For boored people....
Oh yeah thanks Tiara for lending me your notrack boots...
Muddy Cavern
The corpse of a bloodthirsty bat is lying here.
A cute rabbit is here.
A tall stag is here, grazing peacefully.
Exits: South Up.
You don't see any more snow here.
o S C>track
You carefully examine the ground around you, looking for tracks...
You see:
- a track of a tall stag leading up (done less than 1 hour ago).
- a track of *a Half-Elf* leading up (done less than 2 hours ago).
- a track of *an Elf* leading up (done less than 2 hours ago).
- a track of *a Half-Elf* leading up (done less than 2 hours ago).
- a track of *a Half-Elf* coming from the south (done less than 2 hours ago).
- a track of *an Elf* coming from the south (done less than 2 hours ago).
- a track of *a Half-Elf* coming from the south (done less than 2 hours ago).
- a track of *a Half-Elf* leading south (done less than 4 hours ago).
- a track of *an Elf* leading south (done less than 4 hours ago).
- a track of *a Half-Elf* leading south (done less than 4 hours ago).
- a track of *a Half-Elf* coming from above (done less than 4 hours ago).
- a track of *an Elf* coming from above (done less than 4 hours ago).
- a track of *a Half-Elf* coming from above (done less than 4 hours ago).
- a track of a mottled snake leading up (done less than 5 hours ago).
- a track of a mottled snake leading south (done less than 6 hours ago).
You stop searching.
o S C>tte
track *elf*
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Half-Elf* leading up
(done less than 2 hours ago).
o S C>u
Knee-deep Mud
There is a lot of snow on the ground.
An elven bee-keeper is STANDING here, peacefully watching his bees.
Exits: South West Down.
It is snowing.
tar *elf*
# $target is now set to {*elf*}.
You see some tracks of *a Half-Elf* leading south
(done less than 2 hours ago).
o S C>s
Small Spring
There is a lot of snow on the ground.
A clear spring babbles as cool water trickles out of the ground.
Exits: North South West.
You see some tracks of *a Half-Elf* leading south
(done less than 1 hour ago).
o S C>s
Trees
There is a lot of snow on the ground.
The bee flies around here, collecting nectar from the flowers.
The bee flies around here, collecting nectar from the flowers.
The bee flies around here, collecting nectar from the flowers.
The bee flies around here, collecting nectar from the flowers.
The bee flies around here, collecting nectar from the flowers.
A small grasshopper clings to a blade of grass, ready to spring.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: North East South West.
You see some tracks of *a Half-Elf* leading south
(done less than 1 hour ago).
o S C>s
The Road to the Grey Havens
There is a lot of snow on the ground.
Exits: North =East= =West=.
You see some tracks of *a Half-Elf* leading west
(done less than 1 hour ago).
o S C>w
Bend in the Road
There is a lot of snow on the ground.
Exits: =North= =East=.
You see some tracks of *a Half-Elf* leading north
(done less than 1 hour ago).
o S C>n
Bend in the Road
There is a lot of snow on the ground.
Exits: North East =South= =West=.
You see some tracks of *a Half-Elf* leading west
(done less than 1 hour ago).
o S C>w
The Road to Grey Havens
There is a lot of snow on the ground.
Exits: =East= South =West=.
You see some tracks of *a Half-Elf* leading west
(done less than 1 hour ago).
o S C>w
Road to Grey Havens
There is a lot of snow on the ground.
Exits: =East= =West=.
w
You see some tracks of *a Half-Elf* leading west
(done less than 1 hour ago).
o S C>Road to Grey Havens
There is a lot of snow on the ground.
Exits: =East= South =West=.
You see some tracks of *a Half-Elf* leading west
(done less than 1 hour ago).
o S C>w
Bend in the Road
There is a lot of snow on the ground.
Exits: =North= =East= West.
You see some tracks of *a Half-Elf* leading west
(done less than 1 hour ago).
o S C>w
High grass
There is a lot of snow on the ground.
Exits: East West.
You see some tracks of *a Half-Elf* leading west
(done less than 1 hour ago).
o S C Move:Tired>w
The small path
There is a lot of snow on the ground.
Exits: East South West.
You see some tracks of *a Half-Elf* leading west
(done less than 1 hour ago).
o S C Move:Tired>w
The small path
There is a lot of snow on the ground.
A boar cub is playing here, and exploring the wide world.
Exits: East West.
You see some tracks of *a Half-Elf* leading west
(done less than 1 hour ago).
o S C Move:Tired>w
The small path
There is a lot of snow on the ground.
A small campfire burns here, its low flames giving off only a little light.
The corpse of a bandit is lying here.
The corpse of a bandit bodyguard is lying here.
*a Hobbit* is RESTING here.
Exits: East West.
e
You see some tracks of *a Half-Elf* leading west
(done less than 1 hour ago).
* S C Move:Tired>The small path
There is a lot of snow on the ground.
A boar cub is playing here, and exploring the wide world.
Exits: East West.
You stop tracking your victim.
o S C Move:Slow>
o S C Move:Tired>tar *hobbit*
# $target is now set to {*hobbit*}.
w
backstab $target
The small path
There is a lot of snow on the ground.
A small campfire burns here, its low flames giving off only a little light.
The corpse of a bandit is lying here.
The corpse of a bandit bodyguard is lying here.
*a Hobbit* is RESTING here.
Exits: East West.
* S C Move:Slow>
You begin to move silently to the back of your victim...
A boar cub has arrived from the east.
A boar cub stares at the light...
A boar cub panics, and attempts to flee.
*a Hobbit* makes a strange sound but is suddenly very silent, as you place a
black runed dagger in his back.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Hobbit*'s death cry.
*a Hobbit* has drawn his last breath! R.I.P.
* S C Move:Slow>l in corpse
corpse (here) :
a broad silver belt
an embellished longbow
an embroidered blouse (brand new)
a forest green cloak (used)
a gilted rounded shield (brand new)
a hunting knife (dented)
a lantern
a nasty orkish fang (brand new)
a pair of soft leather boots (used)
a plain hood (brand new)
a black pair of pants (used)
a ring of silver
a set of lock picks
a sharp thorn (brand new)
two small bottles
a stone
a thin pair of leather gloves (ragged)
a pile of coins
two wolfskin wristbands
a laced quiver
a moneybag
a leather backpack
* S C Move:Slow>tar *elf*
# $target is now set to {*elf*}.
gc
Arglebargle, glop-glyf!?!
* S C Move:Tired>get coins corpse
You get a pile of coins from the corpse of *a Hobbit*.
There was 9 gold coins, 11 silver pennies, and 53 copper pennies.
* S C Move:Tired>
A boar cub leaves < < W E S T > >
* S C Move:Tired>n
Alas, you cannot go that way...
* S C Move:Tired>w
Voile narrates 'Hello'
* S C Move:Tired>Path in hills
There is a lot of snow on the ground.
A brigand, looking at your nice purse, is sneaking here.
A boar cub is playing here, and exploring the wide world.
Exits: East West.
o S C Move:Slow>w
Small hills
There is a lot of snow on the ground.
Exits: East West.
o S C Move:Slow>tte
track *elf*
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Half-Elf* leading west
(done less than 1 hour ago).
o S C Move:Slow>w
Small hills
There is a lot of snow on the ground.
Exits: North South.
You see some tracks of *a Half-Elf* leading north
(done less than 1 hour ago).
o S C Move:Slow>n
Scarred Pit
The corpse of a thug is lying here.
The corpse of a thug is lying here.
A large rabbit looks peacefully at you, ready to dart away.
*a Half-Elf* is STANDING here.
*an Elf* is STANDING here.
*a Half-Elf* is STANDING here.
Exits: East South.
You don't see any more snow here.
Aha, you have found your victim!
*a Half-Elf* snore : eta we ti thug
* S C Move:Slow>backstab $target
*a Half-Elf* giggles.
* S C Move:Slow>
You begin to move silently to the back of your victim...
Vassago narrates 'Hi Voile'
*a Half-Elf* makes a strange sound, as you place a black runed dagger in his
back.
* S C Move:Slow *a Half-Elf*:Wounded> //bleh, he fucking highbee!
*a Half-Elf* giggles.
* S C Move:Slow *a Half-Elf*:Wounded>backstab $target
No way!
You are fighting for your life!
* S C Move:Slow *a Half-Elf*:Wounded>wi bow
You stop using a black runed dagger.
You skillfully wield a black horn shortbow, looking very evil-minded. //here I start so spamshoot!!
* S C Move:Slow *a Half-Elf*:Wounded>* S C Move:Slow *a Half-Elf*:Wounded>
* S C Move:Slow *a Half-Elf*:Wounded>*a Half-Elf* slashes your left foot extremely hard.
You feel a strong ache there!
* S C HP:Fine Move:Slow *a Half-Elf*:Wounded>shoot $target
*a Half-Elf* says 'titah nyokot ti thug we'
* S C HP:Fine Move:Slow *a Half-Elf*:Wounded>shoot $target
shoot $target
*an Elf* begins some strange incantations...
You shoot *a Half-Elf*'s left foot hard.
* S C HP:Fine Move:Slow *a Half-Elf*:Bad>shoot $target
shoot $target
shoot $target
*an Elf* utters the words 'qahijf gsfal'
*an Elf* sprays you with piercing rays of many-coloured light.
Aye!
You cannot concentrate any more...
That really HURT!
* S C HP:Fine Move:Slow *a Half-Elf*:Bad>shoot $target
*a Half-Elf* panics, and attempts to flee.
Your victim has disappeared!
*a Half-Elf* leaves < < E A S T > >
* S C HP:Fine Move:Slow>Sharghl narrates 'kokeski disband'
*an Elf* begins some strange incantations...
You strongly shoot *an Elf*'s right foot.
* S C HP:Fine Move:Slow *an Elf*:Fine>shoot $target
shoot $target
Voile narrates 'Hello Vassago.. how are you ?'
*an Elf*'s spell backfires, and he squeals in surprise!
You shoot *an Elf*'s body and tickle it.
* S C HP:Fine Move:Slow *an Elf*:Fine>*a Half-Elf* begins some strange incantations...
shoot $target
shoot $target
You shoot *an Elf*'s head.
* S C HP:Fine Move:Slow *an Elf*:Fine>shoot $target
*a Half-Elf* begins some strange incantations...
You strongly shoot *an Elf*'s head.
* S C HP:Fine Move:Slow *an Elf*:Fine>shoot $target
Kokeski narrates 'huh?'
shoot $target
You shoot *an Elf*'s left hand very hard.
* S C HP:Fine Move:Slow *an Elf*:Hurt>shoot $target
*an Elf* smites your right hand extremely hard.
Aye!
You cannot concentrate any more...
* S C HP:Hurt Move:Slow *an Elf*:Hurt>shoot $target
You shoot *an Elf*'s left foot hard.
* S C HP:Hurt Move:Slow *an Elf*:Hurt>shoot $target
*a Half-Elf* utters the words 'eugszr zzur'
*a Half-Elf* makes your evil soul suffer with his goodness.
Aye!
You cannot concentrate any more...
* S C HP:Hurt Move:Slow *an Elf*:Hurt>*a Half-Elf* begins some strange incantations...
flee ///alot of enter hits
* S C HP:Hurt Move:Slow *an Elf*:Hurt>* S C HP:Hurt Move:Slow *an Elf*:Hurt>
*an Elf* panics, and attempts to flee.
*an Elf* leaves < < S O U T H > >
You are too afraid.
* S C HP:Hurt Move:Slow>
You are too afraid.
* S C HP:Hurt Move:Slow>
You are too afraid.
*a Half-Elf* utters the words 'eugszr zzur'
*a Half-Elf* makes your evil soul suffer with his goodness.
*a Half-Elf* pierces your left leg and tickles it.
* S C HP:Wounded Move:Slow *a Half-Elf*:Healthy>flee
* S C HP:Wounded Move:Slow *a Half-Elf*:Healthy>
You flee head over heels.
Small dirt path
There is a lot of snow on the ground.
Exits: East West.
It is raining.
o S C HP:Wounded Move:Slow>
You flee head over heels.
Scarred Pit
The corpse of a thug is lying here.
The corpse of a thug is lying here.
A large rabbit looks peacefully at you, ready to dart away.
*a Half-Elf* is STANDING here.
Exits: East South.
You don't see any more snow here.
* S C HP:Wounded Move:Slow>e
Small dirt path
There is a lot of snow on the ground.
Exits: East West.
It is raining.
o S C HP:Wounded Move:Slow>tar *elf*
# $target is now set to {*elf*}.
chan wimp 100
w
Wimpy set to: 100
o S C HP:Wounded Move:Slow>backstab $target
Scarred Pit
The corpse of a thug is lying here.
The corpse of a thug is lying here.
A large rabbit looks peacefully at you, ready to dart away.
*a Half-Elf* is STANDING here.
*an Elf* is STANDING here.
Exits: East South.
You don't see any more snow here.
* S C HP:Wounded Move:Slow>For a successful backstab you need to be wielding a suitable weapon.
* S C HP:Wounded Move:Slow>s
Small hills
There is a lot of snow on the ground.
Exits: North South.
It is raining.
o S C HP:Wounded Move:Weak>wi dagger
You stop using a black horn shortbow.
You skillfully wield a black runed dagger, looking very evil-minded.
o S C HP:Wounded Move:Slow>n
backstab $target
Scarred Pit
The corpse of a thug is lying here.
The corpse of a thug is lying here.
A large rabbit looks peacefully at you, ready to dart away.
*a Half-Elf* is STANDING here.
*an Elf* is STANDING here.
Exits: East South.
You don't see any more snow here.
* S C HP:Wounded Move:Weak>
You begin to move silently to the back of your victim...
*an Elf* says 'fuck'
* S C HP:Wounded Move:Weak *a Half-Elf*:Healthy>
Oops, your victim seems to have sensed a danger!
You try to pierce *a Half-Elf*, but he parries successfully.
* S C HP:Wounded Move:Weak *a Half-Elf*:Healthy>
*a Half-Elf* pierces your body very hard.
You flee head over heels.
You were not able to keep your concentration while moving.
Small dirt path
There is a lot of snow on the ground.
Exits: East West.
It is raining.
o S C HP:Wounded Move:Weak>w
Scarred Pit
The corpse of a thug is lying here.
The corpse of a thug is lying here.
A large rabbit looks peacefully at you, ready to dart away.
*a Half-Elf* is STANDING here.
*an Elf* is STANDING here.
Exits: East South.
You don't see any more snow here.
* S C HP:Wounded Move:Weak>s
Small hills
There is a lot of snow on the ground.
Exits: North South.
It is raining.
o S C HP:Wounded Move:Weak>n
backstab $target
Scarred Pit
The corpse of a thug is lying here.
The corpse of a thug is lying here.
A large rabbit looks peacefully at you, ready to dart away.
*a Half-Elf* is STANDING here.
*an Elf* is STANDING here.
Exits: East South.
You don't see any more snow here.
* S C HP:Wounded Move:Fainting>
You are too afraid.
* S C HP:Wounded Move:Fainting>s
Small hills
There is a lot of snow on the ground.
Exits: North South.
It is raining.
o S C HP:Wounded Move:Fainting>n
You are too exhausted.
o S C HP:Wounded Move:Fainting>backstab $target
Backstab whom?
o S C HP:Wounded Move:Fainting>chan wimp 100
Wimpy set to: 100
o S C HP:Wounded Move:Fainting>qd
quaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
o S C HP:Wounded Move:Tired>n
backstab $target
Scarred Pit
The corpse of a thug is lying here.
The corpse of a thug is lying here.
A large rabbit looks peacefully at you, ready to dart away.
*a Half-Elf* is STANDING here.
*an Elf* is STANDING here.
Exits: East South.
You don't see any more snow here.
* S C HP:Wounded Move:Tired>
You are too afraid.
* S C HP:Wounded Move:Tired>s
Small hills
There is a lot of snow on the ground.
Exits: North South.
It is raining.
Saving Shades.
o S C HP:Wounded Move:Tired>chan wimp 50
n
Wimpy set to: 50
o S C HP:Wounded Move:Tired>backstab $target
Scarred Pit
The corpse of a thug is lying here.
The corpse of a thug is lying here.
A large rabbit looks peacefully at you, ready to dart away.
*a Half-Elf* is STANDING here.
*an Elf* is STANDING here.
Exits: East South.
You don't see any more snow here.
*a Half-Elf* now follows *an Elf*.
* S C HP:Wounded Move:Slow>
You begin to move silently to the back of your victim...
You bleed from open wounds.
*a Half-Elf* makes a strange sound, as you place a black runed dagger in his
back.
*a Half-Elf* is incapacitated and will slowly die, if not aided.
* S C HP:Wounded Move:Tired *a Half-Elf*:Dying>
You pierce *a Half-Elf*'s right arm extremely hard and shatter it. //giggle, bree legends!
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Half-Elf*'s death cry.
*a Half-Elf* has drawn his last breath! R.I.P.
* S C HP:Wounded Move:Tired>kill $target
* S C HP:Wounded Move:Tired *an Elf*:Hurt>
You approach *an Elf*, trying to pierce him.
* S C HP:Wounded Move:Tired *an Elf*:Hurt>
You pierce *an Elf*'s body.
* S C HP:Wounded Move:Tired *an Elf*:Hurt>l in corpse
*an Elf* panics, and attempts to flee.
*an Elf* leaves < < S O U T H > >
corpse (here) :
a butcher knife (brand new)
a fine tunic (brand new)
a forest green cloak (brand new)
a dead salmon
a lantern
a large skin
a pair of snowshoes (brand new)
a plain pair of pants (brand new)
a grey pair of sleeves (brand new)
a purple silken sash
a ring
a ring of silver
a shield of Arthedain (brand new)
a shiny dagger (brand new)
a silver cloakpin
a soft cloth cap (brand new)
a thin pair of leather gloves (used)
a pile of coins
a wolfskin wristband (brand new)
a leather pouch
a belt pouch
a moneybag
a keyring with a set of lock picks
a leather backpack
o S C HP:Wounded Move:Tired>get coin scorpse
You don't see a scorpse to get things from.
o S C HP:Wounded Move:Tired>s
backstab $target
Small hills
There is a lot of snow on the ground.
*an Elf* is STANDING here.
Exits: North South.
It is raining.
* S C HP:Wounded Move:Tired>
You begin to move silently to the back of your victim...
Your victim has disappeared!
*an Elf* leaves < < N O R T H > >
* S C HP:Wounded Move:Tired>n
backstab $target
Scarred Pit
The corpse of *a Half-Elf* is lying here.
The corpse of a thug is lying here.
The corpse of a thug is lying here.
A large rabbit looks peacefully at you, ready to dart away.
*an Elf* is STANDING here.
Exits: East South.
You don't see any more snow here.
* S C HP:Wounded Move:Slow>
You begin to move silently to the back of your victim...
Sharghl narrates 'perun ?'
Your victim has disappeared!
*an Elf* leaves < < E A S T > >
o S C HP:Wounded Move:Slow>e
backstab $target
Small dirt path
There is a lot of snow on the ground.
*an Elf* is STANDING here.
Exits: East West.
It is raining.
* S C HP:Wounded Move:Slow>
You begin to move silently to the back of your victim...
Your victim has disappeared!
*an Elf* leaves < < E A S T > >
* S C HP:Wounded Move:Slow>e
backstab $target
Small dirt path
There is a lot of snow on the ground.
*an Elf* is STANDING here.
Exits: East West.
* S C HP:Wounded Move:Slow>
You begin to move silently to the back of your victim...
Your victim has disappeared!
*an Elf* leaves < < E A S T > >
* S C HP:Wounded Move:Slow>e
backstab $target
Small dirt path
There is a lot of snow on the ground.
*an Elf* is STANDING here.
Exits: North East West.
* S C HP:Wounded Move:Slow>
You begin to move silently to the back of your victim...
Your victim has disappeared!
*an Elf* leaves < < N O R T H > >
* S C HP:Wounded Move:Slow>wi bow
You stop using a black runed dagger.
You skillfully wield a black horn shortbow, looking very evil-minded.
* S C HP:Wounded Move:Slow>n
Short Grass
There is a lot of snow on the ground.
A mean looking robber is here, demanding money from you.
Exits: North East South.
You see some fog coming from the west.
The rain has stopped.
* S C HP:Wounded Move:Weak>
* S C HP:Wounded Move:Weak>n
Road to Grey Havens
There is a lot of snow on the ground.
Exits: =East= South =West=.
* S C HP:Wounded Move:Weak>s
Short Grass
There is a lot of snow on the ground.
A mean looking robber is here, demanding money from you.
Exits: North East South.
* S C HP:Wounded Move:Weak>ttt
Arglebargle, glop-glyf!?!
* S C HP:Wounded Move:Weak>tte
track *elf*
You carefully examine the ground around you, looking for tracks...
You see some tracks of *an Elf* leading north
(done less than 1 hour ago).
A robber tries to sneak behind you!
* S C HP:Wounded Move:Weak>n
Road to Grey Havens
There is a lot of snow on the ground.
Exits: =East= South =West=.
You see some tracks of *an Elf* leading west
(done less than 1 hour ago).
* S C HP:Wounded Move:Fainting>w
You are too exhausted.
* S C HP:Wounded Move:Fainting>gds
get draught pack
qd
You get a flask of orkish draught from a leather backpack.
* S C HP:Wounded Move:Fainting>quaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
* S C HP:Wounded Move:Tired>w
Road to Grey Havens
There is a lot of snow on the ground.
Exits: North =East= =West=.
You see some tracks of *an Elf* leading west
(done less than 1 hour ago).
* S C HP:Wounded Move:Tired>w
Bend in the Road
There is a lot of snow on the ground.
Exits: =North= =East= West.
You see some tracks of *an Elf* leading west
(done less than 1 hour ago).
* S C HP:Wounded Move:Slow>wi dagger
w
You stop using a black horn shortbow.
You skillfully wield a black runed dagger, looking very evil-minded.
* S C HP:Wounded Move:Tired>Short Grass
There is a lot of snow on the ground.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North East South West.
Aye!
You cannot concentrate any more...
You stop tracking your victim.
A hardened ranger hits your right foot hard.
A hardened ranger yells 'An Urc is here at Short Grass!'
A hardened ranger hits your left foot extremely hard and shatters it. /// yey!, hello guys!
You wish that your wounds would stop BLEEDING so much!
A hardened ranger yells 'An Orc is here yt Short Gryss!'
* S C HP:Bad Move:Slow a hardened ranger:Healthy>flee
You flee head over heels.
Road to Grey Havens
There is a lot of snow on the ground.
Exits: North =East= South =West=.
* S C HP:Bad Move:Slow>e
Bend in the Road
There is a lot of snow on the ground.
Exits: East =South= =West=.
* S C HP:Bad Move:Weak>n
Alas, you cannot go that way...
* S C HP:Bad Move:Weak>e
Grassy Slope
There is a lot of snow on the ground.
A small cluster of clover grows here.
Exits: East South West.
* S C HP:Bad Move:Weak>n
Alas, you cannot go that way...
* S C HP:Bad Move:Weak>e
Small Meadow
There is a lot of snow on the ground.
Exits: West.
* S C HP:Bad Move:Fainting>e
Alas, you cannot go that way...
* S C HP:Bad Move:Fainting>w
You are too exhausted.
* S C HP:Bad Move:Fainting>s
Alas, you cannot go that way...
* S C HP:Bad Move:Fainting>gds
get draught pack
You get a flask of orkish draught from a leather backpack.
* S C HP:Bad Move:Fainting>qd
quaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
* S C HP:Bad Move:Tired>sneak
You stop sneaking.
* C HP:Bad Move:Tired>w
Grassy Slope
There is a lot of snow on the ground.
A small cluster of clover grows here.
Exits: East South West.
* C HP:Bad Move:Slow>s
Road to Grey Havens
There is a lot of snow on the ground.
A hardened ranger is walking around, looking for tracks.
Exits: North =East= =West=.
You smell blood.
A hardened ranger hits your left foot hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
A hardened ranger yells 'An Orc is here at Road tu Grey Havens!'
* C HP:Awful Move:Slow a hardened ranger:Healthy>s
No way!
You are fighting for your life!
* C HP:Awful Move:Slow a hardened ranger:Healthy>flee
You suddenly notice a hardened ranger.
A hardened ranger hits your body very hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* C HP:Awful Move:Slow a hardened ranger:Healthy>
You flee head over heels.
Road to Grey Havens
There is a lot of snow on the ground.
Exits: =East= South =West=.
* C HP:Awful Move:Slow>s
Short Grass
There is a lot of snow on the ground.
A mean looking robber is here, demanding money from you.
Exits: North East South.
* C HP:Awful Move:Weak>s
Small dirt path
There is a lot of snow on the ground.
A brown fox is here, looking for some rabbits to chew up.
Exits: North East West.
The fog disappears.
It starts to rain.
* C HP:Awful Move:Weak>s
Alas, you cannot go that way...
* C HP:Awful Move:Weak>e
e
Small dirt path
There is a lot of snow on the ground.
Exits: East West.
* C HP:Awful Move:Fainting>
You are too exhausted.
* C HP:Awful Move:Fainting>e
You are too exhausted.
* C HP:Awful Move:Fainting>healer
You get a blue scroll from a sable pouch.
* C HP:Awful Move:Fainting>
You recite a blue scroll which dissolves. /// Atleast I dont hoard them, wink uldrak
You heal yourself.
A warm feeling fills your body.
* C HP:Wounded Move:Fainting>e
You are too exhausted.
* C HP:Wounded Move:Fainting>e
You are too exhausted.
* C HP:Wounded Move:Fainting>gds
get draught pack
You get a flask of orkish draught from a leather backpack.
* C HP:Wounded Move:Fainting>qd
quaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
* C HP:Wounded Move:Tired>e
e
Small dirt path
There is a lot of snow on the ground.
A brown fox is here, looking for some rabbits to chew up.
Exits: East West.
* C HP:Wounded Move:Tired>Road to Grey Havens
There is a lot of snow on the ground.
Exits: =North= =South= West.
* C HP:Wounded Move:Slow>e
Alas, you cannot go that way...
* C HP:Wounded Move:Slow>n
Road to Grey Havens
There is a lot of snow on the ground.
*an Elf* is SLEEPING here.
Exits: =South= =West=.
You see some fog coming from the west.
The rain has stopped.
* C HP:Wounded Move:Slow>e
Alas, you cannot go that way...
* C HP:Wounded Move:Slow>sneak
Ok, you'll try to move silently for a while.
* S C HP:Wounded Move:Slow>w
backstab $target
Road to Grey Havens
There is a lot of snow on the ground.
Exits: =East= =West=.
* S C HP:Wounded Move:Slow>Road to Grey Havens
There is a lot of snow on the ground.
*an Elf* is SLEEPING here. ///sleepy are we?
Exits: =South= =West=.
* S C HP:Wounded Move:Slow>
You begin to move silently to the back of your victim...
The day has begun.
You feel so weak under the cruel light!
*an Elf* makes a strange sound but is suddenly very silent, as you place a
black runed dagger in his back.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* has drawn his last breath! R.I.P.
* S C HP:Wounded Move:Slow>
A hardened ranger has arrived from the south.
* S C HP:Wounded Move:Slow>get coins corpse
You get a pile of coins from the corpse of *an Elf*.
There was 5 gold coins, 2 silver pennies, and 39 copper pennies.
You suddenly notice a hardened ranger.
* S C HP:Wounded Move:Slow>s
Road to Grey Havens
There is a lot of snow on the ground.
Exits: =North= =South= West.
The fog disappears.
It starts to rain.
* S C HP:Wounded Move:Slow>e
Alas, you cannot go that way...
* S C HP:Wounded Move:Slow>s
e
Bend in the Road
There is a lot of snow on the ground.
Exits: =North= =East= West.
* S C HP:Wounded Move:Slow>e
Road to Grey Havens
There is a lot of snow on the ground.
Exits: =East= South =West=.
* S C HP:Wounded Move:Weak>Road to Grey Havens
There is a lot of snow on the ground.
A hardened ranger is walking around, looking for tracks.
Exits: =East= =West=.
You suddenly notice a hardened ranger.
* S C HP:Wounded Move:Weak>e
A hardened ranger leaves < < W E S T > >
A hardened ranger leaves < < W E S T > >
e
The Road to Grey Havens
There is a lot of snow on the ground.
Exits: =East= South =West=.
* S C HP:Wounded Move:Weak>e
Bend in the Road
There is a lot of snow on the ground.
Exits: North East =South= =West=.
* S C HP:Wounded Move:Fainting>n
You are too exhausted.
* S C HP:Wounded Move:Fainting>
You are too exhausted.
* S C HP:Wounded Move:Fainting>n
You are too exhausted.
* S C HP:Wounded Move:Fainting>n
You are too exhausted.
* S C HP:Wounded Move:Fainting>gds
get draught pack
You get a flask of orkish draught from a leather backpack.
* S C HP:Wounded Move:Fainting>qd
quaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
* S C HP:Wounded Move:Tired>n
Some Trees
There is a lot of snow on the ground.
A colourful butterfly is fluttering around here.
A beautiful and docile horse is STANDING here.
Exits: North East South.
* S C HP:Wounded Move:Slow>e
Small Spring
There is a lot of snow on the ground.
A clear spring babbles as cool water trickles out of the ground.
Exits: North South West.
* S C HP:Wounded Move:Slow>n
Knee-deep Mud
There is a lot of snow on the ground.
Exits: South West Down.
* S C HP:Wounded Move:Slow>sneak
You stop sneaking.
* C HP:Wounded Move:Slow>d
Muddy Cavern
The corpse of a bloodthirsty bat is lying here.
Exits: South Up.
You suddenly notice a mottled snake.
You don't see any more snow here.
o C HP:Wounded Move:Weak>close trapdoor
Ok.
o C HP:Wounded Move:Weak>s
Narrow Tunnel
The corpse of a giant fungus is lying here.
The corpse of a bloodthirsty bat is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: North East.
o C HP:Wounded Move:Weak>e
Muddy Tunnel
The corpse of a black fungus is lying here.
Exits: East South West.
o C HP:Wounded Move:Weak>s
Muddy Tunnel
Exits: North South.
o C HP:Wounded Move:Weak>s
Muddy Hole
An ancient fungus smothers the boulders.
A tiny spider is here, eating a tiny bug.
A tiny spider is here, eating a tiny bug.
A sparrow is flapping around on the ground.
A sparrow is flapping around on the ground.
Exits: North [Up].
o C HP:Wounded Move:Weak>s
Alas, you cannot go that way...
o C HP:Wounded Move:Weak>u
# $door is now set to {hole}.
The hole seems to be closed.
o C HP:Wounded Move:Weak>open $door
Ok.
o C HP:Wounded Move:Weak>u
Waterhole
There is a lot of snow on the ground.
A brown pond between old branches and roots is here.
A fierce boar is here, grunting at you.
Exits: Up Down.
It is snowing.
A boar tries to hit you, but your parry is successful.
* C HP:Wounded Move:Weak a boar:Healthy>
You pierce a boar's right hindfoot extremely hard.
Your victim is shocked by your hit!
* C HP:Wounded Move:Weak a boar:Fine>l d
# $door is now set to {stream}.
You see a clear stream of water coming up.
You are unsure if there is anything
down there and whether it is safe to go down there.
The stream is open.
* C HP:Wounded Move:Weak a boar:Fine>close $door
Ok.
* C HP:Wounded Move:Weak a boar:Fine>
You pierce a boar's right forefoot hard.
* C HP:Wounded Move:Weak a boar:Fine>cw
Ok.
* C HP:Wounded Move:Weak a boar:Fine>
You pierce a boar's left foreleg hard.
* C HP:Wounded Move:Weak a boar:Hurt>info %K
involved in skirmishes
* C HP:Wounded Move:Weak a boar:Hurt>vw
view warlords
You pierce a boar's right foreleg very hard.
*** Warlords hall of fame ***
Armies of the West
1 Fingéror the Sindarin Wizard.
2 Mestan the Dwarven Sage.
3 Elmir the Dúnadan Battlemaster.
4 Gabriel the Harfoot Hunter.
5 Lowyn the Rohir Rider.
6 Ilmarin the Noldorin Scout.
7 Mumma the Silvan Adventurer.
8 Elenrìl the Noldorin Adventurer.
9 Zaber the Half-Elven Rider.
10 Alvedon the Sindarin Witch.
Forces of the Dark Lord
1 Norsu the Orkish Battlemaster.
2 Ibrahim the Black Númenórean Warlock.
3 Baresark the Orkish Battlemaster.
4 Sharmak the Orkish Necromancer.
4 Sharmak the Orkish Necromancer.
5 Nazalbeth the Black Númenórean Wizard.
6 Astar the Black Númenórean Necromancer.
7 Mammoth the Orkish Battlemaster.
8 Everhate the Orkish Battlemistress.
9 Razhim the Black Númenórean Mercenary.
10 Verminaard the Orkish Warrior.
* C HP:Wounded Move:Weak a boar:Hurt>
Tiara narrates 'hehe nice'
* C HP:Wounded Move:Weak a boar:Hurt>stat
OB: 60%, DB: 51%, PB: 76%, Armour: 4%. Wimpy: 50. Mood: wimpy.
Needed: 694,453 xp, 2,040 tp. Gold: 665. Alert: normal.
Affected by:
- panic
- noquit
- novoid
* C HP:Wounded Move:Weak a boar:Hurt>
Saving Shades.
* C HP:Wounded Move:Weak a boar:Hurt>
You pierce a boar's head extremely hard and shatter it.
* C HP:Wounded Move:Weak a boar:Wounded>t tiara använde bluescroll hehe
Ok.
* C HP:Wounded Move:Weak a boar:Wounded>l in pack
backpack (used) :
the scalp of Frode
a fine grey cloak (brand new)
six flasks of orkish draught
a thin pair of soft leather boots (brand new)
* C HP:Wounded Move:Weak a boar:Wounded>gds
get draught pack
You get a flask of orkish draught from a leather backpack.
* C HP:Wounded Move:Weak a boar:Wounded>i
You are carrying:
a flask of orkish draught
a black horn shortbow
a strip of dried meat
a water skin
a pair of snowshoes (brand new)
a large sack
* C HP:Wounded Move:Weak a boar:Wounded>
You pierce a boar's right hindleg hard and shatter it.
* C HP:Wounded Move:Weak a boar:Bad>
You dodge a bash from a boar who loses her balance and falls.
* C HP:Wounded Move:Weak a boar:Bad>cw
Ok.
* C HP:Wounded Move:Weak a boar:Bad>
You pierce a boar's body extremely hard and shatter it.
* C HP:Wounded Move:Weak a boar:Awful>cw
Ok.
* C HP:Wounded Move:Weak a boar:Awful># $replyto is now set to {Tiara}.
Tiara tells you 'icks'
* C HP:Wounded Move:Weak a boar:Awful>t tiara dem rockade mig
Ok.
* C HP:Wounded Move:Weak a boar:Awful># $replyto is now set to {Tiara}.
Tiara tells you 'vilka pukes+'
* C HP:Wounded Move:Weak a boar:Awful>l
Waterhole
There is a lot of snow on the ground.
A brown pond between old branches and roots is here.
A boar is here, fighting YOU.
* C HP:Wounded Move:Weak a boar:Awful># $replyto is now set to {Carach}.
Carach tells you 'nice'
* C HP:Wounded Move:Weak a boar:Awful>
You strongly pierce a boar's body and shatter it.
A boar is incapacitated and will slowly die, if not aided.
* C HP:Wounded Move:Weak a boar:Dying>
You pierce a boar's body extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
Yes!
You're beginning to get the idea.
Your blood freezes as you hear a boar's death cry.
A boar is dead! R.I.P.
* C HP:Wounded Move:Slow>
You can't find a coins in the corpse.
* C HP:Wounded Move:Slow>t tiara tellar snart
Ok.
* C HP:Wounded Move:Slow>res
You sit down and rest your tired bones.
* C HP:Wounded Move:Slow>st
You stop resting, and stand up.
* C HP:Wounded Move:Slow>sc
110/324 hit, 63/63 mana, and 17/147 moves.
* C HP:Wounded Move:Slow>l
Waterhole
There is a lot of snow on the ground.
A brown pond between old branches and roots is here.
The corpse of a boar is lying here.
* C HP:Wounded Move:Slow>ex
Up - Large Tree
* C HP:Wounded Move:Slow>cl
You start to concentrate...
cl
Your scratches and bruises disappear.
* C HP:Wounded Mana:Burning Move:Slow>
You start to concentrate...
cl
You see some fog coming from the west.
The snow has stopped.
You feel bolder.
Your scratches and bruises disappear.
* C HP:Wounded Mana:Hot Move:Slow>
You start to concentrate...
Your scratches and bruises disappear.
* C HP:Wounded Mana:Warm Move:Slow>cl
You start to concentrate...
Your scratches and bruises disappear.
* C HP:Wounded Mana:Warm Move:Slow>cl
You muster all of your concentration...
Your scratches and bruises disappear.
* C HP:Hurt Mana:Icy Move:Slow>res
You sit down and rest your tired bones.
* C HP:Hurt Mana:Icy Move:Slow>sc
149/324 hit, 4/63 mana, and 25/147 moves.
* C HP:Hurt Mana:Icy Move:Slow>sc
149/324 hit, 4/63 mana, and 25/147 moves.
* C HP:Hurt Mana:Icy Move:Slow>sc
149/324 hit, 4/63 mana, and 25/147 moves.
* C HP:Hurt Mana:Icy Move:Slow>where
Players in your zone
--------------------
Shades - Waterhole
* C HP:Hurt Mana:Icy Move:Slow>t tiara ligger risigt till, hehe
Ok.
* C HP:Hurt Mana:Icy Move:Slow>sc
152/324 hit, 5/63 mana, and 30/147 moves.
* C HP:Hurt Mana:Icy Move:Tired>t tiara rangers trackar en typ ///even with notracks, it seems.
Ok.
* C HP:Hurt Mana:Cold Move:Tired>whoi limp
Limp Bizkit is a Half-Elf.
The Reincarnation of Strider
MEMBER of POLDA CIBULUH KADU
------Fishermen Healer------
* C HP:Hurt Mana:Cold Move:Tired>whoi glifond
Glifond is a level six Noldorin Sentry.
* C HP:Hurt Mana:Cold Move:Tired>whoi bobik
Bobik is a level sixteen Stoor Scout.
* C HP:Hurt Mana:Cold Move:Tired>stat
OB: 66%, DB: 1%, PB: 80%, Armour: 4%. Wimpy: 50. Mood: wimpy.
Needed: 691,698 xp, 2,040 tp. Gold: 665. Alert: normal.
Affected by:
- noquit
- novoid
* C HP:Hurt Mana:Cold Move:Tired>l
Waterhole
There is a lot of snow on the ground.
A brown pond between old branches and roots is here.
The corpse of a boar is lying here.
* C HP:Hurt Mana:Cold Move:Tired>sc
160/324 hit, 11/63 mana, and 48/147 moves.
* C HP:Hurt Mana:Cold Move:Tired>sc
161/324 hit, 11/63 mana, and 48/147 moves.
* C HP:Hurt Mana:Cold Move:Tired>sc
161/324 hit, 11/63 mana, and 48/147 moves.
* C HP:Hurt Mana:Cold Move:Tired>t decoy hehe jag använde bluescroll
Ok.
* C HP:Hurt Mana:Cold>t decoy va awful mot rangers
Ok.
* C HP:Hurt Mana:Cold>sc
165/324 hit, 13/63 mana, and 57/147 moves. /// I figured I would rest here some, untill I got some moves
* C HP:Hurt Mana:Cold>sc
165/324 hit, 13/63 mana, and 58/147 moves.
* C HP:Hurt Mana:Cold>i
You are carrying:
a flask of orkish draught
a black horn shortbow
a strip of dried meat
a water skin
a pair of snowshoes (brand new)
a large sack
* C HP:Hurt Mana:Cold>mixer
You get a handful of narrow leaves from a large sack.
* C HP:Hurt Mana:Cold>
You get some short, black fur from a large sack.
* C HP:Hurt Mana:Cold>
You get a vial of preserved blood from a large sack.
* C HP:Hurt Mana:Cold>
You get a short, moist tail from a large sack.
* C HP:Hurt Mana:Cold>
You put a short, moist tail in a fragrant-smelling bag.
* C HP:Hurt Mana:Cold>
You put some short, black fur in a fragrant-smelling bag.
* C HP:Hurt Mana:Cold>
You put a handful of narrow leaves in a fragrant-smelling bag.
* C HP:Hurt Mana:Cold>
You put a vial of preserved blood in a fragrant-smelling bag.
* C HP:Hurt Mana:Cold>
You start mixing the contents of a fragrant-smelling bag.
# $replyto is now set to {Decoy}.
Decoy tells you 'se där se där, jag rädda dig' ///giggle.
You suddenly notice *a Hobbit*.
Suddenly *a Hobbit* stabs you in the back. /// hi there furball!!!
Aye!
You cannot concentrate any more...
You are mortally wounded and will die soon if not aided.
* C HP:Dying Mana:Cold *a Hobbit*:Healthy>
You are dead! Sorry...
o C HP:Awful Mana:Cold>sle
You go to sleep.
///Well it was fun atleast, didn't lose anything I couldn't get back as fast.///