some fun with bn
posted by Morthe
2001-05-15 22:22:21
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nice fight with luck on my side *lick*
i was eregion lookin for branch for magi when suddenly.....

Footpath through the Plains
*a grim Man* is here, riding a pack horse (shrouded).
Exits: North East South West.
Saving Morthe.
 
* R C>n
 
*a grim Man* leaves west riding a pack horse.
 
* R C>Trickling Stream in the Plains
Exits: North East South West.
 
* R C>w^Hs
Footpath through the Plains
*a grim Man* is here, riding a pack horse (shrouded).
Exits: North East South West.
 
* R C>
Eryn narrates 'player, if that's what you mean ;)'
 
* R C>a
* R C *a grim Man*:Fine>
kill *man*
You slash *a grim Man*'s right leg and tickle it.
 
cm* R C *a grim Man*:Fine>
 
*a grim Man* begins some strange incantations...
 
11* R C *a grim Man*:Fine>
change mood aggressive
Ok.
Tiamat tells you 'nods'
*a grim Man* swiftly dodges your attempt to slash him.
 
* R C *a grim Man*:Fine>wield mace
You stop using a broadsword.
You decisively wield an iron-shod mace, prepared for battle.
You are too weak to use this mace effectively.
*a grim Man* utters the word 'fireball'
The fireball sent by *a grim Man* hits a pony (mine) with full force, causing
an immediate death.
Your blood freezes as you hear a pony (mine)'s death cry.
A pony (mine) is dead! R.I.P.
You stop riding a pony (mine).
 
* C *a grim Man*:Fine>
You swiftly dodge *a grim Man*'s attempt to pierce you.
 
* C *a grim Man*:Fine>
*a grim Man* begins some strange incantations...
 
* C *a grim Man*:Fine>f
You flee head over heels.
Trickling Stream in the Plains
Exits: North East South West.
 
* C>sc
*a grim Man* has arrived from the south riding a pack horse.
203/203 hit, 120/120 mana, and 95/118 moves.
 
* C>a
 
*a grim Man* begins some strange incantations...
 
* C>kill *man*
You cannot attack and flee at the same time.
 
* C>q
 
*a grim Man* utters the words 'lightning bolt'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact.
*a grim Man* barely pierces your right leg and tickles it.
 
* C HP:Fine *a grim Man*:Fine>bash dis *man*
 
*a grim Man* begins some strange incantations...
 
Arciryas narrates 'wow, astar ate a fball to fine... ponder... i ripped to him
tho'
 
As *a grim Man* avoids your bash, you topple over and fall to the ground.
You fall to the ground.
 
* C HP:Fine *a grim Man*:Fine>
*a grim Man* utters the words 'lightning bolt'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact.
 
* C HP:Fine *a grim Man*:Fine>st
*a grim Man* swiftly dodges your attempt to crush him.
 
* C HP:Fine *a grim Man*:Fine>
Do you not consider fighting as standing?
 
* C HP:Fine *a grim Man*:Fine>f
PANIC! 
You can't quit the fight!
*a grim Man* begins some strange incantations...
 
* C HP:Fine *a grim Man*:Fine>f
You flee head over heels.
Trickling Stream in the Plains
Exits: North East South West.
 
* C HP:Fine>sc
169/203 hit, 120/120 mana, and 94/118 moves.
 
* C HP:Fine>c
*a grim Man* has arrived from the west riding a pack horse.
 
* C HP:Fine>m
change mood aggressive
Ok.
 
* C HP:Fine>a
*a grim Man* begins some strange incantations...
kill *man*
You cannot attack and flee at the same time.
 
* C HP:Fine>w
Trickling Stream in the Plains
Traces of intense red tones form the aura of this place.
Exits: North East South West.
 
* C HP:Fine>w
Stream at a Turn of the Footpath
A silvery fish quickly darts through the water.
Exits: North East South West.
The rain has stopped.
 
* C HP:Fine>rem all.ringmai
Eryn narrates 'far as I'm concerned, all legend bns are good players'
 
* C HP:Fine>l
You stop using a pair of ringmail leggings.
You stop using a pair of ringmail sleeves.
You stop using a ringmail hauberk.
You stop using a ringmail coif.
 
* C HP:Fine>wear all.leather
You wear a thin pair of soft leather trousers on your legs.
You cover your arms with a thin pair of soft leather sleeves.
You wear a thick, soft leather jerkin on your body.
You put a hard leather cap on your head.
 
* C HP:Fine>cm
change mood aggressive
Ok.
 
* C HP:Fine>sc
170/203 hit, 120/120 mana, and 96/118 moves.
*a grim Man* has arrived from the east.
 
* C HP:Fine>a
* C HP:Fine *a grim Man*:Fine>
kill *man*
*a grim Man* swiftly dodges your attempt to crush him.
 
* C HP:Fine *a grim Man*:Fine>
*a grim Man* begins some strange incantations...
 
* C HP:Fine *a grim Man*:Fine>q
bash dis *man*
 
Tiamat narrates 'no they're not'
 
Adoni narrates 'nod eryn'
As *a grim Man* avoids your bash, you topple over and fall to the ground.
You fall to the ground.
 
* C HP:Fine *a grim Man*:Fine>
*a grim Man* utters the word 'fireball'
*a grim Man*'s fireball completely envelops you, causing infernal pain.
That really HURT!
 
* C HP:Hurt *a grim Man*:Fine>s
*a grim Man* begins some strange incantations...
 
* C HP:Hurt *a grim Man*:Fine>t
Do you not consider fighting as standing?
*a grim Man* swiftly dodges your attempt to crush him.
 
* C HP:Hurt *a grim Man*:Fine>f
You flee head over heels.
Trickling Stream in the Plains
Traces of rich red tones form the aura of this place.
A sturdy pack horse is standing here.
Exits: North East South West.
It starts to rain.
 
* C HP:Hurt>
*a grim Man* has arrived from the west.
 
* C HP:Hurt>e
Trickling Stream in the Plains
Exits: North East South West.
 
* C HP:Hurt>sc
117/203 hit, 120/120 mana, and 92/118 moves.
 
* C HP:Hurt>n
,Green Fields
Exits: North East South West.
 
* C HP:Hurt>
change spellcastin normal
Ok.
 
* C HP:Hurt>e
A Few Farmhouses on the Grassy Plains
The healthy cow stands here grazing on the bright green grass.
A brown cow is here, contemplating a higher reality whilst chewing slowly.
Exits: North East South West.
 
* C HP:Hurt>n
Inside a Farm House
A rather heavy clay jar stands here.
A rather heavy clay jar stands here.
A small oaken table has been set here.
Exits: South.
 
* C HP:Hurt>cs
cast 'cure serious'
You start to concentrate...
 
l s
You begin to see scars fade away and a feeling of health comes over you.
 
* C HP:Fine Mana:Burning>The woodendoor is open.
 
* C HP:Fine Mana:Burning>cs
cast 'cure serious'
You start to concentrate...
 
cm
You begin to see scars fade away and a feeling of health comes over you.
 
* C HP:Fine Mana:Burning>change mood aggressive
Ok.
 
* C HP:Fine Mana:Burning>al p close wooden
Ok.
 
* C HP:Fine Mana:Burning>cm
sc
change mood aggressive
Ok.
 
* C HP:Fine Mana:Burning>172/203 hit, 92/120 mana, and 96/118 moves.
 
* C HP:Fine Mana:Burning>,
cs
change spellcastin normal
Ok.
 
* C HP:Fine Mana:Burning>cast 'cure serious'
You start to concentrate...
 
You begin to see scars fade away and a feeling of health comes over you.
 
* C HP:Fine Mana:Hot>c
*a grim Man* has arrived from the south.
A pack horse has arrived from the south.
 
* C HP:Fine Mana:Hot>m
change mood aggressive
Ok.
 
* C HP:Fine Mana:Hot>p
close wooden
You don't see any wooden here.
 
* C HP:Fine Mana:Hot>c
cast 'lightning bolt' *man*
You start to concentrate...
 
*a grim Man* begins some strange incantations...
 
* C HP:Fine Mana:Hot *a grim Man*:Fine>
Ok.
The lightning bolt hits *a grim Man* with full impact.
You try to crush *a grim Man*, but he parries successfully.
 
oo* C HP:Fine Mana:Hot *a grim Man*:Fine>
 
*a grim Man* utters the word 'fireball'
You feel less protected.
*a grim Man*'s fireball completely envelops you, causing infernal pain.
 
* C HP:Fine Mana:Hot *a grim Man*:Fine>c
 
*a grim Man* pierces your body and tickles it.
 
*a grim Man* begins some strange incantations...
 
* C HP:Fine Mana:Hot *a grim Man*:Fine>close exit
Ok.
 
* C HP:Fine Mana:Hot *a grim Man*:Fine>cast 'lightning bolt' *man*
You start to concentrate...
 
v
*a grim Man* utters the word 'fireball'
*a grim Man*'s fireball completely envelops you, causing infernal pain.
Aye! 
You cannot concentrate any more...
That really HURT!
 
* C HP:Wounded Mana:Hot *a grim Man*:Fine>cast 'fireball' *man*
You quickly recall your stored spell...
 
Daren narrates 'they r'
*a grim Man* opens the woodendoor.
You flee head over heels.
You were not able to keep your concentration while moving.
A Few Farmhouses on the Grassy Plains
Traces of fierce red tones form the aura of this place.
The healthy cow stands here grazing on the bright green grass.
A brown cow is here, contemplating a higher reality whilst chewing slowly.
Exits: North East South West.
It is raining.
 
* C HP:Wounded Mana:Hot>
*a grim Man* has arrived from the north.
 
* C HP:Wounded Mana:Hot>w
Green Fields
Exits: North East South West.
You suddenly notice a Dunlending huntsman.
You suddenly notice a Dunlending huntsman.
 
* C HP:Wounded Mana:Hot>s
Trickling Stream in the Plains
Exits: North East South West.
 
* C HP:Wounded Mana:Hot>sc
65/203 hit, 70/120 mana, and 96/118 moves.
 
* C HP:Wounded Mana:Hot>mc
change mood wimpy
Ok.
 
* C HP:Wounded Mana:Hot>w
Trickling Stream in the Plains
Traces of pale red tones form the aura of this place.
Exits: North East South West.
 
* C HP:Wounded Mana:Hot>,
s
change spellcastin normal
Ok.
 
* C HP:Wounded Mana:Hot>Footpath through the Plains
The corpse of a pony is lying here.
Exits: North East South West.
 
* C HP:Wounded Mana:Hot>ap
cast 'armour'
You start to concentrate...
 
Eryn narrates 'name one that isn't then? Anyone who can get a bn to that is a
good player'
 
A blue transparent wall slowly appears around you.
 
* C HP:Wounded Mana:Warm>1
wield sword
You stop using an iron-shod mace.
You awkwardly wield a broadsword, prepared for battle.
 
* C HP:Wounded Mana:Warm>sc
66/203 hit, 42/120 mana, and 97/118 moves.
 
* C HP:Wounded Mana:Warm>,
change spellcastin normal
Ok.
 
* C HP:Wounded Mana:Warm>cs
cast 'cure serious'
You start to concentrate...
 
*a grim Man* has arrived from the north riding a pack horse.
 
*a grim Man* tries to pierce you, but your parry is successful.
 
n
You begin to see scars fade away and a feeling of health comes over you.
 
* C HP:Hurt Mana:Cold *a grim Man*:Fine>No way! 
You are fighting for your life!
 
* C HP:Hurt Mana:Cold *a grim Man*:Fine>
You try to slash *a grim Man*, but he parries successfully.
 
* C HP:Hurt Mana:Cold *a grim Man*:Fine>mc
You swiftly dodge *a grim Man*'s attempt to pierce you.
 
* C HP:Hurt Mana:Cold *a grim Man*:Fine>
change mood wimpy
Ok.
 
* C HP:Hurt Mana:Cold *a grim Man*:Fine>nod
You nod solemnly.
 
* C HP:Hurt Mana:Cold *a grim Man*:Fine>
*a grim Man* tries to pierce you, but your parry is successful.
 
* C HP:Hurt Mana:Cold *a grim Man*:Fine>1
*a grim Man* swiftly dodges your attempt to slash him.
 
* C HP:Hurt Mana:Cold *a grim Man*:Fine>1
wield mace
You stop using a broadsword.
You decisively wield an iron-shod mace, prepared for battle.
You are too weak to use this mace effectively.
 
* C HP:Hurt Mana:Cold *a grim Man*:Fine>
*a grim Man* tries to pierce you, but your parry is successful.
 
* C HP:Hurt Mana:Cold *a grim Man*:Fine>cm
*a grim Man* says:  who r u
*a grim Man* swiftly dodges your attempt to crush him.
 
* C HP:Hurt Mana:Cold *a grim Man*:Fine>
change mood aggressive
Ok.
 
* C HP:Hurt Mana:Cold *a grim Man*:Fine>say
*a grim Man* tries to pierce you, but your parry is successful.
 
* C HP:Hurt Mana:Cold *a grim Man*:Fine>dwa
*a grim Man* swiftly dodges your attempt to crush him.
 
* C HP:Hurt Mana:Cold *a grim Man*:Fine>rf
Ok.
 
* C HP:Hurt Mana:Cold *a grim Man*:Fine>cm
change mood aggressive
Ok.
 
* C HP:Hurt Mana:Cold *a grim Man*:Fine>say and
*a grim Man* nods solemnly.
 
* C HP:Hurt Mana:Cold *a grim Man*:Fine>u
*a grim Man* pierces your left arm hard.
You feel a strong ache there!
 
* C HP:Wounded Mana:Cold *a grim Man*:Fine>?
 
You lightly crush *a grim Man*'s body and tickle it.
 
* C HP:Wounded Mana:Cold *a grim Man*:Fine>
Ok.
*a grim Man* says:  icy
 
* C HP:Wounded Mana:Cold *a grim Man*:Fine>
You flee head over heels.
A Wide Footpath Through the Plains
Exits: North East South West.
 
* C HP:Wounded Mana:Cold>
Tiamat narrates 'shriek?'
 
* C HP:Wounded Mana:Cold>m
*a grim Man* has arrived from the west riding a pack horse.
 
* C HP:Wounded Mana:Warm>n
You swiftly dodge *a grim Man*'s attempt to pierce you.
 
* C HP:Wounded Mana:Warm *a grim Man*:Fine>
change wimpy 50
Wimpy set to: 50
 
* C HP:Wounded Mana:Warm *a grim Man*:Fine>
You try to crush *a grim Man*, but he parries successfully.
 
* C HP:Wounded Mana:Warm *a grim Man*:Fine>mc
change mood wimpy
Ok.
 
* C HP:Wounded Mana:Warm *a grim Man*:Fine>1
wield sword
You stop using an iron-shod mace.
You awkwardly wield a broadsword, prepared for battle.
 
* C HP:Wounded Mana:Warm *a grim Man*:Fine>
*a grim Man* lightly pierces your left leg and tickles it.
 
* C HP:Wounded Mana:Warm *a grim Man*:Fine>sc
You can't do that while fighting.
 
* C HP:Wounded Mana:Warm *a grim Man*:Fine>c
cast 'lightning bolt' *man*
You start to concentrate...
 
*a grim Man* panics, and attempts to flee.
Your victim has disappeared!
*a grim Man* leaves north riding a pack horse.
 
* C HP:Wounded Mana:Warm>n
*a grim Man* has arrived from the north riding a pack horse.
 
* C HP:Wounded Mana:Warm>
cTrickling Stream in the Plains
Exits: North East South West.
 
* C HP:Wounded Mana:Warm>
cast 'lightning bolt' *man*
Nobody here by that name.
 
* C HP:Wounded Mana:Warm>s
c
A Wide Footpath Through the Plains
*a grim Man* is here, riding a pack horse.
Exits: North East South West.
 
* C HP:Wounded Mana:Warm>*a grim Man* leaves north riding a pack horse.
cast 'lightning bolt' *man*
Nobody here by that name.
 
* C HP:Wounded Mana:Cold>
*a grim Man* has arrived from the north riding a pack horse.
 
* C HP:Wounded Mana:Cold>n
Trickling Stream in the Plains
Exits: North East South West.
Your magical shield wears off.
 
* C HP:Wounded Mana:Cold>s
A Wide Footpath Through the Plains
*a grim Man* is here, riding a pack horse.
Exits: North East South West.
 
* C HP:Wounded Mana:Cold>a
*a grim Man* leaves north riding a pack horse.
kill *man*
They aren't here.
 
* C HP:Wounded Mana:Cold>c
*a grim Man* has arrived from the north riding a pack horse.
cast 'lightning bolt' *man*
You start to concentrate...
 
*a grim Man* tries to pierce you, but your parry is successful.
 
*a grim Man* panics, and attempts to flee.
Your victim has disappeared!
*a grim Man* leaves west riding a pack horse.
 
* C HP:Wounded Mana:Warm>w
Footpath through the Plains
The corpse of a pony is lying here.
*a grim Man* is here, riding a pack horse.
Exits: North East South West.
 
* C HP:Wounded Mana:Warm>b
cast 'magic missile'
Who should the spell be cast upon?
 
* C HP:Wounded Mana:Cold>9
*a grim Man* leaves east riding a pack horse.
 
* C HP:Wounded Mana:Cold>
al b cast 'magic missile' *man*
Ok.
 
* C HP:Wounded Mana:Cold>e
 
*a grim Man* has arrived from the east riding a pack horse.
 
* C HP:Wounded Mana:Warm>b
A Wide Footpath Through the Plains
Exits: North East South West.
 
* C HP:Wounded Mana:Warm>cast 'magic missile' *man*
Nobody here by that name.
 
* C HP:Wounded Mana:Cold>w
Footpath through the Plains
The corpse of a pony is lying here.
*a grim Man* is here, riding a pack horse.
Exits: North East South West.
 
* C HP:Wounded Mana:Cold>
Eryn narrates 'why are they not good?'
 
* C HP:Wounded Mana:Cold>a
Fimli narrates 'postmaster'
*a grim Man* leaves east riding a pack horse.
kill *man*
They aren't here.
 
* C HP:Wounded Mana:Cold>cm
 
*a grim Man* has arrived from the east riding a pack horse.
 
* C HP:Wounded Mana:Cold>echange mood aggressive
Ok.
*a grim Man* begins some strange incantations...
 
* C HP:Wounded Mana:Cold>
aA Wide Footpath Through the Plains
Exits: North East South West.
 
* C HP:Wounded Mana:Cold>
kill *man*
They aren't here.
 
* C HP:Wounded Mana:Warm>
*a grim Man* has arrived from the west riding a pack horse.
 
* C HP:Wounded Mana:Warm>w
 
*a grim Man* begins some strange incantations...
 
* C HP:Wounded Mana:Warm>Footpath through the Plains
The corpse of a pony is lying here.
Exits: North East South West.
 
* C HP:Wounded Mana:Warm>
*a grim Man* has arrived from the east riding a pack horse.
 
* C HP:Wounded Mana:Warm>a
 
*a grim Man* begins some strange incantations...
 
* C HP:Wounded Mana:Warm>* C HP:Wounded Mana:Warm *a grim Man*:Fine>
kill *man*
*a grim Man* swiftly dodges your attempt to slash him.
 
* C HP:Wounded Mana:Warm *a grim Man*:Fine>f
You flee head over heels.
Thin Trail Through the Plains
Exits: North East West.
 
* C HP:Wounded Mana:Warm>sc
*a grim Man* has arrived from the north riding a pack horse.
89/203 hit, 31/120 mana, and 97/118 moves.
 
* C HP:Wounded Mana:Warm>
*a grim Man* begins some strange incantations...
 
* C HP:Wounded Mana:Warm>e
Fields below the Misty Mountains
Exits: North West.
 
* C HP:Wounded Mana:Warm>n
 
*a grim Man* has arrived from the west riding a pack horse.
 
* C HP:Wounded Mana:Warm>A Wide Footpath Through the Plains
Exits: North East South West.
 
* C HP:Wounded Mana:Warm>n
Trickling Stream in the Plains
Exits: North East South West.
 
* C HP:Wounded Mana:Warm>n
Green Fields
A Dunlending huntsman is here, tending his camp.
A Dunlending huntsman is here, tending his camp.
Exits: North East South West.
 
* C HP:Wounded Mana:Warm>n
Daren narrates 'damn any1 bm near come help there 2 ppl in cocon in spiders '
Green Fields
Exits: East South West.
 
* C HP:Wounded Mana:Warm>
Arciryas narrates 'hmm, double rip... hehe... this is fun!'
 
* C HP:Wounded Mana:Warm>w
Moving up the slope is really hard.
High Plains
A beautiful and docile horse is standing here.
Exits: East South West.
 
* C HP:Wounded Mana:Warm>sc
90/203 hit, 33/120 mana, and 90/118 moves.
 
* C HP:Wounded Mana:Warm>cm
change mood aggressive
Ok.
 
* C HP:Wounded Mana:Warm>stat
OB: 72%, DB: 9%, PB: 35%, Armour: 51%. Wimpy: 50. Mood: aggressive.
Needed: 37,156 xp, 0 tp. Gold: 3. Alert: normal.
Affected by:
- a light wound at the left arm.
- armour
- panic
- noquit
- novoid
- detect magic
- sense life
- stored spell fireball.
 
* C HP:Wounded Mana:Warm>r
You sit down and rest your tired bones.
 
* C HP:Wounded Mana:Warm>sc
90/203 hit, 34/120 mana, and 92/118 moves.
 
* C HP:Wounded Mana:Warm>
*a grim Man* has arrived from the east riding a pack horse.
 
* C HP:Wounded Mana:Warm>st
e
*a grim Man* begins some strange incantations...
You stop resting, and stand up.
 
* C HP:Wounded Mana:Warm>Green Fields
Exits: East South West.
 
* C HP:Wounded Mana:Warm>e
*a grim Man* has arrived from the west riding a pack horse.
Lower Slopes of the Misty Mountains
Exits: East West.
 
* C HP:Hurt Mana:Warm>e
Lower Slopes of the Misty Mountains
Exits: East South West.
 
* C HP:Hurt Mana:Warm>sc
92/203 hit, 37/120 mana, and 92/118 moves.
 
* C HP:Hurt Mana:Warm>
*a grim Man* has arrived from the west riding a pack horse.
 
* C HP:Hurt Mana:Warm>w
Lower Slopes of the Misty Mountains
Exits: East West.
 
* C HP:Hurt Mana:Warm>sc
*a grim Man* has arrived from the east riding a pack horse.
 
* C HP:Hurt Mana:Warm>
92/203 hit, 38/120 mana, and 92/118 moves.
 
* C HP:Hurt Mana:Warm>
*a grim Man* lightly pierces your right hand and tickles it.
 
* C HP:Wounded Mana:Warm *a grim Man*:Fine>c
cast 'lightning bolt' *man*
You start to concentrate...
 
*a grim Man* begins some strange incantations...
 
Ok.
The lightning bolt hits *a grim Man* with full impact.
 
* C HP:Wounded Mana:Cold *a grim Man*:Fine>
Your attempt to slash *a grim Man* fails.
*a grim Man* pierces your head.
 
* C HP:Wounded Mana:Cold *a grim Man*:Fine>f
*a grim Man* begins some strange incantations...
You flee head over heels.
Lower Slopes of the Misty Mountains
Exits: East South West.
 
* C HP:Wounded Mana:Cold>w
*a grim Man* has arrived from the west riding a pack horse.
Lower Slopes of the Misty Mountains
Traces of white tones form the aura of this place.
Exits: East West.
 
* C HP:Wounded Mana:Cold>w
Green Fields
Exits: East South West.
 
* C HP:Wounded Mana:Cold>mc
change mood wimpy
Ok.
 
* C HP:Wounded Mana:Cold>w
Moving up the slope is really hard.
High Plains
A beautiful and docile horse is standing here.
Exits: East South West.
 
* C HP:Wounded Mana:Cold>1
wield sword
You don't have a sword.
 
* C HP:Wounded Mana:Cold>ride docile
You pick up a horse's reins, and start riding him.
 
* R C HP:Wounded Mana:Warm>sc
83/203 hit, 30/120 mana, and 88/118 moves.
 
* R C HP:Wounded Mana:Warm>w
High Plains
Exits: North East South West.
 
* R C HP:Wounded Mana:Warm>r
You sit down and rest your tired bones.
 
* R C HP:Wounded Mana:Warm>sc
83/203 hit, 31/120 mana, and 88/118 moves.
 
* R C HP:Wounded Mana:Warm>sc
85/203 hit, 33/120 mana, and 91/118 moves.
 
* R C HP:Wounded Mana:Warm>stat
OB: 43%, DB: -41%, PB: 63%, Armour: 51%. Wimpy: 50. Mood: wimpy.
Needed: 37,156 xp, 0 tp. Gold: 3. Alert: normal.
Affected by:
- a light wound at the left arm.
- armour
- panic
- noquit
- novoid
- detect magic
- sense life
- stored spell fireball.
 
* R C HP:Wounded Mana:Warm>sc
85/203 hit, 34/120 mana, and 93/118 moves.
 
* R C HP:Wounded Mana:Warm>mc
sc
change mood wimpy
Ok.
 
* R C HP:Wounded Mana:Warm>86/203 hit, 35/120 mana, and 94/118 moves.
 
* R C HP:Wounded Mana:Warm>dws
drink skin water
You drink the water.
You do not feel thirsty anymore.
 
* R C HP:Wounded Mana:Warm>
Theofur narrates 'who'
 
* R C HP:Wounded Mana:Warm>sc
86/203 hit, 36/120 mana, and 95/118 moves.
 
* R C HP:Wounded Mana:Warm>eat pie
Theofur narrates 'is trapped'
You are too full to eat more!
 
* R C HP:Wounded Mana:Warm>sc
*a grim Man* has arrived from the east riding a pack horse.
87/203 hit, 37/120 mana, and 97/118 moves.
 
* R C HP:Wounded Mana:Warm>mc
schange mood wimpy
Ok.
 
* R C HP:Wounded Mana:Warm>t
You stop resting, and stand up.
*a grim Man* strongly pierces your right leg.
 
* R C HP:Wounded Mana:Warm *a grim Man*:Fine>mc
change mood wimpy
Ok.
Arciryas narrates 'hmm, double rip'
 
* R C HP:Wounded Mana:Warm *a grim Man*:Fine>
*a grim Man* swiftly dodges your attempt to slash him.
 
* R C HP:Wounded Mana:Warm *a grim Man*:Fine>un
change alert normal
Ok.
 
* R C HP:Wounded Mana:Warm *a grim Man*:Fine>nod
You nod solemnly.
 
* R C HP:Wounded Mana:Warm *a grim Man*:Fine>
*a grim Man* pierces your right hand hard.
You feel a strong ache there!
 
* R C HP:Wounded Mana:Warm *a grim Man*:Fine>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves east riding a pack horse.
Arciryas narrates 'anything left in my corpse?'
 
* R C HP:Wounded Mana:Warm>
*a grim Man* has arrived from the east riding a pack horse.
 
* R C HP:Wounded Mana:Warm>say i will die?
 
*a grim Man* lightly pierces your body.
 
* R C HP:Wounded Mana:Warm *a grim Man*:Fine>
Ok.
 
* R C HP:Wounded Mana:Warm *a grim Man*:Fine>mc
*a grim Man* swiftly dodges your attempt to slash him.
 
* R C HP:Wounded Mana:Warm *a grim Man*:Fine>
change mood wimpy
Ok.
 
* R C HP:Wounded Mana:Warm *a grim Man*:Fine>
You swiftly dodge *a grim Man*'s attempt to pierce you.
 
* R C HP:Wounded Mana:Warm *a grim Man*:Fine>1
wield sword
You don't have a sword.
 
* R C HP:Wounded Mana:Warm *a grim Man*:Fine>mc
change mood wimpy
Ok.
 
* R C HP:Wounded Mana:Warm *a grim Man*:Fine>sc
You can't do that while fighting.
*a grim Man* swiftly dodges your attempt to slash him.
 
* R C HP:Wounded Mana:Warm *a grim Man*:Fine>un
change alert normal
Ok.
 
* R C HP:Wounded Mana:Warm *a grim Man*:Fine>
*a grim Man* pierces your right foot.
 
* R C HP:Wounded Mana:Warm *a grim Man*:Fine>gig
*a grim Man* swiftly dodges your attempt to slash him.
 
* R C HP:Wounded Mana:Warm *a grim Man*:Fine>gle
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves east riding a pack horse.
You giggle.
 
* R C HP:Wounded Mana:Warm>e
 
*a grim Man* has arrived from the east riding a pack horse.
 
* R C HP:Wounded Mana:Warm>a
High Plains
Exits: East South West.
 
* R C HP:Wounded Mana:Warm>kill *man*
They aren't here.
 
* R C HP:Wounded Mana:Warm>w
High Plains
*a grim Man* is here, riding a pack horse.
Exits: North East South West.
*a grim Man* leaves east riding a pack horse.
 
* R C HP:Wounded Mana:Warm>m
cast 'blindness' *orc*
Nobody here by that name.
 
* R C HP:Wounded Mana:Warm>m
*a grim Man* has arrived from the east riding a pack horse.
 
* R C HP:Wounded Mana:Warm>mm
*a grim Man* begins some strange incantations...
 
* R C HP:Wounded Mana:Warm>
e
Arglebargle, glop-glyf!?!
 
* R C HP:Wounded Mana:Warm>High Plains
Exits: East South West.
 
* R C HP:Wounded Mana:Warm>e
*a grim Man* has arrived from the west riding a pack horse.
Green Fields
A Dunlending huntsman is here, tending his camp.
A Dunlending huntsman is here, tending his camp.
Exits: East South West.
 
* R C HP:Wounded Mana:Warm>mm
*a grim Man* has arrived from the west riding a pack horse.
 
* R C HP:Wounded Mana:Warm>*
*a grim Man* strongly pierces your body and shatters it.
 
* R C HP:Bad Mana:Warm *a grim Man*:Fine>ma
Daren narrates 'ppl plz 7 min left im in fnost cant go there so fast if any
near plz come and help!'
You flee head over heels.
Green Fields
Exits: North East South West.
 
* R C HP:Bad Mana:Warm>n*
fal m cast 'blindness' *man*
Ok.
 
* R C HP:Bad Mana:Warm>^H^Hw
*a grim Man* has arrived from the north riding a pack horse.
 
* R C HP:Bad Mana:Warm>
Moving up the slope is really hard.
High Plains
Exits: North East South West.
 
* R C HP:Bad Mana:Warm>w
High Plains
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: North East South West.
Arciryas narrates 'Astar is v. good :)'
 
* R C HP:Bad Mana:Warm>s
You can't go into deep water!
 
* R C HP:Bad Mana:Warm>w
You climb down from the plains into the forest below.
Outskirts of the Forest
A fallow deer is grazing peacefully here.
Exits: North East South West.
 
* R C HP:Bad Mana:Warm>s
You can't go into deep water!
 
* R C HP:Bad Mana:Warm>w
Light Forest Bordering a Stream
Exits: North East.
 
* R C HP:Bad Mana:Warm>n
Rising Forest
A dense carpet of blue flowers dip their heads in the breeze.
Exits: North East South West.
 
* R C HP:Bad Mana:Warm>w
Oops! 
You cannot go there riding!
 
* R C HP:Bad Mana:Warm>n
Elevated Forestland
A fierce wolverine is here, snarling at you.
Exits: North East South West.
 
* R C HP:Bad Mana:Warm>w
Stream of Tracks
Exits: North East South West.
 
* R C HP:Bad Mana:Warm>n
Oops! 
You cannot go there riding!
 
* R C HP:Bad Mana:Warm>sc
44/203 hit, 45/120 mana, and 94/118 moves.
 
* R C HP:Bad Mana:Warm>mc
change mood wimpy
Ok.
 
* R C HP:Bad Mana:Warm>cs
cast 'cure serious'
You start to concentrate...
 
You begin to see scars fade away and a feeling of health comes over you.
 
* R C HP:Wounded Mana:Warm>w
Animal Path
Exits: East South West.
 
* R C HP:Wounded Mana:Warm>w
Faintly-Wooded Land
Exits: East South West.
 
* R C HP:Wounded Mana:Warm>mc
sc
change mood wimpy
Ok.
A black bear has arrived from the west.
 
* R C HP:Wounded Mana:Warm>61/203 hit, 31/120 mana, and 95/118 moves.
 
* R C HP:Wounded Mana:Warm>un
w
change alert normal
Ok.
 
* R C HP:Wounded Mana:Warm>Light Forest
A black wolf is here, glaring hungrily for its next meal.
Exits: North East South West.
 
* R C HP:Wounded Mana:Warm>sc
61/203 hit, 32/120 mana, and 95/118 moves.
 
* R C HP:Wounded Mana:Warm>n
Forest Bushes
Exits: East South.
 
* R C HP:Wounded Mana:Warm>
Belgo narrates 'astar sucks hard when he sees named ppl or legend he INSTA
runs'
 
* R C HP:Wounded Mana:Warm>cs
cast 'cure serious'
You start to concentrate...
 
*a grim Man* has arrived from the south riding a pack horse.
 
You begin to see scars fade away and a feeling of health comes over you.
 
* R C HP:Wounded Mana:Cold>s
*a grim Man* tries to pierce you, but your parry is successful.
 
* R C HP:Wounded Mana:Cold *a grim Man*:Fine>
No way! 
You are fighting for your life!
 
* R C HP:Wounded Mana:Cold *a grim Man*:Fine>f
You flee head over heels.
Along a High Palisade
Exits: North West.
 
* R C HP:Wounded Mana:Cold>w
*a grim Man* has arrived from the west riding a pack horse.
Forest Bushes
Exits: East South.
 
* R C HP:Wounded Mana:Cold>
The night has begun.
 
* R C HP:Wounded Mana:Cold>s
Light Forest
A black wolf is here, glaring hungrily for its next meal.
A roe deer is standing here, watching the terrain while chewing the vegetation.
Exits: North East South West.
 
* R C HP:Wounded Mana:Cold>w
Cluster of Tracks
A brown fox is here, looking for some rabbits to chew up.
Exits: East South West.
 
* R C HP:Wounded Mana:Cold>w
Tracks in the Trees
A gigantic weasel glares at you.
A gigantic weasel glares at you.
Exits: East South West.
 
* R C HP:Wounded Mana:Cold>w
Forest Trail
Exits: North East South.
 
* R C HP:Wounded Mana:Cold>n
Rising Path Through the Forest
Exits: North East South.
 
* R C HP:Wounded Mana:Cold>n
Off the Trail
A large beautiful rose bush is blooming here.
A rabbit is here eyeing your presence warily.
Exits: East South.
 
* R C HP:Wounded Mana:Cold>e
On a Meandering Trail
Exits: North East South West.
 
* R C HP:Wounded Mana:Cold>n
Among Flowering Shrubs
Exits: East South.
 
* R C HP:Wounded Mana:Cold>mc
change mood wimpy
Ok.
 
* R C HP:Wounded Mana:Cold>sc
87/203 hit, 22/120 mana, and 89/118 moves.
 
* R C HP:Wounded Mana:Cold>r
You sit down and rest your tired bones.
 
* R C HP:Wounded Mana:Cold>sc
88/203 hit, 23/120 mana, and 91/118 moves.
 
* R C HP:Wounded Mana:Cold>stat
OB: 43%, DB: -41%, PB: 63%, Armour: 51%. Wimpy: 50. Mood: wimpy.
Needed: 37,156 xp, 0 tp. Gold: 3. Alert: normal.
Affected by:
- a light wound at the right hand.
- a light wound at the left arm.
- armour
- panic
- noquit
- novoid
- detect magic
- sense life
- stored spell fireball.
 
* R C HP:Wounded Mana:Cold>mc
sc
change mood wimpy
Ok.
 
* R C HP:Wounded Mana:Cold>89/203 hit, 24/120 mana, and 93/118 moves.
 
* R C HP:Wounded Mana:Cold>un
change alert normal
Ok.
*a grim Man* has arrived from the south riding a pack horse.
 
* R C HP:Wounded Mana:Cold>st
 
*a grim Man* strongly pierces your left leg.
 
* R C HP:Wounded Mana:Cold *a grim Man*:Fine>e
Do you not consider fighting as standing?
You try to slash *a grim Man*, but he parries successfully.
 
* R C HP:Wounded Mana:Cold *a grim Man*:Fine>No way! 
You are fighting for your l
ife!
 
* R C HP:Wounded Mana:Cold *a grim Man*:Fine>f
You flee head over heels.
ZBLAM! A horse doesn't want you riding him anymore.
You stop riding a horse.
PANIC! 
You couldn't escape!
 
* C HP:Wounded Mana:Cold>
*a grim Man* begins some strange incantations...
 
* C HP:Wounded Mana:Cold>st
f
You are already standing.
 
* C HP:Wounded Mana:Cold>Arciryas narrates 'Well, he got me by hanging out at th
e pray spot'
You flee head over heels.
On a Meandering Trail
Exits: North East South West.
 
* C HP:Wounded Mana:Cold>n
Among Flowering Shrubs
A beautiful and docile horse is standing here.
*a grim Man* is here, riding a pack horse.
Exits: East South.
*a grim Man* leaves south riding a pack horse.
 
* C HP:Wounded Mana:Cold>e
*a grim Man* has arrived from the south riding a pack horse.
Corner of the Trail
A fierce boar is here, grunting at you.
Exits: East South West.
 
* C HP:Wounded Mana:Cold>w
Among Flowering Shrubs
A beautiful and docile horse is standing here.
*a grim Man* is here, riding a pack horse.
Exits: East South.
 
* C HP:Wounded Mana:Cold>
*a grim Man* leaves east riding a pack horse.
 
* C HP:Wounded Mana:Cold>
*a grim Man* has arrived from the east riding a pack horse.
 
* C HP:Wounded Mana:Cold>e
*a grim Man* tries to pierce you, but your parry is successful.
 
* C HP:Wounded Mana:Cold *a grim Man*:Fine>
No way! 
You are fighting for your life!
 
* C HP:Wounded Mana:Cold *a grim Man*:Fine>f
You flee head over heels.
On a Meandering Trail
Exits: North East South West.
 
* C HP:Wounded Mana:Cold>
Saving Morthe.
 
* C HP:Wounded Mana:Cold>n
Among Flowering Shrubs
A beautiful and docile horse is standing here.
*a grim Man* is here, riding a pack horse.
Exits: East South.
*a grim Man* begins some strange incantations...
 
* C HP:Wounded Mana:Cold>n^He
Corner of the Trail
A fierce boar is here, grunting at you.
Exits: East South West.
 
* C HP:Wounded Mana:Cold>
Arciryas narrates 'i wonder if there's anything in my corpse'
 
* C HP:Wounded Mana:Cold>e
 
Mestan narrates 'Only astar in tbad?'
 
* C HP:Wounded Mana:Cold>Closely Wooded Trail
Exits: East South West.
 
* C HP:Wounded Mana:Cold>e
Bend in the Trail
A swift and agile forest cat moves silently through the vegetation.
A boar cub is playing here, and exploring the wide world.
Exits: North East South West.
 
* C HP:Wounded Mana:Cold>n
Path Through the Trees
The corpse of a black bear is lying here.
Exits: North East South West.
 
* C HP:Wounded Mana:Cold>n
Slope in the Trail
A rabbit is here eyeing your presence warily.
A black wolf is here, glaring hungrily for its next meal.
A roe deer is standing here, watching the terrain while chewing the vegetation.
Exits: North East South West.
 
* C HP:Wounded Mana:Cold>w
Small Bushes
Exits: North East South West.
 
* C HP:Wounded Mana:Warm>n
Disappearing Trail
Exits: East South West.
 
* C HP:Wounded Mana:Warm>w
Fading Trail
Exits: East West.
 
* C HP:Wounded Mana:Warm>w
Bend in the Trail
A tall stag is here, grazing peacefully.
Exits: North East South West.
 
* C HP:Wounded Mana:Warm>n
Trail by an Old Cabin
Exits: East South West.
 
* C HP:Wounded Mana:Warm>e
Inside an Old Cabin
A wooden chest stands in the corner.
A heavy desk, made of solid oak, stands here.
A large cockroach is crawling up the wall.
A large cockroach is crawling over the floor.
Exits: West.
A large cockroach starts crawling on the floor...
 
* C HP:Wounded Mana:Warm>cd
close door
Ok.
 
* C HP:Wounded Mana:Warm>mc
Tiamat narrates 'full of arciryas corpses here'
change mood wimpy
Ok.
 
* C HP:Wounded Mana:Warm>stat
OB: 43%, DB: 9%, PB: 63%, Armour: 51%. Wimpy: 50. Mood: wimpy.
Needed: 37,156 xp, 0 tp. Gold: 3. Alert: normal.
Affected by:
- a light wound at the right hand.
- a light wound at the left arm.
- armour
- panic
- noquit
- novoid
- detect magic
- sense life
- stored spell fireball.
 
* C HP:Wounded Mana:Warm>r
You sit down and rest your tired bones.
 
* C HP:Wounded Mana:Warm>sc
64/203 hit, 33/120 mana, and 68/118 moves.
 
* C HP:Wounded Mana:Warm>mc
change mood wimpy
Ok.
 
* C HP:Wounded Mana:Warm>st
You stop resting, and stand up.
 
* C HP:Wounded Mana:Warm>st
You are already standing.
 
* C HP:Wounded Mana:Warm>cs
cast 'cure serious'
You start to concentrate...
 
Arciryas narrates 'the one at the secretary'
 
You begin to see scars fade away and a feeling of health comes over you.
 
* C HP:Hurt Mana:Cold>sc
93/203 hit, 20/120 mana, and 72/118 moves.
 
* C HP:Hurt Mana:Cold>mc
sc
change mood wimpy
Ok.
 
* C HP:Hurt Mana:Cold>93/203 hit, 20/120 mana, and 72/118 moves.
 
* C HP:Hurt Mana:Cold>un
change alert normal
Ok.
 
* C HP:Hurt Mana:Cold>
Arciryas narrates 'where he first killed me ;)'
 
* C HP:Hurt Mana:Cold>
Tiamat narrates 'and the one south'
 
* C HP:Hurt Mana:Cold>l w
The door is closed.
 
* C HP:Hurt Mana:Cold>sc
94/203 hit, 22/120 mana, and 75/118 moves.
 
* C HP:Hurt Mana:Cold>op
w
 
You feel bolder.
 
* C HP:Hurt Mana:Cold>open door
Ok.
 
* C HP:Hurt Mana:Cold>Trail by an Old Cabin
*a grim Man* is here, riding a pack horse (shrouded).
Exits: East South West.
 
* C HP:Hurt Mana:Cold>w^Hw
*a grim Man* begins some strange incantations...
Turn in the Trail
Exits: North East South.
 
* C HP:Hurt Mana:Cold>n
sc
*a grim Man* has arrived from the east riding a pack horse.
An Overgrown Trail
Exits: North East South.
 
* C HP:Hurt Mana:Cold>95/203 hit, 24/120 mana, and 75/118 moves.
 
* C HP:Hurt Mana:Cold>mc
change mood wimpy
Ok.
 
* C HP:Hurt Mana:Cold>n
 
*a grim Man* has arrived from the south riding a pack horse.
 
* C HP:Hurt Mana:Cold>A Shallow Ford
Clusters of slender stems and tall leaves thrive in the mud and shallows.
Exits: North East South.
 
* C HP:Hurt Mana:Cold>e
 
*a grim Man* has arrived from the south riding a pack horse.
 
* C HP:Hurt Mana:Cold>
You feel less protected.
*a grim Man* lightly pierces your body and tickles it.
No way! 
You are fighting for your life!
 
* C HP:Wounded Mana:Cold *a grim Man*:Fine>
*a grim Man* swiftly dodges your attempt to slash him.
 
* C HP:Wounded Mana:Cold *a grim Man*:Fine>mc
c
change mood wimpy
Ok.
 
* C HP:Wounded Mana:Cold *a grim Man*:Fine>*a grim Man* begins some strange inca
ntations...
cast 'lightning bolt' *man*
You start to concentrate...
 
Arciryas narrates 'Brakk got coccooned in thediin mines too'
 
*a grim Man* utters the words 'lightning bolt'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact.
Aye! 
You cannot concentrate any more...
 
* C HP:Wounded Mana:Cold *a grim Man*:Fine>
*a grim Man* begins some strange incantations...
 
* C HP:Wounded Mana:Cold *a grim Man*:Fine>f
You flee head over heels.
Well Worn Path
Exits: North East South.
 
* C HP:Wounded Mana:Cold>n
Sloping Grassland
A boar cub is playing here, and exploring the wide world.
Exits: North East South.
 
* C HP:Wounded Mana:Cold>e
Slipping on the loose earth, you slide down the bank.
Brook by the Ridge
Exits: East South Up.
 
* C HP:Wounded Mana:Cold>sc
63/203 hit, 25/120 mana, and 69/118 moves.
 
* C HP:Wounded Mana:Cold>mc
change mood wimpy
Ok.
 
* C HP:Wounded Mana:Cold>u
Sloping Grassland
Exits: North East South.
Arciryas narrates 'so if anyone can help him...'
 
* C HP:Wounded Mana:Cold>sc
63/203 hit, 26/120 mana, and 69/118 moves.
*a grim Man* has arrived from the south riding a pack horse.
 
* C HP:Wounded Mana:Cold>n
Desolate Plains
A fallow deer is grazing peacefully here.
A boar cub is playing here, and exploring the wide world.
Exits: North East South.
 
* C HP:Wounded Mana:Cold>e
Plains by the Ridge
A rabbit is here eyeing your presence warily.
Exits: North West.
 
* C HP:Wounded Mana:Cold>n
Vast Grasslands
A fallow deer is grazing peacefully here.
Exits: North East South West.
 
* C HP:Wounded Mana:Cold>e
Brook through the Grasslands
A brook trout is here, swimming in the current.
A frog is standing here.
Exits: North East South West.
 
* C HP:Wounded Mana:Cold>n
Whispering Brook
A brook trout is here, swimming in the current.
Exits: North East South West.
 
* C HP:Wounded Mana:Cold>sc
64/203 hit, 28/120 mana, and 64/118 moves.
 
* C HP:Wounded Mana:Cold>mc
change mood wimpy
Ok.
 
* C HP:Wounded Mana:Cold>stat
OB: 43%, DB: 9%, PB: 63%, Armour: 16%. Wimpy: 50. Mood: wimpy.
Needed: 37,156 xp, 0 tp. Gold: 3. Alert: normal.
Affected by:
- panic
- a light wound at the right hand.
- a light wound at the left arm.
- noquit
- novoid
- detect magic
- sense life
- stored spell fireball.
 
* C HP:Wounded Mana:Cold>,
change spellcastin normal
Ok.
 
* C HP:Wounded Mana:Cold>cs
cast 'cure serious'
You start to concentrate...
 
You begin to see scars fade away and a feeling of health comes over you.
 
* C HP:Hurt Mana:Cold>r
 
*a grim Man* has arrived from the south.
 
* C HP:Hurt Mana:Cold>
You sit down and rest your tired bones.
 
* C HP:Hurt Mana:Cold>sc
102/203 hit, 15/120 mana, and 67/118 moves.
 
* C HP:Hurt Mana:Cold>st
*a grim Man* begins some strange incantations...
 
* C HP:Hurt Mana:Cold>
You stop resting, and stand up.
 
* C HP:Hurt Mana:Cold>e
Whispering Brook
A frog is standing here.
Exits: North East South West.
 
* C HP:Hurt Mana:Cold>w
Whispering Brook
A brook trout is here, swimming in the current.
*a grim Man* is standing here.
Exits: North East South West.
 
* C HP:Hurt Mana:Cold>c
 
A brook trout leaves east.
 
* C HP:Hurt Mana:Cold>cast 'lightning bolt' *man*
You start to concentrate...
 
* C HP:Hurt Mana:Icy *a grim Man*:Wounded> HEH NICE ISNT IT HE HAVE TO FAIL CLIMB I THINK
Ok.
The lightning bolt hits *a grim Man* with full impact.
You try to slash *a grim Man*, but he parries successfully.
 
* C HP:Hurt Mana:Icy>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves south.
 
* C HP:Hurt Mana:Icy>s
a
Brook through the Grasslands
A brook trout is here, swimming in the current.
A frog is standing here.
*a grim Man* is standing here.
Exits: North East South West.
 
* C HP:Hurt Mana:Icy>* C HP:Hurt Mana:Icy *a grim Man*:Wounded>
kill *man*
You approach *a grim Man*, trying to slash him.
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves south.
 
* C HP:Hurt Mana:Icy>cm
s
a
*a grim Man* has arrived from the south.
change mood aggressive
Ok.
 
* C HP:Hurt Mana:Icy>Brook through the Grasslands
A frog is standing here.
Exits: North East South.
 
* C HP:Hurt Mana:Icy>kill *man*
They aren't here.
 
* C HP:Hurt Mana:Icy>n
a
Brook through the Grasslands
A brook trout is here, swimming in the current.
Exits: North East South West.
 
* C HP:Hurt Mana:Icy>kill *man*
They aren't here.
 
* C HP:Hurt Mana:Icy>n
aWhispering Brook
Traces of pale white tones form the aura of this place.
A frog is standing here.
A frog is standing here.
*a grim Man* is standing here.
Exits: North East South West.
 
* C HP:Hurt Mana:Icy>
* C HP:Hurt Mana:Icy *a grim Man*:Bad>
kill *man*
*a grim Man* swiftly dodges your attempt to slash him.
 
* C HP:Hurt Mana:Icy *a grim Man*:Bad>
*a grim Man* pierces your right leg extremely hard and shatters it.
You feel a strong ache there!
 
* C HP:Wounded Mana:Icy *a grim Man*:Bad>
*a grim Man* panics, and attempts to flee.
*a grim Man* panics, but can't stop fighting to flee.
 
* C HP:Wounded Mana:Icy *a grim Man*:Bad>
A brook trout has arrived from the east.
 
* C HP:Wounded Mana:Icy *a grim Man*:Bad>cm
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves east.
 
* C HP:Wounded Mana:Icy>
change mood aggressive
Ok.
 
* C HP:Wounded Mana:Icy>e
a
Whispering Brook
*a grim Man* is standing here.
Exits: North East South West.
 
* C HP:Wounded Mana:Icy>* C HP:Wounded Mana:Icy *a grim Man*:Bad>
kill *man*
You approach *a grim Man*, trying to slash him.
 
* C HP:Wounded Mana:Icy *a grim Man*:Bad>11
 
*a grim Man* swiftly dodges your attempt to slash him.
 
* C HP:Wounded Mana:Icy *a grim Man*:Bad>
*a grim Man* panics, and attempts to flee.
 
* C HP:Wounded Mana:Icy *a grim Man*:Bad>
*a grim Man* panics, and attempts to flee.
*a grim Man* pierces your right foot very hard.
 
* C HP:Wounded Mana:Icy *a grim Man*:Bad>wield mace
You stop using a broadsword.
You decisively wield an iron-shod mace, prepared for battle.
You are too weak to use this mace effectively.
 
* C HP:Wounded Mana:Icy *a grim Man*:Bad>
*a grim Man* panics, and attempts to flee.
 
* C HP:Wounded Mana:Icy *a grim Man*:Bad>c
*a grim Man* sighs loudly.
 
* C HP:Wounded Mana:Icy *a grim Man*:Bad>m
 
*a grim Man* pierces your right hand very hard and shatters it.
 
* C HP:Bad Mana:Icy *a grim Man*:Bad>change mood aggressive
Ok.
 
* C HP:Bad Mana:Icy *a grim Man*:Bad>b
cast 'magic missile' *man*
You start to concentrate...
 
Kragnak narrates 'mda cleaving or slashing?'
Ok.
Your magic missile hits *a grim Man*.
You crush *a grim Man*'s left leg very hard and shatter it.
 
* C HP:Bad Mana:Icy *a grim Man*:Awful>
*a grim Man* says:  good
 
* C HP:Bad Mana:Icy *a grim Man*:Awful>b
cast 'magic missile' *man*
You start to concentrate...
*a grim Man* panics, and attempts to flee.
You gained some renown in this battle!
Your blood freezes as you hear *Elrik the Black Numenorean*'s death cry.
*Elrik the Black Numenorean* has drawn his last breath! R.I.P.
Your victim has disappeared!
*Elrik the Black Numenorean* leaves north.
 
* C HP:Bad Mana:Icy>n
STRANGE that he died on my ayes and i didnt get exp on him and he moved after death

well i was lookin for his corpse 15 min or so and get nice set in it *lick*
Top of Page Down to last comment


Unknown2001-05-15 22:34:39
one of the nicer fights ive seen in awhile. beats the shit logs and
overkills
Joe2001-05-15 22:36:42
This is a pretty good log although editing might've help since the only interesting part is at the end. Fleeing after death is a bug, but I gotta wonder how it could take somebody 15 minutes to find a corpse that fled NORTH. GO NORTH, FIND CORPSE. What's the problem?
Fredde2001-05-15 23:19:00
there might have been a getaway car waiting north that elrik fell into! *nod self*
Aschit2001-05-15 23:59:36
Hehehe, I thought you were screwed that entire fight. Doesn't it suck when you prac primary skills from 3 different classes? (blindness/cure, bolt/fball/store, bash/conc) ?
Peleus2001-05-16 00:15:19
He moved cause he failed climb.
morthe2001-05-16 00:22:35
well maybe some i sucked my char but i like combo chars
morthe2001-05-16 00:59:49
well maybe some i sucked my char but i like combo chars
balzak2001-05-16 05:41:48
prac climb?
Johannes2001-05-17 21:37:09
I thought all BNs climbed very well... I have to say I absolutely love strangely
practiced characters too, but with 72 ob in aggressive mood (in leather), why even
bother bashing? :-p
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