Hades sunripes to shit pukes in fornost
posted by Hades
2001-05-16 03:46:55
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In log...shity pukes cant just kill ya.
It middle of summer, some of us trolls are bored so we head out w, starts out with Vlas, Horast,
me, and Colossus and Shriek. We wait necro in dungen, Shriek goes lord and breeish, says 8
tracking, then they turn back at stone, we think they newbies so head w to kill.


o W>
Horast leaves east.
You follow Horast.
Bend in the Road
The corpse of *a Troll* is lying here.<--**Well shit...not good, not old fnost yet and one dead**
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A restless rabbit bounces around.
A hardened ranger hits your left foot and tickles it.
A hardened ranger yells 'Some Trolls are here at Bend in the Roid!'
You swiftly dodge a hardened ranger's attempt to hit you.
A hardened ranger yells 'Sume Trolls are here at Bend an the Road!'
A hardened ranger strongly hits your left hand and tickles it.
A hardened ranger yells 'Sume Trolls are here at Bend an the Roid!'
A hardened ranger yells 'Some Trolls are here it Bend in the Ruid!'
A hardened ranger hits Horast's right foot extremely hard and tickles it.

* W HP:Fine a hardened ranger:Healthy>
Horast crushes a hardened ranger's body extremely hard.

* W HP:Fine a hardened ranger:Healthy>f

You try to crush a hardened ranger, but he parries successfully.
A hardened ranger lightly hits your head and tickles it.

* W HP:Fine a hardened ranger:Healthy>
You flee head over heels.
Wooded River Bank
A heron is stalking the area, looking for fishes.
*an Elf* is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: ^North^ ^East^ ^South^ ^West^.

* W HP:Fine>
Horast has arrived from the west.

* W HP:Fine>w

Horast leaves east.
You follow Horast.
Wooded Riverside

o W HP:Fine>w <-**dir after flee so i lose Horast**

Horast leaves north.
You follow Horast.
Hillock

o W HP:Fine>Rocky Plains
Exits: ^North^ ^East^ ^South^ ^West^.

o W HP:Fine Move:Tired>Road to Fornost
Exits: ^North^ ^East^ ^South^.

o W HP:Fine Move:Tired>
Shriek narrates 'Me gut no mana, hobbit goes in at bid'

o W HP:Fine Move:Tired>n
Road to Fornost
Exits: ^North^ ^East^ ^South^.

o W HP:Fine Move:Tired>n
n
Road to Fornost
Exits: ^North^ ^East^ ^South^.

o W HP:Fine Move:Tired>n
Road to Fornost
Exits: ^North^ ^East^ ^South^.

o W HP:Fine Move:Tired>n
Road to Fornost
Exits: ^North^ ^East^ ^South^.

o W HP:Fine Move:Tired>Road to Fornost
A wise barn-owl is sitting in his nest, watching for signs of mice.
Exits: ^North^ East ^South^.
You begin to see some clouds.

o W HP:Fine Move:Tired>where

Shriek narrates 'Where yoo guys at?'

o W HP:Fine Move:Tired>n
n
Players in your zone
--------------------
Vlas                 - A Small Field
Hades                - Road to Fornost
Horast               - Dense Grove

o W HP:Fine Move:Tired>Road to Fornost
Exits: ^North^ East ^South^ ^West^.

o W HP:Fine Move:Tired>Road to Fornost
Exits: ^North^ East ^South^.

o W HP:Fine Move:Tired>
Horast narrates 'spam old fnost'

o W HP:Fine Move:Tired>
Horast tells you 'old fnost'

o W HP:Fine Move:Tired>n
n
Road to Fornost
Exits: ^North^ ^East^ ^South^ ^West^.

o W HP:Fine Move:Tired>n
Bend in the Road
Exits: ^North^ ^East^ ^South^ ^West^.

o W HP:Fine Move:Tired>n
In a Field
Exits: ^North^ ^East^ ^South^.

o W HP:Fine Move:Tired>w

Shriek narrates 'Those 6 pukes were lane'

o W HP:Fine Move:Tired>Outside the Walls of Fornost
A colourful butterfly is fluttering around here.
Exits: ^East^ ^South^.

o W HP:Fine Move:Tired>
Horast tells you 'u know way?'

o W HP:Fine Move:Tired>
Alas, you cannot go that way...

o W HP:Fine Move:Tired>s
w
In a Field
Exits: ^North^ ^East^ ^South^.

o W HP:Fine Move:Tired>s
Alas, you cannot go that way...

o W HP:Fine Move:Tired>w
Bend in the Road
Exits: ^North^ ^East^ ^South^ ^West^.

o W HP:Fine Move:Tired>A Peaceful Field
A small grasshopper clings to a blade of grass, ready to spring.
Exits: ^North^ ^East^ ^South^.

o W HP:Fine Move:Tired>tel horast yes
w
Ok.

o W HP:Fine Move:Tired>n
Alas, you cannot go that way...

o W HP:Fine Move:Tired>Edge of the Forest
A woodpecker is here, tapping on a tree.
Exits: ^South^ ^West^.

o W HP:Fine Move:Tired>w
Green Forest
A squirrel scampers around here, looking for nuts from the trees.
Exits: ^North^ ^East^ ^South^ ^West^.

o W HP:Fine Move:Tired>w
n
n
Green Forest
Exits: ^East^ ^West^.

o W HP:Fine Move:Tired>
Alas, you cannot go that way...

o W HP:Fine Move:Tired>e
Alas, you cannot go that way...

o W HP:Fine Move:Tired>n
Green Forest
A squirrel scampers around here, looking for nuts from the trees.
Exits: ^North^ ^East^ ^South^ ^West^.
A squirrel leaves south.

o W HP:Fine Move:Tired>Green Forest
Exits: ^East^ ^South^ ^West^.

o W HP:Fine Move:Tired>e
Forest outside the Breach in the Wall
Exits: ^East^ ^West^.

o W Move:Tired>e
At the Breach in the Wall
A fallow deer is grazing peacefully here.
Exits: ^North^ ^East^ ^West^.

o W Move:Tired>where
Players in your zone
--------------------
Hades                - At the Breach in the Wall
Horast               - Road inside the Walls

o W Move:Tired>e
Among the Trees
Exits: North ^East^ ^South^ ^West^.

o W Move:Tired>e
A Decaying Road
A squirrel scampers around here, looking for nuts from the trees.
Exits: ^North^ ^East^ ^South^ ^West^.

o W Move:Tired>s
Ruined King's Road
Exits: ^North^ ^East^ ^South^ ^West^.

o W Move:Tired>e
Ruined King's Road
Exits: ^North^ ^East^ ^South^ ^West^.

o W Move:Tired>s
s
Old Gallows Street
Exits: ^North^ ^East^.

o W Move:Tired>
Alas, you cannot go that way...

o W Move:Tired>w
n
Alas, you cannot go that way...

o W Move:Tired>w
s
Ruined King's Road
Exits: ^North^ ^East^ ^South^ ^West^.

o W Move:Tired>Ruined King's Road
Exits: ^North^ ^East^ ^South^ ^West^.

o W Move:Tired>s
The Small Street
Exits: ^North^ ^South^.

o W Move:Tired>Inside the Old Stables
Exits: ^North^.

o W Move:Tired>n
n
w
The Small Street
Exits: ^North^ ^South^.

o W Move:Tired>s
Ruined King's Road
Exits: ^North^ ^East^ ^South^ ^West^.

o W Move:Tired>s
Ruined King's Road
A boar cub is playing here, and exploring the wide world.
Exits: ^North^ ^East^ ^South^ ^West^.

o W Move:Tired>Ruined King's Road
Exits: ^North^ ^South^.

o W Move:Tired>Ruined King's Road
Exits: ^North^ ^South^.

o W Move:Tired>s
Ruined King's Road
Exits: ^North^ ^East^ ^West^.

o W Move:Tired>w
Bend in the Path
Exits: ^North^ ^East^ ^South^.

o W Move:Tired>w
s
Alas, you cannot go that way...

o W Move:Tired>s
Sloping Path to the Old Castle
Exits: ^North^ ^East^ ^South^ ^West^.

o W Move:Tired>Sloping Path to the Old Castle
Exits: ^North^ ^South^.

o W Move:Tired>s
Sloping Path to the Old Castle
A domesticated pony, beast of burden to many, stands here.
Exits: ^North^ ^East^.

o W Move:Tired>e
e
Sloping Path to the Old Castle
Exits: ^East^ ^West^.

o W Move:Tired>e
On the Castle's Drawbridge
Exits: =East= ^West^ ^Down^.

o W Move:Tired>Inside the Gates
Exits: North ^East^ ^West^.

o W Move:Tired>where
e
Players in your zone
--------------------
Vlas                 - Ruined King's Road
Hades                - Inside the Gates
Horast               - The Square at the Castle

o W Move:Tired>e
Road inside the Walls
Exits: ^East^ =West=.

o W Move:Tired>Road inside the Walls
Exits: ^West^ ^Up^.

o W Move:Tired>u
Road inside the Walls
Exits: ^North^ ^West^ ^Down^.

o W Move:Tired>w
The Old Barracks
A dark intangible shadow turns to face you.
A spirit floats towards you and howls with an evil laughter.
Exits: ^East^.

o W Move:Tired>e
Road inside the Walls
Exits: ^North^ ^West^ ^Down^.

o W Move:Tired>n
w
Road inside the Walls
Exits: ^South^ ^West^.

o W Move:Tired>The Square at the Castle
A sturdy pack horse is standing here.
Horast is resting here.
Exits: ^East^ [West].

o W Move:Tired>re
You sit down and rest your tired bones.

o W Move:Tired>sc
424/424 hit, and 32/124 moves.

o W Move:Tired>eg troll riped
emote fires: troll riped
Ok.
Horast narrates 'where the fuck colossus'

o W Move:Tired>
Horast stops resting, and clambers on his feet.

o W Move:Tired>eg saw corpse
emote fires: saw corpse
Ok.

o W Move:Tired>st

Horast opens the gate.

o W Move:Tired>Horast leaves west.
You stop resting, and stand up.

o W Move:Tired>w
Behind the Gate
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: ^East^ Up.

o W Move:Tired>u
The Great Hall
Horast is standing here.
Exits: North West Down.
Horast sits down and rests.

o W Move:Tired>re
You sit down and rest your tired bones.

o W Move:Tired>sc
424/424 hit, and 39/124 moves.

o W Move:Tired>where
Players in your zone
--------------------
Vlas                 - Road inside the Walls
Hades                - The Great Hall
Horast               - The Great Hall

o W Move:Tired>
Horast stops resting, and clambers on his feet.

o W Move:Tired>
Vlas has arrived from below.

o W Move:Tired>
Vlas sits down and rests.

o W Move:Tired>nar coloss riped, saw corpse
Ok.

o W Move:Tired>sc

Horast gets a pair of iron-shod boots from a leather backpack.
Horast gets a heavy pair of greaves from a leather backpack.
Horast gets a thick pair of metal gauntlets from a leather backpack.
Horast gets a heavy pair of vambraces from a leather backpack.
Horast gets a metal breastplate from a leather backpack.
Horast gets a spiked metal helmet from a leather backpack.
-- Vlas seys 'exhuasted'

o W Move:Tired>
Horast stops using a pair of smooth, black boots.
Horast stops using a thin pair of soft leather trousers.
Horast stops using a thin pair of leather gloves.
Horast stops using a pair of soft leather sleeves.
Horast stops using a thin, soft leather jerkin.
Horast stops using a soft leather cap.

o W Move:Tired>424/424 hit, and 43/124 moves.
Horast puts his feet in a pair of iron-shod boots.
Horast wears a heavy pair of greaves on his legs.
Horast wears a thick pair of metal gauntlets on his hands.
Horast covers his arms with a heavy pair of vambraces.
Horast wears a metal breastplate on his body.
Horast protects his head with a spiked metal helmet.

o W Move:Tired>
Horast puts a pair of smooth, black boots in a leather backpack.
Horast puts a thin pair of soft leather trousers in a leather backpack.
Horast puts a thin pair of leather gloves in a leather backpack.
Horast puts a pair of soft leather sleeves in a leather backpack.
Horast puts a thin, soft leather jerkin in a leather backpack.
Horast puts a soft leather cap in a leather backpack.

o W Move:Tired>
Horast leaves down.

o W Move:Tired>remove fur
remove cloak
wear fur
You aren't wearing a fur.

o W Move:Tired>
A Skeletal Warrior has arrived from the north.
A Skeletal Warrior has arrived from the north.

o W Move:Tired>
You stop using a forest green cloak.

o W Move:Tired>
You wear a black warg fur about your body.

o W Move:Tired>
You feel bolder.

o W Move:Tired>sc

A Skeletal Warrior stabs your left leg and tickles it.

o W HP:Fine Move:Tired a Skeletal Warrior:Healthy>lo
You can't do that while fighting.

o W HP:Fine Move:Tired a Skeletal Warrior:Healthy>The Great Hall
Vlas is resting here.
A Skeletal Warrior is staring angrily at you.
A Skeletal Warrior is here, fighting YOU.
Vlas stops resting, and clambers on his feet.
A Skeletal Warrior swiftly dodges your attempt to crush him.

o W HP:Fine Move:Tired a Skeletal Warrior:Healthy>st

Vlas leaves down.

o W HP:Fine Move:Tired a Skeletal Warrior:Healthy>Do you not consider fighting as standing?
A Skeletal Warrior strongly stabs your right foot and tickles it.

o W HP:Fine Move:Tired a Skeletal Warrior:Healthy>
Horast tells you 'down'

o W HP:Fine Move:Tired a Skeletal Warrior:Healthy>f

A Skeletal Warrior tries to kick you, but you manage to avoid his foot.

o W HP:Fine Move:Tired a Skeletal Warrior:Healthy>
You flee head over heels.
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: North East South.

o W HP:Fine Move:Tired>e
The Great Hall
A Skeletal Warrior is staring angrily at you.
A Skeletal Warrior is staring angrily at you.
Exits: North West Down.
A Skeletal Warrior leaves down.
A Skeletal Warrior leaves down.

o W HP:Fine Move:Tired>d
Behind the Gate
A spirit-soldier is here, fighting Horast.
Horast is here, fighting a spirit-soldier.
Vlas is here, fighting a spirit-soldier.
A Skeletal Warrior is staring angrily at you.
A Skeletal Warrior is staring angrily at you.
Exits: [East] Up.

o W HP:Fine Move:Tired>e

Shriek narrates 'all inside?'
A spirit-soldier fails to slash Horast.

o W HP:Fine Move:Tired>
Horast Rumbles: AGG
Vlas hits a spirit-soldier's right hand extremely hard.

o W HP:Fine Move:Tired>The gate seems to be closed.

o W HP:Fine Move:Tired>1

Horast crushes a spirit-soldier's left arm extremely hard.

o W HP:Fine Move:Tired>assist vlas
You assist Vlas.
A spirit-soldier says '
Your time has come, Hades. Now DIE!'
You crush a spirit-soldier's left leg very hard.

o W HP:Fine Move:Tired a spirit-soldier:Hurt Horast:Fine>2

A Skeletal Warrior barely stabs Horast's left leg and tickles it.

o W HP:Fine Move:Tired a spirit-soldier:Hurt Horast:Fine>chang mood agg

A spirit-soldier tries to slash Horast, but he parries successfully.

o W HP:Fine Move:Tired a spirit-soldier:Hurt Horast:Fine>assist horast
No way! 
You are fighting for your life!

o W HP:Fine Move:Tired a spirit-soldier:Hurt Horast:Fine>
Shriek narrates 'And where colossus die?'
Vlas hits a spirit-soldier's right foot extremely hard.

o W HP:Fine Move:Tired a spirit-soldier:Hurt Horast:Fine>
Ok.

o W HP:Fine Move:Tired a spirit-soldier:Hurt Horast:Fine>
A Skeletal Warrior fails to stab Horast.

o W HP:Fine Move:Tired a spirit-soldier:Hurt Horast:Fine>
A Skeletal Warrior fails to stab Horast.
A spirit-soldier lightly slashes Horast's left arm and tickles it.

o W HP:Fine Move:Tired a spirit-soldier:Hurt Horast:Fine>
Horast crushes a spirit-soldier's left foot extremely hard.

o W HP:Fine Move:Tired a spirit-soldier:Wounded Horast:Fine>
A Skeletal Warrior tries a kick at Horast but misses.
Vlas hits a spirit-soldier's right arm extremely hard and shatters it.

o W HP:Fine Move:Tired a spirit-soldier:Wounded Horast:Fine>
You crush a spirit-soldier's left arm extremely hard.

o W HP:Fine Move:Tired a spirit-soldier:Wounded Horast:Fine>
A spirit-soldier slashes Horast's left hand and tickles it.

o W HP:Fine Move:Tired a spirit-soldier:Wounded Horast:Fine>
A Skeletal Warrior barely stabs Horast's left foot and tickles it.

o W HP:Fine Move:Tired a spirit-soldier:Wounded Horast:Fine>nar on road or near it
Ok.

o W HP:Fine Move:Tired a spirit-soldier:Wounded Horast:Fine>
Horast crushes a spirit-soldier's right hand extremely hard and shatters it.

o W HP:Fine Move:Tired a spirit-soldier:Bad Horast:Fine>
A Skeletal Warrior barely stabs Horast's left arm and tickles it.
Vlas hits a spirit-soldier's right arm very hard and shatters it.
A spirit-soldier slashes Horast's body and tickles it.

o W HP:Fine Move:Tired a spirit-soldier:Bad Horast:Fine>
You crush a spirit-soldier's body extremely hard and shatter it.

o W HP:Fine Move:Tired a spirit-soldier:Awful Horast:Fine>
A Skeletal Warrior tries a kick at Horast but misses.

o W HP:Fine Move:Tired a spirit-soldier:Awful Horast:Fine>
A spirit-soldier strongly slashes Horast's left arm and tickles it.

o W HP:Fine Move:Tired a spirit-soldier:Awful Horast:Fine>
A Skeletal Warrior tries to stab Horast, but he parries successfully.

o W HP:Fine Move:Tired a spirit-soldier:Awful Horast:Fine>
A Skeletal Warrior tries a kick at Horast but misses.
Horast crushes a spirit-soldier's right foot very hard and shatters it.
A spirit-soldier is incapacitated and will slowly die, if not aided.

o W HP:Fine Move:Tired a spirit-soldier:Dying Horast:Fine>nar elf and 4-5 rangers there

A Skeletal Warrior lightly stabs Horast's left arm and tickles it.

o W HP:Fine Move:Tired a spirit-soldier:Dying Horast:Fine>
Vlas hits a spirit-soldier's head extremely hard and shatters it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear a spirit-soldier's death cry.
A spirit-soldier is dead! R.I.P.
get all.coins corpse
A spirit-soldier disappears into nothing.

o W HP:Fine Move:Tired>
Ok.
Horast crushes a Skeletal Warrior's right hand extremely hard.

o W HP:Fine Move:Tired>1
You don't see a corpse to get things from.

o W HP:Fine Move:Tired>
A Skeletal Warrior fails to stab Horast.

o W HP:Fine Move:Tired>2
assist vlas
You cannot assist someone who is not fighting.

o W HP:Fine Move:Tired>1
assist horast
You assist Horast.
You crush a Skeletal Warrior's left arm extremely hard.

o W HP:Fine Move:Tired a Skeletal Warrior:Fine Horast:Fine>
A Skeletal Warrior stabs Horast's left foot and tickles it.

o W HP:Fine Move:Tired a Skeletal Warrior:Fine Horast:Fine>
A Skeletal Warrior fails to stab Horast.

o W HP:Fine Move:Tired a Skeletal Warrior:Fine Horast:Fine>assist vlas
No way! 
You are fighting for your life!
Horast crushes a Skeletal Warrior's left foot extremely hard and shatters it.

o W HP:Fine Move:Tired a Skeletal Warrior:Hurt Horast:Fine>
A Skeletal Warrior fails to stab Horast.

o W HP:Fine Move:Tired a Skeletal Warrior:Hurt Horast:Fine>
Vlas hits a Skeletal Warrior's right leg extremely hard and shatters it.
A Skeletal Warrior tries a kick at Horast but misses.
You crush a Skeletal Warrior's body very hard and shatter it.

o W HP:Fine Move:Tired a Skeletal Warrior:Wounded Horast:Fine>
Horast crushes a Skeletal Warrior's right hand extremely hard and shatters it.
A Skeletal Warrior fails to stab Horast.

o W HP:Fine Move:Tired a Skeletal Warrior:Bad Horast:Fine>
A Skeletal Warrior fails to stab Horast.

o W HP:Fine Move:Tired a Skeletal Warrior:Bad Horast:Fine>
Vlas hits a Skeletal Warrior's right arm extremely hard and shatters it.

o W HP:Fine Move:Tired a Skeletal Warrior:Awful Horast:Fine>
Horast crushes a Skeletal Warrior's head extremely hard and shatters it.
A Skeletal Warrior is mortally wounded and will die soon if not aided.

o W HP:Fine Move:Tired a Skeletal Warrior:Dying Horast:Fine>
You crush a Skeletal Warrior's body extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear a Skeletal Warrior's death cry.
A Skeletal Warrior is dead! R.I.P.
get all.coins corpse

o W HP:Fine Move:Tired>
Shriek narrates '*nud*  hope he didn't lose anythimg impurtint'

o W HP:Fine Move:Tired>2
You don't see a corpse to get things from.
A Skeletal Warrior tries a kick at Horast but misses.

o W HP:Fine Move:Tired>1
assist horast
You assist Horast.

o W HP:Fine Move:Tired a Skeletal Warrior:Healthy Horast:Fine>
A Skeletal Warrior tries to stab Horast, but he parries successfully.

o W HP:Fine Move:Tired a Skeletal Warrior:Healthy Horast:Fine>assist vlas
No way! 
You are fighting for your life!

o W HP:Fine Move:Tired a Skeletal Warrior:Healthy Horast:Fine>
Horast crushes a Skeletal Warrior's head extremely hard.

o W HP:Fine Move:Tired a Skeletal Warrior:Fine Horast:Fine>
You crush a Skeletal Warrior's left arm extremely hard.

o W HP:Fine Move:Tired a Skeletal Warrior:Fine Horast:Fine>
Horast swiftly dodges a Skeletal Warrior's attempt to stab him.

o W HP:Fine Move:Tired a Skeletal Warrior:Fine Horast:Fine>
Vlas hits a Skeletal Warrior's right leg hard.

o W HP:Fine Move:Tired a Skeletal Warrior:Fine Horast:Fine>
You crush a Skeletal Warrior's head extremely hard.

o W HP:Fine Move:Tired a Skeletal Warrior:Hurt Horast:Fine>
Horast tries to crush a Skeletal Warrior, but he parries successfully.

o W HP:Fine Move:Tired a Skeletal Warrior:Hurt Horast:Fine>
A Skeletal Warrior tries to stab Horast, but he parries successfully.

o W HP:Fine Move:Tired a Skeletal Warrior:Hurt Horast:Fine>
You crush a Skeletal Warrior's right arm very hard.

o W HP:Fine Move:Tired a Skeletal Warrior:Hurt Horast:Fine>
Vlas hits a Skeletal Warrior's right foot extremely hard and shatters it.

o W HP:Fine Move:Tired a Skeletal Warrior:Wounded Horast:Fine>
Vlas narrates 'pukes got colo?'

o W HP:Fine Move:Tired a Skeletal Warrior:Wounded Horast:Fine>
You crush a Skeletal Warrior's head extremely hard and shatter it.

o W HP:Fine Move:Tired a Skeletal Warrior:Bad Horast:Fine>
Horast crushes a Skeletal Warrior's left leg extremely hard and shatters it.

o W HP:Fine Move:Tired a Skeletal Warrior:Awful Horast:Fine>
Vlas hits a Skeletal Warrior's left arm extremely hard and shatters it.
A Skeletal Warrior is mortally wounded and will die soon if not aided.

o W HP:Fine Move:Tired a Skeletal Warrior:Dying Horast:Fine>nar nods
Ok.

o W Move:Tired a Skeletal Warrior:Dying Horast:Fine>
Vlas hits a Skeletal Warrior's body extremely hard and shatters it.
You receive your share of experience.
Yes! 
You're beginning to get the idea.
Your blood freezes as you hear a Skeletal Warrior's death cry.
A Skeletal Warrior is dead! R.I.P.
get all.coins corpse

o W Move:Tired>
You don't see a corpse to get things from.

o W Move:Tired>nar or rangers

Vlas narrates 'bleh'

o W Move:Tired>
Ok.

o W Move:Tired>
Vlas sits down and rests.

o W Move:Tired>stat
OB: 103%, DB: 16%, PB: 38%, Armour: 43%. Wimpy: 50. Mood: aggressive.
Needed: 168,203 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- panic
- novoid
- noquit

o W Move:Tired>re
You sit down and rest your tired bones.

o W Move:Tired>
Shriek narrates 'I got a dwarf chasing me'

o W Move:Tired>
Horast opens the gate.
Shriek narrates 'Where you guys now?'

o W Move:Tired>tell shriek at gate
Ok.

o W Move:Tired>sc
424/424 hit, and 45/124 moves.

o W Move:Tired>tell shriek in old fnost castle
Ok.

o W Move:Tired>sc
424/424 hit, and 48/124 moves.

o W Move:Tired>stat
OB: 103%, DB: -34%, PB: 38%, Armour: 43%. Wimpy: 50. Mood: aggressive.
Needed: 168,203 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- panic
- novoid
- noquit

o W Move:Tired>i
You are carrying:
a forest green cloak (brand new)
a strip of dried meat
a strip of dried meat
a large sack

o W Move:Tired>
Shriek tells you 'I know'

o W Move:Tired>
You suddenly notice *a cunning Hobbit*. <-**ahh, starting to show up**
*a cunning Hobbit* places a black runed dagger in the back of Horast,
resulting in some strange noises and some blood.

o W>
Horast crushes *a cunning Hobbit*'s body extremely hard.

o W>tell shriek just checkin:P

Shriek narrates 'they 7'

o W>st
Vlas stops resting, and clambers on his feet.
Ok.
*a cunning Hobbit* panics, and attempts to flee.
*a cunning Hobbit* leaves up.

o W>kill *hobbit*
You stop resting, and stand up.

o W>
Shriek has arrived from the east.

* W>
Horast closes the gate.

* W>kill *hobbit*
They aren't here.

* W>They aren't here.

* W>kill *hobbit*
Vlas leaves up.
They aren't here.

* W>kill *hobbit*
flush thor
They aren't here.
Shriek speaks:   They 7
Someone opens the gate.
You suddenly notice *a cunning Hobbit*.

* W>-
You begin to search ...<- **Ok, stupid move on my part...hit flush thor alias and didnt cancel**
Horast closes the gate.

\Vlas has arrived from above.

|kill *hobbit*
/Vlas leaves up.
Shriek leaves up.

-\Saving Hades.

|Shriek has arrived from above.
Vlas has arrived from above.

/The gate is opened from the other side.
*a cunning Hobbit* swiftly dodges Vlas' attempt to hit him.
Horast closes the gate.

-\|The gate is opened from the other side.
Horast closes the gate.
*a cunning Hobbit* pierces Vlas' right hand very hard and tickles it.

kill *hobbit*
/-The gate is opened from the other side.

\Horast closes the gate.
*a cunning Hobbit* panics, and attempts to flee.
The gate is opened from the other side.

|Horast closes the gate.
The gate is opened from the other side.

/Horast closes the gate.

-The gate is opened from the other side.
Shriek closes the gate.

\*a cunning Hobbit* pierces Vlas' body hard and tickles it.

|The gate is opened from the other side.

/Horast closes the gate.
The gate is opened from the other side.
Shriek closes the gate.

-\The gate is opened from the other side.
Vlas closes the gate.

|/*a cunning Hobbit* panics, and attempts to flee.

-Shriek begins some strange incantations...
*a cunning Hobbit* pierces Vlas' body hard and tickles it.

\*a cunning Hobbit* panics, and attempts to flee.

|The gate is opened from the other side.

/Horast closes the gate.

-\*a cunning Hobbit* panics, and attempts to flee.
You didn't find anyone.

* W Move:Tired>* W Move:Tired *a cunning Hobbit*:Fine Vlas:Fine>
You strongly crush *a cunning Hobbit*'s head and tickle it.
*a cunning Hobbit* pierces Vlas' body very hard and tickles it.

* W Move:Tired *a cunning Hobbit*:Fine Vlas:Fine>
Shriek utters the words 'braqt eaaf'
The exit east seems to blur for a while.<- **Gate blocked**

* W Move:Tired *a cunning Hobbit*:Fine Vlas:Fine>
*a cunning Hobbit* panics, and attempts to flee.

* W Move:Tired *a cunning Hobbit*:Fine Vlas:Fine>
*a cunning Hobbit* avoids being bashed by Vlas who loses his balance and
falls.

* W Move:Tired *a cunning Hobbit*:Fine Vlas:Fine>
*a cunning Hobbit* pierces Vlas' right foot hard and tickles it.

* W Move:Tired *a cunning Hobbit*:Fine Vlas:Fine>*a cunning Hobbit* panics, and attempts to flee.
*a cunning Hobbit* leaves up.
They aren't here.

* W Move:Tired>
Shriek narrates 'Gate blocked'

* W Move:Tired>kill *hobbit*

Vlas leaves up.

* W Move:Tired>They aren't here.

* W Move:Tired>kill *hobbit*
They aren't here.

* W Move:Tired>kill *hobbit*

Horast leaves up.
You follow Horast.
The Great Hall
Shriek has arrived from below.

* W Move:Tired>They aren't here.

* W Move:Tired>eg he try and come
emote fires: he try and come
Ok.

* W Move:Tired>sc
424/424 hit, and 45/124 moves.

* W Move:Tired>stat
OB: 103%, DB: 16%, PB: 38%, Armour: 43%. Wimpy: 50. Mood: aggressive.
Needed: 168,203 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- panic
- novoid
- noquit

* W Move:Tired>
Shriek giggles.

* W Move:Tired>
Vlas narrates 'mob on me and im berserk' <- **hmm, nice**

* W Move:Tired>
Shriek narrates 'Gabriel saw me block I think'

* W Move:Tired>nar where?

Horast narrates 'where'

* W Move:Tired>
Horast leaves west.
You follow Horast.
The Great Hall
A spirit-soldier is here, fighting Vlas.
Vlas is here, fighting a spirit-soldier.
Shriek has arrived from the east.

* W Move:Tired>
Ok.

* W Move:Tired>
Vlas narrates 'help with mob'

* W Move:Tired>
Vlas hits a spirit-soldier's left hand extremely hard.

* W Move:Tired>
Horast leaves south.
You follow Horast.
The Dark Passage
Shriek has arrived from the north.

* W Move:Tired>1

Horast leaves north.
You follow Horast.
The Great Hall
A spirit-soldier is here, fighting Vlas.
Vlas is here, fighting a spirit-soldier.
Shriek has arrived from the south.

* W Move:Tired>2

Shriek giggles.
You feel bolder.
Shriek bleeds from open wounds.

* W Move:Tired>Horast crushes a spirit-soldier's body extremely hard.
assist vlas
You assist Vlas.
A spirit-soldier says '
Your time has come, Hades. Now DIE!'
A spirit-soldier says 'Prepare to draw your last breath, Horast.'
You crush a spirit-soldier's body extremely hard.

* W Move:Tired a spirit-soldier:Wounded Vlas:Fine>assist horast
No way! 
You are fighting for your life!
A spirit-soldier stabs Vlas' head extremely hard and tickles it.

* W Move:Tired a spirit-soldier:Wounded Vlas:Fine>
Shriek joins Vlas' fight.
A spirit-soldier says 'Prepare to draw your last breath, Shriek.'
A spirit-soldier swiftly dodges Shriek's attempt to slash him.

* W Move:Tired a spirit-soldier:Wounded Vlas:Fine>smirk

Vlas hits a spirit-soldier's left arm extremely hard and shatters it.

* W Move:Tired a spirit-soldier:Wounded Vlas:Fine>
You smirk.

* W Move:Tired a spirit-soldier:Wounded Vlas:Fine>
Horast crushes a spirit-soldier's left foot extremely hard.
A spirit-soldier stabs Vlas' left arm hard and tickles it.

* W Move:Tired a spirit-soldier:Wounded Vlas:Fine>stat

You crush a spirit-soldier's head very hard.

* W Move:Tired a spirit-soldier:Bad Vlas:Fine>A spirit-soldier swiftly dodges Shriek's attempt to slash him.
OB: 106%, DB: 16%, PB: 38%, Armour: 43%. Wimpy: 50. Mood: aggressive.
Needed: 167,883 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- novoid
- noquit

* W Move:Tired a spirit-soldier:Bad Vlas:Fine>
Vlas hits a spirit-soldier's right hand extremely hard and shatters it.

* W Move:Tired a spirit-soldier:Bad Vlas:Fine>
-- Vlas seys 'gabriel inside right?'
Horast crushes a spirit-soldier's body extremely hard and shatters it.

* W Move:Tired a spirit-soldier:Awful Vlas:Fine>
Shriek fails to slash a spirit-soldier.
A spirit-soldier stabs Vlas' body extremely hard and tickles it.

* W Move:Tired a spirit-soldier:Awful Vlas:Hurt>
Shriek narrates 'Just go agg then.  =P'
You crush a spirit-soldier's body extremely hard and shatter it.
A spirit-soldier is incapacitated and will slowly die, if not aided.

* W Move:Tired a spirit-soldier:Dying Vlas:Hurt>
Shriek nods solemnly.

* W Move:Tired a spirit-soldier:Dying Vlas:Hurt>nod
You nod solemnly.

* W Move:Tired a spirit-soldier:Dying Vlas:Hurt>
Vlas hits a spirit-soldier's right leg extremely hard and shatters it.
You receive your share of experience.
Yes! 
You're beginning to get the idea.
Your blood freezes as you hear a spirit-soldier's death cry.
A spirit-soldier is dead! R.I.P.
get all.coins corpse
A spirit-soldier disappears into nothing.

* W Move:Tired>
You don't see a corpse to get things from.

* W Move:Tired>
Horast stops using a pair of iron-shod boots.

* W Move:Tired>
Horast gets a pair of smooth, black boots from a leather backpack.

* W Move:Tired>
Horast puts his feet in a pair of smooth, black boots.

* W Move:Tired>
Horast puts a pair of iron-shod boots in a leather backpack.

* W Move:Tired>
Horast leaves east.
You follow Horast.
The Great Hall
Shriek has arrived from the west.

* W Move:Tired>
Horast leaves down.
You follow Horast.
Behind the Gate
A scimitar has been left here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Shriek has arrived from above.

* W Move:Tired>sc
424/424 hit, and 46/124 moves.

* W Move:Tired>
Horast has revealed *a cunning Hobbit*!

* W Move:Tired>stat

Shriek narrates 'Track Gabriel?'

* W Move:Tired>OB: 106%, DB: 16%, PB: 38%, Armour: 43%. Wimpy: 50. Mood: aggressive.
Needed: 165,581 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- novoid
- noquit

* W Move:Tired>kkh

Shriek tries to slash *a cunning Hobbit*, but he parries successfully.
Horast crushes *a cunning Hobbit*'s left leg hard and tickles it.

* W Move:Tired>
*a cunning Hobbit* lightly pierces Shriek's head and tickles it.

* W Move:Tired>kill *hobbit*
Arglebargle, glop-glyf!?!

* W Move:Tired>kill *hobbit*

Vlas has arrived from above.

* W Move:Tired>* W Move:Tired>
Alas! 
You failed to reach him through the melee.
*a cunning Hobbit* panics, and attempts to flee.
*a cunning Hobbit* leaves up.
Vlas leaves up.

* W Move:Tired>They aren't here.

* W Move:Tired>flush q
-You begin to search ...

\|/-\You didn't find anyone.

* W Move:Tired>flush q
\You begin to search ...

|/-\Horast leaves up.
You follow Horast.
You were not able to keep your concentration while moving.
The Great Hall
Shriek has arrived from below.

* W Move:Tired>flush q
\You begin to search ...

|/-\|You didn't find anyone.

* W Move:Tired>sc
424/424 hit, and 42/124 moves.

* W Move:Tired>eg 45 moves

Horast Rumbles: flush i track

* W Move:Tired>
Horast carefully examines the ground around him, looking for tracks...

* W Move:Tired>emote fires: 45 moves
Ok.

* W Move:Tired>flush q
\You begin to search ...

|/-\|You didn't find anyone.

* W Move:Tired>
Shriek speaks:   Vlas Dt'd.<-**Hmm, two down and barley day**

* W Move:Tired>flush q
-You begin to search ...

\|/-\You didn't find anyone.

* W Move:Tired>flush q
|You begin to search ...

/-\|/Horast Rumbles: bob shriek

Horast Rumbles: FUCK ME
You didn't find anyone.

* W Move:Tired>
Horast leaves down.
You follow Horast.
Behind the Gate
A scimitar has been left here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Shriek has arrived from above.

* W Move:Tired>
Shriek begins some strange incantations...

* W Move:Tired>eg shit
emote fires: shit
Ok.

* W Move:Tired>
Shriek utters the words 'bfzahp ay bfugtizgg'
An energy begins to flow within your legs as your body becomes lighter.

* W>
The gate is opened from the other side.

* W>
Shriek speaks:   Break attempt one<-**worked...shit**

* W>
Shriek leaves east.

o W>eg it unretrive

*a Dwarf* has arrived from the east.<-**Well, hello there...still 2 vs 3 good odds**

* W>kill *dwarf*
emote fires: it unretrive
Ok.

* W>
You begin to feel thirsty.

* W>
The gate closes quietly.

* W>* W *a Dwarf*:Fine Horast:Hurt>
Horast crushes *a Dwarf*'s body extremely hard.
You crush *a Dwarf*'s right foot very hard and tickle it.

* W *a Dwarf*:Fine Horast:Hurt>
The gate is opened from the other side.<-**Spam opening to get in i think**

* W *a Dwarf*:Fine Horast:Hurt>
*a Dwarf* pounds Horast's right leg extremely hard.

* W *a Dwarf*:Fine Horast:Hurt>kill *dwarf*

Horast closes the gate.

* W *a Dwarf*:Fine Horast:Hurt>kill *dwarf*

The gate is opened from the other side.
Horast closes the gate.

* W *a Dwarf*:Fine Horast:Hurt>
You're already fighting!

* W *a Dwarf*:Fine Horast:Hurt>kill *dwarf*

The gate is opened from the other side.

* W *a Dwarf*:Fine Horast:Hurt>lo e
You're already fighting!

* W *a Dwarf*:Fine Horast:Hurt>
You're already fighting!

* W *a Dwarf*:Fine Horast:Hurt>
Horast closes the gate.
You suddenly notice *a cunning Hobbit*.
*a cunning Hobbit* strongly pierces Horast's right arm and tickles it.

* W *a Dwarf*:Fine Horast:Hurt>The gate is opened from the other side.
You see the main gates of the old citadel.
The gate is open.
Horast closes the gate.
Horast crushes *a Dwarf*'s body extremely hard.

* W *a Dwarf*:Fine Horast:Hurt>
The gate is opened from the other side.
Mazrim narrates 'where you all atm?'

* W *a Dwarf*:Fine Horast:Hurt>close gate

You strongly crush *a Dwarf*'s body and tickle it.

* W *a Dwarf*:Fine Horast:Hurt>
Horast closes the gate.

* W *a Dwarf*:Fine Horast:Hurt>close gate

The gate is opened from the other side.
*a cunning Hobbit* barely pierces Horast's body and tickles it.
*a Dwarf* pounds Horast's left leg extremely hard.

* W *a Dwarf*:Fine Horast:Hurt>close gate

Horast closes the gate.

* W *a Dwarf*:Fine Horast:Hurt>
It's already closed!
The gate is opened from the other side.

* W *a Dwarf*:Fine Horast:Hurt>close gate

Horast closes the gate.
The gate is opened from the other side.

* W *a Dwarf*:Fine Horast:Hurt>
Ok.
*a cunning Hobbit* opens the gate.

* W *a Dwarf*:Fine Horast:Hurt>close gate
Ok.
*a cunning Hobbit* opens the gate.

* W *a Dwarf*:Fine Horast:Hurt>
Ok.
The gate is opened from the other side.
Horast closes the gate.

* W *a Dwarf*:Fine Horast:Hurt>close gate

The gate is opened from the other side.
Horast closes the gate.
*a cunning Hobbit* fails to pierce Horast.

* W *a Dwarf*:Fine Horast:Hurt>The gate is opened from the other side.
Ok.
*a cunning Hobbit* opens the gate.

* W *a Dwarf*:Fine Horast:Hurt>close gate

Horast crushes *a Dwarf*'s body extremely hard.

* W *a Dwarf*:Fine Horast:Hurt>close gate
Ok.
The gate is opened from the other side.

* W *a Dwarf*:Fine Horast:Hurt>Horast panics, and attempts to flee.
Horast leaves up. <-**Horast leaves hurt...I keep odds even;p**
Ok.

* W *a Dwarf*:Fine>close gate

The gate is opened from the other side.
*a Dwarf* pounds your body very hard and tickles it.

* W HP:Fine *a Dwarf*:Fine>
Ok.
You try to crush *a Dwarf*, but he parries successfully.

* W HP:Fine *a Dwarf*:Fine>close gate
The gate is opened from the other side.
Ok.
The gate is opened from the other side.

* W HP:Fine *a Dwarf*:Fine>close gate
Ok.

* W HP:Fine *a Dwarf*:Fine>close gate
It's already closed!
Shriek narrates 'Me uut guys.  =P'
The gate is opened from the other side.

* W HP:Fine *a Dwarf*:Fine>close gate
Ok.

* W HP:Fine *a Dwarf*:Fine>close gate

*a cunning Hobbit* opens the gate.

* W HP:Fine *a Dwarf*:Fine>close gate
Ok.
The gate is opened from the other side.

* W HP:Fine *a Dwarf*:Fine>
Ok.
*a cunning Hobbit* opens the gate.

* W HP:Fine *a Dwarf*:Fine>close gate

Horast has arrived from above.

* W HP:Fine *a Dwarf*:Fine>
Ok.

* W HP:Fine *a Dwarf*:Fine>f

Horast tries to crush *a cunning Hobbit*, but he parries successfully.
The gate is opened from the other side.

* W HP:Fine *a Dwarf*:Fine>
Ok.

* W HP:Fine *a Dwarf*:Fine>u

The gate is opened from the other side.
*a cunning Hobbit* lightly pierces Horast's right leg and tickles it.

* W HP:Fine *a Dwarf*:Fine>
You flee head over heels.<-**Pretyped closes end and i flee to join horast somewhere**
The Great Hall
Exits: North West Down.

o W HP:Fine>
Alas, you cannot go that way...

o W HP:Fine>d <-**Horast not up, must be down**
Behind the Gate
A scimitar has been left here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
*a cunning Hobbit* is here, fighting Horast.
Horast is here, fighting *a cunning Hobbit* (glowing).
*a Dwarf* is here, fighting Horast.
A stocky mountain mule is here, waiting to serve.
Exits: [East] Up.
The gate is opened from the other side.

* W HP:Fine>close gate

Horast closes the gate.
*a cunning Hobbit* panics, and attempts to flee.

* W HP:Fine>close gate

The gate is opened from the other side.

* W HP:Fine>close gate
kill *dwarf*
Horast closes the gate.
It's already closed!
Horast tries to crush *a cunning Hobbit*, but he parries successfully.

* W HP:Fine>
*a cunning Hobbit* fails to pierce Horast.

* W HP:Fine>
It's already closed!

* W HP:Fine>
Horast panics, and attempts to flee.
Horast leaves up. <-**Horast out again, but he come back again, right?**

* W HP:Fine>*a cunning Hobbit* panics, and attempts to flee.
*a cunning Hobbit* leaves up.
It's already closed!

* W HP:Fine>close gate
* W HP:Fine *a Dwarf*:Hurt>
You lightly crush *a Dwarf*'s right leg and tickle it.

close gate
* W HP:Fine *a Dwarf*:Hurt>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves up.
*a Dwarf* strongly pounds your body and tickles it.

close gate
* W HP:Fine *a Dwarf*:Hurt>close gate

The gate is opened from the other side.

close gate
* W HP:Fine *a Dwarf*:Hurt>
Ok.

* W HP:Fine *a Dwarf*:Hurt>close gate
It's already closed!
Shriek narrates 'A got three woonds itm, and 30 many'

* W HP:Fine *a Dwarf*:Hurt>
You suddenly notice *a cunning Hobbit*.
*a Dwarf* has arrived from above. <-**Hmm, 3 vs 1...not to good, still if Shriek and Horast come....**
It's already closed!

* W HP:Fine *a Dwarf*:Hurt>close gate
It's already closed!
*a Dwarf* smites your body extremely hard.
You feel a strong ache there!

* W HP:Fine *a Dwarf*:Hurt>
It's already closed!

* W HP:Fine *a Dwarf*:Hurt>close gate
The gate is opened from the other side.
Ok.

* W HP:Fine *a Dwarf*:Hurt>
The gate is opened from the other side.

* W HP:Fine *a Dwarf*:Hurt>close gate
Ok.
The gate is opened from the other side.

* W HP:Fine *a Dwarf*:Hurt>close gate
Ok.
*a cunning Hobbit* opens the gate.

* W HP:Fine *a Dwarf*:Hurt>
Ok.

* W HP:Fine *a Dwarf*:Hurt>c

The gate is opened from the other side.

* W HP:Fine *a Dwarf*:Hurt>
Ok.
*a Dwarf* pounds your right foot extremely hard.

* W HP:Fine *a Dwarf*:Hurt>dcd <-**doh, dcd instead of cd:P**

The gate is opened from the other side.

* W HP:Fine *a Dwarf*:Hurt>Cast what which where?

* W HP:Fine *a Dwarf*:Hurt>dcd
Arglebargle, glop-glyf!?!
You try to crush *a Dwarf*, but he parries successfully.

* W HP:Fine *a Dwarf*:Hurt>dcd
Arglebargle, glop-glyf!?!

* W HP:Fine *a Dwarf*:Hurt>dcd
Arglebargle, glop-glyf!?!

* W HP:Fine *a Dwarf*:Hurt>Arglebargle, glop-glyf!?!
*a cunning Hobbit* pierces your left foot and tickles it.
*a Dwarf* tries to pound you, but your parry is successful.

* W HP:Fine *a Dwarf*:Hurt>close gate
close gate
* W HP:Fine *a Dwarf*:Hurt>
Ok.
The gate is opened from the other side.
*a Dwarf* sends you sprawling with a powerful bash. <-**OK, i bashed...now watch**

close gate
* W HP:Fine *a Dwarf*:Hurt>close gate <-**pretyped closes**
close gate

Horast tells you 'out' <-**OK, i comin....**

* W HP:Fine *a Dwarf*:Hurt>
*a cunning Hobbit* pierces your right arm and tickles it.

close gate
* W HP:Fine *a Dwarf*:Hurt>
*a cunning Hobbit* strongly pierces your left arm and tickles it.

* W HP:Fine *a Dwarf*:Hurt>
*a Dwarf* pounds your left foot extremely hard.

f
* W HP:Hurt *a Dwarf*:Hurt>
*a Dwarf* smites your right hand extremely hard.
You feel a strong ache there!

* W HP:Hurt *a Dwarf*:Fine>
*a cunning Hobbit* pierces your left foot very hard.

* W HP:Hurt *a Dwarf*:Fine>f

*a cunning Hobbit* pierces your body very hard.

Your head stops stinging.

* W HP:Hurt *a Dwarf*:Fine>
Ok. <-**I just closed gate and no one entered...*peer**

* W HP:Hurt *a Dwarf*:Fine>
It's already closed!

* W HP:Hurt *a Dwarf*:Fine>
It's already closed!

* W HP:Hurt *a Dwarf*:Fine>
It's already closed!

* W HP:Hurt *a Dwarf*:Fine>
It's already closed!
*a cunning Hobbit* opens the gate. <-**Well, SHIT**

* W HP:Hurt *a Dwarf*:Fine>
You flee head over heels.
The Square at the Castle
A sturdy pack horse is standing here.
*a Man* is standing here. <-**1**
A sturdy pack horse is standing here.
*a Dwarf* is standing here.<-**2**
*a Half-Elf* is standing here.<-**3**
*a Dwarf* is standing here.<-**4**
*a Woman* is standing here.<-**5**
*a Man* is standing here.<-**6**
A sturdy pack horse is standing here.
Exits: *East* West.

* W HP:Hurt>* W HP:Hurt>The sun burns you! 
You slowly turn into stone.<-**OUCH...and NONE entered while I bashed**
Top of Page Down to last comment


Hades2001-05-16 03:49:25
Sorry bout the format...using jmc:P Like I said none entered while bashed but open when i unbashed...Stare:( Moroth come soon and KICK them HARD.
A *pigeon*2001-05-16 03:55:33
Which part was the pukes fault? Your log is spammy but it looks to me like you FLED into a sun room. That's YOUR fault and kinda stoopid actually. Don't expect a lot of sympathy, but I do appreciate the new place to poop.
Shriek2001-05-16 04:02:36
And why do people comment and NOT give sympathy? No reason to never feel sorry for a troll that sunrips... Takes time to level any char. And on a side note. Slashing-def-Hobbit was outside where he couldn't see too... Making it a 10 on (what we were hoping to be) 5. Sad that those top 6 pukes wouldn't go east of rock, after I yelled for them to come fight away from rangers. Sad, no?
Galerech2001-05-16 04:03:49
sucks to die, but im afraid a pigeon is right
Galerech2001-05-16 04:05:16
but really, you cant blame pukes for coming so many, i mean, when ologs yell in warrens i am swarmed with trolls, its the same thing, and you never get angry w/ pukes for that :P the only thing is is when people intentionaly wait for MORE Than they need then its just wimpy playstyle
Galerech again2001-05-16 04:05:46
obviously that should be 'angry with trolls'
Gware2001-05-16 04:23:17
Shriek Commented: Sad that those top 6 pukes wouldn't go east of rock, after I yelled for them to come fight away from rangers. Sad, no?

Was leading a group of 6, two of which were midlev and 2 of which were afk. We were messing around with 'charge' in brush area and met you oer rock, where we only heard your '=)' yell, and heard the troll narrates so we spammed off =/
A *pigeon*2001-05-16 04:28:36
We pigeons are not sympathic to whiners. It's a bird eat bird world out there, as my Grandpa Wingy used to say. I sure miss Grandpa Wingy. *sniff* I told him that was a falcon flying up there over us, but "NOOOOOOOOO", he says, "it's just a big chicken." Damn, if he'd a just been wearin his bifocals he still be with us today. Gotta give him credit, though, he was right about the bird eat bird thingy. Anyway, I'm off for another poopie on my new trollie statue. Have a nice day and throw me a crumb once in a while. I'm not hanging pecking at the ground for my health ya know. I'm tryin' to make a living here.
Evan2001-05-16 07:03:15
Sucks to sundie so comfort to that part. But u seemed surprised to c many
pukes around fornost or what ??? Log doesnt say anything about if that was
a lowbie group. I guess u went fornost to get some fun, killing lowbies and
such, yet when some1 groups up vs your group far in the west u get insulted.
???
Wryak2001-05-16 07:15:01
How much fun would you have if no1 came? comf on sunrip tho :/
David2001-05-16 09:30:52
lol Pigeon..
Relim2001-05-16 11:37:11
Evan is right. Shriek is too (as always) - big comf. on sunripping. But you wanna play in your enemy's backyard, expect them to come out and play harder sometime. You can't whine at pukes for something that is your fault. Still, sundying sucks hard.
Tirandil2001-05-16 11:41:09
Yeah overkill etc blabla, but do you expect me not to call for backup when I meet
four Trolls on lane as a level 9? *comf* on sundeath, but I can't see that anyone
but you is to blame for that. Too bad I missed all xp :(
Ulfhild to puke2001-05-16 14:10:05
No we dont go west to kill lowbies etc, we go there cause SOMETIMES pukes feel safe enough to 1.)charge us with just enough put up a fair, fun, long fight 2.) in an area where it's not shit easy to flee from 3)without fearing that they will be portalcharged by 20 more darkies.
Hades2001-05-16 16:03:32
I was NOT surprised that there was so many. I was surprised that gate was open and 6 some pukes did NOT enter while I was bashed. True, this means it wasnt bash trap but any puke thats played at ALL, knows that sun rooms sunrip trolls. They left gate open to sunrip the trolls, thats about it.
*a Falcon*2001-05-16 17:30:26
*a Falcon* licks his mouth and smiles.
YUMMY WINGY!
bup2001-05-16 17:33:49
Comf on sunrip, my man. No matter how, no matter where, sundeath hurts.
Cashmir2001-05-16 19:20:51
I don't have any simpathy for ya bud. Sorry but I don't. If you are fighting
near a sunlit room try changing your wimpy to 0? There is no reason for you to
push any blame on the pukes outside. We all know you were at fault and that you
will feel the full effect of this when you try to play/level another troll.
The *Ghost of W2001-05-16 20:59:28
By crackity, it sure LOOKED like a big chicken to me. It ain't my fault that %$#@! falcon was up there impersonating a chicken with all that flappin' and carrying on and such. I just wish he'd a choked on one of my brittle bones. If I wuz 10 years younger, I'd a kicked his ass big time I tell ya. Anyway, pigeon heavan is purty nice so far so I aint complainin toooooo much. I just wish i could come back to Arda long enough for one quick poopsie on the new trollie statue. I hear it's a beauty!!!! *sigh*
Kreil2001-05-16 21:07:36
Hrm.. well *trolls* that play adjacent to sun-lit rooms without wimpy zero
or berserk is asking for a burn.

.............The Lobster
Tirandil2001-05-16 21:07:48
No, we did not enter because we wanted to bash the gate broken before we entered, thus making it impossible for you to block us in, should you happen to have reinforcements deeper inside.Stop blaming your sundeath on us poor newbies!
what lvl were u2001-05-16 21:09:54
Finwë2001-05-16 21:17:08
Well my guess is that the pukes knew that trolls were inside spam closing, and the automatic reaction to this is to spam open. Because usually if someone on the side is trying to close, it means it's a good idea for you to open. :) I don't think they were trying to sunrip you on purpose. (Of course I could be wrong.)
Finwë2001-05-16 21:20:03
Bash the gate open? Even more chance of sundeath then! You ever heard of track? And if you wanted to bash it down, then it needs to be CLOSED first, so why were spam opening??? *peer*
Horast2001-05-16 21:29:34
Bah fuck you sunrip is the worst thing in this game...
We could not get a fight in SUMMER yelling we suntrapping ourselves
priest with a group of 6...then we go necro with group of 2 ologs 2 lowbies
and a damned bn couldnt get group of 8 to fight us...then we go fnost
with 1 lowbie 2 ologs and bn...1 olog gets stabbed to start 1 olog spam
runs into a dt then a u take 11 pukes in to finish me by myself?
Whatever all i want is a fuckin fight that i can never get...
Either i overkill or i get overkilled...I havent seen a good fight in this
game for a long time between big numbers...
Horast2001-05-16 21:30:32
in part and a damned bn couldnt get...Bn did good work but the damned
group of 8 pukes wouldnt come...
Ginlon2001-05-16 21:53:40
Bullshit Gware...
You are the kinda player that will do nothing
but leave bree if there are 2-3 darkies and you lead 10..
So don't give us any of your excuses.. you'r lame.. I'm lame..
Just face it...
Mao2001-05-16 22:00:28
Comf on sundeath, but I still fail to see how did pukes sunrip you -- it was YOU who chose to flee 1 room from the sun. And if YOU don't care enough not to flee in this situation, why should they?
Unknown2001-05-16 22:04:40
Gware2001-05-16 22:06:58
dunno what ginlon's problem is, maybe he needs a new cybergirl =/
An *old cybergi2001-05-17 02:16:37
Honey, I'm all the cybergirl Ginlon is ever gonna need and a lot more that he EVER gonna DESERVE. *snap*
Ukko Ironfist2001-05-17 04:36:14
I was the second dwarf to enter the gate and was equipped with a smiter weapon
and a water skin. I entered to see if Gabe was ok and lend a hand to my fellow kinsman as well. Not quite sure why the rest didnt enter, and after i bashed
troll, i dont think i narrated it because most seemed to prefer being safe
outside. Think the gateopening was for benefit of whities stuck inside rather
than any purposeful sundeath. Certainly would have preffered killing you just
as Horast fell. comf on bad deal.
Ibrahim to Ukko2001-05-17 12:53:20
A smiter weapon and a waterskin? I just wish i was that well equipped. Normally i charge the enemies naked spamming assist someone. Even a waterskin would be great. atleast then u can slap your enemy around some.
Johannes2001-05-17 21:29:43
I gave up, damn format.
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