This is an old log, but it's still rather cool.
# 991118 Stomper
# A bunch of trolls head out west to play some.. Zaber dies along the
# way in necro, but then we decide to go play with lord some.
#
# And guess what.. 10+ pukes jumped us at lord since we spent day
# there.. Only one of us survived..
#
# Here is the log of "The Great Escape"!
#
#
# We were resting at treasure chamber when this happend...
#
Bum blekots 'go fill?'
Montana drops a water skin.
Bum says 'ok i go fill'
Montana drops a water skin.
Bum blekots 'gumme'
Bum gets a water skin.
Bum gets a water skin.
Montana says 'some1 has water?'
* HP:Hurt>say bum will come back with water soon
, says 'bum will come back with water soon'
Ok.
ti
* HP:Hurt>According to the Dunadan calendar, it is:
6am on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:20:16 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
Dodge says 'bum rip
Valentin says 'bum rip'
Dodge says 'milion pukes
Dodge says 'at entrance
Goliath says 'where?'
Goliath stops resting, and clambers on his feet.
Goliath closes the door.
Uaa uaaaas: lock us here ?
* HP:Hurt>say cant lock here
Montana says 'what????!!!!'
Goliath says 'block door'
Uaa uaaaas: ah
Valentin says '7 pukes'
Uaa uaaaas: lock us in chest ?
Uaa giggles.
Uaa uaaaas: only 7 ?
Njan utters the words 'braqt eaaf'
The exit west seems to blur for a while.
#
# Then we rested up some.. Was beat up some after doin lord..
# Ofcourse they would be comming with more than those 7..
# But we wanted to fight em unless they were tons, so we
# didnt reblock etc..
#
The door to the west suddenly shatters.
*>
st
Goliath stops resting, and clambers on his feet.
*>
You stop resting, and stand up.
*>
Njan stops resting, and clambers on his feet.
Montana stops resting, and clambers on his feet.
*>exit
West - The Wightlord's Chamber
*>
Uaa stops resting, and clambers on his feet.
*>
Valentin stops resting, and clambers on his feet.
*>
Uaa giggles.
*>
Karo tells you 'om dom inte far breake'
*>
Dodge says 'elf
*>
*William the Dunadan Man* has arrived from the west.
*an Elf* has arrived from the west.
*Mathilde the Fallohid Hobbit* has arrived from the west.
*an Elf* has arrived from the west.
*a Dwarf* has arrived from the west.
*an Elf* has arrived from the west.
*an Elf* has arrived from the west.
*Vainamoinen the Silvan Elf* has arrived from the west.
*an Elf* has arrived from the west.
*an Elf* has arrived from the west.
*an Elf* has arrived from the west.
*an Elf* says: 'ok'
#
# 11 visible pukes and some sneakers.. Not good..
#
*>
Dodge says 'target
*>
*an Elf* begins some strange incantations...
*>tell Karo breaka nu
Uaa uaaaas: ok elf
*Vainamoinen the Silvan Elf* begins some strange incantations...
Montana strongly hits *an Elf*'s left arm.
*>
Ok.
*William the Dunadan Man* pounds your left arm extremely hard.
You feel a strong ache there!
Valentin tries to hit *an Elf*, but he parries successfully.
* HP:Fine *William the Dunadan Man*:Healthy>
*an Elf* begins some strange incantations...
* HP:Fine *William the Dunadan Man*:Healthy>
*an Elf* joins *William the Dunadan Man*'s fight.
Goliath leaves west.
*an Elf* pierces your left arm very hard and tickles it.
You hit *William the Dunadan Man*'s left foot hard and tickle it.
* HP:Fine *William the Dunadan Man*:Fine>
*an Elf* leaves west.
*Ellara the Half-Elf* has arrived from the west.
* HP:Fine *William the Dunadan Man*:Fine>
*Mathilde the Fallohid Hobbit* joins *William the Dunadan Man*'s fight.
*Mathilde the Fallohid Hobbit* slowly fades into existence.
*Mathilde the Fallohid Hobbit* pierces your head very hard.
You feel a strong ache there!
* HP:Fine *William the Dunadan Man*:Fine>
*an Elf* leaves west.
* HP:Fine *William the Dunadan Man*:Fine>
Goliath has arrived from the west.
* HP:Fine *William the Dunadan Man*:Fine>fle
Njan slowly fades into existence.
*an Elf* utters the word 'yufzbarr'
*an Elf* slowly fades into existence.
*an Elf* strongly pierces your right foot and tickles it.
* HP:Fine *William the Dunadan Man*:Fine>
You flee head over heels.
The Wightlord's Chamber
On the ground, there are two falchions.
A large and heavy morningstar lies on the ground.
*Kaaren the Half-Elf* is here, fighting Dodge.
Dodge the Mountain Troll is here, fighting *Kaaren the Half-Elf*.
*an Elf* is standing here.
*an Elf* is standing here.
Exits: East South West.
* HP:Fine>fle
*Kaaren the Half-Elf* panics, and attempts to flee.
*Kaaren the Half-Elf* leaves east.
* HP:Fine>
You flee head over heels.
The Sacrificial Hall
Exits: North East West.
* HP:Fine>w
The White Room
Exits: East West.
* HP:Fine>e
The Sacrificial Hall
Exits: North East West.
n
* HP:Fine>The Underground Beach
Exits: East South.
* HP:Fine>n
Alas, you cannot go that way...
* HP:Fine>exit
East - The Underground Beach
South - The Sacrificial Hall
* HP:Fine>e
The Underground Beach
Exits: North East.
n
* HP:Fine>The Catacombs
A memlant is darting around here.
A memlant is darting around here.
Exits: North East South West.
* HP:Fine>exit
North - The Catacombs
East - The Catacombs
South - The Underground Beach
West - The Catacombs
* HP:Fine>
The memlant leaves north.
* HP:Fine>
The wight-warrior has suddenly arrived.
* HP:Fine>
The wight-warrior slashes your right leg hard and tickles it.
* HP:Fine the wight-warrior:Healthy>
You hit the wight-warrior's head very hard and tickle it.
* HP:Fine the wight-warrior:Fine>
The wight-warrior slashes your right leg very hard and tickles it.
* HP:Fine the wight-warrior:Fine>fle
You flee head over heels.
The Catacombs
A broadsword lies here.
Exits: North East South West.
* HP:Fine>
exit
The memlant has suddenly arrived.
* HP:Fine>North - The Catacombs
East - The Catacombs
South - The Catacombs
West - The Catacombs
* HP:Fine>w
The Catacombs
A memlant is darting around here.
Exits: North East South West.
exit
* HP:Fine>North - The Catacombs
East - The Catacombs
South - The Catacombs
West - The Catacombs
* HP:Fine>w
exit
The Catacombs
Exits: North East South West.
* HP:Fine>North - The Catacombs
East - The Catacombs
South - The Catacombs
West - The Catacombs
* HP:Fine>n
The Catacombs
A broadsword lies here.
A memlant is darting around here.
Exits: North East South West.
exit
* HP:Fine>North - The Catacombs
East - The Catacombs
South - The Catacombs
West - The Catacombs
* HP:Fine>n
exit
The Catacombs
A memlant is darting around here.
A war-weary wight-warrior is standing here.
Exits: North East South West.
* HP:Fine>North - The Catacombs
East - The Catacombs
South - The Underground Beach
West - The Catacombs
* HP:Fine>w
exit
The Catacombs
A broadsword lies here.
A memlant is darting around here.
Exits: North East South West.
* HP:Fine>North - The Catacombs
East - The Catacombs
South - The Catacombs
West - The Catacombs
* HP:Fine>w
exit
The Catacombs
Exits: North East South West.
* HP:Fine>North - The Catacombs
East - The Catacombs
South - The Catacombs
West - The Catacombs
* HP:Fine>w
exit
The Catacombs
A memlant is darting around here.
Exits: North East South West.
* HP:Fine>North - The Catacombs
East - The Catacombs
South - The Catacombs
West - The Catacombs
* HP:Fine>w
exit
The Catacombs
A memlant is darting around here.
A war-weary wight-warrior is standing here.
Exits: North East South West.
* HP:Fine>North - The Catacombs
East - The Catacombs
South - The Underground Beach
West - The Catacombs
The memlant leaves west.
* HP:Fine>n
exit
The Catacombs
Exits: North East South West.
* HP:Fine>North - The Catacombs
East - The Catacombs
South - The Catacombs
West - The Catacombs
* HP:Fine>e
The Catacombs
Exits: North East South West.
exit
* HP:Fine>North - The Catacombs
East - The Catacombs
South - The Catacombs
West - The Catacombs
* HP:Fine>rf
rem fur
You stop using a cave-bear fur.
* HP:Fine>wc
wear cloak
You wear a forest green cloak about your body.
* HP:Fine>
n
Saving Stomper.
* HP:Fine>exit
The Catacombs
Exits: North East South West.
* HP:Fine>North - The Catacombs
East - The Catacombs
South - The Catacombs
West - The Catacombs
* HP:Fine>e
The Catacombs
A memlant is darting around here.
Exits: North East South West.
exit
* HP:Fine>North - The Long Slope
East - The Catacombs
South - The Catacombs by the Huge Portal
West - The Catacombs
* HP:Fine>n
The Long Slope
A broadsword lies here.
A war-weary wight-warrior is standing here.
Exits: Up Down.
* HP:Fine>up
The Long Slope
On the ground, there are two broadswords.
A memlant is darting around here.
Exits: Up Down.
* HP:Fine>n
Alas, you cannot go that way...
up
* HP:Fine>The Catacombs
Exits: North East South West.
* HP:Fine>exit
North - The Catacombs
East - The Memlant Lair
South - The Long Slope
West - The Catacombs
* HP:Fine>
Karo tells you 'en hobbit vi inne i warrens'
* HP:Fine>e
The Memlant Lair
Exits: West.
* HP:Fine>where
Players in your zone
--------------------
Stomper - The Memlant Lair
Goliath - The Waterfall
Njan - On the Top of the Hill
Uaa - The Waterfall
Dodge - The Treasure Chamber
* HP:Fine>tell Karo dom kom massor nu
Ok.
* HP:Fine>ti
According to the Dunadan calendar, it is:
12pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:26:32 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
* HP:Fine>tell Karo jag goemmer mig i catacombs o hoppas paa natt
Ok.
* HP:Fine>ti
According to the Dunadan calendar, it is:
12pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:26:45 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
* HP:Fine>
Karo tells you 'bara sla o sla :)'
* HP:Fine>stat
OB: 102%, DB: 21%, PB: 0%, Armour: 2%. Wimpy: 300. Mood: aggressive.
Needed: 304,777 xp, 0 tp. Wp: 7. Gold: 90. Alert: normal.
Affected by:
- panic
- a light wound at the head.
- noquit
- a light wound at the left arm.
- a light wound at the right arm.
- a light wound at the right hand.
* HP:Fine>where
Players in your zone
--------------------
Stomper - The Memlant Lair
Goliath - The Waterfall
Uaa - The Waterfall
Dodge - The Noble Room
* HP:Fine>
Karo tells you 'nod'
* HP:Fine>
Dodge narrates 'kurva'
* HP:Fine>
You hear some apparently very far noise coming from the west.
* HP:Fine>where
You hear some apparently very far noise coming from the west.
Players in your zone
--------------------
Stomper - The Memlant Lair
Goliath - The Waterfall
Njan - On the Top of the Hill
Uaa - The Waterfall
Dodge - The Cave by the Spring
* HP:Fine>cha moo wimp
Ok.
* HP:Fine>5
cha wimp 999
Wimpy set to: 475
* HP:Fine>
You hear some apparently very far noise coming from the west.
* HP:Fine>where
Players in your zone
--------------------
Stomper - The Memlant Lair
Goliath - The Waterfall
Njan - On the Top of the Hill
Uaa - The Waterfall
Dodge - The Waterfall
* HP:Fine>
You hear some apparently very far noise coming from the west.
* HP:Fine>where
Players in your zone
--------------------
Stomper - The Memlant Lair
Goliath - The Waterfall
Njan - The Spring
Uaa - The Waterfall
Dodge - The Waterfall
* HP:Fine>where
Players in your zone
--------------------
Stomper - The Memlant Lair
Goliath - The Waterfall
Njan - The Spring
Uaa - The Waterfall
Dodge - The Waterfall
* HP:Fine>where
Players in your zone
--------------------
Stomper - The Memlant Lair
Goliath - The Waterfall
Njan - On the Top of the Hill
Uaa - The Waterfall
Dodge - The Waterfall
* HP:Fine>
Karo tells you 'hmm 2 nya i chamber of trolls'
You hear some apparently very far noise coming from the west.
* HP:Fine>tell Karo nod
Ok.
ti
* HP:Fine>According to the Dunadan calendar, it is:
1pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:27:22 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
* HP:Fine>where
Players in your zone
--------------------
Stomper - The Memlant Lair
Goliath - The Waterfall
Njan - The Spring
Uaa - The Waterfall
Dodge - The Waterfall
* HP:Fine>where
Players in your zone
--------------------
Stomper - The Memlant Lair
Goliath - The Cave by the Spring
Njan - The Spring
Uaa - The Waterfall
Dodge - The Waterfall
* HP:Fine>where
Players in your zone
--------------------
Stomper - The Memlant Lair
Goliath - The Waterfall
Njan - The Spring
Uaa - The Waterfall
Dodge - The Waterfall
* HP:Fine>where
Players in your zone
--------------------
Stomper - The Memlant Lair
Goliath - The Waterfall
Njan - On the Top of the Hill
Uaa - The Waterfall
* HP:Fine>where
Players in your zone
--------------------
Stomper - The Memlant Lair
Goliath - The Cave by the Spring
Njan - The Spring
Uaa - The Waterfall
* HP:Fine>where
Karo tells you 'o en till'
Players in your zone
--------------------
Stomper - The Memlant Lair
Goliath - The Waterfall
Njan - The Spring
Uaa - The Waterfall
* HP:Fine>where
Players in your zone
--------------------
Stomper - The Memlant Lair
Goliath - The Waterfall
Njan - On the Top of the Hill
Uaa - The Waterfall
* HP:Fine>stat
OB: 61%, DB: 21%, PB: 40%, Armour: 2%. Wimpy: 475. Mood: wimpy.
Needed: 304,777 xp, 0 tp. Wp: 7. Gold: 90. Alert: normal.
Affected by:
- panic
- a light wound at the head.
- noquit
- a light wound at the left arm.
- a light wound at the right arm.
- a light wound at the right hand.
* HP:Fine>where
Players in your zone
--------------------
Stomper - The Memlant Lair
Goliath - The Waterfall
Njan - On the Top of the Hill
Uaa - The Waterfall
* HP:Fine>where
Players in your zone
--------------------
Stomper - The Memlant Lair
* HP:Fine>
You feel bolder.
* HP:Fine>ti
According to the Dunadan calendar, it is:
2pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:27:47 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
* HP:Fine>stat
OB: 63%, DB: 21%, PB: 42%, Armour: 2%. Wimpy: 475. Mood: wimpy.
Needed: 304,777 xp, 0 tp. Wp: 7. Gold: 90. Alert: normal.
Affected by:
- a light wound at the head.
- noquit
- a light wound at the left arm.
- a light wound at the right arm.
- a light wound at the right hand.
* HP:Fine>tell Karo 6 ticks till natt
Ok.
* HP:Fine>tell Karo o fly i hills e inte kul
Ok.
* HP:Fine>
where
Karo tells you 'o en till'
* HP:Fine>Players in your zone
--------------------
Stomper - The Memlant Lair
* HP:Fine>ti
According to the Dunadan calendar, it is:
2pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:27:58 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
* HP:Fine>where
Players in your zone
--------------------
Stomper - The Memlant Lair
* HP:Fine>
Karo tells you 'nod'
* HP:Fine>tell Karo jag e ensam nu
Ok.
* HP:Fine>where
Players in your zone
--------------------
Stomper - The Memlant Lair
* HP:Fine>group
What group?!
* HP:Fine>sc
455/476 hit, and 123/123 moves.
* HP:Fine>ti
According to the Dunadan calendar, it is:
2pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:28:09 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
* HP:Fine>sc
458/476 hit, and 123/123 moves.
* HP:Fine>ti
According to the Dunadan calendar, it is:
2pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:28:15 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
* HP:Fine>
Karo tells you 'vissa maste ha quitat direkt nar dom dog mao'
* HP:Fine>tell Karo hoppas dom gloemmer mig
Ok.
* HP:Fine>
Bum tells you 'good action :)'
* HP:Fine>
Dodge narrates 'revange!'
* HP:Fine>
Karo tells you 'inte helt otroligt men...'
* HP:Fine>tell Karo nod
Ok.
* HP:Fine>ti
According to the Dunadan calendar, it is:
2pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:28:31 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
* HP:Fine>sc
469/476 hit, and 123/123 moves.
* HP:Fine>stat
OB: 63%, DB: 21%, PB: 42%, Armour: 2%. Wimpy: 475. Mood: wimpy.
Needed: 304,777 xp, 0 tp. Wp: 7. Gold: 90. Alert: normal.
Affected by:
- a light wound at the head.
- noquit
- a light wound at the left arm.
- a light wound at the right arm.
- a light wound at the right hand.
* HP:Fine>rf
rem fur
You aren't wearing a fur.
* HP:Fine>wc
wear cloak
You don't have a cloak.
* HP:Fine>i
You are carrying:
a cave-bear fur (brand new)
a mighty dwarven axe (brand new)
a small key carved from ebony
a metal key
a large sack
* HP:Fine>ti
According to the Dunadan calendar, it is:
2pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:28:39 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
* HP:Fine>stat
OB: 63%, DB: 21%, PB: 42%, Armour: 2%. Wimpy: 475. Mood: wimpy.
Needed: 304,777 xp, 0 tp. Wp: 7. Gold: 90. Alert: normal.
Affected by:
- a light wound at the head.
- a light wound at the left arm.
- a light wound at the right arm.
- a light wound at the right hand.
*>ti
According to the Dunadan calendar, it is:
3pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:28:48 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
*>ti
According to the Dunadan calendar, it is:
3pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:28:51 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
*>ti
According to the Dunadan calendar, it is:
3pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:28:58 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
*>where
Players in your zone
--------------------
Stomper - The Memlant Lair
*>sc
476/476 hit, and 123/123 moves.
The memlant has arrived from the west.
*>ti
According to the Dunadan calendar, it is:
3pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:29:02 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
*>tell Karo 5 ticks
Ok.
Dodge tells you 'alieve?'
*>tell Dodge nod
Ok.
*>tell Dodge last one of us
Ok.
*>ti
According to the Dunadan calendar, it is:
3pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:29:16 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
*>
Dodge tells you ';)'
*>where
Players in your zone
--------------------
Stomper - The Memlant Lair
*>
The memlant leaves west.
*>tell dodge hiding and waiting for night
Ok.
*>tell dodge but hills might fuck me up ofcourse
Ok.
*>where
Players in your zone
--------------------
Stomper - The Memlant Lair
*>
Dodge tells you ';)'
*>tell dodge but I'm gonna run for it
Ok.
*>where
Players in your zone
--------------------
Stomper - The Memlant Lair
ti
*>According to the Dunadan calendar, it is:
3pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:29:45 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
*>
*Vainamoinen the Silvan Elf* has arrived from the west.
*>
w
*an Elf* has arrived from the west.
*>*Vainamoinen the Silvan Elf* begins some strange incantations...
The Catacombs
A memlant is darting around here.
Exits: North East South West.
*>w
w
The Catacombs
You see two broadswords on the ground.
A memlant is darting around here.
Exits: North East South West.
*>The Catacombs
A memlant is darting around here.
Exits: North East South West.
*>
*Vainamoinen the Silvan Elf* has arrived from the east.
*>exit
*Vainamoinen the Silvan Elf*'s broadsword starts to glow very brightly!
*>North - The Catacombs
East - The Memlant Lair
South - The Long Slope
West - The Catacombs
*Vainamoinen the Silvan Elf* begins some strange incantations...
*>s
*an Elf* has arrived from the east.
*>The Long Slope
On the ground, there are two broadswords.
Exits: Up Down.
*>w
Alas, you cannot go that way...
*>down
*Vainamoinen the Silvan Elf* has suddenly arrived.
The Long Slope
A broadsword lies here.
A war-weary wight-warrior is standing here.
A memlant is darting around here.
Exits: Up Down.
*>exit
Up - The Long Slope
Down - The Catacombs
up
*>up
The Long Slope
On the ground, there are two broadswords.
*Vainamoinen the Silvan Elf* is standing here.
*an Elf* is standing here.
Exits: Up Down.
*>The Catacombs
A memlant is darting around here.
Exits: North East South West.
*>w
The Catacombs
You see two broadswords on the ground.
A memlant is darting around here.
Exits: North East South West.
w
*>The Catacombs
A memlant is darting around here.
Exits: North East South West.
*>exit
North - The Catacombs
East - The Memlant Lair
South - The Long Slope
West - The Catacombs
*>
*an Elf* has suddenly arrived.
*Vainamoinen the Silvan Elf* has suddenly arrived.
*>
*an Elf* tries to slash you, but your parry is successful.
* *an Elf*:Fine>w
No way!
You are fighting for your life!
ti
* *an Elf*:Fine>According to the Dunadan calendar, it is:
4pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:29:57 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
*Vainamoinen the Silvan Elf*'s broadsword starts to glow very brightly!
* *an Elf*:Fine>
*Vainamoinen the Silvan Elf* begins some strange incantations...
Dodge tells you 'good luck man :)'
* *an Elf*:Fine>fle
You flee head over heels.
The Long Slope
On the ground, there are two broadswords.
Exits: Up Down.
*>w
Alas, you cannot go that way...
*>down
The Long Slope
A broadsword lies here.
A war-weary wight-warrior is standing here.
Exits: Up Down.
*>s
down
Alas, you cannot go that way...
*>The Catacombs
A memlant is darting around here.
Exits: North East South West.
*>w
The Catacombs
A memlant is darting around here.
Exits: North East South West.
*>
Saving Stomper.
*>
The wight-warrior has suddenly arrived.
*>w
The Catacombs
A broadsword lies here.
A memlant is darting around here.
A memlant is darting around here.
Exits: North East South West.
*>where
Players in your zone
--------------------
Stomper - The Catacombs
*>
The memlant leaves west.
*>ti
According to the Dunadan calendar, it is:
4pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:30:09 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
*>
The memlant leaves south.
*>exit
North - The Catacombs
East - The Catacombs
South - The Catacombs
West - The Catacombs
*>exit
North - The Catacombs
East - The Catacombs
South - The Catacombs
West - The Catacombs
*>
*Vainamoinen the Silvan Elf* has suddenly arrived.
*>w
The Catacombs
A memlant is darting around here.
Exits: North East South West.
*>e
The Catacombs
Exits: North East South West.
*>exit
North - The Catacombs
East - The Catacombs
South - The Catacombs
West - The Catacombs
*>n
exit
The Catacombs
*an Elf* is standing here searching for tracks.
A memlant is darting around here.
Exits: North East South West.
*>North - The Catacombs
East - The Catacombs
South - The Catacombs
West - The Catacombs
*>w
The Catacombs
A memlant is darting around here.
A war-weary wight-warrior is standing here.
A memlant is darting around here.
Exits: North East South West.
*>
exit
The memlant leaves west.
*>w
North - The Catacombs
East - The Catacombs
South - The Underground Beach
West - The Catacombs
*>*an Elf* has suddenly arrived.
The Catacombs
A broadsword lies here.
A memlant is darting around here.
Exits: North East South West.
*>exit
North - The Catacombs
East - The Catacombs
South - The Catacombs
West - The Catacombs
*>
*an Elf* has suddenly arrived.
*>n
*an Elf* lightly slashes your left arm and tickles it.
* HP:Fine *an Elf*:Fine>No way!
You are fighting for your life!
* HP:Fine *an Elf*:Fine>fle
You flee head over heels.
The Catacombs
A memlant is darting around here.
A war-weary wight-warrior is standing here.
Exits: North East South West.
* HP:Fine>w
The Catacombs
A broadsword lies here.
A memlant is darting around here.
*an Elf* is standing here.
Exits: North East South West.
* HP:Fine>w
The Catacombs
A memlant is darting around here.
A memlant is darting around here.
Exits: North East South West.
* HP:Fine>exit
*an Elf* has suddenly arrived.
* HP:Fine>North - The Catacombs
East - The Catacombs
South - The Catacombs
West - The Catacombs
* HP:Fine>w
*an Elf* begins some strange incantations...
* HP:Fine>The Catacombs
A memlant is darting around here.
Exits: North East South West.
* HP:Fine>exit
North - The Catacombs
East - The Catacombs
South - The Catacombs
West - The Catacombs
*>w
The Catacombs
A memlant is darting around here.
The wight-warrior is here, fighting *Vainamoinen the Silvan Elf*.
*Vainamoinen the Silvan Elf* is here, fighting the wight-warrior.
Exits: North East South West.
*>exit
North - The Catacombs
East - The Catacombs
South - The Underground Beach
West - The Catacombs
*>n
The Catacombs
A memlant is darting around here.
Exits: North East South West.
*>
The memlant has suddenly arrived.
The memlant has arrived from the south.
*>
e
The memlant leaves west.
*>The Catacombs
A memlant is darting around here.
Exits: North East South West.
*>exit
North - The Catacombs
East - The Catacombs
South - The Catacombs
West - The Catacombs
*>n
exit
The Catacombs
A memlant is darting around here.
*an Elf* is standing here searching for tracks.
A memlant is darting around here.
Exits: North East South West.
*>North - The Catacombs
East - The Catacombs
South - The Catacombs
West - The Catacombs
*>e
The Catacombs
Exits: North East South West.
exit
*>North - The Long Slope
East - The Catacombs
South - The Catacombs by the Huge Portal
West - The Catacombs
*>
*an Elf* has suddenly arrived.
*>n
You swiftly dodge *an Elf*'s attempt to slash you.
* *an Elf*:Fine>No way!
You are fighting for your life!
* *an Elf*:Fine>
cha moo agg
*an Elf* begins some strange incantations...
* *an Elf*:Fine>
Ok.
* *an Elf*:Fine>fle
You flee head over heels.
The Catacombs
A broadsword lies here.
Exits: North East South West.
*>exit
North - The Catacombs
East - The Catacombs
South - The Catacombs
West - The Catacombs
*>
n
The memlant has suddenly arrived.
*>exit
The Catacombs
A memlant is darting around here.
Exits: North East South West.
*>North - The Catacombs
East - The Catacombs
South - The Underground Beach
West - The Catacombs
*>e
exit
The Catacombs
A war-weary wight-warrior is standing here.
Exits: North East South West.
*>North - The Catacombs by the Huge Portal
East - The Catacombs
South - The Catacombs
West - The Catacombs
*>n
The Catacombs by the Huge Portal
Exits: East South West.
*>exit
East - The Catacombs
South - The Pillar Room
West - The Catacombs
*>w
The Catacombs
A broadsword lies here.
Exits: North East South West.
*>exit
North - The Underground Beach
East - The Catacombs
South - The Catacombs
West - The Long Slope
*>w
The Long Slope
A broadsword lies here.
A memlant is darting around here.
A memlant is darting around here.
Exits: Up Down.
*>up
up
The Long Slope
On the ground, there are two broadswords.
The wight-warrior is here, fighting *an Elf*.
A memlant is darting around here.
*an Elf* is here, fighting the wight-warrior.
Exits: Up Down.
*>The Catacombs
Exits: North East South West.
*>w
The Catacombs
You see two broadswords on the ground.
Exits: North East South West.
*>exit
North - The Catacombs
East - The Catacombs
South - The Long Slope
West - The Catacombs
*>w
The Catacombs
Exits: North East South West.
exit
*>North - The Catacombs
East - The Memlant Lair
South - The Long Slope
West - The Catacombs
*>n
The Catacombs
Exits: North East South West.
*>exit
North - The Catacombs
East - The Catacombs
South - The Catacombs by the Broken Door
West - The Long Slope
*>s
The Catacombs by the Broken Door
*William the Dunadan Man* is standing here.
*a Dwarf* is standing here.
*an Elf* is standing here.
*Kaaren the Half-Elf* is standing here.
Exits: North East South West.
You suddenly notice *an Elf*.
*Zaber the Half-Elf* has arrived from the north.
*>
*Zaber the Half-Elf* leaves east.
*>n
*Kaaren the Half-Elf* carefully examines the ground around him, looking for
tracks...
*>*an Elf* begins some strange incantations...
The Crypt
Exits: South Up.
*>up
*William the Dunadan Man* has arrived from the south.
*a Dwarf* has arrived from the south.
*an Elf* has arrived from the south.
Under the Barrel
Exits: Up Down.
*>down
down
The Crypt
*William the Dunadan Man* is standing here.
*a Dwarf* is standing here.
*an Elf* is standing here.
*Kaaren the Half-Elf* is standing here.
Exits: South Up.
You suddenly notice *an Elf*.
You smell blood.
*William the Dunadan Man* leaves up.
*an Elf* leaves up.
*a Dwarf* leaves up.
*an Elf* leaves up.
You hear some apparently very close noise coming from above.
*>
Alas, you cannot go that way...
*>down
Alas, you cannot go that way...
*>w
s
*Kaaren the Half-Elf* begins some strange incantations...
Alas, you cannot go that way...
*>The Catacombs by the Broken Door
Exits: North East South West.
*>w
The Catacombs
Exits: North East South West.
*>w
The Catacombs by the Broken Door
*Kaaren the Half-Elf* is standing here.
Exits: North East South West.
*William the Dunadan Man* has arrived from the north.
*a Dwarf* has arrived from the north.
*an Elf* has arrived from the north.
*>exit
*Kaaren the Half-Elf* begins some strange incantations...
*William the Dunadan Man* pounds your right arm extremely hard and tickles it.
North - The Crypt
East - The Catacombs
South - The Entrance to the Cave
West - The Catacombs
s
* HP:Fine *William the Dunadan Man*:Healthy>No way!
You are fighting for your life!
*a Dwarf* cleaves your right hand extremely hard.
You feel a strong ache there!
You hit *William the Dunadan Man*'s right arm very hard and tickle it.
* HP:Fine *William the Dunadan Man*:Fine>
fle
You suddenly notice *an Elf*.
* HP:Fine *William the Dunadan Man*:Fine>
You flee head over heels.
The Entrance to the Cave
Exits: North South.
* HP:Fine>s
The Cavetunnel
Exits: North South West.
* HP:Fine>
*William the Dunadan Man* has arrived from the north.
*a Dwarf* has arrived from the north.
*an Elf* has arrived from the north.
* HP:Fine>n
You suddenly notice *an Elf*.
*an Elf* strongly pierces your right hand and tickles it.
* HP:Fine *an Elf*:Healthy>n
No way!
You are fighting for your life!
*William the Dunadan Man* quickly approaches, trying to pound you.
* HP:Fine *an Elf*:Healthy>No way!
You are fighting for your life!
*a Dwarf* quickly approaches, trying to cleave you.
* HP:Fine *an Elf*:Healthy>
*William the Dunadan Man* pounds your right foot extremely hard.
You hit *an Elf*'s body extremely hard.
* HP:Fine *an Elf*:Fine>fle
You flee head over heels.
The Entrance to the Cave
*Kaaren the Half-Elf* is standing here.
Exits: North South.
n
* HP:Fine>n
*Kaaren the Half-Elf* begins some strange incantations...
The Catacombs by the Broken Door
Exits: North East South West.
* HP:Fine>The Crypt
Exits: South Up.
* HP:Fine>e
Alas, you cannot go that way...
* HP:Fine>
*Ellara the Half-Elf* has arrived from above.
* HP:Fine>s
The Catacombs by the Broken Door
*William the Dunadan Man* is standing here.
*an Elf* is standing here.
*a Dwarf* is standing here.
*an Elf* is standing here.
Exits: North East South West.
e
* HP:Fine>e
*Vainamoinen the Silvan Elf* has arrived from the south.
* HP:Fine>The Catacombs
You see two broadswords on the ground.
Exits: North East South West.
* HP:Fine>The Catacombs
A war-weary wight-warrior is standing here.
Exits: North East South West.
The wight-warrior leaves east.
* HP:Fine>e
The Memlant Lair
A war-weary wight-warrior is standing here.
Exits: West.
* HP:Fine>exit
West - The Catacombs
* HP:Fine>exit
West - The Catacombs
* HP:Fine>ti
According to the Dunadan calendar, it is:
5pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:31:21 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
* HP:Fine>alias z flee
Ok.
The wight-warrior slashes your right hand extremely hard.
You feel a strong ache there!
* HP:Fine the wight-warrior:Fine>
You hit the wight-warrior's body hard and tickle it.
* HP:Fine the wight-warrior:Fine>
fle
You flee head over heels.
The Catacombs
*Vainamoinen the Silvan Elf* is standing here.
*William the Dunadan Man* is standing here.
*an Elf* is standing here.
*a Dwarf* is standing here.
*an Elf* is standing here.
*an Elf* is standing here.
*an Elf* is standing here (Glowing).
Exits: North East South West.
You suddenly notice *Frode the Stoor Hobbit*.
* HP:Fine>
*Frode the Stoor Hobbit* leaves east.
* HP:Fine>*a Dwarf* cleaves your head extremely hard.
*an Elf* leaves east.
You flee head over heels.
The Catacombs
There are two broadswords here.
Exits: North East South West.
* HP:Fine>w
The Catacombs
*an Elf* is standing here (Glowing).
Exits: North East South West.
You suddenly notice *an Elf*.
w
* HP:Fine>The Catacombs
You see two broadswords on the ground.
Exits: North East South West.
* HP:Fine>exit
North - The Catacombs
East - The Catacombs
South - The Long Slope
West - The Catacombs
* HP:Fine>s
The Long Slope
On the ground, there are two broadswords.
A memlant is darting around here.
A memlant is darting around here.
*Kaaren the Half-Elf* is standing here.
Exits: Up Down.
down
* HP:Fine>down
The Long Slope
A broadsword lies here.
Exits: Up Down.
* HP:Fine>The Catacombs
Exits: North East South West.
* HP:Fine>e
The Catacombs
A memlant is darting around here.
Exits: North East South West.
exit
* HP:Fine>North - The Long Slope
East - The Catacombs
South - The Catacombs by the Huge Portal
West - The Catacombs
* HP:Fine>s
The Catacombs by the Huge Portal
Exits: East South West.
* HP:Fine>s
The Pillar Room
Exits: North East.
* HP:Fine>e
The Noble Room
Exits: North East South West.
* HP:Fine>s
s
The Noble Room
Exits: North East South West.
* HP:Fine>s
The Noble Room
Exits: North East South West.
* HP:Fine>The Noble Room
Exits: North East South West.
* HP:Fine>s
The Noble Room
Exits: North East South West.
* HP:Fine>exit
You cannot figure out anything about the exits.
* HP:Fine>e
The Wightlord's Chamber
There are two falchions here.
A large and heavy morningstar lies on the ground.
Exits: East South West.
* HP:Fine>n
Alas, you cannot go that way...
* HP:Fine>w
The Sacrificial Hall
Exits: North East West.
* HP:Fine>n
Dodge tells you 'eat ring if u get awfull ;)'
The Underground Beach
Exits: East South.
* HP:Fine>sc
Goliath tells you 'u alive?'
346/476 hit, and 101/122 moves.
* HP:Fine>ti
According to the Dunadan calendar, it is:
5pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:31:41 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
* HP:Fine>tell Goliath nod
Ok.
* HP:Fine>s
The Sacrificial Hall
Exits: North East West.
* HP:Fine>exit
North - The Underground Beach
East - The Wightlord's Chamber
West - The White Room
* HP:Fine>where
Players in your zone
--------------------
Stomper - The Sacrificial Hall
* HP:Fine>ti
According to the Dunadan calendar, it is:
5pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:31:47 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
* HP:Fine>
Goliath tells you 'they skipped ya?'
* HP:Fine>tell Goliath no
Ok.
* HP:Fine>tell Goliath they here
Ok.
* HP:Fine>ti
According to the Dunadan calendar, it is:
6pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:31:52 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
* HP:Fine>sc
353/476 hit, and 107/122 moves.
* HP:Fine>ti
According to the Dunadan calendar, it is:
6pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:31:53 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
* HP:Fine>
Goliath tells you 'hehe'
* HP:Fine>
Goliath tells you 'on u?'
* HP:Fine>tell Goliath 2 ticks left
Ok.
* HP:Fine>exit
North - The Underground Beach
East - The Wightlord's Chamber
West - The White Room
* HP:Fine>
You suddenly notice *Frode the Stoor Hobbit*.
*Frode the Stoor Hobbit* pierces your left foot hard and tickles it.
* HP:Fine *Frode the Stoor Hobbit*:Healthy>n
No way!
You are fighting for your life!
* HP:Fine *Frode the Stoor Hobbit*:Healthy>
*an Elf* has arrived from the east.
You flee head over heels.
The Wightlord's Chamber
You see two falchions on the ground.
A large and heavy morningstar lies on the ground.
Exits: East South West.
* HP:Fine>w
The Sacrificial Hall
*Frode the Stoor Hobbit* is standing here.
*an Elf* is standing here.
Exits: North East West.
*Frode the Stoor Hobbit* pierces your right foot hard and tickles it.
*an Elf* leaves north.
* HP:Hurt *Frode the Stoor Hobbit*:Healthy>
You flee head over heels.
The White Room
*Kaaren the Half-Elf* is standing here.
Exits: East West.
* HP:Hurt>n
The Sacrificial Hall
*Frode the Stoor Hobbit* is standing here.
Exits: North East West.
e
* HP:Hurt>The Wightlord's Chamber
There are two falchions here.
A large and heavy morningstar lies on the ground.
Exits: East South West.
n
* HP:Hurt>
Alas, you cannot go that way...
* HP:Hurt>
w
*an Elf* has arrived from the west.
* HP:Fine>
*an Elf* strongly slashes your head and tickles it.
* HP:Hurt *an Elf*:Fine>n
No way!
You are fighting for your life!
* HP:Hurt *an Elf*:Fine>n
No way!
You are fighting for your life!
* HP:Hurt *an Elf*:Fine>No way!
You are fighting for your life!
You hear some apparently close noise coming from the south.
* HP:Hurt *an Elf*:Fine>
You flee head over heels.
The Sacrificial Hall
*Frode the Stoor Hobbit* is standing here.
Exits: North East West.
* HP:Hurt>tell Goliath 2 ticks left
Ok.
z
* HP:Hurt>flee
You flee head over heels.
The White Room
Exits: East West.
* HP:Hurt>w
The Noble Room
*Kaaren the Half-Elf* is standing here.
Exits: North East South West.
* HP:Hurt>n
The Noble Room
Exits: North East South West.
You suddenly notice *Mathilde the Fallohid Hobbit*.
* HP:Hurt>n
*Zaber the Half-Elf* has suddenly arrived.
* HP:Hurt>The Noble Room
Exits: North East South West.
* HP:Hurt>
*Zaber the Half-Elf* has suddenly arrived.
* HP:Hurt>w
n
The Noble Room
Exits: North East South West.
*Zaber the Half-Elf* has suddenly arrived.
* HP:Hurt>w
The Noble Room
Exits: North East South West.
* HP:Hurt>n
The Noble Room
*Mathilde the Fallohid Hobbit* is standing here.
Exits: North East South West.
Rahz narrates 'comf boys'
*an Elf* has arrived from the south.
w
* HP:Hurt>n
The Noble Room
*Kaaren the Half-Elf* is standing here.
Exits: North East South West.
* HP:Hurt>w
n
w
The Noble Room
Exits: North East South West.
n
* HP:Hurt>The Noble Room
*Zaber the Half-Elf* is standing here.
Exits: North East South West.
* HP:Hurt>w
*Zaber the Half-Elf* leaves south.
The Noble Room
*an Elf* is standing here.
*an Elf* is standing here.
*Zaber the Half-Elf* is standing here.
Exits: North East South West.
* HP:Hurt>n
The Noble Room
*Kaaren the Half-Elf* is standing here.
*an Elf* is standing here (Glowing).
Exits: North East South West.
*an Elf* leaves north.
* HP:Hurt>The Noble Room
Exits: North East South West.
* HP:Hurt>n
w
The Noble Room
Exits: North East South West.
n
* HP:Hurt>The Noble Room
*Kaaren the Half-Elf* is standing here.
Exits: North East South West.
* HP:Hurt>w
The Noble Room
*Mathilde the Fallohid Hobbit* is standing here.
Exits: North East South West.
* HP:Hurt>n
The Noble Room
Exits: North East South West.
* HP:Hurt>The Noble Room
*Kaaren the Half-Elf* is standing here.
Exits: North East South West.
* HP:Hurt>w
The Noble Room
Exits: North East South West.
* HP:Hurt>n
The Wightlord's Chamber
There are two falchions here.
A large and heavy morningstar lies on the ground.
Exits: East South West.
* HP:Hurt>*Vainamoinen the Silvan Elf* has arrived from the east.
Alas, you cannot go that way...
*William the Dunadan Man* has arrived from the east.
*a Dwarf* has arrived from the east.
*an Elf* has arrived from the east.
*Ellara the Half-Elf* has arrived from the east.
* HP:Hurt>Goliath tells you 'nod'
The Sacrificial Hall
*Frode the Stoor Hobbit* is standing here.
Exits: North East West.
*Frode the Stoor Hobbit* pierces your left leg and tickles it.
* HP:Hurt *Frode the Stoor Hobbit*:Healthy>No way!
You are fighting for your life!
* HP:Hurt *Frode the Stoor Hobbit*:Healthy>
z
PANIC!
You can't quit the fight!
* HP:Hurt *Frode the Stoor Hobbit*:Healthy>flee
You flee head over heels.
The Underground Beach
Exits: East South.
* HP:Hurt>w
You hear some apparently very close noise coming from the south.
* HP:Hurt>
Alas, you cannot go that way...
* HP:Hurt>e
The Underground Beach
Exits: North East.
n
* HP:Hurt>
Freedom narrates 'dman i am nearly bree again'
* HP:Hurt>The Catacombs
A memlant is darting around here.
A war-weary wight-warrior is standing here.
Exits: North East South West.
* HP:Hurt>exit
North - The Catacombs
East - The Catacombs
South - The Underground Beach
West - The Catacombs
* HP:Hurt>
The memlant leaves west.
* HP:Hurt>w
The Catacombs
A broadsword lies here.
A memlant is darting around here.
Exits: North East South West.
* HP:Hurt>exit
North - The Catacombs
East - The Catacombs
South - The Catacombs
West - The Catacombs
* HP:Hurt>
w
Freedom narrates 'unbelievable'
* HP:Hurt>exit
The Catacombs
A memlant is darting around here.
A memlant is darting around here.
Exits: North East South West.
* HP:Hurt>North - The Catacombs
East - The Catacombs
South - The Catacombs
West - The Catacombs
* HP:Hurt>ti
According to the Dunadan calendar, it is:
6pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:32:25 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
* HP:Hurt>
You hear some apparently very close noise coming from the south.
* HP:Hurt>sc
328/476 hit, and 89/122 moves.
* HP:Hurt>
n
Uaa tells you 'how it comes u still alive ?'
* HP:Hurt>The Catacombs
A broadsword lies here.
A memlant is darting around here.
Exits: North East South West.
* HP:Hurt>exit
North - The Catacombs
East - The Catacombs
South - The Catacombs
West - The Catacombs
* HP:Hurt>
Freedom narrates 'so i keep dying t o pukes this way'
* HP:Hurt>
The memlant leaves west.
* HP:Hurt>
The memlant has suddenly arrived.
* HP:Hurt>tell Uaa cause me good
Ok.
* HP:Hurt>ti
According to the Dunadan calendar, it is:
6pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:32:34 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
* HP:Hurt>exit
North - The Catacombs
East - The Catacombs
South - The Catacombs
West - The Catacombs
* HP:Hurt>
Karo tells you 'hmm, dom hittade dig inte va :)'
* HP:Hurt>tell Karo jo
Ok.
* HP:Fine>
Your blood freezes as you hear a death cry.
* HP:Fine>
Uaa tells you 'and where u now ?'
* HP:Fine>tell Uaa dom e haer
Ok.
* HP:Fine>n
The Catacombs
A broadsword lies here.
*William the Dunadan Man* is standing here searching for tracks.
*an Elf* is standing here.
*a Dwarf* is standing here.
*an Elf* is standing here.
*Ellara the Half-Elf* is standing here.
*Vainamoinen the Silvan Elf* is standing here.
A memlant is darting around here.
*Mathilde the Fallohid Hobbit* is standing here.
Exits: North East South West.
The memlant has suddenly arrived.
* HP:Fine>
Valentin tells you 'alive ?'
* HP:Fine>e
The Catacombs
A memlant is darting around here.
Exits: North East South West.
e
* HP:Fine>The Catacombs
Exits: North East South West.
* HP:Fine>exit
North - The Long Slope
East - The Catacombs
South - The Catacombs by the Huge Portal
West - The Catacombs
* HP:Fine>
You hear some very close noise.
* HP:Fine>
Njan narrates 'anopser mabduehz :('
* HP:Fine>
n
Montana narrates 'fuck fuck fuck'
* HP:Fine>The Long Slope
A broadsword lies here.
A memlant is darting around here.
Exits: Up Down.
* HP:Fine>up
The Long Slope
You see two broadswords on the ground.
A memlant is darting around here.
A memlant is darting around here.
Exits: Up Down.
* HP:Fine>
You hear some apparently close noise coming from below.
* HP:Fine>
The wight-warrior has suddenly arrived.
* HP:Fine>up
The Catacombs
Exits: North East South West.
* HP:Fine>
Karo tells you '2 ticks'
* HP:Fine>
You hear some close noise.
* HP:Fine>e
The Memlant Lair
Exits: West.
exit
* HP:Fine>West - The Catacombs
* HP:Fine>
tell Karo nod
You hear some apparently close noise coming from the west.
* HP:Fine>
Ok.
* HP:Fine>w
w
The Catacombs
Exits: North East South West.
w
* HP:Fine>The Catacombs
There are two broadswords here.
Exits: North East South West.
* HP:Fine>The Catacombs
Exits: North East South West.
* HP:Fine>
exit
*William the Dunadan Man* has suddenly arrived.
*Vainamoinen the Silvan Elf* has suddenly arrived.
*a Dwarf* has suddenly arrived.
*an Elf* has suddenly arrived.
*Ellara the Half-Elf* has suddenly arrived.
* HP:Fine>North - The Catacombs
East - The Memlant Lair
South - The Long Slope
West - The Catacombs
* HP:Fine>w
*a Dwarf* cleaves your body extremely hard.
* HP:Hurt *a Dwarf*:Healthy>No way!
You are fighting for your life!
*Vainamoinen the Silvan Elf*'s broadsword starts to glow very brightly!
* HP:Hurt *a Dwarf*:Healthy>
You suddenly notice *Mathilde the Fallohid Hobbit*.
*Mathilde the Fallohid Hobbit* pierces your right hand very hard and tickles
it.
* HP:Hurt *a Dwarf*:Healthy>
*an Elf* utters the words 'mosailla paieg'
*an Elf* burns you.
* HP:Hurt *a Dwarf*:Healthy>
tifl
You suddenly notice *an Elf*.
You hit *a Dwarf*'s body extremely hard.
* HP:Hurt *a Dwarf*:Fine>Arglebargle, glop-glyf!?!
*an Elf* has suddenly arrived.
You flee head over heels.
The Memlant Lair
Exits: West.
* HP:Hurt>z
flee
You flee head over heels.
The Catacombs
*William the Dunadan Man* is standing here.
*Vainamoinen the Silvan Elf* is standing here.
*an Elf* is standing here.
*a Dwarf* is standing here.
*an Elf* is standing here.
*Mathilde the Fallohid Hobbit* is standing here.
*Ellara the Half-Elf* is standing here.
*an Elf* is standing here.
Exits: North East South West.
*William the Dunadan Man* pounds your right arm extremely hard.
*Vainamoinen the Silvan Elf* begins some strange incantations...
*an Elf* has suddenly arrived.
* HP:Hurt *William the Dunadan Man*:Healthy>w
*Mathilde the Fallohid Hobbit* pierces your left leg very hard.
You feel a strong ache there!
No way!
You are fighting for your life!
* HP:Hurt *William the Dunadan Man*:Healthy>z
Montana narrates 'what happened?'
*a Dwarf* quickly approaches, trying to cleave you.
flee
You flee head over heels.
The Long Slope
There are two broadswords here.
A memlant is darting around here.
A war-weary wight-warrior is standing here.
Exits: Up Down.
The wight-warrior strongly slashes your body and tickles it.
z
* HP:Hurt the wight-warrior:Healthy>flee
You flee head over heels.
The Catacombs
*William the Dunadan Man* is standing here.
*Vainamoinen the Silvan Elf* is standing here.
*an Elf* is standing here.
*a Dwarf* is standing here.
*an Elf* is standing here.
*Mathilde the Fallohid Hobbit* is standing here.
*Ellara the Half-Elf* is standing here.
*an Elf* is standing here.
*an Elf* is standing here.
Exits: North East South West.
* HP:Hurt>
*an Elf* begins some strange incantations...
*Vainamoinen the Silvan Elf* begins some strange incantations...
* HP:Hurt>
*William the Dunadan Man* quickly approaches, trying to pound you.
* HP:Hurt *William the Dunadan Man*:Healthy>down
*an Elf* begins some strange incantations...
* HP:Hurt *William the Dunadan Man*:Healthy>*Mathilde the Fallohid Hobbit* quickly approaches, trying to pierce you.
No way!
You are fighting for your life!
* HP:Hurt *William the Dunadan Man*:Healthy>z
*an Elf* strongly pierces your left leg and tickles it.
flee
You flee head over heels.
The Catacombs
On the ground, there are two broadswords.
Exits: North East South West.
* HP:Hurt>w
The Catacombs
*William the Dunadan Man* is standing here.
*Vainamoinen the Silvan Elf* is standing here.
*an Elf* is standing here.
*a Dwarf* is standing here.
*an Elf* is standing here.
*Mathilde the Fallohid Hobbit* is standing here.
*Ellara the Half-Elf* is standing here.
*an Elf* is standing here.
*an Elf* is standing here.
Exits: North East South West.
*an Elf* begins some strange incantations...
*Ellara the Half-Elf* begins some strange incantations...
w
* HP:Hurt>*an Elf* strongly pierces your body and tickles it.
No way!
You are fighting for your life!
* HP:Hurt *an Elf*:Fine>
*William the Dunadan Man* pounds your right foot extremely hard.
* HP:Wounded *an Elf*:Fine>z
*Mathilde the Fallohid Hobbit* pierces your head very hard.
You feel a strong ache there!
flee
PANIC!
You can't quit the fight!
w
* HP:Wounded *an Elf*:Fine>No way!
You are fighting for your life!
You hit *an Elf*'s head extremely hard.
z
* HP:Wounded *an Elf*:Fine>z
flee
PANIC!
You can't quit the fight!
z
* HP:Wounded *an Elf*:Fine>flee
You flee head over heels.
The Memlant Lair
Exits: West.
* HP:Wounded>flee
You flee head over heels.
The Catacombs
*William the Dunadan Man* is standing here.
*Vainamoinen the Silvan Elf* is standing here.
*an Elf* is standing here.
*a Dwarf* is standing here.
*an Elf* is standing here.
*Mathilde the Fallohid Hobbit* is standing here.
*Ellara the Half-Elf* is standing here.
*an Elf* is standing here.
*an Elf* is standing here.
Exits: North East South West.
* HP:Wounded>
*Mathilde the Fallohid Hobbit* pierces your right foot very hard.
You feel a strong ache there!
* HP:Wounded *Mathilde the Fallohid Hobbit*:Healthy>w
z
*William the Dunadan Man* quickly approaches, trying to pound you.
*an Elf* lightly pierces your left leg and tickles it.
*an Elf* slashes your right arm hard.
* HP:Wounded *Mathilde the Fallohid Hobbit*:Healthy>No way!
You are fighting for your life!
* HP:Wounded *Mathilde the Fallohid Hobbit*:Healthy>w
flee
You flee head over heels.
The Long Slope
On the ground, there are two broadswords.
A memlant is darting around here.
A war-weary wight-warrior is standing here.
Exits: Up Down.
* HP:Wounded>
Alas, you cannot go that way...
* HP:Wounded>w
Alas, you cannot go that way...
zz
* HP:Wounded>open oakendoor
I see no oakendoor here.
down
* HP:Wounded>Valentin tells you 'alive ?'
The Long Slope
A broadsword lies here.
Exits: Up Down.
* HP:Wounded>w
Alas, you cannot go that way...
* HP:Wounded>down
You hear some apparently very close noise coming from above.
* HP:Wounded>The Catacombs
A memlant is darting around here.
Exits: North East South West.
* HP:Wounded>exit
North - The Catacombs
East - The Catacombs
South - The Catacombs
West - The Catacombs
* HP:Wounded>e
The Catacombs
Exits: North East South West.
exit
* HP:Wounded>North - The Long Slope
East - The Catacombs
South - The Catacombs by the Huge Portal
West - The Catacombs
* HP:Wounded>
Montana narrates 'al went dead?'
* HP:Wounded>ti
According to the Dunadan calendar, it is:
7pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:33:08 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
* HP:Wounded>exit
North - The Long Slope
East - The Catacombs
South - The Catacombs by the Huge Portal
West - The Catacombs
* HP:Wounded>e
The Catacombs
A broadsword lies here.
A memlant is darting around here.
Exits: North East South West.
exit
* HP:Wounded>North - The Catacombs
East - The Catacombs
South - The Catacombs
West - The Catacombs
* HP:Wounded>ti
According to the Dunadan calendar, it is:
7pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:33:13 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
* HP:Wounded>e
exit
The Catacombs
A broadsword lies here.
Exits: North East South West.
* HP:Wounded>North - The Catacombs by the Huge Portal
East - The Catacombs
South - The Catacombs
West - The Underground Beach
* HP:Wounded>ti
According to the Dunadan calendar, it is:
7pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:33:17 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
* HP:Wounded>
You hear some close noise.
* HP:Wounded>exit
North - The Catacombs by the Huge Portal
East - The Catacombs
South - The Catacombs
West - The Underground Beach
* HP:Wounded>ti
According to the Dunadan calendar, it is:
7pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:33:21 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
* HP:Wounded>
The memlant has suddenly arrived.
* HP:Wounded>
You hear some very close noise.
* HP:Wounded>w
The Underground Beach
Exits: North East.
* HP:Wounded>exit
You hear some close noise.
* HP:Wounded>North - The Catacombs
East - The Waterfall
* HP:Wounded>ti
According to the Dunadan calendar, it is:
7pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:33:25 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
* HP:Wounded>ti
According to the Dunadan calendar, it is:
7pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:33:27 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
* HP:Wounded>ti
According to the Dunadan calendar, it is:
7pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:33:28 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
* HP:Wounded>ti
According to the Dunadan calendar, it is:
7pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:33:29 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
* HP:Wounded>
You hear some close noise.
* HP:Wounded>ti
According to the Dunadan calendar, it is:
7pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:33:31 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
* HP:Wounded>ti
According to the Dunadan calendar, it is:
7pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:33:31 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
* HP:Wounded>
*an Elf* has suddenly arrived.
* HP:Wounded>ti
According to the Dunadan calendar, it is:
7pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:33:32 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
* HP:Wounded>n
The Catacombs
A broadsword lies here.
A memlant is darting around here.
Exits: North East South West.
* HP:Wounded>exit
North - The Catacombs
East - The Catacombs
South - The Underground Beach
West - The Catacombs
* HP:Wounded>e
The Catacombs
A memlant is darting around here.
Exits: North East South West.
* HP:Wounded>exit
North - The Catacombs by the Huge Portal
East - The Catacombs
South - The Catacombs
West - The Catacombs
* HP:Wounded>ti
According to the Dunadan calendar, it is:
7pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:33:37 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
You hear some apparently rather far noise coming from the west.
* HP:Wounded>
*an Elf* has arrived from the west.
* HP:Wounded>ti
According to the Dunadan calendar, it is:
7pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:33:39 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
*an Elf* leaves east.
e
* HP:Wounded>
Goliath tells you 'i went 1 way exit to waterfall, was fatal'
* HP:Wounded>exit
The Catacombs
*an Elf* is standing here.
Exits: North East South West.
* HP:Wounded>North - The Long Slope
East - The Catacombs
South - The Catacombs by the Huge Portal
West - The Catacombs
*an Elf* leaves west.
* HP:Wounded>w
The Catacombs
Exits: North East South West.
* HP:Wounded>
The memlant has suddenly arrived.
* HP:Wounded>e
The Catacombs
A memlant is darting around here.
Exits: North East South West.
You hear some rather far noise.
* HP:Wounded>e
The Catacombs
A memlant is darting around here.
Exits: North East South West.
exit
* HP:Wounded>North - The Long Slope
East - The Catacombs
South - The Catacombs by the Huge Portal
West - The Catacombs
* HP:Wounded>ti
According to the Dunadan calendar, it is:
7pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:33:44 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
* HP:Wounded>e
The Catacombs
A broadsword lies here.
Exits: North East South West.
ti
* HP:Wounded>According to the Dunadan calendar, it is:
7pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:33:45 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
* HP:Wounded>exit
North - The Catacombs
East - The Catacombs
South - The Catacombs
West - The Catacombs
* HP:Wounded>exit
North - The Catacombs
East - The Catacombs
South - The Catacombs
West - The Catacombs
e
* HP:Wounded>The Catacombs
A broadsword lies here.
A memlant is darting around here.
Exits: North East South West.
* HP:Wounded>ti
exit
You hear some close noise.
* HP:Wounded>According to the Dunadan calendar, it is:
8pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:33:48 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
* HP:Wounded>North - The Catacombs by the Huge Portal
East - The Catacombs
South - The Catacombs
West - The Underground Beach
* HP:Wounded>w
The Underground Beach
Exits: North East.
* HP:Wounded>e
The Waterfall
The corpse of *a Troll* is lying here.
The corpse of *a Troll* is lying here.
The corpse of *a Troll* is lying here.
Exits: East.
e
* HP:Wounded>The Cave by the Spring
Exits: East West.
* HP:Wounded>e
The Spring
A clear spring babbles as cool water trickles out of the ground.
Exits: North West Up.
o HP:Wounded>n
On the Top of the Hill
A black warg fur is here lying on the ground.
A dagger lies on the ground.
A forest-green cloak lies here, cleverly camouflaged in this environment.
A hard leather cap is on the ground.
A curved horn lies on the ground.
A pair of rigid leather gloves are lying here.
A wide pair of snowshoes lies on the ground here.
A pair of soft leather sleeves are lying here.
A pair of soft leather pants are lying here.
A thick pair of soft leather sleeves are lying here.
A pair of thin
n leather gloves are lying here.
A thin, soft leather jerkin is on the ground.
You see four water skins on the ground.
A pair of smooth boots lies on the ground
A saddle lies here on the ground.
The corpse of *a Troll* is lying here.
The corpse of the hobwill is lying here.
The corpse of a horse of the Rohirrim is lying here.
A great dark-grey horse stamps restively.
A great dark-grey horse stamps restively.
A stocky mountain mule is here, waiting to serve.
A large warhorse is standing here, clad in mail.
A large warhorse is standing here, clad in mail.
A domesticated pony, beast of burden to many, stands here.
A sturdy trained horse is standing here.
A sturdy pack horse is standing here.
Exits: South West Down.
o HP:Wounded>
Alas, you cannot go that way...
o HP:Wounded>w
On the Top of Hill
Exits: ^North^ East ^South^ ^West^.
Saving Stomper.
w
o HP:Wounded>On the Small Hill
Exits: ^North^ East ^South^ ^West^.
* HP:Wounded>s
s
On the Top of Hill
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded>w
On the Small Hill
Exits: ^North^ ^East^ ^South^ ^West^.
w
* HP:Wounded>On the Small Hill
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded>By the Bushes
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded>n
In the Bushes
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded>w
In the Bushes
Exits: ^North^ ^East^ ^South^ ^West^.
n
* HP:Wounded>n
In the Bushes
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded>In the Bushes
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded>n
On a Runway
Exits: ^North^ ^East^ ^West^.
* HP:Wounded>e
On a Runway
Exits: ^East^ ^West^.
e
* HP:Wounded>On a Runway
Exits: ^North^ ^West^.
* HP:Wounded>n
The Small Hill
Exits: ^North^ ^East^ ^South^.
n
* HP:Wounded>In Some Brushwood
Exits: ^North^ ^South^.
* HP:Wounded>e
Alas, you cannot go that way...
n
* HP:Wounded>On a Runway
Exits: ^North^ ^South^ ^West^ ^Up^.
* HP:Wounded>e
Alas, you cannot go that way...
* HP:Wounded>e
Alas, you cannot go that way...
n
* HP:Wounded>e
Old East Road
Exits: ^East^ ^South^ ^West^.
* HP:Wounded>e
Old East Road
Exits: ^South^ ^West^.
e
* HP:Wounded>
Alas, you cannot go that way...
* HP:Wounded>
Alas, you cannot go that way...
* HP:Wounded>s
e
Old East Road
Exits: ^North^ ^East^.
* HP:Wounded>e
Old East Road
A colourful butterfly is fluttering around here.
Exits: ^North^ ^East^ ^South^ ^West^.
e
* HP:Wounded>Large Road
Exits: ^East^ ^West^.
* HP:Wounded>Old East Road Meets Greenway
*a Half-Elf* is here, riding the warhorse.
*a Man* is here, riding a pack horse (Invisible).
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded>s
Greenway
Exits: ^North^ ^South^ ^West^.
* HP:Wounded>e
Alas, you cannot go that way...
s
* HP:Wounded>Greenway
Exits: ^North^ ^South^.
* HP:Wounded>s
Greenway
A duck is here, quacking happily.
A colourful butterfly is fluttering around here.
Exits: ^North^ ^South^.
The butterfly leaves north.
e
* HP:Wounded>
Alas, you cannot go that way...
s
* HP:Wounded>e
Greenway
Exits: ^North^ ^East^ ^West^.
* HP:Wounded>e
Greenway
Exits: ^East^ ^West^.
e
* HP:Wounded Move:Tired>Greenway
Exits: ^East^ ^West^.
e
* HP:Wounded Move:Tired>Greenway
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>e
Northern End of South Downs
Exits: ^South^ ^West^.
* HP:Wounded Move:Tired>
Alas, you cannot go that way...
* HP:Wounded Move:Tired>w
n
Greenway
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>Junction
Exits: ^North^ ^East^ ^South^ ^West^.
e
* HP:Wounded Move:Tired>Well Kept Road
Exits: ^East^ ^West^.
e
* HP:Wounded Move:Tired>e
Road out of Breeland
Exits: ^East^ ^West^.
* HP:Wounded Move:Tired>e
Old East Road
Exits: ^North^ ^South^ ^West^.
* HP:Wounded Move:Tired>s
Alas, you cannot go that way...
* HP:Wounded Move:Tired>Old East Road
Exits: ^North^ ^East^.
* HP:Wounded Move:Tired>e
Old East Road Crossing
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>e
At a Small Spring
A clear spring babbles as cool water trickles out of the ground.
Exits: ^East^ ^West^.
e
* HP:Wounded Move:Tired>At a Small River
Exits: ^West^.
* HP:Wounded Move:Tired>w
At a Small Spring
A clear spring babbles as cool water trickles out of the ground.
Exits: ^East^ ^West^.
* HP:Wounded Move:Tired>w
Old East Road Crossing
Exits: ^North^ ^East^ ^South^ ^West^.
s
* HP:Wounded Move:Tired>Old East Road
Exits: ^North^ ^East^.
* HP:Wounded Move:Tired>e
Old East Road
Exits: ^East^ ^West^.
e
* HP:Wounded Move:Tired>Bend in the Road
Exits: ^South^ ^West^.
* HP:Wounded Move:Tired>s
Bend in the Road
Exits: ^North^ ^East^.
* HP:Wounded Move:Tired>e
Bend in the Road
A sparrow is flapping around on the ground.
Exits: ^South^ ^West^.
* HP:Wounded Move:Tired>e
Alas, you cannot go that way...
s
* HP:Wounded Move:Tired>Bend in the Road
Exits: ^North^ ^East^ ^South^.
e
* HP:Wounded Move:Tired>Old East Road
Exits: ^East^ ^West^.
* HP:Wounded Move:Tired>e
Bend in the Road
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>e
Montana narrates 'only Stomper stayed alive?'
Scattered Woods
Exits: ^North^ ^South^ ^West^.
* HP:Wounded Move:Tired>n
Old East Road
Exits: ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>e
Old East Road
Exits: North ^East^ ^West^.
* HP:Wounded Move:Tired>e
Old East Road
A grey wolf is here, snarling aggressively.
Exits: ^East^ ^West^.
Karo tells you 'hur gar de?'
* HP:Wounded Move:Tired>e
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>tell Karo e ute
Ok.
* HP:Wounded Move:Tired>e
Muddy Grasslands
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>exit
North - Midgewater Marshes
East - Edge of Marsh
South - Old East Road
West - Old East Road
* HP:Wounded Move:Tired>s
Old East Road
Exits: ^North^ ^East^ ^West^.
e
* HP:Wounded Move:Tired>Old East Road
Exits: ^North^ ^East^ ^West^.
* HP:Wounded Move:Tired>e
Old East Road
Exits: ^North^ ^East^ ^West^.
* HP:Wounded Move:Tired>e
Old East Road
A small flask has been left here on the ground.
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>e
Edge of Marsh
A small flask has been left here on the ground.
The corpse of the buzzing dumbledor is lying here.
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>e
You need to swim to go there.
* HP:Wounded Move:Tired>exit
North - Midgewater Marshes
East - Black Pond
South - Old East Road
West - Old East Road
* HP:Wounded Move:Tired>s
Old East Road
Exits: ^North^ ^East^ ^West^.
* HP:Wounded Move:Tired>e
Old East Road
Exits: ^North^ ^East^ ^West^.
* HP:Wounded Move:Tired>e
Old East Road
Exits: ^North^ ^East^ ^West^.
* HP:Wounded Move:Tired>e
Old East Road
Exits: ^North^ ^East^ ^West^.
* HP:Wounded Move:Tired>e
Old East Road
Exits: ^North^ ^East^ ^West^.
* HP:Wounded Move:Tired>e
Bend by the Hedge
Exits: ^North^ ^West^.
* HP:Wounded Move:Tired>n
Bend by the Marshes
Exits: ^North^ ^East^ ^South^ ^West^.
You suddenly notice a mean brigand.
* HP:Wounded Move:Tired>e
Old East Road
Exits: ^North^ ^East^ ^West^.
* HP:Wounded Move:Slow>tell Karo ta trollen till priest
Ok.
* HP:Wounded Move:Tired>e
Old East Road by a Rock
Exits: ^North^ ^East^ ^West^.
* HP:Wounded Move:Tired>exit
North - Plains
East - Old East Road
West - Old East Road
* HP:Wounded Move:Tired>e
Old East Road
Exits: ^North^ ^East^ ^West^.
* HP:Wounded Move:Tired>exit
North - Plains
East - Old East Road
West - Old East Road by a Rock
* HP:Wounded Move:Tired>e
Old East Road
Exits: ^North^ ^East^ ^West^.
exit
* HP:Wounded Move:Tired>North - Plains
East - Old East Road
West - Old East Road
* HP:Wounded Move:Tired>e
exit
The night has begun.
You feel bolder.
o HP:Wounded Move:Tired>Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Wounded Move:Tired>North - Plains
East - Old East Road
South - Path to the Old East Road
West - Old East Road
o HP:Wounded Move:Tired>e
Old East Road
Exits: ^North^ ^East^ ^West^.
exit
o HP:Wounded Move:Tired>North - Plains
East - Bend by the Plains
West - Old East Road
o HP:Wounded Move:Tired>e
Bend by the Plains
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Wounded Move:Tired>exit
North - Plains
East - Dead Plains
South - Bend by the Hedge
West - Old East Road
o HP:Wounded Move:Tired>s
Bend by the Hedge
Exits: ^North^ ^East^.
o HP:Wounded Move:Tired>exit
North - Bend by the Plains
East - Old East Road
e
o HP:Wounded Move:Tired>Old East Road
Exits: ^North^ ^East^ ^West^.
o HP:Wounded Move:Tired>e
Old East Road
Exits: ^North^ ^East^ ^West^.
o HP:Wounded Move:Tired>exit
North - Cracked Earth
East - Old East Road
West - Old East Road
o HP:Wounded Move:Tired>gd
get draught pouch
You get a flask of orkish draught from a sable pouch.
o HP:Wounded Move:Tired>e
Old East Road
Exits: ^East^ ^West^.
o HP:Wounded Move:Tired>e
Old East Road
A finch flies low above the fields.
Exits: ^South^ ^West^.
You suddenly notice a mean brigand.
You suddenly notice a mean brigand.
A finch panics, and attempts to flee.
A finch leaves south.
* HP:Wounded Move:Tired>e
Alas, you cannot go that way...
s
* HP:Wounded Move:Tired>Old East Road
Exits: ^North^ ^East^.
o HP:Wounded Move:Tired>e
Old East Road
A finch flies low above the fields.
Exits: ^East^ ^West^.
You suddenly notice a mean brigand.
You smell blood.
A finch panics, and attempts to flee.
A finch leaves west.
* HP:Wounded Move:Slow>e
Old East Road
Exits: ^East^ ^West^.
Karo tells you 'tror alla troll fortfarande slickar sina sar'
o HP:Wounded Move:Slow>e
Old East Road
Exits: ^North^ ^East^ ^West^.
o HP:Wounded Move:Slow>e
Old East Road
Exits: ^East^ ^West^.
o HP:Wounded Move:Slow>e
Bend in the Road
Exits: ^North^ ^West^.
o HP:Wounded Move:Slow>n
Old East Road
Exits: ^North^ ^East^ ^South^.
o HP:Wounded Move:Slow>e
Bend in the Road
Exits: ^North^ ^West^.
o HP:Wounded Move:Slow>e
Alas, you cannot go that way...
o HP:Wounded Move:Slow>who black
Black
-----
Tug the Black Numenorean Mercenary
Birgitta the Black Numenorean Wanderer
Freedom the Black Numenorean Apprentice
Ulven the Black Numenorean Apprentice (Linkless)
5 players on.
o HP:Wounded Move:Slow>n
Old East Road
Exits: ^East^ ^South^ ^West^.
o HP:Wounded Move:Slow>e
Old East Road
Exits: ^East^ ^West^.
o HP:Wounded Move:Slow>e
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Wounded Move:Slow>tell njan where are u
Ok.
o HP:Wounded Move:Slow>e
The Old East Road
A bedraggled man stumbles as best he can across the terrain.
Exits: ^North^ ^East^ ^West^.
o HP:Wounded Move:Slow>e
The Old East Road
Exits: ^North^ ^West^.
o HP:Wounded Move:Slow>n
The Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Wounded Move:Slow>e
The Old East Road
Exits: ^North^ ^East^ ^West^.
o HP:Wounded Move:Slow>e
Crossing of the paths
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Wounded Move:Slow>e
The Old East Road
Exits: ^North^ ^East^ ^West^.
o HP:Hurt Move:Slow>e
The Old East Road
Exits: ^North^ ^West^.
o HP:Hurt Move:Slow>e
Alas, you cannot go that way...
o HP:Hurt Move:Slow>n
The Old East Road
Exits: ^East^ ^South^ ^West^.
e
o HP:Hurt Move:Slow>The Old East Road
Exits: ^East^ ^West^.
o HP:Hurt Move:Slow>e
Bridge over the Nen-i-Sul
Exits: ^East^ ^West^ Down.
o HP:Hurt Move:Slow>
e
Njan tells you 'bree'
o HP:Hurt Move:Slow>Bend in the Old East Road
Exits: ^North^ ^East^ ^West^.
o HP:Hurt Move:Slow>e
The Three-fools' Stone
Some small rocks have been piled into a mound here.
Exits: ^North^ ^East^ ^West^.
o HP:Hurt Move:Slow>tell Njan come east and bob me
Ok.
o HP:Hurt Move:Slow>e
Grasslands
Exits: ^North^ ^East^ ^West^.
o HP:Hurt Move:Slow>exit
North - Old East Road
East - Plains
West - The Three-fools' Stone
o HP:Hurt Move:Slow>n
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Slow>e
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Slow>e
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Slow>e
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Slow>exit
North - Plains
East - Old East Road
South - Plains
West - Old East Road
o HP:Hurt Move:Slow>e
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Slow>e
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Slow>exit
North - Plains
East - Old East Road
South - Plains
West - Old East Road
o HP:Hurt Move:Slow>e
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Slow>exit
North - Plains
East - Old East Road
South - Plains
West - Old East Road
o HP:Hurt Move:Slow>e
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
exit
o HP:Hurt Move:Slow>North - Plains
East - Plains
South - Old East Road
West - Old East Road
o HP:Hurt Move:Slow>n
Plains
On the ground, there are two handfuls of clover.
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Slow>re
You sit down and rest your tired bones.
o HP:Hurt Move:Slow>alias c group njan
Ok.
o HP:Hurt Move:Slow>
tell Njan me nis now
Karo tells you 'tror du dom foljer efter dig?'
o HP:Hurt Move:Tired>
Ok.
o HP:Hurt Move:Tired>tell Karo vet inte
Ok.
o HP:Hurt Move:Tired>where
Players in your zone
--------------------
Stomper - Plains
Njan - Plains
o HP:Hurt Move:Tired>ti
According to the Dunadan calendar, it is:
10pm on Trewsday, the 14th of Forelithe, Year 2964 of the Third Age.
You don't feel well outside.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:35:52 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
o HP:Hurt Move:Tired>where
Players in your zone
--------------------
Stomper - Plains
Njan - Plains
o HP:Hurt Move:Tired>tell njan in zone
Ok.
o HP:Hurt Move:Tired>
Karo tells you 'pack horse lb 6 ticks sen btw'
o HP:Hurt Move:Tired>where
Players in your zone
--------------------
Stomper - Plains
Njan - Plains
o HP:Hurt Move:Tired>
Njan tells you 'me near'
o HP:Hurt Move:Tired>tell Njan me just 1 n of road
Ok.
o HP:Hurt Move:Tired>
Njan tells you 'i go oer'
o HP:Hurt Move:Tired>sc
244/476 hit, and 42/122 moves.
st
o HP:Hurt Move:Tired>
You stop resting, and stand up.
o HP:Hurt Move:Tired>exit
North - Plains
East - Plains
South - Old East Road
West - Plains
o HP:Hurt Move:Tired>s
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Tired>where
Players in your zone
--------------------
Stomper - Old East Road
Njan - Old East Road
o HP:Hurt Move:Tired>e
Plains
A fallow deer is grazing peacefully here.
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Tired>exit
North - Plains
East - Plains
South - Old East Road
West - Old East Road
o HP:Hurt Move:Tired>w
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
exit
o HP:Hurt Move:Tired>North - Plains
East - Plains
South - Old East Road
West - Old East Road
o HP:Hurt Move:Tired>where
Players in your zone
--------------------
Stomper - Old East Road
Njan - Old East Road
o HP:Hurt Move:Tired>w
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
exit
o HP:Hurt Move:Tired>North - Plains
East - Old East Road
South - Plains
West - Old East Road
o HP:Hurt Move:Tired>w
exit
Old East Road
Njan the Black Numenorean is standing here (Invisible).
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt Move:Tired>*Vainamoinen the Silvan Elf* has arrived from the west riding the warhorse.
North - Plains
East - Old East Road
South - Plains
West - Old East Road
* HP:Hurt Move:Tired>
*Vainamoinen the Silvan Elf* leaves east riding the warhorse.
* HP:Hurt Move:Tired>
Njan leaves west.
o HP:Hurt Move:Tired>c
group njan
No one here by that name.
o HP:Hurt Move:Tired>w
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
c
o HP:Hurt Move:Tired>group njan
No one here by that name.
o HP:Hurt Move:Tired>e
Old East Road
*Vainamoinen the Silvan Elf* is here, riding the warhorse.
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt Move:Tired>
*Vainamoinen the Silvan Elf* leaves west riding the warhorse.
o HP:Hurt Move:Tired>e
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Tired>
s
*Vainamoinen the Silvan Elf* has arrived from the west riding the warhorse.
* HP:Hurt Move:Tired>
*Vainamoinen the Silvan Elf*'s broadsword starts to glow very brightly!
* HP:Hurt Move:Tired>Plains
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Tired>w
Plains
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Tired>e
Plains
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Tired>e
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Tired>e
Njan tells you 'vaina'
o HP:Hurt Move:Tired>Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Tired>e
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Tired>exit
North - Plains
East - Old East Road
South - Plains
West - Old East Road
o HP:Hurt Move:Tired>tell Njan nod
Ok.
o HP:Hurt Move:Tired>e
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Tired>exit
North - Thorny Brush
East - Old East Road
South - In The Brush
West - Old East Road
o HP:Hurt Move:Tired>e
exit
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Tired>North - Thorny Brush
East - Old East Road
South - Thorny Brush
West - Old East Road
o HP:Hurt Move:Tired>e
exit
Dodge narrates 'go stomper go :)'
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Tired>North - Old East Road
East - Thorny Brush
South - Thorny Brush
West - Old East Road
o HP:Hurt Move:Tired>tell Njan meet countrypath
Ok.
o HP:Hurt Move:Tired>n
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
e
o HP:Hurt Move:Tired>Old East Road
A huge warg is here, moving in for the kill.
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Tired>e
Old East Road
Exits: North ^East^ ^South^ ^West^.
o HP:Hurt Move:Tired>e
Old East Road
Exits: ^North^ ^South^ ^West^.
Bum narrates '*lick* stomper'
exit
o HP:Hurt Move:Tired>North - Old East Road
South - Thorny Brush
West - Old East Road
o HP:Hurt Move:Tired>n
Old East Road
Exits: ^North^ ^East^ ^South^ West.
o HP:Hurt Move:Tired>e
Old East Road
Exits: ^North^ ^East^ ^West^.
o HP:Hurt Move:Tired>e
Njan tells you 'ok'
o HP:Hurt Move:Tired>Old East Road
Exits: ^North^ ^East^ ^West^.
o HP:Hurt Move:Tired>e
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Tired>exit
North - Thorny Brush
East - In the Brush
South - Old East Road
West - Old East Road
o HP:Hurt Move:Tired>s
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Tired>e
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Tired>e
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Tired>e
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
exit
o HP:Hurt Move:Tired>North - Rolling Plains
East - Old East Road
South - Rolling Plains
West - Old East Road
o HP:Hurt Move:Tired>e
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
e
o HP:Hurt Move:Tired>Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Tired>e
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Tired>e
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Tired>e
Old East Road
Exits: ^North^ ^East^ ^West^.
o HP:Hurt Move:Tired>e
Dodge tells you 'where are u? :)'
o HP:Hurt Move:Tired>Old East Road
Exits: ^North^ ^East^ ^West^.
o HP:Hurt Move:Tired>e
A Bend in the Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Tired>tell Dodge nis
Ok.
o HP:Hurt Move:Tired>n
Karo tells you 'ja e typ windswept'
A Bend in the Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
e
o HP:Hurt Move:Tired>Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Tired>e
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Tired>e
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Tired>e
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Tired>e
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Tired>tell Karo come coutry
Ok.
o HP:Hurt Move:Tired>e
A Roadside Thicket
A brown snake watches you.
Exits: ^North^ ^South^ ^West^.
exit
o HP:Hurt Move:Tired>e
North - Old East Road
South - High Plains
West - Old East Road
o HP:Hurt Move:Tired>n
Alas, you cannot go that way...
o HP:Hurt Move:Tired>Rahz narrates '*clap* stomper'
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Tired>e
Old East Road
Exits: ^North^ ^East^ ^West^.
o HP:Hurt Move:Tired>e
Dodge tells you 'need help? :)'
o HP:Hurt Move:Tired>Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
o HP:Hurt Move:Tired>e
Old East Road
Exits: ^East^ ^South^ ^West^.
o HP:Hurt Move:Tired>e
Njan tells you 'where is that :)'
o HP:Hurt Move:Tired>Old East Road
Exits: ^East^ ^South^ ^West^.
o HP:Hurt Move:Tired>exit
East - Old East Road
South - A Raging Brush Fire
West - Old East Road
o HP:Hurt Move:Tired>e
Old East Road
Exits: ^East^ ^South^ ^West^.
exit
o HP:Hurt Move:Tired>East - Old East Road
South - A Raging Brush Fire
West - Old East Road
o HP:Hurt Move:Tired>e
Old East Road
Exits: ^East^ ^West^.
o HP:Hurt Move:Tired>
Karo has arrived from the west.
o HP:Hurt Move:Tired>
Karo leaves east.
o HP:Hurt Move:Tired>tell Njan just at windswept
Ok.
o HP:Hurt Move:Tired>e
Old East Road
Exits: ^East^ ^West^.
o HP:Hurt Move:Tired>exit
East - Old East Road
West - Old East Road
e
o HP:Hurt Move:Tired>exit
Old East Road
Karo the Mountain Troll is standing here.
Exits: ^East^ ^South^ ^West^.
o HP:Hurt Move:Tired>East - Old East Road
South - Country Path
West - Old East Road
o HP:Hurt Move:Tired>
Karo smiles viciously.
o HP:Hurt Move:Tired>group karo
Karo is now a group member.
Njan tells you 'ok'
o HP:Hurt Move:Tired>
Karo starts following you.
o HP:Hurt Move:Tired>tell Njan come on road
Ok.
o HP:Hurt Move:Tired>where
Players in your zone
--------------------
Karo - Old East Road
Stomper - Old East Road
o HP:Hurt Move:Tired>say was solo vaina
, says 'was solo vaina'
Ok.
sc
o HP:Hurt Move:Tired>293/476 hit, and 44/122 moves.
o HP:Hurt Move:Tired>2
cha wimp 200
Wimpy set to: 200
o HP:Hurt Move:Tired>sc
296/476 hit, and 47/122 moves.
o HP:Hurt Move:Tired>exa
Old East Road
Eastwards, thick smoky clouds obscure your sight. To the south, a small
trodden path branches off this road. Both north and south offer little
more than minor vegetation, small brush and weeds, atypical of the plains
surrounding you. The only signs of life at all in fact, would be men who
once toiled here to make this road.
Karo the Mountain Troll is standing here.
o HP:Hurt Move:Tired>
Karo says 'ga bakom green?'
o HP:Hurt Move:Tired>where
Njan tells you 'i can go country'
Players in your zone
--------------------
Karo - Old East Road
Stomper - Old East Road
o HP:Hurt>
Saving Stomper.
o HP:Hurt>tell Njan we are on oer
Ok.
o HP:Hurt>tell Njan close to windswept
Ok.
o HP:Hurt>where
Players in your zone
--------------------
Karo - Old East Road
Stomper - Old East Road
o HP:Hurt>
Njan tells you 'ok'
o HP:Hurt>
*an Elf* has arrived from the west riding a pack horse.
* HP:Hurt>
*an Elf* leaves east riding a pack horse.
o HP:Hurt>kill *dwarf*
kill *elf*
They aren't here.
o HP:Hurt>They aren't here.
o HP:Hurt>kill *elf*
They aren't here.
o HP:Hurt>e
Old East Road
*an Elf* is here, riding a pack horse.
Exits: ^East^ ^West^.
kill *elf*
* HP:Hurt>* HP:Hurt *an Elf*:Healthy>
You try to hit *an Elf*, but he parries successfully.
*an Elf* utters the word 'abrawajf'
* HP:Hurt *an Elf*:Healthy>
*an Elf* swiftly dodges Karo's attempt to hit him.
* HP:Hurt *an Elf*:Healthy>
*an Elf* strongly slashes your body and tickles it.
* HP:Hurt *an Elf*:Healthy>cha moo agg
Ok.
* HP:Hurt *an Elf*:Healthy>
Karo hits *an Elf*'s body extremely hard.
* HP:Hurt *an Elf*:Fine>
*an Elf* panics, and attempts to flee.
*an Elf* leaves west riding a pack horse.
o HP:Hurt>w
kill *elf*
Old East Road
*an Elf* is here, riding a pack horse.
Exits: ^East^ ^South^ ^West^.
* HP:Hurt>*an Elf* leaves west riding a pack horse.
They aren't here.
o HP:Hurt>w
Old East Road
Exits: ^East^ ^West^.
kill *elf*
o HP:Hurt>They aren't here.
o HP:Hurt>w
kill *elf*
Old East Road
Exits: ^East^ ^West^.
o HP:Hurt>w
They aren't here.
o HP:Hurt>Old East Road
Exits: ^East^ ^South^ ^West^.
o HP:Hurt>w
Old East Road
Exits: ^East^ ^South^ ^West^.
o HP:Hurt>e
Old East Road
Exits: ^East^ ^South^ ^West^.
o HP:Hurt>e
Old East Road
Exits: ^East^ ^West^.
o HP:Hurt>e
Old East Road
Exits: ^East^ ^West^.
o HP:Hurt Move:Tired>e
Old East Road
Exits: ^East^ ^South^ ^West^.
o HP:Hurt Move:Tired>exit
East - Old East Road
South - Country Path
West - Old East Road
o HP:Hurt Move:Tired>
Karo yawns.
o HP:Hurt>say kasst med moves
, says 'kasst med moves'
Ok.
o HP:Hurt>where
Players in your zone
--------------------
Karo - Old East Road
Stomper - Old East Road
o HP:Hurt>i
You are carrying:
a flask of orkish draught
a cave-bear fur (brand new)
a mighty dwarven axe (brand new)
a small key carved from ebony
a metal key
a large sack
o HP:Hurt>
Karo comforts you.
o HP:Hurt>sc
310/476 hit, and 54/122 moves.
o HP:Hurt>
Karo says 'slagga?'
o HP:Hurt>
Njan has arrived from the west.
* HP:Hurt>
Njan leaves east.
o HP:Hurt>
Njan has arrived from the east.
* HP:Hurt>
*an Elf* has arrived from the west riding a pack horse.
* HP:Hurt>c
Njan smiles viciously.
group njan
Njan is now a group member.
*an Elf* leaves east riding a pack horse.
* HP:Hurt>kill *elf*
They aren't here.
* HP:Hurt>sa bob
Ok.
* HP:Hurt>sc
315/476 hit, and 58/122 moves.
Njan now follows Karo.
* HP:Hurt>
Njan begins some strange incantations...
* HP:Hurt>
Njan utters the words 'bfzahp ay bfugtizgg'
An energy begins to flow within your legs as your body becomes lighter.
* HP:Hurt>smi
*an Elf* has arrived from the east riding a pack horse.
You smile viciously.
* HP:Hurt>e
*an Elf* begins some strange incantations...
* HP:Hurt>Old East Road
Exits: ^East^ ^West^.
* HP:Hurt>w
kill *elf*
Old East Road
*an Elf* is here, riding a pack horse.
Exits: ^East^ ^South^ ^West^.
*an Elf* panics, and attempts to flee.
*an Elf* leaves south riding a pack horse.
* HP:Hurt>kill *elf*
They aren't here.
* HP:Hurt>They aren't here.
* HP:Hurt>kill *elf*
s
They aren't here.
kill *elf*
* HP:Hurt>Country Path
A rabbit is here eyeing your presence warily.
*an Elf* is here, riding a pack horse.
Exits: ^North^ ^South^.
* HP:Hurt>kill *elf*
* HP:Hurt *an Elf*:Fine>kill *elf*
You hit *an Elf*'s left foot hard.
* HP:Hurt *an Elf*:Fine>
*an Elf* barely slashes your right hand and tickles it.
* HP:Hurt *an Elf*:Fine>
Karo strongly hits *an Elf*'s body.
*an Elf* panics, and attempts to flee.
*an Elf* leaves south riding a pack horse.
* HP:Hurt>kill *elf*
n
*an Elf* has arrived from the south riding a pack horse.
kill *elf*
* HP:Hurt>* HP:Hurt *an Elf*:Hurt>
You approach *an Elf*, trying to hit him.
kill *elf*
* HP:Hurt *an Elf*:Hurt>
*an Elf* panics, and attempts to flee.
*an Elf* leaves north riding a pack horse.
* HP:Hurt>kill *elf*
n
kill *elf*
They aren't here.
* HP:Hurt>They aren't here.
* HP:Hurt>Old East Road
Exits: ^East^ ^South^ ^West^.
* HP:Hurt>They aren't here.
* HP:Hurt>They aren't here.
w
* HP:Hurt>They aren't here.
* HP:Hurt>
Alas, you cannot go that way...
* HP:Hurt>They aren't here.
* HP:Hurt>Old East Road
Exits: ^East^ ^West^.
* HP:Hurt>e
Old East Road
Exits: ^East^ ^South^ ^West^.
* HP:Hurt>e
Old East Road
Exits: ^East^ ^West^.
* HP:Hurt>e
Old East Road
Exits: ^East^ ^West^.
* HP:Hurt>e
Old East Road
A brass lantern has been set on the ground.
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt>look
Old East Road
A brass lantern has been set on the ground.
Karo the Mountain Troll is standing here.
Njan the Black Numenorean is standing here (Invisible).
* HP:Hurt>
*an Elf* has arrived from the west riding a pack horse.
* HP:Hurt>
*an Elf* leaves south riding a pack horse.
* HP:Hurt>kill *dwarf*
kill *elf*
Njan gets a lantern.
* HP:Hurt>kill *elf*
They aren't here.
* HP:Hurt>They aren't here.
* HP:Hurt>They aren't here.
s
* HP:Hurt>Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt>e
e
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
e
* HP:Hurt>e
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt>kill *elf*
Old East Road
Exits: ^East^ ^West^.
* HP:Hurt>e
kill *elf*
Old East Road
*an Elf* is here, riding a pack horse.
Exits: ^North^ ^West^.
* HP:Hurt>* HP:Hurt *an Elf*:Hurt>
You try to hit *an Elf*, but he parries successfully.
* HP:Hurt *an Elf*:Hurt>
*an Elf* panics, and attempts to flee.
*an Elf* leaves north riding a pack horse.
* HP:Hurt>n
kill *elf*
n
n
n
Alas, you cannot go that way...
n
* HP:Hurt>They aren't here.
* HP:Hurt>Old East Road
Exits: ^North^ ^South^.
* HP:Hurt>They aren't here.
* HP:Hurt>Old East Road
Exits: ^North^ ^South^.
n
* HP:Hurt>kill *elf*
A Bend in the Road
Exits: ^East^ ^South^.
* HP:Hurt>
Alas, you cannot go that way...
* HP:Hurt>
Alas, you cannot go that way...
* HP:Hurt>e
Alas, you cannot go that way...
e
* HP:Hurt>They aren't here.
* HP:Hurt>Old East Road
Exits: ^East^ ^South^ ^West^.
* HP:Hurt>s
Bend in the Old East Road
*an Elf* is here, riding a pack horse.
Exits: ^North^ ^East^ ^South^ ^West^.
e
* HP:Hurt>e
*an Elf* begins some strange incantations...
Bend in the Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt>Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt>w
Bend in the Old East Road
A large beaver is here, gnawing on a piece of wood.
Exits: ^North^ ^East^ ^South^ ^West^.
w
* HP:Hurt>kill *elf*
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt>Bend in the Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt>They aren't here.
* HP:Hurt>n
Bend in the Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
w
* HP:Hurt>Old East Road
Exits: ^East^ ^South^ ^West^.
w
* HP:Hurt>A Bend in the Road
Exits: ^East^ ^South^.
* HP:Hurt>s
Old East Road
Exits: ^North^ ^South^.
s
* HP:Hurt>s
Old East Road
Exits: ^North^ ^South^.
s
* HP:Hurt>Old East Road
Exits: ^North^ ^West^.
* HP:Hurt>
Alas, you cannot go that way...
* HP:Hurt>s
Alas, you cannot go that way...
n
* HP:Hurt>n
Old East Road
Exits: ^North^ ^South^.
* HP:Hurt>n
Old East Road
Exits: ^North^ ^South^.
n
* HP:Hurt>A Bend in the Road
Exits: ^East^ ^South^.
* HP:Hurt>e
Alas, you cannot go that way...
*an Elf* has arrived from the east riding a pack horse.
* HP:Hurt>Old East Road
Exits: ^East^ ^South^ ^West^.
* HP:Fine>w
kill *elf*
A Bend in the Road
Exits: ^East^ ^South^.
* HP:Fine>* HP:Fine>
*an Elf* has arrived from the south riding a pack horse.
Karo hits *an Elf*'s left arm extremely hard and shatters it.
Alas!
You failed to reach him through the melee.
s
* HP:Fine>
Njan begins some strange incantations...
* HP:Fine>
*an Elf* lightly slashes Karo's left leg and tickles it.
* HP:Fine>
*an Elf* panics, and attempts to flee.
*an Elf* leaves east riding a pack horse.
kill *elf*
* HP:Fine>Old East Road
Exits: ^North^ ^South^.
kill *elf*
* HP:Fine>They aren't here.
* HP:Fine>n
They aren't here.
* HP:Fine>A Bend in the Road
Exits: ^East^ ^South^.
* HP:Fine>n
Alas, you cannot go that way...
e
* HP:Fine>e
Old East Road
Exits: ^East^ ^South^ ^West^.
* HP:Fine>Bend in the Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Fine>n
Plains Beside the Road
Exits: ^East^ ^South^.
* HP:Fine>s
Karo says 'hurt'
Bend in the Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
s
* HP:Fine>e
Bend in the Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
e
* HP:Fine>Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Fine>Bend in the Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
n
* HP:Fine>e
Bend in the Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
e
* HP:Fine>Njan nods solemnly.
Old East Road
A sparrow is flapping around on the ground.
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Fine>Bend in the Old East Road
*an Elf* is here, riding a pack horse.
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Fine>s
Karo tries to hit *an Elf*, but he parries successfully.
Bend in the Old East Road
A large eagle soars above you.
Exits: ^North^ ^East^ ^South^.
o HP:Fine>kill *elf*
They aren't here.
n
o HP:Fine>kill *elf*
Bend in the Old East Road
Karo the Mountain Troll is standing here.
Njan the Black Numenorean is standing here (Invisible).
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Fine>kill *elf*
* HP:Fine *an Elf*:Hurt>
*an Elf* has arrived from the north riding a pack horse.
You hit *an Elf*'s left foot very hard.
* HP:Fine *an Elf*:Hurt>
Njan begins some strange incantations...
*an Elf* slashes your left leg and tickles it.
* HP:Fine *an Elf*:Hurt>
*an Elf* panics, and attempts to flee.
*an Elf* leaves south riding a pack horse.
* HP:Fine>They aren't here.
* HP:Fine>s
kill *elf*
Bend in the Old East Road
Exits: ^North^ ^East^ ^South^.
* HP:Fine>They aren't here.
* HP:Fine>e
kill *elf*
The Last Bridge
A large eagle soars above you.
Exits: ^East^ ^West^.
* HP:Fine>They aren't here.
* HP:Fine>e
Junction to an Inn
Exits: ^North^ ^East^ ^South^ ^West^.
kill *elf*
* HP:Fine>They aren't here.
* HP:Fine>w
The Last Bridge
A large eagle soars above you.
Exits: ^East^ ^West^.
* HP:Fine>w
Bend in the Old East Road
Exits: ^North^ ^East^ ^South^.
* HP:Fine>s
You need to swim to go there.
* HP:Fine>e
The Last Bridge
A large eagle soars above you.
Exits: ^East^ ^West^.
e
* HP:Fine>Junction to an Inn
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Fine>look
Junction to an Inn
Karo the Mountain Troll is standing here.
Njan the Black Numenorean is standing here (Invisible).
* HP:Fine>sasc
Arglebargle, glop-glyf!?!
* HP:Fine>
Karo says '2 los'
* HP:Fine>ti
According to the Dunadan calendar, it is:
1am on Hevensday, the 15th of Forelithe, Year 2964 of the Third Age.
You don't feel well outside.
The present Tan Istar, Lord of the Istari Council is Jaelle.
Real time is 16:39:20 (GMT).
Last reboot due to auto-reboot at Thu Nov 18 13:59:25 1999
* HP:Fine>nod
You nod solemnly.
* HP:Fine>
An eagle has arrived from the west.
* HP:Fine>
An eagle panics, and attempts to flee.
An eagle leaves east.
* HP:Fine>
Karo giggles.
* HP:Fine>
Njan begins some strange incantations...
* HP:Fine>say I'm still a bit "hyped" since lord
, says 'I'm still a bit "hyped" since lord'
Ok.
#
# After this we fought elf a bit more, but not much..
# I was still full of adrenalin from the escape, so I decided to head
# back to warrens thanking Morgoth that I was still alive...
#
hehehe