* HP:Fine>w
Old East Road
The scalped, butchered corpse of *a Dwarf* is lying here.
*an Elf* is here trying to concentrate, riding a mountain mule.
Exits: =East= South =West=.
* HP:Fine>ke
* HP:Fine *an Elf*:Wounded>
kill *elf*
*an Elf* swiftly dodges your attempt to pierce him.
* HP:Fine *an Elf*:Wounded>l
f
Old East Road
The scalped, butchered corpse of *a Dwarf* is lying here.
*an Elf* is here, riding a mountain mule, fighting YOU.
* HP:Fine *an Elf*:Wounded>
*an Elf* swiftly dodges your attempt to pierce him.
* HP:Fine *an Elf*:Wounded>
You flee head over heels.
Old East Road
A large WARNING SIGN is here.
Exits: =East= =West=.
* HP:Fine>w
Old East Road
The scalped, butchered corpse of *a Dwarf* is lying here.
*an Elf* is here, riding a mountain mule.
Exits: =East= South =West=.
* HP:Fine>
Saving Goten.
* HP:Fine>ke
kill *elf*
You cannot attack and flee at the same time.
*an Elf* utters the word 'gpfaje'
*an Elf*'s spell backfires, and he squeals in surprise!
* HP:Fine>
*an Elf* panics, and attempts to flee.
* HP:Fine>
Someone has arrived from the east riding a pack horse.
* HP:Fine>l
Ibrahim strongly pierces *an Elf*'s body and shatters it.
* HP:Fine>Old East Road
The scalped, butchered corpse of *a Dwarf* is lying here.
*an Elf* is here, riding a mountain mule, fighting Ibrahim.
Ibrahim is here, riding a pack horse, fighting *an Elf*.
Ibrahim swiftly dodges *an Elf*'s attempt to cleave him.
* HP:Fine>ke
* HP:Fine *an Elf*:Bad Ibrahim:Healthy>
kill *elf*
You try to pierce *an Elf*, but he parries successfully.
* HP:Fine *an Elf*:Bad Ibrahim:Healthy>
Ibrahim tries to pierce *an Elf*, but he parries successfully.
* HP:Fine *an Elf*:Bad Ibrahim:Healthy>
*an Elf* sighs loudly.
* HP:Fine *an Elf*:Bad Ibrahim:Healthy>
*an Elf* panics, and attempts to flee.
* HP:Fine *an Elf*:Bad Ibrahim:Healthy>cac
Your attempt to pierce *an Elf* fails.
* HP:Fine *an Elf*:Bad Ibrahim:Healthy>
You cackle gleefully.
* HP:Fine *an Elf*:Bad Ibrahim:Healthy>
*an Elf* panics, and attempts to flee.
*an Elf* leaves south riding a mountain mule.
* HP:Fine>
You are now a member of Ibrahim's group.
* HP:Fine>s
ke
A Raging Brush Fire
*an Elf* is here, riding a mountain mule.
Exits: North South West.
You are scorched by the flaming grass.
* HP:Fine>* HP:Fine *an Elf*:Awful>
kill *elf*
You approach *an Elf*, trying to pierce him.
*an Elf* panics, and attempts to flee.
* HP:Fine *an Elf*:Awful>
You swiftly dodge *an Elf*'s attempt to cleave you.
* HP:Fine *an Elf*:Awful>
You try to pierce *an Elf*, but he parries successfully.
* HP:Fine *an Elf*:Awful>
Ibrahim has arrived from the north riding a pack horse.
Ibrahim pierces *an Elf*'s head very hard and shatters it.
*an Elf* dismounts from a mountain mule, and stops riding him.
*an Elf* is mortally wounded and will die soon if not aided.
* HP:Fine *an Elf*:Dying>
You pierce *an Elf*'s head extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* has drawn his last breath! R.I.P.