good times, bad times...
|tracking from lb, starting on already tired moves, it ended like that|
* W S C Move:Fainting>whe
Players in your zone
--------------------
Bonzo - Old East Road
* W S C Move:Fainting>west
Old East Road
Exits: North =East= =West=.
You see some tracks of a trained horse leading west
(done less than 1 hour ago).
* W S C Move:Fainting>west
Old East Road
Exits: North =East= =West=.
You see some tracks of a trained horse leading west
(done less than 1 hour ago).
* W S C Move:Fainting>west
Old East Road
Exits: =East= =West=.
You see some tracks of a trained horse leading west
(done less than 1 hour ago).
* W S C Move:Exhausted>
Bren narrates 'who got my ring !'
* W S C Move:Exhausted>west
Old East Road
The corpse of a slithering snake is lying here.
A grey wolf is here, thin from starvation.
Exits: North =East= =West=.
You are too exhausted!
* W S C Move:Fainting>west
Old East Road
*a grim Man* is here, riding a trained horse.
Exits: =East= [South] =West=.
Aha, you have found your victim!
* W S C Move:Fainting>backstab *man*
You begin to move silently to the back of your victim...
*a grim Man* dismounts from a trained horse, and stops riding him.
A trained horse now follows *a grim Man*.
*a grim Man* bleeds from open wounds.
*a grim Man* makes a strange sound, as you place a double edged eket in his
back.
* W S C Move:Fainting *a grim Man*:Awful>
*a grim Man* panics, and attempts to flee.->>>>>>>
*a grim Man* leaves E A S T !
* W S C Move:Fainting>east
hit *man*
Old East Road
The corpse of a slithering snake is lying here.
A grey wolf is here, thin from starvation.
Exits: North =East= =West=.
* W S C Move:Fainting>They aren't here.
* W S C Move:Fainting>east
hit *man*
Old East Road
Exits: =East= =West=.
* W S C Move:Fainting>They aren't here.
* W S C Move:Exhausted>hit *man*
They aren't here.
* W S C Move:Exhausted>hit *man*
They aren't here.
* W S C Move:Exhausted>hit *man*
They aren't here.
* W S C Move:Exhausted>
A hardened ranger has arrived from the west.
* W S C Move:Fainting>
You suddenly notice a hardened ranger.
A hardened ranger has arrived from the west.
* W S C Move:Fainting>
You suddenly notice a hardened ranger.
* W S C Move:Fainting>
Raggs narrates 'if puke's got it, it has no use...'
* W S C Move:Fainting>
A hardened ranger leaves E A S T !
A hardened ranger leaves E A S T !
* W S C Move:Fainting>
A hardened ranger yells 'A Man is here at Old East Road!'
A hardened ranger yells 'A Man is here at Old East Road!'
* W S C Move:Fainting>
A hardened ranger leaves E A S T !
A hardened ranger leaves E A S T !
* W S C Move:Fainting>east
Old East Road
A hardened ranger is here, fighting *a grim Man*.
A hardened ranger is here, fighting *a grim Man*.
*a grim Man* is here, fighting a hardened ranger.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North =East= =West=.
*a grim Man* panics, and attempts to flee.->>>>>>>
*a grim Man* leaves N O R T H !
* W S C Move:Fainting>hit *man*
north
hit *man*
* W S C Move:Fainting *a grim Man*:Wounded>
*a grim Man* has arrived from the north.
*a grim Man* swiftly dodges your attempt to pierce him.
*a grim Man* swiftly dodges a hardened ranger's attempt to hit him.
A hardened ranger yells 'A Man is here at Old East Road!'
A hardened ranger strongly hits *a grim Man*'s left foot.
A hardened ranger yells 'A Man is here at Old East Road!'
A hardened ranger approaches *a grim Man*, trying to hit him.
A hardened ranger approaches *a grim Man*, trying to hit him.
* W S C Move:Fainting *a grim Man*:Wounded>hit *man*
*a grim Man* panics, and attempts to flee.->>>>>>>
*a grim Man* leaves W E S T !
* W S C Move:Fainting>hit *man*
A hardened ranger leaves W E S T !
A hardened ranger leaves W E S T !
* W S C Move:Fainting>Muddy Grasslands
Exits: North East South.
* W S C Move:Fainting>hit *man*
They aren't here.
* W S C Move:Exhausted>They aren't here.
* W S C Move:Exhausted>They aren't here.
* W S C Move:Exhausted>They aren't here.
* W S C Move:Exhausted>south
You are too exhausted.
* W S C Move:Exhausted>south
You are too exhausted.
* W S C Move:Fainting>south
Old East Road
Exits: North =East= =West=.
* W S C Move:Exhausted>
A hardened ranger has arrived from the east.
* W S C Move:Exhausted>
You suddenly notice a hardened ranger.
* W S C Move:Exhausted>
A hardened ranger leaves W E S T !
A hardened ranger leaves W E S T !
* W S C Move:Fainting>
|and off they all went, me standing there like a stoned ent:P|
|...then (if the 1st ones really were nushenak+oscarmeyer, i meet
them later in tbad again. I get arachnia'd, run around and do no
damage them. Actually im pretty fucked up, when block on shady wears
off and i go to sleep safe:P or at least tried...
Thronin leaves D O W N !
* W S C Mana:Burning>l
Tharbad's Reception
The corpse of a bandit is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
* W S C Mana:Burning>stat
OB: 117%, DB: 4%, PB: 45%, Armour: 0%. Wimpy: 150. Mood: aggressive.
Needed: 243,820 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- poison (type: arachnia).
- noquit
- novoid
* W S C Mana:Burning>change wimpy 0
*a grim Man* has arrived from below.
A trained horse has arrived from below.
Wimpy set to: 0
* W S C Mana:Burning>
*a grim Man* leaves D O W N !
A trained horse leaves D O W N !
* W S C Mana:Burning>hit *man*
Nah...
You feel too relaxed to do that..
* W S C Mana:Burning>st
You stop resting, and stand up.
* W S C Mana:Burning>hit *man*
They aren't here.
* W S C Mana:Burning>search quick
You begin to search ...
You didn't find anyone.
* W S C Mana:Burning>hit *man*
They aren't here.
* W S C Mana:Burning>search quick
You begin to search ...
You didn't find anyone.
* W S C Mana:Burning>hit *man*
They aren't here.
* W S C Mana:Burning>
*a grim Man* has arrived from below.
A trained horse has arrived from below.
* W S C Mana:Burning>
*a grim Man* begins some strange incantations...
* W S C Mana:Burning>
down
*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact.
* W S C HP:Fine Mana:Burning *a grim Man*:Fine>No way!
You are fighting for your
life!
A mercenary-guard cleaves *a grim Man*'s left foot and tickles it.
* W S C HP:Fine Mana:Burning *a grim Man*:Fine>
You pierce *a grim Man*'s body.
Your victim is shocked by your hit!
* W S C HP:Fine Mana:Burning *a grim Man*:Fine>hit *man*
You're already fighting!
* W S C HP:Fine Mana:Burning *a grim Man*:Fine>hit *man*
You're already fighting!
*a grim Man* panics, and attempts to flee.->>>>>>>
*a grim Man* leaves D O W N !
* W S C HP:Fine Mana:Burning>hit *man*
They aren't here.
* W S C HP:Fine Mana:Burning>
The drowsiness completely overwhelms you.
You go to sleep.
* W S C HP:Fine Mana:Burning>hit *man*
In your dreams, or what?
* W S C HP:Fine Mana:Burning>wa
You wake, and sit up.
* W S C HP:Fine Mana:Burning>st
You stand up.
* W S C HP:Fine Mana:Burning>
The shady innkeeper pierces *a grim Man*'s left leg extremely hard and
shatters it.
* W S C HP:Fine Mana:Burning>hit *man*
*a grim Man* panics, and attempts to flee.->>>>>>>
* W S C HP:Fine Mana:Burning>* W S C HP:Fine Mana:Burning>
Alas!
You failed to reach him through the melee.
hit *man*
* W S C HP:Fine Mana:Burning>
The shady innkeeper pierces *a grim Man*'s body extremely hard and shatters it.
hit *man*
* W S C HP:Fine Mana:Burning>
*a grim Man* panics, and attempts to flee.->>>>>>>
*a grim Man* leaves S O U T H !
* W S C HP:Fine Mana:Burning>hit *man*
*a grim Man* has arrived from the south.
* W S C HP:Fine Mana:Burning>hit *man*
* W S C HP:Fine Mana:Burning *a grim Man*:Wounded>
You try to pierce *a grim Man*, but he parries successfully.
* W S C HP:Fine Mana:Burning *a grim Man*:Wounded>hit *man*
A mercenary-guard cleaves *a grim Man*'s left leg hard and shatters it.
* W S C HP:Fine Mana:Burning>
*a grim Man* panics, and attempts to flee.->>>>>>>
*a grim Man* leaves S O U T H !
* W S C HP:Fine Mana:Burning>hit *man*
They aren't here.
* W S C HP:Fine Mana:Burning>hit *man*
They aren't here.
* W S C HP:Fine Mana:Burning>hit *man*
They aren't here.
*a grim Man* has arrived from the south.
The shady innkeeper pierces *a grim Man*'s body extremely hard and shatters it.
*a grim Man* is mortally wounded and will die soon if not aided.
* W S C HP:Fine Mana:Burning>hit *man*
* W S C HP:Fine Mana:Burning>
Alas!
You failed to reach him through the melee.
* W S C HP:Fine Mana:Burning>hit *man*
* W S C HP:Fine Mana:Burning>
You pierce *a grim Man*'s left arm extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gained great renown in this battle!
Your blood freezes as you hear *Nushenak the Black Numenorean*'s death cry.
*Nushenak the Black Numenorean* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Nushenak the Black Numenorean*.
<< clara helped me later out from poison and all, sucky way to get kill as
Oscarmeyer yelled but...shit has happened and will happen forever