Jaron dies!
posted by Valamir
2001-06-02 22:38:21
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//I heard orcs were entering khazduls legend home, for //
//Khozdul, some south east of fnost so i go and check  //
//it out =P					       //


* HP:Fine Mana:Burning>Under the Wall, Between the Gates
An experienced Dunadan officer is standing here, keeping things under control.
A Dunadan gateguard is standing here.
An experienced Dunadan officer is standing here, keeping things under control.
A Dunadan gateguard is standing here.
Exits: North South.

* HP:Fine Mana:Burning>Arglebargle, glop-glyf!?!

* HP:Fine Mana:Burning>s
s
Before the Gates of Fornost
A colourful butterfly is fluttering around here.
A colourful butterfly is fluttering around here.
Exits: North East =South= West.

* HP:Fine Mana:Burning>s
s
s
Road to Fornost
A sparrow is flapping around on the ground.
Exits: =North= East =South= West.

* HP:Fine Mana:Burning>s
s
Bend in the Road
Exits: =North= South =West=.

* HP:Fine Mana:Burning>s
Frodos tells you 'cagim loota den andra'
Shaded Path
A tall stag is here, grazing peacefully.
Exits: North East South West.

* HP:Fine Mana:Burning>Gloomy Forest
Exits: North East South West.

* HP:Fine Mana:Burning>Gloomy Forest
Exits: North East South West.

* HP:Fine Mana:Burning>Gloomy Forest
Exits: North East South West.

* HP:Fine Mana:Burning>Wooded Plains
Exits: North East South West.

* HP:Fine Mana:Burning>
Frodos tells you 'cagim loota den andras'

* HP:Fine Mana:Burning>e
Forest Border
Exits: East South West.
A fat rabbit has arrived from the east.

* HP:Fine Mana:Burning>s
Northern Plains
Exits: North East South West.

* HP:Fine Mana:Burning>s
s
Northern Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.

* HP:Fine Mana:Burning>s
Dip in the Plains
A tall stag is here, grazing peacefully.
Exits: North East South West.

* HP:Fine Mana:Burning>e
Hillock
A small animal, all covered in spines, snuffles amongst the undergrowth.
Exits: North East South West.

* HP:Fine Mana:Burning>e
Rocky Inlet
Exits: North South West.
You suddenly notice a mole.

* HP:Fine Mana:Burning>
Alas, you cannot go that way...

* HP:Fine Mana:Burning>e
Alas, you cannot go that way...

* HP:Fine Mana:Burning>s
You need to swim to go there.

* HP:Fine Mana:Burning>s
You need to swim to go there.

* HP:Fine>s
You need to swim to go there.

* HP:Fine>w
Hillock
A small animal, all covered in spines, snuffles amongst the undergrowth.
Exits: North East South West.

* HP:Fine>n
Dip in the Plains
A tall stag is here, grazing peacefully.
Exits: North East South West.

* HP:Fine>e
e
Rocky Rise
Exits: North East South West.

* HP:Fine>s
A Ridge in the Hills
Exits: North South West.

* HP:Fine>Rocky Overhang
Exits: North [Down].

* HP:Fine>whe
Players in your zone
--------------------
Valamir              - Rocky Overhang
Khozdul              - A Dwarven Hall

* HP:Fine>d
whe
The stonedoor seems to be closed.

* HP:Fine>Players in your zone
--------------------
Wrash                - Road to Fornost
Pontiac              - Road to Fornost
Valamir              - Rocky Overhang
Khozdul              - A Large Armoury

* HP:Fine>o
Ok.

* HP:Fine>
The stonedoor closes quietly.

* HP:Fine>c
It's already closed!

* HP:Fine>o
d
Ok.
The stonedoor closes quietly.

* HP:Fine>c
The stonedoor seems to be closed.

* HP:Fine>o
It's already closed!

* HP:Fine>d
Ok.
The stonedoor closes quietly.

* HP:Fine>o
The stonedoor seems to be closed.

* HP:Fine>d
Ok.
The stonedoor closes quietly.

* HP:Fine>o
d
The stonedoor seems to be closed.

* HP:Fine>o
Ok.
The stonedoor closes quietly.

* HP:Fine>d
The stonedoor seems to be closed.

* HP:Fine>o
d
Ok.
The stonedoor closes quietly.

* HP:Fine>o
The stonedoor seems to be closed.

* HP:Fine>do
Ok.
The stonedoor closes quietly.

* HP:Fine>The stonedoor seems to be closed.

* HP:Fine>
Ok.

* HP:Fine>oo
A Dwarven Hall			//Hello!//
A doorkeep stands here ready to obey his master's wishes.
A guard is here, fighting *Samurai the Orc*.
A guard is here, fighting *Jaron the Orc*.
A hungry warg stands here, sniffing around for flesh.
*Jaron the Orc* is here, fighting a guard.
A hungry warg stands here, sniffing around for flesh.
*Zorrak the Orc* is standing here trying to concentrate.
A hungry warg stands here, sniffing around for flesh.
d
*Samurai the Orc* is here, fighting a guard.
A guard is here, fighting *Jaron the Orc*.
Khozdul the Dwarf (khuk) is here, fighting *Jaron the Orc*.
Exits: East South West Up.
*Jaron the Orc* closes the stonedoor.

* HP:Fine>
You do not have the proper key for that.

* HP:Fine>o
Ok.
*Jaron the Orc* closes the stonedoor.

* HP:Fine>c
Alas, you cannot go that way...
Khozdul (khuk) sends *Jaron the Orc* sprawling with a powerful bash.

* HP:Fine>bd
Ok.
*Samurai the Orc* closes the stonedoor.
*Zorrak the Orc* utters the word 'pabraw'
*Zorrak the Orc* raises his voice and ancient powers make Khozdul (khuk) twist
in pain.
A guard barely hits *Jaron the Orc*'s right arm and tickles it.

* HP:Fine>
It's already closed!

* HP:Fine>
You start to concentrate...
A guard barely hits *Jaron the Orc*'s body and tickles it.

bd
A Doorwarden yells 'Help, Zorrak is trying to kill me!'
A guard yells 'I am fighting Zorrak. Come help!'
A guard yells 'I am fighting Zorrak. Come help!'
A guard yells 'I am fighting Zorrak. Come help!'

*Zorrak the Orc* opens the stonedoor.

// Doorwarden locks.. Rocks ass!!//

A Doorwarden closes the stonedoor.
A Doorwarden locks the stonedoor.
A Doorwarden says 'Who left the stonedoor open?'


Khozdul (khuk) pounds *Jaron the Orc*'s body extremely hard.
A guard barely hits *Samurai the Orc*'s body and tickles it.

* HP:Fine>
You start to concentrate...

*Samurai the Orc* pounds a guard's left hand extremely hard and shatters it.

A guard barely hits *Jaron the Orc*'s left arm and tickles it.

// Ere we go! //
The exit up seems to blur for a while.

* HP:Fine Mana:Hot>
*Zorrak the Orc* leaves south.
A hungry warg leaves south.

* HP:Fine Mana:Hot>
A guard barely hits *Jaron the Orc*'s left arm and tickles it.

* HP:Fine Mana:Hot>orc
Target is now set to *Orc*
spray
Spell is now set to -| Colour spray |-
cast $spell $mees

*Zorrak the Orc* has arrived from the south.
A hungry warg has arrived from the south.

* HP:Fine Mana:Hot>
You start to concentrate...

A guard lightly hits *Jaron the Orc*'s body and tickles it.

Khozdul (khuk) pounds *Jaron the Orc*'s right arm extremely hard.
A guard barely hits *Jaron the Orc*'s right arm and tickles it.

*Jaron the Orc* seems to have recovered his senses.

cast $spell $mees
*Samurai the Orc* pounds a guard's right foot extremely hard and shatters it.
A guard panics, and attempts to flee.
A guard leaves west.

*Zorrak the Orc* begins some strange incantations...

Ok.
You spray *Jaron the Orc* with many-coloured rays of bright light.
A guard has arrived from the west.

* HP:Fine Mana:Hot>
You start to concentrate...

cast $spell $mees
*Samurai the Orc* quickly approaches, trying to pound you.
A guard says 'Ah! There you are!'
A guard says 'Ah! There you are!'

A guard barely hits *Samurai the Orc*'s right leg and tickles it.

// Hrrm... i didnt se this in spam =P   //
*Zorrak the Orc* utters the words 'bfzat eaaf'
The stonedoor seems to blur for a while.


Frodos tells you 'e du citizen i tbad?'
A guard barely hits *Jaron the Orc*'s left foot and tickles it.

* HP:Fine Mana:Hot *Samurai the Orc*:Fine>f
You start to concentrate...

A guard yells 'I am fighting Samurai. Come help!'

A guard panics, and attempts to flee.
A guard panics, but can't stop fighting to flee.
*Jaron the Orc* pounds a guard's left foot extremely hard and shatters it.
A guard panics, and attempts to flee.
A guard leaves west.


A guard has arrived from the west.

* HP:Fine Mana:Hot *Samurai the Orc*:Fine>
You flee head over heels.
Khazdul's Bed Chamber
A sturdy bed made from solid oak lies here, covered in warm blankets.
A stout Dwarven steward stands here, ready to defend the home.
Exits: West.

* HP:Fine Mana:Hot>f
You flee head over heels.
A Dwarven Hall
A doorkeep stands here ready to obey his master's wishes.
A hungry warg stands here, sniffing around for flesh.
*Jaron the Orc* is here, fighting a guard.
A hungry warg stands here, sniffing around for flesh.
*Samurai the Orc* is here, fighting a guard.
A guard is here, fighting *Jaron the Orc*.
Khozdul the Dwarf (khuk) is here, fighting *Jaron the Orc*.
*Zorrak the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
A guard is here, fighting *Samurai the Orc*.
A tall and strong guard is here.
Exits: East South West [Up].

* HP:Fine Mana:Hot>
Khozdul (khuk) sends *Jaron the Orc* sprawling with a powerful bash.

* HP:Fine Mana:Hot>
A guard panics, and attempts to flee.
A guard leaves west.
A guard barely hits *Samurai the Orc*'s right arm and tickles it.

* HP:Fine Mana:Hot>
*Samurai the Orc* pounds a guard's left leg extremely hard and shatters it.

* HP:Fine Mana:Hot>
A guard has arrived from the west.

* HP:Fine Mana:Hot>
A guard yells 'I am fighting Jaron. Come help!'

* HP:Fine Mana:Hot>
Khozdul (khuk) pounds *Jaron the Orc*'s left arm extremely hard.

* HP:Fine Mana:Hot>
A guard panics, and attempts to flee.
A guard panics, but can't stop fighting to flee.

* HP:Fine Mana:Hot>z jaron
Target set to -|  jaron  |-
cast $spell $mees
cast $spell $mees
You start to concentrate...

A guard barely hits *Samurai the Orc*'s right leg and tickles it.

*Zorrak the Orc* leaves south.
A hungry warg leaves south.

cast $spell $mees
A guard joins a guard's fight.
A guard says 'I will help you drive off the intruders!'

Saving Valamir.

*Zorrak the Orc* has arrived from the south.
A hungry warg has arrived from the south.
Ok.
You spray *Jaron the Orc* with many-coloured rays of bright light.

* HP:Fine Mana:Hot>
You start to concentrate...

A guard panics, and attempts to flee.
A guard leaves west.
A guard panics, and attempts to flee.
A guard barely hits *Jaron the Orc*'s body and tickles it.

cast $spell $mees
*Samurai the Orc* pounds a guard's left hand extremely hard and shatters it.
Your blood freezes as you hear a guard's death cry.
A guard is dead! R.I.P.

Khozdul (khuk) intercepts *Samurai the Orc*'s blow.
*Samurai the Orc* approaches Khozdul (khuk), trying to pound him.
*Zorrak the Orc* gets some coins from the corpse of a guard.
*Jaron the Orc* seems to have recovered his senses.
A guard has arrived from the west.
Khozdul (khuk) pounds *Jaron the Orc*'s body extremely hard and shatters it.

A Doorwarden yells 'Help, Samurai is trying to kill me!'
A guard yells 'I am fighting Samurai. Come help!'

Ok.
You spray *Jaron the Orc* with many-coloured rays of bright light.

* HP:Fine Mana:Warm>cast $spell $mees
You start to concentrate...

A guard tries to hit *Samurai the Orc*, but he parries successfully.

cast $spell $mees
A guard panics, and attempts to flee.
A guard leaves east.
A guard barely hits *Jaron the Orc*'s left foot and tickles it.

*Jaron the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Jaron the Orc* leaves south.
Nobody here by that name.
Khozdul (khuk) pounds *Samurai the Orc*'s body extremely hard.

* HP:Fine Mana:Warm>Nobody here by that name.

* HP:Fine Mana:Warm>Nobody here by that name.

* HP:Fine Mana:Warm>

// Fuck Fuck Fuck //
*Zorrak the Orc* gets a twisted rock fragment from a sable pouch.

* HP:Fine Mana:Warm>e

As *Zorrak the Orc* throws a twisted rock fragment at the stonedoor, there is
an explosion.
The stonedoor is filled with a bright light.

* HP:Fine Mana:Warm>Khazdul's Bed Chamber
A sturdy bed made from solid oak lies here, covered in warm blankets.
A stout Dwarven steward stands here, ready to defend the home.
A tall and strong guard is here.
Exits: West.
A guard leaves west.

* HP:Fine Mana:Warm>
*Jaron the Orc* has arrived from the west.
A hungry warg has arrived from the west.

* HP:Fine Mana:Warm>qucik
Arglebargle, glop-glyf!?!

* HP:Fine Mana:Warm>bolt
Spell is now set to -| Lightning bolt |-
w
A Dwarven Hall
The corpse of a guard is lying here.
A doorkeep stands here ready to obey his master's wishes.
A hungry warg stands here, sniffing around for flesh.
*Samurai the Orc* is here, fighting Khozdul (khuk).
A guard is here, fighting *Samurai the Orc*.
Khozdul the Dwarf (khuk) is here, fighting *Samurai the Orc*.
A tall and strong guard is here.
Exits: East South West Up.

* HP:Fine Mana:Warm>sd
{sd}={The stonedoor}
c
c
That's absurd.

* HP:Fine Mana:Warm>c
That's absurd.

* HP:Fine Mana:Warm>That's absurd.
A guard barely hits *Samurai the Orc*'s right arm and tickles it.

* HP:Fine Mana:Warm>
A guard lightly hits *Samurai the Orc*'s head and tickles it.

* HP:Fine Mana:Warm>u
Rocky Overhang
Exits: North Down.

* HP:Fine Mana:Warm>d
A Dwarven Hall
The corpse of a guard is lying here.
A doorkeep stands here ready to obey his master's wishes.
A hungry warg stands here, sniffing around for flesh.
*Samurai the Orc* is here, fighting Khozdul (khuk).
A guard is here, fighting *Samurai the Orc*.
Khozdul the Dwarf (khuk) is here, fighting *Samurai the Orc*.
A guard is here, fighting *Samurai the Orc*.
Exits: East South West Up.

* HP:Fine Mana:Warm>
A guard yells 'I am fighting Samurai. Come help!'

* HP:Fine Mana:Warm>quick
cha spell quick
Ok.

* HP:Fine Mana:Warm>bolt
Spell is now set to -| Lightning bolt |-

A guard panics, and attempts to flee.
A guard leaves south.

* HP:Fine Mana:Warm>
A guard has arrived from the south.

* HP:Fine Mana:Warm>z jaron
Target set to -|  jaron  |-

Khozdul (khuk) sends *Samurai the Orc* sprawling with a powerful bash.

* HP:Fine Mana:Warm>s
cast $spell $mees
Khazdul's Guest Room
A sturdy bed made from solid oak lies here, covered in warm blankets.
A small oaken table has been set here.
Exits: North.

* HP:Fine Mana:Warm>n
Nobody here by that name.

* HP:Fine Mana:Warm>w
A Dwarven Hall
The corpse of a guard is lying here.
A doorkeep stands here ready to obey his master's wishes.
A hungry warg stands here, sniffing around for flesh.
*Samurai the Orc* is sitting here.
A guard is here, fighting *Samurai the Orc*.
Khozdul the Dwarf (khuk) is here, fighting *Samurai the Orc*.
A tall and strong guard is here.
Exits: East South West Up.

* HP:Fine Mana:Warm>e
A Large Armoury
A weapons rack stands against the wall.
Exits: East.

* HP:Fine Mana:Warm>A Dwarven Hall
The corpse of a guard is lying here.
A doorkeep stands here ready to obey his master's wishes.
A hungry warg stands here, sniffing around for flesh.
*Samurai the Orc* is here, fighting Khozdul (khuk).
A guard is here, fighting *Samurai the Orc*.
Khozdul the Dwarf (khuk) is here, fighting *Samurai the Orc*.
A tall and strong guard is here.
Exits: East South West Up.
Khozdul (khuk) pounds *Samurai the Orc*'s left leg extremely hard.

* HP:Fine Mana:Warm>cast $spell $mees

Arothir narrates 'how long until corpses rot?'
*Zorrak the Orc* has arrived from above.
A hungry warg has arrived from above.
A guard tries to hit *Zorrak the Orc*, but he parries successfully.

* HP:Fine Mana:Warm>Nobody here by that name.

* HP:Fine Mana:Warm>e
cast $spell $mees
Khazdul's Bed Chamber
A sturdy bed made from solid oak lies here, covered in warm blankets.
A stout Dwarven steward stands here, ready to defend the home.
*Jaron the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: West.

* HP:Fine Mana:Warm>
You start to concentrate...

Frodos tells you '?'

cast $spell $mees
Your victim has disappeared!
*Jaron the Orc* leaves west.
A hungry warg leaves west.

* HP:Fine Mana:Warm>Nobody here by that name.

* HP:Fine Mana:Warm>w
cast $spell $mees
A Dwarven Hall
The corpse of a guard is lying here.
A doorkeep stands here ready to obey his master's wishes.
A hungry warg stands here, sniffing around for flesh.
*Samurai the Orc* is here, fighting Khozdul (khuk).
A guard is here, fighting *Samurai the Orc*.
Khozdul the Dwarf (khuk) is here, fighting *Samurai the Orc*.
A guard is here, fighting *Zorrak the Orc*.
*Zorrak the Orc* is here, fighting a guard.
A hungry warg stands here, sniffing around for flesh.
Exits: East South West Up.

* HP:Fine Mana:Warm>Nobody here by that name.

* HP:Fine Mana:Warm>
Khozdul (khuk) pounds *Samurai the Orc*'s right leg extremely hard.

* HP:Fine Mana:Warm>u

*Zorrak the Orc* slashes a guard's right arm hard and shatters it.

* HP:Fine Mana:Warm>Rocky Overhang
Exits: North Down.

* HP:Fine Mana:Warm>hit $mees
They aren't here.

* HP:Fine Mana:Warm>n
hit $mees
A Ridge in the Hills
*Jaron the Orc* is here, riding a hungry warg.
Exits: North South West.

* HP:Fine Mana:Warm>* HP:Fine Mana:Warm *Jaron the Orc*:Bad>
You try to pierce *Jaron the Orc*, but he parries successfully.

s
* HP:Fine Mana:Warm *Jaron the Orc*:Bad>cast $spell $mees

*Jaron the Orc* pounds your body very hard.
You feel a strong ache there!

* HP:Fine Mana:Warm *Jaron the Orc*:Bad>No way! 
You are fighting for your life!

* HP:Fine Mana:Warm *Jaron the Orc*:Bad>*Jaron the Orc* panics, and attempts to flee.
*Jaron the Orc* leaves south riding a hungry warg.
Nobody here by that name.

* HP:Fine Mana:Warm>s
hit $mees
*Jaron the Orc* has arrived from the south riding a hungry warg.
Rocky Overhang
*Zorrak the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North Down.

* HP:Fine Mana:Warm>They aren't here.

* HP:Fine Mana:Warm>
A hungry warg stops following *Zorrak the Orc*.
*Zorrak the Orc* picks up a hungry warg's reins, and starts riding it.
*Samurai the Orc* has arrived from below.
A hungry warg has arrived from below.

* HP:Fine Mana:Warm>hit $mees
They aren't here.
*Jaron the Orc* has arrived from the north riding a hungry warg.

* HP:Fine Mana:Warm>n
hit $mees
A Ridge in the Hills
Exits: North South West.

* HP:Fine Mana:Warm>They aren't here.

* HP:Fine Mana:Warm>hit $mees

*Samurai the Orc* has arrived from the south.
A hungry warg has arrived from the south.
*Jaron the Orc* has arrived from the south riding a hungry warg.
*Zorrak the Orc* has arrived from the south riding a hungry warg.

* HP:Fine Mana:Warm>s
* HP:Fine Mana:Warm *Jaron the Orc*:Bad>
You try to pierce *Jaron the Orc*, but he parries successfully.

* HP:Fine Mana:Warm *Jaron the Orc*:Bad>cast $spell $mees

*Jaron the Orc* pounds your body hard.

* HP:Hurt Mana:Warm *Jaron the Orc*:Bad>
*Samurai the Orc* leaves west.
A hungry warg leaves west.
*Zorrak the Orc* leaves west riding a hungry warg.

* HP:Hurt Mana:Warm *Jaron the Orc*:Bad>
*Jaron the Orc* panics, and attempts to flee.
*Jaron the Orc* leaves south riding a hungry warg.

* HP:Hurt Mana:Warm>Rocky Overhang
*Jaron the Orc* is here, riding a hungry warg.
Exits: North Down.

* HP:Hurt Mana:Warm>
You start to concentrate...
Your victim has disappeared!
*Jaron the Orc* leaves north riding a hungry warg.

* HP:Hurt Mana:Warm>hit $mees
They aren't here.
Khozdul (khuk) has arrived from below.

* HP:Hurt Mana:Warm>n
hit $mees
A Ridge in the Hills
*Jaron the Orc* is here, riding a hungry warg.
*Samurai the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Zorrak the Orc* is here, riding a hungry warg.
Exits: North South West.

* HP:Hurt Mana:Warm>* HP:Hurt Mana:Warm *Jaron the Orc*:Bad>
You try to pierce *Jaron the Orc*, but he parries successfully.

* HP:Hurt Mana:Warm *Jaron the Orc*:Bad>
Khozdul leaves north.

cast $spell $mees
* HP:Hurt Mana:Warm *Jaron the Orc*:Bad>
A hungry warg stops following *Samurai the Orc*.
*Samurai the Orc* picks up a hungry warg's reins, and starts riding it.

* HP:Hurt Mana:Warm *Jaron the Orc*:Bad>
*Samurai the Orc* pounds your left foot very hard.
*Jaron the Orc* pounds your body.

* HP:Hurt Mana:Warm *Samurai the Orc*:Hurt>
*Jaron the Orc* panics, and attempts to flee.
*Jaron the Orc* leaves west riding a hungry warg.

* HP:Hurt Mana:Warm *Samurai the Orc*:Hurt>
You flee head over heels.
Gorse-Covered Hills
Khozdul the Dwarf (khuk) is standing here.
Exits: North South West Down.

* HP:Hurt Mana:Warm Move:Tired>Nobody here by that name.

* HP:Hurt Mana:Warm Move:Tired>cast $spell $mees
Nobody here by that name.

* HP:Hurt Mana:Warm Move:Tired>n
High Hill
Exits: North South West.

* HP:Hurt Mana:Warm Move:Tired>s
Gorse-Covered Hills
Exits: North South West Down.

* HP:Hurt Mana:Warm Move:Tired>tr jaron

You carefully examine the ground around you, looking for tracks...

You stop searching.

* HP:Hurt Mana:Warm Move:Tired>s
A Ridge in the Hills
Exits: North South West.

* HP:Hurt Mana:Warm Move:Tired>tw
track warg
You carefully examine the ground around you, looking for tracks...

*Samurai the Orc* has arrived from the south riding a hungry warg.
*Zorrak the Orc* has arrived from the south riding a hungry warg.

You see some tracks of a hungry warg leading south
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm Move:Tired>
Khozdul (khuk) intercepts *Samurai the Orc*'s blow.
*Samurai the Orc* pounds Khozdul (khuk)'s body extremely hard.

* HP:Hurt Mana:Warm Move:Tired>hit $mees
They aren't here.

* HP:Hurt Mana:Warm Move:Tired>cast $spell  $mees
*Zorrak the Orc* begins some strange incantations...
Nobody here by that name.

* HP:Hurt Mana:Warm Move:Tired>
Khozdul (khuk) pounds *Samurai the Orc*'s head extremely hard.

* HP:Hurt Mana:Warm Move:Tired>cast $spell  $mees
Nobody here by that name.

* HP:Hurt Mana:Warm Move:Tired>l
A Ridge in the Hills
Khozdul the Dwarf (khuk) is here, fighting *Samurai the Orc*.
*Samurai the Orc* is here, riding a hungry warg, fighting Khozdul (khuk).
*Zorrak the Orc* is here trying to concentrate, riding a hungry warg.

* HP:Hurt Mana:Warm Move:Tired>w
tw
Rocky Rise
Exits: North East South West.

You see some tracks of a hungry warg leading west
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm Move:Tired>track warg
You stop tracking your victim.
You carefully examine the ground around you, looking for tracks...

w
You see some tracks of a hungry warg leading west
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm Move:Tired>Dip in the Plains
Exits: North East South West.

You see some tracks of a hungry warg leading west
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm Move:Tired>Tracking
Tracking a hungry warg
Northern Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.

You see some tracks of a hungry warg leading south
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm Move:Tired>Tracking
Tracking a hungry warg
Rocky Plains
Exits: North East South West.

Tracking
Tracking a hungry warg
You see some tracks of a hungry warg leading west
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm Move:Tired>Wooded River Bank
A river otter splashes playfully here.
Exits: North East South West.

You see some tracks of a hungry warg leading south
 (done less than 8 hours ago).

* HP:Hurt Mana:Warm Move:Tired>Tracking
Tracking a hungry warg
You need to swim to go there.

* HP:Hurt Mana:Warm Move:Tired>n
Rocky Plains
Exits: North East South West.

w
You see some tracks of a hungry warg leading west
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm Move:Slow>Road to Fornost
Exits: =North= East =South=.

You see some tracks of a hungry warg leading south
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm Move:Slow>Tracking
Tracking a hungry warg
Bend in the Road
Exits: =North= East =West=.

You see some tracks of a hungry warg leading west
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm Move:Slow>Tracking
Tracking a hungry warg
Bend in the Road
A small rabbit glares angrily at you.
Exits: =East= =South=.

You see some tracks of a hungry warg leading south
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm Move:Slow>Tracking
Tracking a hungry warg
An Old Stone Bridge
A brown fox is here, looking for some rabbits to chew up.
Exits: =North= =South= Down.

A brown fox leaves south.

Tracking
Tracking a hungry warg
You see some tracks of a hungry warg leading south
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm Move:Slow>Road to Fornost
A brown fox is here, looking for some rabbits to chew up.
Exits: =North= East =South=.

You see some tracks of a hungry warg leading south
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm Move:Slow>Tracking
Tracking a hungry warg
Road to Fornost
Exits: =North= East =South=.

You see some tracks of a hungry warg leading south
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm Move:Slow>Tracking
Tracking a hungry warg
Road to Fornost
Exits: =North= East =South= West.

You see some tracks of a hungry warg leading south
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm Move:Slow>Tracking
Tracking a hungry warg
Road to Fornost
Exits: =North= East =South=.

You see some tracks of a hungry warg leading south
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm Move:Slow>Tracking
Tracking a hungry warg
Road to Fornost
Exits: =North= East =South= West.

You see some tracks of a hungry warg leading south
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm Move:Slow>Tracking
Tracking a hungry warg
Road to Fornost
*Jaron the Orc* is here, riding a hungry warg.
Exits: =North= East =South=.
Aha, you have found your victim!

* HP:Hurt Mana:Warm Move:Weak>cast $spell  $mees
You are too afraid.

* HP:Hurt Mana:Warm Move:Weak>cast $spell  $mees
You are too afraid.
*Jaron the Orc* leaves south riding a hungry warg.

* HP:Hurt Mana:Warm Move:Weak>wimpy 50
cha wimpy 50
Wimpy set to: 50

* HP:Hurt Mana:Warm Move:Slow>s
Bend in the Road
Exits: =North= East South =West=.

* HP:Hurt Mana:Warm Move:Weak>tw
track warg
You carefully examine the ground around you, looking for tracks...

s
You see some tracks of a hungry warg leading south
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm Move:Slow>Dry Plains
Exits: North East South West.

bo
You see some tracks of a hungry warg leading south
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm Move:Weak>BOIINNNNNNGG!  // This shit drives me crazzy! ARGH! //

* HP:Hurt Mana:Warm Move:Weak>bob
cast n 'breath of'
You start to concentrate...

quick
You feel bolder.

An energy begins to flow within your legs as your body becomes lighter.

* HP:Hurt Mana:Cold>s
cha spell quick
Ok.

* HP:Hurt Mana:Cold>Dry Plains
Exits: North East South West.

You see some tracks of a hungry warg leading south
 (done less than 1 hour ago).

* HP:Hurt Mana:Cold>spray
Spell is now set to -| Colour spray |-
s
Dry Plains
Exits: North East South West.

quick
You see some tracks of a hungry warg leading west
 (done less than 1 hour ago).

* HP:Hurt Mana:Cold>cha spell quick
Ok.

* HP:Hurt Mana:Cold>z
{mees}={jaron}
{vmees}={jaron}
Target set to -|  jaron  |-
s
Plains
A restless rabbit bounces around.
Exits: North East South West.


w
You stop tracking your victim.

* HP:Hurt Mana:Cold>Road to Fornost
Exits: =North= East =South=.

* HP:Hurt Mana:Cold>n
Road to Fornost
Exits: =North= East =South=.

* HP:Hurt Mana:Cold>s
Road to Fornost
Exits: =North= East =South=.

* HP:Hurt Mana:Cold>tw
track warg
You carefully examine the ground around you, looking for tracks...

You see some tracks of a hungry warg leading south
 (done less than 1 hour ago).

* HP:Hurt Mana:Cold>Tracking
Tracking a hungry warg
Road to Fornost
Exits: =North= East =South=.

You see some tracks of a hungry warg leading south
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
Road to Fornost
Exits: =North= East =South= West.

You see some tracks of a hungry warg leading south
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
Road to Fornost
Exits: =North= East =South=.

You see some tracks of a hungry warg leading south
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
In front of the Nasty Mewlip's Inn
The corpse of a young ranger is lying here.
Exits: =North= East =South=.

You see some tracks of a hungry warg leading south
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
Road to Fornost
Exits: =North= =South=.

You see some tracks of a hungry warg leading south
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
On the Bridge
Exits: =North= =South=.

Tracking
Tracking a hungry warg
You see some tracks of a hungry warg leading south
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm>Road to Fornost
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: =North= =South=.

You see some tracks of a hungry warg leading south
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
Bend in the Road
Exits: =North= =East=.

You see some tracks of a hungry warg leading east
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
Bend in the Road
Exits: East =South= =West=.

You see some tracks of a hungry warg leading east
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
Path around a small Hill
Exits: [North] East West.


// Here i wait for Khozdul to catch up //
You stop tracking your victim.

* HP:Hurt Mana:Warm>w
Bend in the Road
Exits: East =South= =West=.

* HP:Hurt Mana:Warm>whe
Players in your zone
--------------------
Valamir              - Bend in the Road
Khozdul              - Road to Fornost

* HP:Hurt Mana:Warm>w
Bend in the Road
Exits: =North= =East=.

* HP:Hurt Mana:Warm>whe
Players in your zone
--------------------
Valamir              - Bend in the Road
Khozdul              - On the Bridge
* HP:Hurt Mana:Warm>whe
Sylan narrates 'anyone chant?'
Players in your zone
--------------------
Valamir              - Bend in the Road
Khozdul              - Road to Fornost

* HP:Hurt Mana:Warm>
Khozdul (khuk) has arrived from the north.
Valdreth narrates 'how many quakes could i store 4 or 5?'

* HP:Hurt Mana:Warm>l
Bend in the Road
Khozdul the Dwarf (khuk) is standing here.

* HP:Hurt Mana:Warm>
Khozdul leaves east.

* HP:Hurt Mana:Warm>e

Khozdul (khuk) has arrived from the east.

* HP:Hurt Mana:Warm>Bend in the Road
Exits: East =South= =West=.

* HP:Hurt Mana:Warm>w
Bend in the Road
Exits: =North= =East=.

* HP:Hurt Mana:Warm>l

Khozdul (khuk) stops following you.
Khozdul (khuk) starts following you.

* HP:Hurt Mana:Warm>e
Bend in the Road
Khozdul the Dwarf (khuk) is standing here.

* HP:Hurt Mana:Warm>e
Bend in the Road
Exits: East =South= =West=.

* HP:Hurt Mana:Warm>tw
Path around a small Hill
Exits: [North] East West.

* HP:Hurt Mana:Warm>track warg
You carefully examine the ground around you, looking for tracks...

quick
You see some tracks of a hungry warg leading east
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm>cha spell quick
Ok.

* HP:Hurt Mana:Warm>spray
Spell is now set to -| Colour spray |-
orc
Target is now set to *Orc*
e
Path around a small Hill
Exits: North South West.

You see some tracks of a hungry warg leading south
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
Dried out Brook
Exits: North East.

You see some tracks of a hungry warg leading east
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
Dried out Brook
A brown snake watches you.
Exits: South West.

You see some tracks of a hungry warg leading south
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
Dried out Brook
Exits: North East West.

You see some tracks of a hungry warg leading east
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
Dried out Brook
Exits: South West.

You see some tracks of a hungry warg leading south
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
Dried out Brook
Exits: North East South.

You see some tracks of a hungry warg leading east
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
Plains
Exits: North East South West.

You see some tracks of a hungry warg leading south
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
Plains
Exits: North East West.

You see some tracks of a hungry warg leading west
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
Dried out Brook
The black crow flies low to the ground here, looking for carrion to eat.
A black snake, with red markings, is lying here.
Exits: North East West.

Khozdul (khuk) intercepts a striped snake's blow.
A striped snake tries to hit Khozdul (khuk), but he parries successfully.

You see some tracks of a hungry warg leading west
 (done less than 1 hour ago).
Khozdul (khuk) pounds a striped snake's body extremely hard and shatters it.

* HP:Hurt Mana:Warm>
Hokus narrates '4 nowadays'

* HP:Hurt Mana:Warm>l
Dried out Brook
The black crow flies low to the ground here, looking for carrion to eat.
A striped snake is here, fighting Khozdul (khuk).
Khozdul the Dwarf (khuk) is here, fighting a striped snake.
Khozdul (khuk) panics, and attempts to flee.
Khozdul leaves east.

* HP:Hurt Mana:Warm>e
Plains
Khozdul the Dwarf (khuk) is standing here.
Exits: North East West.

You see some tracks of a hungry warg leading west
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm>w
Dried out Brook
The black crow flies low to the ground here, looking for carrion to eat.
A black snake, with red markings, is lying here.
Exits: North East West.

You see some tracks of a hungry warg leading west
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
Dried out Brook
Exits: East West.

You see some tracks of a hungry warg leading west
 (done less than 1 hour ago).

* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
Dried out Brook
*Jaron the Orc* is here, riding a hungry warg.
Exits: North East South.
Aha, you have found your victim!

* HP:Hurt Mana:Warm>cast $spell  $mees
cast $spell  $mees
Khozdul (khuk) pounds *Jaron the Orc*'s left arm extremely hard and shatters
it.
You start to concentrate...

*Jaron the Orc* pounds Khozdul (khuk)'s right foot extremely hard.

cast $spell  $mees
Arothir narrates '5 at 26, no?'

cast $spell  $mees
Ok.
Your spray of light rips *Jaron the Orc* apart completely, killing him.
You feel more experienced.
Yes! 
You're beginning to get the idea.
Your blood freezes as you hear *Jaron the Orc*'s death cry.
*Jaron the Orc* has drawn his last breath! R.I.P.

* HP:Hurt Mana:Cold>Nobody here by that name.

* HP:Hurt Mana:Cold>Nobody here by that name.

* HP:Hurt Mana:Cold>Nobody here by that name.

* HP:Hurt Mana:Cold>gac
You get an engraved broadsword from the corpse of *an Orc*.
You get a small fluid-sack from the corpse of *an Orc*.
You get a water skin from the corpse of *an Orc*.
You get a russet cloak from the corpse of *an Orc*.
You get a pair of snowshoes from the corpse of *an Orc*.
You get a large sack from the corpse of *an Orc*.
You get a ruby ring from the corpse of *an Orc*.
You get a black amulet from the corpse of *an Orc*.
You get a thick metal breastplate from the corpse of *an Orc*.
You get a great helm from the corpse of *an Orc*.
You get a heavy pair of greaves from the corpse of *an Orc*.
You get a thick pair of metal boots from the corpse of *an Orc*.
You get a thick pair of metal gauntlets from the corpse of *an Orc*.
You get a shining pair of vambraces from the corpse of *an Orc*.
You get a tower shield from the corpse of *an Orc*.
You get a forest green cloak from the corpse of *an Orc*.
You can't get a leather baldric, it's too heavy.
You get a wolfskin wristband from the corpse of *an Orc*.
You can't get an ornate, steel-shafted warhammer, it's too heavy.
You get a gleaming belt from the corpse of *an Orc*.
You can't get a strange set of lock picks, you are carrying too many items
already.


// To bad i didnt see shaman break.. i actually though they all were warriors =( // 	
// Else i'd re-block and they all could have died =P				 //
Top of Page Down to last comment


Jaron2001-06-02 22:48:54
hmmms so i ate 1 spray and 1 pound while dying ld.) fun. note: i even had azure. link got shit at dried brook, and i lost connection. was about fullmoves, 70 hps orso. and i fucked up spamclosing one or 50 too many stonedoors.) well can't blame ya for the kill i guess *moan*
Moonshade2001-06-02 23:00:04
Not a single tell to Khozdul.. labbies?
rogon2001-06-02 23:04:48
looks like jaron lost link? not big chance he'd stop and wait there on bad? and not flee? just a crazy thought.
Rogon2001-06-02 23:06:15
Oh he even wrote it himself :p wasnt that hard to see either! everyone woulda killed there, since it was kinda fast he died, but why post a log when you can figure out with your left nut that he lost link/froze? moooo.
Valamir2001-06-02 23:34:28
Maybe he yawned or blinked rl when i came into room? =P
Valamir2001-06-02 23:34:40
You never know!
Mammoth2001-06-02 23:49:34
Nice re block
Lamahur2001-06-02 23:53:00
FRODOS storlamern of röda drakarna *BAHH*
Frodos=Vral=Xer2001-06-03 00:22:19
Unknown2001-06-03 01:14:09
AH the joy of playing in a lab!
u storeporter2001-06-03 01:42:08
Unknown2001-06-03 02:42:50
Rogon is such a genious. He'd never kill anyone like this. He would stop and ask them first if there link is ok.
Norsu2001-06-03 02:42:52
valamir storeports on awful, then 10 min later comes out to pk again, and forgets to restore a port and dies! HAHAHAHAHAHAHAHAHAHAHA!
Kroms2001-06-03 03:14:32
nice jaron dies like a pig again
Jaron2001-06-03 03:22:23
*pat Kroms*
ewar2001-06-03 05:03:04
well norsu that BM you were with down by OIE ported also out at awful.
Mammoth2001-06-03 05:10:40
but did he storeport? 8p
Unknown2001-06-03 05:29:50
and Rogon you are saying you would do different? I'd love to see you post a log of this example//mooooo
Mammoth2001-06-03 05:48:07
If you're trying to indicate that Norsu would storeport like Valamir if he could then.. err you just opened my eyes to the new dimension of stupidity!
Unknown2001-06-03 07:59:46
mammoth needs to go back and read Rogon's comments maybe (god you are just so dumb mammoth)...
Mammoth2001-06-03 08:34:28
Whatever you mean Unknown you've got no brains!
Unknown2001-06-03 08:41:06
i wasnt the one that just ripped mammoth :)
Mammoth2001-06-03 09:03:50
you're trying to say the brainful are immortal? er.. you are so braindead
Unknown2001-06-03 09:58:10
no, im saying you cant read :) and you arent smart enuf to wander around bree alone, might as well go back to your old methods of overkilling/trapping eh?
*.GÖ2001-06-03 11:10:15
you shouldn't call mammoth stupid if you're not going to say it in your own name. You can just keep your fucking mouth shut instead of saying shit you don't have the balls to stand for
Rogon2001-06-03 11:15:27
*ROTFL* heh i dont get it. I wrote this : "everyone woulda killed there, since it was kinda fast he died, " what does that say? it says EVERYONE WOULD HAVE KILLED. Then two unknowns whine and say "yeah right you wouldnt have killed BLAH BLAH BLAH" I REALLY REALLY understand why you dont dare use your names. cause youre so fucking stooooopid. My point was that why post a *LOG* of it when you can afterwards see easily that he didnt have a link when he died. You get it little unknown whining kids? I doubt, cause you're so fucking stoooopid
Mammoth2001-06-03 11:27:50
*snicker* Thanks Rogon.... as i was saying - new dimension in stupidity.
Mammoth2001-06-03 11:46:12
And you.. I overkilled you with great plesaure! and will do so again and again in the near future hopefully 8)
Gimilzor2001-06-03 12:03:49
Woops, actiontrack? I see your commands come in every time cept when you are tracking.
Unknown2001-06-03 14:37:39
I'm guessing Khozdul is Valamir's twin 10 year old brother, else he would have posted here about Valamir taking all the eq and instarenting. Is it just me or does Valamir truly suck ass? Cheating, spamlooting, eq hoarding, etc.
Manatark2001-06-03 15:02:57
Guys, guys, you're missing the point here totally. I mean, it's ok that he touched some children, he's still a great singer, right?
Heldo2001-06-03 16:15:21
Unknown doesn't even dare to show who he is on the internet, He must be a really
horrible guy RL.
Khozdul2001-06-03 16:52:14
Valamir didn't looted all, we splited it up.
Daevia2001-06-03 18:30:29
Anybody ever notice that Rogon always talks about ignoring unknowns etc. yet mostly he responds to them all the time?
Moonglum2001-06-03 18:37:34
BNs can't teleport from OiE unless darkness covers the area.
ewar2001-06-03 20:11:49
actually it was s of cinard. I said it was around oie.
Celorfilas2001-06-03 22:36:39
Whats the difference between storeporters and poison users. Both acknowledge that both are overpowered but still use it. I would think at least Rogon would be considerate to some people's questionable play-styles. Oh, and don't come back with puke overpowered staff bullshit, its cliched. :)
Greese Paint &2001-06-03 22:43:41
Crap!
Jaron2001-06-04 00:33:11
I say play the way u feel like, if i die in 2 stored calls that's my own fault not the power of the spell.
Rogon2001-06-04 10:58:01
The difference between storeport and poison is that one makes it easier to live, one makes it harder to live. I want more people to die, not to live! And following that logic, i dont mind puke staves at all!
Wryak2001-06-04 12:36:14
It's funny how Valamir and this guy trap in his other chars legendhome again...
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