Logged by Verminaard, 1st of Forelithe, 2883 (010520)
// Approached the old Fornost, ran into some rangers at breech
but went gate to track anyway. //
* R>The Square at the Castle
Exits: *East* West.
* R>trac
You carefully examine the ground around you, looking for tracks...
You see:
- two tracks of *an Elf* leading west (done less than 6 hours ago).
- two tracks of *a Half-Elf* leading west (done less than 6 hours ago).
- a track of a pony leading west (done less than 6 hours ago).
- a track of *a Dwarf* leading west (done less than 6 hours ago).
- two tracks of *a Man* leading west (done less than 6 hours ago).
- a track of *an Elf* coming from the west (done less than 6 hours ago).
- a track of *a Half-Elf* coming from the west (done less than 6 hours ago).
- a track of *a Man* coming from the west (done less than 6 hours ago).
- a track of *an Elf* coming from the east (done less than 6 hours ago).
- a track of *a Half-Elf* coming from the east (done less than 6 hours ago).
- a track of *a Man* coming from the east (done less than 6 hours ago).
Inactivity timeout postponed...
You stop searching, you don't seem to find anything else.
* R>' 2 inne
l
emote hisses '2 inne'
Ok.
* R>The Square at the Castle
Ibrahim the Black Númenórean is here, riding a pack horse.
* R>
Ibrahim dismounts from a pack horse, and stops riding him.
* R>lead
You stop riding a hungry warg (o).
A hungry warg (o) starts following you.
*>w
You feel so much better hiding in the shadows!
Behind the Gate
You see four rib-bones of skeletons on the ground.
A scimitar has been left here.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: *East* Up.
Ibrahim nods solemnly.
*>cga
close gate
Ok.
*>f
You flee head over heels.
PANIC!
You couldn't escape!
*>f
A spirit-soldier lightly slashes your body and tickles it.
* HP:Fine a spirit-soldier:Healthy>
You flee head over heels.
The Great Hall
Exits: North West Down.
o HP:Fine>
Ibrahim has arrived from below.
* HP:Fine>te
Target set to: *elf*
Ibrahim says 'race?'
* HP:Fine>a
change mood aggressive
Ok.
* HP:Fine>' elf
Focus tells you 'am'
* HP:Fine>emote hisses 'elf'
Ok.
* HP:Fine>west
The Great Hall
A short spear is lying on the ground.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: North East South.
* HP:Fine>south
The Dark Passage
A canoe has been left here.
Exits: North [Down].
* HP:Fine>tre
track *elf*
You carefully examine the ground around you, looking for tracks...
Focus tells you 'sundown'
You see some tracks of *an Elf* leading down
(done less than 6 hours ago).
* HP:Fine>
WARNING: inactivity timeout in 5 seconds.
*>tfo 2 pukes in old fornost - we do'em
446/446 hit, 66/66 mana, and 154/156 moves.
*>tel focus 2 pukes in old fornost - we do'em
Ok.
*>odo
open door
Ok.
*>s
Alas, you cannot go that way...
*>cdo
close door
Ok.
*>odo
open door
Ok.
*>d
In the Damp Cellar
A mace is on the ground.
You see five wooden clubs on the ground.
Exits: East South West Up.
cdo
You see some tracks of *an Elf* leading south
(done less than 5 hours ago).
*>Ibrahim closes the door.
close door
It's already closed!
*>sd exit
s
In the Damp Cellar
Exits: North West.
west
You see some tracks of *an Elf* leading west
(done less than 5 hours ago).
*>In the Damp Cellar
Exits: East.
Focus tells you 'i come too'
You stop tracking your victim.
*>l d
You see water slowly trickling its way between the stones that form the floor.
*>' här nara
emote hisses 'här nara'
Ok.
*>open floorstone
Ok.
*>d
By the Stinking Pool
Exits: South Up.
*>south
By the Stinking Pool
The corpse of a tentacle is lying here.
*a Dwarf* is standing here.
A domesticated pony, beast of burden to many, stands here.
*Rebeka the Half-Elf* is standing here.
*Shagrath the Noldorin Elf* is standing here (linkless and shrouded).
Exits: North East.
*>north
By the Stinking Pool
Exits: South Up.
*>south
hit *dwarf*
By the Stinking Pool
The corpse of a tentacle is lying here.
*a Dwarf* is standing here.
A domesticated pony, beast of burden to many, stands here.
*Rebeka the Half-Elf* is standing here.
*Shagrath the Noldorin Elf* is standing here (linkless and shrouded).
Exits: North East.
*>* *a Dwarf*:Fine>
You pound *a Dwarf*'s body extremely hard and tickle it.
*Rebeka the Half-Elf* leaves north.
* *a Dwarf*:Fine>
*a Dwarf* cleaves your body extremely hard.
You feel a strong ache there!
* HP:Fine *a Dwarf*:Fine>
*Shagrath the Noldorin Elf* panics, and attempts to flee.
*Shagrath the Noldorin Elf* leaves north.
* HP:Fine *a Dwarf*:Fine>
*Rebeka the Half-Elf* has arrived from the north.
Focus tells you 'where they?'
* HP:Fine *a Dwarf*:Fine>north
No way!
You are fighting for your life!
* HP:Fine *a Dwarf*:Fine>
*Rebeka the Half-Elf* leaves north.
* HP:Fine *a Dwarf*:Fine>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.
* HP:Fine>east
*Rebeka the Half-Elf* has arrived from the north.
You need to swim to go there.
* HP:Fine>hit *dwarf*
*Rebeka the Half-Elf* begins some strange incantations...
They aren't here.
* HP:Fine>north
*a Dwarf* has arrived from the east.
*a Man* has arrived from the east.
By the Stinking Pool
*Shagrath the Noldorin Elf* is standing here (linkless and shrouded).
Exits: South Up.
* HP:Fine>
*Shagrath the Noldorin Elf* panics, and attempts to flee.
*Shagrath the Noldorin Elf* leaves south.
* HP:Fine>hit *elf*
They aren't here.
* HP:Fine>
*Rebeka the Half-Elf* has arrived from the south.
* HP:Fine>
Ibrahim begins some strange incantations...
*Rebeka the Half-Elf* begins some strange incantations...
* HP:Fine>l u
Neatly fit stones form the ceiling in here.
The stoneslab is open.
* HP:Fine>
Ibrahim utters the words 'diesilla barh'
*Rebeka the Half-Elf* staggers back as the lightning bolt sent by Ibrahim hits
her.
Ibrahim pierces *Rebeka the Half-Elf*'s right foot and tickles it.
* HP:Fine>
*a Dwarf* has arrived from the south.
A pony has arrived from the south.
* HP:Fine>
*a Man* has arrived from the south.
*Shagrath the Noldorin Elf* has arrived from the south.
* HP:Fine>
*Rebeka the Half-Elf* begins some strange incantations...
* HP:Fine>close stoneslab
Ok.
You suddenly notice a hardened ranger.
* HP:Fine>hit *elf*
Ibrahim begins some strange incantations...
* HP:Fine>* HP:Fine *Rebeka the Half-Elf*:Hurt Ibrahim:Healthy>
You pound *Rebeka the Half-Elf*'s left foot extremely hard and shatter it.
* HP:Fine *Rebeka the Half-Elf*:Hurt Ibrahim:Healthy>
*Rebeka the Half-Elf* begins some strange incantations...
* HP:Fine *Rebeka the Half-Elf*:Hurt Ibrahim:Healthy>
Ibrahim utters the words 'diesilla barh'
*Rebeka the Half-Elf* staggers back as the lightning bolt sent by Ibrahim hits
her.
* HP:Fine *Rebeka the Half-Elf*:Wounded Ibrahim:Healthy>
*Rebeka the Half-Elf* panics, and attempts to flee.
*Rebeka the Half-Elf* leaves south.
* HP:Fine>
You suddenly notice a hardened ranger.
A hardened ranger barely hits your right leg and tickles it.
* HP:Fine a hardened ranger:Healthy>
A hardened ranger hits your left arm hard and tickles it.
* HP:Fine a hardened ranger:Healthy>f
You flee head over heels.
By the Stinking Pool
The corpse of a tentacle is lying here.
A green, weaving tentacle rises out of the water, crawling towards you.
*Rebeka the Half-Elf* is standing here.
Exits: North East.
*Rebeka the Half-Elf* leaves north.
o HP:Fine>
A tentacle entangles you!
o HP:Fine>sd stoneslab
the
Target set to: *half-breed*
n
You are pulled back by a tentacle.
o HP:Fine>hit $target
They aren't here.
o HP:Fine>flee
A tentacle moves east, dragging you with it.
In the Stinking Pool
The large kraken lies in the water, lashing at you with its tentacles.
A green, weaving tentacle rises out of the water, crawling towards you.
o HP:Fine>
You flee head over heels.
You are pulled back by a tentacle.
PANIC!
You couldn't escape!
A tentacle tries to hit you, but your parry is successful.
The kraken hits your body extremely hard.
You feel a strong ache there!
o HP:Fine a tentacle:Fine>flee
PANIC!
You can't quit the fight!
o HP:Fine a tentacle:Fine>flee
You flee head over heels.
PANIC!
You couldn't escape!
o HP:Fine a tentacle:Fine>flee
o
f
You flee head over heels.
You failed swimming there.
You are drowning!
PANIC!
You couldn't escape!
You pound a tentacle's body extremely hard.
You swim and successfully stay on the water.
o HP:Fine a tentacle:Fine>f
change mood wimpy
Ok.
o HP:Fine a tentacle:Fine>
You flee head over heels.
You manage to break free of a tentacle's hold.
By the Stinking Pool
The corpse of a tentacle is lying here.
Exits: North East.
The ground is very frosty.
o HP:Fine>
You flee head over heels.
By the Stinking Pool
Exits: South Up.
o HP:Fine>u
hit $target
In the Damp Cellar
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
*a Man* is standing here.
*a Dwarf* is standing here.
A domesticated pony, beast of burden to many, stands here.
*Rebeka the Half-Elf* is standing here.
*Shagrath the Noldorin Elf* is standing here (linkless and shrouded).
Exits: East Down.
A hardened ranger lightly hits your head and tickles it.
A hardened ranger yells 'In Orc is here at An the Damp Cellar!'
A hardened ranger strongly hits your head and tickles it.
A hardened ranger yells 'Yn Orc as here at Yn the Damp Cellar!'
* HP:Fine a hardened ranger:Healthy>
You're already fighting!
* HP:Fine a hardened ranger:Healthy>close $dorr
You don't see any stoneslab here.
A hardened ranger hits your right arm and tickles it.
* HP:Hurt a hardened ranger:Healthy>
A hardened ranger barely hits your right foot and tickles it.
* HP:Hurt a hardened ranger:Healthy>f
You flee head over heels.
By the Stinking Pool
Exits: South Up.
o HP:Hurt>up
east
In the Damp Cellar
*a Man* is standing here.
*a Dwarf* is standing here.
A domesticated pony, beast of burden to many, stands here.
*Rebeka the Half-Elf* is standing here.
*Shagrath the Noldorin Elf* is standing here (linkless and shrouded).
Exits: East Down.
* HP:Hurt>north
In the Damp Cellar
Exits: North West.
You suddenly notice a hardened ranger.
You suddenly notice a hardened ranger.
A hardened ranger quickly approaches, trying to hit you.
* HP:Hurt a hardened ranger:Healthy>No way!
You are fighting for your life!
* HP:Hurt a hardened ranger:Healthy>flee
You flee head over heels.
In the Damp Cellar
A mace is on the ground.
There are five wooden clubs here.
Exits: East South West Up.
o HP:Hurt>up
The Dark Passage
A canoe has been left here.
Exits: North Down.
o HP:Hurt>east
Alas, you cannot go that way...
o HP:Hurt>north
The Great Hall
A short spear is lying on the ground.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: North East South.
o HP:Hurt>east
The Great Hall
Exits: North West Down.
o HP:Hurt>down
Behind the Gate
You see four rib-bones of skeletons on the ground.
A scimitar has been left here.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A hungry warg (o) is standing here.
Exits: East Up.
o HP:Hurt>up
The Great Hall
Exits: North West Down.
o HP:Hurt>nar DO REBEKE
Ok.
o HP:Hurt>cls
cast 'cure light'
You start to concentrate...
Ibrahim tells you 'jag ute'
cls
Your scratches and bruises disappear.
o HP:Fine Mana:Burning>cast 'cure light'
You start to concentrate...
Ibrahim narrates 'IM OUT'
You suddenly notice a hardened ranger.
Your scratches and bruises disappear.
* HP:Fine Mana:Hot>
* HP:Fine Mana:Hot>n
the
Target set to: *half-breed*
The Great Hall
Exits: South West.
A hardened ranger yells 'A Man is here at The Great Hall!'
A hardened ranger yells 'A Myn as here it The Great Hall!'
o HP:Fine Mana:Hot>west
The Great Hall
A spirit floats around, making strange magical gestures (glowing).
Exits: North East South Up.
o HP:Fine Mana:Hot>south
A spirit tries to hit you, but your parry is successful.
o HP:Fine Mana:Hot a spirit:Healthy>No way!
You are fighting for your life!
o HP:Fine Mana:Hot a spirit:Healthy>flee
You flee head over heels.
The Great Hall
Exits: South West.
o HP:Fine Mana:Hot>south
The Great Hall
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A sturdy trained horse is standing here.
Exits: North West Down.
A hardened ranger barely hits your left arm and tickles it.
* HP:Fine Mana:Hot a hardened ranger:Healthy>
A hardened ranger joins a hardened ranger's fight.
A hardened ranger hits your body and tickles it.
* HP:Fine Mana:Hot a hardened ranger:Healthy>
A hardened ranger says 'Y will hunt you ontil iou're dead, Vermanaard!'
* HP:Fine Mana:Hot a hardened ranger:Healthy>flee
PANIC!
You can't quit the fight!
* HP:Fine Mana:Hot a hardened ranger:Healthy>flee
You pound a hardened ranger's right hand very hard and tickle it.
* HP:Fine Mana:Hot a hardened ranger:Fine>
Focus has arrived from below.
* HP:Fine Mana:Hot a hardened ranger:Fine>
You flee head over heels.
Behind the Gate
There are four rib-bones of skeletons here.
A scimitar has been left here.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: East Up.
o HP:Fine Mana:Hot>
Focus has arrived from above.
* HP:Fine Mana:Hot>sd door
Focus leaves east.
o HP:Fine Mana:Hot>e
The Square at the Castle
Ibrahim the Black Númenórean is here, riding a pack horse.
Focus the Black Númenórean is standing here.
A sturdy trained horse is standing here.
Exits: East West.
A trained horse stops following Focus.
Focus picks up a trained horse's reins, and starts riding him.
* HP:Fine Mana:Hot>sc
Focus closes the gate.
325/446 hit, 42/66 mana, and 134/156 moves.
* HP:Fine Mana:Hot>' cure
emote hisses 'cure'
Ok.
* HP:Fine Mana:Hot>cls
cast 'cure light'
You start to concentrate...
The gate is opened from the other side.
Someone closes the gate.
You suddenly notice a hardened ranger.
A hardened ranger tries to hit Ibrahim, but he parries successfully.
cls
You suddenly notice a hardened ranger.
* HP:Fine Mana:Hot>
cast 'cure light'
You start to concentrate...
* HP:Fine Mana:Hot>oga
open gate
Ok.
* HP:Fine Mana:Hot>w
Behind the Gate
There are four rib-bones of skeletons here.
A scimitar has been left here.
An ancient spirit, dressed in the arms of a soldier, challenges you.
*a Man* is standing here.
*a Dwarf* is standing here.
A domesticated pony, beast of burden to many, stands here.
*Rebeka the Half-Elf* is standing here.
*Shagrath the Noldorin Elf* is standing here (shrouded).
Exits: East Up.
ACK! Focus didn't follow you, you lost her.
The gate closes quietly.
* HP:Fine Mana:Hot>up
*Rebeka the Half-Elf* opens the gate.
* HP:Fine Mana:Hot>The Great Hall
Exits: North West Down.
o HP:Fine Mana:Hot>down
hit $target
Behind the Gate
On the ground, there are four rib-bones of skeletons.
A scimitar has been left here.
A spirit-soldier is here, fighting *a Man*.
*a Man* is here, fighting a spirit-soldier.
*a Dwarf* is standing here.
A domesticated pony, beast of burden to many, stands here.
*Rebeka the Half-Elf* is standing here.
*Shagrath the Noldorin Elf* is standing here (shrouded).
Exits: East Up.
* HP:Fine Mana:Hot>* HP:Fine Mana:Hot *Rebeka the Half-Elf*:Wounded>
You try to pound *Rebeka the Half-Elf*, but she parries successfully.
* HP:Fine Mana:Hot *Rebeka the Half-Elf*:Wounded>a
*Shagrath the Noldorin Elf* says 'debilnak debilna lanka'
A spirit-soldier lightly slashes *a Man*'s body and tickles it.
* HP:Fine Mana:Hot *Rebeka the Half-Elf*:Wounded>change mood aggressive
Ok.
*a Man* leaves east.
* HP:Fine Mana:Hot *Rebeka the Half-Elf*:Wounded>b
bash
close $dorr
*Shagrath the Noldorin Elf* utters the words 'qahijf gsfal'
*Shagrath the Noldorin Elf* sprays you with piercing rays of many-coloured
light.
*Rebeka the Half-Elf* panics, and attempts to flee.
Your victim has disappeared!
*Rebeka the Half-Elf* leaves up.
*Shagrath the Noldorin Elf* utters the words 'qahijf gsfal'
*Shagrath the Noldorin Elf* sprays you with piercing rays of many-coloured
light.
* HP:Wounded Mana:Hot *Shagrath the Noldorin Elf*:Healthy>
You don't see any door here.
* HP:Wounded Mana:Hot *Shagrath the Noldorin Elf*:Healthy>flee
You flee head over heels.
The Great Hall
*Rebeka the Half-Elf* is standing here.
Exits: North West Down.
* HP:Wounded Mana:Hot>
*Rebeka the Half-Elf* leaves down.
o HP:Wounded Mana:Hot>hit $target
They aren't here.
o HP:Wounded Mana:Hot>10
*Shagrath the Noldorin Elf* has arrived from below.
* HP:Wounded Mana:Hot>*Shagrath the Noldorin Elf* begins some strange incantations...
change wimpy 100
Wimpy set to: 100
* HP:Wounded Mana:Hot>wema
d
wear amulet
You don't have an amulet.
* HP:Wounded Mana:Hot>hit $target
Behind the Gate
There are four rib-bones of skeletons here.
A scimitar has been left here.
A spirit-soldier is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting a spirit-soldier.
A domesticated pony, beast of burden to many, stands here.
Exits: East Up.
* HP:Wounded Mana:Hot>They aren't here.
* HP:Wounded Mana:Hot>east
hit $target
The Square at the Castle
Exits: East West.
* HP:Wounded Mana:Hot>They aren't here.
* HP:Wounded Mana:Hot>east
hit $target
Road inside the Walls
*Rebeka the Half-Elf* is standing here.
Exits: =South= West.
* HP:Wounded Mana:Hot>* HP:Wounded Mana:Hot *Rebeka the Half-Elf*:Wounded>
You pound *Rebeka the Half-Elf*'s body very hard.
* HP:Wounded Mana:Hot *Rebeka the Half-Elf*:Wounded>
*Rebeka the Half-Elf* barely slashes your body and tickles it.
* HP:Wounded Mana:Hot *Rebeka the Half-Elf*:Wounded>
*Rebeka the Half-Elf* panics, and attempts to flee.
* HP:Wounded Mana:Hot *Rebeka the Half-Elf*:Wounded>a
change mood aggressive
Ok.
* HP:Wounded Mana:Hot *Rebeka the Half-Elf*:Wounded>
*Rebeka the Half-Elf* panics, and attempts to flee.
*Rebeka the Half-Elf* leaves south.
* HP:Wounded Mana:Hot>south
hit $target
south
Road inside the Walls
*Rebeka the Half-Elf* is standing here.
Exits: =North= West =Down=.
* HP:Wounded Mana:Hot>hit $target
* HP:Wounded Mana:Hot *Rebeka the Half-Elf*:Bad>
You pound *Rebeka the Half-Elf*'s left foot extremely hard and shatter it.
* HP:Wounded Mana:Hot *Rebeka the Half-Elf*:Bad>
*Rebeka the Half-Elf* panics, and attempts to flee.
*Rebeka the Half-Elf* panics, but can't stop fighting to flee.
* HP:Wounded Mana:Hot *Rebeka the Half-Elf*:Bad>
*Rebeka the Half-Elf* panics, and attempts to flee.
*Rebeka the Half-Elf* leaves west.
* HP:Wounded Mana:Hot>west
hit $target
Alas, you cannot go that way...
*Rebeka the Half-Elf* has arrived from the west.
* HP:Wounded Mana:Hot>east
hit $target
* HP:Wounded Mana:Hot *Rebeka the Half-Elf*:Bad>
You approach *Rebeka the Half-Elf*, trying to pound her.
* HP:Wounded Mana:Hot *Rebeka the Half-Elf*:Bad>
*Rebeka the Half-Elf* panics, and attempts to flee.
*Rebeka the Half-Elf* leaves west.
* HP:Wounded Mana:Hot>The Old Barracks
A dark intangible shadow turns to face you.
A spirit is here, fighting *Rebeka the Half-Elf*.
A stocky mountain mule is here, waiting to serve.
*Rebeka the Half-Elf* is here, fighting a spirit.
Exits: East.
* HP:Wounded Mana:Hot>hit $target
* HP:Wounded Mana:Hot *Rebeka the Half-Elf*:Bad a spirit:Healthy>
You approach *Rebeka the Half-Elf*, trying to pound her.
*Rebeka the Half-Elf* panics, and attempts to flee.
* HP:Wounded Mana:Hot *Rebeka the Half-Elf*:Bad a spirit:Healthy>
*Rebeka the Half-Elf* panics, and attempts to flee.
*Rebeka the Half-Elf* leaves east.
* HP:Wounded Mana:Hot>east
hit $target
south
hit $target
Road inside the Walls
*Rebeka the Half-Elf* is standing here.
Exits: =North= West =Down=.
* HP:Wounded Mana:Hot>* HP:Wounded Mana:Hot *Rebeka the Half-Elf*:Awful>
You pound *Rebeka the Half-Elf*'s left hand extremely hard and shatter it.
* HP:Wounded Mana:Hot *Rebeka the Half-Elf*:Awful>
Focus tells you 'u ok?'
* HP:Wounded Mana:Hot *Rebeka the Half-Elf*:Awful>
*Rebeka the Half-Elf* panics, and attempts to flee.
*Rebeka the Half-Elf* leaves west.
* HP:Wounded Mana:Hot>west
They aren't here.
* HP:Wounded Mana:Hot>hit $target
Alas, you cannot go that way...
* HP:Wounded Mana:Hot>east
hit $target
* HP:Wounded Mana:Hot *Rebeka the Half-Elf*:Awful>
*Rebeka the Half-Elf* has arrived from the west.
You approach *Rebeka the Half-Elf*, trying to pound her.
* HP:Wounded Mana:Hot *Rebeka the Half-Elf*:Awful>
Ibrahim tells you 'commer du ?'
* HP:Wounded Mana:Hot *Rebeka the Half-Elf*:Awful>
*Rebeka the Half-Elf* slashes your body and tickles it.
* HP:Wounded Mana:Hot *Rebeka the Half-Elf*:Awful>
Focus tells you 'need bob?'
*Rebeka the Half-Elf* panics, and attempts to flee.
*Rebeka the Half-Elf* leaves north.
* HP:Wounded Mana:Hot>north
hit $target
west
hit $target
Alas, you cannot go that way...
* HP:Wounded Mana:Hot>They aren't here.
* HP:Wounded Mana:Hot>The Old Barracks
A dark intangible shadow turns to face you.
A spirit floats towards you and howls with an evil laughter.
A stocky mountain mule is here, waiting to serve.
Exits: East.
* HP:Wounded Mana:Hot>They aren't here.
* HP:Wounded Mana:Hot>Road inside the Walls
*Rebeka the Half-Elf* is standing here.
Exits: =North= West =Down=.
* HP:Wounded Mana:Hot>* HP:Wounded Mana:Hot *Rebeka the Half-Elf*:Dying>
You pound *Rebeka the Half-Elf*'s body extremely hard and shatter it.
*Rebeka the Half-Elf* is mortally wounded and will die soon if not aided.
* HP:Wounded Mana:Hot *Rebeka the Half-Elf*:Dying>
*Shagrath the Noldorin Elf* has arrived from the north.
* HP:Wounded Mana:Hot *Rebeka the Half-Elf*:Dying>
*a Dwarf* has arrived from the north.
A pony has arrived from the north.
* HP:Wounded Mana:Hot *Rebeka the Half-Elf*:Dying>No way!
You are fighting for your life!
* HP:Wounded Mana:Hot *Rebeka the Half-Elf*:Dying>
You're already fighting!
* HP:Wounded Mana:Hot *Rebeka the Half-Elf*:Dying>No way!
You are fighting for your life!
* HP:Wounded Mana:Hot *Rebeka the Half-Elf*:Dying>
You're already fighting!
*a Dwarf* leaves north.
A pony leaves north.
* HP:Wounded Mana:Hot *Rebeka the Half-Elf*:Dying>gac
You don't see a corpse to get things from.
* HP:Wounded Mana:Hot *Rebeka the Half-Elf*:Dying>gac
You don't see a corpse to get things from.
You pound *Rebeka the Half-Elf*'s right leg extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Rebeka the Half-Elf*'s death cry.
*Rebeka the Half-Elf* has drawn her last breath! R.I.P.
* HP:Wounded Mana:Hot>
*a Dwarf* has arrived from the north.
A pony has arrived from the north.
* HP:Wounded Mana:Hot>gac
north
You get a steel-shafted mattock from the corpse of *a Half-Elf*.
You get a raft from the corpse of *a Half-Elf*.
You get a large sack from the corpse of *a Half-Elf*.
You get a ring from the corpse of *a Half-Elf*.
You get a ring of silver from the corpse of *a Half-Elf*.
You get a red ruby from the corpse of *a Half-Elf*.
You get a ringmail hauberk from the corpse of *a Half-Elf*.
You get a ringmail coif from the corpse of *a Half-Elf*.
You get a pair of ringmail leggings from the corpse of *a Half-Elf*.
You get a pair of iron-shod boots from the corpse of *a Half-Elf*.
You get a pair of ringmail gloves from the corpse of *a Half-Elf*.
You get a pair of ringmail sleeves from the corpse of *a Half-Elf*.
You get a gilted rounded shield from the corpse of *a Half-Elf*.
You get a black and silver surcoat from the corpse of *a Half-Elf*.
You get a keyring with a key and a set of lock picks from the corpse of *a
Half-Elf*.
You get a broadsword from the corpse of *a Half-Elf*.
You get a belt of pearls and crystals from the corpse of *a Half-Elf*.
You get a butcher knife from the corpse of *a Half-Elf*.
You can't get a belt pouch, it's too heavy.
You can't get a stone, it's too heavy.
You can't get a large skin, it's too heavy.
You get a pile of coins from the corpse of *a Half-Elf*.
There was 15 silver pennies and 18 copper pennies.
* HP:Wounded Mana:Hot>Road inside the Walls
Exits: =South= West.
* HP:Wounded Mana:Hot>west
The Square at the Castle
Exits: East West.
* HP:Wounded Mana:Hot>west
Behind the Gate
On the ground, there are four rib-bones of skeletons.
A scimitar has been left here.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: East Up.
o HP:Wounded Mana:Hot>up
down
east
The Great Hall
Exits: North West Down.
o HP:Wounded Mana:Hot>Behind the Gate
You see four rib-bones of skeletons on the ground.
A scimitar has been left here.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: East Up.
o HP:Wounded Mana:Hot>The Square at the Castle
Exits: East West.
* HP:Wounded Mana:Hot>ride
What do you want to ride?
* HP:Wounded Mana:Hot>nar rebeka dies
Ok.
* HP:Wounded Mana:Burning>in
You are carrying:
a butcher knife (dented)
a belt of pearls and crystals
a broadsword (brand new)
a keyring with a key and a set of lock picks
a black and silver surcoat (brand new)
a gilted rounded shield (brand new)
a pair of ringmail sleeves (brand new)
a pair of ringmail gloves (brand new)
a pair of iron-shod boots (brand new)
a pair of ringmail leggings (brand new)
a ringmail coif (brand new)
a ringmail hauberk (brand new)
a red ruby
a ring of silver
a ring
a large sack
a raft
a steel-shafted mattock
a black warg fur (brand new)
* HP:Wounded Mana:Burning>sc
193/446 hit, 50/66 mana, and 122/156 moves.
* HP:Wounded Mana:Burning>e
Road inside the Walls
Exits: =South= West.
* HP:Wounded Mana:Burning>cls
cast 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
* HP:Hurt Mana:Hot>
Ibrahim narrates 'gasp'
* HP:Hurt Mana:Hot>cls
cast 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
* HP:Hurt Mana:Warm>w
The Square at the Castle
Exits: East West.
* HP:Hurt Mana:Warm>w
Behind the Gate
On the ground, there are four rib-bones of skeletons.
A scimitar has been left here.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: East Up.
o HP:Hurt Mana:Warm>u
The Great Hall
Exits: North West Down.
o HP:Hurt Mana:Warm>w
The Great Hall
A short spear is lying on the ground.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: North East South.
o HP:Hurt Mana:Warm>south
The Dark Passage
A canoe has been left here.
Exits: North Down.
o HP:Hurt Mana:Warm>north
The Great Hall
A short spear is lying on the ground.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: North East South.
o HP:Hurt Mana:Warm>east
The Great Hall
Exits: North West Down.
o HP:Hurt Mana:Warm>north
The Great Hall
Exits: South West.
o HP:Hurt Mana:Warm>west
The Great Hall
A spirit floats around, making strange magical gestures (glowing).
A hungry warg (o) is standing here.
Exits: North East South Up.
o HP:Hurt Mana:Warm>south
The Great Hall
A short spear is lying on the ground.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: North East South.
o HP:Hurt Mana:Warm>
A spirit-soldier stabs your right arm and tickles it.
o HP:Hurt Mana:Warm a spirit-soldier:Healthy>east
No way!
You are fighting for your life!
o HP:Hurt Mana:Warm a spirit-soldier:Healthy>flee
You flee head over heels.
The Great Hall
A spirit floats around, making strange magical gestures (glowing).
Exits: North East South Up.
o HP:Hurt Mana:Warm>up
The Winding Staircase
A morningstar is on the ground.
A dark intangible shadow turns to face you.
Exits: South Down.
o HP:Hurt Mana:Warm>down
south
The Great Hall
A spirit floats around, making strange magical gestures (glowing).
Exits: North East South Up.
o HP:Hurt Mana:Warm>The Great Hall
A short spear is lying on the ground.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A hungry warg (o) is standing here.
Exits: North East South.
o HP:Hurt Mana:Warm>east
The Great Hall
Exits: North West Down.
o HP:Hurt Mana:Warm>down
Behind the Gate
You see four rib-bones of skeletons on the ground.
A scimitar has been left here.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: East Up.
o HP:Hurt Mana:Hot>east
The Square at the Castle
Exits: East West.
* HP:Hurt Mana:Hot>ride
e
A hungry warg (o) stops following you.
You pick up a hungry warg (o)'s reins, and start riding it.
* R HP:Hurt Mana:Hot>Road inside the Walls
Exits: =South= West.
* R HP:Hurt Mana:Hot>nar I have hps of a bitch
s
Ok.
* R HP:Hurt Mana:Hot>Road inside the Walls
The corpse of *a Half-Elf* is lying here.
*a Man* is standing here.
Exits: =North= West =Down=.
* R HP:Hurt Mana:Hot>sq
* R HP:Hurt Mana:Hot>sq
search quick
You begin to search ...
* R HP:Hurt Mana:Hot>hit *man*
* R HP:Hurt Mana:Hot *a Man*:Fine>
You pound *a Man*'s right leg extremely hard.
Your victim is shocked by your hit!
* R HP:Hurt Mana:Hot *a Man*:Fine>b
*a Man* slashes your left leg hard and tickles it.
* R HP:Wounded Mana:Hot *a Man*:Fine>bash
*a Man* slashes your body very hard.
You feel a strong ache there!
Ibrahim has arrived from below riding a pack horse.
Your bash at *a Man* sends him sprawling.
* R HP:Wounded Mana:Hot *a Man*:Fine>lat
label ff
Ok.
* R HP:Wounded Mana:Hot *a Man* (ff):Fine>' he bashed
Ok.
* R HP:Wounded Mana:Hot *a Man* (ff):Fine>
You pound *a Man* (ff)'s left hand extremely hard.
Your victim is shocked by your hit!
* R HP:Wounded Mana:Hot *a Man* (ff):Fine>tt ff
Ibrahim utters the word 'yufzbarr'
Ibrahim throws a fireball at *a Man* (ff), completely enveloping him in
flames.
* R HP:Wounded Mana:Hot *a Man* (ff):Hurt>l
Road inside the Walls
The corpse of *a Half-Elf* is lying here.
*a Man* (ff) is here, fighting YOU.
Ibrahim the Black Númenórean is here, riding a pack horse.
* R HP:Wounded Mana:Hot *a Man* (ff):Hurt>a
change mood aggressive
Ok.
* R HP:Wounded Mana:Hot *a Man* (ff):Hurt>
Ibrahim utters the word 'yufzbarr'
* R HP:Wounded Mana:Hot *a Man* (ff):Hurt>
Ibrahim begins some strange incantations...
* R HP:Wounded Mana:Hot *a Man* (ff):Hurt>
*a Man* (ff) seems to have recovered his senses.
* R HP:Wounded Mana:Hot *a Man* (ff):Hurt>
Focus has arrived from below riding a trained horse.
* R HP:Wounded Mana:Hot *a Man* (ff):Hurt>bash $target
You pound *a Man* (ff)'s left leg extremely hard and shatter it.
Your victim is shocked by your hit!
* R HP:Wounded Mana:Hot *a Man* (ff):Wounded>*a Man* (ff) panics, and attempts to flee.
Your victim has disappeared!
*a Man* leaves west.
* R HP:Wounded Mana:Hot>west
hit $target
east
The Old Barracks
A dark intangible shadow turns to face you.
A spirit floats towards you and howls with an evil laughter.
A stocky mountain mule is here, waiting to serve.
*a Man* (ff) is standing here.
Exits: East.
Focus barely slashes *a Man* (ff)'s body and tickles it.
* R HP:Wounded Mana:Hot>hit $target
* R HP:Wounded Mana:Hot>
Alas!
You failed to reach him through the melee.
* R HP:Wounded Mana:Hot>
Ibrahim barely pierces *a Man* (ff)'s body and tickles it.
* R HP:Wounded Mana:Hot>
*a Man* (ff) slashes Focus' body and tickles it.
* R HP:Wounded Mana:Hot>hit $target
Focus begins some strange incantations...
* R HP:Wounded Mana:Hot>Road inside the Walls
The corpse of *a Half-Elf* is lying here.
Exits: =North= West =Down=.
* R HP:Wounded Mana:Hot>They aren't here.
* R HP:Wounded Mana:Hot>hit $target
They aren't here.
* R HP:Wounded Mana:Hot>hit $target
* R HP:Wounded Mana:Hot *a Man* (ff):Wounded>
*a Man* (ff) has arrived from the west.
You approach *a Man* (ff), trying to pound him.
* R HP:Wounded Mana:Hot *a Man* (ff):Wounded>hit $target
Focus has arrived from the west riding a trained horse.
* R HP:Wounded Mana:Hot *a Man* (ff):Wounded>
Focus begins some strange incantations...
Ibrahim has arrived from the west riding a pack horse.
* R HP:Wounded Mana:Hot *a Man* (ff):Wounded>
*a Man* (ff) panics, and attempts to flee.
*a Man* leaves north.
* R HP:Wounded Mana:Hot>They aren't here.
* R HP:Wounded Mana:Hot>They aren't here.
* R HP:Wounded Mana:Hot>hit $target
north
They aren't here.
* R HP:Wounded Mana:Hot>hit $target
Road inside the Walls
*a Man* (ff) is standing here.
Exits: =South= West.
* R HP:Wounded Mana:Hot>* R HP:Wounded Mana:Hot *a Man* (ff):Wounded>
You pound *a Man* (ff)'s left foot extremely hard.
* R HP:Wounded Mana:Hot *a Man* (ff):Wounded>
Ibrahim begins some strange incantations...
*a Man* (ff) swiftly dodges Focus' attempt to slash him.
* R HP:Wounded Mana:Hot *a Man* (ff):Wounded>
*a Man* (ff) slashes your right hand and tickles it.
* R HP:Wounded Mana:Hot *a Man* (ff):Wounded>south
No way!
You are fighting for your life!
Ibrahim begins some strange incantations...
* R HP:Wounded Mana:Hot *a Man* (ff):Wounded>
*a Man* (ff) panics, and attempts to flee.
*a Man* (ff) panics, but can't stop fighting to flee.
Focus begins some strange incantations...
* R HP:Wounded Mana:Hot *a Man* (ff):Wounded>south
No way!
You are fighting for your life!
Ibrahim utters the words 'diesilla barh'
* R HP:Wounded Mana:Hot *a Man* (ff):Bad>
*a Man* (ff) panics, and attempts to flee.
*a Man* leaves west.
* R HP:Wounded Mana:Hot>south
Road inside the Walls
The corpse of *a Half-Elf* is lying here.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: =North= West =Down=.
A hardened ranger yells 'An Orc, and some Black Nomenureans are here at Road ansade the Wills!'
A hardened ranger lightly hits Focus' left leg and tickles it.
A hardened ranger yells 'An Orc, ynd some Black Nomenoreans are here at Road insade the Walls!'
hit $target
A hardened ranger tries to hit Ibrahim, but he parries successfully.
* R HP:Wounded Mana:Hot>They aren't here.
* R HP:Wounded Mana:Hot>north
Road inside the Walls
Exits: =South= West.
* R HP:Wounded Mana:Hot>hit $target
west
They aren't here.
Saving Verminaard.
* R HP:Wounded Mana:Hot>hit $target
Focus has arrived from the south riding a trained horse.
The Square at the Castle
Exits: East West.
* R HP:Wounded Mana:Hot>They aren't here.
* R HP:Wounded Mana:Hot>west
*a Man* (ff) has arrived from the west.
* R HP:Wounded Mana:Hot>hit $target
Oops!
You cannot go there riding!
* R HP:Wounded Mana:Hot>* R HP:Wounded Mana:Hot *a Man* (ff):Bad>
You pound *a Man* (ff)'s left arm extremely hard and shatter it.
* R HP:Wounded Mana:Hot *a Man* (ff):Bad>
*a Man* (ff) panics, and attempts to flee.
*a Man* leaves west.
* R HP:Wounded Mana:Hot>
Ibrahim has arrived from the east riding a pack horse.
* R HP:Wounded Mana:Hot>lead
w
You stop riding a hungry warg (o).
A hungry warg (o) starts following you.
* HP:Wounded Mana:Hot>Behind the Gate
On the ground, there are four rib-bones of skeletons.
A scimitar has been left here.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: East Up.
ACK! Ibrahim didn't follow you, you lost him.
ACK! Focus didn't follow you, you lost her.
o HP:Wounded Mana:Hot>close $dorr
You don't see any door here.
o HP:Wounded Mana:Hot>hit $target
They aren't here.
o HP:Wounded Mana:Hot>up
The Great Hall
Exits: North West Down.
o HP:Wounded Mana:Hot>hit $target
They aren't here.
o HP:Wounded Mana:Hot>west
hit $target
The Great Hall
A short spear is lying on the ground.
A spirit-soldier is here, fighting *a Man* (ff).
*a Man* (ff) is here, fighting a spirit-soldier.
Exits: North East South.
*a Man* (ff) panics, and attempts to flee.
*a Man* leaves south.
o HP:Wounded Mana:Hot>They aren't here.
o HP:Wounded Mana:Hot>
*a Man* (ff) has arrived from the south.
* HP:Wounded Mana:Hot>south
The Dark Passage
A canoe has been left here.
Exits: North Down.
o HP:Wounded Mana:Hot>hit $target
They aren't here.
o HP:Wounded Mana:Hot>north
hit $target
The Great Hall
A short spear is lying on the ground.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: North East South.
o HP:Wounded Mana:Hot>east
Ibrahim has arrived from the east.
They aren't here.
* HP:Wounded Mana:Hot>hit $target
The Great Hall
Exits: North West Down.
* HP:Wounded Mana:Hot>They aren't here.
* HP:Wounded Mana:Hot>down
hit $target
Behind the Gate
There are four rib-bones of skeletons here.
A scimitar has been left here.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: East Up.
* HP:Wounded Mana:Hot>up
They aren't here.
* HP:Wounded Mana:Hot>
A hardened ranger has arrived from the east.
* HP:Wounded Mana:Hot>north
The Great Hall
Exits: North West Down.
* HP:Wounded Mana:Hot>west
The Great Hall
*a Man* (ff) is standing here.
Exits: South West.
* HP:Wounded Mana:Hot>The Great Hall
A spirit floats around, making strange magical gestures (glowing).
Exits: North East South Up.
* HP:Wounded Mana:Hot>hit $target
They aren't here.
* HP:Wounded Mana:Hot>east
hit $target
The Great Hall
Exits: South West.
* HP:Wounded Mana:Hot>They aren't here.
* HP:Wounded Mana:Hot>south
hit $target
The Great Hall
Exits: North West Down.
* HP:Wounded Mana:Hot>They aren't here.
* HP:Wounded Mana:Hot>west
hit $target
The Great Hall
A short spear is lying on the ground.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: North East South.
* HP:Wounded Mana:Hot>east
They aren't here.
* HP:Wounded Mana:Hot>The Great Hall
Exits: North West Down.
You suddenly notice a hardened ranger.
You smell blood.
You suddenly notice a hardened ranger.
A hardened ranger yells 'An Orc, and a Man are here at The Great Hall!'
A hardened ranger yells 'An Orc, ind a Man ire here it The Great Hill!'
A hardened ranger puts a hooded brass lantern on his belt.
A hardened ranger lights a hooded brass lantern.
* HP:Wounded Mana:Hot>down
east
Behind the Gate
There are four rib-bones of skeletons here.
A scimitar has been left here.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: East Up.
* HP:Wounded Mana:Hot>The Square at the Castle
*a Man* (ff) is standing here.
Exits: East West.
* HP:Wounded Mana:Hot>
*a Man* leaves east.
* HP:Wounded Mana:Hot>reide
hit $target
Arglebargle, glop-glyf!?!
* HP:Wounded Mana:Hot>east
They aren't here.
* HP:Wounded Mana:Hot>hit $target
Road inside the Walls
Exits: =South= West.
* HP:Wounded Mana:Hot>south
They aren't here.
* HP:Wounded Mana:Hot>hit $target
south
Road inside the Walls
The corpse of *a Half-Elf* is lying here.
*a Man* (ff) is standing here.
Exits: =North= West =Down=.
* HP:Wounded Mana:Hot>hit $target
* HP:Wounded Mana:Hot *a Man* (ff):Awful>
You pound *a Man* (ff)'s head extremely hard and shatter it.
Your victim is shocked by your hit!
* HP:Wounded Mana:Hot *a Man* (ff):Awful>
*a Man* (ff) slashes your body hard.
* HP:Wounded Mana:Hot *a Man* (ff):Awful>
Ibrahim utters the words 'diesilla barh'
*a Man* (ff) staggers back as the lightning bolt sent by Ibrahim hits him.
*a Man* (ff) is mortally wounded and will die soon if not aided.
A hardened ranger yells 'A Man as here at Road ansade the Walls!'
A hardened ranger yells 'Y Myn is here at Road ansade the Walls!'
* HP:Wounded Mana:Hot *a Man* (ff):Dying>No way!
You are fighting for your life!
* HP:Wounded Mana:Hot *a Man* (ff):Dying>
You're already fighting!
* HP:Wounded Mana:Hot *a Man* (ff):Dying>
Ibrahim pierces *a Man* (ff)'s left arm extremely hard and shatters it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Man* (ff)'s death cry.
*a Man* (ff) has drawn his last breath! R.I.P.
* HP:Wounded Mana:Hot>linc
look in corpse
corpse (here) :
a Beorning sword (brand new)
a black and silver surcoat (used)
a blue crystal
a broadsword (brand new)
a canoe
a cave-bear fur (used)
a dark coloured flask
a gilted rounded shield (brand new)
a heavy pair of chain mail leggings (brand new)
a hunting knife (battered)
a lantern
a metal helmet (used)
a pair of thin vambraces (used)
a plain leather belt
a set of lock picks
a steel-shafted mattock
a thick metal breastplate (used)
a thick pair of metal boots (used)
a thin pair of metal gauntlets (used)
a pile of coins
a water skin
[ Ostrovid and Rebek died. ]
[ I ended up bad (70-80 hps) spammed by rangers, but finally got out. ]