19 con thief vs orc raid
posted by Israfel
2001-05-25 23:18:15
<- Back Down to comments Down to last comment
This isn't a whine but just proof for the on-going poison discussion up in Valin
* W C>ride mount
You pick up a pack horse (mount)'s reins, and start riding him.

* R W C>e
Old East Road
Exits: =East= =West=.

* R W C>e
Old East Road
Exits: North =East= South =West=.

* R W C>gr horseA pack horse (mount) is now a group member.

* R W C>e
The Old East Road
Exits: North =East= =West=.

* R W C>e
The Old East Road
A large arrow lies on the ground.
Exits: =North= =West=.

* R W C>
Bomber narrates 'nosru group prolly'

* R W C>
Draken narrates 'yes they almost bree'

* R W C>pget all.arrow
You get a war arrow.

* R W C>]put all.arrow in quiver
You put a war arrow in a quiver.

* R W C>ne
The Old East Road
Exits: North =East= =South= West.

* R W C>The Old East Road
Exits: North =East= =West=.

* R W C>e
Crossing of the paths
Exits: North =East= South =West=.

* R W C>e
The Old East Road
Exits: North =East= =West=.

* R W C>e
The Old East Road
A grey hare stands alert, looking and listening for predators.
Exits: =North= =West=.

* R W C>w
The Old East Road
Exits: North =East= =West=.

* R W C>e
The Old East Road
A grey hare stands alert, looking and listening for predators.
Exits: =North= =West=.

* R W C>n
The Old East Road
*Baresark the Orc* is here, riding a hungry warg.
*Everhate the Orc* is here, riding a hungry warg.
*a dreadful Orc* is here, riding a hungry warg.
*Uldrâk the Orc* is here, riding a hungry warg.
*Norsu the Orc* is here, riding a hungry warg.
Exits: =East= =South= West.

* R W C>e
The Old East Road
Exits: =East= =West=.

* R W C>e
Bridge over the Nen-i-Sûl
Exits: =East= =West= Down.

* R W C>ee
Bend in the Old East Road
Exits: =North= East =West=.

* R W C>The Three-fools' Stone
Some small rocks have been piled into a mound here.
Exits: North East West.

* R W C>snsneak
Ok, you'll try to move silently for a while.

* R W S C>e
Grasslands
A giant rat patters against you, squeaking maliciously.
Exits: North East West.

* R W S C>s
Alas, you cannot go that way...

* R W S C>e
Plains
Exits: North East West.

* R W S C>e
Plains
Exits: North East South West.

* R W S C>e
Plains
Exits: North East South West.

* R W S C>e
Fingéror narrates 'norsu exping again.. 87 now'

* R W S C>A Patch of Brush
Exits: North East South West.

* R W S C>e
Plains
Exits: North East South West.

* R W S C>s
Rough Grounds
Exits: North East South West.

* R W S C>e
*Norsu the Orc* has arrived from the west riding a hungry warg.

* R W S C>Rough Grounds
Exits: North East South West.

* R W S C>
*Norsu the Orc* has arrived from the west riding a hungry warg.

* R W S C>e
*Norsu the Orc* pounds your body extremely hard.

* R W S C HP:Fine *Norsu the Orc*:Healthy>No way! 
You are fighting for your life!
Trajan narrates 'holy shit...'

* R W S C HP:Fine *Norsu the Orc*:Healthy>f
A giant rat has arrived from the east.

* R W S C HP:Fine *Norsu the Orc*:Healthy>
You flee head over heels.
Plains
A lone hawk soars high above you.
Exits: North East South West.

* R W S C HP:Fine>gGet what?

* R W S C HP:Fine>e
Plains
Exits: North East South West.

* R W S C HP:Fine>e
Plains
A bedraggled man stumbles as best he can across the terrain.
Exits: North East South West.

* R W S C HP:Fine>e
*Norsu the Orc* has arrived from the west riding a hungry warg.

* R W S C HP:Fine>In The Brush
Exits: North East South West.

* R W S C HP:Fine>
*Norsu the Orc* has arrived from the west riding a hungry warg.

* R W S C HP:Fine>w
Plains
A bedraggled man stumbles as best he can across the terrain.
Exits: North East South West.

* R W S C HP:Fine>w
Plains
Exits: North East South West.

* R W S C HP:Fine>w
Plains
A lone hawk soars high above you.
Exits: North East South West.

* R W S C HP:Fine>w
Rough Grounds
A giant rat patters against you, squeaking maliciously.
Exits: North East South West.

* R W S C HP:Fine>w
Rough Grounds
*Baresark the Orc* is here, riding a hungry warg.
*Everhate the Orc* is here, riding a hungry warg.
*a dreadful Orc* is here, riding a hungry warg.
*Uldrâk the Orc* is here, riding a hungry warg.
Exits: North East South West.

* R W S C HP:Fine>
Bomber narrates 'damm he lvling a bit quick'

* R W S C HP:Fine>
*Uldrâk the Orc* pounds your left arm extremely hard.
Your body turns numb as the poison speeds to your brain!

* R W S C HP:Hurt Mana:Burning *Uldrâk the Orc*:Healthy>
*Baresark the Orc* leaves east riding a hungry warg.
*Everhate the Orc* leaves east riding a hungry warg.
*a dreadful Orc* leaves east riding a hungry warg.

* R W S C HP:Hurt Mana:Burning *Uldrâk the Orc*:Healthy>fn
You flee head over heels.
Plains
A lone hawk soars high above you.
Exits: North East South West.

* R W S C HP:Hurt Mana:Burning>w
Old East Road
Exits: North =East= South =West=.

* R W S C HP:Hurt Mana:Burning>w
Old East Road
Exits: North =East= South =West=.

* R W S C HP:Hurt Mana:Burning>w
Old East Road
Exits: North =East= South =West=.

* R W S C HP:Hurt Mana:Burning>w
Old East Road
Exits: North =East= South =West=.

* R W S C HP:Hurt Mana:Burning>ww
Old East Road
Exits: North =East= South =West=.

* R W S C HP:Hurt Mana:Burning>Old East Road
A giant rat patters against you, squeaking maliciously.
Exits: North =East= South =West=.

* R W S C HP:Hurt Mana:Burning>ww
The Old East Road
Exits: North =East= South =West=.

* R W S C HP:Hurt Mana:Burning>Bend in the Old East Road
Exits: North =East= =South=.

* R W S C HP:Hurt Mana:Burning>
Alas, you cannot go that way...
Fingéror narrates 'a life is a life is a life'

* R W S C HP:Hurt Mana:Burning>yell poisons
Ok.

* R W S C HP:Hurt Mana:Burning>w
Bend in the Old East Road
Exits: =North= East =West=.

* R W S C HP:Hurt Mana:Burning>ww
Bridge over the Nen-i-Sûl
Exits: =East= =West= Down.

* R W S C HP:Hurt Mana:Burning>The Old East Road
Exits: =East= =West=.

* R W S C HP:Hurt Mana:Burning>w
The Old East Road
Exits: =East= =South= West.

* R W S C HP:Hurt Mana:Burning>Eldacil narrates 'he'll be 90 next week at this rate'

Border of the Lone-lands
Exits: North East South West.

* R W S C HP:Hurt Mana:Burning>s
The Old East Road
Exits: North =East= =West=.

* R W S C HP:Hurt Mana:Burning>w
Crossing of the paths
Exits: North =East= South =West=.

* R W S C HP:Hurt Mana:Burning>w
The Old East Road
Exits: North =East= =West=.

* R W S C HP:Hurt Mana:Burning>w
The Old East Road
Exits: North =East= =South= West.

* R W S C HP:Hurt Mana:Burning>w
The Bracken-covered Land
Exits: North East South.

* R W S C HP:Hurt Mana:Burning>w
Alas, you cannot go that way...

* R W S C HP:Hurt Mana:Burning>s
Bomber narrates 'wierd whois tho'

* R W S C HP:Hurt Mana:Burning>The Old East Road
Exits: North =East= =West=.

* R W S C HP:Hurt Mana:Burning>
You feel sleepy.
You sit down and rest your tired bones.

* R W S C HP:Hurt Mana:Hot Move:Tired>ww
Nah... 
You feel too relaxed to do that..

* R W S C HP:Hurt Mana:Hot Move:Tired>Nah... 
You feel too relaxed to do that..

* R W S C HP:Hurt Mana:Hot Move:Tired>stw
You stop resting, and stand up.

* R W S C HP:Hurt Mana:Hot Move:Tired>Old East Road
Fingéror the Elf is here, riding a warhorse.
Snick the Dwarf is here, riding a mountain mule.
Exits: North =East= South =West=.

* R W S C HP:Hurt Mana:Hot Move:Tired>w
Fingéror leaves east riding a warhorse.
Snick leaves east riding a mountain mule.

* R W S C HP:Hurt Mana:Hot Move:Tired>w
Old East Road
Exits: =East= =West=.

* R W S C HP:Hurt Mana:Hot Move:Tired>w
Old East Road
Exits: =East= =South= West.

* R W S C HP:Hurt Mana:Hot Move:Tired>w
The High Path
Exits: North East South West.

* R W S C HP:Hurt Mana:Hot Move:Tired>Cïlith narrates 'He is lvl 88 now'

The High Path
Exits: North East South West.

* R W S C HP:Hurt Mana:Hot Move:Tired>s
The Lower Forest
Exits: North East West.

* R W S C HP:Hurt Mana:Hot Move:Tired>s
Alas, you cannot go that way...

* R W S C HP:Hurt Mana:Hot Move:Tired>w
The Lower Forest
Exits: North East South West.

* R W S C HP:Hurt Mana:Hot Move:Tired>ee
The Lower Forest
Exits: North East West.

* R W S C HP:Hurt Mana:Hot Move:Tired>Cïlith narrates 'Wow hes fast!'

Old East Road
Exits: North =East= =South= West.

* R W S C HP:Hurt Mana:Hot Move:Tired>e
Bend in the Road
Exits: =North= =West=.

* R W S C HP:Hurt Mana:Hot Move:Tired>w
Old East Road
Exits: North =East= =South= West.

* R W S C HP:Hurt Mana:Hot Move:Slow>s
Kronos narrates 'what happens when you break 100'
Bend in the Road
Exits: =North= =West=.

* R W S C HP:Hurt Mana:Hot Move:Slow>w
Old East Road
A brigand, looking at your nice purse, is sneaking here.
A brigand, looking at your nice purse, is sneaking here.
A brigand, looking at your nice purse, is sneaking here.
A brigand, looking at your nice purse, is sneaking here.
Exits: =East= =West=.

* R W S C HP:Hurt Mana:Hot Move:Slow>w
Old East Road
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North =East= =West=.

* R W S C HP:Hurt Mana:Hot Move:Slow>w
Old East Road
Exits: =East= =West=.

* R W S C HP:Hurt Mana:Hot Move:Slow>ww
Old East Road
Exits: =East= =West=.

* R W S C HP:Hurt Mana:Hot Move:Slow>w
Old East Road
Exits: =North= =East=.

* R W S C HP:Hurt Mana:Hot Move:Slow>w
Alas, you cannot go that way...

* R W S C HP:Hurt Mana:Hot Move:Slow>n
Alas, you cannot go that way...

* R W S C HP:Hurt Mana:Hot Move:Slow>w
Old East Road
Exits: =South= =West=.
A hardened ranger yells 'An Orc is here at Old East Road!'
A hardened ranger yells 'An Orc is here at Old East Road!'

* R W S C HP:Hurt Mana:Hot Move:Slow>w
Old East Road
Exits: =East= =West=.

* R W S C HP:Hurt Mana:Hot Move:Slow>ww
Old East Road
Exits: North =East= =West=.

* R W S C HP:Hurt Mana:Hot Move:Slow>w
Old East Road
Exits: North =East= =West=.

* R W S C HP:Hurt Mana:Hot Move:Slow>Bend by the Hedge
Exits: =North= =East=.

* R W S C HP:Hurt Mana:Hot Move:Slow>w
Alas, you cannot go that way...

* R W S C HP:Hurt Mana:Hot Move:Slow>n
Alas, you cannot go that way...

* R W S C HP:Hurt Mana:Hot Move:Slow>w
Sylan narrates 'you don;t'
Bend by the Plains
Exits: North East =South= =West=.

* R W S C HP:Hurt Mana:Hot Move:Slow>Old East Road
Exits: North =East= =West=.

* R W S C HP:Hurt Mana:Hot Move:Slow>ww
Old East Road
Exits: North =East= South =West=.

* R W S C HP:Hurt Mana:Hot Move:Slow>w
Old East Road
A nightingale is here, chirping a sweet melody.
Exits: North =East= =West=.

* R W S C HP:Hurt Mana:Hot Move:Slow>n
Eldacil narrates 'heh, he just levelled'
Old East Road
Exits: North =East= =West=.

* R W S C HP:Hurt Mana:Hot Move:Slow>n
Plains
A grey wolf is here, snarling aggressively.
Exits: North East South West.

* R W S C HP:Hurt Mana:Burning Move:Slow>w
Galadria narrates 'who is 88?'
Trajan narrates 'you get a coke'
Plains
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.

* R W S C HP:Hurt Mana:Burning Move:Slow>w
Plains
Exits: East South West Up.

* R W S C HP:Hurt Mana:Burning Move:Slow>w
Rogulan narrates 'huor still around?'
Plains
A cluster of dark green, feathery fronds flourishes in the shade.
Exits: East South West Up.

* R W S C HP:Hurt Mana:Burning Move:Weak>Fingéror narrates 'well he plays 16 hours a day 7 days a week'

nSoggy Plains
A cluster of dark green, feathery fronds flourishes in the shade.
Exits: East South Up.

* R W S C HP:Hurt Mana:Burning Move:Weak>w
Alas, you cannot go that way...

* R W S C HP:Hurt Mana:Burning Move:Weak>
Alas, you cannot go that way...

* R W S C HP:Hurt Mana:Burning Move:Weak>snssneak
You stop sneaking.

* R W C HP:Hurt Mana:Burning Move:Weak>w
Moist Plains
A bullfrog is standing here.
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.

* R W C HP:Hurt Mana:Burning Move:Weak>w
Silwyn narrates 'you become god'

Wet Grassland
Exits: North East South West.

* R W C HP:Hurt Mana:Burning Move:Weak>w
Edge of Marsh
Exits: North East South West.

* R W C HP:Hurt Mana:Burning Move:Weak>w
Oops! 
You cannot go there riding!

* R W C HP:Hurt Mana:Burning Move:Weak>w
Oops! 
You cannot go there riding!

* R W C HP:Hurt Mana:Burning Move:Weak>Oops! 
You cannot go there riding!

* R W C HP:Hurt Mana:Burning Move:Weak>w
Oops! 
You cannot go there riding!

* R W C HP:Hurt Mana:Burning Move:Weak>s
Marshy Ground
Exits: North East South West.

* R W C HP:Hurt Mana:Burning Move:Weak>ww
Black Pond
A black catfish is here, lurking in the mud.
A black catfish is here, lurking in the mud.
Exits: North East South West.

* R W C HP:Hurt Mana:Burning Move:Weak>w
Black Pond
A black catfish is here, lurking in the mud.
A black catfish is here, lurking in the mud.
Exits: North East South West.

* R W C HP:Hurt Mana:Burning Move:Weak>ww
Edge of Marsh
A neekerbreeker is standing here.
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.

* R W C HP:Hurt Mana:Burning Move:Weak>w
Old East Road
Exits: North East =South= =West=.

* R W C HP:Hurt Mana:Burning Move:Weak>w
Ewar narrates 'auto delete at 100'

Old East Road
Exits: North =East= =West=.

* R W C HP:Hurt Mana:Burning Move:Weak>Kronos narrates 'that's what I thought'

wOld East Road
Exits: North =East= =West=.

* R W C HP:Hurt Mana:Burning Move:Weak>w
Old East Road
Exits: North =East= =West=.

* R W C HP:Hurt Mana:Burning Move:Weak>Old East Road
Exits: North =East= =West=.

* R W C HP:Hurt Mana:Burning Move:Weak>w
Old East Road
The corpse of a slithering snake is lying here.
A boar cub is playing here, and exploring the wide world.
Exits: =East= =West=.

* R W C HP:Hurt Mana:Burning Move:Weak>Old East Road
A boar cub is playing here, and exploring the wide world.
Exits: North =East= =West=.

* R W C HP:Hurt Mana:Burning Move:Fainting>w
Old East Road
Exits: =East= [South] =West=.

* R W C HP:Hurt Mana:Burning Move:Fainting>w
Old East Road
Exits: North =East= =West=.

* R W C HP:Hurt Mana:Burning Move:Fainting>w
Old East Road
Exits: =East= South =West=.

* R W C HP:Hurt Mana:Burning Move:Fainting>w
Old East Road
Exits: North =East= =West=.

* R W C HP:Hurt Mana:Burning Move:Fainting>w
Old East Road
A hardened ranger is here, fighting *a dreadful Orc*.
A hardened ranger is walking around, looking for tracks.
*a dreadful Orc* is here, riding a hungry warg, fighting a hardened ranger.
Exits: North =East= =West=.
*a dreadful Orc* swiftly dodges a hardened ranger's attempt to hit him.

* R W C HP:Hurt Mana:Burning Move:Fainting>
*a dreadful Orc* panics, and attempts to flee.
*a dreadful Orc* leaves east riding a hungry warg.

* R W C HP:Hurt Mana:Burning Move:Fainting>
*a dreadful Orc* has arrived from the east riding a hungry warg.
A hardened ranger approaches *a dreadful Orc*, trying to hit him.
A hardened ranger approaches *a dreadful Orc*, trying to hit him.

* R W C HP:Hurt Mana:Burning Move:Fainting>w
Old East Road
Exits: =East= =West=.

* R W C HP:Hurt Mana:Burning Move:Exhausted>
*a dreadful Orc* has arrived from the east riding a hungry warg.

* R W C HP:Hurt Mana:Burning Move:Exhausted>ww
Old East Road
A sparrow is flapping around on the ground.
Exits: North =East= South =West=.
*a dreadful Orc* has arrived from the east riding a hungry warg.
A sparrow leaves west.

* R W C HP:Hurt Mana:Burning Move:Exhausted>
You are too exhausted to ride.

* R W C HP:Hurt Mana:Burning Move:Exhausted>n
*a dreadful Orc* leaves west riding a hungry warg.

* R W C HP:Hurt Mana:Burning Move:Exhausted>
You are too exhausted to ride.

* R W C HP:Hurt Mana:Burning Move:Exhausted>w
Anorien narrates 'man '

* R W C HP:Hurt Mana:Burning Move:Exhausted>Old East Road
A sparrow is flapping around on the ground.
*Everhate the Orc* is here, riding a hungry warg.
*Baresark the Orc* is here searching for tracks, riding a hungry warg.
A sparrow is flapping around on the ground.
*a dreadful Orc* is here, riding a hungry warg.
Exits: North =East= =South=.

* R W C HP:Hurt Mana:Burning Move:Exhausted>w
Alas, you cannot go that way...

* R W C HP:Hurt Mana:Burning Move:Exhausted>w*a dreadful Orc* strongly pierces your head and tickles it.
No way! 
You are fighting for your life!

* R W C HP:Hurt Mana:Burning Move:Exhausted *a dreadful Orc*:Healthy>f
Kronos narrates 'no, I've seen retired characters at 100'

* R W C HP:Hurt Mana:Burning Move:Exhausted *a dreadful Orc*:Healthy>
You flee head over heels.
You are too exhausted to ride.
You are too exhausted to ride.
PANIC! 
You couldn't escape!
flee*Baresark the Orc* pounds your body extremely hard and shatters it.

* R W C HP:Hurt Mana:Burning Move:Exhausted *a dreadful Orc*:Healthy>PANIC! 
You can't quit the fight!
flee*Everhate the Orc* pounds your body extremely hard and shatters it.
You suddenly feel a terrible headache!

* R W C HP:Wounded Mana:Frozen Move:Exhausted *a dreadful Orc*:Healthy>
You flee head over heels.
You are too exhausted to ride.
You are too exhausted to ride.
PANIC! 
You couldn't escape!
flee
* R W C HP:Wounded Mana:Frozen Move:Exhausted *a dreadful Orc*:Healthy>f
You flee head over heels.
You are too exhausted to ride.
You are too exhausted to ride.
You are too exhausted to ride.
PANIC! 
You couldn't escape!
flee
* R W C HP:Wounded Mana:Frozen Move:Exhausted *a dreadful Orc*:Healthy>
You flee head over heels.
You are too exhausted to ride.
You are too exhausted to ride.
You are too exhausted to ride.
PANIC! 
You couldn't escape!
fleeAnorien narrates 'norsu is 87 now'
A hardened ranger has arrived from the east.
A hardened ranger has arrived from the east.

* R W C HP:Wounded Mana:Frozen Move:Fainting *a dreadful Orc*:Healthy>Draken narrates 'they near bree now'
You flee head over heels.
Old East Road
Exits: North =East= South =West=.

* R W C HP:Wounded Mana:Frozen Move:Exhausted>
You flee head over heels.
You are too exhausted to ride.
You are too exhausted to ride.
PANIC! 
You couldn't escape!
flee
* R W C HP:Wounded Mana:Frozen Move:Exhausted>
You flee head over heels.
You are too exhausted to ride.
PANIC! 
You couldn't escape!
flee
* R W C HP:Wounded Mana:Frozen Move:Exhausted>
You flee head over heels.
You are too exhausted to ride.
You are too exhausted to ride.
You are too exhausted to ride.
PANIC! 
You couldn't escape!
flee*Baresark the Orc* has arrived from the west riding a hungry warg.
*Everhate the Orc* has arrived from the west riding a hungry warg.
*a dreadful Orc* has arrived from the west riding a hungry warg.
*Everhate the Orc* quickly approaches, trying to pound you.
You flee head over heels.
w
You are too exhausted to ride.
You are too exhausted to ride.
You are too exhausted to ride.
PANIC! 
You couldn't escape!
flee
* R W C HP:Wounded Mana:Frozen Move:Exhausted *Everhate the Orc*:Healthy>PANIC! 
You can't quit the fight!
flee*Baresark the Orc* quickly approaches, trying to pound you.

* R W C HP:Wounded Mana:Frozen Move:Exhausted *Everhate the Orc*:Healthy>
You flee head over heels.
You are too exhausted to ride.
You are too exhausted to ride.
PANIC! 
You couldn't escape!
flee
You barely pierce *Everhate the Orc*'s left foot and tickle it.

* R W C HP:Wounded Mana:Frozen Move:Exhausted *Everhate the Orc*:Fine>No way! 
You are fighting for your life!

* R W C HP:Wounded Mana:Frozen Move:Exhausted *Everhate the Orc*:Fine>
You flee head over heels.
You are too exhausted to ride.
You are too exhausted to ride.
You are too exhausted to ride.
PANIC! 
You couldn't escape!
flee*Baresark the Orc* pounds your right arm extremely hard and shatters it.

* R W C HP:Wounded Mana:Frozen Move:Exhausted *Everhate the Orc*:Fine>stare
You flee head over heels.
You are too exhausted to ride.
You are too exhausted to ride.
PANIC! 
You couldn't escape!
flee
* R W C HP:Wounded Mana:Frozen Move:Exhausted *Everhate the Orc*:Fine>PANIC! 
You can't quit the fight!
flee
* R W C HP:Wounded Mana:Frozen Move:Exhausted *Everhate the Orc*:Fine>
You flee head over heels.
You are too exhausted to ride.
You are too exhausted to ride.
PANIC! 
You couldn't escape!
flee
You flee head over heels.
You are too exhausted to ride.
You are too exhausted to ride.
PANIC! 
You couldn't escape!
flee*Everhate the Orc* pounds your right leg extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

wim* R W C HP:Bad Mana:Frozen Move:Exhausted *Everhate the Orc*:Fine>
Trajan narrates 'that dude has no life'
You suddenly notice a hardened ranger.
You suddenly notice a hardened ranger.

* R W C HP:Bad Mana:Frozen Move:Exhausted *Everhate the Orc*:Fine>
You flee head over heels.
Old East Road
A sparrow is flapping around on the ground.
Exits: North =East= =South=.

* R W C HP:Bad Mana:Frozen Move:Exhausted>
You stare at the sky.

* R W C HP:Bad Mana:Frozen Move:Exhausted>
You flee head over heels.
You are too exhausted to ride.
You are too exhausted to ride.
You are too exhausted to ride.
PANIC! 
You couldn't escape!
flee
* R W C HP:Bad Mana:Frozen Move:Exhausted>
You flee head over heels.
You are too exhausted to ride.
You are too exhausted to ride.
PANIC! 
You couldn't escape!
flee
* R W C HP:Bad Mana:Frozen Move:Exhausted>w
You flee head over heels.
You are too exhausted to ride.
PANIC! 
You couldn't escape!
fleeOlga narrates 'he is highest mortal though'

* R W C HP:Bad Mana:Frozen Move:Exhausted>*a dreadful Orc* has arrived from the east riding a hungry warg.
You flee head over heels.
You are too exhausted to ride.
PANIC! 
You couldn't escape!
flee*Everhate the Orc* has arrived from the east riding a hungry warg.
A hardened ranger has arrived from the east.

* R W C HP:Bad Mana:Frozen Move:Exhausted>wcha moo wim
Ok.
*Everhate the Orc* quickly approaches, trying to pound you.

* R W C HP:Bad Mana:Frozen Move:Exhausted *Everhate the Orc*:Healthy>w
You flee head over heels.
You are too exhausted to ride.
You are too exhausted to ride.
PANIC! 
You couldn't escape!
flee
You flee head over heels.
You are too exhausted to ride.
You are too exhausted to ride.
PANIC! 
You couldn't escape!
flee
* R W C HP:Bad Mana:Frozen Move:Exhausted *Everhate the Orc*:Healthy>*a dreadful Orc* begins some strange incantations...
You flee head over heels.
You are too exhausted to ride.
PANIC! 
You couldn't escape!
flee
You suddenly notice a hardened ranger.

* R W C HP:Bad Mana:Frozen Move:Exhausted *Everhate the Orc*:Healthy>w
No way! 
You are fighting for your life!
A hardened ranger says 'YOU! Kovie! 
You will die before your time.'
A hardened ranger approaches *a dreadful Orc*, trying to hit him.

* R W C HP:Bad Mana:Icy Move:Exhausted *Everhate the Orc*:Healthy>
You flee head over heels.
You are too exhausted to ride.
You are too exhausted to ride.
You are too exhausted to ride.
PANIC! 
You couldn't escape!
flee*Baresark the Orc* has arrived from the east riding a hungry warg.
A hardened ranger yells 'Some Orcs are here at Old East Road!'
A hardened ranger yells 'Some Orcs are here at Old East Road!'
*Everhate the Orc* pounds your body extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* R W C HP:Awful Mana:Icy Move:Exhausted *Everhate the Orc*:Healthy>Barnhoff narrates 'Drive them off?'
You flee head over heels.
You are too exhausted to ride.
You are too exhausted to ride.
You are too exhausted to ride.
PANIC! 
You couldn't escape!
flee
* R W C HP:Awful Mana:Icy Move:Exhausted *Everhate the Orc*:Healthy>No way! 
You are fighting for your life!
A hardened ranger lightly hits *Baresark the Orc*'s right leg and tickles it.

* R W C HP:Awful Mana:Icy Move:Exhausted *Everhate the Orc*:Healthy>No way! 
You are fighting for your life!
A hardened ranger lightly hits *a dreadful Orc*'s body and tickles it.

* R W C HP:Awful Mana:Icy Move:Fainting *Everhate the Orc*:Healthy>PANIC! 
You can't quit the fight!
flee
* R W C HP:Awful Mana:Icy Move:Fainting *Everhate the Orc*:Healthy>
You flee head over heels.
Old East Road
Exits: =North= East South =West=.

* R W C HP:Awful Mana:Icy Move:Exhausted>
You flee head over heels.
You are too exhausted to ride.
You are too exhausted to ride.
You are too exhausted to ride.
PANIC! 
You couldn't escape!
flee
* R W C HP:Awful Mana:Icy Move:Exhausted>
You are too exhausted to ride.

* R W C HP:Awful Mana:Icy Move:Exhausted>
You flee head over heels.
You are too exhausted to ride.
You are too exhausted to ride.
You are too exhausted to ride.
PANIC! 
You couldn't escape!
flee
* R W C HP:Awful Mana:Icy Move:Exhausted>w
You flee head over heels.
You are too exhausted to ride.
You are too exhausted to ride.
PANIC! 
You couldn't escape!
flee
* R W C HP:Awful Mana:Icy Move:Exhausted>
You flee head over heels.
You are too exhausted to ride.
You are too exhausted to ride.
You are too exhausted to ride.
You are too exhausted to ride.
PANIC! 
You couldn't escape!
flee*Everhate the Orc* has arrived from the north riding a hungry warg.

* R W C HP:Awful Mana:Icy Move:Exhausted>w*Everhate the Orc* quickly approaches, trying to pound you.
You flee head over heels.
You are too exhausted to ride.
You are too exhausted to ride.
You are too exhausted to ride.
PANIC! 
You couldn't escape!
flee
You flee head over heels.
You are too exhausted to ride.
You are too exhausted to ride.
PANIC! 
You couldn't escape!
flee
* R W C HP:Awful Mana:Icy Move:Exhausted *Everhate the Orc*:Healthy>w
You flee head over heels.
You are too exhausted to ride.
You are too exhausted to ride.
PANIC! 
You couldn't escape!
flee
* R W C HP:Awful Mana:Icy Move:Exhausted *Everhate the Orc*:Healthy>No way! 
You are fighting for your life!

* R W C HP:Awful Mana:Icy Move:Exhausted *Everhate the Orc*:Healthy>w
You flee head over heels.
You are too exhausted to ride.
You are too exhausted to ride.
You are too exhausted to ride.
PANIC! 
You couldn't escape!
flee
* R W C HP:Awful Mana:Icy Move:Exhausted *Everhate the Orc*:Healthy>
You flee head over heels.
You are too exhausted to ride.
PANIC! 
You couldn't escape!
flee
* R W C HP:Awful Mana:Icy Move:Exhausted *Everhate the Orc*:Healthy>w
No way! 
You are fighting for your life!

* R W C HP:Awful Mana:Icy Move:Exhausted *Everhate the Orc*:Healthy>f
You flee head over he
Top of Page Down to last comment


Israfel2001-05-25 23:19:25
19 con, 130 some moves, 210 hps... damn, thieves need more dodge.
Rackhir2001-05-25 23:23:40
instead of 19 con i would go 17 con? and get int up 2-3 points for some pracing of remove poison :p
Israfel2001-05-25 23:26:36
I would like to see dodge tweaked a bit.
Khazdul2001-05-25 23:28:20
PANIC TRIGGER! DEMOTE!
Lame jahara2001-05-25 23:40:20
Well Jahara should start working on his characters and playing skill instead of making
fancy whois pages...
Relim2001-05-25 23:44:51
Damn, I say it once, I say it 1000 times. Listen - if a sneaker is around, what do you do? You use flush. If a basher is around, what don't you do? Wait around for bash (trap). If a door is open, what do you do? You track. And if there's some players around spam poisoning everyone, what do you do? You get antidote. If you don't have it, now's the time to learn the lesson.
Norsu2001-05-25 23:48:55
A crazy idea would have been to stop and ask fingeror for a rem and/or a bob...
bomber2001-05-25 23:54:43
Next time dismount the horse and sneak out of there. you *might* have survived
Aschit2001-05-25 23:55:18
Relim, you are wrong: if there are groups of warriors spampoisoning everyone, you RENT.
Relim2001-05-25 23:59:46
Nah, disagree. You make two potions. Quaff one before you go out and keep the other handy. Then spam poison them! Worked nicely against Sharmak and his group, Shargl going down to arachnia and Mammoth and co low when they got away. Fight fire with fire, and keep a fire extinguisher handy. Or something.
Furfoot2001-05-26 00:02:37
The problem was that he was sneaking.
adroit2001-05-26 00:17:51
the problem was not that he was sneaking, he was also riding so it shouldn't have made a difference, and both relim and Norsu have some good points. Also ever try to run a loop and hide thor?
Nighthawk2001-05-26 00:22:07
I don't know if antidote really would have made much difference. If the antidote was made before fighting the orcs then yes it would have made a difference. If antidote was made after he got poisoned he was dead. A short while after the fight mume ticked and he went to tired moves. There is a chance he could have survived from tired moves with a bob from a friend or a well placed hide...
Relim2001-05-26 00:33:57
Like I said, make poisons before you go out. Unless I have no ing (rare), I ALWAYS have a brown bottle in backpack...
Azg2001-05-26 00:36:19
How can you hide while arachniaed?
Nighthawk2001-05-26 00:41:47
I don't know if its possible but I implying that he could have survived after quaffing antidote and being tired moves
Moonshade2001-05-26 01:02:46
Yeah, make antidote.. All herbs load in one zone east rdell, just learn it once
grunge2001-05-26 01:27:48
relim was very polite and explained it nicely to you, but I'll just say it my way...die you fucking loser, make antidote bottles and you will be fine.
DIEDIEDIE
Common Sense2001-05-26 01:28:28
This is why this game is REALLY starting to suck. Norsu and Co. is abusing the poison command. Its bad enough he’s to chicken to go out west by himself and he overkills and im sure he has super track. So what’s with the poison? I recommend making only certain weapons poison able (mostly piercers and arrows because it is a thief skill so lets make the thief weapons only poison able) So Norsu how many Pukes on your trophy have you gotten from FAIR (<-Key word) 1 vs. 1 NON-poisoning kills? Like what 4%?
Nighthawk2001-05-26 01:38:56
Isn't track int+per? If so then an orc warrior would struggle to get super track since orcs have -3 base int
Unknown2001-05-26 01:46:22
bah the rest of my post got cut off so here is what you missed.
So Norsu how many Pukes on your trophy have you gotten from FAIR (Key word) 1 vs. 1 NON-poisoning kills? Like what 4%?
Uldrak2001-05-26 01:51:18
Who gives a shit about fair, its war isn't it, your supposed to kill the opposite side?
I play for fun and I laugh my ass of everytime someone dies to poison.
Uncommon Sense2001-05-26 01:58:07
Poison is dangerous crap. That' s why it really isn't used much. Poison needs to be changed to make it more dangerous to the user. For example, if u stumble or fall off a mount there should be a chance u poison yourself. If you are in battle, there should be chance of nicking somebody on your own side and poisoning them. Poisons shouldn't have that much of an immediate effect either. Maybe some nausea and a stuffy nose at first, but several hours before anything really drastic happens. Anyway, poison is another one of those things that has gotten out of hand, probably because a few V+ use it so don't expect change anytime soon.
Vorlin2001-05-26 02:21:02
This is one of those issues where real life and game mechanics don't jibe well at all. Why didn't people poison claymores in real life? Because if you get hit with a claymore, poison isn't exactly needed. :) Mume doesn't reflect this, and thus needs a coding change to bring the game in line, and the one that most sane people agree on is to make poison piercing-only (arrows and such included). It's crazy to let the hardest hitting class in the game wield the hardest hitting weapons and then let them get -bonus- damage/effects from poison as well.
Everhate2001-05-26 02:22:26
I'll politely remind the pukes who use call lightning traps and bash traps to play fairly next time. I'll also ask the guys who trapped me 3 on 1 the other day, or the 15 (yes 15) pukes who tried to trap 2 orcs in stonedoor the other day to play fairly also. Or maybe have a nice even 2 on 2 fighting against Fingeror/Snick, but to make it fair ask them to go to seperate rooms and not use staff etc. Quit being retarded seems a more reasonable thing to ask. Our group fights ALOT of battles against same number groups and more, but nobody ever talks about those that we win. Usually we 4 (Uldrak took a break from his archpuking today *cackle*) win, cause pukes panic. Plain and simple.
Darkside2001-05-26 06:20:39
Nod Everhate.
Why always whining about poison? There is an antidote out there. USE IT U MORON !! And about huge group, it's doesn't matters. In war if we meet 1 enemy do we will pass or kill? Think !!!! FUCK
Grunga2001-05-26 09:07:17
OH PLEASE REMOVE COLORCODES NEXT TIME!
Notorious2001-05-26 09:29:49
I don't think poison is as unfair as sun. Remove the sun, please, it gives way too much advantage to pukes and I can't even move 2 zones because of that stupid yellow eye.
Tharain2001-05-26 10:27:30
Heh, when not using poisons 'common sense', how do you know if they suck or not? About antidote..., yep, this is old truth what relim said- make one before long travel, but quaff when some1 really is around (narrates/tracks/killed mobs). Herbs for antidote can be all easily collected even west of bree if that helps. And nice whine comments too:) Hint from: NewbieBasic v 1.0, IceCube.
Norsu2001-05-26 10:43:49
whiners moo!
Everhate2001-05-26 10:58:31
Pukes don't have advantages, they have 'features'!
Ibrahim2001-05-26 15:03:10
I have as much respect for anyone who uses poison as the next guy, ie very
little respect. But if i was you, i would carry antidote, id get a
rem for fingeror and i would have gone forsaken inn. Plenty of things
u could have done, u did nothing. Still those poison whores are really
pathetic.
Fildur2001-05-26 22:16:20
Antidote potions last about 2hour realtime nowadays (my last 2 atleast) so they ROCK! :-)(so you can have em always ready wo any prob at all)
a snot2001-05-27 01:46:30
poison wimpyfies. no risk no fun (but BOTH sides has to risk. Maybe guys in norsugroups think they suck so much that they are taking risks playing like this day after day after day after day. Applies for fingeror/lowyn groups too.)
Edvard2001-05-27 02:54:59
and snottygroups?
Edvard2001-05-27 02:55:00
and snottygroups?
Everhate2001-05-27 06:46:55
Not quite sure what risks you take Snotty to justify making that statement.
Devastator2001-05-28 15:29:08
Well spamming along oer to try to get in bree is apparently stupid imho =P
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