
he could have won there, or at least hit u lower
if he didnt just flee insta but waited till he smited u
b4 fleeing , ehehe