Lesson learned
posted by Rugorn
2001-05-08 01:43:12
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Well, I met Merlin in Tharbad as usual, fought him some, as usual, then happen
sc
* R HP:Hurt Mana:Warm>Status: 168(271) hp,  40(94) mana,  120(134) moves  Wimpy: [171]  Mood: aggressive

* R HP:Hurt Mana:Warm>
look
Inside the South Gate of Tharbad
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.

* R HP:Hurt Mana:Warm>
Relim narrates 'ain't that the truth'

* R HP:Hurt Mana:Warm>st
You stop resting, and stand up.

* R HP:Hurt Mana:Warm>sq
You begin to search ...

    {You never know!}

* R HP:Hurt Mana:Warm>r
You sit down and rest your tired bones.

* R HP:Hurt Mana:Warm>
look
Inside the South Gate of Tharbad
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.

* R HP:Hurt Mana:Warm>
Judah narrates 'anyone near gh have a butcher knife or a dagger that i can have'

* R HP:Hurt Mana:Warm>
*Ozon the Black Númenórean* has arrived from the east.

* R HP:Hurt Mana:Hot>
*Ozon the Black Númenórean* fails to pierce you.

* R HP:Hurt Mana:Hot *Ozon the Black Númenórean*:Fine>
You are rescued by a guard, you are confused!

A guard joins a guard's fight.

*Ozon the Black Númenórean* swiftly dodges a guard's attempt to slash him.

*Ozon the Black Númenórean* panics, and attempts to flee.
*Ozon the Black Númenórean* leaves > > > E A S T > > > .

* R HP:Hurt Mana:Hot>r
You sit down and rest your tired bones.

* R HP:Hurt Mana:Hot>
look
Inside the South Gate of Tharbad
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.

* R HP:Hurt Mana:Hot>st
You stop resting, and stand up.

* R HP:Hurt Mana:Hot>cu
Judah narrates 'a little short on cash'

* R HP:Hurt Mana:Hot>cul       {Cure light}

*Ozon the Black Númenórean* has arrived from the east.
A guard tries to pierce *Ozon the Black Númenórean*, but he parries successfully.

* R HP:Hurt Mana:Hot>*Ozon the Black Númenórean* begins some strange incantations...
You start to concentrate...

*Ozon the Black Númenórean* utters the word 'yufzbarr'
*Ozon the Black Númenórean*'s fireball completely envelops you, causing infernal pain.
Aye! 
You cannot concentrate any more...
That really HURT!

     {Ahemn, oh well, fireball from hurt to wounded, could be worse,
     don't want to eat more of those though!}

* R HP:Wounded Mana:Hot *Ozon the Black Númenórean*:Fine a guard:Healthy>
You lightly pierce *Ozon the Black Númenórean*'s right foot and tickle it.

* R HP:Wounded Mana:Hot *Ozon the Black Númenórean*:Fine a guard:Healthy>
east
No way! 
You are fighting for your life!
A guard joins a guard's fight.
A guard says 'I'll help you!'
A guard lightly slashes *Ozon the Black Númenórean*'s right hand and tickles it.

  {If they could just assist me too, instead of rescuing :-/}

* R HP:Wounded Mana:Hot *Ozon the Black Númenórean*:Fine a guard:Healthy>
*Ozon the Black Númenórean* panics, and attempts to flee.
*Ozon the Black Númenórean* leaves > > > E A S T > > > .

* R HP:Wounded Mana:Hot>
look
Inside the South Gate of Tharbad
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.

* R HP:Wounded Mana:Hot>sq
You begin to search ...


* R HP:Wounded Mana:Hot>cul
You start to concentrate...
*Ozon the Black Númenórean* has arrived from the east.

*Ozon the Black Númenórean* pierces your head hard.
Aye! 
You cannot concentrate any more...
You are rescued by a guard, you are confused!

    {Duh}

*Astor the Black Númenórean* has arrived from the east riding a mountain mule.

*Astor the Black Númenórean* begins some strange incantations...


*Ozon the Black Númenórean* panics, and attempts to flee.
*Ozon the Black Númenórean* leaves > > > E A S T > > > .

* R HP:Bad Mana:Hot>
flee
* R HP:Bad Mana:Hot>*Astor the Black Númenórean* utters the word 'yufzbarr'
*Astor the Black Númenórean*'s fireball completely envelops you, causing infernal pain.
You are incapacitated and will slowly die, if not aided.
Ouch! 
You lose a level!

You are dead! Sorry...


o HP:Awful Mana:Hot>Nah... 
You feel too relaxed to do that..

* HP:Awful Mana:Hot>
flee
Nah... 
You feel too relaxed to do that..

* HP:Awful Mana:Hot>sl
You go to sleep.

* HP:Awful Mana:Hot>sc
Status: 4(270) hp,  50(94) mana,  134(134) moves  Wimpy: [171]  Mood: wimpy

* HP:Awful Mana:Hot>sc
Status: 10(270) hp,  58(94) mana,  134(134) moves  Wimpy: [171]  Mood: wimpy

* HP:Awful Mana:Hot>stat
OB: 108%, DB: -29%, PB: 0%, Armour: 0%. Wimpy: 171. Mood: wimpy.
Needed: 1,085 xp, 0 tp. Gold: 0. Alert: normal.
Target: *man*   Target 2: merlin    Target 3: eel   Doors: slit, stonedoor

* HP:Awful Mana:Hot>sc
Status: 16(270) hp,  67(94) mana,  134(134) moves  Wimpy: [171]  Mood: wimpy

* HP:Awful Mana:Hot>
Saving Rugorn.

* HP:Awful Mana:Burning>sc
Status: 20(270) hp,  73(94) mana,  134(134) moves  Wimpy: [171]  Mood: wimpy

* HP:Awful Mana:Burning>sc
Status: 21(270) hp,  74(94) mana,  134(134) moves  Wimpy: [171]  Mood: wimpy

* HP:Awful Mana:Burning>sc
Status: 21(270) hp,  75(94) mana,  134(134) moves  Wimpy: [171]  Mood: wimpy

* HP:Awful Mana:Burning>sc
Status: 21(270) hp,  75(94) mana,  134(134) moves  Wimpy: [171]  Mood: wimpy

* HP:Awful Mana:Burning>sc
Status: 21(270) hp,  75(94) mana,  134(134) moves  Wimpy: [171]  Mood: wimpy

* HP:Awful Mana:Burning>sl
You are already sound asleep.

* HP:Awful Mana:Burning>wh a
Ainur
-----
 [Mc] Tabris of the Seashore
 [Mc] Jahara the Hasty One
 [Ms] Eolung of the House of Eorl
 [Va] Phier the Vile [Retired]  (Linkless)
 [Mw] Óin the Dwarven friend  (Idle)
 [Mc] Donutello is a member of the Mume literati club  (Idle)
 [ M] Humala - Fountain of Divine Wisdom   (Idle)

7 players on.

* HP:Awful Mana:Burning>wh l
Legends
-------
      Kazan the Warmule!
      Squirt the Lowly..
      Dorlak the Hardest Ranger
      Nuemar Faenya, The Hopeless One  (Linkless)
      Oceanborn the Creator of the Night
      Allanon - Knight of the White Tower
      Lowyn Laramir the last Rider of Calenardhon
      Algo
      Nator Bloodlust, Warrior of Durin's House [Retired]
      Fezz the Inferior
      Rugorn Hugorm
      Bren The Master Baker :)
      Draken hmmmmmm
      Drow
      Ganon the Man Battlemaster

15 players on.

* HP:Awful Mana:Burning>sc
Status: 22(270) hp,  77(94) mana,  134(134) moves  Wimpy: [171]  Mood: wimpy

* HP:Awful Mana:Burning>sc
Status: 23(270) hp,  78(94) mana,  134(134) moves  Wimpy: [171]  Mood: wimpy

* HP:Awful Mana:Burning>sc
Status: 23(270) hp,  78(94) mana,  134(134) moves  Wimpy: [171]  Mood: wimpy

* HP:Awful Mana:Burning>sc
Status: 23(270) hp,  78(94) mana,  134(134) moves  Wimpy: [171]  Mood: wimpy

* HP:Awful Mana:Burning>sc
Status: 23(270) hp,  78(94) mana,  134(134) moves  Wimpy: [171]  Mood: wimpy

* HP:Awful Mana:Burning>sc
Status: 24(270) hp,  79(94) mana,  134(134) moves  Wimpy: [171]  Mood: wimpy

* HP:Awful Mana:Burning>sc
Status: 24(270) hp,  79(94) mana,  134(134) moves  Wimpy: [171]  Mood: wimpy

* HP:Awful Mana:Burning>sc
Status: 24(270) hp,  79(94) mana,  134(134) moves  Wimpy: [171]  Mood: wimpy

* HP:Awful Mana:Burning>sc
Status: 24(270) hp,  79(94) mana,  134(134) moves  Wimpy: [171]  Mood: wimpy

* HP:Awful Mana:Burning>sc
Status: 24(270) hp,  79(94) mana,  134(134) moves  Wimpy: [171]  Mood: wimpy

* HP:Awful Mana:Burning>sc
Status: 24(270) hp,  80(94) mana,  134(134) moves  Wimpy: [171]  Mood: wimpy

* HP:Awful Mana:Burning>sc
Status: 24(270) hp,  80(94) mana,  134(134) moves  Wimpy: [171]  Mood: wimpy

* HP:Awful Mana:Burning>sc
Status: 24(270) hp,  80(94) mana,  134(134) moves  Wimpy: [171]  Mood: wimpy

* HP:Awful Mana:Burning>sc
Status: 25(270) hp,  80(94) mana,  134(134) moves  Wimpy: [171]  Mood: wimpy

* HP:Awful Mana:Burning>sc
Status: 25(270) hp,  80(94) mana,  134(134) moves  Wimpy: [171]  Mood: wimpy

* HP:Awful Mana:Burning>sc
Status: 25(270) hp,  80(94) mana,  134(134) moves  Wimpy: [171]  Mood: wimpy

* HP:Awful Mana:Burning>sc
sc
Status: 25(270) hp,  81(94) mana,  134(134) moves  Wimpy: [171]  Mood: wimpy

* HP:Awful Mana:Burning>Status: 25(270) hp,  81(94) mana,  134(134) moves  Wimpy: [171]  Mood: wimpy

* HP:Awful Mana:Burning>sc
Status: 25(270) hp,  81(94) mana,  134(134) moves  Wimpy: [171]  Mood: wimpy

* HP:Awful Mana:Burning>inf
You are a male Beorning.
You are 30 years, 1 month, and 22 days old.
You have played 4 days and 9 hours (real time).
This ranks you as Rugorn Hugorm (level 29).
You are six feet 0 and weigh twelve stone and two pounds.
You must have been sent to Arda to free it from the sorrows that weigh upon it.
You are welcome in Bree, Shire, Fornost, the Grey Havens, Rivendell, and Tharbad.
You are carrying 0 pounds of equipment. Peanuts.
You are not wearing any armour.
Your mood is wimpy. 
You will flee if your hit points go below 171.
You have scored 10,298,915 experience points and you have 49,194 travel points.
You have been involved in some skirmishes for the armies of the West.
You need 1,085 exp. points and 0 travel points to reach the next level.
You have 0 copper.
You are speaking Westron.

* HP:Awful Mana:Burning>sc
Status: 26(270) hp,  82(94) mana,  134(134) moves  Wimpy: [171]  Mood: wimpy

* HP:Awful Mana:Burning>sc
Status: 26(270) hp,  83(94) mana,  134(134) moves  Wimpy: [171]  Mood: wimpy

* HP:Awful Mana:Burning>sc
Status: 26(270) hp,  83(94) mana,  134(134) moves  Wimpy: [171]  Mood: wimpy

* HP:Bad Mana:Burning>sc
Status: 27(270) hp,  83(94) mana,  134(134) moves  Wimpy: [171]  Mood: wimpy

* HP:Bad Mana:Burning>sc
Status: 27(270) hp,  83(94) mana,  134(134) moves  Wimpy: [171]  Mood: wimpy

	{Is it 10% or what? I never get the "
You now feel strong
	enough" etc. message - oh well, here goes}

* HP:Bad Mana:Burning>wst
You wake, and sit up.

* HP:Bad Mana:Burning>pra
You stand up.

* HP:Bad Mana:Burning>pray tharbad
You kneel down and try to hear the Ainulindalë.

    {Not that I think my shadow would be alive even if I had one, but
    well, you never know - I know they're probably waiting for me though}

* HP:Bad Mana:Burning>sl
In response to your request strange harmonies come from nowhere...
Listening to them, you have the strange sensation to fade away...

* HP:Bad Mana:Burning>
You are penetrated by the profound melody of the Ainulindalë and cannot even twinkle your eyes... 
You are just able to listen...

    {Tried to turn on sneak}

* HP:Bad Mana:Burning>
Suddenly an explosion of ancient rhymes makes the space collapse around you!
You blink, you vanish! And you are in Tharbad!
It is pitch black...
You are in a city.
Someone is here.

o HP:Bad Mana:Burning>
Ok, you'll try to move silently for a while.

o S HP:Bad Mana:Burning>
south
It is pitch black...
You are in a city.

o S HP:Bad Mana:Burning>
south
It is pitch black...
You are in a city.
Someone is here.

o S HP:Bad Mana:Burning>
south

south
It is pitch black...
You are in a city.

o S HP:Bad Mana:Burning>On the Bridge
A citizen-mercenary is here, waiting for a job.
Exits: North South.

* S HP:Bad Mana:Burning>
south
Main Street
A Guard is here looking for someone to abuse.
An assassin is here looking for fresh blood and shining coins.
Exits: North East South.

* S HP:Bad Mana:Burning>
south
It is pitch black...
You are in a city.
Someone is here.

o S HP:Bad Mana:Burning>
south
Alas, you cannot go that way...

o S HP:Bad Mana:Burning>
south
Alas, you cannot go that way...

o S HP:Bad Mana:Burning>
west
It is pitch black...
You are in a city.

o S HP:Bad Mana:Burning>
south
Main Street
A little boy is here, running around.
Exits: North South.

* S HP:Bad Mana:Burning>
south
Main Street
A little boy is here, running around.
Exits: North East South.

* S HP:Bad Mana:Burning>
south
Master Road
A vicious little bandit advances towards you.
A woman is here, looking for someone to chat with.
Exits: North West.

* S HP:Bad Mana:Burning>
south
Alas, you cannot go that way...

* S HP:Bad Mana:Burning>
west
It is pitch black...
You are in a city.

o S HP:Bad Mana:Burning>
west
It is pitch black...
You are in a city.

o S HP:Bad Mana:Burning>
west
Alas, you cannot go that way...

o S HP:Bad Mana:Burning>
west
Alas, you cannot go that way...

o S HP:Bad Mana:Burning>
south
Alas, you cannot go that way...

o S HP:Bad Mana:Burning>
west

east

east
Alas, you cannot go that way...

o S HP:Bad Mana:Burning>It is pitch black...
You are in a city.

o S HP:Bad Mana:Burning>
east
Master Road
A vicious little bandit advances towards you.
A woman is here, looking for someone to chat with.
Exits: North West.

* S HP:Bad Mana:Burning>
Alas, you cannot go that way...

* S HP:Bad Mana:Burning>
north
Main Street
A little boy is here, running around.
Exits: North East South.

* S HP:Bad Mana:Burning>
east
Main Street
A little boy is here, running around.
Exits: East West.
You suddenly notice a thief.

* S HP:Bad Mana:Burning>
east
Main Street
A woman is here, looking for someone to chat with.
Exits: East South West.

* S HP:Bad Mana:Burning>
south
It is pitch black...
You are in a city.

o S HP:Bad Mana:Burning>
south
It is pitch black...
You are in a city.

o S HP:Bad Mana:Burning>
south
Alas, you cannot go that way...

o S HP:Bad Mana:Burning>
west
Main Street
The corpse of *a Man* is lying here.
*Merlin the Black Númenórean* (merlin) is here, riding a pack horse.
*Astor the Black Númenórean* is here, resting on a mountain mule.
*Ozon the Black Númenórean* is standing here searching for something.
Exits: East West.
*Ozon the Black Númenórean* passes dangerously close to your hiding place.

      {Yeah they're expecting me, but it's worth a shot I guess}

* S HP:Bad Mana:Burning>
west
Inside the South Gate of Tharbad
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A trained horse (hest) is standing here.
A Guard is here looking for someone to abuse.
Exits: East [South].

* S HP:Bad Mana:Burning>
west
Alas, you cannot go that way...

* S HP:Bad Mana:Burning>
east
Main Street
The corpse of *a Man* is lying here.
*Merlin the Black Númenórean* (merlin) is here, riding a pack horse.
*Astor the Black Númenórean* is here, resting on a mountain mule.
*Ozon the Black Númenórean* is standing here.
Exits: East West.
*Astor the Black Númenórean* stops resting, and clambers on his feet.

* S HP:Bad Mana:Burning>gca
You can't find anything in the corpse.

* S HP:Bad Mana:Burning>
You swiftly dodge *Astor the Black Númenórean*'s attempt to slash you.
You wish that your wounds would stop BLEEDING so much!
*Merlin the Black Númenórean* leaves < < < W E S T < < <  riding a pack horse.

* S HP:Bad Mana:Burning *Astor the Black Númenórean*:Fine>
east
No way! 
You are fighting for your life!

* S HP:Bad Mana:Burning *Astor the Black Númenórean*:Fine>
flee
*Merlin the Black Númenórean* (merlin) has arrived from the west riding a pack horse.
You flee head over heels.
PANIC! 
You couldn't escape!

* S HP:Bad Mana:Burning *Astor the Black Númenórean*:Fine>
east

east
No way! 
You are fighting for your life!
You swiftly dodge *Merlin the Black Númenórean* (merlin)'s attempt to slash you.
You wish that your wounds would stop BLEEDING so much!

* S HP:Bad Mana:Burning *Astor the Black Númenórean*:Fine>
east
No way! 
You are fighting for your life!
PANIC! 
You can't quit the fight!

* S HP:Bad Mana:Burning *Astor the Black Númenórean*:Fine>
flee
No way! 
You are fighting for your life!

* S HP:Bad Mana:Burning *Astor the Black Númenórean*:Fine>
east
You flee head over heels.
It is pitch black...
You are in a city.

o S HP:Bad Mana:Burning>
east

flee
It is pitch black...
You are in a city.
Someone is here.

o S HP:Bad Mana:Burning>
east

east
It is pitch black...
You are in a city.
Someone is here.

o S HP:Bad Mana:Burning>
north

north
You flee head over heels.
It is pitch black...
You are in a city.
Someone is here.

o S HP:Bad Mana:Burning>
north
It is pitch black...
You are in a city.
Someone is here.

o S HP:Bad Mana:Burning>
Alas, you cannot go that way...

o S HP:Bad Mana:Burning>
north
It is pitch black...
You are in a city.

o S HP:Bad Mana:Burning>
north
It is pitch black...
You are in a city.

o S HP:Bad Mana:Burning>*Merlin the Black Númenórean* (merlin) has arrived from the south riding a pack horse.
It is pitch black...
You are in a city.
Someone is here.

o S HP:Bad Mana:Burning>
north
*Merlin the Black Númenórean* (merlin) has arrived from the south riding a pack horse.


north
Someone leaves ^ ^ ^ N O R T H ^ ^ ^  riding Something.
The Black Moon Street
A Guard is here looking for someone to abuse.
*Merlin the Black Númenórean* (merlin) is here, riding a pack horse.
Exits: North [East] South West.

* S HP:Bad Mana:Burning>
west
*Merlin the Black Númenórean* leaves ^ ^ ^ N O R T H ^ ^ ^  riding a pack horse.

It is pitch black...
You are in a city.
Someone is here.

o S HP:Bad Mana:Burning>
west

west
The Old Tower Street
*Merlin the Black Númenórean* (merlin) is here, riding a pack horse.
Exits: North South [West].

* S HP:Bad Mana:Burning>
west
It is pitch black...
You are in a city.

o S HP:Bad Mana:Burning>
Alas, you cannot go that way...

o S HP:Bad Mana:Burning>
Alas, you cannot go that way...

o S HP:Bad Mana:Burning>
north
You suddenly notice an Assassin.
*Merlin the Black Númenórean* (merlin) has arrived from the south riding a pack horse.
Alas, you cannot go that way...

* S HP:Bad Mana:Burning>
north
Someone leaves ^ ^ ^ N O R T H ^ ^ ^  riding Something.
Alas, you cannot go that way...

o S HP:Bad Mana:Burning>The Old Tower Street
*Merlin the Black Númenórean* (merlin) is here, riding a pack horse.
Exits: East South West.

* S HP:Bad Mana:Burning>
Alas, you cannot go that way...

* S HP:Bad Mana:Burning>
Someone leaves < < < W E S T < < <  riding Something.

o S HP:Bad Mana:Burning>
west
The Old Tower Street
A Guard is here looking for someone to abuse.
*Merlin the Black Númenórean* (merlin) is here, riding a pack horse.
Exits: East West.

* S HP:Bad Mana:Burning>
west
*Merlin the Black Númenórean* leaves > > > E A S T > > >  riding a pack horse.
It is pitch black...
You are in a city.
Someone is here.
Someone is here.

o S HP:Bad Mana:Burning>
south
It is pitch black...
You are in a city.

o S HP:Bad Mana:Burning>
south
It is pitch black...
You are in a city.

o S HP:Bad Mana:Burning>sw

south
Ok, from now you'll try to swim.

o W S HP:Bad Mana:Burning>Main Street
A citizen-mercenary is here, waiting for a job.
Exits: North South.

* W S HP:Bad Mana:Burning>
south
It is pitch black...
You are in a city.

o W S HP:Bad Mana:Burning>
south
It is pitch black...
You are in a city.
Someone is here.

o W S HP:Bad Mana:Burning>
south
Main Street
One of the citizens of Tharbad looks at you from the corner of his eye.
A Guard is here looking for someone to abuse.
A little boy is here, running around.
Exits: North West.
You suddenly notice an Assassin.

* W S HP:Bad Mana:Burning>
An Assassin passes dangerously close to your hiding place.

* W S HP:Bad Mana:Burning>
west
It is pitch black...
You are in a city.

o W S HP:Bad Mana:Burning>
west
Shadows' Street
A woman is here, looking for someone to chat with.
Exits: North East West.

* W S HP:Bad Mana:Burning>
north
It is pitch black...
You are in a city.

o W S HP:Bad>
south
Shadows' Street
A woman is here, looking for someone to chat with.
*Astor the Black Númenórean* is here, riding a mountain mule.
Exits: North East West.
*Astor the Black Númenórean* leaves ^ ^ ^ N O R T H ^ ^ ^  riding a mountain mule.

* W S HP:Bad>
west
It is pitch black...
You are in a city.

o W S HP:Bad>
north
Alas, you cannot go that way...

o W S HP:Bad>
north
Alas, you cannot go that way...

o W S HP:Bad>
west

north
Alas, you cannot go that way...

o W S HP:Bad>
Alas, you cannot go that way...

o W S HP:Bad>
north
Alas, you cannot go that way...

o W S HP:Bad>
east
Shadows' Street
A woman is here, looking for someone to chat with.
Exits: North East West.

* W S HP:Bad>
north
It is pitch black...
You are in a city.

o W S HP:Bad>
north
Alas, you cannot go that way...

o W S HP:Bad>
north

A woman has arrived from the south.

* W S HP:Bad>
Alas, you cannot go that way...

* W S HP:Bad>
east
The door seems to be closed.

* W S HP:Bad>
exits are:
East  - A closed 'door'
South - 
You can't distinguish a lot of details.

* W S HP:Bad>
south
It is pitch black...
You are in a city.

o W S HP:Bad>
east
Main Street
The corpse of a pack horse is lying here.
A Guard is here looking for someone to abuse.
A little boy is here, running around.
Exits: East South West.
A guard leaves < < < W E S T < < < .

* W S HP:Bad>
east
It is pitch black...
You are in a city.
Someone is here.

o W S HP:Bad>
east
Alas, you cannot go that way...

o W S HP:Bad>
north
It is pitch black...
You are in a city.
Someone is here.
Someone is here.

o W S HP:Bad>
north
It is pitch black...
You are in a city.

o W S HP:Bad>
north
Main Street
A citizen-mercenary is here, waiting for a job.
Exits: North South.

* W S HP:Bad>
north
It is pitch black...
You are in a city.

o W S HP:Bad>
north
It is pitch black...
You are in a city.

o W S HP:Bad>
north
Before the North Gate of Tharbad
An assassin is here looking for fresh blood and shining coins.
A thief lurks here, looking for a stranger to rob.
A Guard is here looking for someone to abuse.
Exits: North East South West.

* W S HP:Bad>
north
Inside the North Gate of Tharbad
A thin pair of soft leather pants are lying here.
A thin, soft leather jerkin is on the ground.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A secretary is sitting at the desk.
Exits: [North] South.

* W S HP:Bad>sop
Ok.

* W S HP:Bad>
A guard looks you over.
A guard unlocks the gate.
A guard opens the gate.

* W S HP:Bad>
north
It is pitch black...
You are in a city.
The gate closes quietly.
You hear a *click* in a lock.

o W S HP:Bad>
north
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Exits: =North= [East] South.
The clouds begin to disappear.
You see some frost on the ground now.

* W S HP:Bad>
north
The coach to Bree rolls past you, headed north.

It is pitch black...
You are on a road, following a trail.

o W S HP:Bad>sc

Status: 37(270) hp,  94(94) mana,  82(134) moves  Wimpy: [171]  Mood: wimpy

	{Ran to Bree}

o HP:Bad Mana:Hot>na well, died to rescue delay from guards in tharbad
Ok.

o HP:Bad Mana:Hot>na sigh
Ok.
Top of Page Down to last comment


Johannes2001-05-08 01:44:26
Jeah, I knew this could happen but well, I just thought, I don't know what I thought,
I just thought I was in control I guess. I blame myself as usual, everytime I don't
just run away, I end up dead :-p
A *Guard*2001-05-08 02:35:03
Sorry citizen, we did our best to protect you. We are helpless against the overpowered minions of Sauron. How they survive even a round against 4 buff studmuffins like us is one of life's mysteries. I thought they were supposed to be sort of weak physically. Look on the bright side, at least they didn't kill _US_!!
Evan2001-05-08 02:57:28
Comfort Johannes, nod was scary thought they would try the rescue delay vs u
when they where 3 :(
Aschit2001-05-08 03:11:06
Unless you are moveless, guards in tbad are actually worse for you if you are a citizen than if you are not. You do get to hang out at south gate, but that is little help if you are fighting more than one target :p
Johannes2001-05-08 03:26:33
Agreed.
A *Guard*2001-05-08 04:23:33
Ease up!! For $6 an hour you lucky we show up for work at all.
Merlin2001-05-08 08:17:18
Ive noticed that lately, I dont really try to get fair fights, not that it could have been avoided this time but still...*ponder*...Btw whats up with BN's being able to whack guards without getting wanted? Its really a nice advantage (since we can get city key's without any trouble) but is it a bug or just supposed to be that way? On the same note, seems orc's can whack city guards in tharbad without triggering defense?
Wryak2001-05-08 09:43:39
Btw. you do get wanted, at least I was wanted after xping cpl hrs in tbad as bn, mobs that saw me kept yelling I've been seen here etc. plaplapla then ngate guards come there and die. Then the day after I log on and am no longer wanted... :P
Ozon2001-05-08 11:03:02
Guards rocked. Too bad, warriors can rescue only groupmembers =)
Moonshade2001-05-08 12:00:47
Tharbad is the city of Black Numenoreans! Live with it
Natash2001-05-08 14:04:21
Same old same old... Boring really... hit bn, get rescued, eat 1-2 fireballs, flee tharbad, come back when fine, forget to spam away when guard is in room, eat rescue +ball...blahblahblah... (and in the old days... hit man: You pierce a little boy blahblahblah... wanted... so long to citizenship... yumyumyum...). Why do pukes still bother with coming to tharbad? It isn't as if any1 needs to prac there, since the only useable theifskill for pukes is in rdell :P
Prist2001-05-08 14:33:16
Pukes come to tbad only to get slaughtered by bns... and I like it, really... I mean, what would we do if there was no tbad? or no pukes there? ohwell, anyways, soon there are 20+ rangers patrolling rtt, tbad streets and road of smiths until osti...:(
balthazar2001-05-08 16:34:24
*giggle* guard ......... yes tbad law is so fucked up. bn can whack citizens in front of guards etc. but, hey i like it that way. so much better than the old justice system in tbad. better for bns that is =) AND NATASH/PRIST: yes pukes come to bn to fight bns, and bns come there to fight pukes. it is perfect like it is, dont put no FUCKING HARDONS there
Stormblast2001-05-08 18:22:33
Get out and stay out!
Chia Pet2001-05-10 15:20:50
im so grassy
Johannes2001-05-11 12:05:52
Merlin, I wasn't looking for a fair fight either, just trying not to play as wimpy
as people (including myself) always blame me of being. I could have left at any
time I wanted - which I will do next time :-/

Ozon: Since when can warriors only rescue group members?

Natash: I came to Tharbad to practice actually. Plus I was going that way from
Dunland anyway - I've been backstabbing Merlin there quite a few times lately,
and though I still seem to need some more levels to get a deadly backstab, you
never know! :-p

Prist: Tharbad always has been an outlaw city, and I'm pretty sure it'll stay that
way, no worries ;-)

Stormblast: Make me!
Johannes2001-05-11 12:06:10
God I really wish linebreaks worked :-/
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