nice fight in closeable , i must sy that Shagrath rocks that he like risk
i'm 19 level mage and Gerard is level 9
* C>s
The Silent Chamber
A small rat runs about, oblivious to your presence.
A giant rat patters against you, squeaking maliciously.
An opossum stands here, sniffing around the ground.
Exits: North.
A trained horse has arrived from the north.
A huge warg (o) has arrived from the north.
A powerful lioness (p) has arrived from the north.
Gerard (i) has arrived from the north.
A pack horse has arrived from the north.
*
* C>
137/137 hit, 97/97 mana, and 108/108 moves.
* C>e
A Hidden Chamber
A wooden statue of a guardian suddenly creaks, slowly turning to life.
A black spider crawls here, a shiny red spot visible on its belly.
Exits: West.
A trained horse has arrived from the west.
A huge warg (o) has arrived from the west.
A powerful lioness (p) has arrived from the west.
* C>m
order followers kill statue
You failed to control a huge warg (o).
You failed to control a powerful lioness (p).
Ok.
* C>m
order followers kill statue
You failed to control a huge warg (o).
A powerful lioness (p) tries to hit a living statue, but it parries
successfully.
Ok.
* C>
A black widow barely hits your body and tickles it.
A living statue tries to hit a powerful lioness (p), but she parries
successfully.
* C HP:Fine a black widow:Healthy>
Your attempt to slash a black widow fails.
* C HP:Fine a black widow:Healthy>m
order followers kill statue
You failed to control a huge warg (o).
Ok.
* C HP:Fine a black widow:Healthy>f
You flee head over heels.
The Silent Chamber
An opossum stands here, sniffing around the ground.
Exits: [North] East.
* C HP:Fine>vv spider
al v cast 'fireball' spider
Ok.
* C HP:Fine>e
vA Hidden Chamber
A living statue is here, fighting a powerful lioness (p).
A black spider crawls here, a shiny red spot visible on its belly.
A sturdy trained horse is standing here.
A huge warg (o) is standing here.
A powerful lioness (p) is here, fighting a living statue.
Exits: West.
* C HP:Fine>
A living statue tries to hit a powerful lioness (p), but she parries
successfully.
* C HP:Fine>cast 'fireball' spider
You start to concentrate...
]
A living statue strongly hits a powerful lioness (p)'s right hindleg and
tickles it.
A powerful lioness (p) tries to hit a living statue, but it parries
successfully.
* C Mana:Burning a black widow:Wounded>
Ok.
Your fireball completely envelops a black widow in flames.
A black widow swiftly dodges your attempt to slash it.
* C Mana:Burning a black widow:Wounded>
A black widow fails to hit you.
* C Mana:Burning a black widow:Wounded>f
A living statue hits a powerful lioness (p)'s left hindfoot very hard.
* C Mana:Burning a black widow:Wounded>
order followers bash
You failed to control a huge warg (o).
You failed to control a powerful lioness (p).
Ok.
* C Mana:Burning a black widow:Wounded>PANIC!
You can't quit the fight!
* C Mana:Burning a black widow:Wounded>f
PANIC!
You can't quit the fight!
A black widow swiftly dodges your attempt to slash it.
* C Mana:Burning a black widow:Wounded>f
You flee head over heels.
PANIC!
You couldn't escape!
A powerful lioness (p) tries to hit a living statue, but it parries
successfully.
* C Mana:Burning a black widow:Wounded>f
You flee head over heels.
PANIC!
You couldn't escape!
A black widow barely hits your left hand and tickles it.
* C HP:Fine Mana:Burning a black widow:Wounded>f
You flee head over heels.
PANIC!
You couldn't escape!
A living statue tries to hit a powerful lioness (p), but she parries
successfully.
* C HP:Fine Mana:Burning a black widow:Wounded>
A black widow swiftly dodges your attempt to slash it.
* C HP:Fine Mana:Burning a black widow:Wounded>f
A powerful lioness (p) tries to hit a living statue, but it parries
successfully.
* C HP:Fine Mana:Burning a black widow:Wounded>
You flee head over heels.
PANIC!
You couldn't escape!
* C HP:Fine Mana:Burning a black widow:Wounded>f
You flee head over heels.
PANIC!
You couldn't escape!
* C HP:Fine Mana:Burning a black widow:Wounded>f
You flee head over heels.
The Silent Chamber
An opossum stands here, sniffing around the ground.
Exits: [North] East.
* C HP:Fine Mana:Burning>sc
136/137 hit, 79/97 mana, and 106/108 moves.
* C HP:Fine Mana:Burning>e
A Hidden Chamber
A living statue is here, fighting a powerful lioness (p).
A black spider crawls here, a shiny red spot visible on its belly.
A sturdy trained horse is standing here.
A huge warg (o) is standing here.
A powerful lioness (p) is here, fighting a living statue.
Exits: West.
* C HP:Fine Mana:Burning>v
cast 'fireball' spider
You start to concentrate...
A living statue swiftly dodges a powerful lioness (p)'s attempt to hit it.
A living statue hits a powerful lioness (p)'s right hindleg hard.
A powerful lioness (p) tries to hit a living statue, but it parries
successfully.
* C Mana:Hot a black widow:Dying>
Ok.
Your fireball completely envelops a black widow in flames.
A black widow is incapacitated and will slowly die, if not aided.
You slash a black widow's head extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
Yes!
You're beginning to get the idea.
A black widow is dead! R.I.P.
* C Mana:Hot>as
A living statue hits a powerful lioness (p)'s left hindfoot hard.
* C Mana:Hot>assist p
You assist a powerful lioness (p).
* C Mana:Hot a living statue:Healthy a powerful lioness (p):Hurt>=
A living statue swiftly dodges a powerful lioness (p)'s attempt to hit it.
* C Mana:Hot a living statue:Healthy a powerful lioness (p):Hurt>
order followers assist morhol
You failed to control a huge warg (o).
Ok.
* C Mana:Hot a living statue:Healthy a powerful lioness (p):Hurt>
A living statue hits a powerful lioness (p)'s right hindfoot extremely hard
and shatters it.
* C Mana:Hot a living statue:Healthy a powerful lioness (p):Hurt>!
[order followers assist morhol]
You failed to control a huge warg (o).
You failed to control a powerful lioness (p).
Ok.
A living statue swiftly dodges your attempt to slash it.
* C Mana:Hot a living statue:Healthy a powerful lioness (p):Hurt>!
[order followers assist morhol]
You failed to control a huge warg (o).
You failed to control a powerful lioness (p).
Ok.
* C Mana:Hot a living statue:Healthy a powerful lioness (p):Hurt>
Gerard (i) has arrived from the west.
A pack horse has arrived from the west.
* C Mana:Hot a living statue:Healthy a powerful lioness (p):Hurt>
A living statue hits a powerful lioness (p)'s right hindfoot very hard.
* C Mana:Hot a living statue:Healthy a powerful lioness (p):Wounded>
A powerful lioness (p) strongly hits a living statue's left foot and tickles
it.
* C Mana:Hot a living statue:Fine a powerful lioness (p):Wounded>cm,
You lightly slash a living statue's left arm and tickle it.
* C Mana:Hot a living statue:Fine a powerful lioness (p):Wounded>
Gerard (i) joins your fight.
Arglebargle, glop-glyf!?!
A living statue swiftly dodges Gerard (i)'s attempt to slash it.
* C Mana:Hot a living statue:Fine a powerful lioness (p):Wounded>un
A powerful lioness (p) swiftly dodges a living statue's attempt to hit her.
* C Mana:Hot a living statue:Fine a powerful lioness (p):Wounded>cchange alert n
ormal
Ok.
* C Mana:Hot a living statue:Fine a powerful lioness (p):Wounded>m
change mood aggressive
Ok.
* C Mana:Hot a living statue:Fine a powerful lioness (p):Wounded>]
order followers bash
You failed to control a huge warg (o).
A huge warg (o) bursts into tears.
Ok.
Gerard (i) tries to slash a living statue, but it parries successfully.
Your attempt to slash a living statue fails.
* C Mana:Hot a living statue:Fine a powerful lioness (p):Wounded>!
[order followers bash]
You failed to control a huge warg (o).
Ok.
A living statue tries to hit a powerful lioness (p), but she parries
successfully.
* C Mana:Hot a living statue:Fine a powerful lioness (p):Wounded>
Your attempt to slash a living statue fails.
* C Mana:Hot a living statue:Fine a powerful lioness (p):Wounded>!
[order followers bash]
You failed to control a huge warg (o).
A huge warg (o) bursts into tears.
You failed to control a powerful lioness (p).
Ok.
* C Mana:Hot a living statue:Fine a powerful lioness (p):Wounded>!
A living statue swiftly dodges Gerard (i)'s attempt to slash it.
* C Mana:Hot a living statue:Fine a powerful lioness (p):Wounded>[order follower
s bash]
You failed to control a huge warg (o).
You failed to control a powerful lioness (p).
Ok.
* C Mana:Hot a living statue:Fine a powerful lioness (p):Wounded>
A living statue avoids being bashed by a powerful lioness (p) who loses her
balance and falls.
Saving Morhol.
* C Mana:Hot a living statue:Fine a powerful lioness (p):Wounded>
A living statue hits a powerful lioness (p)'s left foreleg extremely hard and
shatters it.
A powerful lioness (p) hits a living statue's left leg very hard and tickles
it.
* C Mana:Hot a living statue:Fine a powerful lioness (p):Wounded>!
[order followers bash]
You failed to control a huge warg (o).
You failed to control a powerful lioness (p).
Ok.
* C Mana:Hot a living statue:Fine a powerful lioness (p):Wounded>
You slash a living statue's right arm hard and tickle it.
* C Mana:Hot a living statue:Fine a powerful lioness (p):Wounded>!
[order followers bash]
You failed to control a huge warg (o).
You failed to control a powerful lioness (p).
Ok.
Gerard (i) fails to slash a living statue.
* C Mana:Hot a living statue:Fine a powerful lioness (p):Wounded>
A powerful lioness (p) hits a living statue's head hard and tickles it.
* C Mana:Hot a living statue:Fine a powerful lioness (p):Wounded>
A living statue hits a powerful lioness (p)'s body very hard and shatters it.
* C Mana:Hot a living statue:Fine a powerful lioness (p):Bad>
A living statue swiftly dodges your attempt to slash it.
* C Mana:Hot a living statue:Fine a powerful lioness (p):Bad>
Gerard (i) fails to slash a living statue.
* C Mana:Hot a living statue:Fine a powerful lioness (p):Bad>
Gerard (i) begins some strange incantations...
* C Mana:Hot a living statue:Fine a powerful lioness (p):Bad>
A powerful lioness (p) swiftly dodges a living statue's attempt to hit her.
A powerful lioness (p) tries to hit a living statue, but it parries
successfully.
* C Mana:Hot a living statue:Fine a powerful lioness (p):Bad>=
order followers assist morhol
You failed to control a huge warg (o).
You failed to control a powerful lioness (p).
Ok.
* C Mana:Hot a living statue:Fine a powerful lioness (p):Bad>
You try to slash a living statue, but it parries successfully.
* C Mana:Hot a living statue:Fine a powerful lioness (p):Bad>
Khuz narrates 'pukes still around noc ?'
Gerard (i) utters the words 'burning hands'
Gerard (i) burns a living statue.
* C Mana:Hot a living statue:Fine a powerful lioness (p):Bad>!
[order followers assist morhol]
You failed to control a huge warg (o).
You failed to control a powerful lioness (p).
Ok.
* C Mana:Hot a living statue:Fine a powerful lioness (p):Bad>
Gerard (i) begins some strange incantations...
* C Mana:Hot a living statue:Fine a powerful lioness (p):Bad>!
[order followers assist morhol]
You failed to control a huge warg (o).
Ok.
A powerful lioness (p) hits a living statue's right foot extremely hard.
* C Mana:Hot a living statue:Fine a powerful lioness (p):Bad>
A living statue hits a powerful lioness (p)'s right hindleg extremely hard and
shatters it.
* C Mana:Hot a living statue:Fine a powerful lioness (p):Bad>
You try to slash a living statue, but it parries successfully.
* C Mana:Hot a living statue:Fine a powerful lioness (p):Bad>!
[order followers assist morhol]
You failed to control a huge warg (o).
Ok.
* C Mana:Hot a living statue:Fine a powerful lioness (p):Bad>
Gerard (i) utters the words 'burning hands'
Gerard (i) burns a living statue.
* C Mana:Hot a living statue:Hurt a powerful lioness (p):Bad>
Gerard (i) begins some strange incantations...
* C Mana:Hot a living statue:Hurt a powerful lioness (p):Bad>
A living statue swiftly dodges a powerful lioness (p)'s attempt to hit it.
* C Mana:Hot a living statue:Hurt a powerful lioness (p):Bad>
A living statue tries to hit a powerful lioness (p), but she parries
successfully.
* C Mana:Hot a living statue:Hurt a powerful lioness (p):Bad>!
[order followers assist morhol]
You failed to control a huge warg (o).
A huge warg (o) bursts into tears.
Ok.
* C Mana:Hot a living statue:Hurt a powerful lioness (p):Bad>
You lightly slash a living statue's right arm and tickle it.
* C Mana:Hot a living statue:Hurt a powerful lioness (p):Bad>
Gerard (i) utters the words 'burning hands'
Gerard (i) burns a living statue.
* C Mana:Hot a living statue:Hurt a powerful lioness (p):Bad>!
A living statue swiftly dodges Gerard (i)'s attempt to slash it.
* C Mana:Hot a living statue:Hurt a powerful lioness (p):Bad>[order followers as
sist morhol]
You failed to control a huge warg (o).
You failed to control a powerful lioness (p).
Ok.
* C Mana:Hot a living statue:Hurt a powerful lioness (p):Bad>
A living statue hits a powerful lioness (p)'s left foreleg very hard and
shatters it.
* C Mana:Hot a living statue:Hurt a powerful lioness (p):Awful>
Gerard (i) begins some strange incantations...
* C Mana:Hot a living statue:Hurt a powerful lioness (p):Awful>
A living statue swiftly dodges a powerful lioness (p)'s attempt to hit it.
* C Mana:Hot a living statue:Hurt a powerful lioness (p):Awful>
You try to slash a living statue, but it parries successfully.
* C Mana:Hot a living statue:Hurt a powerful lioness (p):Awful>
Gerard (i) utters the words 'burning hands'
Gerard (i) burns a living statue.
* C Mana:Hot a living statue:Hurt a powerful lioness (p):Awful>
A powerful lioness (p) swiftly dodges a living statue's attempt to hit her.
A powerful lioness (p) hits a living statue's right hand hard.
* C Mana:Hot a living statue:Hurt a powerful lioness (p):Awful>m
Gerard (i) begins some strange incantations...
* C Mana:Hot a living statue:Hurt a powerful lioness (p):Awful>Gronk narrates 'I
don't know, there are orc bodies in noc though'
order followers kill statue
You failed to control a huge warg (o).
Ok.
* C Mana:Hot a living statue:Hurt a powerful lioness (p):Awful>
*an Elf* has arrived from the west.
* C Mana:Hot a living statue:Hurt a powerful lioness (p):Awful>
*an Elf* leaves west.
* C Mana:Hot a living statue:Hurt a powerful lioness (p):Awful>!
You lightly slash a living statue's left arm and tickle it.
* C Mana:Hot a living statue:Hurt a powerful lioness (p):Awful>
[order followers kill statue]
You failed to control a huge warg (o).
You failed to control a powerful lioness (p).
Ok.
* C Mana:Hot a living statue:Hurt a powerful lioness (p):Awful>
*an Elf* has arrived from the west.
Gerard (i) utters the words 'burning hands'
Gerard (i) burns a living statue.
A living statue hits a powerful lioness (p)'s left hindleg extremely hard and
shatters it.
You failed to control a powerful lioness (p).
A powerful lioness (p) is mortally wounded and will die soon if not aided.
* C Mana:Hot a living statue:Hurt a powerful lioness (p):Dying>f
PANIC!
You can't quit the fight!
*an Elf* begins some strange incantations...
A living statue swiftly dodges Gerard (i)'s attempt to slash it.
* C Mana:Hot a living statue:Hurt a powerful lioness (p):Dying>
You lightly slash a living statue's left arm and tickle it.
* C Mana:Hot a living statue:Wounded a powerful lioness (p):Dying>f
*an Elf* utters the words 'lightning bolt'
*an Elf* sends a powerful lightning bolt at you, you stagger from the impact.
A living statue hits a powerful lioness (p)'s left foreleg extremely hard and
shatters it.
Your blood freezes as you hear a powerful lioness (p)'s death cry.
A powerful lioness (p) is dead! R.I.P.
* C HP:Fine Mana:Hot a living statue:Wounded>Gerard (i) panics, and attempts to
flee.
Gerard leaves west.
You flee head over heels.
The Silent Chamber
An opossum stands here, sniffing around the ground.
Gerard (i) is standing here.
Exits: North East.
* C HP:Fine Mana:Hot>
Gretna narrates 'they prob leave if nobody fights them'
* C HP:Fine Mana:Hot>
Gerard leaves north.
* C HP:Fine Mana:Hot>8
al b cast 'burning hands' *elf*
Ok.
* C HP:Fine Mana:Hot>88
*an Elf* has arrived from the east.
* C HP:Fine Mana:Hot>
An opossum leaves east.
* C HP:Fine Mana:Hot>n
al z cast 'magic missile' *elf*
Ok.
* C HP:Fine Mana:Hot>A Waiting Room
The corpse of a young rat is lying here.
Gerard (i) is standing here.
Exits: East South [West] [Up].
* C HP:Fine Mana:Hot>u
*an Elf* has arrived from the south.
* C HP:Fine Mana:Hot>
*an Elf* barely pierces Gerard (i)'s right leg and tickles it.
Gerard (i) opens the door.
* C HP:Fine Mana:Hot>
e
The stair seems to be closed.
* C HP:Fine Mana:Hot>The Great Hall
A giant rat patters against you, squeaking maliciously.
A small rat runs about, oblivious to your presence.
Exits: West.
* C HP:Fine Mana:Hot>w
A Waiting Room
The corpse of a young rat is lying here.
Gerard (i) is here, fighting *an Elf*.
*an Elf* is here, fighting Gerard (i).
Exits: East South West [Up].
* C HP:Fine Mana:Hot>op
Gerard (i) panics, and attempts to flee.
Gerard leaves west.
*an Elf* leaves east.
* C HP:Fine Mana:Hot> u
open door u
You don't see any door there.
* C HP:Fine Mana:Hot>
*an Elf* has arrived from the east.
* C HP:Fine Mana:Hot>s
The Silent Chamber
Exits: North East.
* C HP:Fine Mana:Hot>mc
scchange mood wimpy
Ok.
You feel bolder.
* C HP:Fine Mana:Hot>
117/137 hit, 69/97 mana, and 107/108 moves.
* C HP:Fine Mana:Hot>e
A Hidden Chamber
The corpse of a powerful lioness is lying here.
The corpse of a black widow is lying here.
A wooden statue of a guardian suddenly creaks, slowly turning to life.
A sturdy trained horse is standing here.
A huge warg (o) is standing here.
A sturdy pack horse is standing here.
An opossum stands here, sniffing around the ground.
Exits: West.
* C HP:Fine Mana:Hot>w
The Silent Chamber
*an Elf* is standing here.
Exits: North East.
A trained horse has arrived from the east.
A huge warg (o) has arrived from the east.
*an Elf* fails to pierce you.
* C HP:Fine Mana:Hot *an Elf*:Healthy>
You try to slash *an Elf*, but he parries successfully.
* C HP:Fine Mana:Hot *an Elf*:Healthy>f
PANIC!
You can't quit the fight!
* C HP:Fine Mana:Hot *an Elf*:Healthy>
*an Elf* tries to pierce you, but your parry is successful.
* C HP:Fine Mana:Hot *an Elf*:Healthy>
*an Elf* begins some strange incantations...
* C HP:Fine Mana:Hot *an Elf*:Healthy>
You try to slash *an Elf*, but he parries successfully.
* C HP:Fine Mana:Hot *an Elf*:Healthy>[
order followers rescue morhol
You are rescued by a huge warg (o), you are confused!
Ok.
f
*an Elf* begins some strange incantations...
A huge warg (o) tries to hit *an Elf*, but he parries successfully.
Reppoc narrates 'hmm, why not, I may as well die to an honourable pkiller '
*an Elf* utters the words 'lightning bolt'
*an Elf* sends a powerful lightning bolt at you, you stagger from the impact.
That really HURT!
*an Elf* begins some strange incantations...
* C HP:Hurt Mana:Hot *an Elf*:Healthy a huge warg (o):Healthy>PANIC!
You can't q
uit the fight!
* C HP:Hurt Mana:Hot *an Elf*:Healthy a huge warg (o):Healthy>
Carach narrates 'Steel-shafted Mattock sold kormock'
You try to slash *an Elf*, but he parries successfully.
* C HP:Hurt Mana:Hot *an Elf*:Healthy a huge warg (o):Healthy>f
A huge warg (o) tries to hit *an Elf*, but he parries successfully.
* C HP:Hurt Mana:Hot *an Elf*:Healthy a huge warg (o):Healthy>PANIC!
You can't q
uit the fight!
* C HP:Hurt Mana:Hot *an Elf*:Healthy a huge warg (o):Healthy>
*an Elf* utters the words 'lightning bolt'
You feel less protected.
*an Elf* sends a powerful lightning bolt at you, you stagger from the impact.
That really HURT!
* C HP:Wounded Mana:Hot *an Elf*:Healthy a huge warg (o):Healthy>f
You flee head over heels.
A Waiting Room
The corpse of a young rat is lying here.
Gerard (i) is standing here.
Exits: East South West [Up].
Gerard leaves east.
* C HP:Wounded Mana:Hot>e
The Great Hall
A giant rat patters against you, squeaking maliciously.
A small rat runs about, oblivious to your presence.
Gerard (i) is standing here.
Exits: West.
Gerard leaves west.
* C HP:Wounded Mana:Hot>cs
cast 'cure serious'
You start to concentrate...
A giant rat tries to hit you, but your parry is successful.
mGerard (i) has arrived from the west.
c\
sc
un\
You begin to see scars fade away and a feeling of health comes over you.
* C HP:Hurt Mana:Hot a giant rat:Healthy>change mood wimpy
Ok.
Your attempt to slash a giant rat fails.
* C HP:Hurt Mana:Hot a giant rat:Healthy>
You can't do that while fighting.
* C HP:Hurt Mana:Hot a giant rat:Healthy>f
change alert normal
Ok.
* C HP:Hurt Mana:Hot a giant rat:Healthy>
You flee head over heels.
PANIC!
You couldn't escape!
* C HP:Hurt Mana:Hot a giant rat:Healthy>
A giant rat fails to hit you.
* C HP:Hurt Mana:Hot a giant rat:Healthy>f
You flee head over heels.
A Waiting Room
The corpse of a young rat is lying here.
*an Elf* is standing here.
Exits: East South West [Up].
* C HP:Hurt Mana:Hot>s
Gerard (i) has arrived from the east.
The Silent Chamber
A sturdy trained horse is standing here.
A huge warg (o) is standing here.
Exits: North East.
Gerard (i) has arrived from the north.
* C HP:Hurt Mana:Hot>e
A Hidden Chamber
The corpse of a powerful lioness is lying here.
The corpse of a black widow is lying here.
A wooden statue of a guardian suddenly creaks, slowly turning to life.
A sturdy pack horse is standing here.
An opossum stands here, sniffing around the ground.
Exits: West.
A trained horse has arrived from the west.
A huge warg (o) has arrived from the west.
Gerard (i) has arrived from the west.
* C HP:Hurt Mana:Hot>w
The Silent Chamber
*an Elf* is standing here.
Exits: North East.
A trained horse has arrived from the east.
A huge warg (o) has arrived from the east.
Gerard (i) has arrived from the east.
A pack horse has arrived from the east.
* C HP:Hurt Mana:Hot>
*an Elf* leaves east.
* C HP:Hurt Mana:Hot>n
A Waiting Room
The corpse of a young rat is lying here.
Exits: East South West [Up].
A trained horse has arrived from the south.
A huge warg (o) has arrived from the south.
Gerard (i) has arrived from the south.
A pack horse has arrived from the south.
* C HP:Hurt Mana:Hot>e
The Great Hall
A giant rat patters against you, squeaking maliciously.
A small rat runs about, oblivious to your presence.
Exits: West.
A trained horse has arrived from the west.
A huge warg (o) has arrived from the west.
Gerard (i) has arrived from the west.
A pack horse has arrived from the west.
* C HP:Hurt Mana:Hot>
A giant rat tries to hit you, but your parry is successful.
* C HP:Hurt Mana:Hot a giant rat:Healthy>aba
A trained horse stops following you.
You lightly slash a giant rat's body.
* C HP:Hurt Mana:Hot a giant rat:Fine>f
You flee head over heels.
A Waiting Room
The corpse of a young rat is lying here.
*an Elf* is standing here.
Exits: East South West [Up].
* C HP:Hurt Mana:Hot>s
*an Elf* leaves west.
* C HP:Hurt Mana:Hot>The Silent Chamber
An opossum stands here, sniffing around the ground.
Exits: North East.
* C HP:Hurt Mana:Hot>e
A Hidden Chamber
The corpse of a powerful lioness is lying here.
The corpse of a black widow is lying here.
A wooden statue of a guardian suddenly creaks, slowly turning to life.
Exits: West.
* C HP:Hurt Mana:Hot>w
A living statue hits your left foot hard and shatters it.
You feel a strong ache there!
* C HP:Wounded Mana:Hot a living statue:Hurt>
No way!
You are fighting for your life!
* C HP:Wounded Mana:Hot a living statue:Hurt>
You try to slash a living statue, but it parries successfully.
* C HP:Wounded Mana:Hot a living statue:Hurt>f
You flee head over heels.
The Silent Chamber
An opossum stands here, sniffing around the ground.
Exits: North East.
* C HP:Wounded Mana:Hot>n^H
* C HP:Wounded Mana:Hot>sc
59/137 hit, 59/97 mana, and 97/108 moves.
* C HP:Wounded Mana:Hot>
An opossum leaves east.
* C HP:Wounded Mana:Hot>cs
cast 'cure serious'
You start to concentrate...
n/
You begin to see scars fade away and a feeling of health comes over you.
* C HP:Hurt Mana:Warm>8A Waiting Room
The corpse of a young rat is lying here.
A sturdy pack horse is standing here.
A giant rat patters against you, squeaking maliciously.
A small rat runs about, oblivious to your presence.
A small vicious black rat squeaks at you for disturbing it.
*an Elf* is standing here.
Exits: East South West [Up].
* C HP:Hurt Mana:Warm>8
Gerard (i) has arrived from the west.
*an Elf* leaves west.
* C HP:Hurt Mana:Warm>8
al c cast 'lightning bolt' *elf*
Ok.
* C HP:Hurt Mana:Warm>w
Gerard leaves south.
A pack horse leaves south.
* C HP:Hurt Mana:Warm>The Restroom
A huge, hungry-looking rat is here.
*an Elf* is standing here.
Exits: East.
* C HP:Hurt Mana:Warm>c
*an Elf* leaves east.
* C HP:Hurt Mana:Warm>cast 'lightning bolt' *elf*
Nobody here by that name.
* C HP:Hurt Mana:Warm>e
c
A Waiting Room
The corpse of a young rat is lying here.
A giant rat patters against you, squeaking maliciously.
A small rat runs about, oblivious to your presence.
A small vicious black rat squeaks at you for disturbing it.
*an Elf* is standing here.
Exits: East South West [Up].
* C HP:Hurt Mana:Warm>cast 'lightning bolt' *elf*
You start to concentrate...
Your victim has disappeared!
*an Elf* leaves east.
* C HP:Hurt Mana:Warm>e
Gerard (i) has arrived from the south.
A pack horse has arrived from the south.
* C HP:Hurt Mana:Warm>c
The Great Hall
A sturdy trained horse is standing here.
A huge warg (o) is standing here.
*an Elf* is standing here.
Exits: West.
Gerard (i) has arrived from the west.
A pack horse has arrived from the west.
* C HP:Hurt Mana:Warm>cast 'lightning bolt' *elf*
You start to concentrate...
Your victim has disappeared!
*an Elf* leaves west.
* C HP:Hurt Mana:Warm>w
c
A Waiting Room
The corpse of a young rat is lying here.
A giant rat patters against you, squeaking maliciously.
A small rat runs about, oblivious to your presence.
A small vicious black rat squeaks at you for disturbing it.
*an Elf* is standing here.
Exits: East South West [Up].
A huge warg (o) has arrived from the east.
Gerard (i) has arrived from the east.
A pack horse has arrived from the east.
* C HP:Hurt Mana:Warm>Gerard leaves east.
A pack horse leaves east.
cast 'lightning bolt' *elf*
You start to concentrate...
Your victim has disappeared!
*an Elf* leaves west.
Gerard (i) has arrived from the east.
A pack horse has arrived from the east.
* C HP:Hurt Mana:Warm>
A vicious rat fails to hit you.
* C HP:Hurt Mana:Warm a vicious rat:Healthy>
You slash a vicious rat's body.
* C HP:Hurt Mana:Warm a vicious rat:Fine>
A giant rat barely hits your left arm and tickles it.
* C HP:Hurt Mana:Warm a vicious rat:Fine>f
PANIC!
You can't quit the fight!
* C HP:Hurt Mana:Warm a vicious rat:Fine>f
You flee head over heels.
The Restroom
A huge, hungry-looking rat is here.
*an Elf* is standing here.
Exits: East.
*an Elf* leaves east.
* C HP:Hurt Mana:Warm>e
Gerard (i) has arrived from the east.
A pack horse has arrived from the east.
* C HP:Hurt Mana:Hot>s
A Waiting Room
The corpse of a young rat is lying here.
A giant rat patters against you, squeaking maliciously.
A small rat runs about, oblivious to your presence.
A small vicious black rat squeaks at you for disturbing it.
A huge warg (o) is standing here.
*an Elf* is standing here.
Exits: East South West [Up].
Gerard (i) has arrived from the west.
A pack horse has arrived from the west.
* C HP:Hurt Mana:Hot>c
73/137 hit, 44/97 mana, and 96/108 moves.
* C HP:Hurt Mana:Hot>
A huge warg (o) lightly hits *an Elf*'s right arm and tickles it.
A giant rat leaves east.
A young rat leaves east.
* C HP:Hurt Mana:Hot>
A vicious rat leaves south.
* C HP:Hurt Mana:Hot>s
The Silent Chamber
An opossum stands here, sniffing around the ground.
A small vicious black rat squeaks at you for disturbing it.
Exits: North East.
Gerard (i) has arrived from the north.
A pack horse has arrived from the north.
* C HP:Hurt Mana:Hot>n
cA Waiting Room
The corpse of a young rat is lying here.
A huge warg (o) is here, fighting *an Elf*.
*an Elf* is here, fighting a huge warg (o).
Exits: East South West [Up].
Gerard (i) has arrived from the south.
A pack horse has arrived from the south.
* C HP:Hurt Mana:Hot>
*an Elf* panics, and attempts to flee.
*an Elf* leaves west.
* C HP:Hurt Mana:Hot>cast 'lightning bolt' *elf*
Nobody here by that name.
* C HP:Hurt Mana:Hot>w
c
The Restroom
A huge, hungry-looking rat is here.
*an Elf* is standing here.
Exits: East.
A huge warg (o) has arrived from the east.
Gerard (i) has arrived from the east.
A pack horse has arrived from the east.
* C HP:Hurt Mana:Hot>cast 'lightning bolt' *elf*
You start to concentrate...
Your victim has disappeared!
*an Elf* leaves east.
* C HP:Hurt Mana:Hot>e
c
A Waiting Room
The corpse of a young rat is lying here.
*an Elf* is standing here.
Exits: East South West [Up].
A huge warg (o) has arrived from the west.
Gerard (i) has arrived from the west.
A pack horse has arrived from the west.
* C HP:Hurt Mana:Hot>cast 'lightning bolt' *elf*
You start to concentrate...
Your victim has disappeared!
*an Elf* leaves west.
* C HP:Hurt Mana:Hot>w
aThe Restroom
A huge, hungry-looking rat is here.
*an Elf* is standing here.
Exits: East.
A huge warg (o) has arrived from the east.
Gerard (i) has arrived from the east.
A pack horse has arrived from the east.
* C HP:Hurt Mana:Hot>
* C HP:Hurt Mana:Hot *an Elf*:Fine>
kill *elf*
*an Elf* swiftly dodges your attempt to slash him.
* C HP:Hurt Mana:Hot *an Elf*:Fine>
*an Elf* barely pierces your left leg and tickles it.
c
* C HP:Hurt Mana:Hot *an Elf*:Fine>
Kai narrates 'trollies wanna go moria? come cave'
*an Elf* begins some strange incantations...
* C HP:Hurt Mana:Hot *an Elf*:Fine>
f
cast 'lightning bolt' *elf*
You start to concentrate...
A huge warg (o) lightly hits *an Elf*'s right arm and tickles it.
* C HP:Hurt Mana:Hot *an Elf*:Fine>
You flee head over heels.
A Waiting Room
The corpse of a young rat is lying here.
Exits: East South West [Up].
The earth trembles and shivers.
* C HP:Hurt Mana:Hot>sc
73/137 hit, 46/97 mana, and 92/108 moves.
* C HP:Hurt Mana:Hot>
Gerard (i) has arrived from the west.
* C HP:Hurt Mana:Hot>sta
Your blood freezes as you hear a death cry.
Your blood freezes as you hear a death cry.
The earth trembles and shivers.
* C HP:Hurt Mana:Hot>t
OB: 27%, DB: 2%, PB: 48%, Armour: 90%. Wimpy: 60. Mood: wimpy.
Needed: 233,488 xp, 0 tp. Gold: 2. Alert: normal.
Affected by:
- a light wound at the left foot.
- panic
- novoid
- noquit
- depression
- stored spell earthquake.
- stored spell earthquake.
* C HP:Hurt Mana:Hot>sc
74/137 hit, 47/97 mana, and 94/108 moves.
* C HP:Hurt Mana:Hot>
Reppoc narrates 'anyone suddenly come into 15 gold? Naksur gave it to me
before I ripped to diripio'
* C HP:Hurt Mana:Hot>mc
s
*an Elf* has arrived from the west.
* C HP:Hurt Mana:Hot>c
change mood wimpy
Ok.
Gerard leaves west.
* C HP:Hurt Mana:Hot>u74/137 hit, 47/97 mana, and 96/108 moves.
* C HP:Hurt Mana:Hot>n
Gerard (i) has arrived from the west.
change alert normal
Ok.
* C HP:Hurt Mana:Hot>
Gerard leaves east.
* C HP:Hurt Mana:Hot>e
The Great Hall
A sturdy trained horse is standing here.
A giant rat patters against you, squeaking maliciously.
A small rat runs about, oblivious to your presence.
Gerard (i) is standing here.
Exits: West.
* C HP:Hurt Mana:Hot>sc
74/137 hit, 49/97 mana, and 97/108 moves.
* C HP:Hurt Mana:Hot>w
c
A Waiting Room
The corpse of a young rat is lying here.
Exits: East South West [Up].
Gerard (i) has arrived from the east.
* C HP:Hurt Mana:Hot>cast 'lightning bolt' *elf*
Nobody here by that name.
* C HP:Hurt Mana:Hot>w
c
The Restroom
The corpse of a pack horse is lying here.
The corpse of a great rat is lying here.
A huge warg (o) is standing here.
*an Elf* is resting here.
Exits: East.
Gerard (i) has arrived from the east.
* C HP:Hurt Mana:Hot>cast 'lightning bolt' *elf*
You start to concentrate...
*an Elf* stops resting, and clambers on his feet.
Gerard leaves east.
f
Your victim has disappeared!
*an Elf* leaves east.
* C HP:Hurt Mana:Hot>
You flee head over heels.
PANIC!
You couldn't escape!
* C HP:Hurt Mana:Hot>e
c
A Waiting Room
The corpse of a young rat is lying here.
Gerard (i) is standing here.
*an Elf* is standing here.
Exits: East South West [Up].
A huge warg (o) has arrived from the west.
Gerard leaves east.
* C HP:Hurt Mana:Hot>*an Elf* begins some strange incantations...
cast 'lightning bolt' *elf*
You start to concentrate...
\
w
*an Elf* utters the words 'burning hands'
*an Elf* burns you.
*an Elf* barely pierces your right foot and tickles it.
* C HP:Wounded Mana:Hot *an Elf*:Fine>No way!
You are fighting for your life!
* C HP:Wounded Mana:Hot *an Elf*:Fine>
You try to slash *an Elf*, but he parries successfully.
* C HP:Wounded Mana:Hot *an Elf*:Fine>f
You flee head over heels.
The Silent Chamber
Exits: North East.
* C HP:Wounded Mana:Hot>
You flee head over heels.
A Hidden Chamber
The corpse of a powerful lioness is lying here.
The corpse of a black widow is lying here.
A wooden statue of a guardian suddenly creaks, slowly turning to life.
An opossum stands here, sniffing around the ground.
A small vicious black rat squeaks at you for disturbing it.
Exits: West.
* C HP:Wounded Mana:Hot>sc
49/137 hit, 49/97 mana, and 94/108 moves.
* C HP:Wounded Mana:Hot>mc
change mood wimpy
Ok.
* C HP:Wounded Mana:Hot>
*an Elf* has arrived from the west.
* C HP:Wounded Mana:Hot>m
*an Elf* barely pierces your body and tickles it.
You flee head over heels.
The Silent Chamber
Exits: North East.
* C HP:Wounded Mana:Hot>n
An opossum has arrived from the east.
* C HP:Wounded Mana:Hot>
e
change wimpy 40
Wimpy set to: 40
* C HP:Wounded Mana:Hot>A Hidden Chamber
The corpse of a powerful lioness is lying here.
The corpse of a black widow is lying here.
A wooden statue of a guardian suddenly creaks, slowly turning to life.
A small vicious black rat squeaks at you for disturbing it.
*an Elf* is standing here.
Exits: West.
A vicious rat tries to hit *an Elf*, but he parries successfully.
* C HP:Wounded Mana:Hot>q
*an Elf* panics, and attempts to flee.
*an Elf* panics, but can't stop fighting to flee.
* C HP:Wounded Mana:Hot>cast 'earthquake'
You cannot attack and flee at the same time.
* C HP:Wounded Mana:Hot>
*an Elf* lightly pierces a vicious rat's right foreleg.
* C HP:Wounded Mana:Hot>q
*an Elf* panics, and attempts to flee.
* C HP:Wounded Mana:Hot>cast 'earthquake'
You quickly recall your stored spell...
*an Elf* panics, and attempts to flee.
*an Elf* panics, but can't stop fighting to flee.
A vicious rat tries to hit *an Elf*, but he parries successfully.
A living statue tries to hit *an Elf*, but he parries successfully.
The earth trembles beneath your feet!
You receive your share of experience.
It's really not interesting anymore!
Your blood freezes as you hear a vicious rat's death cry.
A vicious rat is dead! R.I.P.
The earth trembles and shivers.
* C HP:Wounded Mana:Warm>
*an Elf* panics, and attempts to flee.
*an Elf* leaves west.
Nimrod narrates 'gaunt man where u go up to top of moria walls'
* C HP:Wounded Mana:Warm>q
*an Elf* has arrived from the west.
* C HP:Wounded Mana:Warm>
cast 'earthquake'
You quickly recall your stored spell...
*an Elf* leaves west.
* C HP:Wounded Mana:Cold a living statue:Bad>
The earth trembles beneath your feet!
The earth trembles and shivers.
A living statue swiftly dodges your attempt to slash it.
* C HP:Wounded Mana:Cold a living statue:Bad>
A living statue hits your right foot hard and shatters it.
* C HP:Wounded Mana:Cold a living statue:Bad>f
PANIC!
You can't quit the fight!
* C HP:Wounded Mana:Cold a living statue:Bad>f
PANIC!
You can't quit the fight!
You flee head over heels.
The Silent Chamber
An opossum stands here, sniffing around the ground.
Exits: North East.
* C HP:Wounded Mana:Cold>sc
35/137 hit, 21/97 mana, and 92/108 moves.
* C HP:Wounded Mana:Cold>mc
sc
change mood wimpy
Ok.
* C HP:Wounded Mana:Cold>u35/137 hit, 21/97 mana, and 93/108 moves.
* C HP:Wounded Mana:Cold>n
cchange alert normal
Ok.
* C HP:Wounded Mana:Cold>s
cast 'cure serious'
You start to concentrate...
Dlikrot narrates 'no1 has seen it reppoc, no need to spam'
You begin to see scars fade away and a feeling of health comes over you.
* C HP:Wounded Mana:Icy>xx elf
2
al x shoot elf
Ok.
* C HP:Wounded Mana:Icy>wield bow
You stop using a dark broadsword.
You awkwardly wield an orkish shortbow, ready to defend yourself.
* C HP:Wounded Mana:Icy>ss
sneak
Ok, you'll try to move silently for a while.
* S C HP:Wounded Mana:Icy>n
x
A Waiting Room
The corpse of a young rat is lying here.
A huge warg (o) is standing here.
Exits: East South West [Up].
* S C HP:Wounded Mana:Icy>shoot elf
Shoot whom?
* S C HP:Wounded Mana:Icy>w
x
The Restroom
The corpse of a pack horse is lying here.
The corpse of a great rat is lying here.
*an Elf* is resting here.
Exits: East.
A huge warg (o) has arrived from the east.
* S C HP:Wounded Mana:Icy>shoot elf
*an Elf* stops resting, and clambers on his feet.
Your victim has disappeared!
*an Elf* leaves east.
* S C HP:Wounded Mana:Icy>e
x
A Waiting Room
The corpse of a young rat is lying here.
*an Elf* is standing here.
Gerard (i) is standing here.
Exits: East South West [Up].
A huge warg (o) has arrived from the west.
Gerard leaves west.
* S C HP:Wounded Mana:Icy>shoot elf
Reppoc narrates 'apologies'
A huge warg (o) tries to hit *an Elf*, but he parries successfully.
*an Elf* begins some strange incantations...
Gerard (i) has arrived from the west.
f|
You lightly shoot *an Elf*'s right arm and tickle it.
* S C HP:Wounded Mana:Icy>
You flee head over heels.
The Great Hall
A sturdy trained horse is standing here.
A giant rat patters against you, squeaking maliciously.
A small rat runs about, oblivious to your presence.
Exits: West.
Gerard (i) has arrived from the west.
* S C HP:Wounded Mana:Icy>sc
*an Elf* has arrived from the west.
* S C HP:Wounded Mana:Icy>51/137 hit, 9/97 mana, and 97/108 moves.
* S C HP:Wounded Mana:Icy>w
*an Elf* leaves west.
A Waiting Room
The corpse of a young rat is lying here.
A huge warg (o) is standing here.
*an Elf* is standing here.
Exits: East South West [Up].
Gerard (i) has arrived from the east.
* S C HP:Wounded Mana:Icy>x
An opossum has arrived from the south.
* S C HP:Wounded Mana:Icy>shoot elf
Gerard leaves west.
Your victim has disappeared!
*an Elf* leaves west.
* S C HP:Wounded Mana:Icy>w
x
The Restroom
The corpse of a pack horse is lying here.
The corpse of a great rat is lying here.
Gerard (i) is standing here.
*an Elf* is standing here.
Exits: East.
A huge warg (o) has arrived from the east.
* S C HP:Wounded Mana:Cold>Gerard leaves east.
shoot elf
*an Elf* begins some strange incantations...
\
e|
*an Elf* utters the words 'burning hands'
*an Elf* burns you.
*an Elf* barely pierces your left foot.
* S C HP:Bad Mana:Cold *an Elf*:Fine>No way!
You are fighting for your life!
* S C HP:Bad Mana:Cold *an Elf*:Fine>
*an Elf* swiftly dodges your attempt to hit him.
* S C HP:Bad Mana:Cold *an Elf*:Fine>f
You flee head over heels.
A Waiting Room
The corpse of a young rat is lying here.
An opossum stands here, sniffing around the ground.
Exits: East South West [Up].
* S C HP:Bad Mana:Cold>s
The Silent Chamber
Exits: North East.
* S C HP:Bad Mana:Cold>cd
close door
Ok.
* S C HP:Bad Mana:Cold>mc
sc
change mood wimpy
Ok.
* S C HP:Bad Mana:Cold>u28/137 hit, 11/97 mana, and 95/108 moves.
* S C HP:Bad Mana:Cold>n
mchange alert normal
Ok.
* S C HP:Bad Mana:Cold>c
sc
change mood wimpy
Ok.
* S C HP:Bad Mana:Cold>28/137 hit, 11/97 mana, and 96/108 moves.
* S C HP:Bad Mana:Cold>un
change alert normal
Ok.
* S C HP:Bad Mana:Cold>z
cast 'magic missile' *elf*
Nobody here by that name.
* S C HP:Bad Mana:Cold>b
cast 'burning hands' *elf*
Nobody here by that name.
* S C HP:Bad Mana:Icy>c
cast 'lightning bolt' *elf*
Alas, not enough mana flows through you...
* S C HP:Bad Mana:Icy>
Saving Morhol.
* S C HP:Bad Mana:Icy>v
cast 'fireball' spider
Alas, not enough mana flows through you...
* S C HP:Bad Mana:Icy>8
Desastre narrates 'dwarf elf elf man w of dt'
* S C HP:Bad Mana:Cold>888
mal v cast 'fireball' *elf*
Ok.
* S C HP:Bad Mana:Cold>c
sc
un
change mood wimpy
Ok.
Herman narrates 'there is already a group of 7 trolls cleaning moria'
* S C HP:Bad Mana:Cold>s30/137 hit, 10/97 mana, and 102/108 moves.
* S C HP:Bad Mana:Cold>c
change alert normal
Ok.
* S C HP:Bad Mana:Cold>30/137 hit, 10/97 mana, and 102/108 moves.
* S C HP:Bad Mana:Cold>
Gretna narrates 'ehehehe '
* S C HP:Bad Mana:Cold>stat
OB: 26%, M_OB: 28%, DB: 2%, PB: 27%, Armour: 90%. Wimpy: 40. Mood: wimpy.
Needed: 231,987 xp, 0 tp. Gold: 2. Alert: normal.
Affected by:
- a light wound at the left foot.
- panic
- novoid
- noquit
- depression
* S C HP:Bad Mana:Cold>eat meat
1You can't find a meat.
* S C HP:Bad Mana:Cold>
wield sword
You stop using an orkish shortbow.
You awkwardly wield a dark broadsword, ready to defend yourself.
* S C HP:Bad Mana:Cold>mc
change mood wimpy
Ok.
* S C HP:Bad Mana:Cold>sc
30/137 hit, 11/97 mana, and 105/108 moves.
* S C HP:Bad Mana:Cold>dws
drink skin water
You drink the water.
You do not feel thirsty anymore.
* S C HP:Bad Mana:Cold>close trasp^H^Hpdoor
Ok.
* S C HP:Bad Mana:Cold>mc
sc
change mood wimpy
Ok.
* S C HP:Bad Mana:Cold>31/137 hit, 12/97 mana, and 108/108 moves.
* S C HP:Bad Mana:Cold>un
sc
change alert normal
Ok.
* S C HP:Bad Mana:Cold>31/137 hit, 13/97 mana, and 108/108 moves.
* S C HP:Bad Mana:Cold>mc
sc
change mood wimpy
Ok.
* S C HP:Bad Mana:Cold>st31/137 hit, 13/97 mana, and 108/108 moves.
* S C HP:Bad Mana:Cold>sc
31/137 hit, 13/97 mana, and 108/108 moves.
* S C HP:Bad Mana:Cold>r
You sit down and rest your tired bones.
* S C HP:Bad Mana:Cold>sc
31/137 hit, 14/97 mana, and 108/108 moves.
* S C HP:Bad Mana:Cold>sc
Cagim narrates 'Jensu dies!'
* S C HP:Bad Mana:Cold>
32/137 hit, 14/97 mana, and 108/108 moves.
* S C HP:Bad Mana:Cold>
The door is opened from the other side.
* S C HP:Bad Mana:Cold>sc
32/137 hit, 16/97 mana, and 108/108 moves.
* S C HP:Bad Mana:Cold>st
You suddenly notice Gerard (i).
*an Elf* has arrived from the north.
You stop resting, and stand up.
Gerard (i) closes the door.
* S C HP:Bad Mana:Cold>n
The door seems to be closed.
* S C HP:Bad Mana:Cold>io
Reppoc narrates 'nice'
* S C HP:Bad Mana:Cold>
Arglebargle, glop-glyf!?!
* S C HP:Bad Mana:Cold>op
n
open door
Ok.
*an Elf* begins some strange incantations...
* S C HP:Bad Mana:Cold>A Waiting Room
The corpse of a young rat is lying here.
An opossum stands here, sniffing around the ground.
Exits: East South West [Up].
Gerard (i) has arrived from the south.
* S C HP:Bad Mana:Cold>
Joss narrates 'nice'
Rukhnam narrates 'nice'
* S C HP:Bad Mana:Cold>e
The Great Hall
A sturdy trained horse is standing here.
A giant rat patters against you, squeaking maliciously.
A small rat runs about, oblivious to your presence.
Exits: West.
Gerard (i) has arrived from the west.
* S C HP:Bad Mana:Cold>
The earth trembles and shivers.
* S C HP:Bad Mana:Cold>
A giant rat tries to hit you, but your parry is successful.
* S C HP:Bad Mana:Cold a giant rat:Fine>
Gerard (i) panics, and attempts to flee.
* S C HP:Bad Mana:Cold a giant rat:Fine>
You slash a giant rat's left foreleg.
* S C HP:Bad Mana:Cold a giant rat:Fine>f
Gerard leaves west.
PANIC!
You can't quit the fight!
* S C HP:Bad Mana:Cold a giant rat:Fine>f
You flee head over heels.
A Waiting Room
The corpse of a young rat is lying here.
An opossum stands here, sniffing around the ground.
*an Elf* is standing here.
Exits: East South West [Up].
* S C HP:Bad Mana:Cold>w
The Restroom
The corpse of a pack horse is lying here.
The corpse of a great rat is lying here.
A huge warg (o) is standing here.
Exits: East.
* S C HP:Bad Mana:Cold>
Desastre narrates 'they in dt'
* S C HP:Bad Mana:Cold>cd
close door
*an Elf* has arrived from the east.
Ok.
* S C HP:Bad Mana:Cold>
*an Elf* barely pierces your right arm and tickles it.
* S C HP:Bad Mana:Cold *an Elf*:Fine>
PANIC!
You can't quit the fight!
*an Elf* swiftly dodges your attempt to slash him.
* S C HP:Bad Mana:Cold *an Elf*:Fine>op
f
open door
Ok.
* S C HP:Bad Mana:Cold *an Elf*:Fine>PANIC!
You can't quit the fight!
* S C HP:Bad Mana:Cold *an Elf*:Fine>
*an Elf* barely pierces your left arm and tickles it.
* S C HP:Bad Mana:Cold *an Elf*:Fine>f
You flee head over heels.
A Waiting Room
The corpse of a young rat is lying here.
An opossum stands here, sniffing around the ground.
Exits: East South West [Up].
* S C HP:Bad Mana:Cold>e
The Great Hall
A sturdy trained horse is standing here.
A giant rat patters against you, squeaking maliciously.
A small rat runs about, oblivious to your presence.
Gerard (i) is standing here.
Exits: West.
* S C HP:Bad Mana:Cold>
Gerard (i) begins some strange incantations...
* S C HP:Bad Mana:Cold>w
Brath narrates 'in?'
* S C HP:Bad Mana:Cold>A Waiting Room
The corpse of a young rat is lying here.
*an Elf* is standing here.
Exits: East South West [Up].
Gerard (i) has arrived from the east.
*an Elf* barely pierces your right foot.
* S C HP:Bad Mana:Cold *an Elf*:Fine>
You lightly slash *an Elf*'s right leg and tickle it.
* S C HP:Bad Mana:Cold *an Elf*:Fine>w
f
No way!
You are fighting for your life!
* S C HP:Bad Mana:Cold *an Elf*:Fine>Gerard (i) panics, and attempts to flee.
Gerard leaves west.
PANIC!
You can't quit the fight!
* S C HP:Bad Mana:Cold *an Elf*:Fine>f
*an Elf* tries to pierce you, but your parry is successful.
* S C HP:Bad Mana:Cold *an Elf*:Fine>
You flee head over heels.
The Great Hall
A sturdy trained horse is standing here.
A giant rat patters against you, squeaking maliciously.
A small rat runs about, oblivious to your presence.
Exits: West.
* S C HP:Bad Mana:Cold>
Desastre narrates 'yes'
* S C HP:Bad Mana:Cold>w
*an Elf* has arrived from the west.
* S C HP:Bad Mana:Cold>
*an Elf* quickly approaches, trying to pierce you.
Gerard (i) has arrived from the west.
* S C HP:Bad Mana:Cold *an Elf*:Fine>No way!
You are fighting for your life!
* S C HP:Bad Mana:Cold *an Elf*:Fine>f
You flee head over heels.
PANIC!
You couldn't escape!
You try to slash *an Elf*, but he parries successfully.
* S C HP:Bad Mana:Cold *an Elf*:Fine>
*an Elf* barely pierces your right arm and tickles it.
* S C HP:Bad Mana:Cold *an Elf*:Fine>mc
f
change mood wimpy
Ok.
* S C HP:Bad Mana:Cold *an Elf*:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
* S C HP:Bad Mana:Cold *an Elf*:Fine>f
You flee head over heels.
PANIC!
You couldn't escape!
* S C HP:Bad Mana:Cold *an Elf*:Fine>PANIC!
You can't quit the fight!
* S C HP:Bad Mana:Cold *an Elf*:Fine>f
Dlikrot narrates 'so jens lives:?'
*an Elf* swiftly dodges your attempt to slash him.
* S C HP:Bad Mana:Cold *an Elf*:Fine>
You flee head over heels.
A Waiting Room
The corpse of a young rat is lying here.
Exits: East South West [Up].
* S C HP:Bad Mana:Cold>
Desastre narrates 'me worded otu'
* S C HP:Bad Mana:Cold>s
The Silent Chamber
An opossum stands here, sniffing around the ground.
Exits: North.
* S C HP:Bad Mana:Cold>cd
close door
Ok.
* S C HP:Bad Mana:Cold>sc
29/137 hit, 21/97 mana, and 96/108 moves.
* S C HP:Bad Mana:Cold>cs
cast 'cure serious'
You start to concentrate...
You begin to see scars fade away and a feeling of health comes over you.
* S C HP:Wounded Mana:Icy>sc
51/137 hit, 7/97 mana, and 99/108 moves.
* S C HP:Wounded Mana:Icy>2
wield bow
You stop using a dark broadsword.
You awkwardly wield an orkish shortbow, ready to defend yourself.
* S C HP:Wounded Mana:Icy>op
n
open door
Ok.
* S C HP:Wounded Mana:Icy>A Waiting Room
The corpse of a young rat is lying here.
*an Elf* is standing here.
Exits: East South West [Up].
Gerard (i) has arrived from the west.
* S C HP:Wounded Mana:Icy>x
*an Elf* begins some strange incantations...
* S C HP:Wounded Mana:Icy>
shoot elf
w
Rukhnam narrates 'tehy only 4?'
Gerard leaves east.
* S C HP:Wounded Mana:Icy>The Restroom
The corpse of a pack horse is lying here.
The corpse of a great rat is lying here.
A huge warg (o) is standing here.
Exits: East.
* S C HP:Wounded Mana:Icy>e^H
*an Elf* has arrived from the east.
* S C HP:Wounded Mana:Icy>sc
*an Elf* barely pierces your right foot and tickles it.
* S C HP:Wounded Mana:Icy *an Elf*:Fine>
You can't do that while fighting.
* S C HP:Wounded Mana:Icy *an Elf*:Fine>e
No way!
You are fighting for your life!
*an Elf* swiftly dodges your attempt to hit him.
* S C HP:Wounded Mana:Icy *an Elf*:Fine>
Gretna narrates 'nod '
* S C HP:Wounded Mana:Icy *an Elf*:Fine>
*an Elf* tries to pierce you, but your parry is successful.
* S C HP:Wounded Mana:Icy *an Elf*:Fine>[
order followers rescue morhol
You failed to control a huge warg (o).
Ok.
Gretna narrates 'elestir'
* S C HP:Wounded Mana:Icy *an Elf*:Fine>
Brath narrates 'any orcs around dt to hit them?'
* S C HP:Wounded Mana:Icy *an Elf*:Fine>
You try to hit *an Elf*, but he parries successfully.
* S C HP:Wounded Mana:Icy *an Elf*:Fine>p^H
Moby narrates 'elf crack'
*an Elf* tries to pierce you, but your parry is successful.
* S C HP:Wounded Mana:Icy *an Elf*:Fine>[
order followers rescue morhol
Ok.
* S C HP:Wounded Mana:Icy *an Elf*:Fine>
Gretna narrates 'group is 4'
* S C HP:Wounded Mana:Icy *an Elf*:Fine>
*an Elf* begins some strange incantations...
* S C HP:Wounded Mana:Icy *an Elf*:Fine>f
You flee head over heels.
A Waiting Room
The corpse of a young rat is lying here.
A giant rat patters against you, squeaking maliciously.
A small rat runs about, oblivious to your presence.
Exits: East South West [Up].
* S C HP:Wounded Mana:Icy>
A giant rat fails to hit you.
* S C HP:Wounded Mana:Icy a giant rat:Fine>e
*an Elf* has arrived from the west.
No way!
You are fighting for your life!
* S C HP:Wounded Mana:Icy a giant rat:Fine>f
*an Elf* quickly approaches, trying to pierce you.
Gerard (i) has arrived from the east.
You barely hit a giant rat's left foreleg and tickle it.
* S C HP:Wounded Mana:Icy a giant rat:Fine>
You flee head over heels.
The Great Hall
A sturdy trained horse is standing here.
Exits: West.
* S C HP:Wounded Mana:Icy>w
A Waiting Room
The corpse of a young rat is lying here.
A giant rat patters against you, squeaking maliciously.
A small rat runs about, oblivious to your presence.
*an Elf* is standing here.
Exits: East South West [Up].
Gerard (i) has arrived from the east.
*an Elf* leaves east.
* S C HP:Wounded Mana:Icy>w
The Restroom
The corpse of a pack horse is lying here.
The corpse of a great rat is lying here.
A huge warg (o) is standing here.
Exits: East.
* S C HP:Wounded Mana:Icy>e
A Waiting Room
The corpse of a young rat is lying here.
A giant rat patters against you, squeaking maliciously.
A small rat runs about, oblivious to your presence.
Exits: East South West [Up].
A huge warg (o) has arrived from the west.
Gerard (i) has arrived from the west.
*an Elf* has arrived from the east.
* S C HP:Wounded Mana:Icy>
*an Elf* fails to pierce you.
* S C HP:Wounded Mana:Icy *an Elf*:Fine>x
shoot elf
Gerard leaves west.
Gretna narrates 'im in 4 groupop'
Gerard (i) has arrived from the west.
*an Elf* begins some strange incantations...
x
*an Elf* swiftly dodges your attempt to shoot him.
* S C HP:Wounded Mana:Cold *an Elf*:Fine>shoot elf
f|
Your attempt to hit *an Elf* fails.
* S C HP:Wounded Mana:Cold *an Elf*:Fine>
You flee head over heels.
The Great Hall
A sturdy trained horse is standing here.
Exits: West.
* S C HP:Wounded Mana:Cold>sc
51/137 hit, 10/97 mana, and 91/108 moves.
* S C HP:Wounded Mana:Cold>mc
scchange mood wimpy
Ok.
* S C HP:Wounded Mana:Cold>
51/137 hit, 10/97 mana, and 92/108 moves.
* S C HP:Wounded Mana:Cold>un
sc
change alert normal
Ok.
* S C HP:Wounded Mana:Cold>51/137 hit, 11/97 mana, and 92/108 moves.
* S C HP:Wounded Mana:Cold>sc
51/137 hit, 11/97 mana, and 93/108 moves.
* S C HP:Wounded Mana:Cold>sc
52/137 hit, 11/97 mana, and 93/108 moves.
* S C HP:Wounded Mana:Cold>sc
52/137 hit, 11/97 mana, and 94/108 moves.
* S C HP:Wounded Mana:Cold>sc
52/137 hit, 11/97 mana, and 94/108 moves.
* S C HP:Wounded Mana:Cold>sc
52/137 hit, 12/97 mana, and 95/108 moves.
* S C HP:Wounded Mana:Cold>sc
52/137 hit, 12/97 mana, and 95/108 moves.
* S C HP:Wounded Mana:Cold>sc
52/137 hit, 12/97 mana, and 95/108 moves.
* S C HP:Wounded Mana:Cold>sc
52/137 hit, 12/97 mana, and 96/108 moves.
* S C HP:Wounded Mana:Cold>sc
52/137 hit, 12/97 mana, and 96/108 moves.
* S C HP:Wounded Mana:Cold>sc
Gerard (i) has arrived from the west.
* S C HP:Wounded Mana:Cold>52/137 hit, 13/97 mana, and 97/108 moves.
* S C HP:Wounded Mana:Cold>sc
52/137 hit, 13/97 mana, and 97/108 moves.
* S C HP:Wounded Mana:Cold>
Gerard leaves west.
* S C HP:Wounded Mana:Cold>sc
53/137 hit, 13/97 mana, and 98/108 moves.
* S C HP:Wounded Mana:Cold>sc
Reppoc narrates 'I coming, might as well die again today'
* S C HP:Wounded Mana:Cold>
53/137 hit, 13/97 mana, and 98/108 moves.
* S C HP:Wounded Mana:Cold>sc
53/137 hit, 13/97 mana, and 99/108 moves.
* S C HP:Wounded Mana:Cold>sc
53/137 hit, 14/97 mana, and 99/108 moves.
* S C HP:Wounded Mana:Cold>sc
53/137 hit, 14/97 mana, and 99/108 moves.
* S C HP:Wounded Mana:Cold>w
x
A Waiting Room
An arrow lies on the ground.
The corpse of a young rat is lying here.
A giant rat patters against you, squeaking maliciously.
A small rat runs about, oblivious to your presence.
A huge warg (o) is standing here.
Gerard (i) is standing here.
Exits: East South West [Up].
* S C HP:Wounded Mana:Cold>shoot elf
Shoot whom?
* S C HP:Wounded Mana:Cold>
A huge warg (o) lightly hits Gerard (i)'s body.
* S C HP:Wounded Mana:Cold>
*an Elf* has arrived from the south.
* S C HP:Wounded Mana:Cold>
*an Elf* barely pierces Gerard (i)'s left leg and tickles it.
* S C HP:Wounded Mana:Cold>
Gerard (i) panics, and attempts to flee.
Gerard leaves east.
* S C HP:Wounded Mana:Cold>w
The Restroom
The corpse of a pack horse is lying here.
The corpse of a great rat is lying here.
Exits: East.
A huge warg (o) has arrived from the east.
* S C HP:Wounded Mana:Cold>e
A Waiting Room
An arrow lies on the ground.
The corpse of a young rat is lying here.
A giant rat patters against you, squeaking maliciously.
A small rat runs about, oblivious to your presence.
Exits: East South West [Up].
A huge warg (o) has arrived from the west.
* S C HP:Wounded Mana:Cold>
Gerard (i) has arrived from the east.
* S C HP:Wounded Mana:Cold>
Gerard leaves west.
* S C HP:Wounded Mana:Cold>e
The Great Hall
A sturdy trained horse is standing here.
*an Elf* is standing here.
Exits: West.
A huge warg (o) has arrived from the west.
* S C HP:Wounded Mana:Cold>c
Inghraz narrates 'elestir group dt doing mobs'
cast 'lightning bolt' *elf*
You start to concentrate...
Your victim has disappeared!
*an Elf* leaves west.
* S C HP:Wounded Mana:Cold>w
A Waiting Room
An arrow lies on the ground.
The corpse of a young rat is lying here.
*an Elf* is standing here.
Exits: East South West [Up].
A huge warg (o) has arrived from the east.
* S C HP:Wounded Mana:Cold>c
*an Elf* begins some strange incantations...
cast 'lightning bolt' *elf*
You start to concentrate...
\
wThe door closes quietly.
*an Elf* utters the words 'burning hands'
*an Elf* burns you.
That really HURT!
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
The Great Hall
A sturdy trained horse is standing here.
Exits: West.
* S C HP:Bad Mana:Cold>A Waiting Room
An arrow lies on the ground.
The corpse of a young rat is lying here.
*an Elf* is standing here.
A huge warg (o) is standing here.
Exits: East [South] West [Up].
* S C HP:Bad Mana:Cold>
A huge warg (o) bleeds from open wounds.
* S C HP:Bad Mana:Cold>
*an Elf* swiftly dodges a huge warg (o)'s attempt to hit him.
* S C HP:Bad Mana:Cold>e
The Great Hall
A sturdy trained horse is standing here.
Exits: West.
* S C HP:Bad Mana:Cold>w
A Waiting Room
An arrow lies on the ground.
The corpse of a young rat is lying here.
*an Elf* is here, fighting a huge warg (o).
A huge warg (o) is here, fighting *an Elf*.
Exits: East [South] West [Up].
* S C HP:Bad Mana:Cold>c
Zoser narrates 'wel'
cast 'lightning bolt' *elf*
You are too afraid.
*an Elf* panics, and attempts to flee.
*an Elf* leaves east.
* S C HP:Bad Mana:Cold>e
c
*an Elf* has arrived from the east.
The Great Hall
A sturdy trained horse is standing here.
Exits: West.
A huge warg (o) has arrived from the west.
Zoser narrates 'we gonna hit?'
* S C HP:Bad Mana:Cold>cast 'lightning bolt' *elf*
Nobody here by that name.
* S C HP:Bad Mana:Cold>
Gretna narrates 'nice meet tmt ? any1 ?'
Zoser narrates 'or no'
* S C HP:Bad Mana:Cold>w
Reppoc narrates 'crack blocked'
* S C HP:Bad Mana:Cold>
A Waiting Room
An arrow lies on the ground.
The corpse of a young rat is lying here.
*an Elf* is standing here.
Exits: East [South] West [Up].
A huge warg (o) has arrived from the east.
* S C HP:Bad Mana:Cold>c
cast 'lightning bolt' *elf*
You are too afraid.
* S C HP:Bad Mana:Cold>e
The Great Hall
A sturdy trained horse is standing here.
Exits: West.
A huge warg (o) has arrived from the west.
* S C HP:Bad Mana:Cold>bn
*an Elf* has arrived from the west.
* S C HP:Bad Mana:Cold>sc
change wimpy 0
Wimpy set to: 0
*an Elf* fails to pierce you.
You wish that your wounds would stop BLEEDING so much!
* S C HP:Bad Mana:Cold *an Elf*:Fine>
You can't do that while fighting.
*an Elf* swiftly dodges your attempt to hit him.
* S C HP:Bad Mana:Cold *an Elf*:Fine>mc
wchange mood wimpy
Ok.
* S C HP:Bad Mana:Cold *an Elf*:Fine>
fNo way!
You are fighting for your life!
* S C HP:Bad Mana:Cold *an Elf*:Fine>
You flee head over heels.
A Waiting Room
An arrow lies on the ground.
The corpse of a young rat is lying here.
Exits: East [South] West [Up].
The door is opened from the other side.
* S C HP:Bad Mana:Cold>s
Gerard (i) has arrived from the south.
* S C HP:Bad Mana:Cold>The Silent Chamber
An opossum stands here, sniffing around the ground.
A giant rat patters against you, squeaking maliciously.
A small rat runs about, oblivious to your presence.
Exits: North.
Gerard (i) has arrived from the north.
* S C HP:Bad Mana:Cold>cd
close door
Ok.
* S C HP:Bad Mana:Cold>mc
sc
change mood wimpy
Ok.
A giant rat quickly approaches, trying to hit you.
* S C HP:Bad Mana:Cold a giant rat:Fine>
You can't do that while fighting.
* S C HP:Bad Mana:Cold a giant rat:Fine>
You try to hit a giant rat, but it parries successfully.
* S C HP:Bad Mana:Cold a giant rat:Fine>
A giant rat fails to hit you.
You wish that your wounds would stop BLEEDING so much!
* S C HP:Bad Mana:Cold a giant rat:Fine>mc
change mood wimpy
Ok.
* S C HP:Bad Mana:Cold a giant rat:Fine>cs
cast 'cure serious'
You muster all of your concentration...
A giant rat fails to hit you.
You wish that your wounds would stop BLEEDING so much!
You begin to see scars fade away and a feeling of health comes over you.
* S C HP:Wounded Mana:Icy a giant rat:Fine>
A giant rat swiftly dodges your attempt to hit it.
A giant rat barely hits your right leg and tickles it.
* S C HP:Wounded Mana:Icy a giant rat:Fine>op
Gerard (i) joins your fight.
Gerard (i) strongly slashes a giant rat's left foreleg.
* S C HP:Wounded Mana:Icy a giant rat:Hurt>
f
open door
Ok.
* S C HP:Wounded Mana:Icy a giant rat:Hurt>PANIC!
You can't quit the fight!
* S C HP:Wounded Mana:Icy a giant rat:Hurt>
*an Elf* has arrived from the north.
* S C HP:Wounded Mana:Icy a giant rat:Hurt>
A giant rat tries to hit you, but your parry is successful.
* S C HP:Wounded Mana:Icy a giant rat:Hurt>f
You flee head over heels.
A Waiting Room
An arrow lies on the ground.
The corpse of a young rat is lying here.
Exits: East South West [Up].
* S C HP:Wounded Mana:Icy>e
Zoser narrates 'ok meet tmt?'
* S C HP:Wounded Mana:Icy>Gerard (i) has arrived from the south.
The Great Hall
A sturdy trained horse is standing here.
A huge warg (o) is standing here.
Exits: West.
* S C HP:Wounded Mana:Icy>sc
46/137 hit, 3/97 mana, and 93/108 moves.
* S C HP:Wounded Mana:Icy>mc
sc
change mood wimpy
Ok.
* S C HP:Wounded Mana:Icy>un46/137 hit, 4/97 mana, and 93/108 moves.
* S C HP:Wounded Mana:Icy>
change alert normal
Ok.
* S C HP:Wounded Mana:Icy>t
Rukhnam narrates 'ok'
* S C HP:Wounded Mana:Icy>t e
A huge warg (o) has revealed Gerard (i)!
* S C HP:Wounded Mana:Icy>lf
al m order followers kill elf
Ok.
Gerard leaves west.
* S C HP:Wounded Mana:Icy>w
Zoser narrates 'nod'
A Waiting Room
An arrow lies on the ground.
The corpse of a young rat is lying here.
Exits: East South West [Up].
A huge warg (o) has arrived from the east.
* S C HP:Wounded Mana:Icy>m
order followers kill elf
*an Elf* has arrived from the west.
You failed to control a huge warg (o).
Ok.
* S C HP:Wounded Mana:Icy>e
The Great Hall
A sturdy trained horse is standing here.
Exits: West.
A huge warg (o) has arrived from the west.
* S C HP:Wounded Mana:Icy>w
A Waiting Room
An arrow lies on the ground.
The corpse of a young rat is lying here.
A giant rat patters against you, squeaking maliciously.
A small rat runs about, oblivious to your presence.
Exits: East South West [Up].
A huge warg (o) has arrived from the east.
Gerard (i) has arrived from the east.
* S C HP:Wounded Mana:Icy>
Gerard leaves west.
* S C HP:Wounded Mana:Icy>m
order followers kill elf
You failed to control a huge warg (o).
Ok.
* S C HP:Wounded Mana:Icy>m
Gerard (i) has arrived from the west.
* S C HP:Wounded Mana:Icy>order followers kill elf
You failed to control a huge warg (o).
Ok.
* S C HP:Wounded Mana:Icy>
Gerard leaves south.
* S C HP:Wounded Mana:Icy>
*an Elf* has arrived from the west.
* S C HP:Wounded Mana:Icy>
*an Elf* barely pierces your left leg and tickles it.
* S C HP:Wounded Mana:Icy *an Elf*:Fine>
You try to hit *an Elf*, but he parries successfully.
* S C HP:Wounded Mana:Icy *an Elf*:Fine>m
order followers kill elf
You failed to control a huge warg (o).
Ok.
* S C HP:Wounded Mana:Icy *an Elf*:Fine>
*an Elf* begins some strange incantations...
* S C HP:Wounded Mana:Icy *an Elf*:Fine>f
You flee head over heels.
The Great Hall
A sturdy trained horse is standing here.
Exits: West.
* S C HP:Wounded Mana:Icy>sc
47/137 hit, 7/97 mana, and 94/108 moves.
* S C HP:Wounded Mana:Icy>w
zA Waiting Room
An arrow lies on the ground.
The corpse of a young rat is lying here.
A giant rat is here, fighting *an Elf*.
A small rat runs about, oblivious to your presence.
A huge warg (o) is standing here.
*an Elf* is here, fighting a giant rat.
Exits: East [South] West [Up].
* S C HP:Wounded Mana:Icy>
cast 'magic missile' *elf*
You start to concentrate...
*an Elf* panics, and attempts to flee.
Your victim has disappeared!
*an Elf* leaves east.
Saving Morhol.
* S C HP:Wounded Mana:Icy>e
*an Elf* has arrived from the east.
* S C HP:Wounded Mana:Icy>z
The Great Hall
A sturdy trained horse is standing here.
Exits: West.
A huge warg (o) has arrived from the west.
* S C HP:Wounded Mana:Icy>cast 'magic missile' *elf*
Nobody here by that name.
* S C HP:Wounded Mana:Icy>w
A Waiting Room
An arrow lies on the ground.
The corpse of a young rat is lying here.
A giant rat patters against you, squeaking maliciously.
A small rat runs about, oblivious to your presence.
*an Elf* is standing here.
Exits: East [South] West [Up].
A huge warg (o) has arrived from the east.
Inghraz narrates 'its elestir dwarf beowulf and magica'
* S C HP:Wounded Mana:Icy>z
*an Elf* leaves east.
cast 'magic missile' *elf*
Nobody here by that name.
* S C HP:Wounded Mana:Icy>e
*an Elf* has arrived from the east.
* S C HP:Wounded Mana:Icy>z*an Elf* barely pierces your left arm and tickles it.
No way!
You are fighting for your life!
* S C HP:Wounded Mana:Icy *an Elf*:Fine>
cast 'magic missile' *elf*
You start to concentrate...
Ok.
Your magic missile hits *an Elf*.
* S C HP:Wounded Mana:Icy *an Elf*:Fine>
A giant rat barely hits your right leg and tickles it.
* S C HP:Wounded Mana:Icy *an Elf*:Fine>f
*an Elf* swiftly dodges your attempt to hit him.
* S C HP:Wounded Mana:Icy *an Elf*:Fine>
You flee head over heels.
The Great Hall
A sturdy trained horse is standing here.
Exits: West.
* S C HP:Wounded Mana:Icy>sc
46/137 hit, 3/97 mana, and 92/108 moves.
* S C HP:Wounded Mana:Icy>
*an Elf* has arrived from the west.
* S C HP:Wounded Mana:Icy>
*an Elf* barely pierces your left foot and tickles it.
* S C HP:Wounded Mana:Icy *an Elf*:Fine>w
f
No way!
You are fighting for your life!
Your attempt to hit *an Elf* fails.
* S C HP:Wounded Mana:Icy *an Elf*:Fine>
You flee head over heels.
A Waiting Room
An arrow lies on the ground.
The corpse of a young rat is lying here.
A giant rat patters against you, squeaking maliciously.
A small rat runs about, oblivious to your presence.
A huge warg (o) is standing here.
Exits: East [South] West [Up].
* S C HP:Wounded Mana:Icy>
A giant rat leaves east.
A young rat leaves east.
* S C HP:Wounded Mana:Icy>w
*an Elf* has arrived from the east.
* S C HP:Wounded Mana:Icy>The Restroom
The corpse of a pack horse is lying here.
The corpse of a great rat is lying here.
Exits: East.
A huge warg (o) has arrived from the east.
* S C HP:Wounded Mana:Icy>
Zoser narrates 'doors broken?'
* S C HP:Wounded Mana:Icy>e
A Waiting Room
An arrow lies on the ground.
The corpse of a young rat is lying here.
Exits: East [South] West [Up].
A huge warg (o) has arrived from the west.
A huge warg (o) bleeds from open wounds.
* S C HP:Wounded Mana:Icy>e
The Great Hall
A sturdy trained horse is standing here.
A giant rat patters against you, squeaking maliciously.
A small rat runs about, oblivious to your presence.
*an Elf* is standing here.
Exits: West.
A huge warg (o) has arrived from the west.
*an Elf* leaves west.
* S C HP:Wounded Mana:Icy>2
wield bow
You don't have a bow.
* S C HP:Wounded Mana:Icy>w
x
A Waiting Room
An arrow lies on the ground.
The corpse of a young rat is lying here.
Exits: East [South] West [Up].
A huge warg (o) has arrived from the east.
*an Elf* has arrived from the west.
* S C HP:Wounded Mana:Icy>shoot elf
*an Elf* barely pierces your body and tickles it.
Aye!
You cannot concentrate any more...
* S C HP:Wounded Mana:Icy *an Elf*:Fine>
Inghraz narrates 'prob. '
* S C HP:Wounded Mana:Icy *an Elf*:Fine>x
shoot elf
*an Elf* barely pierces your left hand and tickles it.
Aye!
You cannot concentrate any more...
* S C HP:Wounded Mana:Icy *an Elf*:Fine>
*an Elf* swiftly dodges your attempt to hit him.
* S C HP:Wounded Mana:Icy *an Elf*:Fine>f
PANIC!
You can't quit the fight!
* S C HP:Wounded Mana:Icy *an Elf*:Fine>f
Inghraz narrates 'not sure tho'
PANIC!
You can't quit the fight!
* S C HP:Wounded Mana:Icy *an Elf*:Fine>1
Desastre narrates 'ripper elestir beowulf and magica'
* S C HP:Wounded Mana:Icy *an Elf*:Fine>
wield sword
You stop using an orkish shortbow.
You awkwardly wield a dark broadsword, ready to defend yourself.
* S C HP:Wounded Mana:Icy *an Elf*:Fine>mf
f
Arglebargle, glop-glyf!?!
*an Elf* tries to pierce you, but your parry is successful.
* S C HP:Wounded Mana:Icy *an Elf*:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
* S C HP:Wounded Mana:Icy *an Elf*:Fine>
*an Elf* begins some strange incantations...
*an Elf* swiftly dodges your attempt to slash him.
* S C HP:Wounded Mana:Icy *an Elf*:Fine>f
PANIC!
You can't quit the fight!
* S C HP:Wounded Mana:Icy *an Elf*:Fine>f
PANIC!
You can't quit the fight!
* S C HP:Wounded Mana:Icy *an Elf*:Fine>f
*an Elf* utters the words 'burning hands'
*an Elf* burns you.
That really HURT!
You wish that your wounds would stop BLEEDING so much!
* S C HP:Awful Mana:Icy *an Elf*:Fine>
You flee head over heels.
The Restroom
The corpse of a pack horse is lying here.
The corpse of a great rat is lying here.
Exits: East.
* S C HP:Awful Mana:Icy>e
oA Waiting Room
An arrow lies on the ground.
The corpse of a young rat is lying here.
A huge warg (o) is standing here.
*an Elf* is standing here.
Exits: East [South] West [Up].
* S C HP:Awful Mana:Icy>p
*an Elf* leaves west.
* S C HP:Awful Mana:Icy>s
open door
Ok.
* S C HP:Awful Mana:Icy>The Silent Chamber
An opossum stands here, sniffing around the ground.
Gerard (i) is resting here.
Exits: North.
A huge warg (o) has arrived from the north.
* S C HP:Awful Mana:Icy>cd
close door
Ok.
* S C HP:Awful Mana:Icy>mc
sc
change mood wimpy
Ok.
* S C HP:Awful Mana:Icy>13/137 hit, 6/97 mana, and 86/108 moves.
* S C HP:Awful Mana:Icy>un
change alert normal
Ok.
Inghraz narrates 'irontrap will prob be blocked'
* S C HP:Awful Mana:Icy>
A huge warg (o) strongly hits Gerard (i)'s right foot and shatters it.
* S C HP:Awful Mana:Icy>u
A huge warg (o) swiftly dodges Gerard (i)'s attempt to hit it.
* S C HP:Awful Mana:Icy>n
change alert normal
Ok.
* S C HP:Awful Mana:Icy>mc
ochange mood wimpy
Ok.
* S C HP:Bad Mana:Icy>p
Gerard (i) panics, and attempts to flee.
* S C HP:Bad Mana:Icy>
open door
Ok.
A huge warg (o) lightly hits Gerard (i)'s right leg.
* S C HP:Bad Mana:Icy>f
Gerard (i) panics, and attempts to flee.
Gerard (i) panics, but can't stop fighting to flee.
Gerard (i) fails to hit a huge warg (o).
* S C HP:Bad Mana:Icy>
You flee head over heels.
PANIC!
You couldn't escape!
* S C HP:Bad Mana:Icy>
Gerard (i) panics, and attempts to flee.
Gerard leaves north.
* S C HP:Bad Mana:Icy>n
A Waiting Room
An arrow lies on the ground.
The corpse of a young rat is lying here.
*an Elf* is standing here.
Gerard (i) is standing here.
Exits: East South West [Up].
A huge warg (o) has arrived from the south.
* S C HP:Bad Mana:Icy>e
Gerard leaves east.
* S C HP:Bad Mana:Icy>The Great Hall
A sturdy trained horse is standing here.
A giant rat patters against you, squeaking maliciously.
A small rat runs about, oblivious to your presence.
Gerard (i) is standing here.
Exits: West.
A huge warg (o) has arrived from the west.
* S C HP:Bad Mana:Icy>w
*an Elf* has arrived from the west.
* S C HP:Bad Mana:Icy>Gerard leaves west.
A Waiting Room
An arrow lies on the ground.
The corpse of a young rat is lying here.
Exits: East South West [Up].
A huge warg (o) has arrived from the east.
* S C HP:Bad Mana:Icy>w
The door closes quietly.
The Restroom
The corpse of a pack horse is lying here.
The corpse of a great rat is lying here.
Exits: East.
A huge warg (o) has arrived from the east.
* S C HP:Bad Mana:Icy>e
A Waiting Room
An arrow lies on the ground.
The corpse of a young rat is lying here.
Exits: East [South] West [Up].
A huge warg (o) has arrived from the west.
* S C HP:Bad Mana:Icy>o
*an Elf* has arrived from the east.
* S C HP:Bad Mana:Icy> u
open exit u
That's impossible, I'm afraid.
* S C HP:Bad Mana:Icy>e
The Great Hall
A sturdy trained horse is standing here.
A giant rat patters against you, squeaking maliciously.
A small rat runs about, oblivious to your presence.
Exits: West.
A huge warg (o) has arrived from the west.
* S C HP:Bad Mana:Icy>sc
15/137 hit, 9/97 mana, and 88/108 moves.
* S C HP:Bad Mana:Icy>
*an Elf* has arrived from the west.
* S C HP:Bad Mana:Icy>w
A Waiting Room
An arrow lies on the ground.
The corpse of a young rat is lying here.
Exits: East [South] West [Up].
A huge warg (o) has arrived from the east.
* S C HP:Bad Mana:Icy>s
*an Elf* has arrived from the east.
* S C HP:Bad Mana:Cold>
The door seems to be closed.
* S C HP:Bad Mana:Cold>w
*an Elf* tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
* S C HP:Bad Mana:Cold *an Elf*:Fine>
No way!
You are fighting for your life!
Your attempt to slash *an Elf* fails.
* S C HP:Bad Mana:Cold *an Elf*:Fine>f
You flee head over heels.
The Restroom
The corpse of a pack horse is lying here.
The corpse of a great rat is lying here.
Exits: East.
* S C HP:Bad Mana:Cold>e
*an Elf* has arrived from the east.
* S C HP:Bad Mana:Cold>*an Elf* quickly approaches, trying to pierce you.
No way!
You are fighting for your life!
* S C HP:Bad Mana:Cold *an Elf*:Fine>
*an Elf* tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
* S C HP:Bad Mana:Cold *an Elf*:Fine>f
You flee head over heels.
PANIC!
You couldn't escape!
Your attempt to slash *an Elf* fails.
* S C HP:Bad Mana:Cold *an Elf*:Fine>f
You flee head over heels.
A Waiting Room
An arrow lies on the ground.
The corpse of a young rat is lying here.
A huge warg (o) is standing here.
Exits: East [South] West [Up].
* S C HP:Bad Mana:Cold>cd
close door
It's already closed!
* S C HP:Bad Mana:Cold>
*an Elf* has arrived from the west.
* S C HP:Bad Mana:Cold>e
*an Elf* tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
* S C HP:Bad Mana:Cold *an Elf*:Fine>No way!
You are fighting for your life!
* S C HP:Bad Mana:Cold *an Elf*:Fine>f
PANIC!
You can't quit the fight!
* S C HP:Bad Mana:Cold *an Elf*:Fine>
Your attempt to slash *an Elf* fails.
* S C HP:Bad Mana:Cold *an Elf*:Fine>f
You flee head over heels.
The Restroom
The corpse of a pack horse is lying here.
The corpse of a great rat is lying here.
Exits: East.
* S C HP:Bad Mana:Cold>e
A Waiting Room
An arrow lies on the ground.
The corpse of a young rat is lying here.
A huge warg (o) is standing here.
Exits: East [South] West [Up].
* S C HP:Bad Mana:Cold>e
*an Elf* has arrived from the east.
The Great Hall
A sturdy trained horse is standing here.
A giant rat patters against you, squeaking maliciously.
A small rat runs about, oblivious to your presence.
Exits: West.
A huge warg (o) has arrived from the west.
* S C HP:Bad Mana:Cold>w
A Waiting Room
An arrow lies on the ground.
The corpse of a young rat is lying here.
*an Elf* is standing here.
Exits: East [South] West [Up].
A huge warg (o) has arrived from the east.
* S C HP:Bad Mana:Cold>
*an Elf* barely pierces your left arm.
You wish that your wounds would stop BLEEDING so much!
* S C HP:Bad Mana:Cold *an Elf*:Fine>s
fNo way!
You are fighting for your life!
You try to slash *an Elf*, but he parries successfully.
* S C HP:Bad Mana:Cold *an Elf*:Fine>
You flee head over heels.
The Great Hall
A sturdy trained horse is standing here.
A giant rat patters against you, squeaking maliciously.
A small rat runs about, oblivious to your presence.
Exits: West.
* S C HP:Bad Mana:Cold>
A giant rat fails to hit you.
You wish that your wounds would stop BLEEDING so much!
* S C HP:Bad Mana:Cold a giant rat:Wounded>
*an Elf* has arrived from the west.
* S C HP:Bad Mana:Cold a giant rat:Wounded>f
You flee head over heels.
PANIC!
You couldn't escape!
* S C HP:Bad Mana:Cold a giant rat:Wounded>f
You flee head over heels.
A Waiting Room
An arrow lies on the ground.
The corpse of a young rat is lying here.
A huge warg (o) is standing here.
Exits: East [South] West [Up].
* S C HP:Bad Mana:Cold>w
Zoser narrates 'anyone tmt?'
* S C HP:Bad Mana:Cold>The Restroom
The corpse of a pack horse is lying here.
The corpse of a great rat is lying here.
Exits: East.
A huge warg (o) has arrived from the east.
* S C HP:Bad Mana:Cold>e
A Waiting Room
An arrow lies on the ground.
The corpse of a young rat is lying here.
*an Elf* is standing here.
Exits: East [South] West [Up].
A huge warg (o) has arrived from the west.
* S C HP:Bad Mana:Cold>op[
*an Elf* leaves west.
* S C HP:Bad Mana:Cold>e
Arglebargle, glop-glyf!?!
* S C HP:Bad Mana:Cold>
The Great Hall
A sturdy trained horse is standing here.
A giant rat patters against you, squeaking maliciously.
A small rat runs about, oblivious to your presence.
Exits: West.
A huge warg (o) has arrived from the west.
* S C HP:Bad Mana:Cold>
*an Elf* has arrived from the west.
* S C HP:Bad Mana:Cold>w
*an Elf* barely pierces your right leg.
You wish that your wounds would stop BLEEDING so much!
* S C HP:Bad Mana:Cold *an Elf*:Fine>
No way!
You are fighting for your life!
* S C HP:Bad Mana:Cold *an Elf*:Fine>
You lightly slash *an Elf*'s left hand and tickle it.
* S C HP:Bad Mana:Cold *an Elf*:Fine>f
You flee head over heels.
PANIC!
You couldn't escape!
* S C HP:Bad Mana:Cold *an Elf*:Fine>
Brath narrates 'we need more orcs tmt FAST'
* S C HP:Bad Mana:Cold *an Elf*:Fine>f
You flee head over heels.
PANIC!
You couldn't escape!
* S C HP:Bad Mana:Cold *an Elf*:Fine>
*an Elf* begins some strange incantations...
* S C HP:Bad Mana:Cold *an Elf*:Fine>f
You flee head over heels.
A Waiting Room
An arrow lies on the ground.
The corpse of a young rat is lying here.
Exits: East [South] West [Up].
* S C HP:Bad Mana:Cold>op
s
open door
Ok.
* S C HP:Bad Mana:Cold>The Silent Chamber
An opossum stands here, sniffing around the ground.
Gerard (i) is resting here.
Exits: North.
* S C HP:Bad Mana:Cold>cd
close door
Ok.
* S C HP:Bad Mana:Cold>m
Desastre narrates 'rofl.. had been linkless and in void there for 15 minutes,
wonder who got most surpised, them or me when i came out of the void'
* S C HP:Bad Mana:Cold>c
change mood wimpy
Ok.
* S C HP:Bad Mana:Cold>un
sc
change alert normal
Ok.
* S C HP:Bad Mana:Cold>14/137 hit, 14/97 mana, and 68/108 moves.
* S C HP:Bad Mana:Cold>sc
15/137 hit, 15/97 mana, and 70/108 moves.
* S C HP:Bad Mana:Cold>sc
15/137 hit, 16/97 mana, and 71/108 moves.
* S C HP:Bad Mana:Cold>cs
cast 'cure serious'
You muster all of your concentration...
You begin to see scars fade away and a feeling of health comes over you.
* S C HP:Wounded Mana:Icy>sc
36/137 hit, 1/97 mana, and 73/108 moves.
* S C HP:Wounded Mana:Icy>mc
sc
Shuu narrates 'comnig baby'
change mood wimpy
Ok.
* S C HP:Wounded Mana:Icy>36/137 hit, 1/97 mana, and 73/108 moves.
* S C HP:Wounded Mana:Icy>un
Gerard (i) stops resting, and clambers on his feet.
* S C HP:Wounded Mana:Icy>
scchange alert normal
Ok.
* S C HP:Wounded Mana:Icy>
36/137 hit, 1/97 mana, and 74/108 moves.
* S C HP:Wounded Mana:Icy>
The door is opened from the other side.
* S C HP:Wounded Mana:Icy>
*an Elf* has arrived from the north.
* S C HP:Wounded Mana:Icy>
Gerard (i) nocks a missile in an orkish shortbow.
*an Elf* lightly pierces Gerard (i)'s left foot.
* S C HP:Wounded Mana:Icy>
*an Elf* swiftly dodges Gerard (i)'s attempt to hit him.
* S C HP:Wounded Mana:Icy>
Gerard (i) nocks a missile in an orkish shortbow.
* S C HP:Wounded Mana:Icy>2
x
wield bow
You stop using a dark broadsword.
You awkwardly wield an orkish shortbow, ready to defend yourself.
*an Elf* closes the door.
* S C HP:Wounded Mana:Icy>shoot elf
x
*an Elf* barely pierces Gerard (i)'s left leg.
*an Elf* begins some strange incantations...
Gerard (i) nocks a missile in an orkish shortbow.
Your attempt to shoot *an Elf* fails.
An arrow breaks.
* S C HP:Wounded Mana:Icy>opshoot elf
f
*an Elf* utters the words 'burning hands'
*an Elf* burns Gerard (i).
Gerard (i) is incapacitated and will slowly die, if not aided.
*an Elf* begins some strange incantations...
Alas! There was no clear line of sight to him!
* S C HP:Wounded Mana:Icy>open door
Ok.
* S C HP:Wounded Mana:Icy>
You flee head over heels.
A Waiting Room
An arrow lies on the ground.
The corpse of a young rat is lying here.
Exits: East South West [Up].
* S C HP:Wounded Mana:Icy>f
Your blood freezes as you hear a death cry.
* S C HP:Wounded Mana:Icy>
You flee head over heels.
The Silent Chamber
The corpse of *a Man* is lying here.
An opossum stands here, sniffing around the ground.
*an Elf* is standing here.
Exits: North.
* S C HP:Wounded Mana:Icy>n
A Waiting Room
An arrow lies on the ground.
The corpse of a young rat is lying here.
Exits: East South West [Up].
* S C HP:Wounded Mana:Icy>e
The Great Hall
A sturdy trained horse is standing here.
A giant rat patters against you, squeaking maliciously.
A small rat runs about, oblivious to your presence.
A huge warg (o) is standing here.
Exits: West.
* S C HP:Wounded Mana:Icy>sc
36/137 hit, 3/97 mana, and 75/108 moves.
* S C HP:Wounded Mana:Icy>mc
change mood wimpy
Ok.
* S C HP:Wounded Mana:Icy>sc
37/137 hit, 3/97 mana, and 75/108 moves.
* S C HP:Wounded Mana:Icy>sc
37/137 hit, 4/97 mana, and 76/108 moves.
* S C HP:Wounded Mana:Icy>w
A Waiting Room
An arrow lies on the ground.
The corpse of a young rat is lying here.
*an Elf* is standing here.
Exits: East South West [Up].
A huge warg (o) has arrived from the east.
* S C HP:Wounded Mana:Icy>o u
*an Elf* fails to pierce you.
* S C HP:Wounded Mana:Icy *an Elf*:Fine>open exit u
Ok.
* S C HP:Wounded Mana:Icy *an Elf*:Fine>
*an Elf* swiftly dodges your attempt to hit him.
* S C HP:Wounded Mana:Icy *an Elf*:Fine>s
No way!
You are fighting for your life!
* S C HP:Wounded Mana:Icy *an Elf*:Fine>f
You flee head over heels.
A Natural Crown
A sturdy pack horse is standing here.
Exits: South Down.
* S C HP:Wounded Mana:Icy>s
At the Base of the Natural Crown
Exits: North East.
* S C HP:Wounded Mana:Icy>e
Bend in the Valley
Exits: South West.
* S C HP:Wounded Mana:Icy>yell wave
mc
Ok.
* S C HP:Wounded Mana:Icy>
sc
change mood wimpy
Ok.
* S C HP:Wounded Mana:Icy>38/137 hit, 6/97 mana, and 70/108 moves.
* S C HP:Wounded Mana:Icy>mc
Your light is becoming faint...
* S C HP:Wounded Mana:Icy>
scchange mood wimpy
Ok.
* S C HP:Wounded Mana:Icy>
38/137 hit, 6/97 mana, and 71/108 moves.
* S C HP:Wounded Mana:Icy>un
change alert normal
Ok.
* S C HP:Wounded Mana:Icy>
*an Elf* yells 'wave'
* S C HP:Wounded Mana:Icy>sc
38/137 hit, 6/97 mana, and 72/108 moves.
* S C HP:Wounded Mana:Icy>where
Players in your zone
--------------------
Morhol - Bend in the Valley
* S C HP:Wounded Mana:Icy>sc
39/137 hit, 7/97 mana, and 74/108 moves.
* S C HP:Wounded Mana:Icy>
Desastre narrates 'me tmt, nonone near though'
* S C HP:Wounded Mana:Icy>w
At the Base of the Natural Crown
*an Elf* is standing here.
Exits: North East.
* S C HP:Wounded Mana:Icy>e
Bend in the Valley
Exits: South West.
* S C HP:Wounded Mana:Icy>s
White Valley
Exits: North East South.
* S C HP:Wounded Mana:Icy>sc
40/137 hit, 9/97 mana, and 72/108 moves.
* S C HP:Wounded Mana:Icy>e
Plains Along the Stream
Exits: North East South West.
* S C HP:Wounded Mana:Icy>tye
yArglebargle, glop-glyf!?!
* S C HP:Wounded Mana:Cold>el who are y btw
Ok.
* S C HP:Wounded Mana:Cold>mc
sc
change mood wimpy
Ok.
* S C HP:Wounded Mana:Cold>41/137 hit, 11/97 mana, and 73/108 moves.
* S C HP:Wounded Mana:Cold>un
sc
change alert normal
Ok.
* S C HP:Wounded Mana:Cold>41/137 hit, 11/97 mana, and 73/108 moves.
* S C HP:Wounded Mana:Cold>sc
Gretna narrates 'they out'
* S C HP:Wounded Mana:Cold>
41/137 hit, 11/97 mana, and 74/108 moves.
* S C HP:Wounded Mana:Cold>
Desastre narrates 'come mossy'
* S C HP:Wounded Mana:Cold>
*an Elf* yells 'shagrath :)'
So a u see nice fight , btw if elestir read this log or celorfilas or other Elestirs dicklickers
like magica or lowyn i coudl say u only one word go play another mud maybe?
i dont knwo why this elf called u to tall when there were 3vs 2 and elestir with his dickelickers coem
and killed me and akhoradil. maybe because lowbie bnmage rocked celorfilas before and he must run
and call his "mighty friends". well elestir try play solo sometimes