Another 1 on 2 fight, or was it 2 on 2, or perhaps 2 on 1.5? You decide.
Logged by Verminaard the 1xth of Blotmath, year 2882 (May 17th, 2001)
// Did the usual Bree-Tharbad-ABR round, this is a clip from my visit
in the sewers of Tharbad. //
The Tube
A thief lurks here, looking for a stranger to rob.
Exits: East West Up.
o C HP:Fine>Up
Another Room daubed in Red
Exits: East Down.
* C HP:Fine>East
A Room daubed in Red
The corpse of a bandit is lying here.
A vicious little bandit advances towards you.
Exits: North East West.
* C HP:Fine>East
The Red Way
A thief lurks here, looking for a stranger to rob.
*a Half-Elf* is standing here.
*a Half-Elf* is standing here.
A vicious little bandit advances towards you.
Exits: West.
* C HP:Fine>HIT *elf*
HIT *dwarf*
* C HP:Fine *a Half-Elf*:Fine>
You pound *a Half-Elf*'s left foot very hard and tickle it.
A thief strongly pierces *a Half-Elf*'s left foot and tickles it.
* C HP:Fine *a Half-Elf*:Fine>
*a Half-Elf* barely slashes your right leg and tickles it.
* C HP:Fine *a Half-Elf*:Fine>They aren't here.
* C HP:Fine *a Half-Elf*:Fine>
A bandit fails to pierce *a Half-Elf*.
*a Half-Elf* slashes your left leg hard and tickles it.
* C HP:Fine *a Half-Elf*:Fine>
A thief barely pierces *a Half-Elf*'s head and tickles it.
* C HP:Fine *a Half-Elf*:Fine>sd reddoor e
close $door
It's already closed!
* C HP:Fine *a Half-Elf*:Fine>a
change mood aggressive
Ok.
You pound *a Half-Elf*'s left foot extremely hard.
* C HP:Fine *a Half-Elf*:Fine>close $door
It's already closed!
* C HP:Fine *a Half-Elf*:Fine>close $door
It's already closed!
* C HP:Fine *a Half-Elf*:Fine>close $door
It's already closed!
A thief barely pierces *a Half-Elf*'s right arm and tickles it.
* C HP:Fine *a Half-Elf*:Fine>b
bash
*a Half-Elf* strongly slashes your body and tickles it.
Your bash at *a Half-Elf* sends him sprawling.
* C HP:Fine *a Half-Elf*:Fine>con
The perfect match!
* C HP:Fine *a Half-Elf*:Fine>
A thief lightly pierces *a Half-Elf*'s body and tickles it.
* C HP:Fine *a Half-Elf*:Fine>l
The Red Way
A thief is here, fighting *a Half-Elf*.
*a Half-Elf* is here, fighting YOU.
*a Half-Elf* is standing here.
A bandit is here, fighting *a Half-Elf*.
* C HP:Fine *a Half-Elf*:Fine>
You pound *a Half-Elf*'s body extremely hard.
* C HP:Fine *a Half-Elf*:Fine>a
change mood aggressive
Ok.
* C HP:Fine *a Half-Elf*:Fine>
*a Half-Elf* barely slashes your right arm and tickles it.
* C HP:Fine *a Half-Elf*:Fine>lat
label ff
Ok.
* C HP:Fine *a Half-Elf* (ff):Fine>tt ff
A thief lightly pierces *a Half-Elf* (ff)'s right leg and tickles it.
* C HP:Fine *a Half-Elf* (ff):Fine>bash $target
Bash someone already bashed? Aren't we funny?
* C HP:Fine *a Half-Elf* (ff):Fine>bash $target
Bash someone already bashed? Aren't we funny?
* C HP:Fine *a Half-Elf* (ff):Fine>bash $target
Bash someone already bashed? Aren't we funny?
* C HP:Fine *a Half-Elf* (ff):Fine>bash $target
You pound *a Half-Elf* (ff)'s left arm extremely hard.
* C HP:Fine *a Half-Elf* (ff):Hurt>
Bash someone already bashed? Aren't we funny?
* C HP:Fine *a Half-Elf* (ff):Hurt>bash $target
Bash someone already bashed? Aren't we funny?
* C HP:Fine *a Half-Elf* (ff):Hurt>bash $target
*a Half-Elf* (ff) seems to have recovered his senses.
A thief barely pierces *a Half-Elf* (ff)'s right leg and tickles it.
* C HP:Fine *a Half-Elf* (ff):Hurt>bash $target
close $door
*a Half-Elf* slashes your body extremely hard and tickles it.
close $door
Your bash at *a Half-Elf* (ff) sends him sprawling.
* C HP:Fine *a Half-Elf* (ff):Hurt>* C HP:Fine *a Half-Elf* (ff):Hurt>
Bash someone already bashed? Aren't we funny?
*a Half-Elf* sends you sprawling with a powerful bash.
A thief lightly pierces *a Half-Elf* (ff)'s head and tickles it.
* C HP:Fine *a Half-Elf* (ff):Hurt>
A thief strongly pierces *a Half-Elf* (ff)'s right arm and tickles it.
* C HP:Fine *a Half-Elf* (ff):Hurt>con 2.elf
A thief barely pierces *a Half-Elf* (ff)'s body and tickles it.
* C HP:Fine *a Half-Elf* (ff):Hurt>
*a Half-Elf* slashes your body very hard and tickles it.
* C HP:Fine *a Half-Elf* (ff):Hurt>
*a Half-Elf* (ff) seems to have recovered his senses.
Your head stops stinging.
* C HP:Fine *a Half-Elf* (ff):Hurt>
It's already closed!
* C HP:Fine *a Half-Elf* (ff):Hurt>
It's already closed!
* C HP:Fine *a Half-Elf* (ff):Hurt>close $door
You could do it with a needle!
* C HP:Fine *a Half-Elf* (ff):Hurt>
It's already closed!
You pound *a Half-Elf* (ff)'s right foot extremely hard.
Your victim is shocked by your hit!
* C HP:Fine *a Half-Elf* (ff):Hurt>
A thief barely pierces *a Half-Elf* (ff)'s right arm and tickles it.
* C HP:Fine *a Half-Elf* (ff):Hurt>close $door
It's already closed!
*a Half-Elf* slashes your body and tickles it.
* C HP:Fine *a Half-Elf* (ff):Hurt>close $door
It's already closed!
* C HP:Fine *a Half-Elf* (ff):Hurt>
*a Half-Elf* (ff) sends you sprawling with a powerful bash.
* C HP:Fine *a Half-Elf* (ff):Hurt>
A thief lightly pierces *a Half-Elf* (ff)'s body and tickles it.
* C HP:Fine *a Half-Elf* (ff):Hurt>
*a Half-Elf* (ff) lightly slashes your right hand and tickles it.
* C HP:Fine *a Half-Elf* (ff):Hurt>
*a Half-Elf* slashes your left hand extremely hard.
* C HP:Fine *a Half-Elf* (ff):Hurt>hit 2.elf
A thief barely pierces *a Half-Elf* (ff)'s left arm and tickles it.
*a Half-Elf* (ff) slashes your right leg hard and tickles it.
* C HP:Fine *a Half-Elf* (ff):Hurt>
*a Half-Elf* slashes your body hard and tickles it.
A thief barely pierces *a Half-Elf* (ff)'s right foot and tickles it.
* C HP:Hurt *a Half-Elf* (ff):Hurt>
*a Half-Elf* (ff) slashes your right foot extremely hard and tickles it.
WARNING: inactivity timeout in 5 seconds.
Your head stops stinging.
*a Half-Elf* (ff) bleeds from open wounds.
* C HP:Hurt *a Half-Elf* (ff):Hurt>* C HP:Hurt *a Half-Elf*:Healthy>
You can't do that while fighting.
* C HP:Hurt *a Half-Elf*:Healthy>
You strongly pound *a Half-Elf*'s right hand and tickle it.
* C HP:Hurt *a Half-Elf*:Fine>close $door
It's already closed!
* C HP:Hurt *a Half-Elf*:Fine>
*a Half-Elf* (ff) slashes your left foot hard and tickles it.
* C HP:Hurt *a Half-Elf*:Fine>close $door
It's already closed!
*a Half-Elf* gets a large piece of smoked meat from a leather backpack.
* C HP:Hurt *a Half-Elf*:Fine>
*a Half-Elf* eats a large piece of smoked meat.
* C HP:Hurt *a Half-Elf*:Fine>FLEE
You flee head over heels.
PANIC!
You couldn't escape!
* C HP:Hurt *a Half-Elf*:Fine>FLEE
PANIC!
You can't quit the fight!
* C HP:Hurt *a Half-Elf*:Fine>
You pound *a Half-Elf*'s left arm hard and tickle it.
* C HP:Hurt *a Half-Elf*:Fine>FLEE
You flee head over heels.
A Room daubed in Red
The corpse of a bandit is lying here.
Exits: North East West.
You suddenly notice a thief.
You smell blood.
* C HP:Hurt>
You suddenly notice an Assassin.
An Assassin pierces your left foot and tickles it.
* C HP:Hurt an Assassin:Healthy>FLEE
PANIC!
You can't quit the fight!
* C HP:Hurt an Assassin:Healthy>
A thief leaves << east >> mountless.
* C HP:Hurt an Assassin:Healthy>FLEE
You flee head over heels.
Another Room daubed in Red
Exits: East Down.
* C HP:Hurt>East
A Room daubed in Red
The corpse of a bandit is lying here.
An assassin is here looking for fresh blood and shining coins.
Exits: North East West.
* C HP:Hurt>East
The Red Way
A thief is here, fighting *a Half-Elf* (ff).
*a Half-Elf* (ff) is here, fighting a thief.
*a Half-Elf* is standing here trying to concentrate.
A bandit is here, fighting *a Half-Elf* (ff).
A thief is here, fighting *a Half-Elf* (ff).
Exits: West.
* C HP:Hurt>close $door
*a Half-Elf* begins some strange incantations...
It's already closed!
* C HP:Hurt>HIT $target
You cannot attack and flee at the same time.
A thief barely pierces *a Half-Elf* (ff)'s right arm and tickles it.
* C HP:Hurt>West
A Room daubed in Red
The corpse of a bandit is lying here.
An assassin is here looking for fresh blood and shining coins.
Exits: North East West.
* C HP:Hurt>
A thief yells 'HELP! Kynkan as triang to kall me an The Red Wai!'
* C HP:Hurt>East
hit 2.elf
The Red Way
A thief is sitting here.
*a Half-Elf* (ff) is here, fighting a thief.
*a Half-Elf* is standing here trying to concentrate.
A bandit is here, fighting *a Half-Elf* (ff).
A thief is here, fighting *a Half-Elf* (ff).
Exits: West.
* C HP:Hurt>* C HP:Hurt *a Half-Elf*:Fine>
You pound *a Half-Elf*'s left arm extremely hard.
*a Half-Elf* begins some strange incantations...
close $door
* C HP:Hurt *a Half-Elf*:Fine>close $door
It's already closed!
* C HP:Hurt *a Half-Elf*:Fine>
It's already closed!
* C HP:Hurt *a Half-Elf*:Fine>b
bash
*a Half-Elf* (ff) slashes a thief's left leg extremely hard.
close $door
*a Half-Elf* begins some strange incantations...
Your bash at *a Half-Elf* sends him sprawling.
A bandit barely pierces *a Half-Elf* (ff)'s right foot and tickles it.
* C HP:Hurt *a Half-Elf*:Fine>
It's already closed!
A thief seems to have recovered his senses.
A thief pierces *a Half-Elf* (ff)'s left hand and tickles it.
* C HP:Hurt *a Half-Elf*:Fine>label asd
Ok.
You pound *a Half-Elf* (asd)'s right arm extremely hard and shatter it.
Your victim is shocked by your hit!
* C HP:Hurt *a Half-Elf* (asd):Hurt>tt asd
a
change mood aggressive
Ok.
* C HP:Hurt *a Half-Elf* (asd):Hurt>con asd
A thief pierces *a Half-Elf* (ff)'s right foot and tickles it.
* C HP:Hurt *a Half-Elf* (asd):Hurt>
You could do it with a needle!
* C HP:Hurt *a Half-Elf* (asd):Hurt>con ff
The perfect match!
* C HP:Hurt *a Half-Elf* (asd):Hurt>
A thief yells 'HELP! Kankan as tryang to kill me an The Red Way!'
* C HP:Hurt *a Half-Elf* (asd):Hurt>
*a Half-Elf* (asd) seems to have recovered his senses.
*a Half-Elf* (ff) slashes your body and tickles it.
* C HP:Hurt *a Half-Elf* (ff):Wounded>close $door
It's already closed!
* C HP:Hurt *a Half-Elf* (ff):Wounded>
You pound *a Half-Elf* (ff)'s body extremely hard and shatter it.
* C HP:Hurt *a Half-Elf* (ff):Wounded>Look
The Red Way
A thief is sitting here.
*a Half-Elf* (ff) is here, fighting YOU.
*a Half-Elf* (asd) is standing here.
A bandit is here, fighting *a Half-Elf* (ff).
A thief is here, fighting *a Half-Elf* (ff).
* C HP:Hurt *a Half-Elf* (ff):Wounded>
A thief pierces *a Half-Elf* (ff)'s left arm.
* C HP:Hurt *a Half-Elf* (ff):Bad>FLEE
You flee head over heels.
PANIC!
You couldn't escape!
* C HP:Hurt *a Half-Elf* (ff):Bad>
*a Half-Elf* (ff) sends you sprawling with a powerful bash.
*a Half-Elf* (ff) sends you sprawling with a powerful bash.
FLEE
* C HP:Hurt *a Half-Elf* (ff):Bad>
*a Half-Elf* (ff) slashes your right arm and tickles it.
tt asd
* C HP:Hurt *a Half-Elf* (ff):Bad>
*a Half-Elf* (asd) slashes your head extremely hard.
* C HP:Hurt *a Half-Elf* (ff):Bad>
*a Half-Elf* (ff) panics, and attempts to flee.
*a Half-Elf* leaves << west >> mountless.
A bandit approaches *a Half-Elf* (asd), trying to pierce him.
* C HP:Hurt *a Half-Elf* (asd):Hurt>
A thief approaches *a Half-Elf* (asd), trying to pierce him.
* C HP:Hurt *a Half-Elf* (asd):Hurt>
A thief seems to have recovered his senses.
A bandit lightly pierces *a Half-Elf* (asd)'s right foot and tickles it.
* C HP:Hurt *a Half-Elf* (asd):Hurt>
A thief strongly pierces *a Half-Elf* (asd)'s left hand.
* C HP:Hurt *a Half-Elf* (asd):Hurt>close $door
A thief barely pierces *a Half-Elf* (asd)'s head and tickles it.
* C HP:Hurt *a Half-Elf* (asd):Hurt>
Inactivity timeout postponed...
A thief barely pierces *a Half-Elf* (asd)'s right arm and tickles it.
* C HP:Hurt *a Half-Elf* (asd):Hurt>
Your head stops stinging.
* C HP:Hurt *a Half-Elf* (asd):Hurt a thief:Fine>PANIC!
You can't quit the fight!
* C HP:Hurt *a Half-Elf* (asd):Hurt a thief:Fine>
It's already closed!
*a Half-Elf* (asd) slashes a thief's body very hard.
* C HP:Hurt *a Half-Elf* (asd):Hurt a thief:Fine>FLEE
You flee head over heels.
A Room daubed in Red
The corpse of a bandit is lying here.
An assassin is here looking for fresh blood and shining coins.
A vicious little bandit advances towards you.
*a Half-Elf* (ff) is standing here trying to concentrate.
Exits: North East West.
* C HP:Hurt>
*a Half-Elf* (ff) utters the words 'cure light'
* C HP:Hurt>
*a Half-Elf* (ff) begins some strange incantations...
* C HP:Hurt>East
The Red Way
A thief is here, fighting *a Half-Elf* (asd).
*a Half-Elf* (asd) is here, fighting a thief.
A bandit is here, fighting *a Half-Elf* (asd).
A thief is here, fighting *a Half-Elf* (asd).
Exits: West.
* C HP:Hurt>HIT $target
You cannot attack and flee at the same time.
* C HP:Hurt>HIT $target
A thief barely pierces *a Half-Elf* (asd)'s left leg and tickles it.
* C HP:Hurt>HIT $target
You cannot attack and flee at the same time.
* C HP:Hurt>
You cannot attack and flee at the same time.
*a Half-Elf* (asd) panics, and attempts to flee.
*a Half-Elf* leaves << west >> mountless.
* C HP:Hurt>HIT $target
They aren't here.
* C HP:Hurt>West
HIT $target
A Room daubed in Red
The corpse of a bandit is lying here.
An assassin is here looking for fresh blood and shining coins.
A bandit is here, fighting *a Half-Elf* (ff).
*a Half-Elf* (ff) is here, fighting a bandit.
*a Half-Elf* (asd) is standing here.
Exits: North East West.
* C HP:Hurt>West
You cannot attack and flee at the same time.
* C HP:Hurt>HIT $target
Another Room daubed in Red
Exits: East Down.
* C HP:Hurt>East
They aren't here.
* C HP:Hurt>HIT $target
A Room daubed in Red
The corpse of a bandit is lying here.
An assassin is here looking for fresh blood and shining coins.
A bandit is here, fighting *a Half-Elf* (ff).
*a Half-Elf* (ff) is here, fighting a bandit.
Exits: North East West.
* C HP:Hurt>They aren't here.
* C HP:Hurt>East
HIT $target
close $door
*a Half-Elf* (ff) utters the words 'cure light'
* C HP:Hurt>*a Half-Elf* (ff) begins some strange incantations...
The Red Way
A thief lurks here, looking for a stranger to rob.
A bandit is here, fighting *a Half-Elf* (asd).
A thief lurks here, looking for a stranger to rob.
*a Half-Elf* (asd) is here, fighting a bandit.
Exits: West.
* C HP:Hurt>* C HP:Hurt>
Alas!
You failed to reach him through the melee.
A thief pierces *a Half-Elf* (asd)'s right foot hard.
* C HP:Hurt>close $door
HIT $target
Saving Verminaard.
*a Half-Elf* (asd) slashes a bandit's body extremely hard and shatters it.
* C HP:Hurt>
It's already closed!
* C HP:Hurt>tt asd
It's already closed!
* C HP:Hurt>* C HP:Hurt>
Alas!
You failed to reach him through the melee.
A thief barely pierces *a Half-Elf* (asd)'s right leg and tickles it.
HIT $target
* C HP:Hurt>
A thief pierces *a Half-Elf* (asd)'s left foot.
* C HP:Hurt>
A bandit barely pierces *a Half-Elf* (asd)'s right arm and tickles it.
* C HP:Hurt>HIT $target
* C HP:Hurt *a Half-Elf* (asd):Wounded a bandit:Hurt>
You pound *a Half-Elf* (asd)'s body extremely hard and shatter it.
* C HP:Hurt *a Half-Elf* (asd):Wounded a bandit:Hurt>close $door
A thief barely pierces *a Half-Elf* (asd)'s head and tickles it.
A thief barely pierces *a Half-Elf* (asd)'s right leg and tickles it.
* C HP:Hurt *a Half-Elf* (asd):Wounded a bandit:Hurt>
You're already fighting!
* C HP:Hurt *a Half-Elf* (asd):Wounded a bandit:Hurt>
It's already closed!
* C HP:Hurt *a Half-Elf* (asd):Wounded a bandit:Hurt>close $door
It's already closed!
* C HP:Hurt *a Half-Elf* (asd):Wounded a bandit:Hurt>
A thief strongly pierces *a Half-Elf* (asd)'s head.
* C HP:Hurt *a Half-Elf* (asd):Wounded a bandit:Hurt>
A thief barely pierces *a Half-Elf* (asd)'s left arm and tickles it.
* C HP:Hurt *a Half-Elf* (asd):Bad a bandit:Hurt>FLEE
You flee head over heels.
PANIC!
You couldn't escape!
A bandit says 'Prepare tu dae, Brengsec!'
*a Half-Elf* (asd) sends a bandit sprawling with a powerful bash.
* C HP:Hurt *a Half-Elf* (asd):Bad a bandit:Hurt>
*a Half-Elf* (asd) slashes a bandit's body extremely hard and shatters it.
* C HP:Hurt *a Half-Elf* (asd):Bad a bandit:Wounded>b
bash
A thief lightly pierces *a Half-Elf* (asd)'s left leg.
A thief lightly pierces *a Half-Elf* (asd)'s left arm.
Your bash at *a Half-Elf* (asd) sends him sprawling.
* C HP:Hurt *a Half-Elf* (asd):Bad a bandit:Wounded>close $door
It's already closed!
* C HP:Hurt *a Half-Elf* (asd):Bad a bandit:Wounded>
A thief lightly pierces *a Half-Elf* (asd)'s left arm.
* C HP:Hurt *a Half-Elf* (asd):Bad a bandit:Wounded>close $door
It's already closed!
You pound *a Half-Elf* (asd)'s body extremely hard and shatter it.
* C HP:Hurt *a Half-Elf* (asd):Awful a bandit:Wounded>
A bandit seems to have recovered his senses.
A thief lightly pierces *a Half-Elf* (asd)'s body and shatters it.
* C HP:Hurt *a Half-Elf* (asd):Awful a bandit:Wounded>tt ff
A bandit has arrived from the west.
* C HP:Hurt *a Half-Elf* (asd):Awful a bandit:Wounded>
*a Half-Elf* (asd) panics, and attempts to flee.
* C HP:Hurt *a Half-Elf* (asd):Awful a bandit:Wounded>
A thief barely pierces *a Half-Elf* (asd)'s right arm.
* C HP:Hurt *a Half-Elf* (asd):Awful a bandit:Wounded>
A thief pierces *a Half-Elf* (asd)'s right foot extremely hard and shatters
it.
*a Half-Elf* (asd) is incapacitated and will slowly die, if not aided.
A bandit barely pierces *a Half-Elf* (asd)'s head and shatters it.
*a Half-Elf* (asd) is incapacitated and will slowly die, if not aided.
* C HP:Hurt *a Half-Elf* (asd):Dying a bandit:Wounded>
A thief strongly pierces *a Half-Elf* (asd)'s left hand and shatters it.
*a Half-Elf* (asd) is mortally wounded and will die soon if not aided.
* C HP:Hurt *a Half-Elf* (asd):Dying a bandit:Wounded>
A bandit barely pierces *a Half-Elf* (asd)'s right arm and shatters it.
*a Half-Elf* (asd) is mortally wounded and will die soon if not aided.
You pound *a Half-Elf* (asd)'s right foot extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Half-Elf* (asd)'s death cry.
*a Half-Elf* (asd) has drawn his last breath! R.I.P.
* C HP:Hurt>linc
look in corpse
corpse (here) :
a bastard sword (brand new)
three coach tickets
a forest green cloak (brand new)
a hooded brass lantern
a hunting knife (brand new)
a large skin
a metal breastplate (brand new)
a metal helmet (brand new)
a metal wall shield (brand new)
a pair of thin vambraces (brand new)
a plain silken sash
a ring
a set of lock picks
a thin pair of greaves (brand new)
a thin pair of metal gauntlets (brand new)
a pile of coins
a weapon sheath
a leather backpack
a belt pouch
* C HP:Hurt>gcc
get coins all.corpse
You get a pile of coins from the corpse of *a Half-Elf*.
There was 6 gold coins, 7 silver pennies, and 98 copper pennies.
* C HP:Hurt>West
HIT $target
A Room daubed in Red
The corpse of a bandit is lying here.
An assassin is here looking for fresh blood and shining coins.
Exits: North East West.
You suddenly notice an Assassin.
* C HP:Hurt>They aren't here.
* C HP:Hurt>West
Another Room daubed in Red
*Kinkin the Half-Elf* (ff) is standing here trying to concentrate.
Exits: East Down.
* C HP:Hurt>HIT $target
* C HP:Hurt *Kinkin the Half-Elf* (ff):Wounded>
You approach *Kinkin the Half-Elf* (ff), trying to pound him.
*Kinkin the Half-Elf* (ff) bleeds from open wounds.
* C HP:Hurt *Kinkin the Half-Elf* (ff):Wounded>a
*Kinkin the Half-Elf* (ff) begins some strange incantations...
* C HP:Hurt *Kinkin the Half-Elf* (ff):Wounded>
You pound *Kinkin the Half-Elf* (ff)'s body extremely hard and shatter it.
Your victim is shocked by your hit!
* C HP:Hurt *Kinkin the Half-Elf* (ff):Wounded>b
change mood aggressive
Ok.
* C HP:Hurt *Kinkin the Half-Elf* (ff):Wounded>bash
* C HP:Hurt *Kinkin the Half-Elf* (ff):Wounded>
*Kinkin the Half-Elf* (ff) sends you sprawling with a powerful bash.
*Kinkin the Half-Elf* (ff) slashes your body hard and tickles it.
* C HP:Hurt *Kinkin the Half-Elf* (ff):Wounded>
*Kinkin the Half-Elf* (ff) barely slashes your right leg and tickles it.
* C HP:Hurt *Kinkin the Half-Elf* (ff):Wounded>b
Inactivity timeout postponed...
* C HP:Hurt *Kinkin the Half-Elf* (ff):Wounded>
*Kinkin the Half-Elf* (ff) strongly slashes your right arm and tickles it.
* C HP:Hurt *Kinkin the Half-Elf* (ff):Wounded>
Your head stops stinging.
* C HP:Hurt *Kinkin the Half-Elf* (ff):Wounded>bash
Your bash at *Kinkin the Half-Elf* (ff) sends him sprawling.
* C HP:Hurt *Kinkin the Half-Elf* (ff):Wounded>whois kinkin
Kinkin is a Half-Elf.
* C HP:Hurt *Kinkin the Half-Elf* (ff):Wounded>tt kinkin
You pound *Kinkin the Half-Elf* (ff)'s head extremely hard and shatter it.
* C HP:Hurt *Kinkin the Half-Elf* (ff):Bad>a
change mood aggressive
Ok.
* C HP:Hurt *Kinkin the Half-Elf* (ff):Bad>
*Kinkin the Half-Elf* (ff) seems to have recovered his senses.
* C HP:Hurt *Kinkin the Half-Elf* (ff):Bad>
*Kinkin the Half-Elf* (ff) panics, and attempts to flee.
*Kinkin the Half-Elf* leaves << down >> mountless.
* C HP:Hurt>sd
{door}={reddoor e}
Down
HIT $target
The Tube
*Kinkin the Half-Elf* (ff) is standing here.
Exits: East West Up.
* C HP:Hurt>* C HP:Hurt *Kinkin the Half-Elf* (ff):Bad>
You approach *Kinkin the Half-Elf* (ff), trying to pound him.
* C HP:Hurt *Kinkin the Half-Elf* (ff):Bad>
*Kinkin the Half-Elf* (ff) slashes your head hard.
You feel a strong ache there!
* C HP:Hurt *Kinkin the Half-Elf* (ff):Bad>
You pound *Kinkin the Half-Elf* (ff)'s body extremely hard and shatter it.
* C HP:Hurt *Kinkin the Half-Elf* (ff):Bad>FLEE
You flee head over heels.
The Tube
Exits: East.
o C HP:Hurt>East
HIT $target
The Tube
*Kinkin the Half-Elf* (ff) is standing here.
Exits: East West Up.
* C HP:Hurt>
You cannot attack and flee at the same time.
* C HP:Hurt>Up
Another Room daubed in Red
A thief lurks here, looking for a stranger to rob.
Exits: East Down.
* C HP:Hurt>Down
HIT $target
The Tube
*Kinkin the Half-Elf* (ff) is standing here.
Exits: East West Up.
* C HP:Hurt>East
You cannot attack and flee at the same time.
* C HP:Hurt>The Tube
Exits: East West.
o C HP:Hurt>West
HIT $target
The Tube
*Kinkin the Half-Elf* (ff) is standing here.
Exits: East West Up.
* C HP:Hurt>
You cannot attack and flee at the same time.
* C HP:Hurt>West
East
HIT $target
*Kinkin the Half-Elf* leaves << up >> mountless.
The Tube
Exits: East.
o C HP:Hurt>The Tube
Exits: East West Up.
o C HP:Hurt>Up
They aren't here.
o C HP:Hurt>East
Another Room daubed in Red
A thief lurks here, looking for a stranger to rob.
*Kinkin the Half-Elf* (ff) is standing here.
Exits: East Down.
* C HP:Hurt>A Room daubed in Red
The corpse of a bandit is lying here.
An assassin is here looking for fresh blood and shining coins.
A vicious little bandit advances towards you.
Exits: North East West.
* C HP:Hurt>East
The Red Way
The corpse of *a Half-Elf* is lying here.
A thief lurks here, looking for a stranger to rob.
A vicious little bandit advances towards you.
A thief lurks here, looking for a stranger to rob.
Exits: West.
* C HP:Hurt>West
A Room daubed in Red
The corpse of a bandit is lying here.
An assassin is here looking for fresh blood and shining coins.
A vicious little bandit advances towards you.
Exits: North East West.
* C HP:Hurt>West
HIT $target
Another Room daubed in Red
A thief is here, fighting *Kinkin the Half-Elf* (ff).
*Kinkin the Half-Elf* (ff) is here, fighting a thief.
Exits: East Down.
* C HP:Hurt>* C HP:Hurt *Kinkin the Half-Elf* (ff):Bad a thief:Fine>
You pound *Kinkin the Half-Elf* (ff)'s right arm extremely hard and shatter
it.
* C HP:Hurt *Kinkin the Half-Elf* (ff):Bad a thief:Fine>b
A thief barely pierces *Kinkin the Half-Elf* (ff)'s body and tickles it.
* C HP:Hurt *Kinkin the Half-Elf* (ff):Bad a thief:Fine>bash
*Kinkin the Half-Elf* (ff) panics, and attempts to flee.
Your victim has disappeared!
*Kinkin the Half-Elf* leaves << down >> mountless.
* C HP:Hurt>Down
HIT $target
The Tube
*Kinkin the Half-Elf* (ff) is standing here.
Exits: East West Up.
* C HP:Hurt>* C HP:Hurt *Kinkin the Half-Elf* (ff):Bad>
You approach *Kinkin the Half-Elf* (ff), trying to pound him.
b
* C HP:Hurt *Kinkin the Half-Elf* (ff):Bad>
*Kinkin the Half-Elf* (ff) strongly slashes your left arm and tickles it.
* C HP:Wounded *Kinkin the Half-Elf* (ff):Bad>
You pound *Kinkin the Half-Elf* (ff)'s body extremely hard and shatter it.
* C HP:Wounded *Kinkin the Half-Elf* (ff):Awful>
*Kinkin the Half-Elf* (ff) panics, and attempts to flee.
*Kinkin the Half-Elf* leaves << east >> mountless.
o C HP:Wounded>bash
Bash what or whom?
o C HP:Wounded>East
HIT $target
The Tube
A thief is here looking for some stranger to rob.
*Kinkin the Half-Elf* (ff) is standing here.
Exits: East West.
* C HP:Wounded>* C HP:Wounded *Kinkin the Half-Elf* (ff):Awful>
You approach *Kinkin the Half-Elf* (ff), trying to pound him.
* C HP:Wounded *Kinkin the Half-Elf* (ff):Awful>b
bash
*Kinkin the Half-Elf* (ff) panics, and attempts to flee.
Your victim has disappeared!
*Kinkin the Half-Elf* leaves << east >> mountless.
* C HP:Hurt>West
The Tube
Exits: East West Up.
o C HP:Hurt>East
East
The Tube
A thief is here looking for some stranger to rob.
Exits: East West.
* C HP:Hurt>HIT $target
The Tube
*Kinkin the Half-Elf* (ff) is standing here.
Exits: East West.
* C HP:Hurt>* C HP:Hurt *Kinkin the Half-Elf* (ff):Dying>
You pound *Kinkin the Half-Elf* (ff)'s left leg extremely hard and shatter it.
Your victim is shocked by your hit!
*Kinkin the Half-Elf* (ff) is mortally wounded and will die soon if not aided.
* C HP:Hurt *Kinkin the Half-Elf* (ff):Dying>
You pound *Kinkin the Half-Elf* (ff)'s body extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Half-Elf* (ff)'s death cry.
*a Half-Elf* (ff) has drawn his last breath! R.I.P.
* C HP:Hurt>tro #
*** TROPHY *** (Number Killed, Knowledge, Mobile)
| 1, 1%, #Kinkin | 1, 1%, #Brengsec |
* C HP:Hurt>inf %K
Warlord