Start logging: 30.03.2000 22:15
### Well the scenario was 8 pukes went and did bloodwight,
but we couldn't get group together to hit them, so moonglum
gathered trolls while i followed them and they went to enter
moria. We were 7 and the pukes ended up being 9 but we
had suprise, unfortunately no one could 'lead' moria so
we kept trying to lure to west gate when finally they
come ###
* S C>
You hear some apparently very close noise coming from the east.
* S C>
*Ghim the Dwarf* has arrived from the east.
*Dan the Rohir Man* has arrived from the east.
*Audi the Sindarin Elf* has arrived from the east.
*Mirenna the Half-Elf* has arrived from the east.
*a Man* has arrived from the east.
* S C>
*Audi the Sindarin Elf* fails to pierce Moonglum.
* S C>
*Mirenna the Half-Elf* begins some strange incantations...
Crackle hits *Mirenna the Half-Elf*'s right arm extremely hard.
* S C>
Moonglum slowly fades into existence.
Moonglum tries to pierce *Audi the Sindarin Elf*, but he parries successfully.
* S C>
*Ghim the Dwarf* carefully examines the ground around him, looking for
tracks...
Venal hits *Dan the Rohir Man*'s left arm extremely hard.
*Mirenna the Half-Elf* strongly slashes Crackle's head and tickles it.
* S C>
*Dan the Rohir Man* panics, and attempts to flee.
*Dan the Rohir Man* leaves south.
* S C>
Moonglum me to mopi
* S C>dk
k scrape
Arglebargle, glop-glyf!?!
* S C>*Audi the Sindarin Elf* says 'shit'
They aren't here.
* S C>
Alamus has arrived from the east.
*Audi the Sindarin Elf* tries to pierce Moonglum, but he parries successfully.
* S C>l
*Audi the Sindarin Elf* panics, and attempts to flee.
*Audi the Sindarin Elf* leaves east.
* S C>
*Mirenna the Half-Elf* panics, and attempts to flee.
*Mirenna the Half-Elf* leaves south.
Moonglum swiftly dodges *Ghim the Dwarf*'s attempt to pound him.
* S C>ke
Inside Durin's Gate
Moonglum the Black Númenórean is here, fighting *Ghim the Dwarf*.
A sturdy pack horse is standing here.
Crackle the Troll is standing here.
Mopi the Troll is standing here.
Kakarot the Troll is standing here.
Venal the Troll is standing here.
*Ghim the Dwarf* is here, fighting Moonglum.
*a Man* is standing here.
Alamus the Black Númenórean is standing here.
* S C>k *elf*
They aren't here.
* S C>agg
*Audi the Sindarin Elf* has arrived from the east.
cha mood agg
Ok.
Moonglum barely pierces *Ghim the Dwarf*'s left foot and tickles it.
* S C>k *elf*
Alamus begins some strange incantations...
* S C>
*Audi the Sindarin Elf* leaves east.
Venal hits *a Man*'s body extremely hard.
*Mirenna the Half-Elf* has arrived from the south.
*a Man* begins some strange incantations...
Kakarot smites *Mirenna the Half-Elf*'s body extremely hard.
* S C>* S C *Mirenna the Half-Elf*:Hurt Kakarot:Healthy>
Crackle hits *Mirenna the Half-Elf*'s right arm extremely hard.
You strongly pierce *Mirenna the Half-Elf*'s right foot.
* S C *Mirenna the Half-Elf*:Hurt Kakarot:Healthy>kh
*Dan the Rohir Man* has arrived from the south.
l
* S C *Mirenna the Half-Elf*:Hurt Kakarot:Healthy>
*Mirenna the Half-Elf* panics, and attempts to flee.
*Mirenna the Half-Elf* leaves east.
* S C>
*Mirenna the Half-Elf* has arrived from the east.
* S C>
*a Man* panics, and attempts to flee.
*a Man* leaves south.
Alamus begins some strange incantations...
Kakarot approaches *Mirenna the Half-Elf*, trying to smite her.
* S C>k *hobbit*
They aren't here.
Crackle approaches *Dan the Rohir Man*, trying to hit him.
Venal approaches *Dan the Rohir Man*, trying to hit him.
Moonglum barely pierces *Ghim the Dwarf*'s body and tickles it.
* S C>k *elf*
Inside Durin's Gate
Moonglum the Black Númenórean is here, fighting *Ghim the Dwarf*.
A sturdy pack horse is standing here.
Crackle the Troll is here, fighting *Dan the Rohir Man*.
Mopi the Troll is standing here.
Kakarot the Troll is here, fighting *Mirenna the Half-Elf*.
Venal the Troll is here, fighting *Dan the Rohir Man*.
*Ghim the Dwarf* is here, fighting Moonglum.
Alamus the Black Númenórean is standing here.
*Dan the Rohir Man* is here, fighting Crackle.
k *elf*
k *elf*
1m*Mirenna the Half-Elf* is here, fighting Kakarot.
* S C>* S C *Mirenna the Half-Elf*:Hurt Kakarot:Healthy>
You pierce *Mirenna the Half-Elf*'s right foot and tickle it.
Moonglum begins some strange incantations...
* S C *Mirenna the Half-Elf*:Hurt Kakarot:Healthy>
*Mirenna the Half-Elf* panics, and attempts to flee.
*Mirenna the Half-Elf* leaves south.
k *elf*
* S C>
Venal hits *Dan the Rohir Man*'s left leg extremely hard.
Crackle hits *Dan the Rohir Man*'s body extremely hard.
k *elf*
k *elf*
* S C>
*Ghim the Dwarf* panics, and attempts to flee.
*Ghim the Dwarf* leaves east.
*Dan the Rohir Man* pounds Crackle's right foot extremely hard and tickles it.
* S C>They aren't here.
* S C>k *elf*
They aren't here.
* S C>*Dan the Rohir Man* panics, and attempts to flee.
*Dan the Rohir Man* leaves east.
They aren't here.
* S C>km
They aren't here.
* S C>They aren't here.
* S C>k *elf*
They aren't here.
* S C>k *man*
They aren't here.
* S C>k *elf*
They aren't here.
* S C>k *elf*
They aren't here.
* S C>e
They aren't here.
* S C>k *elf*
Moving up the slope is really hard.
On the Great Stairway
*Dan the Rohir Man* is standing here.
Exits: East West.
* S C>e
k *elf*
They aren't here.
* S C>k *elf*
Moving up the slope is really hard.
The Ruined Plaza
*Arte the Beorning Man* is standing here.
*Lowyn the Rohir Woman* (UBERSLUT) is standing here.
*Scrape the Dwarf* is standing here.
*Aias the Beorning Man* is standing here.
*Ghim the Dwarf* is standing here.
*Audi the Sindarin Elf* is standing here.
Exits: South West.
* S C>k *elf*
* S C *Audi the Sindarin Elf*:Fine>
You pierce *Audi the Sindarin Elf*'s right arm and tickle it.
* S C *Audi the Sindarin Elf*:Fine>
You hear some apparently very close noise coming from the west.
Venal has arrived from the west.
f
w
* S C *Audi the Sindarin Elf*:Fine>n
*Audi the Sindarin Elf* tries to pierce you, but your parry is successful.
* S C *Audi the Sindarin Elf*:Fine>wim
You're already fighting!
* S C *Audi the Sindarin Elf*:Fine>
You're already fighting!
*Scrape the Dwarf* crushes your body extremely hard and tickles it.
You strongly pierce *Audi the Sindarin Elf*'s right hand.
* S C HP:Fine *Audi the Sindarin Elf*:Fine>f
PANIC!
You can't quit the fight!
* S C HP:Fine *Audi the Sindarin Elf*:Fine>w
n
No way!
You are fighting for your life!
Alamus has arrived from the west.
Moonglum has arrived from the west.
A pack horse has arrived from the west.
* S C HP:Fine *Audi the Sindarin Elf*:Fine>No way!
You are fighting for your life!
* S C HP:Fine *Audi the Sindarin Elf*:Fine>cha mood wim
Ok.
* S C HP:Fine *Audi the Sindarin Elf*:Fine>f
You flee head over heels.
PANIC!
You couldn't escape!
* S C HP:Fine *Audi the Sindarin Elf*:Fine>No way!
You are fighting for your life!
* S C HP:Fine *Audi the Sindarin Elf*:Fine>w
No way!
You are fighting for your life!
You lightly pierce *Audi the Sindarin Elf*'s right leg and tickle it.
* S C HP:Fine *Audi the Sindarin Elf*:Fine>
You flee head over heels.
On the Great Stairway
Exits: East West.
o S C HP:Fine>Inside Durin's Gate
*Dan the Rohir Man* is here, fighting Kakarot.
Crackle the Troll is standing here.
Mopi the Troll is standing here.
Kakarot the Troll is here, fighting *Dan the Rohir Man*.
Exits: East South West.
* S C HP:Fine>
Crackle leaves south.
Mopi leaves south.
You hear some apparently very close noise coming from the south.
* S C HP:Fine>
*Dan the Rohir Man* panics, and attempts to flee.
*Dan the Rohir Man* leaves south.
o S C HP:Fine>e
Moving up the slope is really hard.
On the Great Stairway
Exits: East West.
o S C HP:Fine>w
km
Inside Durin's Gate
Kakarot the Troll is standing here.
Exits: East South West.
o S C HP:Fine>k *man*
They aren't here.
o S C HP:Fine>s
k *man*
*a Man* has arrived from the south.
* S C HP:Fine>Cargo Road
Crackle the Troll is standing here.
Mopi the Troll is standing here.
Exits: North East.
o S C HP:Fine>
*a Man* has arrived from the north.
* S C HP:Fine>k *man*
* S C HP:Fine *a Man*:Hurt>
You pierce *a Man*'s body and tickle it.
* S C HP:Fine *a Man*:Hurt>
Mopi approaches *a Man*, trying to crush him.
* S C HP:Fine *a Man*:Hurt>k *man*
k *man*
You're already fighting!
* S C HP:Fine *a Man*:Hurt>agg
k *man*
*a Man* panics, and attempts to flee.
*a Man* leaves east.
They aren't here.
o S C HP:Fine>k *man*
They aren't here.
Crackle leaves north.
Mopi leaves north.
o S C HP:Fine>cha mood agg
Ok.
o S C HP:Fine>e
k *man*
Crackle has arrived from the north.
Mopi has arrived from the north.
Kakarot has arrived from the north.
They aren't here.
o S C HP:Fine>They aren't here.
o S C HP:Fine>e
k *man*
Warehouse
Exits: North West.
o S C HP:Fine>They aren't here.
o S C HP:Fine>n
k *man*
Alas, you cannot go that way...
o S C HP:Fine>They aren't here.
o S C HP:Fine>k *man*
East-West Tunnel
Exits: East South West.
You hear some apparently very close noise coming from the south.
o S C HP:Fine>They aren't here.
o S C HP:Fine>w
k *man*
They aren't here.
o S C HP:Fine>k *man*
Moving up the slope is really hard.
A Bend in the Underground Road
Exits: North East.
o S C HP:Fine>They aren't here.
o S C HP:Fine>n
They aren't here.
o S C HP:Fine>k *man*
You hear some apparently very close noise coming from the east.
Moving up the slope is really hard.
The Ruined Plaza
*Arte the Beorning Man* is here, fighting Venal.
*Lowyn the Rohir Woman* (UBERSLUT) is standing here.
*Scrape the Dwarf* is here, fighting Alamus.
*Aias the Beorning Man* is here, fighting Alamus.
*Ghim the Dwarf* is here, fighting Venal.
*Audi the Sindarin Elf* is standing here.
Venal the Troll is here, fighting *Arte the Beorning Man*.
A sturdy pack horse is standing here.
Alamus the Black Númenórean is here, fighting *Aias the Beorning Man*.
Exits: South West.
*Scrape the Dwarf* crushes Alamus' right foot hard.
* S C HP:Fine>
Alamus begins some strange incantations...
* S C HP:Fine>* S C HP:Fine>
Alas!
You failed to reach him through the melee.
*Ghim the Dwarf* pounds Venal's body extremely hard.
k *man*
* S C HP:Fine>
*Audi the Sindarin Elf* begins some strange incantations...
Alamus panics, and attempts to flee.
Alamus leaves south.
* S C HP:Fine>
Alamus has arrived from the south.
*Audi the Sindarin Elf* begins some strange incantations...
*Arte the Beorning Man* slashes Venal's right arm extremely hard and tickles
it.
* S C HP:Fine>
*Scrape the Dwarf* approaches Alamus, trying to crush him.
k *man*
* S C HP:Fine>
*Aias the Beorning Man* crushes Alamus' body and tickles it.
* S C HP:Fine>* S C HP:Fine *Arte the Beorning Man*:Wounded Venal:Hurt>
You barely pierce *Arte the Beorning Man*'s left arm and tickle it.
* S C HP:Fine *Arte the Beorning Man*:Wounded Venal:Hurt>
Venal seems to have recovered his senses.
Alamus panics, and attempts to flee.
Alamus leaves west.
Venal tries to hit *Arte the Beorning Man*, but he parries successfully.
* S C HP:Fine>
*Arte the Beorning Man* panics, and attempts to flee.
*Arte the Beorning Man* leaves south.
l
* S C HP:Fine>
You hear some apparently very close noise coming from the south.
* S C HP:Fine>
Alamus has arrived from the west.
* S C HP:Fine>
*Aias the Beorning Man* quickly approaches, trying to crush you.
* S C HP:Fine *Aias the Beorning Man*:Healthy>
You're already fighting!
*Audi the Sindarin Elf* fails to pierce Alamus.
* S C HP:Fine *Aias the Beorning Man*:Healthy>The Ruined Plaza
*Lowyn the Rohir Woman* (UBERSLUT) is standing here.
*Scrape the Dwarf* is standing here.
*Aias the Beorning Man* is here, fighting YOU.
*Ghim the Dwarf* is here, fighting Venal.
*Audi the Sindarin Elf* is here, fighting Alamus.
Venal the Troll is here, fighting *Ghim the Dwarf*.
A sturdy pack horse is standing here.
Alamus the Black Númenórean is here, fighting *Audi the Sindarin Elf*.
Alamus leaves west.
wim
You strongly pierce *Aias the Beorning Man*'s head and tickle it.
* S C HP:Fine *Aias the Beorning Man*:Fine>f
w
cha mood wim
Ok.
* S C HP:Fine *Aias the Beorning Man*:Fine>
You flee head over heels.
On the Great Stairway
Exits: East West.
o S C HP:Fine>Inside Durin's Gate
Moonglum the Black Númenórean is standing here.
Alamus the Black Númenórean is standing here.
Exits: East South West.
Moonglum leaves south.
* S C HP:Fine>w
The gates seems to be closed.
* S C HP:Fine>
The two gate-halves slowly start swinging outwards.
* S C HP:Fine>
Alamus begins some strange incantations...
* S C HP:Fine>l
Moonglum has arrived from the south.
* S C HP:Fine>Moonglum leaves east.
Inside Durin's Gate
Alamus the Black Númenórean is standing here.
* S C HP:Fine>
Alamus utters the words 'judicandus gzfuajg'
* S C HP:Fine>k *man*
The gate opens up, showing the dark lake outside.
* S C HP:Fine>
Alamus leaves east.
o S C HP:Fine>They aren't here.
o S C HP:Fine>k *man*
They aren't here.
o S C HP:Fine>l w
Arching high overhead are the Doors of Durin. Elements of both Dwarven skill
and Elven artistry weave a majestic spell over the smooth, unspoiled stone.
The bas-relief likeness of a slender tree gently leans to each side, kept
company by flowing, graceful runes. Over the portal is an emblem of a crescent
moon and a starry constellation.
The gates is open.
o S C HP:Fine>close gates
You can't close the gates from in here.
o S C HP:Fine>close gates
You can't close the gates from in here.
o S C HP:Fine>look
Inside Durin's Gate
o S C HP:Fine>look
Inside Durin's Gate
o S C HP:Fine>whe
l
*Audi the Sindarin Elf* has arrived from the east.
* S C HP:Fine>Players in your zone
--------------------
Alamus - The Ruined Plaza
Mopi - The Ruined Plaza
Venal - The Ruined Plaza
Crackle - The Ruined Plaza
Nazgúm - Inside Durin's Gate
Moonglum - The Ruined Plaza
Kakarot - The Ruined Plaza
* S C HP:Fine>Inside Durin's Gate
*Audi the Sindarin Elf* is standing here.
* S C HP:Fine>
*Audi the Sindarin Elf* leaves east.
o S C HP:Fine>ke
k *elf*
They aren't here.
o S C HP:Fine>k *elf*
They aren't here.
o S C HP:Fine>k *elf*
They aren't here.
o S C HP:Fine>
*Aias the Beorning Man* has arrived from the east.
* S C HP:Fine>l w
*Aias the Beorning Man* leaves west.
o S C HP:Fine>Arching high overhead are the Doors of Durin. Elements of both Dwarven skill
and Elven artistry weave a majestic spell over the smooth, unspoiled stone.
The bas-relief likeness of a slender tree gently leans to each side, kept
company by flowing, graceful runes. Over the portal is an emblem of a crescent
moon and a starry constellation.
The gates is open.
o S C HP:Fine>km
k *man*
They aren't here.
o S C HP:Fine>l
Inside Durin's Gate
o S C HP:Fine>l w
*Audi the Sindarin Elf* has arrived from the east.
* S C HP:Fine>Arching high overhead are the Doors of Durin. Elements of both Dwarven skill
and Elven artistry weave a majestic spell over the smooth, unspoiled stone.
The bas-relief likeness of a slender tree gently leans to each side, kept
company by flowing, graceful runes. Over the portal is an emblem of a crescent
moon and a starry constellation.
The gates is open.
* S C HP:Fine>
*Audi the Sindarin Elf* leaves east.
o S C HP:Fine>ek
ke
Arglebargle, glop-glyf!?!
o S C HP:Fine>k *elf*
They aren't here.
o S C HP:Fine>k *elf*
k *elf*
They aren't here.
o S C HP:Fine>k *elf*
They aren't here.
o S C HP:Fine>k *elf*
They aren't here.
o S C HP:Fine>They aren't here.
o S C HP:Fine>k *elf*
They aren't here.
o S C HP:Fine>k *elf*
They aren't here.
o S C HP:Fine>score
k *elf*
397/404 hit, 53/53 mana, and 134/159 moves.
o S C HP:Fine>They aren't here.
o S C HP:Fine>search t
-You begin to search ...
\The detect invisible wears off.
k *elf*
|o S C HP:Fine>They aren't here.
o S C HP:Fine>det
\cast 'detect invis'
You start to concentrate...
|/-\|where
/You hear some apparently very close noise coming from the east.
Your eyes tingle.
o S C HP:Fine Mana:Burning>Players in your zone
--------------------
Alamus - A Bend in the Underground Road
Mopi - On the Great Stairway
Venal - On the Great Stairway
Crackle - On the Great Stairway
Nazgúm - Inside Durin's Gate
Moonglum - A Bend in the Underground Road
Kakarot - On the Great Stairway
o S C HP:Fine Mana:Burning>e
Moving up the slope is really hard.
On the Great Stairway
Crackle the Troll is standing here.
Venal the Troll is standing here.
Mopi the Troll is standing here.
Kakarot the Troll is standing here.
Exits: East West.
o S C HP:Fine Mana:Burning>k *elf*
Crackle leaves east.
Venal leaves east.
Mopi leaves east.
Kakarot leaves east.
You hear some apparently very close noise coming from the east.
o S C HP:Fine Mana:Burning>k *elf*
They aren't here.
o S C HP:Fine Mana:Burning>e
k *elf*
They aren't here.
o S C HP:Fine Mana:Burning>
You hear some apparently close noise coming from the east.
o S C HP:Fine Mana:Burning>k *elf*
Moving up the slope is really hard.
The Ruined Plaza
Exits: South West.
o S C HP:Fine Mana:Burning>They aren't here.
o S C HP:Fine Mana:Burning>s
They aren't here.
o S C HP:Fine Mana:Burning>
You hear some apparently close noise coming from the south.
o S C HP:Fine Mana:Burning>k *elf*
A Bend in the Underground Road
Exits: North East.
o S C HP:Fine Mana:Burning>e
They aren't here.
o S C HP:Fine Mana:Burning>e
East-West Tunnel
Crackle the Troll is standing here.
Venal the Troll is standing here.
Mopi the Troll is standing here.
Kakarot the Troll is standing here.
Exits: East South West.
o S C HP:Fine Mana:Burning>Crackle leaves south.
Venal leaves south.
Mopi leaves south.
Kakarot leaves south.
You hear some apparently very close noise coming from the south.
East-West Tunnel
Exits: East West.
o S C HP:Fine Mana:Burning>w
You hear some apparently rather far noise coming from the west.
o S C HP:Fine Mana:Burning>s
East-West Tunnel
Exits: East South West.
o S C HP:Fine Mana:Burning>k *elf*
Warehouse
Exits: North West.
o S C HP:Fine Mana:Burning>w
You hear some apparently close noise coming from the west.
w
They aren't here.
o S C HP:Fine Mana:Burning>n
Cargo Road
Exits: North East.
o S C HP:Fine Mana:Burning>
Alas, you cannot go that way...
o S C HP:Fine Mana:Burning>Inside Durin's Gate
Crackle the Troll is standing here.
Venal the Troll is standing here.
Mopi the Troll is standing here.
Kakarot the Troll is standing here.
Exits: East South West.
o S C HP:Fine Mana:Burning>k *elf*
Mopi nods solemnly.
They aren't here.
o S C HP:Fine Mana:Burning>sigh
You sigh.
o S C HP:Fine Mana:Burning>l
Inside Durin's Gate
Crackle the Troll is standing here.
Venal the Troll is standing here.
Mopi the Troll is standing here.
Kakarot the Troll is standing here.
o S C HP:Fine Mana:Burning>l w
Kakarot stops using a black warg fur.
Arching high overhead are the Doors of Durin. Elements of both Dwarven skill
and Elven artistry weave a majestic spell over the smooth, unspoiled stone.
The bas-relief likeness of a slender tree gently leans to each side, kept
company by flowing, graceful runes. Over the portal is an emblem of a crescent
moon and a starry constellation.
The gates is closed.
o S C HP:Fine Mana:Burning>whe
Kakarot wears a forest green cloak about his body.
o S C HP:Fine Mana:Burning>Players in your zone
--------------------
Alamus - Level Tunnel
Mopi - Inside Durin's Gate
Venal - Inside Durin's Gate
Crackle - Inside Durin's Gate
Nazgúm - Inside Durin's Gate
Moonglum - Level Tunnel
Kakarot - Inside Durin's Gate
o S C HP:Fine Mana:Burning>
Crackle leaves east.
Venal leaves east.
Mopi leaves east.
Kakarot leaves east.
You hear some apparently very close noise coming from the east.
o S C HP:Fine Mana:Burning>e
Moving up the slope is really hard.
On the Great Stairway
Crackle the Troll is standing here.
Venal the Troll is standing here.
Mopi the Troll is standing here.
Kakarot the Troll is standing here.
Exits: East West.
o S C HP:Fine Mana:Burning>
Crackle leaves east.
Venal leaves east.
Mopi leaves east.
Kakarot leaves east.
You hear some apparently very close noise coming from the east.
o S C HP:Fine Mana:Burning>sneak
e
Crackle has arrived from the east.
Venal has arrived from the east.
Mopi has arrived from the east.
Kakarot has arrived from the east.
You stop sneaking.
o C HP:Fine Mana:Burning>e
Moving up the slope is really hard.
The Ruined Plaza
Exits: South West.
o C HP:Fine Mana:Burning>
You hear some apparently close noise coming from the west.
o C Mana:Burning>
Alas, you cannot go that way...
o C Mana:Burning>s
A Bend in the Underground Road
Exits: North East.
o C Mana:Burning>e
You hear some apparently rather far noise coming from the east.
o C Mana:Burning>e
East-West Tunnel
Exits: East South West.
o C Mana:Burning>e
East-West Tunnel
Exits: East West.
o C Mana:Burning>East-West Tunnel
Exits: East West.
You hear some apparently rather far noise coming from the west.
o C Mana:Burning>e
Intersection of Four Ways
The corpse of the eyeless snake is lying here.
The corpse of the eyeless snake is lying here.
Exits: North East South West.
o C Mana:Burning>e
Level Tunnel
Exits: East West.
o C Mana:Burning>e
Level Tunnel
Alamus the Black Númenórean is standing here (Linkless).
Moonglum the Black Númenórean is standing here.
A sturdy pack horse is standing here.
Exits: East West Down.
* C Mana:Burning>e
Intersection of Roads
Exits: North East West Up Down.
o C Mana:Burning>w
Level Tunnel
Alamus the Black Númenórean is standing here.
Moonglum the Black Númenórean is standing here.
A sturdy pack horse is standing here.
Exits: East West Down.
* C Mana:Burning>
You hear some apparently close noise coming from the west.
* C Mana:Burning>
Alamus leaves west.
Moonglum leaves west.
A pack horse leaves west.
o C Mana:Burning>w
w
Level Tunnel
Exits: East West.
o C Mana:Burning>Intersection of Four Ways
The corpse of the eyeless snake is lying here.
The corpse of the eyeless snake is lying here.
Crackle the Troll is standing here.
Venal the Troll is standing here.
Mopi the Troll is standing here.
Kakarot the Troll is standing here.
Alamus the Black Númenórean is standing here.
Moonglum the Black Númenórean is standing here.
A sturdy pack horse is standing here.
Exits: North East South West.
Crackle sighs loudly.
* C Mana:Burning>w
East-West Tunnel
Exits: East West.
o C Mana:Burning>e
Intersection of Four Ways
The corpse of the eyeless snake is lying here.
The corpse of the eyeless snake is lying here.
Crackle the Troll is standing here.
Venal the Troll is standing here.
Mopi the Troll is standing here.
Kakarot the Troll is standing here.
Alamus the Black Númenórean is standing here.
Moonglum the Black Númenórean is standing here.
A sturdy pack horse is standing here.
Exits: North East South West.
* C Mana:Burning>
Kakarot says 'hrm'
* C Mana:Burning>
Alamus leaves east.
Moonglum leaves east.
A pack horse leaves east.
o C Mana:Burning>sa boy that likes
comm snorts 'boy that likes'
Ok.
o C Mana:Burning>sa licks
Mopi says 'some1 track'
comm snorts 'licks'
Ok.
o C>l
Intersection of Four Ways
The corpse of the eyeless snake is lying here.
The corpse of the eyeless snake is lying here.
Crackle the Troll is standing here.
Venal the Troll is standing here.
Mopi the Troll is standing here.
Kakarot the Troll is standing here.
o C>stat
OB: 84%, DB: 50%, PB: 100%, Armour: 39%. Wimpy: 300. Mood: wimpy.
Needed: 284,261 xp, 0 tp. Wp: 165. Gold: 335. Alert: normal.
Affected by:
- detect invisibility
- panic
- noquit
- novoid
o C>
Kakarot seethes: wher ehtey at
o C>whe
Venal carefully examines the ground around him, looking for tracks...
Players in your zone
--------------------
Alamus - Narrow Way
Mopi - Intersection of Four Ways
Venal - Intersection of Four Ways
Crackle - Intersection of Four Ways
Nazgúm - Intersection of Four Ways
Moonglum - Narrow Way
Kakarot - Intersection of Four Ways
o C>
The eyeless snake has arrived from the north.
o C>
Alamus has arrived from the east.
Moonglum has arrived from the east.
A pack horse has arrived from the east.
* C>
Moonglum nods solemnly.
* C>sa one is out w gate
l
Crackle hits the eyeless snake's body extremely hard and shatters it.
You receive your share of experience.
Good job!
Your blood freezes as you hear the eyeless snake's death cry.
The eyeless snake is dead! R.I.P.
comm snorts 'one is out w gate'
Ok.
* C>Alamus says 'fucking lost link'
Intersection of Four Ways
The corpse of the eyeless snake is lying here.
The corpse of the eyeless snake is lying here.
The corpse of the eyeless snake is lying here.
Crackle the Troll is standing here.
Venal the Troll is standing here searching for tracks.
Mopi the Troll is standing here.
Kakarot the Troll is standing here.
Alamus the Black Númenórean is standing here.
Moonglum the Black Númenórean is standing here.
A sturdy pack horse is standing here.
* C>
*Ghim the Dwarf* has arrived from the north.
*Audi the Sindarin Elf* has arrived from the north.
* C>
Moonglum begins some strange incantations...
* C>ke
Mopi says 'track, some1'
* C>* C *Audi the Sindarin Elf*:Fine>
k *elf*
You try to pierce *Audi the Sindarin Elf*, but he parries successfully.
Kakarot seethes: they all screwd
kd
* C *Audi the Sindarin Elf*:Fine>
*Ghim the Dwarf* leaves north.
* C *Audi the Sindarin Elf*:Fine>
Crackle approaches *Audi the Sindarin Elf*, trying to hit him.
*Audi the Sindarin Elf* tries to pierce you, but your parry is successful.
* C *Audi the Sindarin Elf*:Fine>
Moonglum utters the words 'judicandus gzfuajg'
* C *Audi the Sindarin Elf*:Fine>
Crackle strongly hits *Audi the Sindarin Elf*'s head.
* C *Audi the Sindarin Elf*:Fine>agg
k *dwarf*
They aren't here.
*Audi the Sindarin Elf* panics, and attempts to flee.
*Audi the Sindarin Elf* panics, but can't stop fighting to flee.
* C *Audi the Sindarin Elf*:Fine>cha mood agg
Ok.
* C *Audi the Sindarin Elf*:Fine>
You barely pierce *Audi the Sindarin Elf*'s left leg and tickle it.
* C *Audi the Sindarin Elf*:Fine>k *dwarf*
Alamus leaves north.
Moonglum leaves north.
A pack horse leaves north.
* C *Audi the Sindarin Elf*:Fine>
*Audi the Sindarin Elf* panics, and attempts to flee.
*Audi the Sindarin Elf* leaves north.
o C>k *dwarf*
They aren't here.
*Audi the Sindarin Elf* has arrived from the north.
* C>k *dwarf*
They aren't here.
Venal hits *Audi the Sindarin Elf*'s left foot hard.
* C>
Crackle approaches *Audi the Sindarin Elf*, trying to hit him.
* C>k *dwarf*
They aren't here.
Crackle hits *Audi the Sindarin Elf*'s head very hard.
* C>They aren't here.
Kakarot lightly smites *Audi the Sindarin Elf*'s body and tickles it.
*Audi the Sindarin Elf* fails to pierce Venal.
* C>k *elf*
*Audi the Sindarin Elf* panics, and attempts to flee.
*Audi the Sindarin Elf* leaves south.
o C>k *elf*
They aren't here.
o C>s
They aren't here.
o C>k *elf*
k *elf*
Dark Road
Exits: North South.
o C>They aren't here.
o C>s
They aren't here.
o C>k *elf*
Dark Road
Exits: North South.
o C>They aren't here.
o C>
You hear some apparently very close noise coming from the north.
o C>s
k *elf*
Bend in the Dark Road
Exits: North East.
o C>sheathe
rem shield
wield warsword
They aren't here.
You feel bolder.
o C>agg
You sheathe a black runed dagger into a pair of smooth, black boots.
o C>
You hear some apparently very close noise coming from the north.
You stop using a bejewelled shield.
o C>
You skillfully wield a great warsword, looking very evil-minded.
o C>cha mood agg
Ok.
o C>w
k *elf*
k *elf*
Alas, you cannot go that way...
o C>They aren't here.
Crackle has arrived from the north.
Venal has arrived from the north.
Mopi has arrived from the north.
Kakarot has arrived from the north.
o C>They aren't here.
o C>k *elf*
They aren't here.
o C>s
k *elf*
Crackle leaves east.
Venal leaves east.
Mopi leaves east.
Kakarot leaves east.
You hear some apparently very close noise coming from the east.
o C>
Alas, you cannot go that way...
o C>e
They aren't here.
o C>k *elf*
Edge of an Underground Lake
Crackle the Troll is standing here.
Venal the Troll is standing here.
Mopi the Troll is standing here.
Kakarot the Troll is standing here.
Exits: North West.
o C>They aren't here.
o C>n
k *elf*
You need to swim to go there.
o C>They aren't here.
o C>w
n
Moving up the slope is really hard.
Bend in the Dark Road
Exits: North East.
o C>n
n
Moving up the slope is really hard.
Dark Road
Exits: North South.
o C>Dark Road
Exits: North South.
o C>Intersection of Four Ways
The corpse of the eyeless snake is lying here.
The corpse of the eyeless snake is lying here.
The corpse of the eyeless snake is lying here.
Exits: North East South West.
*Ghim the Dwarf* has arrived from the north.
* C>k *elf*
*Ghim the Dwarf* leaves south.
o C>Alamus has arrived from the north.
Moonglum has arrived from the north.
A pack horse has arrived from the north.
They aren't here.
* C>s
k *dwarf*
s
Dark Road
Exits: North South.
You smell blood.
* C>k *dwarf*
They aren't here.
* C>s
Dark Road
Exits: North South.
o C>k *dwarf*
They aren't here.
o C>s
Bend in the Dark Road
Exits: North East.
o C>k *dwarf*
They aren't here.
o C>e
Alas, you cannot go that way...
o C>k *dwarf*
They aren't here.
o C>k *dwarf*
Edge of an Underground Lake
Crackle the Troll is standing here searching for something.
Venal the Troll is standing here searching for tracks.
Mopi the Troll is standing here.
Kakarot the Troll is standing here.
Exits: North West.
o C>They aren't here.
o C>n
They aren't here.
o C>k *dwarf*
You need to swim to go there.
o C>They aren't here.
o C>ex
l n
North - Underground Lake
West - Bend in the Dark Road
o C>The calm waters of the lake extend in that direction, but are much too deep
to wade in.
o C>wim
cha mood wim
Ok.
o C>swim
Ok, from now you'll try to swim.
o W C>sneak
Ok, you'll try to move silently for a while.
o W S C>draw
wear shield
You remove a great warsword.
You skillfully draw a black runed dagger, looking very evil-minded.
o W S C>
You fasten a bejewelled shield on your arm, becoming very impressive.
Mopi stops following Crackle.
Mopi now follows Venal.
o W S C>
Venal leaves north.
o W S C>n
Underground Lake
You hear the water of the lake lapping all around you.
*Audi the Sindarin Elf* is standing here.
Venal the Troll is standing here.
Exits: North South.
* W S C>
*Audi the Sindarin Elf* leaves south.
o W S C>back *elf*
Backstab whom?
Crackle has arrived from the south.
Kakarot has arrived from the south.
o W S C>s
k *elf*
Edge of an Underground Lake
Mopi the Troll is standing here.
Exits: North West.
o W S C>w
k *elf*
Crackle has arrived from the north.
n
k *elf*
They aren't here.
o W S C>Moving up the slope is really hard.
Bend in the Dark Road
*Audi the Sindarin Elf* is standing here.
Exits: North East.
* W S C>sneak
* W S C *Audi the Sindarin Elf*:Fine>
*Audi the Sindarin Elf* swiftly dodges your attempt to pierce him.
* W S C *Audi the Sindarin Elf*:Fine>k *elf*
n
Crackle has arrived from the east.
Venal has arrived from the east.
Mopi has arrived from the east.
*Audi the Sindarin Elf* tries to pierce you, but your parry is successful.
* W S C *Audi the Sindarin Elf*:Fine>k *elf*
Crackle leaves north.
Venal leaves north.
Mopi leaves north.
You hear some apparently very close noise coming from the north.
n
k *elf*
* W S C *Audi the Sindarin Elf*:Fine>No way!
You are fighting for your life!
*Audi the Sindarin Elf* panics, and attempts to flee.
*Audi the Sindarin Elf* leaves east.
o W S C>They aren't here.
o W S C>k *elf*
You stop sneaking.
o W C>They aren't here.
o W C>k *elf*
Moving up the slope is really hard.
Dark Road
Exits: North South.
Crackle has arrived from the north.
Venal has arrived from the north.
Mopi has arrived from the north.
o W C>s
k *elf*
They aren't here.
o W C>Dark Road
Exits: North South.
o W C>They aren't here.
o W C>They aren't here.
o W C>agg
They aren't here.
o W C>sheathe
rem shield
wield warsword
Dark Road
Exits: North South.
o W C>They aren't here.
o W C>cha mood agg
Ok.
o W C>s
k *elf*
You sheathe a black runed dagger into a pair of smooth, black boots.
o W C>
You stop using a bejewelled shield.
o W C>s
You skillfully wield a great warsword, looking very evil-minded.
o W C>Bend in the Dark Road
Crackle the Troll is standing here.
Venal the Troll is standing here.
Mopi the Troll is standing here.
Exits: North East.
Crackle leaves east.
Venal leaves east.
Mopi leaves east.
You hear some apparently very close noise coming from the east.
o W C>k *elf*
They aren't here.
o W C>e
k *elf*
Alas, you cannot go that way...
o W C>They aren't here.
o W C>Edge of an Underground Lake
Crackle the Troll is standing here.
Venal the Troll is standing here.
Mopi the Troll is standing here.
Exits: North West.
o W C>k *elf*
They aren't here.
o W C>n
k *elf*
They aren't here.
o W C>Underground Lake
You hear the water of the lake lapping all around you.
Exits: North South.
o W C>They aren't here.
Crackle has arrived from the south.
Venal has arrived from the south.
Mopi has arrived from the south.
o W C>
*Audi the Sindarin Elf* has arrived from the north.
* W C>s
Crackle leaves north.
You hear some apparently very close noise coming from the north.
*Audi the Sindarin Elf* leaves south.
o W C>k *elf*
Edge of an Underground Lake
*Audi the Sindarin Elf* is standing here.
Exits: North West.
* W C>w
k *elf*
* W C *Audi the Sindarin Elf*:Hurt>
You smite *Audi the Sindarin Elf*'s left leg very hard and shatter it.
* W C *Audi the Sindarin Elf*:Hurt>w
k *elf*
Kakarot has arrived from the north.
*Audi the Sindarin Elf* panics, and attempts to flee.
*Audi the Sindarin Elf* leaves north.
o W C>
Crackle has arrived from the north.
Venal has arrived from the north.
Mopi has arrived from the north.
o W C>Moving up the slope is really hard.
Bend in the Dark Road
Exits: North East.
o W C>e
k *elf*
They aren't here.
o W C>n
Alas, you cannot go that way...
o W C>k *elf*
They aren't here.
o W C>Edge of an Underground Lake
Kakarot the Troll is standing here.
Crackle the Troll is standing here.
Venal the Troll is standing here.
Mopi the Troll is standing here.
*Audi the Sindarin Elf* is standing here.
Exits: North West.
* W C>* W C>
Crackle strongly hits *Audi the Sindarin Elf*'s body and shatters it.
Kakarot leaves north.
Alas!
You failed to reach him through the melee.
* W C>
Venal hits *Audi the Sindarin Elf*'s left hand very hard and shatters it.
k *elf*
* W C>k *elf*
*Audi the Sindarin Elf* panics, and attempts to flee.
*Audi the Sindarin Elf* leaves north.
o W C>
Kakarot has arrived from the north.
o W C>Underground Lake
You hear the water of the lake lapping all around you.
*Audi the Sindarin Elf* is standing here.
Exits: North South.
* W C>k *elf*
* W C *Audi the Sindarin Elf*:Awful>
You smite *Audi the Sindarin Elf*'s body and shatter it.
* W C *Audi the Sindarin Elf*:Awful>k *elf*
*Audi the Sindarin Elf* lightly pierces your body and tickles it.
s
k *elf*
* W C HP:Fine *Audi the Sindarin Elf*:Awful>
Kakarot has arrived from the south.
*Audi the Sindarin Elf* panics, and attempts to flee.
Your blood freezes as you hear *Audi the Sindarin Elf*'s death cry.
*Audi the Sindarin Elf* leaves north.
### Bleh so audi drowns ###
o W C HP:Fine>s
k *elf*
They aren't here.
o W C HP:Fine>Crackle has arrived from the south.
Venal has arrived from the south.
Mopi has arrived from the south.
They aren't here.
o W C HP:Fine>They aren't here.
o W C HP:Fine>They aren't here.
o W C HP:Fine>Edge of an Underground Lake
Exits: North West.
o W C HP:Fine>They aren't here.
o W C HP:Fine>n
Alas, you cannot go that way...
o W C HP:Fine>They aren't here.
o W C HP:Fine>Underground Lake
You hear the water of the lake lapping all around you.
The corpse of *an Elf* is lying here.
Kakarot the Troll is standing here.
Crackle the Troll is standing here.
Venal the Troll is standing here.
Mopi the Troll is standing here.
Exits: North South.
o W C HP:Fine>
Kakarot leaves north.
o W C HP:Fine>
Crackle stares at the sky.
o W C HP:Fine>l n
The stairs descend into gloomy darkness, the faint sound of water is just about
discernible in the distance...
o W C HP:Fine>n
Underground Lake
You hear the water of the lake lapping all around you.
Kakarot the Troll is standing here.
Exits: East South.
o W C HP:Fine>
Kakarot leaves east.
o W C HP:Fine>
You swim and successfully stay on the water.
o W C HP:Fine>exa corpse
Kakarot has arrived from the east.
o W C HP:Fine>s
You don't see a corpse.
o W C HP:Fine>Underground Lake
You hear the water of the lake lapping all around you.
The corpse of *an Elf* is lying here.
Crackle the Troll is standing here.
Venal the Troll is standing here.
Mopi the Troll is standing here.
Exits: North South.
Crackle gets a pile of coins from the corpse of *an Elf*.
o W C HP:Fine>
Kakarot has arrived from the north.
o W C HP:Fine>exa corpse
corpse (here) :
a laced quiver
a strange set of lock picks
the scalp of Audi
a water skin
a stone
a studded leather belt
a double edged eket (dented)
an orkish shortbow
a forest green cloak (used)
a bejewelled oak staff; it has a soft glowing aura
a black arm wrapping (used)
a pair of smooth, black boots; it is invisible
a pair of white chain mail leggings (used)
a plain hood (brand new)
a white chain mail jerkin (brand new)
a spiked collar (used)
a ring
a receipt for a nasty orkish fang
a receipt for a nasty orkish fang
a ticket for a pack horse
a receipt for an embellished longbow
a thick metal breastplate (used)
a great helm (used)
a corberyl
o W C HP:Fine>
Venal leaves south.
Mopi leaves south.
o W C HP:Fine>
Kakarot seethes: suck
o W C>
Kakarot seethes: suck
o W C>
Mopi has arrived from the south.
Kakarot seethes: suck
o W C>
Crackle stops using a black warg fur.
o W C>
Mopi starts butchering the corpse.
You swim and successfully stay on the water.
o W C>
Crackle wears a forest green cloak about his body.
o W C>exa corpse
corpse (here) :
a laced quiver
a strange set of lock picks
the scalp of Audi
a water skin
a stone
a studded leather belt
a double edged eket (dented)
an orkish shortbow
a forest green cloak (used)
a bejewelled oak staff; it has a soft glowing aura
a black arm wrapping (used)
a pair of smooth, black boots; it is invisible
a pair of white chain mail leggings (used)
a plain hood (brand new)
a white chain mail jerkin (brand new)
a spiked collar (used)
a ring
a receipt for a nasty orkish fang
a receipt for a nasty orkish fang
a ticket for a pack horse
a receipt for an embellished longbow
a thick metal breastplate (used)
a great helm (used)
a corberyl
o W C>
Kakarot starts butchering the corpse.
Mopi finishes butchering the corpse.
o W C>get quiver corpse
You get a laced quiver from the corpse of *an Elf*.
o W C>get corberyl corpse
You get a corberyl from the corpse of *an Elf*.
o W C>
You swim and successfully stay on the water.
o W C>
Mopi gets a strange set of lock picks from the corpse of *an Elf*.
o W C>get all.receipt corpse
You get a receipt for an embellished longbow from the corpse of *an Elf*.
You get a receipt for a nasty orkish fang from the corpse of *an Elf*.
You get a receipt for a nasty orkish fang from the corpse of *an Elf*.
o W C>exa corpse
corpse (here) :
the scalp of Audi
a water skin
a stone
a studded leather belt
a double edged eket (dented)
an orkish shortbow
a forest green cloak (used)
a bejewelled oak staff; it has a soft glowing aura
a black arm wrapping (used)
a pair of smooth, black boots; it is invisible
a pair of white chain mail leggings (used)
a plain hood (brand new)
a white chain mail jerkin (brand new)
a spiked collar (used)
a ring
a ticket for a pack horse
a thick metal breastplate (used)
a great helm (used)
o W C>
Crackle gets a bejewelled oak staff from the corpse of *an Elf*.
o W C>
Mopi puts a strange set of lock picks on his belt.
o W C>
You swim and successfully stay on the water.
o W C>s
Kakarot seethes: tired need bob
o W C>s
Edge of an Underground Lake
Venal the Troll is resting here.
Exits: North West.
o W C>
Alas, you cannot go that way...
o W C>w
Moving up the slope is really hard.
Bend in the Dark Road
Exits: North East.
o W C>n
n
Moving up the slope is really hard.
Dark Road
Exits: North South.
o W C>Dark Road
Exits: North South.
o W C>swim
n
You won't try to swim anymore.
o C>draw
wear shield
Intersection of Four Ways
The corpse of the eyeless snake is lying here.
The corpse of the eyeless snake is lying here.
The corpse of the eyeless snake is lying here.
Exits: North East South West.
o C>
You remove a great warsword.
You skillfully draw a black runed dagger, looking very evil-minded.
o C>n
You fasten a bejewelled shield on your arm, becoming very impressive.
o C>A Dark Road
Exits: North South.
o C>s
w
Intersection of Four Ways
The corpse of the eyeless snake is lying here.
The corpse of the eyeless snake is lying here.
The corpse of the eyeless snake is lying here.
Exits: North East South West.
o C>w
East-West Tunnel
Exits: East West.
o C>w
East-West Tunnel
Exits: East West.
o C>w
East-West Tunnel
Exits: East South West.
o C>Moving up the slope is really hard.
A Bend in the Underground Road
Exits: North East.
o C>w
n
w
w
Alas, you cannot go that way...
o C>w
Moving up the slope is really hard.
The Ruined Plaza
Exits: South West.
o C>On the Great Stairway
Exits: East West.
o C>Inside Durin's Gate
Exits: East South West.
o C>The gates seems to be closed.
o C>sneak
Ok, you'll try to move silently for a while.
o S C>e
e
Moving up the slope is really hard.
On the Great Stairway
Exits: East West.
o S C>Moving up the slope is really hard.
The Ruined Plaza
Exits: South West.
o S C>s
e
A Bend in the Underground Road
Exits: North East.
o S C>e
East-West Tunnel
Exits: East South West.
o S C>East-West Tunnel
Exits: East West.
o S C>e
East-West Tunnel
Exits: East West.
o S C>e
Crackle has arrived from the east.
Venal has arrived from the east.
Kakarot has arrived from the east.
Intersection of Four Ways
The corpse of the eyeless snake is lying here.
The corpse of the eyeless snake is lying here.
The corpse of the eyeless snake is lying here.
Exits: North East South West.
o S C>
Mopi has arrived from the south.
o S C>
Mopi leaves west.
o S C>
Saving Nazgúm.
o S C>
Pluto tells you 'hiyas ya busy?'
o S C>l
Intersection of Four Ways
The corpse of the eyeless snake is lying here.
The corpse of the eyeless snake is lying here.
The corpse of the eyeless snake is lying here.
o S C>t pluto sec
ex
Ok.
o S C>North - A Dark Road
East - Level Tunnel
South - Dark Road
West - East-West Tunnel
o S C>l
Intersection of Four Ways
The corpse of the eyeless snake is lying here.
The corpse of the eyeless snake is lying here.
The corpse of the eyeless snake is lying here.
o S C>whe
Players in your zone
--------------------
Mopi - Inside Durin's Gate
Venal - Inside Durin's Gate
Crackle - Inside Durin's Gate
Nazgúm - Intersection of Four Ways
Kakarot - Inside Durin's Gate
o S C>l n
A stone arch marks where an underground road proceeds northwestward into the
darkness. On the keystone of the arch a 'Kh' rune has been deeply carved.
o S C>n
s
A Dark Road
Exits: North South.
o S C>Intersection of Four Ways
The corpse of the eyeless snake is lying here.
The corpse of the eyeless snake is lying here.
The corpse of the eyeless snake is lying here.
Exits: North East South West.
o S C>w
w
East-West Tunnel
Exits: East West.
o S C>w
East-West Tunnel
Exits: East West.
o S C>East-West Tunnel
Exits: East South West.
o S C>w
Moving up the slope is really hard.
A Bend in the Underground Road
Exits: North East.
o S C>w
You hear some apparently rather far noise coming from the east.
o S C>n
w
w
Alas, you cannot go that way...
o S C>Moving up the slope is really hard.
The Ruined Plaza
Exits: South West.
o S C>On the Great Stairway
Exits: East West.
o S C>
You hear some apparently rather far noise coming from the west.
Inside Durin's Gate
Exits: East South West.
o S C>w
The gates seems to be closed.
o S C>
You hear some apparently rather far noise coming from the south.
o S C>sneak
You stop sneaking.
o C>whe
Players in your zone
--------------------
Mopi - East-West Tunnel
Venal - East-West Tunnel
Crackle - East-West Tunnel
Nazgúm - Inside Durin's Gate
Kakarot - East-West Tunnel
o C>inv
You are carrying:
a great warsword (brand new)
a receipt for a nasty orkish fang
a receipt for a nasty orkish fang
a receipt for an embellished longbow
a corberyl
a laced quiver
a jewel-encrusted goblet
a pair of snowshoes (brand new)
o C>put all.receipt 3.sable
You put a receipt for an embellished longbow in a sable pouch.
You put a receipt for a nasty orkish fang in a sable pouch.
You put a receipt for a nasty orkish fang in a sable pouch.
o C>l in quiver
quiver (carried) :
seven silver-tipped arrows
a dozen war arrows
o C>get all.war quiver
You get a war arrow from a laced quiver.
You get a war arrow from a laced quiver.
You get a war arrow from a laced quiver.
You get a war arrow from a laced quiver.
You get a war arrow from a laced quiver.
You get a war arrow from a laced quiver.
You get a war arrow from a laced quiver.
You get a war arrow from a laced quiver.
You get a war arrow from a laced quiver.
You get a war arrow from a laced quiver.
You get a war arrow from a laced quiver.
You get a war arrow from a laced quiver.
o C>drop all.arrow
inv
You drop the arrow.
You drop the arrow.
You drop the arrow.
You drop the arrow.
You drop the arrow.
You drop the arrow.
You drop the arrow.
You drop the arrow.
You drop the arrow.
You drop the arrow.
You drop the arrow.
You drop the arrow.
o C>
You are carrying:
a great warsword (brand new)
a corberyl
a laced quiver
a jewel-encrusted goblet
a pair of snowshoes (brand new)
o C>wear quiver
You put a laced quiver over your shoulder.
o C>e
Moving up the slope is really hard.
On the Great Stairway
Exits: East West.
o C>put corberyl sable
You put a corberyl in a sable pouch.
o C>e
Moving up the slope is really hard.
The Ruined Plaza
Exits: South West.
o C>s
A Bend in the Underground Road
Exits: North East.
o C>e
e
East-West Tunnel
Exits: East South West.
o C>East-West Tunnel
Exits: East West.
o C>e
e
East-West Tunnel
Exits: East West.
o C>Intersection of Four Ways
There are two pieces of sweet meat here.
The corpse of the eyeless snake is lying here.
The corpse of the eyeless snake is lying here.
The corpse of the eyeless snake is lying here.
Crackle the Troll is standing here.
Mopi the Troll is standing here searching for tracks.
Venal the Troll is standing here searching for tracks.
Kakarot the Troll is standing here.
Exits: North East South West.
o C>
Kakarot seethes: whre others at
o C>gig
You giggle.
o C>sa dunno
comm snorts 'dunno'
Ok.
o C>
Venal drinks some water.
o C>
Kakarot tells you 'where they at'
o C>t alamus where pukes at?
Ok.
o C>l
Intersection of Four Ways
You see two pieces of sweet meat on the ground.
The corpse of the eyeless snake is lying here.
The corpse of the eyeless snake is lying here.
The corpse of the eyeless snake is lying here.
Crackle the Troll is standing here.
Mopi the Troll is standing here searching for tracks.
Venal the Troll is standing here.
Kakarot the Troll is standing here.
o C>whe
Players in your zone
--------------------
Mopi - Intersection of Four Ways
Venal - Intersection of Four Ways
Crackle - Intersection of Four Ways
Nazgúm - Intersection of Four Ways
Kakarot - Intersection of Four Ways
o C>
Venal says 'leadimg west 5'
o C>l
Alamus tells you 'was fighting dwarf solo'
Intersection of Four Ways
You see two pieces of sweet meat on the ground.
The corpse of the eyeless snake is lying here.
The corpse of the eyeless snake is lying here.
The corpse of the eyeless snake is lying here.
Crackle the Troll is standing here.
Mopi the Troll is standing here.
Venal the Troll is standing here.
Kakarot the Troll is standing here.
o C>
Crackle leaves west.
Mopi leaves west.
Venal leaves west.
Kakarot leaves west.
You hear some apparently very close noise coming from the west.
o C>l
Intersection of Four Ways
On the ground, there are two pieces of sweet meat.
The corpse of the eyeless snake is lying here.
The corpse of the eyeless snake is lying here.
The corpse of the eyeless snake is lying here.
o C>
You hear some apparently close noise coming from the west.
o C>sneak
Ok, you'll try to move silently for a while.
o S C>e
e
Level Tunnel
Exits: East West.
o S C>Level Tunnel
Exits: East West Down.
o S C>draw
wear shield
Alamus tells you 'but armour went down'
o S C>A pair of smooth, black boots is empty!
o S C>e
e
You don't have a shield.
o S C>Intersection of Roads
Exits: North East West Up Down.
o S C>e
Narrow Way
Exits: East West.
o S C>e
Narrow Way
Exits: East West.
o S C>e
Underground Square
Exits: South West.
o S C>e
Alas, you cannot go that way...
o S C>s
Alas, you cannot go that way...
o S C>e
e
Bend in an Underground Road
Exits: North East.
o S C>Underground Intersection
Exits: North East South West.
o S C>e
e
Bend in Durin's Way
Exits: North East West.
o S C>e
At the Bottom of a Chute
A lurg leader, with markings of the Durghash tribe, stands here.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
Exits: East.
o S C>The lurg leader tries to slash you, but your parry is successful.
No way!
You are fighting for your life!
o S C the lurg leader:Healthy>No way!
You are fighting for your life!
An orkish warrior tries to slash you, but your parry is successful.
You pierce the lurg leader's left arm extremely hard and tickle it.
o S C the lurg leader:Fine>f
e
You flee head over heels.
Narrow Accessway
Exits: East West.
o S C>Narrow Accessway
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: East West.
o S C>s
e
Alas, you cannot go that way...
You hear some apparently very close noise coming from the west.
You hear some apparently very close noise coming from the west.
o S C>s
A Large Junction Chamber
Exits: North East South West.
You hear some apparently very close noise coming from the west.
o S C>s
Khoin's Traverse
*Ghim the Dwarf* is standing here.
Exits: North West.
* S C>
Alas, you cannot go that way... ### FUCK =( This reveals me =( ###
* S C>w
Khoin's Traverse
Exits: East West.
o S C>e
Khoin's Traverse
*Ghim the Dwarf* is standing here.
Exits: North West.
* S C>
You hear some apparently very close noise coming from the north.
* S C>k *dwarf*
k *dwarf*
You hear some apparently rather far noise coming from the north.
* S C *Ghim the Dwarf*:Wounded>
You pierce *Ghim the Dwarf*'s body extremely hard.
k *dwarf*
k *dwarf*
* S C *Ghim the Dwarf*:Wounded>
*Ghim the Dwarf* wears a heavy pair of greaves on his legs.
*Ghim the Dwarf* covers his arms with a heavy pair of vambraces.
k *dwarf*
* S C *Ghim the Dwarf*:Wounded>
*Ghim the Dwarf* pounds your head extremely hard.
* S C HP:Fine *Ghim the Dwarf*:Wounded>
Your blood freezes as you hear a death cry.
w
k *dwarf*
* S C HP:Fine *Ghim the Dwarf*:Wounded>
You're already fighting!
* S C HP:Fine *Ghim the Dwarf*:Wounded>
You're already fighting!
* S C HP:Fine *Ghim the Dwarf*:Wounded>k *dwarf*
You're already fighting!
* S C HP:Fine *Ghim the Dwarf*:Wounded>k *dwarf*
You're already fighting!
* S C HP:Fine *Ghim the Dwarf*:Wounded>No way!
You are fighting for your life!
You hear some apparently close noise coming from the north.
* S C HP:Fine *Ghim the Dwarf*:Wounded>
You're already fighting!
You strongly pierce *Ghim the Dwarf*'s left arm.
* S C HP:Fine *Ghim the Dwarf*:Wounded>
You're already fighting!
* S C HP:Fine *Ghim the Dwarf*:Wounded>k *dwarf*
You're already fighting!
* S C HP:Fine *Ghim the Dwarf*:Wounded>
*Ghim the Dwarf* panics, and attempts to flee.
*Ghim the Dwarf* leaves west.
o S C HP:Fine>w
They aren't here.
o S C HP:Fine>k *dwarf*
Khoin's Traverse
*Ghim the Dwarf* is standing here.
Exits: East West.
You hear some apparently rather far noise coming from the east.
* S C HP:Fine>
*Ghim the Dwarf* leaves east.
o S C HP:Fine>k *dwarf*
They aren't here.
o S C HP:Fine>e
k *dwarf*
They aren't here.
You hear some apparently close noise coming from the east.
o S C HP:Fine>k *dwarf*
*Ghim the Dwarf* has arrived from the east.
Khoin's Traverse
Exits: North West.
o S C HP:Fine>They aren't here.
o S C HP:Fine>w
k *dwarf*
They aren't here.
o S C HP:Fine>w
Khoin's Traverse
Exits: East West.
o S C HP:Fine>k *dwarf*
You hear some apparently very far noise coming from the east.
s
They aren't here.
o S C HP:Fine>Khoin's Traverse
Exits: East West.
o S C HP:Fine>k *dwarf*
They aren't here.
You hear some apparently very far noise coming from the east.
o S C HP:Fine>w
k *dwarf*
Alas, you cannot go that way...
o S C HP:Fine>They aren't here.
o S C HP:Fine>Khoin's Traverse
Exits: North East.
o S C HP:Fine>w
They aren't here.
o S C HP:Fine>n
Alas, you cannot go that way...
o S C HP:Fine>k *dwarf*
Khoin's Traverse
Exits: South West.
o S C HP:Fine>They aren't here.
o S C HP:Fine>w
*Ghim the Dwarf* has arrived from the west.
* S C HP:Fine>Khoin's Traverse
Exits: East West.
o S C HP:Fine>e
k *dwarf*
Kakarot tells you 'they out or ?'
o S C HP:Fine>Khoin's Traverse
*Ghim the Dwarf* is standing here.
Exits: South West.
*Ghim the Dwarf* leaves south.
o S C HP:Fine>k *dwarf*
They aren't here.
o S C HP:Fine>s
k *dwarf*
They aren't here.
o S C HP:Fine>e
k *dwarf*
Khoin's Traverse
Exits: North East.
o S C HP:Fine>They aren't here.
o S C HP:Fine>Khoin's Traverse
Exits: East West.
You hear some apparently very far noise coming from the east.
o S C HP:Fine>sheathe
rem shield
wield warsword
They aren't here.
o S C HP:Fine>
You sheathe a black runed dagger into a pair of smooth, black boots.
o S C HP:Fine>
You stop using a bejewelled shield.
o S C HP:Fine>e
You skillfully wield a great warsword, looking very evil-minded.
o S C HP:Fine>e
Khoin's Traverse
Exits: East West.
o S C HP:Fine>e
Khoin's Traverse
Exits: North West.
o S C HP:Fine>n
You hear some apparently rather far noise coming from the north.
o S C HP:Fine>
Alas, you cannot go that way...
o S C HP:Fine>e
A Large Junction Chamber
The corpse of *a Man* is lying here.
The shadow of *a Man* is floating here.
Exits: North East South West.
o S C HP:Fine>A Large Junction Chamber
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: North East South West.
o S C HP:Fine>w
A Large Junction Chamber
The corpse of *a Man* is lying here.
The shadow of *a Man* is floating here.
Exits: North East South West.
### It seems that this is alamus, i later learned he
mobdied inside when he lost link =( ###
o S C HP:Fine>
You hear some apparently rather far noise coming from the east.
You hear some apparently rather far noise coming from the east.
o S C HP:Fine>exa corpse
e
corpse (here) :
a pile of coins
a lantern
a plain leather belt
a sabre (dented)
a leather backpack
a forest green cloak (worn out)
a full metal shield (brand new)
a pair of soft leather sleeves (worn out)
a brown pair of pants (worn out)
a green hood (used)
a plain shirt (used)
an old length of iron chain
a hooded brass lantern
a ticket for the trained horse
o S C HP:Fine>A Large Junction Chamber
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: North East South West.
o S C HP:Fine>
An orkish warrior leaves north.
o S C HP:Fine>w
You hear some apparently rather far noise coming from the east.
o S C HP:Fine>A Large Junction Chamber
The corpse of *a Man* is lying here.
The shadow of *a Man* is floating here.
Exits: North East South West.
o S C HP:Fine>
You hear some apparently very far noise coming from the east.
You hear some apparently very far noise coming from the east.
o S C HP:Fine>s
Khoin's Traverse
Exits: North West.
o S C HP:Fine>draw
wear shield
wim
You remove a great warsword.
You skillfully draw a black runed dagger, looking very evil-minded.
o S C HP:Fine>
You fasten a bejewelled shield on your arm, becoming very impressive.
o S C HP:Fine>n
back shadow
cha mood wim
Ok.
o S C HP:Fine>A Large Junction Chamber
The corpse of *a Man* is lying here.
The shadow of *a Man* is floating here.
Exits: North East South West.
You hear some apparently rather far noise coming from the east.
o S C HP:Fine>-
You begin to move silently to the back of your victim...
\|/You hear some apparently close noise coming from the east.
-\|/-\|/-\|/You hear some apparently very close noise coming from the east.
-\|/A shadow makes a strange sound but is suddenly very silent, as you place a
black runed dagger in its back.
You receive your share of experience.
This is really a genocide...
Your blood freezes as you hear a shadow's death cry.
A shadow is dead! R.I.P.
A shadow disappears into nothing.
o S C HP:Fine>get chain corpse
You get an old length of iron chain from the corpse of *a Man*.
o S C HP:Fine>exa corpse
You hear some apparently close noise coming from the east.
o S C HP:Fine>corpse (here) :
a pile of coins
a lantern
a plain leather belt
a sabre (dented)
a leather backpack
a forest green cloak (worn out)
a full metal shield (brand new)
a pair of soft leather sleeves (worn out)
a brown pair of pants (worn out)
a green hood (used)
a plain shirt (used)
a hooded brass lantern
a ticket for the trained horse
o S C HP:Fine>gc
get all.coins all.corpse
You get a pile of coins from the corpse of *a Man*.
There was 7 silver pennies.
o S C HP:Fine>
You hear some apparently rather far noise coming from the east.
You hear some apparently very far noise coming from the east.
o S C HP:Fine>wear chain
You wear an old length of iron chain around your neck.
You hear some apparently rather far noise coming from the east.
o S C HP:Fine>get pack corpse
You hear some apparently very far noise coming from the east.
o S C HP:Fine>
You get a leather backpack from the corpse of *a Man*.
o S C HP:Fine>l in pack
backpack (carried) :
a small biscuit of cram
a sturdy rope
a water skin
o S C HP:Fine>
Moonglum tells you 'where u guys at ?'
o S C HP:Fine>e
A Large Junction Chamber
Exits: North East South West.
o S C HP:Fine>drop pack
n
You drop the backpack.
You hear some apparently rather far noise coming from the west.
o S C HP:Fine>A Large Junction Chamber
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: North South West.
o S C HP:Fine>s
A Large Junction Chamber
A sturdy leather backpack has been left here.
Exits: North East South West.
o S C HP:Fine>tr ghim
|You carefully examine the ground around you, looking for tracks...
/-\|/-\|/-\|t moonglum on ghim
/-\|/-\You hear some apparently rather far noise coming from the east.
|/-\|/-\|You hear some apparently close noise coming from the west.
You hear some apparently close noise coming from the west.
/You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
o S C HP:Fine>
Ok.
o S C HP:Fine>e
|Gently Sloping Roadway
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: East West.
/e
-\|/-You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
o S C HP:Fine>|
Gently Sloping Roadway
Exits: South West.
/-\The lurg leader has arrived from the south.
The dire wolf has arrived from the south.
The dire wolf has arrived from the south.
The dire wolf has arrived from the south.
An orkish warrior has arrived from the south.
An orkish warrior has arrived from the south.
An orkish warrior has arrived from the south.
|/l s
-You see some tracks of *a Dwarf* leading south
(done less than 1 hour ago).
o S C HP:Fine>s
The road climbs onwards...
o S C HP:Fine>\
Gently Sloping Roadway
A lurg leader, with markings of the Durghash tribe, stands here.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
A great wolf with a sable coat glares around with red eyes.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: North South.
You swiftly dodge an orkish warrior's attempt to pierce you.
|/The lurg leader tries to slash you, but your parry is successful.
-\f
|You swiftly dodge an orkish warrior's attempt to hit you.
/No way!
You are fighting for your life!
You stop tracking your victim.
You swiftly dodge the dire wolf's attempt to hit you.
o S C HP:Fine an orkish warrior:Healthy>s
You flee head over heels.
Gently Sloping Roadway
A huge stone troll looms overhead, ready to crush your body.
Exits: North East.
o S C HP:Fine>Moonglum tells you 'ok i am lost ill hold still some'
o S C HP:Fine>s
Alas, you cannot go that way...
o S C HP:Fine>e
Alas, you cannot go that way...
The lurg leader has arrived from the north.
The dire wolf has arrived from the north.
The dire wolf has arrived from the north.
The dire wolf has arrived from the north.
An orkish warrior has arrived from the north.
An orkish warrior has arrived from the north.
An orkish warrior has arrived from the north.
o S C HP:Fine>Gently Sloping Roadway
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
Exits: East West.
o S C HP:Fine>e
Róin's Scar
Exits: North West.
o S C HP:Fine>e
Alas, you cannot go that way...
o S C HP:Fine>n
Róin's Scar
Exits: North South.
o S C HP:Fine>n
You hear some apparently close noise coming from the south.
o S C HP:Fine>Róin's Scar
Exits: South West.
o S C HP:Fine>n
w
Alas, you cannot go that way...
o S C HP:Fine>n
Róin's Scar
Exits: North East.
o S C HP:Fine>Róin's Scar
Exits: North South.
o S C HP:Fine>n
Durin's Way
Exits: North East South West.
o S C HP:Fine>
You hear some apparently close noise coming from the north.
You hear some apparently close noise coming from the north.
o S C HP:Fine>
You hear some apparently very far noise coming from the south.
o S C HP:Fine>tr ghim
\You carefully examine the ground around you, looking for tracks...
You hear some apparently rather far noise coming from the south.
|/-\|/-\|/-\You hear some apparently close noise coming from the south.
|/-\|/-\|/-\You hear some apparently very close noise coming from the south.
|/-\|You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
o S C HP:Fine>e
-Durin's Way
Exits: East West.
\You hear some apparently very close noise coming from the west.
You hear some apparently close noise coming from the west.
You hear some apparently close noise coming from the west.
e
|/-\|You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
o S C HP:Fine>-
Durin's Way
Exits: East West.
\|/-\You hear some apparently close noise coming from the west.
e
|You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
o S C>\
The cavern crossroads
Exits: East West Up Down.
|/-\|/You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
o S C>
You hear some apparently close noise coming from the west.
o S C>e
|Durin's Way
Exits: North East West.
/-\e
|/-You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
You hear some apparently close noise coming from the west.
o S C>|
Durin's Way
Exits: East West.
/-e
\|/-You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
o S C>|
Durin's Way
Exits: North East South West.
/-\e
|/-You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
o S C>Durin's Way
Exits: East West.
You smell blood.
Aha, you have found your victim!
* S C>w
Durin's Way
Exits: North East South West.
o S C>e
Durin's Way
Exits: East West.
o S C>e
Durin's Way
Exits: East West.
o S C>e
Before Durin's Chimney
Exits: North East South West.
o S C>w
w
Durin's Way
Exits: East West.
o S C>w
Durin's Way
Exits: East West.
o S C>w
Durin's Way
Exits: North East South West.
o S C>w
Durin's Way
Exits: East West.
o S C>Durin's Way
Exits: North East West.
o S C>e
e
Durin's Way
Exits: East West.
o S C>Durin's Way
Exits: North East South West.
o S C>whoi ghim
Ghim the Dwarven Asskicker is a level forty-one Dwarven Battlemaster.
*Outdated Whois*
o S C>e
Durin's Way
Exits: East West.
o S C>e
Durin's Way
Exits: East West.
o S C>e
Before Durin's Chimney
Exits: North East South West.
o S C>e
Durin's Chimney
Exits: East West.
o S C>e
Durin's Chimney
Exits: East West.
o S C>e
Durin's Way
On the ground, there are two war arrows.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark troll, black as night, rushes forth from the shadows.
A dark-skinned orc, born of the tunnels, draws his weapon.
Exits: East West.
o S C>w
w
Durin's Chimney
Exits: East West.
o S C>w
Durin's Chimney
Exits: East West.
o S C>w
Before Durin's Chimney
Exits: North East South West.
o S C>w
Durin's Way
Exits: East West.
o S C>w
Durin's Way
Exits: East West.
o S C>w
Durin's Way
Exits: North East South West.
o S C>w
Durin's Way
Exits: East West.
o S C>Durin's Way
Exits: North East West.
o S C>w
The cavern crossroads
Exits: East West Up Down.
o S C>w
Durin's Way
Exits: East West.
o S C>e
The cavern crossroads
Exits: East West Up Down.
o S C>tr ghim
\You carefully examine the ground around you, looking for tracks...
|You hear some apparently very far noise coming from the west.
/-\|/-\|/-\|/-\|/-\|/-\|/-\|You see some tracks of *a Dwarf* leading up
(done less than 1 hour ago).
o S C>u
/A Ceremonial Hall
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
A great wolf with a sable coat glares around with red eyes.
Exits: East West Up Down.
-\You swiftly dodge a Durghash orc's attempt to slash you.
|/-f
\Moonglum tells you 'alamas died'
No way!
You are fighting for your life!
You stop tracking your victim.
o S C a Durghash orc:Fine>
You swiftly dodge a Durghash orc's attempt to slash you.
o S C a Durghash orc:Fine>
You flee head over heels.
Mahal's Way
Exits: East West.
o S C>w
A Ceremonial Hall
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
A great wolf with a sable coat glares around with red eyes.
Exits: East West Up Down.
o S C>e
Mahal's Way
Exits: East West.
o S C>u
Alas, you cannot go that way...
o S C>w
u
A Ceremonial Hall
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
A great wolf with a sable coat glares around with red eyes.
Exits: East West Up Down.
o S C>Stair Chamber
Exits: North South Down.
o S C>tr ghim
|You carefully examine the ground around you, looking for tracks...
/-\|/-\|t moonglum shit how?
/-\|/-\|You see some tracks of *a Dwarf* leading north
(done less than 1 hour ago).
o S C>
Ok.
o S C>t alamus how u die?
He is linkless...
o S C>l n
*Arte the Beorning Man* has arrived from the north.
*Scrape the Dwarf* has arrived from the north.
* S C>*Arte the Beorning Man* leaves down.
*Scrape the Dwarf* leaves down.
A massive cavern stands, haunted by memories of ancient activity.
o S C>d
|A Ceremonial Hall
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
A great wolf with a sable coat glares around with red eyes.
Exits: East West Up Down.
/You swiftly dodge a Durghash orc's attempt to slash you.
-\f
|You stop tracking your victim.
o S C a Durghash orc:Healthy>
You pierce a Durghash orc's left arm extremely hard.
o S C a Durghash orc:Fine>
You flee head over heels.
The cavern crossroads
Exits: East West Up Down.
o S C>u
u
A Ceremonial Hall
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
A great wolf with a sable coat glares around with red eyes.
Exits: East West Up Down.
o S C>
Moonglum tells you 'he was linkless i think'
o S C>Stair Chamber
Exits: North South Down.
o S C>n
Narvi's Smelting Hall
Exits: North East South.
o S C>n
Azaghâl's Way
Exits: South West.
o S C>s
s
Narvi's Smelting Hall
Exits: North East South.
o S C>d
d
Stair Chamber
Exits: North South Down.
o S C>A Ceremonial Hall
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An eyeless white rat with nasty teeth scurries about.
An orkish warrior of the Durghash is here, with a cruel glint in his eye.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
An orc, of the Durghash tribe, crouches here.
A great wolf with a sable coat glares around with red eyes.
Exits: East West Up Down.
o S C>The cavern crossroads
Exits: East West Up Down.
o S C>e
e
Durin's Way
Exits: North East West.
o S C>Durin's Way
Exits: East West.
o S C>e
Durin's Way
A squat and filthy troll lurks in the darkness.
Exits: North East South West.
o S C>
Moonglum tells you 'u in my zone find me plez'
o S C>e
e
Durin's Way
*Dan the Rohir Man* is standing here.
Exits: East West.
* S C>Durin's Way
Exits: East West.
o S C>w
Durin's Way
*Dan the Rohir Man* is standing here.
Exits: East West.
* S C>bm
-back *man*
You begin to move silently to the back of your victim...
\|/-\|/agg
-\|/-\|/-\|/*Dan the Rohir Man* makes a strange sound, as you place a black runed dagger
in his back.
* S C *Dan the Rohir Man*:Awful>k *man*
cha mood agg
Ok.
* S C *Dan the Rohir Man*:Awful>k *man*
*Dan the Rohir Man* panics, and attempts to flee.
*Dan the Rohir Man* leaves east.
o S C>They aren't here.
o S C>k *man*
They aren't here.
o S C>e
k *man*
They aren't here.
o S C>e
k *man*
Durin's Way
*Dan the Rohir Man* is standing here.
Exits: East West.
*Dan the Rohir Man* leaves east.
o S C>They aren't here.
o S C>k *man*
Before Durin's Chimney
A squat and filthy troll lurks in the darkness.
A squat and filthy troll lurks in the darkness.
Exits: North East South West.
o S C>e
k *man*
They aren't here.
o S C>e
k *man*
They aren't here.
o S C>e
k *man*
Durin's Chimney
Exits: East West.
o S C>They aren't here.
o S C>e
k *man*
Durin's Chimney
Exits: East West.
o S C>e
k *man*
They aren't here.
o S C>Durin's Way
You see two war arrows on the ground.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark orkish archer is aiming a vicious bow at you.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark troll, black as night, rushes forth from the shadows.
A dark-skinned orc, born of the tunnels, draws his weapon.
Exits: East West.
A darkened orc leaves east.
A darkened orc leaves ee
k *man*
ast.
A dark troll leaves east.
A darkened orc leaves east.
o S C>They aren't here.
o S C>Durin's Way
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark troll, black as night, rushes forth from the shadows.
A dark-skinned orc, born of the tunnels, draws his weapon.
Exits: East West.
o S C>e
k *man*
They aren't here.
o S C>e
k *man*
Durin's Way
Exits: North East West.
o S C>They aren't here.
o S C>e
k *man*
Western Gathering Hall
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
A dark-skinned orc, born of the tunnels, draws his weapon.
Exits: North East South West.
o S C>They aren't here.
o S C>e
k *man*
Mustering Stairs
Exits: North East South West Up Down.
o S C>A darkened orc has arrived from the west.
A darkened orc has arrived from the west.
A darkened orc has arrived from the west.
A darkened orc has arrived from the west.
A darkened orc has arrived from the west.
A darkened orc has arrived from the west.
They aren't here.
o S C>e
k *man*
Durin's Way
Exits: East South West.
o S C>They aren't here.
o S C>e
k *man*
Durin's Way
Exits: North East South West.
o S C>e
They aren't here.
o S C>k *man*
The Central Gathering Hall
A huge water-drake is coiled here.
Exits: North East South West Down.
o S C>e
k *man*
They aren't here.
o S C>Durin's Way
Exits: East West.
You suddenly notice *Ghim the Dwarf*.
* S C>k *man*
*Ghim the Dwarf* leaves east.
They aren't here.
o S C>Durin's Way
Exits: East West.
You suddenly notice *Ghim the Dwarf*.
You hear some apparently rather far noise coming from the west.
* S C>They aren't here.
* S C>A Great Hall
*Dan the Rohir Man* is standing here.
Exits: North East West.
* S C>*Ghim the Dwarf* has arrived from the west.
* S C *Dan the Rohir Man*:Dying>
You pierce *Dan the Rohir Man*'s head hard and shatter it.
*Dan the Rohir Man* is incapacitated and will slowly die, if not aided.
* S C *Dan the Rohir Man*:Dying>k *man*
k *man*
You hear some apparently rather far noise coming from the west.
* S C *Dan the Rohir Man*:Dying>No way!
You are fighting for your life!
You hear some apparently close noise coming from the west.
* S C *Dan the Rohir Man*:Dying>
You're already fighting!
* S C *Dan the Rohir Man*:Dying>
You're already fighting!
* S C *Dan the Rohir Man*:Dying>
You're already fighting!
* S C *Dan the Rohir Man*:Dying>
You're already fighting!
* S C *Dan the Rohir Man*:Dying>
You pierce *Dan the Rohir Man*'s right arm extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Dan the Rohir Man*'s death cry.
*Dan the Rohir Man* is dead! R.I.P.
* S C>exa corpse
*Ghim the Dwarf* gets a pile of coins from the corpse of *a Man*.
* S C>
*Ghim the Dwarf* pounds your left foot extremely hard.
* S C HP:Fine *Ghim the Dwarf*:Hurt>gc
corpse (here) :
a stone
a herbal kit
a large skin
a pan
a stone
a plain leather belt
an engraved warhammer
a leather backpack
a black warg fur (brand new)
a bejewelled shield (used)
a heavy pair of vambraces (brand new)
a thick pair of metal gauntlets (brand new)
a thick pair of metal boots (brand new)
a heavy pair of greaves (brand new)
a great helm (brand new)
a thick metal breastplate (used)
a red ruby; it has a soft glowing aura
a flask of miruvor
a thick pair of metal boots (used)
a blood-encrusted breastplate (worn out)
a blood-encrusted helm (used)
a metal wall shield (used)
a war arrow
a war arrow
a war arrow
* S C HP:Fine *Ghim the Dwarf*:Hurt>get all.coins all.corpse
You can't find any coins in any corpse.
You hear some apparently very close noise coming from the west.
* S C HP:Fine *Ghim the Dwarf*:Hurt>
You pierce *Ghim the Dwarf*'s head hard.
* S C HP:Fine *Ghim the Dwarf*:Wounded>
*Ghim the Dwarf* gets a war arrow from the corpse of *a Man*.
*Ghim the Dwarf* gets a war arrow from the corpse of *a Man*.
*Ghim the Dwarf* gets a war arrow from the corpse of *a Man*.
*Ghim the Dwarf* gets a metal wall shield from the corpse of *a Man*.
*Ghim the Dwarf* gets a blood-encrusted helm from the corpse of *a Man*.
*Ghim the Dwarf* gets a blood-encrusted breastplate from the corpse of *a
Man*.
* S C HP:Fine *Ghim the Dwarf*:Wounded>ga
ga
get all all.corpse
You get a thick pair of metal boots from the corpse of *a Man*.
You get a flask of miruvor from the corpse of *a Man*.
You get a red ruby from the corpse of *a Man*.
You get a thick metal breastplate from the corpse of *a Man*.
You get a great helm from the corpse of *a Man*.
You get a heavy pair of greaves from the corpse of *a Man*.
You get a thick pair of metal boots from the corpse of *a Man*.
You get a thick pair of metal gauntlets from the corpse of *a Man*.
You get a heavy pair of vambraces from the corpse of *a Man*.
You get a bejewelled shield from the corpse of *a Man*.
You get a black warg fur from the corpse of *a Man*.
You get a leather backpack from the corpse of *a Man*.
You get an engraved warhammer from the corpse of *a Man*.
You get a plain leather belt from the corpse of *a Man*.
You get a stone from the corpse of *a Man*.
You get a pan from the corpse of *a Man*.
You get a large skin from the corpse of *a Man*.
You can't get a herbal kit, you are carrying too many items already.
* S C HP:Fine *Ghim the Dwarf*:Wounded>get all all.corpse
You can't get a herbal kit, you are carrying too many items already.
* S C HP:Fine *Ghim the Dwarf*:Wounded>
You pierce *Ghim the Dwarf*'s right hand and tickle it.
* S C HP:Fine *Ghim the Dwarf*:Wounded>
A great black orc has arrived from the west.
A darkened orc has arrived from the west.
A darkened orc has arrived from the west.
A darkened orc has arrived from the west.
A dark orkish archer has arrived from the west.
A dark orkish archer has arrived from the west.
A dark orkish archer has arrived from the west.
* S C HP:Fine *Ghim the Dwarf*:Wounded>gig
You giggle.
* S C HP:Fine *Ghim the Dwarf*:Wounded>
*Ghim the Dwarf* panics, and attempts to flee.
*Ghim the Dwarf* leaves east.
o S C HP:Fine>exa corpse
corpse (here) :
a stone
a herbal kit
### Well pretty poorly organized on our part, but it worked
out ok for some. Only dan actually pdied, Audi drown and
i heard Elian mobdied, as did alamus. Much more time and
effort then worth really :p ###