LONG logg.. very exciting tho.. for me =
posted by Pete
2001-06-06 15:43:34
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like i said.. long logg.. some pukies.. some darkies clash..
Sharmak says 'noise'

* W C>
Sharmak says 'noise'

* W C>
Sharmak LEAVES N O R T H.

* W C>
Melinda sez 'nice reeq!'

* W C>whe
Players in your zone
--------------------
Dylle                - Roughly-cut Cave
Pete                 - Roughly-cut Cave
Melinda              - Roughly-cut Cave
Derarnold            - Roughly-cut Cave
Manandoun            - Roughly-cut Cave
Kloonk               - Roughly-cut Cave
Sharmak              - Murky Cave

* W C>l
Roughly-cut Cave
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
The Ohurk-uai orc chief is sitting here.
Melinda the Black Númenórean is resting here.
Derarnold the Cave Troll is standing here.
Dylle is standing here.
Manandoun the Cave Troll is standing here.
Kloonk the Cave Troll is standing here.
Sharmak yells 'overkillers'

* W C>
* W C>
Melinda narrates 'stay here, trolls'

* W C>sc
560/560 hit, and 130/130 moves.

* W C>Arglebargle, glop-glyf!?!

* W C>nar how many?
Ok.

* W C>
Melinda narrates 'how many?'

* W C>
Sharmak has arrived from the north.

* W C>
Dylle sits down and rests.

* W C>l
Roughly-cut Cave
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
The Ohurk-uai orc chief is sitting here.
Melinda the Black Númenórean is resting here.
Derarnold the Cave Troll is standing here.
Dylle is resting here.
Manandoun the Cave Troll is standing here.
Kloonk the Cave Troll is standing here.
Sharmak the Orc is standing here.

* W C>l n
Melinda sez '?'
The woodendoor is open.

* W C>stat
OB: 144%, DB: 27%, PB: 35%, Armour: 6%. Wimpy: 200. Mood: aggressive.
Needed: 689,487 xp, 0 tp. Gold: 1,049. Alert: normal.

* W C>
Sharmak says 'not many'

* W C>
Sharmak sez: 'some 8'

* W C>gi
You giggle.

* W C>
Melinda sez 'what should i block?'

* W C>l
Roughly-cut Cave
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
The Ohurk-uai orc chief is sitting here.
Melinda the Black Númenórean is resting here.
Derarnold the Cave Troll is standing here.
Dylle is resting here.
Manandoun the Cave Troll is standing here.
Kloonk the Cave Troll is standing here.
Sharmak the Orc is standing here.

* W C>

Sharmak closes the woodendoor.

* W C>stat
OB: 144%, DB: 27%, PB: 35%, Armour: 6%. Wimpy: 200. Mood: aggressive.
Needed: 689,487 xp, 0 tp. Gold: 1,049. Alert: normal.

* W C>
Manandoun falls down laughing.

* W C>
Sharmak opens the woodendoor.
Your blood freezes as you hear a death cry.

* W C>
Melinda sez 'we can take them'
Sharmak panics, and attempts to flee.
Sharmak LEAVES N O R T H.

* W C>l
Roughly-cut Cave
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
The Ohurk-uai orc chief is sitting here.
Melinda the Black Númenórean is resting here.
Derarnold the Cave Troll is standing here.
Dylle is resting here.
Manandoun the Cave Troll is standing here.
Kloonk the Cave Troll is standing here.

* W C>
Melinda stops resting, and clambers on her feet.

* W C>
Dylle stops resting, and clambers on his feet.
Sharmak has arrived from the north.
* W C>
*Gris the Half-Elf* has arrived from the north.
The Ohurk-uai chief strongly stabs *Gris the Half-Elf*'s left foot and tickles
it.

* W C>C
C
Ok.

* W C>C
*Gris the Half-Elf* panics, and attempts to flee.
It's already closed!

* W C>C
C

It's already closed!
*Gris the Half-Elf* opens the woodendoor.
Manandoun closes the woodendoor.

* W C>C
C
It's already closed!
*Gris the Half-Elf* panics, and attempts to flee.

* W C>C
*Gris the Half-Elf* opens the woodendoor.
Ok.

* W C>C
C
It's already closed!
*Gris the Half-Elf* panics, and attempts to flee.

* W C>C

## 
so he flees in and out some.. then out.. 
we storm em it outside of woodendoor:
##

* W C>
The woodendoor is opened from the other side.

* W C>
Sharmak LEAVES N O R T H.

* W C>n
Murky Cave
The corpse of an orc-guard is lying here.
The corpse of an orc sentry is lying here.
An orc-guard is here, fighting *Grunga the Dwarf*.
An orc sentry is here, fighting *Grunga the Dwarf*.
*Grunga the Dwarf* is here, fighting an orc-guard.
*a Man* is here, fighting Sharmak.
A large warhorse is standing here, clad in mail.
*Fragir the Dwarf* is standing here.
*Khozdul the Dwarf* is here, fighting an orc-guard.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*a Half-Elf* is standing here.
A large warhorse is standing here, clad in mail.
Sharmak the Orc is here, fighting *a Man*.
*Gris the Half-Elf* is standing here.
Exits: [East] South West.
An orc-guard says 'Stap fiding, yau mimp!'

* W C>k *elf*

*a Half-Elf* begins some strange incantations...
The woodendoor closes quietly.
*a Dwarf* opens the woodendoor.

* W C>* W C *a Half-Elf*:Fine>
You crush *a Half-Elf*'s head hard.

* W C *a Half-Elf*:Fine>
*Grunga the Dwarf* slashes an orc-guard's right hand extremely hard.

* W C *a Half-Elf*:Fine>
Sharmak opens the door.
*a Half-Elf* begins some strange incantations...

bash
* W C *a Half-Elf*:Fine>

*a Man* closes the woodendoor.

* W C *a Half-Elf*:Fine>Sharmak LEAVES W E S T.
*a Dwarf* opens the woodendoor.

O
*a Half-Elf* panics, and attempts to flee.
YOUR VICTIM HAS DISAPPEARED!
*a Half-Elf* LEAVES E A S T.

* W C>Sharmak has arrived from the west.
It's already open!
*Grunga the Dwarf* slashes an orc-guard's right hand extremely hard and
shatters it.

* W C>k *elf*
* W C *Gris the Half-Elf*:Hurt>
*a Half-Elf* has arrived from the east.
*Gris the Half-Elf* begins some strange incantations...
You approach *Gris the Half-Elf*, trying to crush him.
The woodendoor closes quietly.
* W C *Gris the Half-Elf*:Hurt>
*a Man* tries to pound Sharmak, but he parries successfully.
*a Half-Elf* LEAVES W E S T.
A warhorse LEAVES W E S T.
Sharmak swiftly dodges *a Dwarf*'s attempt to smite him.

* W C *Gris the Half-Elf*:Hurt>bash

You crush *Gris the Half-Elf*'s right arm extremely hard and shatter it.

* W C *Gris the Half-Elf*:Wounded>The woodendoor is opened from the other side.

#   $door is now set to {woodendoor}.
*Gris the Half-Elf* closes the woodendoor.

*Gris the Half-Elf* panics, and attempts to flee.
YOUR VICTIM HAS DISAPPEARED!
*Gris the Half-Elf* LEAVES W E S T.

* W C>w
k *elf*
Murky Cave
Exits: East ^West^.
*a Half-Elf* has arrived from the west.
A warhorse has arrived from the west.

* W C>* W C *a Half-Elf*:Fine>
You approach *a Half-Elf*, trying to crush him.

* W C *a Half-Elf*:Fine>bash

Your blood freezes as you hear a death cry.

* W C *a Half-Elf*:Fine>Sharmak has arrived from the east.
*a Half-Elf* panics, and attempts to flee.
YOUR VICTIM HAS DISAPPEARED!
*a Half-Elf* LEAVES E A S T.

o W C>
*a Half-Elf* has arrived from the east.

* W C>e
k *elf*

Sharmak LEAVES W E S T.

* W C>w
k *elf*
*a Half-Elf* LEAVES W E S T.
A warhorse LEAVES W E S T.
Murky Cave
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc sentry is lying here.
An orc sentry is here, fighting *Grunga the Dwarf*.
*Grunga the Dwarf* is here, fighting an orc sentry.
*a Man* is standing here.
A large warhorse is standing here, clad in mail.
*Fragir the Dwarf* is standing here.
*Khozdul the Dwarf* is here, fighting an orc sentry.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: East [South] West.

* W C>They aren't here.

* W C>Murky Cave
Exits: East ^West^.
o W C>They aren't here.
Sharmak has arrived from the west.

o W C>e
Murky Cave
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc sentry is lying here.
An orc sentry is here, fighting *Grunga the Dwarf*.
*Grunga the Dwarf* is here, fighting an orc sentry.
*a Man* is standing here.
A large warhorse is standing here, clad in mail.
*Fragir the Dwarf* is standing here.
*Khozdul the Dwarf* is here, fighting an orc sentry.
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: East [South] West.
*Khozdul the Dwarf* pounds an orc sentry's body extremely hard and shatters
it.

* W C>k *dwarf*
* W C *Grunga the Dwarf*:Fine an orc sentry:Fine>
Sharmak has arrived from the west.
You crush *Grunga the Dwarf*'s left foot extremely hard and tickle it.

* W C *Grunga the Dwarf*:Fine an orc sentry:Fine>
*Fragir the Dwarf* begins some strange incantations...
*Grunga the Dwarf* slashes an orc sentry's left arm extremely hard and
shatters it.

bash
* W C *Grunga the Dwarf*:Fine an orc sentry:Hurt>
Sharmak fails to slash *Grunga the Dwarf*.

The woodendoor is opened from the other side.
The woodendoor is opened from the other side.

* W C *Grunga the Dwarf*:Fine an orc sentry:Hurt>Manandoun has arrived from the south
.

*Fragir the Dwarf* utters the word 'pabraw'
*Fragir the Dwarf* raises his voice and calls great pain upon you.

Kloonk intercepts *a Man*'s blow.
*a Man* pounds Kloonk's left arm extremely hard and tickles it.
*Grunga the Dwarf* slashes an orc sentry's head extremely hard and shatters
it.

*a Dwarf* LEAVES W E S T.

Your bash at *Grunga the Dwarf* sends her sprawling.

* W C HP:Fine *Grunga the Dwarf*:Fine an orc sentry:Awful>
Sharmak barely slashes *Grunga the Dwarf*'s head and tickles it.

* W C HP:Fine *Grunga the Dwarf*:Fine an orc sentry:Awful>
Manandoun pounds *a Man*'s right leg extremely hard.

* W C HP:Fine *Grunga the Dwarf*:Fine an orc sentry:Awful>
Sharmak narrates 'come'

* W C HP:Fine *Grunga the Dwarf*:Fine an orc sentry:Awful>
Derarnold has arrived from the south.
Sharmak begins some strange incantations...

* W C HP:Fine *Grunga the Dwarf*:Fine an orc sentry:Awful>
*Fragir the Dwarf* begins some strange incantations...

* W C HP:Fine *Grunga the Dwarf*:Fine an orc sentry:Awful>
You crush *Grunga the Dwarf*'s right leg extremely hard.
* W C HP:Fine *Grunga the Dwarf*:Fine an orc sentry:Awful>
Derarnold now follows Manandoun.

* W C HP:Fine *Grunga the Dwarf*:Fine an orc sentry:Awful>
*Gris the Half-Elf* has arrived from the west.

* W C HP:Fine *Grunga the Dwarf*:Fine an orc sentry:Awful>
Melinda begins some strange incantations...
*Gris the Half-Elf* LEAVES W E S T.
Kloonk sends *a Man* sprawling with a powerful bash.
Your blood freezes as you hear an orc sentry's death cry.
An orc sentry is dead! R.I.P.

* W C HP:Fine *Grunga the Dwarf*:Fine>l

Derarnold gets a pile of coins from the corpse of an orc sentry.
*a Half-Elf* has arrived from the west.
A warhorse has arrived from the west.

* W C HP:Fine *Grunga the Dwarf*:Fine>Murky Cave
The corpse of an orc sentry is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc sentry is lying here.
*Grunga the Dwarf* is here, fighting YOU.
*a Man* is sitting here.
A large warhorse is standing here, clad in mail.
*Fragir the Dwarf* is standing here trying to concentrate.
*Khozdul the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Sharmak the Orc is here, fighting *Grunga the Dwarf*.
Manandoun the Cave Troll is here, fighting *a Man*.
Kloonk the Cave Troll is here, fighting *a Man*.
Melinda the Black Númenórean is standing here trying to concentrate.
Derarnold the Cave Troll is standing here.
Dylle is standing here.
*a Half-Elf* is standing here trying to concentrate.
A large warhorse is standing here, clad in mail.

* W C HP:Fine *Grunga the Dwarf*:Fine>
*Khozdul the Dwarf* LEAVES W E S T.

* W C HP:Fine *Grunga the Dwarf*:Fine>
*Fragir the Dwarf* begins some strange incantations...

* W C HP:Fine *Grunga the Dwarf*:Fine>
Derarnold tries to hit *Grunga the Dwarf*, but she parries successfully.
*a Half-Elf* utters the words 'qahijf gsfal'

* W C HP:Fine *Grunga the Dwarf*:Fine>
Sharmak begins some strange incantations...
You crush *Grunga the Dwarf*'s right hand extremely hard and tickle it.

* W C HP:Fine *Grunga the Dwarf*:Fine>
Melinda gets a horn from the corpse of an orc sentry.

* W C HP:Fine *Grunga the Dwarf*:Fine>flee

*Grunga the Dwarf* seems to have recovered her senses.

* W C HP:Fine *Grunga the Dwarf*:Fine>
You flee head over heels.
Cluttered Room
You see two musty loaves of bread on the ground.
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
Exits: West.
o W C HP:Fine>Bash what or whom?

o W C HP:Fine>e
Alas, you cannot go that way...

o W C HP:Fine>w
Murky Cave
The corpse of an orc sentry is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc sentry is lying here.
*Grunga the Dwarf* is here, fighting Sharmak.
*a Man* is here, fighting Kloonk.
A large warhorse is standing here, clad in mail.
*Fragir the Dwarf* is standing here trying to concentrate.
A stocky mountain mule is here, waiting to serve.
Sharmak the Orc is here, fighting *Grunga the Dwarf*.
Manandoun the Cave Troll is here, fighting *a Man*.
Kloonk the Cave Troll is here, fighting *a Man*.
Melinda the Black Númenórean is standing here trying to concentrate.
Derarnold the Cave Troll is here, fighting *Grunga the Dwarf*.
Dylle is resting here.
*a Half-Elf* is standing here trying to concentrate.
A large warhorse is standing here, clad in mail.
Exits: East South West.

* W C HP:Fine>s
Roughly-cut Cave
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
The Ohurk-uai orc chief is sitting here.
Exits: North.
You feel stronger, as your Master's strength begins to grow...
o W C HP:Fine>n
Murky Cave
The corpse of an orc sentry is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc sentry is lying here.
*Grunga the Dwarf* is here, fighting Derarnold.
*a Man* is here, fighting Kloonk.
A large warhorse is standing here, clad in mail.
*Fragir the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Manandoun the Cave Troll is here, fighting *a Man*.
Kloonk the Cave Troll is here, fighting *a Man*.
Melinda the Black Númenórean is standing here trying to concentrate.
Derarnold the Cave Troll is here, fighting *Grunga the Dwarf*.
Dylle is resting here.
*a Half-Elf* is standing here.
A large warhorse is standing here, clad in mail.
Exits: East South West.

* W C HP:Fine>k *dwarf*

Sharmak has arrived from the east.
*a Half-Elf* begins some strange incantations...
*Grunga the Dwarf* slashes Derarnold's body extremely hard.

* W C HP:Fine>
You cannot attack and flee at the same time.
*a Man* seems to have recovered his senses.
Manandoun pounds *a Man*'s left arm extremely hard.

* W C HP:Fine>k *elf*
Bash what or whom?
Melinda utters the word 'yufzbarr'
Melinda throws a fireball at *Grunga the Dwarf*, completely enveloping her in
flames.
* W C HP:Fine>* W C HP:Fine *a Half-Elf*:Fine>
Dylle stops resting, and clambers on his feet.
You crush *a Half-Elf*'s right leg very hard.

* W C HP:Fine *a Half-Elf*:Fine>
*a Half-Elf* begins some strange incantations...
*Fragir the Dwarf* begins some strange incantations...
Derarnold barely hits *Grunga the Dwarf*'s body and tickles it.

* W C HP:Fine *a Half-Elf*:Fine>
*Grunga the Dwarf* slashes Derarnold's left arm extremely hard.

*Grunga the Dwarf* LEAVES W E S T.

* W C HP:Fine *a Half-Elf*:Fine>b
bash

bash
*Fragir the Dwarf* utters the word 'pabraw'
*Fragir the Dwarf* raises his voice and ancient powers make Sharmak twist in
pain.

Sharmak panics, and attempts to flee.
Sharmak LEAVES vv S O U T H vv.

Sharmak has arrived from the south.
Manandoun narrates 'kill'

Melinda LEAVES W E S T.

*a Half-Elf* panics, and attempts to flee.
YOUR VICTIM HAS DISAPPEARED!
*a Half-Elf* LEAVES vv S O U T H vv.

* W C HP:Fine>Bash what or whom?
* W C HP:Fine>s

Melinda has arrived from the west.

* W C HP:Fine>k *elf*
Melinda LEAVES W E S T.
*a Half-Elf* has arrived from the south.
Roughly-cut Cave
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
The Ohurk-uai orc chief is sitting here.
Exits: North.

o W C HP:Fine>C
They aren't here.

o W C HP:Fine>
Ok.
Saving Pete.

o W C HP:Fine>O
Ok.

o W C HP:Fine>n
Murky Cave
The corpse of an orc sentry is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc sentry is lying here.
*a Man* is here, fighting Kloonk.
A large warhorse is standing here, clad in mail.
*Fragir the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Manandoun the Cave Troll is here, fighting *a Man*.
Kloonk the Cave Troll is here, fighting *a Man*.
Sharmak the Orc is standing here.
Melinda the Black Númenórean is standing here.
Exits: East South West.
*Fragir the Dwarf* LEAVES W E S T.

* W C HP:Fine>
*a Half-Elf* has arrived from the west.
A warhorse has arrived from the west.
Manandoun pounds *a Man*'s head extremely hard and shatters it.
Kloonk pounds *a Man*'s left arm extremely hard and shatters it.

* W C HP:Fine>k *elf*
* W C HP:Fine *a Half-Elf*:Fine>
*a Half-Elf* swiftly dodges your attempt to crush him.
*a Half-Elf* begins some strange incantations...

* W C HP:Fine *a Half-Elf*:Fine>
Derarnold has arrived from the west.

bash
* W C HP:Fine *a Half-Elf*:Fine>
*a Man* seems to have recovered his senses.

* W C HP:Fine *a Half-Elf*:Fine>*a Man* panics, and attempts to flee.
*a Man* LEAVES E A S T.

*a Man* has arrived from the east.

Sharmak LEAVES E A S T.
*a Man* panics, and attempts to flee.
*a Man* LEAVES W E S T.

Kloonk approaches *a Half-Elf*, trying to pound him.
Sharmak has arrived from the east.

Melinda LEAVES W E S T.
Kloonk strongly pounds *a Half-Elf*'s head and tickles it.

*a Half-Elf* panics, and attempts to flee.
YOUR VICTIM HAS DISAPPEARED!
*a Half-Elf* LEAVES vv S O U T H vv.
Bash what or whom?

o W C HP:Fine>s
k *elf*
*a Half-Elf* has arrived from the south.
Roughly-cut Cave
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
The Ohurk-uai orc chief is sitting here.
Exits: North.

o W C HP:Fine>C
C
They aren't here.
Sharmak has arrived from the north.

o W C HP:Fine>C
Ok.

o W C HP:Fine>
It's already closed!

o W C HP:Fine>
It's already closed!

o W C HP:Fine>O
Ok.

o W C HP:Fine>n
Murky Cave
The corpse of an orc sentry is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc sentry is lying here.
A large warhorse is standing here, clad in mail.
A stocky mountain mule is here, waiting to serve.
Manandoun the Cave Troll is standing here.
Kloonk the Cave Troll is standing here.
Derarnold the Cave Troll is standing here.
Dylle is standing here.
Exits: East South West.

o W C HP:Fine>k *elf*

Sharmak has arrived from the south.

o W C HP:Fine>They aren't here.

o W C HP:Fine>w
Murky Cave
Exits: East *West*.
Sharmak has arrived from the east.

o W C HP:Fine>
Melinda narrates 'COME'
Sharmak LEAVES W E S T.

o W C HP:Fine>w
e
Misty foothills
There is some snow on the ground.
The corpse of an orc sentry is lying here.
A sturdy pack horse is standing here.
*Grunga the Dwarf* is here, fighting Melinda.
*Fragir the Dwarf* is standing here.
Melinda the Black Númenórean is here, fighting *Grunga the Dwarf*.
*a Half-Elf* is standing here.
A large warhorse is standing here, clad in mail.
Sharmak the Orc is standing here.
Exits: East *South*.

* W C HP:Fine>e
*a Half-Elf* begins some strange incantations...

e
Sharmak LEAVES E A S T.
Murky Cave
Sharmak the Orc is standing here.
Exits: East *West*.
You don't see any more snow here.

o W C HP:Fine>Murky Cave
The corpse of an orc sentry is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc sentry is lying here.
A large warhorse is standing here, clad in mail.
A stocky mountain mule is here, waiting to serve.
Manandoun the Cave Troll is standing here.
Kloonk the Cave Troll is standing here.
Derarnold the Cave Troll is standing here.
Dylle is standing here.
Exits: East South West.

o W C HP:Fine>Manandoun LEAVES vv S O U T H vv.
Cluttered Room
You see two musty loaves of bread on the ground.
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
Exits: West.

o W C HP:Fine>
Manandoun has arrived from the west.
o W C HP:Fine>
Manandoun has arrived from the west.

o W C HP:Fine>nar SUN.
Ok.
Melinda narrates 'come'

o W C HP:Fine>whe
Manandoun LEAVES W E S T.
Players in your zone
--------------------
Dylle                - Cluttered Room
Pete                 - Cluttered Room
Melinda              - Murky Cave
Derarnold            - Cluttered Room
Manandoun            - Cluttered Room
Kloonk               - Cluttered Room
Sharmak              - Misty foothills

o W C HP:Fine>w
Murky Cave
The corpse of an orc sentry is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc sentry is lying here.
A large warhorse is standing here, clad in mail.
A stocky mountain mule is here, waiting to serve.
Manandoun the Cave Troll is standing here.
Derarnold the Cave Troll is standing here.
Dylle is standing here.
Kloonk the Cave Troll is standing here.
Exits: East South West.

o W C HP:Fine>w
Manandoun LEAVES W E S T.
You hear some apparently very close noise coming from the west.

o W C HP:Fine>Murky Cave
Melinda the Black Númenórean is standing here.
Manandoun the Cave Troll is standing here.
Derarnold the Cave Troll is standing here.
Dylle is standing here.
Kloonk the Cave Troll is standing here.
Exits: East West.

* W C HP:Fine>e
Murky Cave
The corpse of an orc sentry is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc sentry is lying here.
A large warhorse is standing here, clad in mail.
A stocky mountain mule is here, waiting to serve.
Exits: East South West.

o W C HP:Fine>w

Manandoun has arrived from the west.

* W C HP:Fine>Murky Cave
Exits: East West.

o W C HP:Fine>w
Misty foothills
There is some snow on the ground.
The corpse of an orc sentry is lying here.
A sturdy pack horse is standing here.
*Grunga the Dwarf* is standing here.
*Fragir the Dwarf* is standing here.
*a Half-Elf* is standing here.
A large warhorse is standing here, clad in mail.
Exits: East South.

* W C HP:Fine>e
Murky Cave
Exits: East West.
You don't see any more snow here.

o W C HP:Fine>
Manandoun narrates 'its sun'

o W C HP:Fine>
Sharmak narrates 'darkened'

o W C HP:Fine>
Melinda narrates 'darkened'

o W C HP:Fine>w
k *elf*
Melinda has arrived from the east.
Misty foothills
There is some snow on the ground.
The corpse of an orc sentry is lying here.
A sturdy pack horse is standing here.
*Grunga the Dwarf* is standing here.
*Fragir the Dwarf* is standing here.
*a Half-Elf* is standing here.
A large warhorse is standing here, clad in mail.
Exits: East South.

* W C HP:Fine>* W C HP:Fine *Grunga the Dwarf*:Hurt>
*Grunga the Dwarf* intercepts your blow.
You crush *Grunga the Dwarf*'s left arm extremely hard and tickle it.

* W C HP:Fine *Grunga the Dwarf*:Hurt>
Melinda has arrived from the east.

* W C HP:Fine *Grunga the Dwarf*:Hurt>
Sharmak has arrived from the east.

flee
* W C HP:Fine *Grunga the Dwarf*:Hurt>
Melinda begins some strange incantations...
*Grunga the Dwarf* slashes your right arm hard and tickles it.

* W C HP:Fine *Grunga the Dwarf*:Hurt>
Sharmak begins some strange incantations...

n
* W C HP:Fine *Grunga the Dwarf*:Hurt>
You flee head over heels.
Valley Path into the Hills
There is some snow on the ground.
Exits: North East.

o W C HP:Fine>Misty foothills
There is some snow on the ground.
The corpse of an orc sentry is lying here.
A sturdy pack horse is standing here.
*Grunga the Dwarf* is standing here.
*Fragir the Dwarf* is standing here.
*a Half-Elf* is standing here.
A large warhorse is standing here, clad in mail.
Melinda the Black Númenórean is standing here trying to concentrate.
Sharmak the Orc is standing here trying to concentrate.
Exits: East South.

* W C HP:Fine>
*a Half-Elf* begins some strange incantations...
*Fragir the Dwarf* begins some strange incantations...
Sharmak utters the words 'diesilla barh'
*a Half-Elf* staggers back as the lightning bolt sent by Sharmak hits him.

* W C HP:Fine>k *elf*
*a Half-Elf* begins some strange incantations...
You cannot attack and flee at the same time.

* W C HP:Fine>be

Melinda utters the word 'yufzbarr'
Melinda throws a fireball at *Grunga the Dwarf*, completely enveloping her in
flames.

* W C HP:Fine>be
bash *elf*
You cannot attack and flee at the same time.
Sharmak panics, and attempts to flee.
Sharmak LEAVES vv S O U T H vv.

* W C HP:Fine>bash *elf*
You cannot attack and flee at the same time.

* W C HP:Fine>be

*Fragir the Dwarf* utters the word 'pabraw'
*Fragir the Dwarf* raises his voice and ancient powers make Melinda twist in
pain.

* W C HP:Fine>be
bash *elf*
You cannot attack and flee at the same time.
You hear some apparently very close noise coming from the east.

* W C HP:Fine>*Fragir the Dwarf* begins some strange incantations...
bash *elf*
You cannot attack and flee at the same time.
* W C HP:Fine>be
Melinda narrates 'grunga'
bash *elf*

Melinda narrates 'grunga'

Melinda narrates 'grunga'
*a Half-Elf* utters the word 'yufzbarr'
*a Half-Elf*'s fireball completely envelops you, causing infernal pain.

Melinda panics, and attempts to flee.
Melinda LEAVES vv S O U T H vv.
Sharmak has arrived from the south.

Manandoun has arrived from the east.
Backfire has arrived from the east.

*a Half-Elf* panics, and attempts to flee.
YOUR VICTIM HAS DISAPPEARED!
*a Half-Elf* LEAVES E A S T.

* W C HP:Hurt>
Manandoun pounds *Grunga the Dwarf*'s right foot extremely hard.
Melinda has arrived from the south.

* W C HP:Hurt>tt *hobbit*

#   $target is now set to {*hobbit*
}.

*Grunga the Dwarf* slashes Manandoun's right foot extremely hard.

* W C HP:Hurt>k *dwarf*

*Grunga the Dwarf* panics, and attempts to flee.
* W C HP:Hurt>* W C HP:Hurt *Grunga the Dwarf*:Hurt Manandoun:Fine>
*a Half-Elf* has arrived from the east.
You try to crush *Grunga the Dwarf*, but she parries successfully.
*Grunga the Dwarf* intercepts Backfire's blow.
Backfire fails to slash *Grunga the Dwarf*.

* W C HP:Hurt *Grunga the Dwarf*:Hurt Manandoun:Fine>
*Grunga the Dwarf* panics, and attempts to flee.
*Grunga the Dwarf* LEAVES E A S T.

* W C HP:Hurt>
*a Half-Elf* swiftly dodges Derarnold's attempt to hit him.

* W C HP:Hurt>
*a Half-Elf* begins some strange incantations...

bash
k *dwarf*
* W C HP:Hurt>k *dwarf*
Backfire giggles.
Bash what or whom?
*Fragir the Dwarf* begins some strange incantations...

* W C HP:Hurt>* W C HP:Hurt *Fragir the Dwarf*:Healthy>
You approach *Fragir the Dwarf*, trying to crush him.

* W C HP:Hurt *Fragir the Dwarf*:Healthy>
*Grunga the Dwarf* has arrived from the east.
Sharmak LEAVES E A S T.

* W C HP:Hurt *Fragir the Dwarf*:Healthy>
*Grunga the Dwarf* intercepts Backfire's blow.
Backfire approaches *Grunga the Dwarf*, trying to slash her.

* W C HP:Hurt *Fragir the Dwarf*:Healthy>
Sharmak has arrived from the east.
*a Half-Elf* utters the words 'diesilla barh'

* W C HP:Hurt *Fragir the Dwarf*:Healthy>bash
*Fragir the Dwarf* panics, and attempts to flee.
Manandoun LEAVES E A S T.
You hear some apparently very close noise coming from the east.
You're already fighting!
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* LEAVES E A S T.
*Grunga the Dwarf* panics, and attempts to flee.
*Grunga the Dwarf* LEAVES vv S O U T H vv.
*Fragir the Dwarf* barely smites your head and tickles it.

* W C HP:Hurt *Fragir the Dwarf*:Healthy>Melinda narrates 'stand s'

Backfire approaches *Fragir the Dwarf*, trying to slash him.

*a Half-Elf* has arrived from the east.
*Fragir the Dwarf* panics, and attempts to flee.
YOUR VICTIM HAS DISAPPEARED!
*Fragir the Dwarf* LEAVES E A S T.

* W C HP:Hurt>
Derarnold tries to hit *a Half-Elf*, but he parries successfully.

* W C HP:Hurt>k *elf*
* W C HP:Hurt *a Half-Elf*:Fine Derarnold:Fine>
You approach *a Half-Elf*, trying to crush him.
*a Half-Elf* pierces Derarnold's body hard.

* W C HP:Hurt *a Half-Elf*:Fine Derarnold:Fine>
You crush *a Half-Elf*'s head and tickle it.

* W C HP:Hurt>
* W C HP:Hurt>
*Fragir the Dwarf* has arrived from the east.
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* LEAVES vv S O U T H vv.

bash
* W C HP:Hurt>
Backfire tries to slash *Fragir the Dwarf*, but he parries successfully.

* W C HP:Hurt>
Melinda narrates 'and hit'

Manandoun has arrived from the east.

* W C HP:Hurt>s
Bash what or whom?

* W C HP:Hurt>k *elf*
Valley Path into the Hills
There is some snow on the ground.
*a Half-Elf* is standing here.
Exits: North East.

* W C HP:Hurt>* W C HP:Hurt *a Half-Elf*:Hurt>
*Fragir the Dwarf* has arrived from the north.
You crush *a Half-Elf*'s body hard.

* W C HP:Hurt *a Half-Elf*:Hurt>bash

*a Half-Elf* panics, and attempts to flee.

* W C HP:Hurt *a Half-Elf*:Hurt>Melinda has arrived from the north.

Manandoun has arrived from the north.
Backfire has arrived from the north.
*a Half-Elf* swiftly dodges Dylle's attempt to slash him.
*Fragir the Dwarf* LEAVES E A S T.

Derarnold LEAVES E A S T.
*a Half-Elf* panics, and attempts to flee.
YOUR VICTIM HAS DISAPPEARED!
*a Half-Elf* LEAVES E A S T.

* W C HP:Fine>e

Derarnold has arrived from the east.

* W C HP:Fine>k *elf*
Valley
There is some snow on the ground.
*Fragir the Dwarf* is standing here.
*a Half-Elf* is standing here.
Exits: *East* West.
*a Half-Elf* LEAVES W E S T.

* W C HP:Fine>w
They aren't here.
*Fragir the Dwarf* LEAVES E A S T.

o W C HP:Fine>Valley Path into the Hills
There is some snow on the ground.
Melinda the Black Númenórean is standing here.
Manandoun the Cave Troll is standing here.
Dylle is standing here.
Kloonk the Cave Troll is standing here.
Backfire the Black Númenórean is standing here.
Derarnold the Cave Troll is standing here.
*a Half-Elf* is standing here.
Exits: North East.
* W C HP:Fine>k *elf*

*a Half-Elf* LEAVES N O R T H.

* W C HP:Fine>They aren't here.

* W C HP:Fine>bash
Bash what or whom?

* W C HP:Fine>
Sharmak has arrived from the north.

* W C HP:Fine>k *elf*
k *elf*
They aren't here.

* W C HP:Fine>k *elf*
* W C HP:Fine *a Half-Elf*:Hurt>
*a Half-Elf* has arrived from the north.
A warhorse has arrived from the north.
You crush *a Half-Elf*'s left foot hard.

k *elf*
* W C HP:Fine *a Half-Elf*:Hurt>
Manandoun LEAVES N O R T H.
Backfire LEAVES N O R T H.
You hear some apparently very close noise coming from the north.

k *elf*
* W C HP:Fine *a Half-Elf*:Hurt>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* LEAVES E A S T.

o W C HP:Fine>They aren't here.
o W C HP:Fine>They aren't here.

o W C HP:Fine>They aren't here.
Manandoun has arrived from the north.
Backfire has arrived from the north.

* W C HP:Fine>They aren't here.

* W C HP:Fine>e
Valley
There is some snow on the ground.
Exits: *East* West.

o W C HP:Fine>w
Valley Path into the Hills
There is some snow on the ground.
A large warhorse is standing here, clad in mail.
Manandoun the Cave Troll is standing here.
Derarnold the Cave Troll is standing here.
Dylle is standing here.
Kloonk the Cave Troll is standing here.
Melinda the Black Númenórean is standing here.
Sharmak the Orc is standing here.
Backfire the Black Númenórean is standing here.
Exits: North East.

* W C HP:Fine>n
Misty foothills
There is some snow on the ground.
The corpse of an orc sentry is lying here.
A sturdy pack horse is standing here.
Exits: East South.
You hear some apparently close noise coming from the south.

##

we run in woodendoor some and wait for em to come back.. 
cant do much in sun..

##

* W C HP:Fine>spit

*Nir the Dwarf* has arrived from the north.

* W C HP:Fine>
You spit over your left shoulder.

* W C HP:Fine>k *dwarf*

Melinda narrates 'fast'

* W C HP:Fine>*Nir the Dwarf* LEAVES N O R T H.
They aren't here.

* W C HP:Fine>C
#   $door is now set to {woodendoor}.

Manandoun closes the woodendoor.

* W C HP:Fine>
It's already closed!

* W C HP:Fine>k *dwarf*
They aren't here.

* W C HP:Fine>n
O
Manandoun opens the woodendoor.
Murky Cave
The corpse of a warhorse is lying here.
The corpse of an orc sentry is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc sentry is lying here.
*Nir the Dwarf* is standing here.
Exits: East South West.
o W C HP:Fine>k *dwarf*
o W C HP:Fine *Nir the Dwarf*:Fine>
You crush *Nir the Dwarf*'s right arm extremely hard and tickle it.

bash
o W C HP:Fine *Nir the Dwarf*:Fine>
Your blood freezes as you hear a death cry.

o W C HP:Fine *Nir the Dwarf*:Fine>
Sharmak has arrived from the south.

o W C HP:Fine *Nir the Dwarf*:Fine>*Nir the Dwarf* strongly pounds your left foot and
 tickles it.

*Nir the Dwarf* panics, and attempts to flee.
YOUR VICTIM HAS DISAPPEARED!
*Nir the Dwarf* LEAVES vv S O U T H vv.

o W C HP:Fine>s
k *dwarf*
Roughly-cut Cave
The corpse of a mountain mule is lying here.
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
The Ohurk-uai chief is here, fighting *Nir the Dwarf*.
Manandoun the Cave Troll is standing here.
Derarnold the Cave Troll is standing here.
Dylle is standing here.
Kloonk the Cave Troll is standing here.
Melinda the Black Númenórean is standing here.
Backfire the Black Númenórean is resting here.
*Nir the Dwarf* is here, fighting the Ohurk-uai chief.
Exits: North.

##

some spamclosing spam opening and he gets out.. 
prolly on fine

##

so i walk out n of woodendoor.. 

o W C HP:Fine>e
The door seems to be closed.

o W C HP:Fine>
The door is opened from the other side.

o W C HP:Fine>l e
The door is open.

o W C HP:Fine>
*Zaber the Half-Elf* has arrived from the east.
*Khozdul the Dwarf* has arrived from the east.
*a Dwarf* has arrived from the east.
*Fragir the Dwarf* has arrived from the east.
*Gris the Half-Elf* has arrived from the east.
*a Half-Elf* has arrived from the east.
*a Man* has arrived from the east.
A trained horse has arrived from the east.
*Nir the Dwarf* has arrived from the east.
*Alcìon the Sindarin Elf* has arrived from the east.
*a Man* tries to slash Sharmak, but he parries successfully.

* W C HP:Fine>e
w
Cluttered Room
You see two musty loaves of bread on the ground.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
*Grunga the Dwarf* is standing here (glowing).
Exits: West.

* W C HP:Fine>Murky Cave
The corpse of a warhorse is lying here.
The corpse of an orc sentry is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc sentry is lying here.
Sharmak the Orc is here, fighting *a Man*.
*Zaber the Half-Elf* is standing here (glowing).
*Khozdul the Dwarf* is standing here (glowing).
*a Dwarf* is standing here (glowing).
*Fragir the Dwarf* is standing here (glowing).
*Gris the Half-Elf* is standing here (glowing).
*a Half-Elf* is standing here.
*a Man* is here, fighting Sharmak.
A sturdy trained horse is standing here.
*Nir the Dwarf* is standing here.
*Alcìon the Sindarin Elf* is standing here.
Exits: East South West.
Sharmak swiftly dodges *Khozdul the Dwarf*'s attempt to pound him.
*a Half-Elf* begins some strange incantations...

* W C HP:Fine>w
Murky Cave
Exits: East West.

o W C HP:Fine>
Melinda narrates 'let me get key so i can portal trolls out if'

o W C HP:Fine>
Dlikrot narrates 'quite hilarious.) Gris tries attacking me with 1 dwarf,
fails and brings another dwarf'

o W C HP:Fine>
Sharmak narrates 't'
o W C HP:Fine>nar tons!!!
Ok.

o W C HP:Fine>e
Murky Cave
The corpse of a warhorse is lying here.
The corpse of an orc sentry is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc sentry is lying here.
*Grunga the Dwarf* is standing here (glowing).
Exits: East South West.

* W C HP:Fine>

The door closes quietly.
The door is opened from the other side.

* W C HP:Fine>
The door closes quietly.

* W C HP:Fine>
The door is opened from the other side.

* W C HP:Fine>
The door closes quietly.

* W C HP:Fine>

The door is opened from the other side.
The door closes quietly.
* W C HP:Fine>
*Grunga the Dwarf* pounds your body extremely hard and tickles it.
The exit east seems to blur for a while.

* W C HP:Fine *Grunga the Dwarf*:Hurt>
You crush *Grunga the Dwarf*'s left arm very hard and tickle it.

* W C HP:Fine *Grunga the Dwarf*:Hurt>l e
bash
#   $door is now set to {door}.
The door is closed.

* W C HP:Fine *Grunga the Dwarf*:Hurt>Manandoun narrates 'come ohurk'

Manandoun narrates 'all'

Your bash at *Grunga the Dwarf* sends her sprawling.

* W C HP:Fine *Grunga the Dwarf*:Hurt>
You crush *Grunga the Dwarf*'s left leg very hard.
Your victim is shocked by your hit!

* W C HP:Fine *Grunga the Dwarf*:Hurt>#   $2.door is now set to {woodendoor}.

The woodendoor closes quietly.

* W C HP:Fine *Grunga the Dwarf*:Hurt>grin
You grin evilly.

* W C HP:Fine *Grunga the Dwarf*:Hurt>stat
OB: 144%, DB: 27%, PB: 35%, Armour: 5%. Wimpy: 200. Mood: aggressive.
Needed: 685,105 xp, 0 tp. Gold: 1,049. Alert: normal.
Affected by:
- a light wound at the left hand.
- noquit
- novoid

* W C HP:Fine *Grunga the Dwarf*:Hurt>l s
#   $door is now set to {woodendoor}.
The woodendoor is closed.

* W C HP:Fine *Grunga the Dwarf*:Hurt>
You crush *Grunga the Dwarf*'s body very hard and tickle it.

* W C HP:Fine *Grunga the Dwarf*:Hurt>O
Ok.

* W C HP:Fine *Grunga the Dwarf*:Hurt>bash
Bash someone already bashed? Aren't we funny?

* W C HP:Fine *Grunga the Dwarf*:Hurt>bash
bash
Bash someone already bashed? Aren't we funny?

* W C HP:Fine *Grunga the Dwarf*:Hurt>bash
Bash someone already bashed? Aren't we funny?

* W C HP:Fine *Grunga the Dwarf*:Hurt>bash
Bash someone already bashed? Aren't we funny?

* W C HP:Fine *Grunga the Dwarf*:Hurt>bash
Bash someone already bashed? Aren't we funny?

* W C HP:Fine *Grunga the Dwarf*:Hurt>bash
Bash someone already bashed? Aren't we funny?

* W C HP:Fine *Grunga the Dwarf*:Hurt>bash
Bash someone already bashed? Aren't we funny?
*Grunga the Dwarf* seems to have recovered her senses.
* W C HP:Fine *Grunga the Dwarf*:Hurt>bash
*Grunga the Dwarf* pounds your left arm extremely hard.
You feel a strong ache there!

*Grunga the Dwarf* panics, and attempts to flee.
YOUR VICTIM HAS DISAPPEARED!
*Grunga the Dwarf* LEAVES vv S O U T H vv.
Bash what or whom?

o W C HP:Fine>Bash what or whom?

o W C HP:Fine>s
Roughly-cut Cave
The corpse of a mountain mule is lying here.
An orc-guard is here, fighting *Grunga the Dwarf*.
A strong, tall orc-guard is looking for non-orcs here.
The Ohurk-uai orc chief is sitting here.
Manandoun the Cave Troll is standing here.
Derarnold the Cave Troll is standing here.
Dylle is standing here.
Kloonk the Cave Troll is standing here.
Backfire the Black Númenórean is resting here.
Melinda the Black Númenórean is standing here.
C
*Grunga the Dwarf* is here, fighting an orc-guard (glowing).
Exits: North.

* W C HP:Fine>Dylle tries to slash *Grunga the Dwarf*, but she parries successfully.
Ok.
* W C HP:Fine>C
C
Melinda sez 'zaber'
It's already closed!

* W C HP:Fine>C
C
Backfire stops resting, and clambers on his feet.
It's already closed!

* W C HP:Fine>C
C
It's already closed!

* W C HP:Fine>C
C
C
Backfire begins some strange incantations...
It's already closed!

* W C HP:Fine>C
It's already closed!

* W C HP:Fine>C
C
C
C
C
C
C
It's already closed!

* W C HP:Fine>C
It's already closed!
* W C HP:Fine>C
It's already closed!
*Grunga the Dwarf* opens the woodendoor.
An orc-guard joins an orc-guard's fight.
An orc-guard says 'Die scuz!'

* W C HP:Fine>C
Ok.
The Ohurk-uai chief joins an orc-guard's fight.
The Ohurk-uai chief stabs *Grunga the Dwarf*'s head hard and tickles it.

* W C HP:Fine>C
C
C
C
C
C
C
C
C
C
Melinda begins some strange incantations...
It's already closed!
*Grunga the Dwarf* panics, and attempts to flee.
An orc-guard barely crushes *Grunga the Dwarf*'s left foot and tickles it.

* W C HP:Fine>
It's already closed!
*Grunga the Dwarf* panics, and attempts to flee.

* W C HP:Fine>
It's already closed!

* W C HP:Fine>
It's already closed!

* W C HP:Fine>C
It's already closed!

* W C HP:Fine>C
C
#   $door is now set to {woodendoor}.
*Grunga the Dwarf* opens the woodendoor.
Manandoun closes the woodendoor.
It's already closed!

* W C HP:Fine>C
C
*Grunga the Dwarf* panics, and attempts to flee.
It's already closed!

* W C HP:Fine>C
C
It's already closed!

* W C HP:Fine>C
C
It's already closed!
*Grunga the Dwarf* opens the woodendoor.

* W C HP:Fine>C
C
Ok.
*Grunga the Dwarf* panics, and attempts to flee.
Melinda utters the words 'braqt eaaf'
The exit north seems to blur for a while.

* W C HP:Fine>C
It's already closed!

* W C HP:Fine>
It's already closed!
* W C HP:Fine>
It's already closed!

* W C HP:Fine>
It's already closed!
*Grunga the Dwarf* panics, and attempts to flee.
The Ohurk-uai chief stabs *Grunga the Dwarf*'s left foot very hard.

* W C HP:Fine>#   $dir is now set to {*Grunga the Dwarf*'s right hand and tickles it}
.
It's already closed!
*Grunga the Dwarf* avoids being bashed by Dylle who loses his balance and
falls.
An orc-guard barely cleaves *Grunga the Dwarf*'s right hand and tickles it.

* W C HP:Fine>
It's already closed!

* W C HP:Fine>
It's already closed!

* W C HP:Fine>*Grunga the Dwarf* panics, and attempts to flee.
It's already closed!

* W C HP:Fine>sm
It's already closed!

* W C HP:Fine>
It's already closed!

* W C HP:Fine>
It's already closed!
The Ohurk-uai chief stabs *Grunga the Dwarf*'s body and tickles it.

* W C HP:Fine>
It's already closed!
*Grunga the Dwarf* pounds an orc-guard's body extremely hard.

* W C HP:Fine>
It's already closed!

* W C HP:Fine>
It's already closed!
Dylle lightly slashes *Grunga the Dwarf*'s right leg and tickles it.

* W C HP:Fine>
It's already closed!

* W C HP:Fine>
It's already closed!

* W C HP:Fine>
It's already closed!
The Ohurk-uai chief lightly stabs *Grunga the Dwarf*'s right arm and tickles
it.

* W C HP:Fine>hug dwarf
It's already closed!

* W C HP:Fine>
It's already closed!

* W C HP:Fine>
It's already closed!

* W C HP:Fine>
It's already closed!
*Grunga the Dwarf* pounds an orc-guard's left leg extremely hard and shatters
it.

* W C HP:Fine>
It's already closed!

* W C HP:Fine>
You smile viciously.

* W C HP:Fine>
You hug her.

* W C HP:Fine>
An orc-guard barely crushes *Grunga the Dwarf*'s body and tickles it.

* W C HP:Fine>C
It's already closed!
The Ohurk-uai chief strongly stabs *Grunga the Dwarf*'s right foot and tickles
it.
* W C HP:Fine>C
C
It's already closed!
Dylle barely slashes *Grunga the Dwarf*'s right leg and tickles it.

* W C HP:Fine>Melinda narrates 'grnga dies'
It's already closed!

* W C HP:Fine>C
C
It's already closed!

* W C HP:Fine>C
It's already closed!

* W C HP:Fine>C
It's already closed!
The Ohurk-uai chief strongly stabs *Grunga the Dwarf*'s left hand and tickles
it.

* W C HP:Fine>C
C
It's already closed!

* W C HP:Fine>
It's already closed!

* W C HP:Fine>C
It's already closed!

* W C HP:Fine>C
C
*Grunga the Dwarf* panics, and attempts to flee.
It's already closed!
An orc-guard barely crushes *Grunga the Dwarf*'s body and tickles it.
* W C HP:Fine>C
#   $dir is now set to {*Grunga the Dwarf*'s head and tickles it}.
It's already closed!
An orc-guard barely cleaves *Grunga the Dwarf*'s head and tickles it.

* W C HP:Fine>C
It's already closed!

* W C HP:Fine>C
It's already closed!

* W C HP:Fine>C
It's already closed!
*Grunga the Dwarf* panics, and attempts to flee.

* W C HP:Fine>
It's already closed!
*Grunga the Dwarf* pounds an orc-guard's body extremely hard.

* W C HP:Fine>
It's already closed!
The Ohurk-uai chief stabs *Grunga the Dwarf*'s left foot very hard.

* W C HP:Fine>k *dwarf*
Alas! There is no fighting space left to reach her!

* W C HP:Fine>C


An orc-guard barely cleaves *Grunga the Dwarf*'s body and tickles it.

* W C HP:Fine>C
It's already closed!
* W C HP:Fine>C
C
It's already closed!

* W C HP:Fine>*Grunga the Dwarf* panics, and attempts to flee.
It's already closed!
The Ohurk-uai chief stabs *Grunga the Dwarf*'s body very hard.

* W C HP:Fine>
It's already closed!

* W C HP:Fine>
*Grunga the Dwarf* panics, and attempts to flee.

* W C HP:Fine>
*Grunga the Dwarf* panics, and attempts to flee.

* W C HP:Fine>
Manandoun heroically rescues an orc-guard.

* W C HP:Fine>resc orc

*Grunga the Dwarf* panics, and attempts to flee.
*Grunga the Dwarf* panics, but can't stop fighting to flee.

* W C HP:Fine>But nobody is fighting him?

* W C HP:Fine>
Manandoun pounds *Grunga the Dwarf*'s left foot very hard.
*Grunga the Dwarf* strongly pounds Manandoun's right foot and tickles it.

* W C HP:Fine>

*Grunga the Dwarf* panics, and attempts to flee.
An orc-guard barely cleaves *Grunga the Dwarf*'s right hand and tickles it.
* W C HP:Fine>resc orc
But nobody is fighting him?
The Ohurk-uai chief strongly stabs *Grunga the Dwarf*'s head.

* W C HP:Fine>
*Grunga the Dwarf* panics, and attempts to flee.

* W C HP:Fine>
*Grunga the Dwarf* panics, and attempts to flee.

* W C HP:Fine>l
Roughly-cut Cave
The corpse of a mountain mule is lying here.
A strong, tall orc-guard is looking for non-orcs here.
An orc-guard is here, fighting *Grunga the Dwarf*.
The Ohurk-uai chief is here, fighting *Grunga the Dwarf*.
Manandoun the Cave Troll is here, fighting *Grunga the Dwarf*.
Derarnold the Cave Troll is standing here.
Dylle is resting here.
Kloonk the Cave Troll is standing here.
Backfire the Black Númenórean is standing here.
Melinda the Black Númenórean is standing here.
*Grunga the Dwarf* is here, fighting Manandoun (glowing).
*Grunga the Dwarf* panics, and attempts to flee.

* W C HP:Fine>
*Grunga the Dwarf* panics, and attempts to flee.

* W C HP:Fine>
The Ohurk-uai chief stabs *Grunga the Dwarf*'s right arm very hard.

* W C HP:Fine>
*Grunga the Dwarf* panics, and attempts to flee.
An orc-guard barely cleaves *Grunga the Dwarf*'s body and tickles it.

* W C HP:Fine>
Manandoun sends *Grunga the Dwarf* sprawling with a powerful bash.

* W C HP:Fine>resc ohurk
But nobody is fighting him?

* W C HP:Fine>
Melinda bleeds from open wounds.
Dylle barely slashes *Grunga the Dwarf*'s body and tickles it.

* W C HP:Fine>
The Ohurk-uai chief stabs *Grunga the Dwarf*'s right hand very hard.

* W C HP:Fine>l

Manandoun pounds *Grunga the Dwarf*'s body very hard and shatters it.

* W C HP:Fine>Roughly-cut Cave
The corpse of a mountain mule is lying here.
A strong, tall orc-guard is looking for non-orcs here.
An orc-guard is here, fighting *Grunga the Dwarf*.
The Ohurk-uai chief is here, fighting *Grunga the Dwarf*.
Manandoun the Cave Troll is here, fighting *Grunga the Dwarf*.
Derarnold the Cave Troll is standing here.
Dylle is resting here.
Kloonk the Cave Troll is standing here.
Backfire the Black Númenórean is standing here.
Melinda the Black Númenórean is standing here.
*Grunga the Dwarf* is here, fighting Manandoun (glowing).

* W C HP:Fine>
Backfire giggles.
* W C HP:Fine>
Dlikrot narrates 'man outside bushes'

* W C HP:Fine>
The Ohurk-uai chief stabs *Grunga the Dwarf*'s right foot very hard and
shatters it.

* W C HP:Fine>
An orc-guard barely crushes *Grunga the Dwarf*'s left hand and tickles it.

* W C HP:Fine>
*Grunga the Dwarf* panics, and attempts to flee.

* W C HP:Fine>
Manandoun pounds *Grunga the Dwarf*'s head very hard and shatters it.

* W C HP:Fine>

An orc-guard barely cleaves *Grunga the Dwarf*'s body and tickles it.

* W C HP:Fine>resc 2.orc

The woodendoor is opened from the other side.

* W C HP:Fine>*Zaber the Half-Elf* has arrived from the north.
*Khozdul the Dwarf* has arrived from the north.
*a Dwarf* has arrived from the north.
*Fragir the Dwarf* has arrived from the north.
*Gris the Half-Elf* has arrived from the north.
*a Half-Elf* has arrived from the north.
*a Man* has arrived from the north.
A trained horse has arrived from the north.
*Nir the Dwarf* has arrived from the north.
*Alcìon the Sindarin Elf* has arrived from the north.
Backfire closes the woodendoor.
But nobody is fighting him?

* W C HP:Fine>resc 2.orc

*Khozdul the Dwarf* tries to bash the woodendoor.
The woodendoor gave away under the pressure.
*Grunga the Dwarf* seems to have recovered her senses.
The Ohurk-uai chief stabs *Grunga the Dwarf*'s left leg hard and shatters it.

* W C HP:Fine>But nobody is fighting him?

* W C HP:Fine>Bash what or whom?
*Grunga the Dwarf* panics, and attempts to flee.
*Grunga the Dwarf* LEAVES N O R T H.
The Ohurk-uai chief approaches *Zaber the Half-Elf*, trying to stab him.

* W C HP:Fine>
*Alcìon the Sindarin Elf* begins some strange incantations...

* W C HP:Fine>
*a Half-Elf* begins some strange incantations...
Manandoun gets the corpse of a mountain mule.

* W C HP:Fine>n
k *dwarf*
Murky Cave
The corpse of a warhorse is lying here.
The corpse of an orc sentry is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc sentry is lying here.
Exits: East South West.
*Grunga the Dwarf* has arrived from the east.
* W C HP:Fine>k *dwarf*
* W C HP:Fine *Grunga the Dwarf*:Awful>
You try to crush *Grunga the Dwarf*, but she parries successfully.

* W C HP:Fine *Grunga the Dwarf*:Awful>bash

*Grunga the Dwarf* panics, and attempts to flee.
*Grunga the Dwarf* LEAVES E A S T.
Your blood freezes as you hear a death cry.

o W C HP:Fine>
*Grunga the Dwarf* has arrived from the east.

*Grunga the Dwarf* LEAVES W E S T.

o W C HP:Fine>k *dwarf*
They aren't here.

o W C HP:Fine>w
Bash what or whom?

o W C HP:Fine>w
k *dwarf*
They aren't here.
Melinda has arrived from the south.

* W C HP:Fine>Murky Cave
Exits: East West.
Melinda has arrived from the east.

* W C HP:Fine>Misty foothills
The corpse of a pack horse is lying here.
The corpse of an orc sentry is lying here.
A sturdy trained horse is standing here.
*Grunga the Dwarf* is standing here (glowing).
Exits: East South.
*Grunga the Dwarf* LEAVES vv S O U T H vv.

o W C HP:Fine>They aren't here.

o W C HP:Fine>s
Valley Path into the Hills
The corpse of a warhorse is lying here.
*Grunga the Dwarf* is standing here (glowing).
Exits: North East.

* W C HP:Fine>k *dwarf*
s
* W C HP:Fine *Grunga the Dwarf*:Awful>
You approach *Grunga the Dwarf*, trying to crush her.

k *dwarf*
* W C HP:Fine *Grunga the Dwarf*:Awful>
You strongly crush *Grunga the Dwarf*'s head and shatter it.
*Grunga the Dwarf* is stunned and will probably die soon.

* W C HP:Fine *Grunga the Dwarf*:Awful>
Saving Pete.

* W C HP:Fine *Grunga the Dwarf*:Awful>
Melinda has arrived from the north.

* W C HP:Fine *Grunga the Dwarf*:Awful>
No way! 
You are fighting for your life!

* W C HP:Fine *Grunga the Dwarf*:Awful>
You're already fighting!

* W C HP:Fine *Grunga the Dwarf*:Awful>* W C HP:Fine *Grunga the Dwarf*:Awful>
* W C HP:Fine *Grunga the Dwarf*:Awful>w
No way! 
You are fighting for your life!
* W C HP:Fine *Grunga the Dwarf*:Awful>
You crush *Grunga the Dwarf*'s right arm extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Grunga the Dwarf*'s death cry.
*Grunga the Dwarf* has drawn her last breath! R.I.P.

* W C HP:Fine>
Melinda gets an engraved broadsword from the corpse of *a Dwarf*.
Melinda gets a thin pair of soft leather boots from the corpse of *a Dwarf*.

* W C HP:Fine>g all corpse
You get a black warg fur from the corpse of *a Dwarf*.
You get a coach ticket from the corpse of *a Dwarf*.
You get a sapphire ring from the corpse of *a Dwarf*.
You get a red ruby from the corpse of *a Dwarf*.
You get a thick metal breastplate from the corpse of *a Dwarf*.
You get a great helm from the corpse of *a Dwarf*.
You get a heavy pair of greaves from the corpse of *a Dwarf*.
You get a thick pair of metal boots from the corpse of *a Dwarf*.
You get a thick pair of metal gauntlets from the corpse of *a Dwarf*.
You get a shining pair of vambraces from the corpse of *a Dwarf*.
You get a tower shield from the corpse of *a Dwarf*.
You get a forest green cloak from the corpse of *a Dwarf*.
You get a leather backpack from the corpse of *a Dwarf*.
You get a keyring with a key and a set of lock picks from the corpse of *a
Dwarf*.
You get an engraved warhammer from the corpse of *a Dwarf*.
You get a gleaming belt from the corpse of *a Dwarf*.
You get a butcher knife from the corpse of *a Dwarf*.
You get a fragrant-smelling bag from the corpse of *a Dwarf*.
You can't get a water skin, you are carrying too many items already.

* W C HP:Fine>put all pack
You put an engraved broadsword in a leather backpack.
You put a forest green cloak in a leather backpack.
You put a black warg fur in a leather backpack.
You put a coach ticket in a leather backpack.
You put a sapphire ring in a leather backpack.
You put a red ruby in a leather backpack.
You put a thick metal breastplate in a leather backpack.
You put a great helm in a leather backpack.
You put a heavy pair of greaves in a leather backpack.
You put a thick pair of metal boots in a leather backpack.
You put a thick pair of metal gauntlets in a leather backpack.
You put a shining pair of vambraces in a leather backpack.
A tower shield won't fit in a leather backpack.
You put a forest green cloak in a leather backpack.
You put a leather backpack in a leather backpack.
You put a keyring with a key and a set of lock picks in a leather backpack.
An engraved warhammer won't fit in a leather backpack.
You put a gleaming belt in a leather backpack.
You put a butcher knife in a leather backpack.
You put a fragrant-smelling bag in a leather backpack.

* W C HP:Fine>g all corpse
You get a water skin from the corpse of *a Dwarf*.
You get a sable pouch from the corpse of *a Dwarf*.
You get a pile of coins from the corpse of *a Dwarf*.
There was 40 gold coins, 3 silver pennies, and 65 copper pennies.

* W C HP:Fine>
Melinda sez 'bra'

* W C HP:Fine>nar he dies
Ok.
Ok.

* W C HP:Fine>l
Valley Path into the Hills
The corpse of *a Dwarf* is lying here.
The corpse of a warhorse is lying here.
Melinda the Black Númenórean is standing here.

* W C HP:Fine>
Melinda drops a horn.
Melinda drops a forest green cloak.
Melinda drops a ring.
Melinda drops a red ruby.
Melinda drops a plain shirt.
Melinda drops a black hood.
Melinda drops a thin pair of soft leather trousers.
Melinda drops a pair of smooth, black boots.
Melinda drops a thin pair of leather gloves.
Melinda drops a pair of soft leather sleeves.
Melinda drops a large metal wall shield.
Melinda drops a forest green cloak.
Melinda drops a dark broadsword.
Melinda drops a plain leather belt.
Melinda drops a set of lock picks.
Melinda drops a butcher knife.
Melinda drops the scalp of Backfire.
Melinda drops a belt pouch.
Melinda drops an engraved broadsword.
Melinda drops a thin pair of soft leather boots.

* W C HP:Fine>v vi e körda nu = we are toast now
emote squeeks  vi e körda nu = we are toast now
Ok.

* W C HP:Fine>ws
Melinda sez 'ge mig'
You don't have a sword.

* W C HP:Fine>
Melinda sez 'fort'

* W C HP:Fine>g sword all
You get an engraved broadsword from a leather backpack.

* W C HP:Fine>
Melinda sez 'shining'

* W C HP:Fine>g all pack
You get a flask of orkish draught from a leather backpack.
You get a flask of orkish draught from a leather backpack.
You get a flask of orkish draught from a leather backpack.
You get a chunk of metal from a leather backpack.
You get a twisted iron key from a leather backpack.
You get a jewelled ring from a leather backpack.
You get a forest green cloak from a leather backpack.
You get a black warg fur from a leather backpack.
You get a coach ticket from a leather backpack.
You get a sapphire ring from a leather backpack.
You get a red ruby from a leather backpack.
You get a thick metal breastplate from a leather backpack.
You get a great helm from a leather backpack.
You get a heavy pair of greaves from a leather backpack.
You get a thick pair of metal boots from a leather backpack.
You can't get a thick pair of metal gauntlets, you are carrying too many items
already.

* W C HP:Fine>
Melinda sez 'GE MIG'

* W C HP:Fine>give all.shining melinda

* W C HP:Fine>
Manandoun narrates 'portal out'

* W C HP:Fine>
Melinda sez 'så att du inte dör'

* W C HP:Fine>v inge shining
emote squeeks  inge shining
Ok.

* W C HP:Fine>
Melinda says 'med det'

* W C HP:Fine>
Manandoun narrates 'if man'

* W C HP:Fine>
Melinda sez 'JO'

* W C HP:Fine>g all.sword lal
You don't see a lal to get things from.

* W C HP:Fine>i
You are carrying:
a thick pair of metal boots (brand new)
a heavy pair of greaves (brand new)
a great helm (brand new)
a thick metal breastplate (brand new)
a red ruby
a sapphire ring
a coach ticket
a black warg fur (brand new)
a forest green cloak (brand new)
a jewelled ring
a twisted iron key
a chunk of metal
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
an engraved broadsword (dented)
a sable pouch
a water skin
an engraved warhammer
a tower shield (brand new)

* W C HP:Fine>
Melinda sez 'grunga'

* W C HP:Fine>
Melinda sez 'hade shining'

* W C HP:Fine>
Melinda says 'ge mig'

* W C HP:Fine>give all.metal melinda
Ok.
Ok.
Ok.
Ok.
Ok.

* W C HP:Fine>
Melinda gets a belt pouch.

* W C HP:Fine>g all.shining all
You get a shining pair of vambraces from a leather backpack.
* W C HP:Fine>
Dlikrot has arrived from the east.

* W C HP:Fine>
Dlikrot LEAVES N O R T H.

* W C HP:Fine>
Dlikrot has arrived from the north.

* W C HP:Fine>give all.shining melinda
Melinda sez 'ge mig fort'
Ok.

* W C HP:Fine>
Ughlor narrates 'wazup?'

* W C HP:Fine>give all.shining melinda
You don't have any shining.

* W C HP:Fine>give all.shining melinda
You don't have any shining.

* W C HP:Fine>v INGE MER SHINGING
emote squeeks  INGE MER SHINGING
Ok.
Dlikrot says 'fucking warhorse rocks me'

* W C HP:Fine>i
Melinda LEAVES N O R T H.
You are carrying:
a red ruby
a sapphire ring
a coach ticket
a black warg fur (brand new)
a forest green cloak (brand new)
a jewelled ring
a twisted iron key
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
an engraved broadsword (dented)
a sable pouch
a water skin
an engraved warhammer
a tower shield (brand new)

* W C HP:Fine>
Dlikrot gets a forest green cloak.

* W C HP:Fine>
Melinda has arrived from the north.

* W C HP:Fine>wear tower

Melinda LEAVES N O R T H.

* W C HP:Fine>A tower shield seems to be too small for you.

* W C HP:Fine>
Melinda has arrived from the north.

* W C HP:Fine>
Dlikrot wears a forest green cloak about his body.
Melinda LEAVES E A S T.

* W C HP:Fine>
You hear some apparently rather far noise coming from the north.

* W C HP:Fine>give tower melinda
No one by that name around here.
* W C HP:Fine>g sword all
You can't find a sword in any container.

* W C HP:Fine>ws
You stop using a heavy morningstar.
You confidently wield an engraved broadsword, ready to kill.
Dlikrot gets an engraved broadsword.

* W C HP:Fine>wim

Dlikrot gets a thin pair of soft leather boots.
Melinda narrates 'wait i sleep mana to port out'

* W C HP:Fine>
Ok.

* W C HP:Fine>stat
OB: 79%, DB: 26%, PB: 101%, Armour: 5%. Wimpy: 200. Mood: wimpy.
Needed: 585,105 xp, 0 tp. Gold: 1,089. Alert: normal.
Affected by:
- a light wound at the left arm.
- a light wound at the left hand.
- noquit
- novoid

* W C HP:Fine>ti
According to the Dúnadan calendar, it is:
2pm on Sterday, the 24th of Rethe, Year 2886 of the Third Age.
You don't feel well outside.
According to the sun, it must be early in the afternoon.
The present Tan Istar, Lord of the Istari Council is Katali.
Real time is Wed Jun  6 12:47:46 2001 GMT.
Last reboot due to a crash at Fri Jun  1 13:26:35 2001 GMT

* W C HP:Fine>stat
OB: 79%, DB: 26%, PB: 101%, Armour: 5%. Wimpy: 200. Mood: wimpy.
Needed: 585,105 xp, 0 tp. Gold: 1,089. Alert: normal.
Affected by:
- a light wound at the left arm.
- a light wound at the left hand.
- noquit
- novoid

* W C HP:Fine>l
Valley Path into the Hills
You see a bloody, disgusting scalp lying on the ground.
A butcher knife is lying here. 
A broadsword made of a dark metal lies here.
A forest-green cloak lies here, cleverly camouflaged in this environment.
A curved horn lies on the ground.
A large metal wall shield rests on the ground.
A pair of soft leather sleeves are lying here.
A black hood lies on the ground.
A strip of leather with a buckle is lying here.
A plain shirt is on the ground.
A large red gem lies on the ground, glowing strangely.
A ring, with a runic inscription. It looks very old.
A set of tools, wrapped in black leather, lies here.
A pair of thin leather gloves are lying here.
A thin pair of soft leather pants are lying here.
A pair of smooth boots lie on the ground.
The corpse of *a Dwarf* is lying here.
The corpse of a warhorse is lying here.
Dlikrot the Black Númenórean is standing here.

* W C HP:Fine>ex
North - Misty foothills
East  - Valley

* W C HP:Fine>e
You hear some apparently rather far noise coming from the north.
Valley
Exits: *East* West.

o W C HP:Fine>w
Valley Path into the Hills
You see a bloody, disgusting scalp lying on the ground.
A butcher knife is lying here. 
A broadsword made of a dark metal lies here.
A forest-green cloak lies here, cleverly camouflaged in this environment.
A curved horn lies on the ground.
A large metal wall shield rests on the ground.
A pair of soft leather sleeves are lying here.
A black hood lies on the ground.
A strip of leather with a buckle is lying here.
A plain shirt is on the ground.
A large red gem lies on the ground, glowing strangely.
A ring, with a runic inscription. It looks very old.
A set of tools, wrapped in black leather, lies here.
A pair of thin leather gloves are lying here.
A thin pair of soft leather pants are lying here.
A pair of smooth boots lie on the ground.
The corpse of *a Dwarf* is lying here.
The corpse of a warhorse is lying here.
Dlikrot the Black Númenórean is standing here.
Exits: North East.

* W C HP:Fine>
Dlikrot gets a large metal wall shield.

* W C HP:Fine>
Dlikrot binds a large metal wall shield on his arm.

* W C HP:Fine>
You hear some apparently rather far noise coming from the north.
* W C HP:Fine>g wall
You can't find a wall.

* W C HP:Fine>
Dlikrot gets a pair of smooth, black boots.

* W C HP:Fine>
Dlikrot puts his feet in a pair of smooth, black boots.

* W C HP:Fine>stat
OB: 79%, DB: 26%, PB: 101%, Armour: 5%. Wimpy: 200. Mood: wimpy.
Needed: 585,105 xp, 0 tp. Gold: 1,089. Alert: normal.
Affected by:
- a light wound at the left arm.
- a light wound at the left hand.
- noquit
- novoid

* W C HP:Fine>whe
Players in your zone
--------------------
Pete                 - Valley Path into the Hills
Dlikrot              - Valley Path into the Hills
Melinda              - Marsh
Kloonk               - Murky Cave

* W C HP:Fine>
You hear some apparently rather far noise coming from the north.

* W C HP:Fine>
Telor narrates 'priest loaded scroll btw'

* W C HP:Fine>
Dlikrot gets a thin pair of leather gloves.
* W C HP:Fine>
Dlikrot wears a thin pair of leather gloves on his hands.

* W C HP:Fine>n

You hear some apparently rather far noise coming from the north.

* W C HP:Fine>Misty foothills
The corpse of a pack horse is lying here.
The corpse of an orc sentry is lying here.
A sturdy trained horse is standing here.
Exits: East South.

o W C HP:Fine>whe
Players in your zone
--------------------
Pete                 - Misty foothills
Dlikrot              - Valley Path into the Hills
Melinda              - Marsh

o W C HP:Fine>sc
473/560 hit, and 108/130 moves.
Melinda narrates 'GIVE ME KEY'

o W C HP:Fine>Arglebargle, glop-glyf!?!

o W C HP:Fine>ds
Your stomach can't contain anymore!

o W C HP:Fine>stat
OB: 79%, DB: 26%, PB: 101%, Armour: 5%. Wimpy: 200. Mood: wimpy.
Needed: 585,105 xp, 0 tp. Gold: 1,089. Alert: normal.
Affected by:
- a light wound at the left arm.
- a light wound at the left hand.
- noquit
- novoid

o W C HP:Fine>
Melinda narrates 'TO CAVW'

o W C HP:Fine>whe
Players in your zone
--------------------
Pete                 - Misty foothills
Dlikrot              - Valley Path into the Hills
Melinda              - Marsh

o W C HP:Fine>l
Misty foothills
The corpse of a pack horse is lying here.
The corpse of an orc sentry is lying here.
A sturdy trained horse is standing here.

o W C HP:Fine>sc
476/560 hit, and 110/130 moves.

o W C HP:Fine>Arglebargle, glop-glyf!?!

o W C HP:Fine>
Melinda narrates 'SOMEONE GO CAVWE'
o W C HP:Fine>
Melinda narrates 'SOMEONE GO CAVWE'

o W C HP:Fine>
Melinda narrates 'NOW'

o W C HP:Fine>ds
Ughlor narrates 'me'
Your stomach can't contain anymore!

o W C HP:Fine>stat
Ughlor narrates 'me'
OB: 79%, DB: 26%, PB: 101%, Armour: 5%. Wimpy: 200. Mood: wimpy.
Needed: 585,105 xp, 0 tp. Gold: 1,089. Alert: normal.
Affected by:
- a light wound at the left arm.
- a light wound at the left hand.
- noquit
- novoid

o W C HP:Fine>whe
Players in your zone
--------------------
Pete                 - Misty foothills
Dlikrot              - Valley Path into the Hills
Melinda              - Marsh

o W C HP:Fine>inf
You are a male Mountain Troll.
You are 51 years, 9 months, and 7 days old.
You have played 2 days and 9 hours (real time).
This ranks you as Pete the Handsome Devil (level 24).
You are eight feet one and weigh fifty-one stone and ten pounds.
Perception: vision 14, hearing 3, smell -3. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
You are carrying 166 pounds of equipment. Heavy, but we will manage...
Your base abilities are: Str:24 Int:7 Wis:5 Dex:16 Con:21 Wil:14 Per:8.
Offensive Bonus: 79%, Dodging Bonus: 26%, Parrying Bonus: 101%.
Your armour provides an average protection of 5%.
You have 480/560 hit, and 113/130 movement points.
Your mood is wimpy. 
You will flee if your hit points go below 200.
You have scored 5,914,895 experience points and you have 4,907 travel points.
You have gained some renown in battles for the forces of the Dark Lord.
You need 585,105 exp. points and 0 travel points to reach the next level.
You have 1,089 gold coins, 17 silver pennies, and 34 copper pennies.
You are speaking Morbeth.
You will swim if necessary.
You will climb if necessary.

You are subjected to the following temporary effects:

*** Return: continue, b: back one page, r: redisplay, q:quit (93%) *** i
- a light wound at the left arm.
- a light wound at the left hand.
- noquit
- novoid

o W C HP:Fine>i

Ughlor narrates 'cave'

o W C HP:Fine>
You are carrying:
a heavy morningstar
a red ruby
a sapphire ring
a coach ticket
a black warg fur (brand new)
a forest green cloak (brand new)
a jewelled ring
a twisted iron key
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a sable pouch
a water skin
an engraved warhammer
a tower shield (brand new)

o W C HP:Fine>sc
481/560 hit, and 114/130 moves.

o W C HP:Fine>Arglebargle, glop-glyf!?!

o W C HP:Fine>e
Murky Cave
Exits: East West.

o W C HP:Fine>put all pack
You put a tower shield in a leather backpack.
You put an engraved warhammer in a leather backpack.
You put a water skin in a leather backpack.
You put a sable pouch in a leather backpack.
You put a flask of orkish draught in a leather backpack.
You put a flask of orkish draught in a leather backpack.
You put a flask of orkish draught in a leather backpack.
You put a twisted iron key in a leather backpack.
You put a jewelled ring in a leather backpack.
You put a forest green cloak in a leather backpack.
You put a black warg fur in a leather backpack.
You put a coach ticket in a leather backpack.
You put a sapphire ring in a leather backpack.
You put a red ruby in a leather backpack.
You put a heavy morningstar in a leather backpack.

o W C HP:Fine>gd
You get a flask of orkish draught from a leather backpack.
o W C HP:Fine>rem fur
You stop using a black warg fur.

o W C HP:Fine>wear cloak
You don't have a cloak.

o W C HP:Fine>g cloak all
You get a forest green cloak from a leather backpack.

o W C HP:Fine>wear cloak
You wear a forest green cloak about your body.

o W C HP:Fine>stat
OB: 76%, DB: 31%, PB: 99%, Armour: 5%. Wimpy: 200. Mood: wimpy.
Needed: 585,105 xp, 0 tp. Gold: 1,089. Alert: normal.
Affected by:
- a light wound at the left arm.
- a light wound at the left hand.
- noquit
- novoid

o W C HP:Fine>ds
Your stomach can't contain anymore!

o W C HP:Fine>l
Murky Cave

o W C HP:Fine>i
You are carrying:
a black warg fur (worn out)
a flask of orkish draught

o W C HP:Fine>g all.receipt all
You can't find any receipt in any container.
o W C HP:Fine>l
Murky Cave

o W C HP:Fine>exa pack
backpack (used) : 
a heavy morningstar
a red ruby
a sapphire ring
a coach ticket
a black warg fur (brand new)
a jewelled ring
a twisted iron key
a flask of orkish draught
a flask of orkish draught
a sable pouch
a water skin
an engraved warhammer
a tower shield (brand new)
a fragrant-smelling bag
a butcher knife (brand new)
a gleaming belt
a keyring with a key and a set of lock picks
a leather backpack
a forest green cloak (brand new)
a thick pair of metal gauntlets (brand new)

o W C HP:Fine>g pack pack
You get a leather backpack from a leather backpack.

o W C HP:Fine>
Manandoun narrates 'well'

o W C HP:Fine>
Melinda narrates 'fuck'
o W C HP:Fine>g all.scroll all
You can't find any scroll in any container.

o W C HP:Fine>
You hear some apparently very close noise coming from the east.

o W C HP:Fine>
Manandoun narrates 'typical :P'

o W C HP:Fine>g all.draught all
You get a flask of orkish draught from a leather backpack.
You get a flask of orkish draught from a leather backpack.
Saving Pete.

o W C HP:Fine>
Derarnold narrates 'wooohhoooo i bashed zaber'

o W C HP:Fine>w
*Alcìon the Sindarin Elf* has arrived from the east.
Misty foothills
The corpse of a pack horse is lying here.
The corpse of an orc sentry is lying here.
A sturdy trained horse is standing here.
Dlikrot the Black Númenórean is standing here.
Exits: East South.

* W C HP:Fine>
You hear some apparently very close noise coming from the east.

* W C HP:Fine>
*Alcìon the Sindarin Elf* has arrived from the east.

* W C HP:Fine>
*Alcìon the Sindarin Elf* LEAVES vv S O U T H vv.
* W C HP:Fine>
*Zaber the Half-Elf* has arrived from the east.
*Khozdul the Dwarf* has arrived from the east.
*Tauin the Dwarf* has arrived from the east.
*Fragir the Dwarf* has arrived from the east.
*Gris the Half-Elf* has arrived from the east.
*a Half-Elf* has arrived from the east.
*a Man* has arrived from the east.
A trained horse has arrived from the east.
*Nir the Dwarf* has arrived from the east.

* W C HP:Fine>
*Fragir the Dwarf* says 'wfere mivaboun ?'
Dlikrot picks up a trained horse's reins, and starts riding him.

* W C HP:Fine>e

*Zaber the Half-Elf* says 'ride'

* W C HP:Fine>Murky Cave
Exits: East West.

o W C HP:Fine>e
Murky Cave
The corpse of *a Troll* is lying here.
The corpse of *a Troll* is lying here.
The corpse of a warhorse is lying here.
The corpse of an orc sentry is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc sentry is lying here.
Exits: East South West.

o W C HP:Fine>l e
A broken door.
o W C HP:Fine>C
That's absurd.

o W C HP:Fine>l s
You hear some apparently very close noise coming from the west.
A broken woodendoor.

o W C HP:Fine>C
That's absurd.

o W C HP:Fine>e

*Zaber the Half-Elf* has arrived from the west.
*Khozdul the Dwarf* has arrived from the west.
*Tauin the Dwarf* has arrived from the west.
*Fragir the Dwarf* has arrived from the west.
*Gris the Half-Elf* has arrived from the west.
*a Half-Elf* has arrived from the west.
*a Man* has arrived from the west.
A trained horse has arrived from the west.
*Nir the Dwarf* has arrived from the west.

* W C HP:Fine>*Zaber the Half-Elf* pounds your head very hard and tickles it.
No way! 
You are fighting for your life!
*Gris the Half-Elf* LEAVES E A S T.
*Nir the Dwarf* LEAVES E A S T.

* W C HP:Fine *Zaber the Half-Elf*:Hurt>w

*Fragir the Dwarf* tries to smite you, but your parry is successful.

* W C HP:Fine *Zaber the Half-Elf*:Hurt>No way! 
You are fighting for your life!

* W C HP:Fine *Zaber the Half-Elf*:Hurt>flee
You flee head over heels.
Roughly-cut Cave
A curved horn lies on the ground.
You see two longspears on the ground.
You see two rigid leather breastplates on the ground.
There are three short spears here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of the Ohurk-uai chief is lying here.
The corpse of *a Troll* is lying here.
The corpse of *a Troll* is lying here.
The corpse of *a Man* is lying here.
The shadow of the Ohurk-uai chief is floating here.
Exits: North.

o W C HP:Fine>n
Murky Cave
The corpse of *a Troll* is lying here.
The corpse of *a Troll* is lying here.
The corpse of a warhorse is lying here.
The corpse of an orc sentry is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc sentry is lying here.
*Zaber the Half-Elf* is standing here.
*Khozdul the Dwarf* is standing here (glowing).
*Tauin the Dwarf* is standing here (glowing).
*Fragir the Dwarf* is standing here.
*a Half-Elf* is standing here.
*a Man* is standing here.
A sturdy trained horse is standing here.
*Gris the Half-Elf* is standing here (glowing).
Exits: East South West.
*a Half-Elf* begins some strange incantations...

* W C HP:Fine>w
* W C HP:Fine>w
Murky Cave
Exits: East West.

o W C HP:Fine>w
Misty foothills
The corpse of a pack horse is lying here.
The corpse of an orc sentry is lying here.
Exits: East South.

o W C HP:Fine>
You hear some apparently very close noise coming from the east.

o W C HP:Fine>sc
491/560 hit, and 124/130 moves.

o W C HP:Fine>s
Arglebargle, glop-glyf!?!

o W C HP:Fine>Valley Path into the Hills
You see a bloody, disgusting scalp lying on the ground.
A butcher knife is lying here. 
A broadsword made of a dark metal lies here.
A forest-green cloak lies here, cleverly camouflaged in this environment.
A curved horn lies on the ground.
A pair of soft leather sleeves are lying here.
A black hood lies on the ground.
A strip of leather with a buckle is lying here.
A plain shirt is on the ground.
A ring, with a runic inscription. It looks very old.
A thin pair of soft leather boots are on the ground.
A thin pair of soft leather pants are lying here.
The corpse of *a Man* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of a warhorse is lying here.
*Alcìon the Sindarin Elf* is standing here.
A sturdy trained horse is standing here.
Exits: North East.

* W C HP:Fine>
*Alcìon the Sindarin Elf* LEAVES N O R T H.
You hear some apparently very close noise coming from the north.

o W C HP:Fine>
*Alcìon the Sindarin Elf* has arrived from the north.

* W C HP:Fine>
*Alcìon the Sindarin Elf* tries to pierce you, but your parry is successful.

* W C HP:Fine *Alcìon the Sindarin Elf*:Healthy>sm
You smile viciously.
You barely slash *Alcìon the Sindarin Elf*'s left arm and tickle it.

* W C HP:Fine *Alcìon the Sindarin Elf*:Fine>
*Nir the Dwarf* has arrived from the north.

* W C HP:Fine *Alcìon the Sindarin Elf*:Fine>
*Zaber the Half-Elf* has arrived from the north.
*Khozdul the Dwarf* has arrived from the north.
*Tauin the Dwarf* has arrived from the north.
*Fragir the Dwarf* has arrived from the north.
*Gris the Half-Elf* has arrived from the north.
*a Half-Elf* has arrived from the north.
*a Man* has arrived from the north.
A trained horse has arrived from the north.

* W C HP:Fine *Alcìon the Sindarin Elf*:Fine>
*Nir the Dwarf* LEAVES E A S T.

* W C HP:Fine *Alcìon the Sindarin Elf*:Fine>flee
w
n
*Fragir the Dwarf* smites your body extremely hard and tickles it.
You flee head over heels.
Misty foothills
The corpse of a pack horse is lying here.
The corpse of an orc sentry is lying here.
Exits: East South.

o W C HP:Fine>n
Alas, you cannot go that way...

o W C HP:Fine>n
Alas, you cannot go that way...

o W C HP:Fine>e
e
Alas, you cannot go that way...

o W C HP:Fine>
Alas, you cannot go that way...
*Alcìon the Sindarin Elf* has arrived from the south.

* W C HP:Fine>*Zaber the Half-Elf* has arrived from the south.
*Khozdul the Dwarf* has arrived from the south.
*Tauin the Dwarf* has arrived from the south.
*Fragir the Dwarf* has arrived from the south.
*Gris the Half-Elf* has arrived from the south.
*a Half-Elf* has arrived from the south.
*a Man* has arrived from the south.
A trained horse has arrived from the south.
*Nir the Dwarf* has arrived from the south.
Murky Cave
Exits: East West.
o W C HP:Fine>Murky Cave
The corpse of *a Troll* is lying here.
The corpse of *a Troll* is lying here.
The corpse of a warhorse is lying here.
The corpse of an orc sentry is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc sentry is lying here.
Exits: East South West.

o W C HP:Fine>e
Cluttered Room
You see two musty loaves of bread on the ground.
The corpse of *an Orc* is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
Exits: West.

o W C HP:Fine>sc
474/560 hit, and 118/130 moves.

o W C HP:Fine>whe
Arglebargle, glop-glyf!?!

o W C HP:Fine>Players in your zone
--------------------
Pete                 - Cluttered Room
Melinda              - Animal Path

o W C HP:Fine>ti
According to the Dúnadan calendar, it is:
3pm on Sterday, the 24th of Rethe, Year 2886 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Katali.
Real time is Wed Jun  6 12:49:13 2001 GMT.
Last reboot due to a crash at Fri Jun  1 13:26:35 2001 GMT

o W C HP:Fine>
*Zaber the Half-Elf* has arrived from the west.
*Khozdul the Dwarf* has arrived from the west.
*Tauin the Dwarf* has arrived from the west.
*Fragir the Dwarf* has arrived from the west.
*Gris the Half-Elf* has arrived from the west.
*a Half-Elf* has arrived from the west.
*a Man* has arrived from the west.
A trained horse has arrived from the west.
*Nir the Dwarf* has arrived from the west.
*Alcìon the Sindarin Elf* has arrived from the west.

* W C HP:Fine>
*Zaber the Half-Elf* strongly pounds your right hand and tickles it.

* W C HP:Fine *Zaber the Half-Elf*:Hurt>
*Fragir the Dwarf* smites your body extremely hard.

* W C HP:Fine *Zaber the Half-Elf*:Hurt>flee
You flee head over heels.
Murky Cave
The corpse of *a Troll* is lying here.
The corpse of *a Troll* is lying here.
The corpse of a warhorse is lying here.
The corpse of an orc sentry is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc sentry is lying here.
Exits: East South West.

o W C HP:Fine>w
Murky Cave
Exits: East West.
o W C HP:Fine>w
Misty foothills
The corpse of a pack horse is lying here.
The corpse of an orc sentry is lying here.
Exits: East South.

o W C HP:Fine>
You hear some apparently close noise coming from the east.

o W C HP:Fine>s
Valley Path into the Hills
You see a bloody, disgusting scalp lying on the ground.
A butcher knife is lying here. 
A broadsword made of a dark metal lies here.
A forest-green cloak lies here, cleverly camouflaged in this environment.
A curved horn lies on the ground.
A pair of soft leather sleeves are lying here.
A black hood lies on the ground.
A strip of leather with a buckle is lying here.
A plain shirt is on the ground.
A ring, with a runic inscription. It looks very old.
A thin pair of soft leather boots are on the ground.
A thin pair of soft leather pants are lying here.
The corpse of *a Man* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of a warhorse is lying here.
A sturdy trained horse is standing here.
Exits: North East.

o W C HP:Fine>help rethe
GWAERON RETHE


Dawn 8 Dusk 18
o W C HP:Fine>
Melinda narrates 'WHERE IS DArk'
*Alcìon the Sindarin Elf* has arrived from the north.

* W C HP:Fine>stat

You hear some apparently rather far noise coming from the north.

* W C HP:Fine>n
OB: 73%, DB: 31%, PB: 97%, Armour: 5%. Wimpy: 200. Mood: wimpy.
Needed: 585,105 xp, 0 tp. Gold: 1,089. Alert: normal.
Affected by:
- panic
- a light wound at the left arm.
- a light wound at the left hand.
- noquit
- novoid

* W C HP:Fine>Misty foothills
The corpse of a pack horse is lying here.
The corpse of an orc sentry is lying here.
Exits: East South.
Melinda narrates 'i cant'

o W C HP:Fine>
You hear some apparently very close noise coming from the east.

o W C HP:Fine>e
Murky Cave
*Zaber the Half-Elf* is standing here.
*Khozdul the Dwarf* is standing here (glowing).
*Tauin the Dwarf* is standing here (glowing).
*Fragir the Dwarf* is standing here.
*Gris the Half-Elf* is standing here (glowing).
*a Half-Elf* is standing here.
*a Man* is standing here.
A sturdy trained horse is standing here.
*Nir the Dwarf* is standing here.
Exits: East West.

* W C HP:Fine>e

*Nir the Dwarf* LEAVES E A S T.

* W C HP:Fine>Murky Cave
The corpse of *a Troll* is lying here.
The corpse of *a Troll* is lying here.
The corpse of a warhorse is lying here.
The corpse of an orc sentry is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc sentry is lying here.
*Nir the Dwarf* is standing here.
Exits: East South West.

o W C HP:Fine>e

Melinda narrates 'tons'
You hear some apparently close noise coming from the west.

o W C HP:Fine>Cluttered Room
There are two musty loaves of bread here.
The corpse of *an Orc* is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
Exits: West.

o W C HP:Fine>
*Alcìon the Sindarin Elf* has arrived from the west.
* W C HP:Fine>w

*Alcìon the Sindarin Elf* begins some strange incantations...

* W C HP:Fine>Murky Cave
The corpse of *a Troll* is lying here.
The corpse of *a Troll* is lying here.
The corpse of a warhorse is lying here.
The corpse of an orc sentry is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc sentry is lying here.
*Zaber the Half-Elf* is standing here.
*Khozdul the Dwarf* is standing here (glowing).
*Tauin the Dwarf* is standing here (glowing).
*Fragir the Dwarf* is standing here.
*Gris the Half-Elf* is standing here (glowing).
*a Half-Elf* is standing here.
*a Man* is standing here.
A sturdy trained horse is standing here.
*Nir the Dwarf* is standing here.
Exits: East South West.
*Zaber the Half-Elf* pounds your body very hard and tickles it.

* W C HP:Fine *Zaber the Half-Elf*:Hurt>
*Tauin the Dwarf* tries to smite you, but your parry is successful.

* W C HP:Fine *Zaber the Half-Elf*:Hurt>
You barely slash *Zaber the Half-Elf*'s right arm and tickle it.

* W C HP:Fine *Zaber the Half-Elf*:Hurt>flee
You flee head over heels.
Roughly-cut Cave
A curved horn lies on the ground.
On the ground, there are two longspears.
There are two rigid leather breastplates here.
There are three short spears here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of the Ohurk-uai chief is lying here.
The corpse of *a Troll* is lying here.
The corpse of *a Troll* is lying here.
The corpse of *a Man* is lying here.
The shadow of the Ohurk-uai chief is floating here.
Exits: North.

o W C HP:Fine>n
w
Murky Cave
The corpse of *a Troll* is lying here.
The corpse of *a Troll* is lying here.
The corpse of a warhorse is lying here.
The corpse of an orc sentry is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc sentry is lying here.
*Zaber the Half-Elf* is standing here.
*Khozdul the Dwarf* is standing here (glowing).
*Tauin the Dwarf* is standing here (glowing).
*Fragir the Dwarf* is standing here.
*Gris the Half-Elf* is standing here (glowing).
*a Half-Elf* is standing here.
*a Man* is standing here.
A sturdy trained horse is standing here.
*Nir the Dwarf* is standing here.
*Alcìon the Sindarin Elf* is standing here.
Exits: East South West.
*Fragir the Dwarf* tries to smite you, but your parry is successful.
*Alcìon the Sindarin Elf* LEAVES vv S O U T H vv.
* W C HP:Fine *Fragir the Dwarf*:Healthy>w
No way! 
You are fighting for your life!

* W C HP:Fine *Fragir the Dwarf*:Healthy>No way! 
You are fighting for your life!

* W C HP:Fine *Fragir the Dwarf*:Healthy>flee
*Nir the Dwarf* strongly pounds your right foot and tickles it.
You flee head over heels.
Murky Cave
Exits: East West.

o W C HP:Fine>w
Misty foothills
The corpse of a pack horse is lying here.
The corpse of an orc sentry is lying here.
Exits: East South.

o W C HP:Fine>s

You hear some apparently very close noise coming from the east.
*Alcìon the Sindarin Elf* has arrived from the east.

* W C HP:Fine>Valley Path into the Hills
You see a bloody, disgusting scalp lying on the ground.
A butcher knife is lying here. 
A broadsword made of a dark metal lies here.
A forest-green cloak lies here, cleverly camouflaged in this environment.
A curved horn lies on the ground.
A pair of soft leather sleeves are lying here.
A black hood lies on the ground.
A strip of leather with a buckle is lying here.
A plain shirt is on the ground.
A ring, with a runic inscription. It looks very old.
A thin pair of soft leather boots are on the ground.
A thin pair of soft leather pants are lying here.
The corpse of *a Man* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of a warhorse is lying here.
A sturdy trained horse is standing here.
*Grunga the Dwarf* is standing here.
Exits: North East.

o W C HP:Fine>
Manandoun narrates 'just godamn Ughlor and co when we wanted all to enter
portal u dont came abd when we dead u ask where :P'

o W C HP:Fine>
*Alcìon the Sindarin Elf* has arrived from the north.

* W C HP:Fine>
*Alcìon the Sindarin Elf* LEAVES E A S T.
You hear some apparently very close noise coming from the north.

o W C HP:Fine>flee
You flee head over heels.
Valley
*Alcìon the Sindarin Elf* is standing here.
Exits: *East* West.

* W C HP:Fine>
*Alcìon the Sindarin Elf* LEAVES W E S T.

o W C HP:Fine>w
n
n
*Alcìon the Sindarin Elf* has arrived from the west.
Valley Path into the Hills
You see a bloody, disgusting scalp lying on the ground.
A butcher knife is lying here. 
A broadsword made of a dark metal lies here.
A forest-green cloak lies here, cleverly camouflaged in this environment.
A curved horn lies on the ground.
A pair of soft leather sleeves are lying here.
A black hood lies on the ground.
A strip of leather with a buckle is lying here.
A plain shirt is on the ground.
A ring, with a runic inscription. It looks very old.
A thin pair of soft leather boots are on the ground.
A thin pair of soft leather pants are lying here.
The corpse of *a Man* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of a warhorse is lying here.
A sturdy trained horse is standing here.
*Grunga the Dwarf* is standing here.
Exits: North East.

o W C HP:Fine>Misty foothills
The corpse of a pack horse is lying here.
The corpse of an orc sentry is lying here.
*Zaber the Half-Elf* is standing here.
*Khozdul the Dwarf* is standing here (glowing).
*Tauin the Dwarf* is standing here (glowing).
*Fragir the Dwarf* is standing here.
*Gris the Half-Elf* is standing here (glowing).
*a Half-Elf* is standing here.
*a Man* is standing here.
A sturdy trained horse is standing here.
*Nir the Dwarf* is standing here.
Exits: East South.

* W C HP:Fine>
Alas, you cannot go that way...

* W C HP:Fine>
You swiftly dodge *Fragir the Dwarf*'s attempt to smite you.
* W C HP:Fine *Fragir the Dwarf*:Healthy>e
No way! 
You are fighting for your life!
*Zaber the Half-Elf* says 'hunt some self? =p'

* W C HP:Fine *Fragir the Dwarf*:Healthy>e
flee
No way! 
You are fighting for your life!
*Tauin the Dwarf* tries to smite you, but your parry is successful.
*Zaber the Half-Elf* tries to pound you, but your parry is successful.

* W C HP:Fine *Fragir the Dwarf*:Healthy>e
You flee head over heels.
Valley Path into the Hills
You see a bloody, disgusting scalp lying on the ground.
A butcher knife is lying here. 
A broadsword made of a dark metal lies here.
A forest-green cloak lies here, cleverly camouflaged in this environment.
A curved horn lies on the ground.
A pair of soft leather sleeves are lying here.
A black hood lies on the ground.
A strip of leather with a buckle is lying here.
A plain shirt is on the ground.
A ring, with a runic inscription. It looks very old.
A thin pair of soft leather boots are on the ground.
A thin pair of soft leather pants are lying here.
The corpse of *a Man* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of a warhorse is lying here.
A sturdy trained horse is standing here.
*Grunga the Dwarf* is standing here.
Exits: North East.

o W C HP:Fine>e 
*Alcìon the Sindarin Elf* has arrived from the east.
Valley
Exits: *East* West.

##
Ran into sun here.. thought FUCK... get back fast.. and i did..
Notice melinda standing in the sunlight room thinking its dark.
##
o W C HP:Fine>n
Valley
A gorcrow is standing here.
Melinda the Black Númenórean is standing here.
Exits: *South* West.

* W C HP:Fine>
Alas, you cannot go that way...

* W C HP:Fine>w
w
Valley
*Grunga the Dwarf* is standing here.
Exits: *East* West.

o W C HP:Fine>w
*Grunga the Dwarf* LEAVES E A S T.
Valley Path into the Hills
You see a bloody, disgusting scalp lying on the ground.
A butcher knife is lying here. 
A broadsword made of a dark metal lies here.
A forest-green cloak lies here, cleverly camouflaged in this environment.
A curved horn lies on the ground.
A pair of soft leather sleeves are lying here.
A black hood lies on the ground.
A strip of leather with a buckle is lying here.
A plain shirt is on the ground.
A ring, with a runic inscription. It looks very old.
A thin pair of soft leather boots are on the ground.
A thin pair of soft leather pants are lying here.
The corpse of *a Man* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of a warhorse is lying here.
A sturdy trained horse is standing here.
Exits: North East.

o W C HP:Fine>n
Alas, you cannot go that way...

o W C HP:Fine>Misty foothills
The corpse of a pack horse is lying here.
The corpse of an orc sentry is lying here.
*Zaber the Half-Elf* is standing here.
*Khozdul the Dwarf* is standing here (glowing).
*Tauin the Dwarf* is standing here (glowing).
*Fragir the Dwarf* is standing here.
*Gris the Half-Elf* is standing here (glowing).
*a Half-Elf* is standing here.
*a Man* is standing here.
A sturdy trained horse is standing here.
e
*Nir the Dwarf* is standing here.
*Alcìon the Sindarin Elf* is standing here.
Exits: East South.

* W C HP:Fine>*Tauin the Dwarf* quickly approaches, trying to smite you.
No way! 
You are fighting for your life!

* W C HP:Fine *Tauin the Dwarf*:Healthy>e
No way! 
You are fighting for your life!
*Gris the Half-Elf* begins some strange incantations...
*a Man* tries to slash you, but your parry is successful.
*Nir the Dwarf* says: bob
You barely slash *Tauin the Dwarf*'s body and tickle it.

* W C HP:Fine *Tauin the Dwarf*:Fine>flee
n
*Zaber the Half-Elf* tries to pound you, but your parry is successful.
*Nir the Dwarf* pounds your body very hard and tickles it.
You flee head over heels.
Murky Cave
Exits: East West.

o W C HP:Fine>
Alas, you cannot go that way...

o W C HP:Fine>e
e
Murky Cave
The corpse of *a Troll* is lying here.
The corpse of *a Troll* is lying here.
The corpse of a warhorse is lying here.
The corpse of an orc sentry is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc sentry is lying here.
Exits: East South West.

o W C HP:Fine>Cluttered Room
You see two musty loaves of bread on the ground.
The corpse of *an Orc* is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
Exits: West.

o W C HP:Fine>nar PLS..
Ok.
*Alcìon the Sindarin Elf* has arrived from the west.

* W C HP:Fine>
*Alcìon the Sindarin Elf* begins some strange incantations...
* W C HP:Fine>
*Fragir the Dwarf* has arrived from the west.

* W C HP:Fine>w
Murky Cave
The corpse of *a Troll* is lying here.
The corpse of *a Troll* is lying here.
The corpse of a warhorse is lying here.
The corpse of an orc sentry is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc sentry is lying here.
Exits: East South West.
*Alcìon the Sindarin Elf* has arrived from the east.

* W C HP:Fine>s
*Alcìon the Sindarin Elf* LEAVES vv S O U T H vv.
Roughly-cut Cave
A curved horn lies on the ground.
There are two longspears here.
There are two rigid leather breastplates here.
There are three short spears here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of the Ohurk-uai chief is lying here.
The corpse of *a Troll* is lying here.
The corpse of *a Troll* is lying here.
The corpse of *a Man* is lying here.
The shadow of the Ohurk-uai chief is floating here.
*Alcìon the Sindarin Elf* is standing here.
Exits: North.

* W C HP:Fine>
*Alcìon the Sindarin Elf* begins some strange incantations...
* W C HP:Fine>n
Murky Cave
The corpse of *a Troll* is lying here.
The corpse of *a Troll* is lying here.
The corpse of a warhorse is lying here.
The corpse of an orc sentry is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc sentry is lying here.
*Fragir the Dwarf* is standing here.
Exits: East South West.
*Alcìon the Sindarin Elf* has arrived from the south.

* W C HP:Fine>e
Cluttered Room
There are two musty loaves of bread here.
The corpse of *an Orc* is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
Exits: West.

o W C HP:Fine>
*Alcìon the Sindarin Elf* has arrived from the west.

* W C HP:Fine>
*Alcìon the Sindarin Elf* tries to pierce you, but your parry is successful.
*Fragir the Dwarf* has arrived from the west.

* W C HP:Fine *Alcìon the Sindarin Elf*:Healthy>w
*Fragir the Dwarf* smites your left foot extremely hard and tickles it.
No way! 
You are fighting for your life!

* W C HP:Hurt *Alcìon the Sindarin Elf*:Healthy>s
No way! 
You are fighting for your life!
* W C HP:Hurt *Alcìon the Sindarin Elf*:Healthy>s
No way! 
You are fighting for your life!

* W C HP:Hurt *Alcìon the Sindarin Elf*:Healthy>flee
You flee head over heels.
Murky Cave
The corpse of *a Troll* is lying here.
The corpse of *a Troll* is lying here.
The corpse of a warhorse is lying here.
The corpse of an orc sentry is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc sentry is lying here.
Exits: East South West.
*Zaber the Half-Elf* has arrived from the west.
*Khozdul the Dwarf* has arrived from the west.
*Tauin the Dwarf* has arrived from the west.
*Gris the Half-Elf* has arrived from the west.
*a Half-Elf* has arrived from the west.
*a Man* has arrived from the west.
A trained horse has arrived from the west.
*Nir the Dwarf* has arrived from the west.

* W C HP:Hurt>s

*Zaber the Half-Elf* strongly pounds your body and tickles it.
*a Man* slashes your body and tickles it.

* W C HP:Hurt *Zaber the Half-Elf*:Hurt>No way! 
You are fighting for your life!
*Tauin the Dwarf* smites your right foot extremely hard.

* W C HP:Hurt *Zaber the Half-Elf*:Hurt>flee
*Alcìon the Sindarin Elf* has arrived from the east.
You flee head over heels.
Cluttered Room
On the ground, there are two musty loaves of bread.
The corpse of *an Orc* is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
*Fragir the Dwarf* is standing here.
Exits: West.

* W C HP:Hurt>
*Fragir the Dwarf* quickly approaches, trying to smite you.

* W C HP:Hurt *Fragir the Dwarf*:Healthy>w
Melinda narrates 'enter''
No way! 
You are fighting for your life!
You barely slash *Fragir the Dwarf*'s right hand and tickle it.

* W C HP:Hurt *Fragir the Dwarf*:Fine>flee
w
You flee head over heels.
Murky Cave
The corpse of *a Troll* is lying here.
The corpse of *a Troll* is lying here.
The corpse of a warhorse is lying here.
The corpse of an orc sentry is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc sentry is lying here.
*Zaber the Half-Elf* is standing here.
*Khozdul the Dwarf* is standing here (glowing).
*Tauin the Dwarf* is standing here (glowing).
*Gris the Half-Elf* is standing here (glowing).
*a Half-Elf* is standing here.
*a Man* is standing here.
A sturdy trained horse is standing here.
*Nir the Dwarf* is standing here.
Exits: East South West.
Melinda narrates 'enter''

* W C HP:Hurt>w
*Zaber the Half-Elf* LEAVES E A S T.
*Khozdul the Dwarf* LEAVES E A S T.
*Tauin the Dwarf* LEAVES E A S T.
*Gris the Half-Elf* LEAVES E A S T.
*a Half-Elf* LEAVES E A S T.
*a Man* LEAVES E A S T.
A trained horse LEAVES E A S T.
*Nir the Dwarf* LEAVES E A S T.
Murky Cave
*Alcìon the Sindarin Elf* is standing here.
Exits: East West.
Melinda narrates 'enter''

* W C HP:Hurt>Misty foothills
The corpse of a pack horse is lying here.
The corpse of an orc sentry is lying here.
Exits: East South.
Melinda narrates 'enter''

o W C HP:Hurt>#   {rep} now aliases {tell Manandoun}.

Ughlor narrates 'coz i was afk'
Manandoun tells you 'u alive?'

o W C HP:Hurt>s
Valley Path into the Hills
You see a bloody, disgusting scalp lying on the ground.
A butcher knife is lying here. 
A broadsword made of a dark metal lies here.
A forest-green cloak lies here, cleverly camouflaged in this environment.
A curved horn lies on the ground.
A pair of soft leather sleeves are lying here.
A black hood lies on the ground.
A strip of leather with a buckle is lying here.
A plain shirt is on the ground.
A ring, with a runic inscription. It looks very old.
A thin pair of soft leather boots are on the ground.
A thin pair of soft leather pants are lying here.
The corpse of *a Man* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of a warhorse is lying here.
A sturdy trained horse is standing here.
Exits: North East.

o W C HP:Hurt>s
Alas, you cannot go that way...
You hear some apparently rather far noise coming from the north.

o W C HP:Hurt>e
Valley
Exits: *East* West.

o W C HP:Hurt>
*Alcìon the Sindarin Elf* has arrived from the west.

* W C HP:Hurt>w

Melinda narrates 'DAVID ENTER'
*Alcìon the Sindarin Elf* tries to pierce you, but your parry is successful.

* W C HP:Hurt *Alcìon the Sindarin Elf*:Healthy>Melinda narrates 'DAVID ENTER'
No way! 
You are fighting for your life!

* W C HP:Hurt *Alcìon the Sindarin Elf*:Healthy>flee
You flee head over heels.

##
Perfect flee.. i notice the portal.
##

Valley
You see something strange east.
A gorcrow is standing here.
Exits: <East> *South* West.

* W C HP:Hurt>w
w
Valley
*Alcìon the Sindarin Elf* is standing here.
Exits: *East* West.

* W C HP:Hurt>n
Valley Path into the Hills
You see a bloody, disgusting scalp lying on the ground.
A butcher knife is lying here. 
A broadsword made of a dark metal lies here.
A forest-green cloak lies here, cleverly camouflaged in this environment.
A curved horn lies on the ground.
A pair of soft leather sleeves are lying here.
A black hood lies on the ground.
A strip of leather with a buckle is lying here.
A plain shirt is on the ground.
A ring, with a runic inscription. It looks very old.
A thin pair of soft leather boots are on the ground.
A thin pair of soft leather pants are lying here.
The corpse of *a Man* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of a warhorse is lying here.
A sturdy trained horse is standing here.
Exits: North East.

o W C HP:Hurt>
You hear some apparently rather far noise coming from the north.

*Alcìon the Sindarin Elf* has arrived from the east.
Misty foothills
The corpse of a pack horse is lying here.
The corpse of an orc sentry is lying here.
Exits: East South.

o W C HP:Hurt>e
Murky Cave
Exits: East West.

o W C HP:Hurt>e
Murky Cave
The corpse of *a Troll* is lying here.
The corpse of *a Troll* is lying here.
The corpse of a warhorse is lying here.
The corpse of an orc sentry is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc sentry is lying here.
*Zaber the Half-Elf* is standing here.
*Khozdul the Dwarf* is standing here (glowing).
*Tauin the Dwarf* is standing here (glowing).
*Fragir the Dwarf* is standing here.
*Gris the Half-Elf* is standing here (glowing).
*a Half-Elf* is standing here.
*a Man* is standing here.
A sturdy trained horse is standing here.
*Nir the Dwarf* is standing here.
Exits: East South West.

* W C HP:Hurt>
*Khozdul the Dwarf* tries to pound you, but your parry is successful.
*Zaber the Half-Elf* LEAVES W E S T.
*Tauin the Dwarf* LEAVES W E S T.
*Fragir the Dwarf* LEAVES W E S T.
*Gris the Half-Elf* LEAVES W E S T.
*a Half-Elf* LEAVES W E S T.
*a Man* LEAVES W E S T.
A trained horse LEAVES W E S T.
*Nir the Dwarf* LEAVES W E S T.
You hear some apparently very close noise coming from the west.

* W C HP:Hurt *Khozdul the Dwarf*:Hurt>flee

*Zaber the Half-Elf* has arrived from the west.
*Tauin the Dwarf* has arrived from the west.
*Fragir the Dwarf* has arrived from the west.
*Gris the Half-Elf* has arrived from the west.
*a Half-Elf* has arrived from the west.
*a Man* has arrived from the west.
A trained horse has arrived from the west.
*Nir the Dwarf* has arrived from the west.

* W C HP:Hurt *Khozdul the Dwarf*:Hurt>PANIC! 
You can't quit the fight!
*Zaber the Half-Elf* strongly pounds your body and tickles it.

* W C HP:Hurt *Khozdul the Dwarf*:Hurt>w
No way! 
You are fighting for your life!

* W C HP:Hurt *Khozdul the Dwarf*:Hurt>w
flee
*Tauin the Dwarf* smites your body extremely hard.
No way! 
You are fighting for your life!

* W C HP:Hurt *Khozdul the Dwarf*:Hurt>
You flee head over heels.
Murky Cave
Exits: East West.

o W C HP:Hurt>w
w
Melinda narrates 'ENTRA PORTAL'
Misty foothills
Misty foothills
The corpse of a pack horse is lying here.
The corpse of an orc sentry is lying here.
Exits: East South.
*Alcìon the Sindarin Elf* has arrived from the south riding a trained horse.

* W C HP:Hurt>
Alas, you cannot go that way...

* W C HP:Hurt>s
s
*Alcìon the Sindarin Elf* tries to pierce you, but your parry is successful.
No way! 
You are fighting for your life!

* W C HP:Hurt *Alcìon the Sindarin Elf*:Healthy>No way! 
You are fighting for your lif
e!

* W C HP:Hurt *Alcìon the Sindarin Elf*:Healthy>
*Nir the Dwarf* has arrived from the east.

* W C HP:Hurt *Alcìon the Sindarin Elf*:Healthy>flee
*Nir the Dwarf* pounds your right hand hard and tickles it.
You flee head over heels.
Murky Cave
*Fragir the Dwarf* is standing here.
Exits: East West.
You swiftly dodge *Fragir the Dwarf*'s attempt to smite you.

* W C HP:Hurt Move:Tired *Fragir the Dwarf*:Healthy>w
No way! 
You are fighting for your life!

* W C HP:Hurt Move:Tired *Fragir the Dwarf*:Healthy>flee
You flee head over heels.
Misty foothills
The corpse of a pack horse is lying here.
The corpse of an orc sentry is lying here.
*Alcìon the Sindarin Elf* is here, riding a trained horse.
*Nir the Dwarf* is standing here.
Exits: East South.

* W C HP:Hurt Move:Tired>w
*Fragir the Dwarf* has arrived from the east.
Alas, you cannot go that way...
*Nir the Dwarf* LEAVES E A S T.
*Alcìon the Sindarin Elf* quickly approaches, trying to pierce you.

* W C HP:Hurt Move:Tired *Alcìon the Sindarin Elf*:Healthy>s
s
*Fragir the Dwarf* quickly approaches, trying to smite you.
No way! 
You are fighting for your life!

* W C HP:Hurt Move:Tired *Alcìon the Sindarin Elf*:Healthy>flee
*a Man* has arrived from the east.
A trained horse has arrived from the east.
No way! 
You are fighting for your life!
You hear some apparently very close noise coming from the east.

* W C HP:Hurt Move:Tired *Alcìon the Sindarin Elf*:Healthy>
You flee head over heels.
Murky Cave
*Nir the Dwarf* is standing here.
*Zaber the Half-Elf* is standing here.
*Khozdul the Dwarf* is standing here (glowing).
*Tauin the Dwarf* is standing here (glowing).
*Gris the Half-Elf* is standing here (glowing).
*a Half-Elf* is standing here.
Exits: East West.
*Nir the Dwarf* LEAVES W E S T.
*Zaber the Half-Elf* tries to pound you, but your parry is successful.

* W C HP:Hurt Move:Tired *Zaber the Half-Elf*:Hurt>
You barely slash *Zaber the Half-Elf*'s right leg and tickle it.

* W C HP:Hurt Move:Tired *Zaber the Half-Elf*:Hurt>flee

*Khozdul the Dwarf* pounds your head and tickles it.

* W C HP:Hurt Move:Tired *Zaber the Half-Elf*:Hurt>Melinda narrates 'PETE ENTER'
PANIC! 
You can't quit the fight!

* W C HP:Hurt Move:Tired *Zaber the Half-Elf*:Hurt>w
No way! 
You are fighting for your life!

* W C HP:Hurt Move:Tired *Zaber the Half-Elf*:Hurt>w
flee
*a Man* has arrived from the west.
A trained horse has arrived from the west.
No way! 
You are fighting for your life!

* W C HP:Hurt Move:Tired *Zaber the Half-Elf*:Hurt>
You flee head over heels.
Murky Cave
The corpse of *a Troll* is lying here.
The corpse of *a Troll* is lying here.
The corpse of a warhorse is lying here.
The corpse of an orc sentry is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc sentry is lying here.
Exits: East South West.

o W C HP:Hurt Move:Tired>w
s
Murky Cave
*Zaber the Half-Elf* is standing here.
*Khozdul the Dwarf* is standing here (glowing).
*Tauin the Dwarf* is standing here (glowing).
*Gris the Half-Elf* is standing here (glowing).
*a Half-Elf* is standing here.
*a Man* is standing here.
A sturdy trained horse is standing here.
*Fragir the Dwarf* is standing here.
Exits: East West.

* W C HP:Hurt Move:Tired>s
Alas, you cannot go that way...
*Khozdul the Dwarf* quickly approaches, trying to pound you.
*Zaber the Half-Elf* LEAVES E A S T.
*Tauin the Dwarf* LEAVES E A S T.
*Fragir the Dwarf* LEAVES E A S T.
*Gris the Half-Elf* LEAVES E A S T.
*a Half-Elf* LEAVES E A S T.
*a Man* LEAVES E A S T.
A trained horse LEAVES E A S T.
You hear some apparently very close noise coming from the east.

* W C HP:Hurt Move:Tired *Khozdul the Dwarf*:Hurt>No way! 
You are fighting for your l
ife!

* W C HP:Hurt Move:Tired *Khozdul the Dwarf*:Hurt>flee
You flee head over heels.
Murky Cave
The corpse of *a Troll* is lying here.
The corpse of *a Troll* is lying here.
The corpse of a warhorse is lying here.
The corpse of an orc sentry is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc sentry is lying here.
*Zaber the Half-Elf* is standing here.
*Tauin the Dwarf* is standing here (glowing).
*a Half-Elf* is standing here.
Exits: East South West.

* W C HP:Hurt Move:Tired>w

*Tauin the Dwarf* smites your right leg extremely hard.
*a Man* has arrived from the east.
A trained horse has arrived from the east.
*Zaber the Half-Elf* LEAVES W E S T.
*a Half-Elf* LEAVES W E S T.
*a Man* LEAVES W E S T.
A trained horse LEAVES W E S T.
You hear some apparently very close noise coming from the west.

* W C HP:Hurt Move:Tired *Tauin the Dwarf*:Healthy>No way! 
You are fighting for your 
life!
*Fragir the Dwarf* has arrived from the east.

* W C HP:Hurt Move:Tired *Tauin the Dwarf*:Healthy>w
No way! 
You are fighting for your life!

* W C HP:Hurt Move:Tired *Tauin the Dwarf*:Healthy>flee
*Zaber the Half-Elf* has arrived from the west.
*Khozdul the Dwarf* has arrived from the west.
*a Half-Elf* has arrived from the west.
*a Man* has arrived from the west.
A trained horse has arrived from the west.
*Khozdul the Dwarf* quickly approaches, trying to pound you.
*a Man* tries to slash you, but your parry is successful.
You flee head over heels.
Murky Cave
Exits: East West.

o W C HP:Hurt Move:Slow>w
w
Misty foothills
Misty foothills
The corpse of a pack horse is lying here.
The corpse of an orc sentry is lying here.
*Alcìon the Sindarin Elf* is here, riding a trained horse.
Exits: East South.

* W C HP:Hurt Move:Slow>s
Alas, you cannot go that way...

* W C HP:Hurt Move:Slow>s
Valley Path into the Hills
You see a bloody, disgusting scalp lying on the ground.
A butcher knife is lying here. 
A broadsword made of a dark metal lies here.
A forest-green cloak lies here, cleverly camouflaged in this environment.
A curved horn lies on the ground.
A pair of soft leather sleeves are lying here.
A black hood lies on the ground.
A strip of leather with a buckle is lying here.
A plain shirt is on the ground.
A ring, with a runic inscription. It looks very old.
A thin pair of soft leather boots are on the ground.
A thin pair of soft leather pants are lying here.
The corpse of *a Man* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of a warhorse is lying here.
Exits: North East.
You hear some apparently close noise coming from the north.

o W C HP:Hurt Move:Slow>
Alas, you cannot go that way...

o W C HP:Hurt Move:Slow>e
Valley
A gorcrow is standing here.
*Nir the Dwarf* is standing here.
o W C HP:Hurt Move:Slow>
Melinda narrates 'from valley'

o W C HP:Hurt Move:Slow>
*Alcìon the Sindarin Elf* has arrived from the west riding a trained horse.

* W C HP:Hurt Move:Slow>
You swiftly dodge *Alcìon the Sindarin Elf*'s attempt to pierce you.

* W C HP:Hurt Move:Slow *Alcìon the Sindarin Elf*:Healthy>e
enter portal
No way! 
You are fighting for your life!

* W C HP:Hurt Move:Slow *Alcìon the Sindarin Elf*:Healthy>flee
No way! 
You are fighting for your life!

* W C HP:Hurt Move:Slow *Alcìon the Sindarin Elf*:Healthy>
*Gris the Half-Elf* has arrived from the west.

* W C HP:Hurt Move:Slow *Alcìon the Sindarin Elf*:Healthy>w
You flee head over heels.
Valley
You see something strange east.
Exits: <East> *South* West.

* W C HP:Hurt Move:Slow>Valley
A gorcrow is standing here.
*Nir the Dwarf* is standing here.
*Alcìon the Sindarin Elf* is here, riding a trained horse.
*Gris the Half-Elf* is standing here (glowing).
Exits: *East* West.
*Nir the Dwarf* pounds your right arm extremely hard.

* W C HP:Wounded Move:Slow *Nir the Dwarf*:Fine>
*Gris the Half-Elf* begins some strange incantations...
Melinda narrates 'room valley'

* W C HP:Wounded Move:Slow *Nir the Dwarf*:Fine>w
flee
No way! 
You are fighting for your life!
You slash *Nir the Dwarf*'s body hard and tickle it.

* W C HP:Wounded Move:Slow *Nir the Dwarf*:Fine>w
You flee head over heels.
Valley Path into the Hills
You see a bloody, disgusting scalp lying on the ground.
A butcher knife is lying here. 
A broadsword made of a dark metal lies here.
A forest-green cloak lies here, cleverly camouflaged in this environment.
A curved horn lies on the ground.
A pair of soft leather sleeves are lying here.
A black hood lies on the ground.
A strip of leather with a buckle is lying here.
A plain shirt is on the ground.
w
A ring, with a runic inscription. It looks very old.
A thin pair of soft leather boots are on the ground.
A thin pair of soft leather pants are lying here.
The corpse of *a Man* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of a warhorse is lying here.
Exits: North East.

o W C HP:Wounded Move:Slow>
Alas, you cannot go that way...
Melinda narrates 'enter'

o W C HP:Wounded Move:Slow>
Alas, you cannot go that way...

o W C HP:Wounded Move:Slow>
*Gris the Half-Elf* has arrived from the east.
* W C HP:Wounded Move:Slow>
*Gris the Half-Elf* begins some strange incantations...
*Nir the Dwarf* has arrived from the east.

* W C HP:Wounded Move:Slow>e

*Nir the Dwarf* quickly approaches, trying to pound you.

* W C HP:Wounded Move:Slow *Nir the Dwarf*:Fine>e
No way! 
You are fighting for your life!

* W C HP:Wounded Move:Slow *Nir the Dwarf*:Fine>enter portal
No way! 
You are fighting for your life!

* W C HP:Wounded Move:Slow *Nir the Dwarf*:Fine>flee
You hear some apparently close noise coming from the north.
No way! 
You are fighting for your life!
*Gris the Half-Elf* utters the words 'eugszr zzur'
*Gris the Half-Elf* makes your evil soul suffer with his goodness.

* W C HP:Wounded Move:Slow *Nir the Dwarf*:Fine>*Alcìon the Sindarin Elf* has arrived
 from the east riding a trained horse.
You flee head over heels.
Misty foothills
The corpse of a pack horse is lying here.
The corpse of an orc sentry is lying here.
Exits: East South.

o W C HP:Wounded Move:Weak>e
Murky Cave
*Zaber the Half-Elf* is standing here.
*Khozdul the Dwarf* is standing here (glowing).
*Tauin the Dwarf* is standing here (glowing).
*a Half-Elf* is standing here.
*a Man* is standing here.
A sturdy trained horse is standing here.
Exits: East West.
*Khozdul the Dwarf* tries to pound you, but your parry is successful.
*Zaber the Half-Elf* LEAVES E A S T.
*Tauin the Dwarf* LEAVES E A S T.
*a Half-Elf* LEAVES E A S T.
*a Man* LEAVES E A S T.
A trained horse LEAVES E A S T.
You hear some apparently very close noise coming from the east.

* W C HP:Wounded Move:Weak *Khozdul the Dwarf*:Hurt>e
No way! 
You are fighting for your life!

* W C HP:Wounded Move:Weak *Khozdul the Dwarf*:Hurt>
*Zaber the Half-Elf* has arrived from the east.
*Tauin the Dwarf* has arrived from the east.
*a Half-Elf* has arrived from the east.
*a Man* has arrived from the east.
A trained horse has arrived from the east.
*Gris the Half-Elf* has arrived from the west.
You barely slash *Khozdul the Dwarf*'s body and tickle it.

* W C HP:Wounded Move:Weak *Khozdul the Dwarf*:Hurt>
*a Half-Elf* begins some strange incantations...
*Zaber the Half-Elf* pounds your head extremely hard.

* W C HP:Wounded Move:Weak *Khozdul the Dwarf*:Hurt>flee
*Tauin the Dwarf* smites your right arm extremely hard.
*Gris the Half-Elf* LEAVES E A S T.
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Wounded Move:Weak *Khozdul the Dwarf*:Hurt>w
w
*Gris the Half-Elf* has arrived from the east.
No way! 
You are fighting for your life!
*Nir the Dwarf* has arrived from the west.
You flee head over heels.
Murky Cave
The corpse of *a Troll* is lying here.
The corpse of *a Troll* is lying here.
The corpse of a warhorse is lying here.
The corpse of an orc sentry is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc sentry is lying here.
*Fragir the Dwarf* is standing here.
Exits: East South West.

* W C HP:Wounded Move:Weak>flee
Murky Cave
*Khozdul the Dwarf* is standing here (glowing).
*Zaber the Half-Elf* is standing here.
*Tauin the Dwarf* is standing here (glowing).
*a Half-Elf* is standing here.
*a Man* is standing here.
A sturdy trained horse is standing here.
*Gris the Half-Elf* is standing here (glowing).
*Nir the Dwarf* is standing here.
Exits: East West.

* W C HP:Wounded Move:Weak>w
You flee head over heels.
Murky Cave
The corpse of *a Troll* is lying here.
The corpse of *a Troll* is lying here.
The corpse of a warhorse is lying here.
The corpse of an orc sentry is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc sentry is lying here.
*Fragir the Dwarf* is standing here.
Exits: East South West.
*Nir the Dwarf* has arrived from the west.

* W C HP:Wounded Move:Weak>*Fragir the Dwarf* LEAVES vv S O U T H vv.
Murky Cave
*Khozdul the Dwarf* is standing here (glowing).
*Zaber the Half-Elf* is standing here.
*Tauin the Dwarf* is standing here (glowing).
*a Half-Elf* is standing here.
*a Man* is standing here.
A sturdy trained horse is standing here.
*Gris the Half-Elf* is standing here (glowing).
Exits: East West.

* W C HP:Wounded Move:Weak>gd
qd
flee
*Khozdul the Dwarf* quickly approaches, trying to pound you.
You can't find a draught in any container.

* W C HP:Wounded Move:Weak *Khozdul the Dwarf*:Hurt>w
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.
You swiftly dodge *a Man*'s attempt to slash you.

* W C HP:Wounded Move:Tired *Khozdul the Dwarf*:Hurt>w
You flee head over heels.
PANIC! 
You couldn't escape!
*Fragir the Dwarf* has arrived from the east.

* W C HP:Wounded Move:Tired *Khozdul the Dwarf*:Hurt>*Zaber the Half-Elf* quickly app
roaches, trying to pound you.
No way! 
You are fighting for your life!
* W C HP:Wounded Move:Tired *Khozdul the Dwarf*:Hurt>*Fragir the Dwarf* LEAVES W E S 
T.
No way! 
You are fighting for your life!

* W C HP:Wounded Move:Tired *Khozdul the Dwarf*:Hurt>flee
You flee head over heels.
Murky Cave
The corpse of *a Troll* is lying here.
The corpse of *a Troll* is lying here.
The corpse of a warhorse is lying here.
The corpse of an orc sentry is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc sentry is lying here.
*Nir the Dwarf* is standing here.
Exits: East South West.

o W C HP:Wounded Move:Tired>#   {rep} now aliases {tell Melinda}.

Melinda tells you 'entra portal'

o W C HP:Wounded Move:Tired>w
Murky Cave
*Khozdul the Dwarf* is standing here (glowing).
*Zaber the Half-Elf* is standing here.
*Tauin the Dwarf* is standing here (glowing).
*a Half-Elf* is standing here.
*a Man* is standing here.
A sturdy trained horse is standing here.
*Gris the Half-Elf* is standing here (glowing).
Exits: East West.
*Khozdul the Dwarf* pounds your right foot and tickles it.

* W C HP:Bad Move:Tired *Khozdul the Dwarf*:Hurt>w
#   {rep} now aliases {tell Melinda}.
*a Man* quickly approaches, trying to slash you.
Melinda tells you 'entra portal'
You flee head over heels.
Misty foothills
The corpse of a pack horse is lying here.
The corpse of an orc sentry is lying here.
*Alcìon the Sindarin Elf* is here trying to concentrate, riding a trained
horse.
*Fragir the Dwarf* is standing here.
Exits: East South.

* W C HP:Bad Move:Slow>flee
#   {rep} now aliases {tell Melinda}.
Alas, you cannot go that way...
*Fragir the Dwarf* LEAVES E A S T.
Melinda tells you 'entra portal'

* W C HP:Bad Move:Slow>
You flee head over heels.
Valley Path into the Hills
You see a bloody, disgusting scalp lying on the ground.
A butcher knife is lying here. 
A broadsword made of a dark metal lies here.
A forest-green cloak lies here, cleverly camouflaged in this environment.
A curved horn lies on the ground.
A pair of soft leather sleeves are lying here.
A black hood lies on the ground.
A strip of leather with a buckle is lying here.
A plain shirt is on the ground.
A ring, with a runic inscription. It looks very old.
A thin pair of soft leather boots are on the ground.
A thin pair of soft leather pants are lying here.
The corpse of *a Man* is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of a warhorse is lying here.
Exits: North East.
o W C HP:Bad Move:Slow>s
s
Alas, you cannot go that way...

o W C HP:Bad Move:Slow>e
Alas, you cannot go that way...

o W C HP:Bad Move:Slow>Valley
A gorcrow is standing here.
Exits: *East* West.

o W C HP:Bad Move:Slow>
You hear some apparently close noise coming from the west.

o W C HP:Bad Move:Slow>e
Valley
You see something strange east.
*a Man* is standing here.
Exits: <East> *South* West.

* W C HP:Bad Move:Slow>enter portal
Cave
A mailbox stands here stuffed full of messages.
A pair of soft leather boots are on the ground.
A spotted hood lies on the ground.
The great warlord Lothar stands here forever frozen in time.
A thin pair of soft leather boots are on the ground.
A thin pair of soft leather pants are lying here.
A half-decayed corpse of a goblin lies rotting on the ground.
A half-rotten corpse is hanging here.
A huge olog-hai troll is here staring blankly at you.
A young and vicious olog-hai eagerly awaits intruders.
A sturdy trained horse is standing here.
Shann the Hill Troll is standing here.
*an Orc* is resting here.
A hungry warg stands here, sniffing around for flesh.
Melinda the Black Númenórean is standing here.
Exits: South [Up] Down.

* W C HP:Bad Move:Slow>#   {rep} now aliases {tell Melinda}.

Melinda tells you 'från rummet valley'

* W C HP:Bad Move:Slow>nar PHIEW
Ok.

Top of Page Down to last comment


Dylle2001-06-06 16:06:46
Dylle is very mad. His heroic death is not even shown. Only him resting while fighting Grunga. That shows how big a troll Dylle is! He rests in a fight! He is great! Grunga is a wimpydwarf.
Alcion2001-06-06 16:28:07
Well done Pete. The room where the portal was was sunlit, har har. You did that
well. Oh, and, I think we've got a twinsister of Diamonium's here on MUME -
smile pLing (pling!). You do handle your portal/teleport skills well, Melinda.
*a Troll*2001-06-06 16:32:32
Damn, 2 days and 9 hours?
*cringe*
DerArnold2001-06-06 16:42:50
Zaber , did you know you got bashed by a level 9 troll???
Ashame its not in log : )
Melinda2001-06-06 16:43:57
Heh, I had just logged on, when Manandoun told me locate me Ohurk, pukes on me, blabla, I casted armour, shield, locate and was warm or so, I run Warrens and got 2 level 9 trolls and 1 olog (Pete), Sharmak spams me to portal so I didn't have the mana to get cave-key. When I saw all those sancted I figured ok trolls fucked, so I went out and slept mana for locate+portal. Too bad only Pete lived =(
Fredrik2001-06-06 17:56:00
Fan va vakert asso :)
Unknown2001-06-06 17:56:56
# $dir is now set to {*Grunga the Dwarf*'s right hand and tickles it} *cackle*
Edvard2001-06-06 18:11:02
nice..
Backfire ©2001-06-06 18:13:15
Heard narrates, located melinda, teleported, got grouped, *Alcìon the Sindarin Elf* begins some strange incantations..., 1 fireball, me dead. Short fight for me, but atleast I took some of the heat from the rest the group *gig*
Balduran2001-06-06 19:10:49
Melinda wanted shining!!! ;)
Gonfor2001-06-06 19:42:43
It does indeed appear that Melinda wanted shining. *nod Balduran*
Tsejov2001-06-06 20:14:48
it was a smart move to give her shinig thought, since sun was up and trolls you know :)
Zedar2001-06-06 20:19:53
du är en observant jävel balduran...*clap* david *clap* david *clap* *clap* *clap*
*unknown*2001-06-06 21:29:02
Only ones with guts there was That Ylle guy he did very well and also the other lowbie troll. more power to them!
Shriek2001-06-06 21:36:55
Hmm... Melinda playing darkie... HEY LOOK! A CZ! *snaps* That explains it...
Moonglum2001-06-06 22:02:22
Pukes were disgusting in that log. They had WAY more pukes and five still felt the need to sanc?
Blomma2001-06-06 22:47:39
Awesome log, cool fighting by darkies - bad by pukes. And very good play and nice esacape by Pete, Clap! One more thing, lowbie/midbie trollies are spsd to die in those fights...
Pete2001-06-07 01:10:55
i had some STRANGE actions in this logg... but as you can see they helped me with nothing... i allways had doortarget woodendoor .. and i will fix this as soon as i logg on.. and that leaves $dir was something cleaving grunga.. was not a leaving action =P
Steele2001-06-07 06:50:17
Ya know i'm getting pretty tired of these people whining when a certain group is bigger than the other. There are so many 'what ifs' that ya can't whine everytime ya see 3 or 4 more whiteskins to darkies. You should want to fight against those odds. And, what if someone narrates troll trapped at ohurk. You think the pukes are going to analyze how many we should take considering there's only so much of them at ohurk? NO! Would you want to be discluded? NO! So quit yer bitching and deal with death and reward.
Grunga2001-06-07 09:15:38
Darn me and my bad luck... now im smarter again... close door b4 u flee...
have quick binds and aliases to set doors and close/open them quick... be quick or be dead. had some bad luck when spamming away too :P ehhe... spammed back asap... good that pete dindt rekill me *laugh* anyway too bad i didnt load shadow this time...
Pete2001-06-07 12:14:54
i was going to rekill you.. but i figured if that i needed as many hps as i could get when i wanted to parry and dodge my way outta like 5 ticks =P
faint2001-06-07 13:05:03
nice playing david
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