Malak vs. * a sturdy dwarf *
posted by Malak
2001-06-09 19:19:48
<- Back Down to comments Down to last comment
Malak needs some swimming lessons. Description in log.
## Tracking Draglador around some since i was bored... run into someone different 
   altogether =) ##

* R W C HP:Fine>eq
You are using:
<wielded>            an ornate, steel-shafted warhammer
<worn as shield>     a tower shield (brand new)
<worn on head>       a ring mail coif (used)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a fine pair of chain mail sleeves (brand new)
<worn on hands>      a pair of ring mail gloves (brand new)
<worn on legs>       a pair of ring mail leggings (brand new)
<worn on feet>       a pair of iron-shod boots (brand new)
<worn around neck>   a black amulet
<worn around neck>   a necklace of bones
<worn on wrist>      a wolfskin wristband (brand new)
<worn on wrist>      a wolfskin wristband (brand new)
<worn on finger>     a banded ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a butcher knife (brand new)
<worn on belt>       a sable pouch
<worn on belt>       a water skin

-\You see some tracks of a horse of the Rohirrim leading east
 (done less than 1 hour ago).

* R W C>e

*a sturdy Dwarf* has arrived from the south riding a mountain mule.

* R W C>|
Loudwater Plains
Exits: North East South West.

/*a sturdy Dwarf* has arrived from the west riding a mountain mule.

-\*a sturdy Dwarf* leaves east riding a mountain mule.

You see some tracks of a horse of the Rohirrim leading east
 (done less than 1 hour ago).

* R W C>
A cute, bouncing rabbit has arrived from the north.

* R W C>kd
ki *dwarf*
They aren't here.

* R W C>
*a sturdy Dwarf* has arrived from the east riding a mountain mule.

* R W C>bash

*a sturdy Dwarf* pounds your right leg extremely hard.

* R W C HP:Fine *a sturdy Dwarf*:Healthy>#   $tar is now set to {*dwarf*} [local]
Your bash at *a sturdy Dwarf* sends him sprawling.

* R W C HP:Fine *a sturdy Dwarf*:Fine>
You strongly pound *a sturdy Dwarf*'s body and tickle it.

* R W C HP:Fine *a sturdy Dwarf*:Fine>exa dwarf
Before you stands a stout dwarf with an eerily intelligent glint
in his eye. A small nose and small hands exemplify his powerful
arms, which appear to be magically enhanced in some way. This dwarf's
powerful chest resembles two barrels, and his legs are shapes like
stubby oak trees.
*a sturdy Dwarf* has a few scratches.
*a sturdy Dwarf* is using: 
<wielded>            an ornate, steel-shafted warhammer
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a great helm (brand new)
<worn on body>       a thick metal breastplate (brand new)
<worn about body>    a black warg fur (used)
<worn on arms>       a heavy pair of vambraces (brand new)
<worn on hands>      a pair of metal gauntlets (brand new)
<worn on legs>       a pair of greaves (brand new)
<worn on feet>       a thick pair of metal boots (brand new)
<worn on wrist>      a keyring with a key
<worn on finger>     a ruby ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   a leather backpack
<worn as belt>       a broad silver belt
<worn on belt>       a hooded brass lantern
<worn on belt>       a water skin

* R W C HP:Fine *a sturdy Dwarf*:Fine>
A cute, bouncing rabbit leaves west.

* R W C HP:Fine *a sturdy Dwarf*:Fine>bash

A cute, bouncing rabbit has arrived from the south.

* R W C HP:Fine *a sturdy Dwarf*:Fine>
Bash someone already bashed? Aren't we funny?
You pound *a sturdy Dwarf*'s right foot extremely hard.

* R W C HP:Fine *a sturdy Dwarf*:Fine>bash
Bash someone already bashed? Aren't we funny?

* R W C HP:Fine *a sturdy Dwarf*:Fine>bash
Bash someone already bashed? Aren't we funny?
*a sturdy Dwarf* seems to have recovered his senses.

* R W C HP:Fine *a sturdy Dwarf*:Fine>bash

* R W C HP:Fine *a sturdy Dwarf*:Fine>f
You stop tracking your victim.
You flee head over heels.
Loudwater Plains
Exits: North East South West.

* R W C HP:Fine>
*a sturdy Dwarf* has arrived from the north riding a mountain mule.

* R W C HP:Fine>bash

*a sturdy Dwarf* pounds your body hard and tickles it.

* R W C HP:Fine *a sturdy Dwarf*:Fine>*a sturdy Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a sturdy Dwarf* leaves east riding a mountain mule.

* R W C HP:Fine>e

*a sturdy Dwarf* has arrived from the east riding a mountain mule.

* R W C HP:Fine>Rolling Hills
Exits: North West.

* R W C HP:Fine>kd
ki *dwarf*
They aren't here.

* R W C HP:Fine>kd
w
ki *dwarf*
They aren't here.

* R W C HP:Fine>kd
Loudwater Plains
*a sturdy Dwarf* is here, riding a mountain mule.
Exits: North East South West.

* R W C HP:Fine>*a sturdy Dwarf* leaves east riding a mountain mule.
ki *dwarf*
They aren't here.

* R W C HP:Fine>kd
* R W C HP:Fine *a sturdy Dwarf*:Fine>
*a sturdy Dwarf* has arrived from the east riding a mountain mule.
ki *dwarf*
You pound *a sturdy Dwarf*'s right arm extremely hard.

kd
* R W C HP:Fine *a sturdy Dwarf*:Fine>f
ki *dwarf*
You're already fighting!

* R W C HP:Fine *a sturdy Dwarf*:Fine>
You flee head over heels.
Rolling Hills
Exits: North West.

* R W C HP:Fine>n

*a sturdy Dwarf* has arrived from the west riding a mountain mule.

* R W C HP:Fine>*a sturdy Dwarf* pounds your head extremely hard and tickles it.
No way! 
You are fighting for your life!

* R W C HP:Fine *a sturdy Dwarf*:Fine>bash
*a sturdy Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a sturdy Dwarf* leaves west riding a mountain mule.

* R W C HP:Fine>w
kd
Loudwater Plains
Exits: North East South West.

* R W C HP:Fine>ki *dwarf*
They aren't here.

* R W C HP:Fine>kd
ki *dwarf*
They aren't here.

* R W C HP:Fine>
*a sturdy Dwarf* has arrived from the north riding a mountain mule.

* R W C HP:Fine>kd

*a sturdy Dwarf* leaves east riding a mountain mule.

* R W C HP:Fine>ki *dwarf*
They aren't here.

* R W C HP:Fine>kd
ki *dwarf*
They aren't here.

* R W C HP:Fine>
*a sturdy Dwarf* has arrived from the east riding a mountain mule.

* R W C HP:Fine>kd
* R W C HP:Fine *a sturdy Dwarf*:Fine>
ki *dwarf*
You pound *a sturdy Dwarf*'s left arm extremely hard.

f
* R W C HP:Fine *a sturdy Dwarf*:Fine>
You flee head over heels.
Loudwater Plains
A rabbit is here eyeing your presence warily.
Exits: North East South West.

* R W C HP:Fine>n

*a sturdy Dwarf* has arrived from the east riding a mountain mule.

* R W C HP:Fine>*a sturdy Dwarf* pounds your right arm extremely hard.
No way! 
You are fighting for your life!

* R W C HP:Fine *a sturdy Dwarf*:Fine>
You pound *a sturdy Dwarf*'s left arm extremely hard.

* R W C HP:Fine *a sturdy Dwarf*:Hurt>grin
f

*a sturdy Dwarf* panics, and attempts to flee.
*a sturdy Dwarf* leaves west riding a mountain mule.

* R W C HP:Fine>
You grin evilly.

* R W C HP:Fine>
You flee head over heels.
Loudwater Plains
Exits: North East South West.

* R W C HP:Fine>s
Loudwater Plains
A rabbit is here eyeing your presence warily.
*a sturdy Dwarf* is here, riding a mountain mule.
Exits: North East South West.

* R W C HP:Fine>ke
ki *elf*
They aren't here.

* R W C HP:Fine>kd

*a sturdy Dwarf* begins some strange incantations...

* R W C HP:Fine>kd
* R W C HP:Fine *a sturdy Dwarf*:Hurt>
ki *dwarf*
You pound *a sturdy Dwarf*'s body extremely hard.
Your victim is shocked by your hit!

* R W C HP:Fine *a sturdy Dwarf*:Hurt>
*a sturdy Dwarf* pounds your body hard and tickles it.

* R W C HP:Fine *a sturdy Dwarf*:Hurt>bash
ki *dwarf*
You're already fighting!

* R W C HP:Fine *a sturdy Dwarf*:Hurt>*a sturdy Dwarf* stares at the sky.
*a sturdy Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a sturdy Dwarf* leaves south riding a mountain mule.

* R W C HP:Fine>s
kd
Loudwater Plains
A rabbit is here eyeing your presence warily.
Exits: North East West.

* R W C HP:Fine>ki *dwarf*
They aren't here.

* R W C HP:Fine>w
Loudwater Plains
*a sturdy Dwarf* is here trying to concentrate, riding a mountain mule.
Exits: East South.

* R W C HP:Fine>kd
* R W C HP:Fine *a sturdy Dwarf*:Hurt>
ki *dwarf*
You pound *a sturdy Dwarf*'s left hand extremely hard and shatter it.
Your victim is shocked by your hit!

* R W C HP:Fine *a sturdy Dwarf*:Hurt>
*a sturdy Dwarf* pounds your body extremely hard.

* R W C HP:Hurt *a sturdy Dwarf*:Hurt>s

*a sturdy Dwarf* panics, and attempts to flee.
*a sturdy Dwarf* leaves south riding a mountain mule.

kd
* R W C HP:Hurt>Entrance to the Wild Forest
Exits: North East South West.

* R W C HP:Hurt>ki *dwarf*
They aren't here.

* R W C HP:Hurt>
*a sturdy Dwarf* has arrived from the east riding a mountain mule.

* R W C HP:Hurt>
*a sturdy Dwarf* leaves north riding a mountain mule.

* R W C HP:Hurt>n
e
Loudwater Plains
Exits: East South.

* R W C HP:Hurt>kd
Loudwater Plains
A rabbit is here eyeing your presence warily.
A rabbit is here eyeing your presence warily.
Exits: North East West.

* R W C HP:Hurt>ki *dwarf*
They aren't here.

* R W C HP:Hurt>n
e
Loudwater Plains
Exits: North East South West.

* R W C HP:Hurt>Loudwater Plains
A rabbit is here eyeing your presence warily.
Exits: North East South West.

* R W C HP:Hurt>d
Alas, you cannot go that way...

* R W C HP:Hurt>s
Loudwater Plains
There are two handfuls of clover here.
A brown fox is here, looking for some rabbits to chew up.
Exits: North West.

* R W C HP:Hurt>kd
ki *dwarf*
They aren't here.

* R W C HP:Hurt>n
Loudwater Plains
A rabbit is here eyeing your presence warily.
Exits: North East South West.

* R W C HP:Hurt>w
Loudwater Plains
Exits: North East South West.

* R W C HP:Hurt>tra mule
|You carefully examine the ground around you, looking for tracks...

/-\|/-A cute, bouncing rabbit has arrived from the south.

\|/-\|/-\|/-\You see some tracks of a mountain mule leading north
 (done less than 1 hour ago).

* R W C HP:Fine>n
/Loudwater Plains
Exits: North East South West.

-\You see some tracks of a mountain mule leading east
 (done less than 1 hour ago).

* R W C HP:Fine>e
Loudwater Plains
*a sturdy Dwarf* is here trying to concentrate, riding a mountain mule.
Exits: North East South West.
Aha, you have found your victim!
*a sturdy Dwarf* utters the words 'judicandus gzfuajg'

* R W C HP:Fine>hit *dwarf*
* R W C HP:Fine *a sturdy Dwarf*:Fine>
You pound *a sturdy Dwarf*'s left leg extremely hard.
Your victim is shocked by your hit!

bash
sta
* R W C HP:Fine *a sturdy Dwarf*:Fine>
*a sturdy Dwarf* pounds your body extremely hard.

* R W C HP:Hurt *a sturdy Dwarf*:Fine>* R W C HP:Hurt *a sturdy Dwarf*:Fine>
*a sturdy Dwarf* sends you sprawling with a powerful bash.

* R W C HP:Hurt *a sturdy Dwarf*:Fine>
*a sturdy Dwarf* flexes his muscles powerfully. 
You cringe in terror!

* R W C HP:Hurt *a sturdy Dwarf*:Fine>
*a sturdy Dwarf* pounds your right foot extremely hard.

* R W C HP:Hurt *a sturdy Dwarf*:Fine>say nice cures!!
grin

Your head stops stinging.

* R W C HP:Hurt *a sturdy Dwarf*:Fine>Do you not consider fighting as standing?

* R W C HP:Hurt *a sturdy Dwarf*:Fine>emo sneers, 'nice cures!!'
Ok.
*a sturdy Dwarf* pounds your left leg extremely hard.

* R W C HP:Hurt *a sturdy Dwarf*:Fine>f
You grin evilly.

* R W C HP:Hurt *a sturdy Dwarf*:Fine>
You flee head over heels.
Loudwater Plains
Exits: North East South West.

* R W C HP:Hurt>
You flee head over heels.
Path to the Mountains
Exits: North East South West.

* R W C HP:Hurt>s
Loudwater Plains
Exits: North East South West.

* R W C HP:Hurt>
*a sturdy Dwarf* has arrived from the south riding a mountain mule.
* R W C HP:Hurt>
*a sturdy Dwarf* has arrived from the south riding a mountain mule.

* R W C HP:Hurt>
*a sturdy Dwarf* quickly approaches, trying to pound you.

* R W C HP:Hurt *a sturdy Dwarf*:Fine>cha wim 100
Wimpy set to: 100

* R W C HP:Hurt *a sturdy Dwarf*:Fine>
*a sturdy Dwarf* bleeds from open wounds.
You pound *a sturdy Dwarf*'s right foot extremely hard.

* R W C HP:Hurt *a sturdy Dwarf*:Hurt>f

*a sturdy Dwarf* nods solemnly.

* R W C HP:Hurt *a sturdy Dwarf*:Hurt>
You flee head over heels.
Loudwater Plains
Exits: North East South West.

* R W C HP:Hurt>n
Path to the Mountains
Exits: North East South West.

* R W C HP:Hurt>s
kd
Loudwater Plains
Exits: North East South West.

* R W C HP:Hurt>ki *dwarf*
They aren't here.

* R W C HP:Hurt>e
kd
Loudwater Plains
Exits: North East South West.

* R W C HP:Hurt>ki *dwarf*
They aren't here.

* R W C HP:Hurt>w
Loudwater Plains
Exits: North East South West.

* R W C HP:Hurt>kd
ki *dwarf*
They aren't here.

* R W C HP:Hurt>s
Loudwater Plains
A grey wolf is here, snarling aggressively.
Exits: North East South West.

* R W C HP:Hurt>kd
ki *dwarf*
They aren't here.

* R W C HP:Hurt>w
Loudwater Plains
Exits: North East South West.

* R W C HP:Hurt>kd
n
ki *dwarf*
They aren't here.

* R W C HP:Hurt>Loudwater Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.

* R W C HP:Hurt>kd
ki *dwarf*
They aren't here.

* R W C HP:Hurt>cha mood agg
Ok.

* R W C HP:Hurt>light
\c 'cure light'
You start to concentrate...
|/-\|light
/Your scratches and bruises disappear.

* R W C HP:Hurt Mana:Hot>\c 'cure light'
You start to concentrate...

|/-\|/Your scratches and bruises disappear.

* R W C HP:Hurt Mana:Hot>light
|c 'cure light'
You start to concentrate...

e
/-bash *dwarf*
sta
\|/-Your scratches and bruises disappear.

* R W C HP:Hurt Mana:Warm>Loudwater Plains
*a sturdy Dwarf* is here, riding a mountain mule.
Exits: North East South West.
*a sturdy Dwarf* leaves south riding a mountain mule.

* R W C HP:Hurt Mana:Warm>
You don't see any *dwarf* here.

* R W C HP:Hurt Mana:Warm>
You are already standing.

* R W C HP:Hurt Mana:Warm>bash *dwarf*
sta
bash *dwarf*
sta
You don't see any *dwarf* here.

* R W C HP:Hurt Mana:Warm>
*a sturdy Dwarf* has arrived from the south riding a mountain mule.

* R W C HP:Hurt Mana:Warm>
You are already standing.

* R W C HP:Hurt Mana:Warm>s
bash *dwarf*
sta
*a sturdy Dwarf* pounds your right arm extremely hard.

*a sturdy Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a sturdy Dwarf* leaves west riding a mountain mule.

* R W C HP:Hurt Mana:Warm>w
You are already standing.

* R W C HP:Hurt Mana:Warm>Loudwater Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.

* R W C HP:Hurt Mana:Warm>
You don't see any *dwarf* here.

* R W C HP:Hurt Mana:Warm>hit *dwarf*
You are already standing.

* R W C HP:Hurt Mana:Warm>
A brown fox leaves south.

* R W C HP:Hurt Mana:Warm>Loudwater Plains
Exits: North East South West.

* R W C HP:Hurt Mana:Warm>n
hit *dwarf*
They aren't here.

* R W C HP:Hurt Mana:Warm>Loudwater Plains
A brown fox is here, looking for some rabbits to chew up.
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.

* R W C HP:Hurt Mana:Warm>
*a sturdy Dwarf* has arrived from the east riding a mountain mule.

* R W C HP:Hurt Mana:Warm>n
hit *dwarf*
* R W C HP:Hurt Mana:Warm *a sturdy Dwarf*:Hurt>
You pound *a sturdy Dwarf*'s body extremely hard.
Your victim is shocked by your hit!

* R W C HP:Hurt Mana:Warm *a sturdy Dwarf*:Hurt>
Saving Mâlak.
*a sturdy Dwarf* pounds your right hand extremely hard.

* R W C HP:Wounded Mana:Warm *a sturdy Dwarf*:Hurt>flee
No way! 
You are fighting for your life!

* R W C HP:Wounded Mana:Warm *a sturdy Dwarf*:Hurt>e
e
You're already fighting!

* R W C HP:Wounded Mana:Warm *a sturdy Dwarf*:Hurt>
You flee head over heels.
Path to the Mountains
A fallow deer is grazing peacefully here.
Exits: North East South West.

* R W C HP:Wounded Mana:Warm>Path to the Mountains
Exits: North East South West.

* R W C HP:Wounded Mana:Warm>Path to the Mountains
Exits: North East South West.

* R W C HP:Wounded Mana:Warm>s
Loudwater Plains
Exits: North East South West.

* R W C HP:Wounded Mana:Warm>n
hit *dwarf*
Path to the Mountains
Exits: North East South West.

* R W C HP:Wounded Mana:Warm>They aren't here.

* R W C HP:Wounded Mana:Warm>w
hit *dwarf*
Path to the Mountains
Exits: North East South West.

* R W C HP:Wounded Mana:Warm>They aren't here.
* R W C HP:Wounded Mana:Warm>
*a sturdy Dwarf* has arrived from the west riding a mountain mule.

* R W C HP:Wounded Mana:Warm>w
hit *dwarf*
Path to the Mountains
A fallow deer is grazing peacefully here.
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.

* R W C HP:Wounded Mana:Warm>e
They aren't here.

* R W C HP:Wounded Mana:Warm>hit *dwarf*
Path to the Mountains
*a sturdy Dwarf* is here, riding a mountain mule.
Exits: North East South West.

* R W C HP:Wounded Mana:Warm>*a sturdy Dwarf* leaves west riding a mountain mule.
They aren't here.

* R W C HP:Wounded Mana:Warm>flee
You flee head over heels.
You can't go into deep water!
Loudwater Plains
Exits: North East South West.

* R W C HP:Wounded Mana:Warm>w
hit *dwarf*
*a sturdy Dwarf* has arrived from the north riding a mountain mule.
Loudwater Plains
Exits: North East South West.

* R W C HP:Wounded Mana:Warm>They aren't here.

* R W C HP:Wounded Mana:Warm>hit *dwarf*
They aren't here.

* R W C HP:Wounded Mana:Warm>
*a sturdy Dwarf* has arrived from the east riding a mountain mule.
* R W C HP:Wounded Mana:Warm>hit *dwarf*

*a sturdy Dwarf* pounds your head extremely hard and shatters it.
You feel a strong ache there!

* R W C HP:Wounded Mana:Warm *a sturdy Dwarf*:Hurt>
You're already fighting!

* R W C HP:Wounded Mana:Warm *a sturdy Dwarf*:Hurt>
You pound *a sturdy Dwarf*'s left leg extremely hard and shatter it.

* R W C HP:Wounded Mana:Warm *a sturdy Dwarf*:Wounded>flee
e
You flee head over heels.
Loudwater Plains
Exits: North East South West.

* R W C HP:Wounded Mana:Warm>s
Loudwater Plains
Exits: North East South West.

* R W C HP:Wounded Mana:Warm>Loudwater Plains
Exits: North East South West.

* R W C HP:Wounded Mana:Warm>n
hit *dwarf*
Loudwater Plains
Exits: North East South West.

* R W C HP:Wounded Mana:Warm>They aren't here.

* R W C HP:Wounded Mana:Warm>n
hit *dwarf*
Loudwater Plains
Exits: North East South West.

* R W C HP:Wounded Mana:Warm>They aren't here.

* R W C HP:Wounded Mana:Warm>w
s
Loudwater Plains
A fallow deer is grazing peacefully here.
Exits: North East South West.

* R W C HP:Wounded Mana:Warm>hit *dwarf*
Loudwater Plains
*a sturdy Dwarf* is here, riding a mountain mule.
Exits: North East South West.

* R W C HP:Wounded Mana:Warm>* R W C HP:Wounded Mana:Warm *a sturdy Dwarf*:Wounded>
You pound *a sturdy Dwarf*'s left leg extremely hard and shatter it.
Your victim is shocked by your hit!

* R W C HP:Wounded Mana:Warm *a sturdy Dwarf*:Wounded>bash
sta

*a sturdy Dwarf* pounds your right hand extremely hard.

* R W C HP:Wounded Mana:Warm *a sturdy Dwarf*:Wounded>
*a sturdy Dwarf* panics, and attempts to flee.
*a sturdy Dwarf* leaves west riding a mountain mule.

* R W C HP:Wounded Mana:Warm>Bash what or whom?
*a sturdy Dwarf* has arrived from the west riding a mountain mule.

* R W C HP:Wounded Mana:Warm>
You are already standing.

* R W C HP:Wounded Mana:Warm>w
hit *dwarf*
Loudwater Plains
Exits: North East West.

* R W C HP:Wounded Mana:Warm>e
hit *dwarf*
They aren't here.

* R W C HP:Wounded Mana:Warm>Loudwater Plains
Exits: North East South West.

* R W C HP:Wounded Mana:Warm>They aren't here.

* R W C HP:Wounded Mana:Warm>e
hit *dwarf*
Loudwater Plains
Exits: North East South West.

* R W C HP:Wounded Mana:Warm>They aren't here.

* R W C HP:Wounded Mana:Warm>n
hit *dwarf*
Loudwater Plains
*a sturdy Dwarf* is here, riding a mountain mule.
Exits: North East South West.

* R W C HP:Wounded Mana:Warm>* R W C HP:Wounded Mana:Warm *a sturdy Dwarf*:Wounded>
You pound *a sturdy Dwarf*'s right leg extremely hard and shatter it.

* R W C HP:Wounded Mana:Warm *a sturdy Dwarf*:Wounded>
A fallow deer has arrived from the west.
*a sturdy Dwarf* pounds your right foot extremely hard.

flee
* R W C HP:Wounded Mana:Warm *a sturdy Dwarf*:Wounded>
You flee head over heels.
Loudwater Plains
Exits: North East South West.

* R W C HP:Wounded Mana:Warm>s
Loudwater Plains
Exits: North East South West.

* R W C HP:Wounded Mana:Warm>w
hit *dwarf*
Loudwater Plains
Exits: North East West.

* R W C HP:Wounded Mana:Warm>They aren't here.

* R W C HP:Wounded Mana:Warm>e
hit *dwarf*
Loudwater Plains
Exits: North East South West.

* R W C HP:Wounded Mana:Warm>n

* R W C HP:Wounded Mana:Warm>yell nice fight =)
e
Ok.

* R W C HP:Wounded Mana:Warm>Loudwater Plains
Exits: North East South West.

* R W C HP:Wounded Mana:Warm>s
Loudwater Plains
Exits: North East South West.

* R W C HP:Wounded Mana:Warm>kd
ki *dwarf*
They aren't here.

* R W C HP:Wounded Mana:Warm>tra mule
/You carefully examine the ground around you, looking for tracks...

-\|*a sturdy Dwarf* yells 'had'

/-\*a sturdy Dwarf* yells 'shit'

|/*a sturdy Dwarf* yells 'str'  <---- ## From my shocks, unless he 1st age... ##
                                      ## I bet i down some stats from his shocks =p #
-*a sturdy Dwarf* has arrived from the west riding a mountain mule.

\Aye! 
You cannot concentrate any more...
You stop searching.
*a sturdy Dwarf* pounds your left arm extremely hard and shatters it.

* R W C HP:Bad Mana:Warm *a sturdy Dwarf*:Wounded>
kd
* R W C HP:Bad Mana:Warm *a sturdy Dwarf*:Wounded>ki *dwarf*
You're already fighting!
You pound *a sturdy Dwarf*'s left arm extremely hard and shatter it.
Your victim is shocked by your hit!

* R W C HP:Bad Mana:Warm *a sturdy Dwarf*:Bad>f

*a sturdy Dwarf* panics, and attempts to flee.
*a sturdy Dwarf* leaves east riding a mountain mule.

* R W C HP:Bad Mana:Warm>s
You flee head over heels.
Loudwater Plains
Exits: North East South West.

* R W C HP:Bad Mana:Warm>Rolling Hills
Exits: North East West.

* R W C HP:Bad Mana:Warm>light
-c 'cure light'
You start to concentrate...

light
\|/-\|Your scratches and bruises disappear.

* R W C HP:Bad Mana:Cold>-c 'cure light'
You muster all of your concentration...

\|/-\e
|You have a sudden lapse of memory... 
Your spell backfired! 
You feel drained.

* R W C HP:Bad Mana:Cold>kd
Loudwater Plains
Exits: North East South West.

* R W C HP:Bad Mana:Cold>n
ki *dwarf*
They aren't here.

* R W C HP:Bad Mana:Cold>kd
Loudwater Plains
Exits: North East South West.

* R W C HP:Bad Mana:Cold>ki *dwarf*

* R W C HP:Bad Mana:Cold>e

*a sturdy Dwarf* has arrived from the east riding a mountain mule.

* R W C HP:Bad Mana:Cold>hit *dwarf*

*a sturdy Dwarf* pounds your right hand very hard.
You wish that your wounds would stop BLEEDING so much!

* R W C HP:Bad Mana:Cold *a sturdy Dwarf*:Bad>No way! 
You are fighting for your life!

* R W C HP:Bad Mana:Cold *a sturdy Dwarf*:Bad>
You're already fighting!

* R W C HP:Bad Mana:Cold *a sturdy Dwarf*:Bad>
You pound *a sturdy Dwarf*'s left leg extremely hard and shatter it.
Your victim is shocked by your hit!

* R W C HP:Bad Mana:Cold *a sturdy Dwarf*:Awful>
*a sturdy Dwarf* panics, and attempts to flee.
*a sturdy Dwarf* leaves north riding a mountain mule.

## Track him to Dirty Trail... suspecting someone is near, but he was Awful and maybe
one or two hits from death... CHEEEEEEAAAAAAAAAAAAAAAAAAARGGGGGGGGEEEEEEE!!!!! ##


* R W C HP:Bad Mana:Warm>n
n
Dirty Trail
Exits: North South.

* R W C HP:Bad Mana:Warm>w
Dirty Trail
A half-decayed corpse of a goblin lies rotting on the ground.
*a sturdy Dwarf* is here, riding a mountain mule.
*a noble Half-Elf* is here, riding a horse of the Rohirrim (glowing).
Exits: South West Down.

## Draglador the permasanct uber cleric!! =p ##

* R W C HP:Bad Mana:Warm>
*a sturdy Dwarf* booms 'so was fightin with 17 str'

* R W C HP:Bad Mana:Warm>Dirty Trail
Exits: North East.

* R W C HP:Bad Mana:Warm>s
hit *dwarf*
Alas, you cannot go that way...
*a sturdy Dwarf* has arrived from the east riding a mountain mule.

* R W C HP:Bad Mana:Warm>*a sturdy Dwarf* strongly pounds your right arm.
You're already fighting!

* R W C HP:Bad Mana:Warm *a sturdy Dwarf*:Hurt> <-- ## Time to run, he obviously
                                                    ## go a heal *sniffle* ##

*a noble Half-Elf* has arrived from the east riding a horse of the Rohirrim.

* R W C HP:Bad Mana:Warm *a sturdy Dwarf*:Hurt>
You pound *a sturdy Dwarf*'s left foot extremely hard and shatter it.
Your victim is shocked by your hit!

* R W C HP:Bad Mana:Warm *a sturdy Dwarf*:Wounded>flee

*a noble Half-Elf* leaves north riding a horse of the Rohirrim.

* R W C HP:Bad Mana:Warm *a sturdy Dwarf*:Wounded>w
You flee head over heels.
Dirty Trail
*a noble Half-Elf* is here, riding a horse of the Rohirrim (glowing).
Exits: North South.
*a noble Half-Elf* leaves north riding a horse of the Rohirrim.

* R W C HP:Bad Mana:Warm>n
n
*a sturdy Dwarf* has arrived from the south riding a mountain mule.
Alas, you cannot go that way...

* R W C HP:Bad Mana:Warm>Trail to the Misty Mountains
*a noble Half-Elf* is here, riding a horse of the Rohirrim (glowing).
Exits: East South West.

* R W C HP:Bad Mana:Warm>
Alas, you cannot go that way...
*a noble Half-Elf* begins some strange incantations...
*a sturdy Dwarf* has arrived from the south riding a mountain mule.

* R W C HP:Bad Mana:Warm>
*a sturdy Dwarf* pounds your left leg extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* R W C HP:Bad Mana:Warm *a sturdy Dwarf*:Wounded>n
w
w
No way! 
You are fighting for your life!
You flee head over heels.
ZBLAM! A hungry warg doesn't want you riding it anymore. <-- ## Bitznatch!! ##
You stop riding a hungry warg. <-- ## If i noticed this, then i would have never
Trail to the Misty Mountains       ## spammed w!! =( ##
Exits: East West.

* W C HP:Awful Mana:Warm Move:Tired>flee
flee
Trail to the Misty Mountains
Exits: East West.

* W C HP:Awful Mana:Warm Move:Tired>Trail to the Misty Mountains
Exits: East West.

* W C HP:Awful Mana:Warm Move:Tired>w
w
You flee head over heels.
Trail to the Misty Mountains
Exits: East West.

* W C HP:Awful Mana:Warm Move:Tired>w
w
You flee head over heels.
Trail to the Misty Mountains
Exits: East West.

* W C HP:Awful Mana:Warm Move:Tired>w
Trail to the Misty Mountains
Exits: East West.

* W C HP:Awful Mana:Warm Move:Tired>s
s
Trail to the Misty Mountains
Exits: East West.

* W C HP:Awful Mana:Warm Move:Tired>Bend in the Trail
Exits: East South West.

* W C HP:Awful Mana:Warm Move:Tired>Tributary of the Bruinen
Exits: North West.

* W C HP:Bad Mana:Warm Move:Tired>cha mood wim
Lightning starts to show in the sky.
You are borne along by a strong current.
Tributary of the Bruinen
Exits: East *West*.
You swim and successfully stay on the water.

You blink and feel weaker under the cruel light of the sun.
Tributary of the Bruinen
Exits: East *West*.
The rain suddenly stops.

* W C HP:Bad Mana:Warm Move:Slow>w
Alas, you cannot go that way...

* W C HP:Bad Mana:Warm Move:Slow>
Alas, you cannot go that way...

* W C HP:Bad Mana:Warm Move:Slow>s
Ok.

* W C HP:Bad Mana:Warm Move:Slow>s
Tributary of the Bruinen
Exits: *East* *West*.

* W C HP:Bad Mana:Warm Move:Slow>
Alas, you cannot go that way...

* W C HP:Bad Mana:Warm Move:Slow>w
Alas, you cannot go that way...

* W C HP:Bad Mana:Warm Move:Slow>w
You failed swimming there.  <----- ## Here I realize I on water! =p ##
You are drowning!

* W C HP:Awful Mana:Warm Move:Slow>Tributary of the Bruinen
Exits: *East* *South*.

* W C HP:Awful Mana:Warm Move:Slow>s
Tributary of the Bruinen
Exits: *North* *West*.

* W C HP:Awful Mana:Warm Move:Slow>s
Alas, you cannot go that way...

* W C HP:Awful Mana:Warm Move:Slow>w
s
Tributary of the Bruinen
Exits: *East* *South*.

* W C HP:Awful Mana:Warm Move:Slow>light
-c 'cure light'
You muster all of your concentration...

\|/w
-\Gretna narrates 'troll need redy'

s
|The cruel light of the sun made you lose your concentration!

* W C HP:Awful Mana:Warm Move:Slow>Tributary of the Bruinen
Exits: *East* *South*.

* W C HP:Awful Mana:Warm Move:Weak>Tributary of the Bruinen
Exits: *North* *West*.

* W C HP:Awful Mana:Warm Move:Weak>w
Tributary of the Bruinen
Exits: *East* *West*.

* W C HP:Awful Mana:Warm Move:Weak>w

You are borne along by a strong current.
Tributary of the Bruinen
Exits: *North* *East* *West*.    <----- ## FREEEEEEDOOOOOOOOM ##
You swim and successfully stay on the water.

* W C HP:Awful Mana:Warm Move:Fainting>Tributary of the Bruinen
Exits: *East* *South* *West*.

* W C HP:Awful Mana:Warm Move:Fainting>n
Alas, you cannot go that way...

* W C HP:Awful Mana:Warm Move:Fainting>e

Gretna narrates 'bn need ruby '

* W C HP:Awful Mana:Warm Move:Fainting>n
You failed swimming there.
You drowned!
Ouch! 
You lose a level!

You are dead! Sorry...


* W C HP:Awful Mana:Warm Move:Fainting>Nah... 
You feel too relaxed to do that..

* W C HP:Awful Mana:Warm Move:Fainting>sco
stat
2/442 hit, 17/57 mana, and 3/155 moves.

* W C HP:Awful Mana:Warm Move:Fainting>OB: 111%, DB: -27%, PB: 0%, Armour: 0%. Wimpy: 100. Mood: wimpy.
Needed: 159,707 xp, 0 tp. Gold: 0. Alert: normal.

## Run dt to check corpse... ##

o W C HP:Wounded Mana:Warm Move:Tired>narr fuck! =(  had him awful
Ok.

o W C HP:Wounded Mana:Warm Move:Tired>
Kosmo narrates 'some1 has looted it'

o W C HP:Wounded Mana:Warm Move:Tired>
Glum narrates 'elf did'

## Bah, silly me for not paying more attention!!  Have logged on about 5 times in the last 2.5 months though =p  Gratz to Korf for giving me a fun fight! =) ##
Top of Page Down to last comment


Edvard2001-06-09 19:28:49
Really fucking lame.. but smart...
Korf2001-06-09 19:46:39
nice fight, was fun. just so ya know, i have 16 base str, and i always
keep +2 str spell up. at this time str was down all together, so i did
not have 17 str like i said in the log, i had 16. was not from wounds :P
*choke* hope we can do it again
Malak2001-06-09 19:56:48
Wish there were more fights like this on mume. It would definitely bring me back here more often.
Mulefoot2001-06-10 08:03:59
Nod very nice fight! Wish going solo was more common maybe i would feel safe leaving bree solo and could get past this bree legend bs! BTW why the level lose drowning! Diffrent with pk damage done?
Unknown2001-06-10 09:23:20
i'm guessing when he died he had recently gained a level and lost enough xp to put him back, or if he hadn't recently gained it then he just hadn't got enough xp yet
Unknown2001-06-10 11:43:19
Is it die in DT OR drowning OR leak of blood OR poisoned does not loose xp.. just tps ? *think*
Unknown2001-06-10 14:49:07
Damn, Korf, you should have fought till the bitter end!
It was such a nice fight, you should have been proud even if you had died!
Grilz2001-06-11 04:50:40
Dame I only got 26str now=)
Morgan2001-06-12 06:26:59
PAPA KORF ROCKS HARD!
clappers dude
Comment this:
Your name:


Your comment:

Avaliable characters:
<- Back Post a CommentTop of Page Up to first comment