im a monkey.. stop the monkey..
posted by Snowball
2001-05-27 20:26:35
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teeehee.. you should all learn from me.. when you think yer smart.. running off
* R W C HP:Wounded Mana:Cold Move:Slow>bob
Alas, not enough mana flows through you...

* R W C HP:Wounded Mana:Cold Move:Slow>nar save me from myself!!!
Ok.

* R W C HP:Wounded Mana:Cold Move:Slow>nar im a monkey!
Ok.
* R W C HP:Wounded Mana:Cold Move:Slow>n
Old East Road
Exits: =East= =South= West.

* R W C HP:Wounded Mana:Cold Move:Slow>e
Old East Road
Exits: =East= =West=.

* R W C HP:Wounded Mana:Cold Move:Slow>e
e
Old East Road
Exits: North =East= South =West=.

* R W C HP:Wounded Mana:Cold Move:Weak>bob <--NOTICE THE TIMING ON BOB
The Old East Road
A hardened ranger is walking around, looking for tracks.
Exits: North =East= =West=.
You suddenly notice a hardened ranger.
A hardened ranger hits your right arm and shatters it.
A hardened ranger yells 'A Man is here at The Old East Road!'
A hardened ranger strongly hits your left foot and shatters it.
You wish that your wounds would stop BLEEDING so much!
A hardened ranger yells 'A Man is here at The Old East Road!'

* R W C HP:Bad Mana:Cold Move:Weak a hardened ranger:Healthy>Impossible! 
You can't co
ncentrate enough.

* R W C HP:Bad Mana:Cold Move:Weak a hardened ranger:Healthy>flee
You flee head over heels.
Old East Road
Exits: North =East= South =West=.
* R W C HP:Bad Mana:Cold Move:Weak>n
Melinda narrates 'who arent =)'
The Small Trail
Exits: North South.

* R W C HP:Bad Mana:Cold Move:Weak>e
n
Alas, you cannot go that way...

* R W C HP:Bad Mana:Cold Move:Weak>The Small Trail
Exits: North South.

* R W C HP:Bad Mana:Cold Move:Weak>e
Alas, you cannot go that way...

* R W C HP:Bad Mana:Cold Move:Weak>n
The Small Trail
Exits: North South West.

* R W C HP:Bad Mana:Cold Move:Weak>n
The Broken Hills
A hardened ranger is walking around, looking for tracks.
Exits: North South West.
You suddenly notice a hardened ranger.
A hardened ranger lightly hits your right arm.
You wish that your wounds would stop BLEEDING so much!
A hardened ranger yells 'A Man is here at The Broken Hills!'
A hardened ranger hits your left leg and shatters it.
You wish that your wounds would stop BLEEDING so much!
A hardened ranger yells 'A Man is here at The Broken Hills!'

* R W C HP:Awful Mana:Cold Move:Weak Mount:Tired a hardened ranger:Healthy>flee
You flee head over heels.
The Small Trail
Exits: North South West.
* R W C HP:Awful Mana:Cold Move:Fainting Mount:Tired>n
You are too exhausted to ride.

* R W C HP:Awful Mana:Cold Move:Fainting Mount:Tired>n
You are too exhausted to ride.

* R W C HP:Awful Mana:Cold Move:Fainting Mount:Tired>bob
You start to concentrate...

A hardened ranger has arrived from the north.
You suddenly notice a hardened ranger.
You feel less protected.
A hardened ranger hits your left leg and shatters it.
Aye! 
You cannot concentrate any more...
You wish that your wounds would stop BLEEDING so much!

* R W C HP:Awful Mana:Cold Move:Fainting Mount:Tired a hardened ranger:Healthy>
A hardened ranger hits your body extremely hard and shatters it.
You feel a strong ache there!
You are mortally wounded and will die soon if not aided.

* W C HP:Dying Mana:Cold Move:Fainting a hardened ranger:Healthy>flee
You are in a pretty bad shape, unable to do anything!

* W C HP:Dying Mana:Cold Move:Fainting a hardened ranger:Healthy>
You feel a strong ache there!

You are dead! Sorry...


o W C HP:Awful Mana:Cold Move:Fainting>
Alas, you realize that yet again the mighty knowledge of drowned Númenor has
been lost... Despair settles on you.
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David2001-05-27 20:27:24
BWAHAHHAA.. im the mad monkey.. catch the monkey.. come here monkeymonkey..
A *monkey*2001-05-27 20:33:41
Yer givin' us monkeys a bad name. Ease off the monkey cracks or *blam* yer gettin a banana up the whazzoo.
Unknown2001-05-27 20:49:17
Ack! I must protect my rights: save the monkeys, save the monkeys!!!
Pampalini2001-05-27 21:19:20
Hmm if gods won't do anything with these shity-mobs mume.net will have only rangers logs (I sent one too of course :)
Johannes2001-05-27 21:30:44
As much as I hate seeing people mobdie, it's still just rangers doing their job I think.
Thorson2001-05-27 22:04:28
If can orcs come to Amon - what will save us whan not rangers ?
Melinda2001-05-27 22:11:51
WHERE have I seen this before?!?!?!? *GAAASP* SO SHOCKING!!!!!!!!!! DEJA VU!!!!!!!!! etc :-( *COMFCOMF* Poor lil' David :-(
Vargas2001-05-27 22:16:04
well it sucks when solo darkies get instaspammed, and when the grp with 5 ppl, just as many rangers (or fewer!) come. Change it damnit, less rangers more fun
Astar2001-05-27 22:23:24
Ooops, thats right Melinda, _deja vu_. And despair settles on me once again...
A *hardened ran2001-05-27 22:33:03
Sorry bitch, just doin' my job. Nothin personal.
David2001-05-27 22:39:29
hey A *hardened ranger* if it aint anything personal.. then stop callin me a bitch.. im not yer mother ye know.. and thats the only bitch i know.. so there.. slutt!!!
A *hardened ran2001-05-27 22:39:55
heyh.. we all know im a bitch.. so there.. slutt!!!
Jaron2001-05-27 22:52:13
Disagree to remove rangers 100%. would be too easy to go kill newbies.(like some live to do.) )
Merlin2001-05-27 23:09:41
As much as it sucks to mobdie I have to say they are pretty well ballanced as it is, you can go to the bree-fnost area for a hit and run but you cant stay there solo for a longer time, it would be pretty darn silly without the rangers, bree-fnost area would be the most dangerous zones (for low/new-bies) on arda. If you read the books as I am sure you all did, you will realize that the rangers was pretty dangerous dudes keeping the darkies out from those areas.
Astar2001-05-27 23:41:58
The unbalanced thing is that code allows 345345 hardons to gather in one room.
This should work like this: max 2 hardons should chase one darkie at give moment. If darkie leaves their zone, they should "tell" other hardons to track him and go get some beer and relax themselves.
Unknown2001-05-28 00:27:38
so if a group of 5 orcs came to bree 10 rangers would be on there ass
Unknown2001-05-28 00:48:09
woah the first *real* suggestion about the rangers... other than 'take em out, they blow'
Prist2001-05-28 01:15:40
Well, what blows mos is their findthepath muddle which makes them so powerful imho... and merlin, how am i supposed to 'hit-and-run' since when i stop to track in in o fnost at castle gate and try to leave and find 6 rangers on breach, waiting for me?
Darkies sucks2001-05-28 02:17:24
The only darkies complaining about rangers are shitty players that
cant seem to get it through they're room tempature IQ that they
are there to provide some protection to newbies. Get rid of some
rangers and what happens? Newbies will die in droves. Stop whining
and if you dont like rangers stay away from the west, lamers.
And Astar2001-05-28 02:19:16
That is the stupidest idea yet. Better get your count of rangers
on the right track and realize you have to be sitting in one zone
quite awhile before all the rangers will make it there. Once again,
whining from shitty darkie players. Typical MUME.
Suka2001-05-28 02:50:35
If you didnt narrate about the monkey you would have had 6 extra moves and maybe you would have lived.
Diam2001-05-28 09:19:00
Suka, guess again.
Stupid!
Shriek2001-05-28 09:27:28
Wow. Ranger-fans! All I gotta say is this, if rangers didn't give mobdeath, and just gave normal pk rip, I don't think anyone would really bitch about them too much. But if west of Neni, should be automatic pk-zone for all darkies. Since no one would go west to xp unless it's a huge ass raid. And should be 2 rangers chasing each darkie that go west of Neni, or north of Morthan. And they should stop AT NENI, or AT MORTHAN. (not in his room, but north of him one). And that's my two and a half cents, which can not buy you a damn thing here in shitty-linked America.
David2001-05-28 14:50:21
i wouldnt have lived if i hadnt narrated about the monkey.. cus i pressed north right after i fled.. and ofcourse i had fled south.. and another thing.. you cowardly noname that call ppl whining about rangers bad players.. show your fucking face you punk.. im not sure.. but before the rangers were there.. there was a loss on ob/parry right?.. why not bring that back to some extent and then remove the rangers..
Fredde2001-05-28 15:44:17
AHAAHHAHAHHAHAAH YOU SUCK! =þ vars stack du på yri då?
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