A level seven joins a hunting group (god knows why) and gets killed.
>> How a lev 7 joined a hunting group.
>> Well they DID say everyone come bree :)
>> We started out with this HUGE group, when Arelia desides to split up (best decision ever :))
>> I run around some with druin, meet balduran and someone (pls identify yourself) and then the fun began
Someone says 'we create small'
*>inf
You are a male Dúnadan.
You are 30 years, 2 months and 4 days old.
You have played 4 hours (real time).
This ranks you as Aldron the Man Scout (level 7).
You are six feet one and weigh twelve stone and six pounds.
Perception: vision 30, hearing -17, smell -50. Alertness: normal.
You are a well-meaning person, always glad to help your friends.
You are welcome in the Grey Havens.
You are carrying forty-five pounds of equipment. A tad uncomfortable, but no problem.
Your base abilities are: Str:16 Int:10 Wis:7 Dex:19 Con:14 Wil:14 Per:17.
Offensive Bonus: 48%, Dodging Bonus: 44%, Parrying Bonus: 36%.
Your armour protects 20% of your body.
You have 85/85 hit, 73/73 mana, and 109/117 movement points.
You will flee if your hit points go below 30.
Your mood is normal.
You have scored 66,387 experience points and you have 1,178 travel points.
You need 57,113 exp. points and 0 travel points to reach the next level.
You have 3 gold coins, 17 silver pennies, and 45 copper pennies.
You are speaking Westron.
You are subjected to the following temporary effects:
- noquit
- novoid
*>
Balduran leaves west riding a pack horse.
Druin leaves west.
You follow Druin.
Windswept Ground
A few patches of hearty vegitation struggle here to take root. Choked in
dirt and debris, they lay bruised and pale, clinging to life. The majority
of the area is nothing but broken dirt and rock, a true wasteland. Checking
to find some sort of reference or orientation, your view is lost in the
constant winds around you.
Someone has arrived from the east.
*>
Balduran leaves south riding a pack horse.
Druin leaves south.
You follow Druin.
Old East Road
Black ash spills over the land and road, surrounding you in an unholy
darkness. The plains around you exhibit no signs of life, just blackened
stumps of bush and limp weeds. The road continues east-west here, but
travels deeper into the blackness westwards.
Someone has arrived from the north.
*>
Balduran leaves south riding a pack horse.
Druin leaves south.
You follow Druin.
Cracked Ground
Like a crooked dagger into the heart of Eä, here an open fissure travels
deep underground, perhaps even into the Eternal Flame. Waves of incredible
heat belch from this opened wound, mixing into the cool air and creating
turbelent winds. Dirt and debris kick up around you, obscuring your view and
threatening to topple you without warning.
A stocky mountain mule is here, waiting to serve.
Someone has suddenly arrived.
A cold hard wind lashes at your clothes making it difficult to walk.
*>
Suddenly, the sky clears. The storm has blown away.
*>say lev 7 hunting orcs :)
Ok.
*>
*an Orc* has arrived from the east.
*>
*an Orc* leaves east.
Kaldae and Melanie have arrived from the east riding the trained horse.
Dlafur has arrived from the east riding a mountain mule.
Etharök has arrived from the east riding a pack horse.
Marigold has arrived from the east.
*>
Kaldae and Melanie leave east riding the trained horse.
Dlafur leaves east riding a mountain mule.
Etharök leaves east riding a pack horse.
Marigold leaves east.
*>
Balduran leaves east riding a pack horse.
Druin leaves east.
You follow Druin.
Windswept Ground
The earth lie barren here, after years of fighting with constant winds, the
land lies plucked clean, like a goose without a feather. All that remains is
loose dirt and broken debris. Gnarled pieces of wood, tattered bits of
clothing lay tossed apathetically, the victims of a powerful and hateful
wind.
Someone has arrived from the west.
A cold hard wind lashes at your clothes making it difficult to walk.
*>
Balduran leaves north riding a pack horse.
Druin leaves north.
You follow Druin.
Windswept Ground
The ground here rolls ever so slightly, once no doubt a waving lush plain
of grass and flowers. Now, like a broken and battered enemy, all that
remains is dust and rock. A few weeds dig into the lifeless land, the last
remaining warriors of a beaten and dying land.
Kaldae the Elf, wielding a bejewelled oak staff, is here, riding the trained horse.
Melanie the Dwarf, wielding an ornate, steel-shafted warhammer, is here, riding the trained
horse driven by Kaldae.
The trained horse is standing here, ridden by Kaldae and Melanie.
Dlafur the Dwarf, wielding an iron-shod mace, is here, riding a mountain mule.
A mountain mule is standing here, ridden by Dlafur.
Etharök, wielding a broadsword, is here, riding a pack horse.
A pack horse is standing here, ridden by Etharök.
Marigold the Hobbit, wielding a black runed dagger, is standing here.
Someone has arrived from the south.
*>
Kaldae and Melanie leave south riding the trained horse.
Dlafur leaves south riding a mountain mule.
Etharök leaves south riding a pack horse.
Marigold leaves south.
*>
Balduran leaves east riding a pack horse.
Druin leaves east.
You follow Druin.
Windswept Ground
Broken stumps and bits of wood are all that hint of this lands former life
here. Once perhaps a green forest, now they stand as monuments and relics to
a life long lost. Surely the winds could not have caused all this death?
Rumors of the strength of Angmar trigger your thoughts. Perhaps this was
engineered by the foul WitchKing, for the air around you blows with
malevolence.
The corpse of a hungry warg is lying here.
Someone has arrived from the west.
A cold hard wind lashes at your clothes making it difficult to walk.
*>1
assist druin
You cannot assist someone who is not fighting.
Balduran leaves south riding a pack horse.
Druin leaves south.
You follow Druin.
Windswept Ground
A few patches of hearty vegitation struggle here to take root. Choked in
dirt and debris, they lay bruised and pale, clinging to life. The majority
of the area is nothing but broken dirt and rock, a true wasteland. Checking
to find some sort of reference or orientation, your view is lost in the
constant winds around you.
Someone has arrived from the north.
*>
Balduran leaves east riding a pack horse.
Druin leaves east.
You follow Druin.
Windswept Ground
Dirt rains down from the air upon you like a heavy spring shower.
Accumulating in your pockets and folds, you can even feel its added weight
upon your body. Squinting to shield your eyes, you try to scan for the
road, but to no avail. Caught in this constant blowing wind, you lose
all sense of orientation, only the thin strands of weeds blowing fiercely
in the wind give you a sense of direction.
Someone has arrived from the west.
*>
Balduran leaves west riding a pack horse.
Druin leaves west.
You follow Druin.
Windswept Ground
A few patches of hearty vegitation struggle here to take root. Choked in
dirt and debris, they lay bruised and pale, clinging to life. The majority
of the area is nothing but broken dirt and rock, a true wasteland. Checking
to find some sort of reference or orientation, your view is lost in the
constant winds around you.
Someone has arrived from the east.
*>
Balduran leaves south riding a pack horse.
Druin leaves south.
You follow Druin.
Old East Road
Black ash spills over the land and road, surrounding you in an unholy
darkness. The plains around you exhibit no signs of life, just blackened
stumps of bush and limp weeds. The road continues east-west here, but
travels deeper into the blackness westwards.
Someone has arrived from the north.
*>
Balduran falls down laughing.
*>
Balduran says 'poor orc'
*>
Druin says 'he luring ...'
*>
Balduran leaves east riding a pack horse.
Druin leaves east.
You follow Druin.
Old East Road
The skyline is flat and unending along this stretch of the road. Westwards
however, a violent storm whips dust swirls high into the air. Here however,
the air is remarkably still, allowing the unpleasant odor of rotting flesh
to permeate the dusty air.
Someone has arrived from the west.
*>
Balduran nods solemnly.
*>
Balduran begins some strange incantations...
*>
Balduran utters the words 'bfzahp ay bfugtizgg'
An energy begins to flow within your legs as your body becomes lighter.
*>
Balduran leaves east riding a pack horse.
Druin leaves east.
You follow Druin.
Old East Road
A dark sombre veil seems to pervade this area. The grassy fields and mountains
fade from view and all that can be seen is the smoking embers of a torched
and barren land.
You search your memory for some news of a battle, waged near
here, but recall no such event. What could have possibly have happened here?
Someone has arrived from the west.
*>
Balduran leaves east riding a pack horse.
Druin leaves east.
You follow Druin.
Old East Road
A dark somber veil seems to pervade this area. The grassy fields and mountains
fade from view and all that can be seen is the smoking embers of a torched
and barren land.
You search your memory for some news of a battle, waged near
here, but recall no such event. What could have possibly have happened?
Kaldae the Elf, wielding a bejewelled oak staff, is here, riding the trained horse.
Melanie the Dwarf, wielding an ornate, steel-shafted warhammer, is here, riding the trained
horse driven by Kaldae.
The trained horse is standing here, ridden by Kaldae and Melanie.
Dlafur the Dwarf, wielding an iron-shod mace, is here, riding a mountain mule.
A mountain mule is standing here, ridden by Dlafur.
Etharök, wielding a broadsword, is here, riding a pack horse.
A pack horse is standing here, ridden by Etharök.
Marigold the Hobbit, wielding a black runed dagger, is standing here.
Someone has arrived from the west.
*>
Etharök nods solemnly.
*>
Someone says 'ja'
Balduran leaves north riding a pack horse.
Druin leaves north.
You follow Druin.
Old East Road
A dark somber veil seems to pervade this area. The grassy fields and mountains
fade from view and all that can be seen is the smoking embers of a torched
and barren land.
You search your memory for some news of a battle, waged near
here, but recall no such event. What could have possibly have happened?
The corpse of a hungry warg is lying here.
Someone has arrived from the south.
*>
Relim narrates 'balduran come break'
*>
Kaldae and Melanie have arrived from the south riding the trained horse.
Dlafur has arrived from the south riding a mountain mule.
Etharök has arrived from the south riding a pack horse.
Marigold has arrived from the south.
*>
Kaldae and Melanie leave north riding the trained horse.
Dlafur leaves north riding a mountain mule.
Etharök leaves north riding a pack horse.
Marigold leaves north.
*>
Balduran narrates 'wher?'
*>
Balduran leaves north riding a pack horse.
Druin leaves north.
You follow Druin.
Old East Road
A dark somber veil seems to pervade this area. The grassy fields and mountains
fade from view and all that can be seen is the smoking embers of a torched
and barren land.
You search your memory for some news of a battle, waged near
here, but recall no such event. What could have possibly have happened?
Someone has arrived from the south.
*>
Balduran leaves north riding a pack horse.
Druin leaves north.
You follow Druin.
A Bend in the Road
The road makes an abrupt turn here, from a long south to north stretch,
veering eastward across the bleak and dreary landscape.
Someone has arrived from the south.
*>
Balduran leaves east riding a pack horse.
Druin leaves east.
You follow Druin.
Old East Road
This stretch of the Old East Road is straight and narrow. It passes between
two ridges that block the view to the north and south. The road is in poor
condition due to lack of proper maintenance for many decades. On the side of
the road some brushes grow and scattered among the bushes various rocks can
be found.
Someone has arrived from the west.
*>
Balduran leaves east riding a pack horse.
Druin leaves east.
You follow Druin.
Bend in the Old East Road
The Old East Road bends here, avoiding the huge boulders to the east. While
you can move east, the boulders and rocks will make travel in that direction
difficult. Along the side of the road there are some scant patches of heather
and sharp rocks scattered about. The wildlife here is almost non-existent, with
only small birds making an occasional venture.
*an Orc*, wielding a nasty orkish fang, is here, fighting Dlafur.
Kaldae the Elf, wielding a bejewelled oak staff, is here, riding the trained horse, fighting
*an Orc*.
Melanie the Dwarf, wielding an ornate, steel-shafted warhammer, is here, riding the trained
horse driven by Kaldae.
The trained horse is standing here, ridden by Kaldae and Melanie.
Dlafur the Dwarf, wielding an iron-shod mace, is here, riding a mountain mule, fighting *an
Orc*.
A mountain mule is standing here, ridden by Dlafur.
Etharök, wielding a broadsword, is here, riding a pack horse.
A pack horse is standing here, ridden by Etharök.
Marigold the Hobbit, wielding a black runed dagger, is standing here.
Someone has arrived from the west.
*>
*an Orc* swiftly dodges Melanie's attempt to pound him.
Etharök begins some strange incantations...
*>
*an Orc* panics, and attempts to flee.
*an Orc* leaves south.
*>
Relim narrates 'portcullis'
*>1
Kaldae and Melanie leave south riding the trained horse.
Dlafur leaves south riding a mountain mule.
Etharök leaves south riding a pack horse.
Marigold leaves south.
assist druin
You cannot assist someone who is not fighting.
*>
Balduran leaves south riding a pack horse.
Druin leaves south.
You follow Druin.
Bend in the Old East Road
In the cracks of the road surface tough weeds grow, but apart from those
little vegetation can be seen. On the south side of the road there is a large
cliff rising sharply out of the rocky plains.
A sparrow is flapping around on the ground.
Kaldae the Elf, wielding a bejewelled oak staff, is here, riding the trained horse.
Melanie the Dwarf, wielding an ornate, steel-shafted warhammer, is here, riding the trained
horse driven by Kaldae.
The trained horse is standing here, ridden by Kaldae and Melanie.
Dlafur the Dwarf, wielding an iron-shod mace, is here, riding a mountain mule.
A mountain mule is standing here, ridden by Dlafur.
Etharök, wielding a broadsword, is here, riding a pack horse.
A pack horse is standing here, ridden by Etharök.
Marigold the Hobbit, wielding a black runed dagger, is standing here.
Someone has arrived from the north.
A sparrow leaves east.
*>
Kaldae carefully examines the ground around him, looking for tracks...
*>1
assist druin
You cannot assist someone who is not fighting.
>> Ok ok i spammed assist a bit, but think of me spamming kill :)
*>
Kaldae and Melanie leave north riding the trained horse.
Dlafur leaves north riding a mountain mule.
Etharök leaves north riding a pack horse.
Marigold leaves north.
*>
Balduran leaves north riding a pack horse.
Druin leaves north.
You follow Druin.
Bend in the Old East Road
The Old East Road bends here, avoiding the huge boulders to the east. While
you can move east, the boulders and rocks will make travel in that direction
difficult. Along the side of the road there are some scant patches of heather
and sharp rocks scattered about. The wildlife here is almost non-existent, with
only small birds making an occasional venture.
Someone has arrived from the south.
*>
Balduran leaves north riding a pack horse.
Druin leaves north.
You follow Druin.
Plains Beside the Road
A sheer-faced ridge lies just north of here, where it cuts across the land
to the west, before turning northward. The ground all around you is strewn
with rocks, and the only vegetation which survives is comprised of several
types of weed. Not far to the south a road snakes off into the distance,
leading eventually to Rivendell, to the far east.
Someone has arrived from the south.
*>
Balduran leaves south riding a pack horse.
Druin leaves south.
You follow Druin.
Bend in the Old East Road
The Old East Road bends here, avoiding the huge boulders to the east. While
you can move east, the boulders and rocks will make travel in that direction
difficult. Along the side of the road there are some scant patches of heather
and sharp rocks scattered about. The wildlife here is almost non-existent, with
only small birds making an occasional venture.
Someone has arrived from the north.
*>
Arelia narrates 'I have around 20-30 ppl in group'
*>
Balduran leaves south riding a pack horse.
Druin leaves south.
You follow Druin.
Bend in the Old East Road
In the cracks of the road surface tough weeds grow, but apart from those
little vegetation can be seen. On the south side of the road there is a large
cliff rising sharply out of the rocky plains.
Someone has arrived from the north.
*>
Balduran leaves east riding a pack horse.
Druin leaves east.
You follow Druin.
Old East Road
Huge stone blocks lie close to the northern edge of the Old East Road and
beyond the boulders the blunt peaks of some distant mountains can be seen
against the horizon. The Old East Road has been poorly maintained, for large
gaps and holes in the structure have formed making travel by wagon impossible.
The only vegetation that can be seen from here are scant patches of heather
mixed in with some weeds.
A sparrow is flapping around on the ground.
Someone has arrived from the west.
*>
Balduran leaves east riding a pack horse.
Druin leaves east.
You follow Druin.
Bend in the Old East Road
The gravel laden Old East Road curves to the north in order to avoid a rocky
slope to the east. At the southern edge of the road patches of heather slowly
give way to the rocks that lie scattered across the plains. The skyline in the
far north is dotted by the blunt mountain peaks.
Someone has arrived from the west.
*>
Balduran leaves east riding a pack horse.
Druin leaves east.
You follow Druin.
Rocky Slope
Below this slope and to the east the road is sweeping around the hills and
finally connects to a large stone bridge that spans the river. The ground is
strewn with sharp rocks and the passage down the slope, which leads to the
bridge, is impassable. South of here the ground slopes more gently into the
river. At the river bank only traces of the sparse vegetation can be found.
Someone has arrived from the west.
*>
Balduran leaves north riding a pack horse.
Druin leaves north.
You follow Druin.
Old East Road
The sounds of a river swirling against its bank can be heard to the east, the
same direction the road slopes steeply towards. On the southern side of the
road the terrain turns rocky where several large boulders can be seen. There
is an impressive bridge, made out of stone, a little ways towards the south-
east and next to the bridge there are some partially standing buildings.
A finch flies low above the ground.
Someone has arrived from the south.
A finch panics, and attempts to flee.
A finch leaves east.
*>
Balduran leaves east riding a pack horse.
Druin leaves east.
You follow Druin.
Bend in the Old East Road
Part of the road near the river seems to have been washed away in a flooding,
while other parts are slippery and undermined. The riverbank next to the road
is steep and muddy as the road turns south towards more stable ground. The Last
Bridge, which can be seen on the horizon, appears quite massive even from this
distance. It is made out of stone, with three great arches that have withstood
the ravages of time.
The snake slithers towards you.
*an Orc*, wielding a nasty orkish fang, is standing here.
A finch flies low above the ground.
Someone has arrived from the west.
A finch panics, and attempts to flee.
A finch leaves west.
*>1
assist druin
You cannot assist someone who is not fighting.
Someone nocks a missile in an orkish shortbow.
*>1
*>
Druin tries to cleave *an Orc*, but he parries successfully.
assist druin
Alas!
You failed to reach him through the melee.
Balduran leaves south riding a pack horse.
Someone leaves south.
You hear some apparently very close noise coming from the south.
*>1
*an Orc* panics, and attempts to flee.
*an Orc* leaves west.
The slithering snake tries to hit Druin, but he parries successfully.
*>assist druin
You assist Druin.
You slash the slithering snake's tail extremely hard and shatter it.
* the slithering snake:Wounded Druin:Healthy>
Relim narrates 'kaldae's done :)'
* the slithering snake:Wounded Druin:Healthy>
You suddenly notice *an Orc*.
Balduran has arrived from the south riding a pack horse.
Someone has arrived from the south.
* the slithering snake:Wounded Druin:Healthy>1
assist druin
No way!
You are fighting for your life!
* the slithering snake:Wounded Druin:Healthy>
Balduran begins some strange incantations...
Druin sends the slithering snake sprawling with a powerful bash.
* the slithering snake:Wounded Druin:Healthy>
Balduran utters the words 'diesilla barh'
*an Orc* staggers back as the lightning bolt sent by Balduran hits him.
Balduran tries to pierce *an Orc*, but he parries successfully.
You slash the slithering snake's head very hard and shatter it.
The slithering snake is incapacitated and will slowly die, if not aided.
* the slithering snake:Dying Druin:Healthy>
*an Orc* fails to pierce Balduran.
* the slithering snake:Dying Druin:Healthy>
*an Orc* panics, and attempts to flee.
*an Orc* leaves north.
* the slithering snake:Dying Druin:Healthy>
Druin cleaves the slithering snake's body extremely hard and shatters it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear the slithering snake's death cry.
get all.coins all.corpse
get all.coins all.corpse
>> These snakes are lethal...really!
*>kill *orc*
You can't find any coins in any corpse.
*>Balduran falls down laughing.
They aren't here.
*>
Balduran leaves north riding a pack horse.
Druin leaves north.
You follow Druin.
Plains Beside the Road
The old wagon tracks along the river, just east of here, lead from the south
where the Old East Road can be found. The riverbank is steep and is likely to
be difficult to ascend. In the north-west hills rise gently out from the
surrounding plains and to the north-east the blunt shapes of a couple of towers
can be seen against the horizon. The vegetation here is scarce, consisting
mostly of weeds and a few patches of heather.
Someone has arrived from the south.
*>1
Balduran leaves north riding a pack horse.
Druin leaves north.
You follow Druin.
Rocky Plains
The ground slopes steeply down towards the river which is just east of here.
There, the river Mitheithel joins with one of its tributaries and together they
rush to the sea in the distant south. The ground is littered with many small,
sharp rocks between which grow a few stunted bushes.
Someone has arrived from the south.
assist druin
You cannot assist someone who is not fighting.
*>
Balduran leaves south riding a pack horse.
Druin leaves south.
You follow Druin.
Plains Beside the Road
The old wagon tracks along the river, just east of here, lead from the south
where the Old East Road can be found. The riverbank is steep and is likely to
be difficult to ascend. In the north-west hills rise gently out from the
surrounding plains and to the north-east the blunt shapes of a couple of towers
can be seen against the horizon. The vegetation here is scarce, consisting
mostly of weeds and a few patches of heather.
Someone has arrived from the north.
*>
Druin says 'fuckin snake ! :P'
*>
Eldrasil narrates 'for you guys fighting over there, i have locate on four hungry wargs who is
in same room, and not portcullis. Be aware of trap'
*>
Balduran says 'search and slowspam'
*>
Balduran says 'k?'
*>
Someone says 'i need arrows'
*>
Balduran leaves south riding a pack horse.
Druin leaves south.
You follow Druin.
Bend in the Old East Road
Part of the road near the river seems to have been washed away in a flooding,
while other parts are slippery and undermined. The riverbank next to the road
is steep and muddy as the road turns south towards more stable ground. The Last
Bridge, which can be seen on the horizon, appears quite massive even from this
distance. It is made out of stone, with three great arches that have withstood
the ravages of time.
The corpse of the slithering snake is lying here.
Someone has arrived from the north.
*>
Balduran leaves south riding a pack horse.
Druin leaves south.
You follow Druin.
Bend in the Old East Road
The Last Bridge can be seen to the east, at the bottom of a short steep slope.
It was built by the men who once dwelt here, ages ago, but no longer remain.
The Old East Road bends northward to bypass the steep and rocky slope to the
west. Far away to the east, beyond the Mitheithel, another river lies. It is
Loudwater, the Bruinen of Rivendell. The road runs along the edge of the
hills for many miles from the bridge to the Ford of Bruinen which lies before
the Loudwater.
Someone has arrived from the north.
*>
Balduran leaves east riding a pack horse.
Druin leaves east.
You follow Druin.
The Last Bridge
A big and sturdy structure, this is the last bridge, before Tharbad, crossing
the river Mitheithel which flows from its sources in the Ettenmoors. It was
built by the men of Rhudaur before they fell under the shadow of Angmar. The
bridge is made of rectangular stone blocks, but some of them are missing and
others have crumbled under the weight of time. From below comes the sound of
water swirling against the bridge's three great arches. On the eastern side of
the river, the decaying remains of a small cluster of buildings can be seen.
Someone has arrived from the west.
*>
Balduran leaves east riding a pack horse.
Druin leaves east.
You follow Druin.
Junction to an Inn
A southern path leads towards a cluster of old and decaying ruins nestled
in a grove of trees. To the west a large stone bridge spans the raging waters
of the river Mitheithel and on the other side of the bridge a steep and rocky
slope can be seen. While the foliage looks more lush on this side of the river,
signs of wildlife are scarce.
A sparrow is flapping around on the ground.
*Norsu the Orc*, wielding a great warsword, is here, riding a hungry warg.
A hungry warg is standing here, ridden by *Norsu the Orc*.
*Pinhead the Orc*, wielding a black runed dagger, is here, riding a hungry warg.
A hungry warg is standing here, ridden by *Pinhead the Orc*.
*Mummo the Orc*, wielding an ornate, steel-shafted warhammer, is here, riding a hungry warg.
A hungry warg is standing here, ridden by *Mummo the Orc*.
*Torment the Orc*, wielding a great warsword, is here, riding a hungry warg.
A hungry warg is standing here, ridden by *Torment the Orc*.
A grey hare stands alert, looking and listening for predators.
Someone has arrived from the west.
*>
Someone says 'i need arrows'
*>1
*Norsu the Orc* smites Balduran's body very hard.
*>assist druin
You cannot assist someone who is not fighting.
Druin cleaves *Norsu the Orc*'s head extremely hard and tickles it.
*Mummo the Orc* pounds Druin's right hand extremely hard and tickles it.
Balduran fails to pierce *Norsu the Orc*.
*>
A sparrow leaves north.
*>1
Balduran panics, and attempts to flee.
Balduran leaves east riding a pack horse.
<< Ok Balduran left...that makes 3
*>assist druin
You assist Druin.
*Pinhead the Orc* begins some strange incantations...
You barely slash *Norsu the Orc*'s right foot and tickle it.
* *Norsu the Orc*:Fine Druin:Fine>
Balduran has arrived from the east riding a pack horse.
* *Norsu the Orc*:Fine Druin:Fine>
Balduran leaves west riding a pack horse.
You hear some apparently very close noise coming from the west.
* *Norsu the Orc*:Fine Druin:Fine>
You suddenly notice *an Orc*.
Balduran has arrived from the west riding a pack horse.
*an Orc* has arrived from the east riding a hungry warg.
*an Orc* has arrived from the east riding a hungry warg.
Someone has arrived from the east riding the trained horse.
*a Man* has arrived from the east riding the trained horse.
* *Norsu the Orc*:Fine Druin:Fine>
Balduran leaves west riding a pack horse.
You hear some apparently very close noise coming from the west.
* *Norsu the Orc*:Fine Druin:Fine>
*an Orc* pounds Lother's right leg extremely hard and shatters it.
* *Norsu the Orc*:Fine Druin:Fine>
Lother panics, and attempts to flee.
Lother leaves west.
>> Lother leaves...makes 2
* *Norsu the Orc*:Fine Druin:Fine>
Druin panics, and attempts to flee.
Druin leaves west.
>> Druin gone...which makes me against 3 orcs and a bn
*Pinhead the Orc* utters the word 'noselacri'
You have been blinded!
o Someone:Fine>
Someone says 'die'
>> This guy really thought i was dangerous :)
o Someone:Fine>1
Someone pierces your body very hard.
o HP:Fine Someone:Fine>assist druin
No way!
You are fighting for your life!
o HP:Fine Someone:Fine>
Someone utters the word 'yufzbarr'
Someone throws a fireball at you, death is immediate.
You are dead! Sorry...
o HP:Awful>sigh
You sigh.