// I and Nushenak fought some 4 pukes Tharbad, Galyn got away bad.
// Finally we both were quite low on hps and mana, and went away to regen some
// Couple of pukes were tracking me, but nothing really dangerous..
* R W C HP:Hurt Mana:Warm Move:Tired>Rugged Transition
A holly bush with dark green leaves is growing here.
A bright green holly bush is growing here.
A porcupine is waddling around here, its tail full of sharp quills.
An opossum stands here, sniffing around the ground.
Exits: North East South West.
* R W C HP:Hurt Mana:Warm Move:Slow>
Nushenak tells you 'fine cold here'
* R W C HP:Hurt Mana:Warm Move:Slow>e
Thick Brush
Exits: North East South West.
* R W C HP:Hurt Mana:Warm Move:Slow>e
Brush
Exits: North East South West.
* R W C HP:Hurt Mana:Warm Move:Slow>bob
Melinda narrates 'dt blocked?'
* R W C HP:Hurt Mana:Warm Move:Slow>cast n 'breath'
You start to concentrate...
An energy begins to flow within your legs as your body becomes lighter.
* R W C HP:Hurt Mana:Cold>pray roman go vis
You send your prayer to the Ainur.
* R W C HP:Hurt Mana:Cold>e
You can't go into deep water!
* R W C HP:Hurt Mana:Cold>e
You can't go into deep water!
* R W C HP:Hurt Mana:Cold>s
Road of the Smiths
Exits: North =East= South =West=.
* R W C HP:Hurt Mana:Cold>e
Road of the Smiths
Exits: North =East= =West=.
* R W C HP:Hurt Mana:Cold>e
Road of the Smiths
Exits: =East= =West=.
* R W C HP:Hurt Mana:Cold>e
The Great Causeway
Exits: =East= =West=.
* R W C HP:Hurt Mana:Cold>
Nushenak tells you 'tho i gotta get myself city key'
* R W C HP:Hurt Mana:Cold>(<<< Reply set to: roman >>>)
who a
Ainur
-----
[Mc] Donutello sweepin' the Sox (Idle)
[ M] Omen of Changes
[ M] Humala - Fountain of Divine Wisdom (Idle)
[Mc] Mandor | randoM
[Mc] Liliah of Eden, Shadow of the Serpent (Idle)
[ M] Nameless & ...you dont wanna hear that...
[ M] Daryl of Amon Urnar
[ M] Valir is cheating (Idle)
8 players on.
* R W C HP:Hurt Mana:Cold>e
Ruined Bridge on the Causeway
A large rabbit looks peacefully at you, ready to dart away.
Exits: =East= =West=.
You cannot control your mount on the slanted and unstable surface!
You begin to slide to the
north, and plunge toward the water below!
OUCH! That really HURT!
A pack horse crashes down from the roadway above, falling in the water with a terrible splash!
You swiftly dodge a watersnake's attempt to hit you.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Tall Reeds
Exits: North East South West.
* W C HP:Bad Mana:Cold>st
You are already standing.
* W C HP:Bad Mana:Cold>sc
Roman tells you 'sec'
31/174 hit, 27/124 mana, and 106/112 moves.
* W C HP:Bad Mana:Cold>cs
cast n 'cure ser'
You start to concentrate...
Shake narrates 'dt not blocked'
You begin to see scars fade away and a feeling of health comes over you.
* W C HP:Wounded Mana:Cold>sc
62/174 hit, 13/124 mana, and 107/112 moves.
* W C HP:Wounded Mana:Cold>sq
search quickly
You begin to search ...
* W C HP:Wounded Mana:Cold>i
You are carrying:
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
a yew longbow
a sable pouch
* W C HP:Wounded Mana:Cold>
Tushie narrates 'dt not blocked'
* W C HP:Wounded Mana:Cold>s
Forglanduin River
A large warhorse is standing here, clad in mail.
A stocky mountain mule is here, waiting to serve.
A frog is standing here.
A grey snake slides along the water.
A sturdy pack horse is standing here.
Exits: North East South.
A mountain mule is suddenly caught by an undertow and sucked under the causeway!
You slowly drift southwards towards the ruined causeway.
* W C HP:Wounded Mana:Cold>s
A Dark Plunge
A stocky mountain mule is here, waiting to serve.
Exits: South.
You are washed blindly over the rocks, and plummet sickeningly downwards...
You are in a pretty bad shape, unable to do anything!
* W C HP:Awful Mana:Cold>
You are incapacitated and will slowly die, if not aided.
* W C HP:Dying Mana:Cold>st
You are in a pretty bad shape, unable to do anything!
* W C HP:Dying Mana:Cold>
You are incapacitated and will slowly die, if not aided.
* W C HP:Dying Mana:Cold>
Saving Astar.
* W C HP:Dying Mana:Cold>
You are incapacitated and will slowly die, if not aided.
* W C HP:Dying Mana:Cold>
You are incapacitated and will slowly die, if not aided.
* W C HP:Dying Mana:Cold>
You are incapacitated and will slowly die, if not aided.
* W C HP:Dying Mana:Cold>
You are incapacitated and will slowly die, if not aided.
* W C HP:Dying Mana:Cold>sc
-10/174 hit, 14/124 mana, and 102/112 moves.
* W C HP:Dying Mana:Cold>sc
-10/174 hit, 14/124 mana, and 102/112 moves.
* W C HP:Dying Mana:Cold>sc
-10/174 hit, 14/124 mana, and 102/112 moves.
* W C HP:Dying Mana:Cold>sc
-10/174 hit, 14/124 mana, and 102/112 moves.
* W C HP:Dying Mana:Cold>sc
-10/174 hit, 14/124 mana, and 102/112 moves.
* W C HP:Dying Mana:Cold>
You are incapacitated and will slowly die, if not aided.
* W C HP:Dying Mana:Cold>sc
-11/174 hit, 14/124 mana, and 102/112 moves.
* W C HP:Dying Mana:Cold>sc
-11/174 hit, 14/124 mana, and 102/112 moves.
* W C HP:Dying Mana:Cold>sc
-11/174 hit, 14/124 mana, and 102/112 moves.
* W C HP:Dying Mana:Cold>sc
-11/174 hit, 14/124 mana, and 102/112 moves.
* W C HP:Dying Mana:Cold>
You are incapacitated and will slowly die, if not aided.
* W C HP:Dying Mana:Cold>sc
-13/174 hit, 14/124 mana, and 102/112 moves.
* W C HP:Dying Mana:Cold>
You are incapacitated and will slowly die, if not aided.
* W C HP:Dying Mana:Cold>sc
-14/174 hit, 14/124 mana, and 102/112 moves.
* W C HP:Dying Mana:Cold>sc
You are incapacitated and will slowly die, if not aided.
* W C HP:Dying Mana:Cold>-16/174 hit, 14/124 mana, and 102/112 moves.
* W C HP:Dying Mana:Cold>sc
-16/174 hit, 14/124 mana, and 102/112 moves.
* W C HP:Dying Mana:Cold>sc
-16/174 hit, 14/124 mana, and 102/112 moves.
* W C HP:Dying Mana:Cold>sc
-16/174 hit, 14/124 mana, and 102/112 moves.
* W C HP:Dying Mana:Cold>sc
-16/174 hit, 14/124 mana, and 102/112 moves.
* W C HP:Dying Mana:Cold>
You are mortally wounded and will die soon if not aided.
* W C HP:Dying Mana:Cold>sc
You are mortally wounded and will die soon if not aided.
* W C HP:Dying Mana:Cold>-20/174 hit, 14/124 mana, and 102/112 moves.
* W C HP:Dying Mana:Cold>sc
-20/174 hit, 14/124 mana, and 102/112 moves.
* W C HP:Dying Mana:Cold>sc
-20/174 hit, 14/124 mana, and 102/112 moves.
* W C HP:Dying Mana:Cold>sc
-20/174 hit, 14/124 mana, and 102/112 moves.
* W C HP:Dying Mana:Cold>sc
-20/174 hit, 14/124 mana, and 102/112 moves.
* W C HP:Dying Mana:Cold>
You are mortally wounded and will die soon if not aided.
* W C HP:Dying Mana:Cold>sc
You are mortally wounded and will die soon if not aided.
* W C HP:Dying Mana:Cold>-21/174 hit, 14/124 mana, and 102/112 moves.
* W C HP:Dying Mana:Cold>sc
-21/174 hit, 14/124 mana, and 102/112 moves.
* W C HP:Dying Mana:Cold>sc
-21/174 hit, 14/124 mana, and 102/112 moves.
* W C HP:Dying Mana:Cold>
------- ARMOUR DOWN -------
You are mortally wounded and will die soon if not aided.
* W C HP:Dying Mana:Cold>stat
OB: 42%, DB: -90%, PB: 61%, Armour: 22%. Wimpy: 60. Mood: wimpy.
Needed: 1,014,495 xp, 0 tp. Gold: 871. Alert: normal.
Affected by:
- panic
- noquit
- novoid
- shield
* W C HP:Dying Mana:Cold>sc
-22/174 hit, 14/124 mana, and 102/112 moves.
* W C HP:Dying Mana:Cold>sc
-22/174 hit, 14/124 mana, and 102/112 moves.
* W C HP:Dying Mana:Cold>sc
You are mortally wounded and will die soon if not aided.
* W C HP:Dying Mana:Cold>-27/174 hit, 14/124 mana, and 102/112 moves.
* W C HP:Dying Mana:Cold>
You are mortally wounded and will die soon if not aided.
* W C HP:Dying Mana:Cold>sc
-27/174 hit, 14/124 mana, and 102/112 moves.
* W C HP:Dying Mana:Cold>sc
-27/174 hit, 14/124 mana, and 102/112 moves.
* W C HP:Dying Mana:Cold>
You lost great renown in this battle!
Ouch!
You lose a level!
You are dead! Sorry...
o W C HP:Awful Mana:Cold>
Alas, you realize that yet again the mighty knowledge of drowned Numenor has
been lost... Despair settles on you.
* W C HP:Awful Mana:Cold>view warl
*** Warlords hall of fame ***
Armies of the West
1 Mestan the Dwarven Sage.
2 Fingeror the Sindarin Wizard.
3 Elmir the Dunadan Battlemaster.
4 Lowyn the Rohir Rider.
5 Botesia the Dunadan Scholar.
6 Mumma the Silvan Adventurer.
7 Elenril the Noldorin Adventurer.
8 Zaber the Half-Elven Rider.
9 Alvedon the Sindarin Witch.
10 Relim the Dunadan Archer.
Forces of the Dark Lord
1 Norsu the Orkish Weaponsmaster.
2 Ibrahim the Black Numenorean Warlock.
3 Nazalbeth the Black Numenorean Wizard.
4 Baresark the Orkish Battlemaster.
5 Gimilzor the Black Numenorean Sage.
6 Astar the Black Numenorean Necromancer.
7 Zeroth the Orkish Veteran.
8 Macros the Black Numenorean Rider.
9 Morla the Orkish Murderess.
10 Verminaard the Orkish Warrior.
* W C HP:Awful Mana:Cold>sleep
You go to sleep.
* W C HP:Awful Mana:Cold>sc
2/174 hit, 16/99 mana, and 107/112 moves.
* W C HP:Awful Mana:Cold>stat
OB: 73%, DB: -59%, PB: 0%, Armour: 0%. Wimpy: 60. Mood: wimpy.
Needed: 37,350 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- depression
- Mandos sleep for 11 hours.
/// Damn silly me, spamming dirs kills :p
/// And big thanks to Nushe for finding and looting my corpse :>