//I heard orcs were entering khazduls legend home, for //
//Khozdul, some south east of fnost so i go and check //
//it out =P //
* HP:Fine Mana:Burning>Under the Wall, Between the Gates
An experienced Dunadan officer is standing here, keeping things under control.
A Dunadan gateguard is standing here.
An experienced Dunadan officer is standing here, keeping things under control.
A Dunadan gateguard is standing here.
Exits: North South.
* HP:Fine Mana:Burning>Arglebargle, glop-glyf!?!
* HP:Fine Mana:Burning>s
s
Before the Gates of Fornost
A colourful butterfly is fluttering around here.
A colourful butterfly is fluttering around here.
Exits: North East =South= West.
* HP:Fine Mana:Burning>s
s
s
Road to Fornost
A sparrow is flapping around on the ground.
Exits: =North= East =South= West.
* HP:Fine Mana:Burning>s
s
Bend in the Road
Exits: =North= South =West=.
* HP:Fine Mana:Burning>s
Frodos tells you 'cagim loota den andra'
Shaded Path
A tall stag is here, grazing peacefully.
Exits: North East South West.
* HP:Fine Mana:Burning>Gloomy Forest
Exits: North East South West.
* HP:Fine Mana:Burning>Gloomy Forest
Exits: North East South West.
* HP:Fine Mana:Burning>Gloomy Forest
Exits: North East South West.
* HP:Fine Mana:Burning>Wooded Plains
Exits: North East South West.
* HP:Fine Mana:Burning>
Frodos tells you 'cagim loota den andras'
* HP:Fine Mana:Burning>e
Forest Border
Exits: East South West.
A fat rabbit has arrived from the east.
* HP:Fine Mana:Burning>s
Northern Plains
Exits: North East South West.
* HP:Fine Mana:Burning>s
s
Northern Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.
* HP:Fine Mana:Burning>s
Dip in the Plains
A tall stag is here, grazing peacefully.
Exits: North East South West.
* HP:Fine Mana:Burning>e
Hillock
A small animal, all covered in spines, snuffles amongst the undergrowth.
Exits: North East South West.
* HP:Fine Mana:Burning>e
Rocky Inlet
Exits: North South West.
You suddenly notice a mole.
* HP:Fine Mana:Burning>
Alas, you cannot go that way...
* HP:Fine Mana:Burning>e
Alas, you cannot go that way...
* HP:Fine Mana:Burning>s
You need to swim to go there.
* HP:Fine Mana:Burning>s
You need to swim to go there.
* HP:Fine>s
You need to swim to go there.
* HP:Fine>w
Hillock
A small animal, all covered in spines, snuffles amongst the undergrowth.
Exits: North East South West.
* HP:Fine>n
Dip in the Plains
A tall stag is here, grazing peacefully.
Exits: North East South West.
* HP:Fine>e
e
Rocky Rise
Exits: North East South West.
* HP:Fine>s
A Ridge in the Hills
Exits: North South West.
* HP:Fine>Rocky Overhang
Exits: North [Down].
* HP:Fine>whe
Players in your zone
--------------------
Valamir - Rocky Overhang
Khozdul - A Dwarven Hall
* HP:Fine>d
whe
The stonedoor seems to be closed.
* HP:Fine>Players in your zone
--------------------
Wrash - Road to Fornost
Pontiac - Road to Fornost
Valamir - Rocky Overhang
Khozdul - A Large Armoury
* HP:Fine>o
Ok.
* HP:Fine>
The stonedoor closes quietly.
* HP:Fine>c
It's already closed!
* HP:Fine>o
d
Ok.
The stonedoor closes quietly.
* HP:Fine>c
The stonedoor seems to be closed.
* HP:Fine>o
It's already closed!
* HP:Fine>d
Ok.
The stonedoor closes quietly.
* HP:Fine>o
The stonedoor seems to be closed.
* HP:Fine>d
Ok.
The stonedoor closes quietly.
* HP:Fine>o
d
The stonedoor seems to be closed.
* HP:Fine>o
Ok.
The stonedoor closes quietly.
* HP:Fine>d
The stonedoor seems to be closed.
* HP:Fine>o
d
Ok.
The stonedoor closes quietly.
* HP:Fine>o
The stonedoor seems to be closed.
* HP:Fine>do
Ok.
The stonedoor closes quietly.
* HP:Fine>The stonedoor seems to be closed.
* HP:Fine>
Ok.
* HP:Fine>oo
A Dwarven Hall //Hello!//
A doorkeep stands here ready to obey his master's wishes.
A guard is here, fighting *Samurai the Orc*.
A guard is here, fighting *Jaron the Orc*.
A hungry warg stands here, sniffing around for flesh.
*Jaron the Orc* is here, fighting a guard.
A hungry warg stands here, sniffing around for flesh.
*Zorrak the Orc* is standing here trying to concentrate.
A hungry warg stands here, sniffing around for flesh.
d
*Samurai the Orc* is here, fighting a guard.
A guard is here, fighting *Jaron the Orc*.
Khozdul the Dwarf (khuk) is here, fighting *Jaron the Orc*.
Exits: East South West Up.
*Jaron the Orc* closes the stonedoor.
* HP:Fine>
You do not have the proper key for that.
* HP:Fine>o
Ok.
*Jaron the Orc* closes the stonedoor.
* HP:Fine>c
Alas, you cannot go that way...
Khozdul (khuk) sends *Jaron the Orc* sprawling with a powerful bash.
* HP:Fine>bd
Ok.
*Samurai the Orc* closes the stonedoor.
*Zorrak the Orc* utters the word 'pabraw'
*Zorrak the Orc* raises his voice and ancient powers make Khozdul (khuk) twist
in pain.
A guard barely hits *Jaron the Orc*'s right arm and tickles it.
* HP:Fine>
It's already closed!
* HP:Fine>
You start to concentrate...
A guard barely hits *Jaron the Orc*'s body and tickles it.
bd
A Doorwarden yells 'Help, Zorrak is trying to kill me!'
A guard yells 'I am fighting Zorrak. Come help!'
A guard yells 'I am fighting Zorrak. Come help!'
A guard yells 'I am fighting Zorrak. Come help!'
*Zorrak the Orc* opens the stonedoor.
// Doorwarden locks.. Rocks ass!!//
A Doorwarden closes the stonedoor.
A Doorwarden locks the stonedoor.
A Doorwarden says 'Who left the stonedoor open?'
Khozdul (khuk) pounds *Jaron the Orc*'s body extremely hard.
A guard barely hits *Samurai the Orc*'s body and tickles it.
* HP:Fine>
You start to concentrate...
*Samurai the Orc* pounds a guard's left hand extremely hard and shatters it.
A guard barely hits *Jaron the Orc*'s left arm and tickles it.
// Ere we go! //
The exit up seems to blur for a while.
* HP:Fine Mana:Hot>
*Zorrak the Orc* leaves south.
A hungry warg leaves south.
* HP:Fine Mana:Hot>
A guard barely hits *Jaron the Orc*'s left arm and tickles it.
* HP:Fine Mana:Hot>orc
Target is now set to *Orc*
spray
Spell is now set to -| Colour spray |-
cast $spell $mees
*Zorrak the Orc* has arrived from the south.
A hungry warg has arrived from the south.
* HP:Fine Mana:Hot>
You start to concentrate...
A guard lightly hits *Jaron the Orc*'s body and tickles it.
Khozdul (khuk) pounds *Jaron the Orc*'s right arm extremely hard.
A guard barely hits *Jaron the Orc*'s right arm and tickles it.
*Jaron the Orc* seems to have recovered his senses.
cast $spell $mees
*Samurai the Orc* pounds a guard's right foot extremely hard and shatters it.
A guard panics, and attempts to flee.
A guard leaves west.
*Zorrak the Orc* begins some strange incantations...
Ok.
You spray *Jaron the Orc* with many-coloured rays of bright light.
A guard has arrived from the west.
* HP:Fine Mana:Hot>
You start to concentrate...
cast $spell $mees
*Samurai the Orc* quickly approaches, trying to pound you.
A guard says 'Ah! There you are!'
A guard says 'Ah! There you are!'
A guard barely hits *Samurai the Orc*'s right leg and tickles it.
// Hrrm... i didnt se this in spam =P //
*Zorrak the Orc* utters the words 'bfzat eaaf'
The stonedoor seems to blur for a while.
Frodos tells you 'e du citizen i tbad?'
A guard barely hits *Jaron the Orc*'s left foot and tickles it.
* HP:Fine Mana:Hot *Samurai the Orc*:Fine>f
You start to concentrate...
A guard yells 'I am fighting Samurai. Come help!'
A guard panics, and attempts to flee.
A guard panics, but can't stop fighting to flee.
*Jaron the Orc* pounds a guard's left foot extremely hard and shatters it.
A guard panics, and attempts to flee.
A guard leaves west.
A guard has arrived from the west.
* HP:Fine Mana:Hot *Samurai the Orc*:Fine>
You flee head over heels.
Khazdul's Bed Chamber
A sturdy bed made from solid oak lies here, covered in warm blankets.
A stout Dwarven steward stands here, ready to defend the home.
Exits: West.
* HP:Fine Mana:Hot>f
You flee head over heels.
A Dwarven Hall
A doorkeep stands here ready to obey his master's wishes.
A hungry warg stands here, sniffing around for flesh.
*Jaron the Orc* is here, fighting a guard.
A hungry warg stands here, sniffing around for flesh.
*Samurai the Orc* is here, fighting a guard.
A guard is here, fighting *Jaron the Orc*.
Khozdul the Dwarf (khuk) is here, fighting *Jaron the Orc*.
*Zorrak the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
A guard is here, fighting *Samurai the Orc*.
A tall and strong guard is here.
Exits: East South West [Up].
* HP:Fine Mana:Hot>
Khozdul (khuk) sends *Jaron the Orc* sprawling with a powerful bash.
* HP:Fine Mana:Hot>
A guard panics, and attempts to flee.
A guard leaves west.
A guard barely hits *Samurai the Orc*'s right arm and tickles it.
* HP:Fine Mana:Hot>
*Samurai the Orc* pounds a guard's left leg extremely hard and shatters it.
* HP:Fine Mana:Hot>
A guard has arrived from the west.
* HP:Fine Mana:Hot>
A guard yells 'I am fighting Jaron. Come help!'
* HP:Fine Mana:Hot>
Khozdul (khuk) pounds *Jaron the Orc*'s left arm extremely hard.
* HP:Fine Mana:Hot>
A guard panics, and attempts to flee.
A guard panics, but can't stop fighting to flee.
* HP:Fine Mana:Hot>z jaron
Target set to -| jaron |-
cast $spell $mees
cast $spell $mees
You start to concentrate...
A guard barely hits *Samurai the Orc*'s right leg and tickles it.
*Zorrak the Orc* leaves south.
A hungry warg leaves south.
cast $spell $mees
A guard joins a guard's fight.
A guard says 'I will help you drive off the intruders!'
Saving Valamir.
*Zorrak the Orc* has arrived from the south.
A hungry warg has arrived from the south.
Ok.
You spray *Jaron the Orc* with many-coloured rays of bright light.
* HP:Fine Mana:Hot>
You start to concentrate...
A guard panics, and attempts to flee.
A guard leaves west.
A guard panics, and attempts to flee.
A guard barely hits *Jaron the Orc*'s body and tickles it.
cast $spell $mees
*Samurai the Orc* pounds a guard's left hand extremely hard and shatters it.
Your blood freezes as you hear a guard's death cry.
A guard is dead! R.I.P.
Khozdul (khuk) intercepts *Samurai the Orc*'s blow.
*Samurai the Orc* approaches Khozdul (khuk), trying to pound him.
*Zorrak the Orc* gets some coins from the corpse of a guard.
*Jaron the Orc* seems to have recovered his senses.
A guard has arrived from the west.
Khozdul (khuk) pounds *Jaron the Orc*'s body extremely hard and shatters it.
A Doorwarden yells 'Help, Samurai is trying to kill me!'
A guard yells 'I am fighting Samurai. Come help!'
Ok.
You spray *Jaron the Orc* with many-coloured rays of bright light.
* HP:Fine Mana:Warm>cast $spell $mees
You start to concentrate...
A guard tries to hit *Samurai the Orc*, but he parries successfully.
cast $spell $mees
A guard panics, and attempts to flee.
A guard leaves east.
A guard barely hits *Jaron the Orc*'s left foot and tickles it.
*Jaron the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Jaron the Orc* leaves south.
Nobody here by that name.
Khozdul (khuk) pounds *Samurai the Orc*'s body extremely hard.
* HP:Fine Mana:Warm>Nobody here by that name.
* HP:Fine Mana:Warm>Nobody here by that name.
* HP:Fine Mana:Warm>
// Fuck Fuck Fuck //
*Zorrak the Orc* gets a twisted rock fragment from a sable pouch.
* HP:Fine Mana:Warm>e
As *Zorrak the Orc* throws a twisted rock fragment at the stonedoor, there is
an explosion.
The stonedoor is filled with a bright light.
* HP:Fine Mana:Warm>Khazdul's Bed Chamber
A sturdy bed made from solid oak lies here, covered in warm blankets.
A stout Dwarven steward stands here, ready to defend the home.
A tall and strong guard is here.
Exits: West.
A guard leaves west.
* HP:Fine Mana:Warm>
*Jaron the Orc* has arrived from the west.
A hungry warg has arrived from the west.
* HP:Fine Mana:Warm>qucik
Arglebargle, glop-glyf!?!
* HP:Fine Mana:Warm>bolt
Spell is now set to -| Lightning bolt |-
w
A Dwarven Hall
The corpse of a guard is lying here.
A doorkeep stands here ready to obey his master's wishes.
A hungry warg stands here, sniffing around for flesh.
*Samurai the Orc* is here, fighting Khozdul (khuk).
A guard is here, fighting *Samurai the Orc*.
Khozdul the Dwarf (khuk) is here, fighting *Samurai the Orc*.
A tall and strong guard is here.
Exits: East South West Up.
* HP:Fine Mana:Warm>sd
{sd}={The stonedoor}
c
c
That's absurd.
* HP:Fine Mana:Warm>c
That's absurd.
* HP:Fine Mana:Warm>That's absurd.
A guard barely hits *Samurai the Orc*'s right arm and tickles it.
* HP:Fine Mana:Warm>
A guard lightly hits *Samurai the Orc*'s head and tickles it.
* HP:Fine Mana:Warm>u
Rocky Overhang
Exits: North Down.
* HP:Fine Mana:Warm>d
A Dwarven Hall
The corpse of a guard is lying here.
A doorkeep stands here ready to obey his master's wishes.
A hungry warg stands here, sniffing around for flesh.
*Samurai the Orc* is here, fighting Khozdul (khuk).
A guard is here, fighting *Samurai the Orc*.
Khozdul the Dwarf (khuk) is here, fighting *Samurai the Orc*.
A guard is here, fighting *Samurai the Orc*.
Exits: East South West Up.
* HP:Fine Mana:Warm>
A guard yells 'I am fighting Samurai. Come help!'
* HP:Fine Mana:Warm>quick
cha spell quick
Ok.
* HP:Fine Mana:Warm>bolt
Spell is now set to -| Lightning bolt |-
A guard panics, and attempts to flee.
A guard leaves south.
* HP:Fine Mana:Warm>
A guard has arrived from the south.
* HP:Fine Mana:Warm>z jaron
Target set to -| jaron |-
Khozdul (khuk) sends *Samurai the Orc* sprawling with a powerful bash.
* HP:Fine Mana:Warm>s
cast $spell $mees
Khazdul's Guest Room
A sturdy bed made from solid oak lies here, covered in warm blankets.
A small oaken table has been set here.
Exits: North.
* HP:Fine Mana:Warm>n
Nobody here by that name.
* HP:Fine Mana:Warm>w
A Dwarven Hall
The corpse of a guard is lying here.
A doorkeep stands here ready to obey his master's wishes.
A hungry warg stands here, sniffing around for flesh.
*Samurai the Orc* is sitting here.
A guard is here, fighting *Samurai the Orc*.
Khozdul the Dwarf (khuk) is here, fighting *Samurai the Orc*.
A tall and strong guard is here.
Exits: East South West Up.
* HP:Fine Mana:Warm>e
A Large Armoury
A weapons rack stands against the wall.
Exits: East.
* HP:Fine Mana:Warm>A Dwarven Hall
The corpse of a guard is lying here.
A doorkeep stands here ready to obey his master's wishes.
A hungry warg stands here, sniffing around for flesh.
*Samurai the Orc* is here, fighting Khozdul (khuk).
A guard is here, fighting *Samurai the Orc*.
Khozdul the Dwarf (khuk) is here, fighting *Samurai the Orc*.
A tall and strong guard is here.
Exits: East South West Up.
Khozdul (khuk) pounds *Samurai the Orc*'s left leg extremely hard.
* HP:Fine Mana:Warm>cast $spell $mees
Arothir narrates 'how long until corpses rot?'
*Zorrak the Orc* has arrived from above.
A hungry warg has arrived from above.
A guard tries to hit *Zorrak the Orc*, but he parries successfully.
* HP:Fine Mana:Warm>Nobody here by that name.
* HP:Fine Mana:Warm>e
cast $spell $mees
Khazdul's Bed Chamber
A sturdy bed made from solid oak lies here, covered in warm blankets.
A stout Dwarven steward stands here, ready to defend the home.
*Jaron the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: West.
* HP:Fine Mana:Warm>
You start to concentrate...
Frodos tells you '?'
cast $spell $mees
Your victim has disappeared!
*Jaron the Orc* leaves west.
A hungry warg leaves west.
* HP:Fine Mana:Warm>Nobody here by that name.
* HP:Fine Mana:Warm>w
cast $spell $mees
A Dwarven Hall
The corpse of a guard is lying here.
A doorkeep stands here ready to obey his master's wishes.
A hungry warg stands here, sniffing around for flesh.
*Samurai the Orc* is here, fighting Khozdul (khuk).
A guard is here, fighting *Samurai the Orc*.
Khozdul the Dwarf (khuk) is here, fighting *Samurai the Orc*.
A guard is here, fighting *Zorrak the Orc*.
*Zorrak the Orc* is here, fighting a guard.
A hungry warg stands here, sniffing around for flesh.
Exits: East South West Up.
* HP:Fine Mana:Warm>Nobody here by that name.
* HP:Fine Mana:Warm>
Khozdul (khuk) pounds *Samurai the Orc*'s right leg extremely hard.
* HP:Fine Mana:Warm>u
*Zorrak the Orc* slashes a guard's right arm hard and shatters it.
* HP:Fine Mana:Warm>Rocky Overhang
Exits: North Down.
* HP:Fine Mana:Warm>hit $mees
They aren't here.
* HP:Fine Mana:Warm>n
hit $mees
A Ridge in the Hills
*Jaron the Orc* is here, riding a hungry warg.
Exits: North South West.
* HP:Fine Mana:Warm>* HP:Fine Mana:Warm *Jaron the Orc*:Bad>
You try to pierce *Jaron the Orc*, but he parries successfully.
s
* HP:Fine Mana:Warm *Jaron the Orc*:Bad>cast $spell $mees
*Jaron the Orc* pounds your body very hard.
You feel a strong ache there!
* HP:Fine Mana:Warm *Jaron the Orc*:Bad>No way!
You are fighting for your life!
* HP:Fine Mana:Warm *Jaron the Orc*:Bad>*Jaron the Orc* panics, and attempts to flee.
*Jaron the Orc* leaves south riding a hungry warg.
Nobody here by that name.
* HP:Fine Mana:Warm>s
hit $mees
*Jaron the Orc* has arrived from the south riding a hungry warg.
Rocky Overhang
*Zorrak the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North Down.
* HP:Fine Mana:Warm>They aren't here.
* HP:Fine Mana:Warm>
A hungry warg stops following *Zorrak the Orc*.
*Zorrak the Orc* picks up a hungry warg's reins, and starts riding it.
*Samurai the Orc* has arrived from below.
A hungry warg has arrived from below.
* HP:Fine Mana:Warm>hit $mees
They aren't here.
*Jaron the Orc* has arrived from the north riding a hungry warg.
* HP:Fine Mana:Warm>n
hit $mees
A Ridge in the Hills
Exits: North South West.
* HP:Fine Mana:Warm>They aren't here.
* HP:Fine Mana:Warm>hit $mees
*Samurai the Orc* has arrived from the south.
A hungry warg has arrived from the south.
*Jaron the Orc* has arrived from the south riding a hungry warg.
*Zorrak the Orc* has arrived from the south riding a hungry warg.
* HP:Fine Mana:Warm>s
* HP:Fine Mana:Warm *Jaron the Orc*:Bad>
You try to pierce *Jaron the Orc*, but he parries successfully.
* HP:Fine Mana:Warm *Jaron the Orc*:Bad>cast $spell $mees
*Jaron the Orc* pounds your body hard.
* HP:Hurt Mana:Warm *Jaron the Orc*:Bad>
*Samurai the Orc* leaves west.
A hungry warg leaves west.
*Zorrak the Orc* leaves west riding a hungry warg.
* HP:Hurt Mana:Warm *Jaron the Orc*:Bad>
*Jaron the Orc* panics, and attempts to flee.
*Jaron the Orc* leaves south riding a hungry warg.
* HP:Hurt Mana:Warm>Rocky Overhang
*Jaron the Orc* is here, riding a hungry warg.
Exits: North Down.
* HP:Hurt Mana:Warm>
You start to concentrate...
Your victim has disappeared!
*Jaron the Orc* leaves north riding a hungry warg.
* HP:Hurt Mana:Warm>hit $mees
They aren't here.
Khozdul (khuk) has arrived from below.
* HP:Hurt Mana:Warm>n
hit $mees
A Ridge in the Hills
*Jaron the Orc* is here, riding a hungry warg.
*Samurai the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Zorrak the Orc* is here, riding a hungry warg.
Exits: North South West.
* HP:Hurt Mana:Warm>* HP:Hurt Mana:Warm *Jaron the Orc*:Bad>
You try to pierce *Jaron the Orc*, but he parries successfully.
* HP:Hurt Mana:Warm *Jaron the Orc*:Bad>
Khozdul leaves north.
cast $spell $mees
* HP:Hurt Mana:Warm *Jaron the Orc*:Bad>
A hungry warg stops following *Samurai the Orc*.
*Samurai the Orc* picks up a hungry warg's reins, and starts riding it.
* HP:Hurt Mana:Warm *Jaron the Orc*:Bad>
*Samurai the Orc* pounds your left foot very hard.
*Jaron the Orc* pounds your body.
* HP:Hurt Mana:Warm *Samurai the Orc*:Hurt>
*Jaron the Orc* panics, and attempts to flee.
*Jaron the Orc* leaves west riding a hungry warg.
* HP:Hurt Mana:Warm *Samurai the Orc*:Hurt>
You flee head over heels.
Gorse-Covered Hills
Khozdul the Dwarf (khuk) is standing here.
Exits: North South West Down.
* HP:Hurt Mana:Warm Move:Tired>Nobody here by that name.
* HP:Hurt Mana:Warm Move:Tired>cast $spell $mees
Nobody here by that name.
* HP:Hurt Mana:Warm Move:Tired>n
High Hill
Exits: North South West.
* HP:Hurt Mana:Warm Move:Tired>s
Gorse-Covered Hills
Exits: North South West Down.
* HP:Hurt Mana:Warm Move:Tired>tr jaron
You carefully examine the ground around you, looking for tracks...
You stop searching.
* HP:Hurt Mana:Warm Move:Tired>s
A Ridge in the Hills
Exits: North South West.
* HP:Hurt Mana:Warm Move:Tired>tw
track warg
You carefully examine the ground around you, looking for tracks...
*Samurai the Orc* has arrived from the south riding a hungry warg.
*Zorrak the Orc* has arrived from the south riding a hungry warg.
You see some tracks of a hungry warg leading south
(done less than 1 hour ago).
* HP:Hurt Mana:Warm Move:Tired>
Khozdul (khuk) intercepts *Samurai the Orc*'s blow.
*Samurai the Orc* pounds Khozdul (khuk)'s body extremely hard.
* HP:Hurt Mana:Warm Move:Tired>hit $mees
They aren't here.
* HP:Hurt Mana:Warm Move:Tired>cast $spell $mees
*Zorrak the Orc* begins some strange incantations...
Nobody here by that name.
* HP:Hurt Mana:Warm Move:Tired>
Khozdul (khuk) pounds *Samurai the Orc*'s head extremely hard.
* HP:Hurt Mana:Warm Move:Tired>cast $spell $mees
Nobody here by that name.
* HP:Hurt Mana:Warm Move:Tired>l
A Ridge in the Hills
Khozdul the Dwarf (khuk) is here, fighting *Samurai the Orc*.
*Samurai the Orc* is here, riding a hungry warg, fighting Khozdul (khuk).
*Zorrak the Orc* is here trying to concentrate, riding a hungry warg.
* HP:Hurt Mana:Warm Move:Tired>w
tw
Rocky Rise
Exits: North East South West.
You see some tracks of a hungry warg leading west
(done less than 1 hour ago).
* HP:Hurt Mana:Warm Move:Tired>track warg
You stop tracking your victim.
You carefully examine the ground around you, looking for tracks...
w
You see some tracks of a hungry warg leading west
(done less than 1 hour ago).
* HP:Hurt Mana:Warm Move:Tired>Dip in the Plains
Exits: North East South West.
You see some tracks of a hungry warg leading west
(done less than 1 hour ago).
* HP:Hurt Mana:Warm Move:Tired>Tracking
Tracking a hungry warg
Northern Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.
You see some tracks of a hungry warg leading south
(done less than 1 hour ago).
* HP:Hurt Mana:Warm Move:Tired>Tracking
Tracking a hungry warg
Rocky Plains
Exits: North East South West.
Tracking
Tracking a hungry warg
You see some tracks of a hungry warg leading west
(done less than 1 hour ago).
* HP:Hurt Mana:Warm Move:Tired>Wooded River Bank
A river otter splashes playfully here.
Exits: North East South West.
You see some tracks of a hungry warg leading south
(done less than 8 hours ago).
* HP:Hurt Mana:Warm Move:Tired>Tracking
Tracking a hungry warg
You need to swim to go there.
* HP:Hurt Mana:Warm Move:Tired>n
Rocky Plains
Exits: North East South West.
w
You see some tracks of a hungry warg leading west
(done less than 1 hour ago).
* HP:Hurt Mana:Warm Move:Slow>Road to Fornost
Exits: =North= East =South=.
You see some tracks of a hungry warg leading south
(done less than 1 hour ago).
* HP:Hurt Mana:Warm Move:Slow>Tracking
Tracking a hungry warg
Bend in the Road
Exits: =North= East =West=.
You see some tracks of a hungry warg leading west
(done less than 1 hour ago).
* HP:Hurt Mana:Warm Move:Slow>Tracking
Tracking a hungry warg
Bend in the Road
A small rabbit glares angrily at you.
Exits: =East= =South=.
You see some tracks of a hungry warg leading south
(done less than 1 hour ago).
* HP:Hurt Mana:Warm Move:Slow>Tracking
Tracking a hungry warg
An Old Stone Bridge
A brown fox is here, looking for some rabbits to chew up.
Exits: =North= =South= Down.
A brown fox leaves south.
Tracking
Tracking a hungry warg
You see some tracks of a hungry warg leading south
(done less than 1 hour ago).
* HP:Hurt Mana:Warm Move:Slow>Road to Fornost
A brown fox is here, looking for some rabbits to chew up.
Exits: =North= East =South=.
You see some tracks of a hungry warg leading south
(done less than 1 hour ago).
* HP:Hurt Mana:Warm Move:Slow>Tracking
Tracking a hungry warg
Road to Fornost
Exits: =North= East =South=.
You see some tracks of a hungry warg leading south
(done less than 1 hour ago).
* HP:Hurt Mana:Warm Move:Slow>Tracking
Tracking a hungry warg
Road to Fornost
Exits: =North= East =South= West.
You see some tracks of a hungry warg leading south
(done less than 1 hour ago).
* HP:Hurt Mana:Warm Move:Slow>Tracking
Tracking a hungry warg
Road to Fornost
Exits: =North= East =South=.
You see some tracks of a hungry warg leading south
(done less than 1 hour ago).
* HP:Hurt Mana:Warm Move:Slow>Tracking
Tracking a hungry warg
Road to Fornost
Exits: =North= East =South= West.
You see some tracks of a hungry warg leading south
(done less than 1 hour ago).
* HP:Hurt Mana:Warm Move:Slow>Tracking
Tracking a hungry warg
Road to Fornost
*Jaron the Orc* is here, riding a hungry warg.
Exits: =North= East =South=.
Aha, you have found your victim!
* HP:Hurt Mana:Warm Move:Weak>cast $spell $mees
You are too afraid.
* HP:Hurt Mana:Warm Move:Weak>cast $spell $mees
You are too afraid.
*Jaron the Orc* leaves south riding a hungry warg.
* HP:Hurt Mana:Warm Move:Weak>wimpy 50
cha wimpy 50
Wimpy set to: 50
* HP:Hurt Mana:Warm Move:Slow>s
Bend in the Road
Exits: =North= East South =West=.
* HP:Hurt Mana:Warm Move:Weak>tw
track warg
You carefully examine the ground around you, looking for tracks...
s
You see some tracks of a hungry warg leading south
(done less than 1 hour ago).
* HP:Hurt Mana:Warm Move:Slow>Dry Plains
Exits: North East South West.
bo
You see some tracks of a hungry warg leading south
(done less than 1 hour ago).
* HP:Hurt Mana:Warm Move:Weak>BOIINNNNNNGG! // This shit drives me crazzy! ARGH! //
* HP:Hurt Mana:Warm Move:Weak>bob
cast n 'breath of'
You start to concentrate...
quick
You feel bolder.
An energy begins to flow within your legs as your body becomes lighter.
* HP:Hurt Mana:Cold>s
cha spell quick
Ok.
* HP:Hurt Mana:Cold>Dry Plains
Exits: North East South West.
You see some tracks of a hungry warg leading south
(done less than 1 hour ago).
* HP:Hurt Mana:Cold>spray
Spell is now set to -| Colour spray |-
s
Dry Plains
Exits: North East South West.
quick
You see some tracks of a hungry warg leading west
(done less than 1 hour ago).
* HP:Hurt Mana:Cold>cha spell quick
Ok.
* HP:Hurt Mana:Cold>z
{mees}={jaron}
{vmees}={jaron}
Target set to -| jaron |-
s
Plains
A restless rabbit bounces around.
Exits: North East South West.
w
You stop tracking your victim.
* HP:Hurt Mana:Cold>Road to Fornost
Exits: =North= East =South=.
* HP:Hurt Mana:Cold>n
Road to Fornost
Exits: =North= East =South=.
* HP:Hurt Mana:Cold>s
Road to Fornost
Exits: =North= East =South=.
* HP:Hurt Mana:Cold>tw
track warg
You carefully examine the ground around you, looking for tracks...
You see some tracks of a hungry warg leading south
(done less than 1 hour ago).
* HP:Hurt Mana:Cold>Tracking
Tracking a hungry warg
Road to Fornost
Exits: =North= East =South=.
You see some tracks of a hungry warg leading south
(done less than 1 hour ago).
* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
Road to Fornost
Exits: =North= East =South= West.
You see some tracks of a hungry warg leading south
(done less than 1 hour ago).
* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
Road to Fornost
Exits: =North= East =South=.
You see some tracks of a hungry warg leading south
(done less than 1 hour ago).
* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
In front of the Nasty Mewlip's Inn
The corpse of a young ranger is lying here.
Exits: =North= East =South=.
You see some tracks of a hungry warg leading south
(done less than 1 hour ago).
* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
Road to Fornost
Exits: =North= =South=.
You see some tracks of a hungry warg leading south
(done less than 1 hour ago).
* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
On the Bridge
Exits: =North= =South=.
Tracking
Tracking a hungry warg
You see some tracks of a hungry warg leading south
(done less than 1 hour ago).
* HP:Hurt Mana:Warm>Road to Fornost
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: =North= =South=.
You see some tracks of a hungry warg leading south
(done less than 1 hour ago).
* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
Bend in the Road
Exits: =North= =East=.
You see some tracks of a hungry warg leading east
(done less than 1 hour ago).
* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
Bend in the Road
Exits: East =South= =West=.
You see some tracks of a hungry warg leading east
(done less than 1 hour ago).
* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
Path around a small Hill
Exits: [North] East West.
// Here i wait for Khozdul to catch up //
You stop tracking your victim.
* HP:Hurt Mana:Warm>w
Bend in the Road
Exits: East =South= =West=.
* HP:Hurt Mana:Warm>whe
Players in your zone
--------------------
Valamir - Bend in the Road
Khozdul - Road to Fornost
* HP:Hurt Mana:Warm>w
Bend in the Road
Exits: =North= =East=.
* HP:Hurt Mana:Warm>whe
Players in your zone
--------------------
Valamir - Bend in the Road
Khozdul - On the Bridge
* HP:Hurt Mana:Warm>whe
Sylan narrates 'anyone chant?'
Players in your zone
--------------------
Valamir - Bend in the Road
Khozdul - Road to Fornost
* HP:Hurt Mana:Warm>
Khozdul (khuk) has arrived from the north.
Valdreth narrates 'how many quakes could i store 4 or 5?'
* HP:Hurt Mana:Warm>l
Bend in the Road
Khozdul the Dwarf (khuk) is standing here.
* HP:Hurt Mana:Warm>
Khozdul leaves east.
* HP:Hurt Mana:Warm>e
Khozdul (khuk) has arrived from the east.
* HP:Hurt Mana:Warm>Bend in the Road
Exits: East =South= =West=.
* HP:Hurt Mana:Warm>w
Bend in the Road
Exits: =North= =East=.
* HP:Hurt Mana:Warm>l
Khozdul (khuk) stops following you.
Khozdul (khuk) starts following you.
* HP:Hurt Mana:Warm>e
Bend in the Road
Khozdul the Dwarf (khuk) is standing here.
* HP:Hurt Mana:Warm>e
Bend in the Road
Exits: East =South= =West=.
* HP:Hurt Mana:Warm>tw
Path around a small Hill
Exits: [North] East West.
* HP:Hurt Mana:Warm>track warg
You carefully examine the ground around you, looking for tracks...
quick
You see some tracks of a hungry warg leading east
(done less than 1 hour ago).
* HP:Hurt Mana:Warm>cha spell quick
Ok.
* HP:Hurt Mana:Warm>spray
Spell is now set to -| Colour spray |-
orc
Target is now set to *Orc*
e
Path around a small Hill
Exits: North South West.
You see some tracks of a hungry warg leading south
(done less than 1 hour ago).
* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
Dried out Brook
Exits: North East.
You see some tracks of a hungry warg leading east
(done less than 1 hour ago).
* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
Dried out Brook
A brown snake watches you.
Exits: South West.
You see some tracks of a hungry warg leading south
(done less than 1 hour ago).
* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
Dried out Brook
Exits: North East West.
You see some tracks of a hungry warg leading east
(done less than 1 hour ago).
* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
Dried out Brook
Exits: South West.
You see some tracks of a hungry warg leading south
(done less than 1 hour ago).
* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
Dried out Brook
Exits: North East South.
You see some tracks of a hungry warg leading east
(done less than 1 hour ago).
* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
Plains
Exits: North East South West.
You see some tracks of a hungry warg leading south
(done less than 1 hour ago).
* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
Plains
Exits: North East West.
You see some tracks of a hungry warg leading west
(done less than 1 hour ago).
* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
Dried out Brook
The black crow flies low to the ground here, looking for carrion to eat.
A black snake, with red markings, is lying here.
Exits: North East West.
Khozdul (khuk) intercepts a striped snake's blow.
A striped snake tries to hit Khozdul (khuk), but he parries successfully.
You see some tracks of a hungry warg leading west
(done less than 1 hour ago).
Khozdul (khuk) pounds a striped snake's body extremely hard and shatters it.
* HP:Hurt Mana:Warm>
Hokus narrates '4 nowadays'
* HP:Hurt Mana:Warm>l
Dried out Brook
The black crow flies low to the ground here, looking for carrion to eat.
A striped snake is here, fighting Khozdul (khuk).
Khozdul the Dwarf (khuk) is here, fighting a striped snake.
Khozdul (khuk) panics, and attempts to flee.
Khozdul leaves east.
* HP:Hurt Mana:Warm>e
Plains
Khozdul the Dwarf (khuk) is standing here.
Exits: North East West.
You see some tracks of a hungry warg leading west
(done less than 1 hour ago).
* HP:Hurt Mana:Warm>w
Dried out Brook
The black crow flies low to the ground here, looking for carrion to eat.
A black snake, with red markings, is lying here.
Exits: North East West.
You see some tracks of a hungry warg leading west
(done less than 1 hour ago).
* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
Dried out Brook
Exits: East West.
You see some tracks of a hungry warg leading west
(done less than 1 hour ago).
* HP:Hurt Mana:Warm>Tracking
Tracking a hungry warg
Dried out Brook
*Jaron the Orc* is here, riding a hungry warg.
Exits: North East South.
Aha, you have found your victim!
* HP:Hurt Mana:Warm>cast $spell $mees
cast $spell $mees
Khozdul (khuk) pounds *Jaron the Orc*'s left arm extremely hard and shatters
it.
You start to concentrate...
*Jaron the Orc* pounds Khozdul (khuk)'s right foot extremely hard.
cast $spell $mees
Arothir narrates '5 at 26, no?'
cast $spell $mees
Ok.
Your spray of light rips *Jaron the Orc* apart completely, killing him.
You feel more experienced.
Yes!
You're beginning to get the idea.
Your blood freezes as you hear *Jaron the Orc*'s death cry.
*Jaron the Orc* has drawn his last breath! R.I.P.
* HP:Hurt Mana:Cold>Nobody here by that name.
* HP:Hurt Mana:Cold>Nobody here by that name.
* HP:Hurt Mana:Cold>Nobody here by that name.
* HP:Hurt Mana:Cold>gac
You get an engraved broadsword from the corpse of *an Orc*.
You get a small fluid-sack from the corpse of *an Orc*.
You get a water skin from the corpse of *an Orc*.
You get a russet cloak from the corpse of *an Orc*.
You get a pair of snowshoes from the corpse of *an Orc*.
You get a large sack from the corpse of *an Orc*.
You get a ruby ring from the corpse of *an Orc*.
You get a black amulet from the corpse of *an Orc*.
You get a thick metal breastplate from the corpse of *an Orc*.
You get a great helm from the corpse of *an Orc*.
You get a heavy pair of greaves from the corpse of *an Orc*.
You get a thick pair of metal boots from the corpse of *an Orc*.
You get a thick pair of metal gauntlets from the corpse of *an Orc*.
You get a shining pair of vambraces from the corpse of *an Orc*.
You get a tower shield from the corpse of *an Orc*.
You get a forest green cloak from the corpse of *an Orc*.
You can't get a leather baldric, it's too heavy.
You get a wolfskin wristband from the corpse of *an Orc*.
You can't get an ornate, steel-shafted warhammer, it's too heavy.
You get a gleaming belt from the corpse of *an Orc*.
You can't get a strange set of lock picks, you are carrying too many items
already.
// To bad i didnt see shaman break.. i actually though they all were warriors =( //
// Else i'd re-block and they all could have died =P //