Herold the looohooooser..
posted by Fredde
2001-06-09 19:23:42
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check how patethic this dude is. btw turviniel is even worse!
I went into moria to search for rats. found none tho saw that umuk was dead. dident
find tracks. ran through moria. tracked.. checked where.. but nothing. then i thought
lets check mezagor and there i run into this group:

* C HP:Fine Mana:Burning>west
Azaghâl's Way
*Shake the Orc* is standing here searching for tracks.
*an Orc* is standing here.
*an Orc* is standing here.
*Kosmo the Orc* is standing here.
*Glum the Orc* is standing here.
Exits: =East= =South= =West=.

Ok i know shake lives in moria, he knows it better then anyone else or something.
so i thought lets get out of here. when i got to e gate i started to think "maybe
i can get a group here and kill some of the orcs" so i blocked e gate and 
check what happens.


* C HP:Fine Mana:Burning>east
Hall of the Eastern Gate
Exits: North East West.

* C HP:Fine Mana:Burning>east
The Great Gates
A colourful butterfly is fluttering around here.
Exits: West Down.
The cold peak of the Silvertine blocks the sun, and darkness lowers.
The moon's pale light glimmers above the mountains.

* C HP:Fine Mana:Burning>l w
The bronze gates, weathered to a deep green, are made of thick metal bar-work
which has been woven into an almost delicate-seeming lace-like web.  In its
weft can be seen the Star of Durin, the hammer and anvil, and the dwarven
axe.  Through it, beyond it, lies a fetid blackness.
The greatgate is open.

* C HP:Fine Mana:Burning>close greatgate
You put all your weight against the greatgate, trying to close it.

narr shake group in moria
Ok.

###lets inform everyone!###

* C HP:Fine Mana:Burning>
Ok.

* C HP:Fine Mana:Burning>west
The greatgate seems to be closed.

* C HP:Fine Mana:Burning>cast 'block door' greatgate
You start to concentrate...

The exit west seems to blur for a while.

###See that Herold! or you need glasses? THE FUCKING GATE IS BLOCKED AND YOU HAVENT
SAID SHIT YET###

* C HP:Fine Mana:Burning>ds
Your stomach can't contain anymore!

* C HP:Fine Mana:Burning>norm
Ok.

* C HP:Fine Mana:Burning>l
The Great Gates
A colourful butterfly is fluttering around here.

* C HP:Fine Mana:Burning>x
OB: 47%, DB: 62%, PB: 50%, Armour: 74%. Wimpy: 150. Mood: wimpy.
Needed: 517,541 xp, 0 tp. Lauren: 210. Alert: normal.
Affected by:
- novoid
- panic
- noquit
- stored spell fireball.
- stored spell fireball.
- strength
- sense life
- shield
- armour

* C HP:Fine Mana:Burning>TARG: *orc* DOOR: greatgate
152/168 hit, 105/131 mana, and 62/107 moves.

* C HP:Fine Mana:Burning>
Berenger narrates 'Anyone Bree wanna group?'

* C HP:Fine Mana:Burning>narr shake orc orc kosmo and glum
Ok.

* C HP:Fine Mana:Burning>x
OB: 47%, DB: 62%, PB: 50%, Armour: 74%. Wimpy: 150. Mood: wimpy.
Needed: 517,541 xp, 0 tp. Lauren: 210. Alert: normal.
Affected by:
- novoid
- panic
- noquit
- stored spell fireball.
- stored spell fireball.
- strength
- sense life
- shield
- armour

* C HP:Fine Mana:Burning>TARG: *orc* DOOR: greatgate
154/168 hit, 114/131 mana, and 68/107 moves.

* C HP:Fine Mana:Burning>
A butterfly LEAVES D O W N.

* C HP:Fine Mana:Burning>tr
You carefully examine the ground around you, looking for tracks...

You see:
   - a track of an Elf coming from the west (done less than 1 hour ago).
   - a track of a Man leading west (done less than 3 hours ago).
   - a track of a Dwarf leading west (done less than 3 hours ago).
   - a track of a Man coming from below (done less than 3 hours ago).
   - a track of a Dwarf coming from below (done less than 3 hours ago).

###aha some dwarf and some man are inside, well i dident know that before i blocked###

A great black orc yells 'Argh!  Intripers!'

You stop searching, you don't seem to find anything else.

* C HP:Fine Mana:Burning>
A great black orc yells 'Orkh!  Intrudels!'

* C HP:Fine Mana:Burning>
*Shake the Orc* yells 'some w'

* C HP:Fine Mana:Burning>
A great black orc yells 'Argh!  Iwtruders!'

* C HP:Fine Mana:Burning>yell tihi
Ok.

* C HP:Fine Mana:Burning>ds
Your stomach can't contain anymore!

* C HP:Fine Mana:Burning>norm
Ok.

* C HP:Fine Mana:Burning>l

The night has begun.
You see some frost on the ground now.
You feel bolder.

* C HP:Fine Mana:Burning>The Great Gates

* C HP:Fine Mana:Burning>x
OB: 49%, DB: 62%, PB: 52%, Armour: 74%. Wimpy: 150. Mood: wimpy.
Needed: 517,541 xp, 0 tp. Lauren: 210. Alert: normal.
Affected by:
- novoid
- noquit
- stored spell fireball.
- stored spell fireball.
- strength
- sense life
- shield
- armour

* C HP:Fine Mana:Burning>TARG: *orc* DOOR: greatgate
157/168 hit, 123/131 mana, and 75/107 moves.

* C HP:Fine Mana:Burning>
A great black orc yells 'Artw!  Ontrudels!'

* C HP:Fine Mana:Burning>#   $reply is now set to {Herold}.

Herold tells you 'he solo?'    

### Herolds first fucking tell and the gates are already blocked!###

* C HP:Fine Mana:Burning>
A great black orc yells 'Arth!  Intruders!'

* C HP:Fine Mana:Burning>
A great black orc yells 'Argz!  Antrubels!'

* C HP:Fine Mana:Burning>
Väinämöinen narrates 'were they doing mobs or jump you?'

* C HP:Fine Mana:Burning>rep naw with 4. some dwarf and man in also
Ok.

* C HP:Fine>
Palanrandir narrates 'someone open w-gate bree please'

* C HP:Fine>narr naw i just ran into em at mezagor
Ok.

* C HP:Fine>
Hardy narrates 'hi'

* C HP:Fine>narr mezagor area even
Ok.

* C HP:Fine>l
The Great Gates

* C HP:Fine>
Morgan narrates 'Baruk Khazad!  Khazad  ai-menu!'

* C HP:Fine>
Haun narrates 'can anyone tell me how to get out of tbad sewers/ im in droom
w/ gm...'

* C HP:Fine>
You notice that the greatgate is beginning to open.

* C HP:Fine>
Palanrandir narrates 'thanks'

* C HP:Fine>
The greatgate stops moving.

* C HP:Fine>where
Players in your zone
--------------------
Sistina              - The Great Gates

###See this Zubr! i CHECKED WHERE!!! tho it dosent work from outside to inside!###

* C HP:Fine>west
#   $doorname is now set to {greatgate}.
The greatgate seems to be closed.

* C HP:Fine>down
up
down         <--- freeze so i thought lets go a bit safe.
east  
east
east
east
east
east
east
east

You notice that the greatgate is beginning to open.

* C HP:Fine>Threshold of Moria
A colourful butterfly is fluttering around here.
Exits: East Up.

* C HP:Fine>The Great Gates
Exits: [West] Down.

* C HP:Fine>
The greatgate stops moving.

* C HP:Fine>Threshold of Moria
A colourful butterfly is fluttering around here.
Exits: East Up.

* C HP:Fine>A Rocky Path
A colourful butterfly is fluttering around here.
Exits: North East South West.

* C HP:Fine>A Path by a Standing Stone
Exits: North East South West.
#   $reply is now set to {Herold}.

* C HP:Fine>
You need to swim to go there.

* C HP:Fine>
Sandtiger narrates 'Hmm, is a silver goblet worth anything?'

* C HP:Fine>
You need to swim to go there.

* C HP:Fine>
You need to swim to go there.

* C HP:Fine>
You need to swim to go there.

* C HP:Fine>
You need to swim to go there.

* C HP:Fine>
You need to swim to go there.

* C HP:Fine>
Herold tells you 'shake + orc here'

* C HP:Fine>where
Players in your zone
--------------------
Sistina              - A Path by a Standing Stone

* C>rep where?

* C>west
A Rocky Path
Exits: North East South West.

* C>west
west
Threshold of Moria
Exits: East Up.

* C>west
Alas, you cannot go that way...

* C>
Alas, you cannot go that way...

* C>up
The Great Gates
A colourful butterfly is fluttering around here.
Exits: [West] Down.

* C>down
#   $reply is now set to {Herold}.
Threshold of Moria
Exits: East Up.
Herold tells you 'moria'

* C>up
The Great Gates
A colourful butterfly is fluttering around here.
Exits: [West] Down.

* C>
Saving Sistina.

* C>rep nod.. kosmo glum and another noname orc there also
Ok.

* C>tr herold
You carefully examine the ground around you, looking for tracks...

You see some tracks of a Dwarf leading west
 (done less than 5 hours ago).

* C>tr
You stop tracking your victim.

* C>ds
You drink the water.

* C>norm
Ok.

* C>l
The Great Gates
A colourful butterfly is fluttering around here.

* C>i
You are carrying:
a magic mushroom

* C>x
OB: 49%, DB: 62%, PB: 52%, Armour: 74%. Wimpy: 150. Mood: wimpy.
Needed: 517,541 xp, 0 tp. Lauren: 210. Alert: normal.
Affected by:
- novoid
- stored spell fireball.
- stored spell fireball.
- strength
- sense life
- shield
- armour

* C>TARG: *orc* DOOR: greatgate
168/168 hit, 131/131 mana, and 107/107 moves.

* C>ef
You eat the mushroom.
You are full.

* C>ds
Your stomach can't contain anymore!

* C>norm
Ok.

* C>rep i blocked e gate. you guys in?
Ok.

###Now he knows its blocked###

* C>ds
Your stomach can't contain anymore!

* C>norm
Ok.

* C>l
x
The Great Gates
A colourful butterfly is fluttering around here.

* C>OB: 49%, DB: 62%, PB: 52%, Armour: 74%. Wimpy: 150. Mood: wimpy.
Needed: 517,541 xp, 0 tp. Lauren: 210. Alert: normal.
Affected by:
- novoid
- stored spell fireball.
- stored spell fireball.
- strength
- sense life
- shield
- armour

* C>TARG: *orc* DOOR: greatgate
168/168 hit, 131/131 mana, and 107/107 moves.

* C>where
Players in your zone
--------------------
Sistina              - The Great Gates

* C>eq
You are using:
<wielded>            a black runed dagger (brand new)
<used as shield>     a bejewelled oak staff; it has a soft glowing aura
<worn on head>       a white chain mail coif (brand new)
<worn on body>       a fine chain mail shirt (brand new)
<worn about body>    a fine grey cloak (brand new)
<worn on arms>       a fine pair of chain mail sleeves (brand new)
<worn on hands>      a thin pair of leather gloves (brand new)
<worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a necklace
<worn on wrist>      a keyring with a key and a set of lock picks
<worn on finger>     a silver wedding ring
<worn on finger>     an iron ring
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt
<worn on belt>       a water skin
<worn on belt>       a sable pouch
<worn on belt>       the scalp of Magíca
<worn on belt>       the scalp of Hurolg

* C>#   $reply is now set to {Herold}.

Herold tells you 'Why the FUCK you blocked e gate we are in'

* C>
You notice that the greatgate is beginning to open.

* C>rep dident know you where in 

The greatgate stops moving.

* C>
Ok.
You notice that the greatgate is beginning to open.

* C>
The greatgate stops moving.

* C>
A great black orc yells 'Argh!  Intruders!'

* C>
A great black orc yells 'Argh!  Intrugers!'

* C>where
Players in your zone
--------------------
Sistina              - The Great Gates

* C>west
#   $doorname is now set to {greatgate}.
The greatgate seems to be closed.

* C>pick $doorname
You can't seem to spot any lock to pick.

* C>west
#   $doorname is now set to {greatgate}.
The greatgate seems to be closed.

* C>open $doorname
You put all your weight against the greatgate, trying to open it.

#   $reply is now set to {Herold}.
Herold tells you 'FUCK YOU'

#   $reply is now set to {Turviniel}.
Turviniel tells you 'I WILL KILL YOU for that'

### OHNO! not the fearsome turviniel the ARCHPUKE! RUNAWAY RUNAWAY (Monthy python TM)###

That's impossible, I'm afraid.

* C>
A great black orc yells 'Orth!  Ihbrupers!'

* C>
A great black orc yells 'Argh!  Intreders!'

* C>where
Players in your zone
--------------------
Sistina              - The Great Gates

* C>
A great black orc yells 'Argw!  Intludurs!'

* C>
A great black orc yells 'Algh!  Intruders!'

* C>rep w gate will be openable soon
Ok.

* C>ds
Your stomach can't contain anymore!

* C>norm
Ok.

* C>l
The Great Gates
A colourful butterfly is fluttering around here.

* C>x
OB: 49%, DB: 62%, PB: 52%, Armour: 74%. Wimpy: 150. Mood: wimpy.
Needed: 517,541 xp, 0 tp. Lauren: 210. Alert: normal.
Affected by:
- novoid
- stored spell fireball.
- stored spell fireball.
- strength
- sense life
- shield
- armour

* C>TARG: *orc* DOOR: greatgate
168/168 hit, 131/131 mana, and 107/107 moves.

* C>
A great black orc yells 'Argh!  Ontrugers!'

* C>
A great black orc yells 'Arbh!  Uvtluders!'

* C>t herold go west gate?
Ok.

* C>
A great black orc yells 'Irgm!  Intruderw!'

* C>whois turviniel
Turviniel is a Man.
Is playing from *.ee.
Engaged to brave and handsome Gilcon!

* C>
A great black orc yells 'Argh!  Introders!'

* C>
A great black orc yells 'Argh!  Intladerw!'

* C>#   $reply is now set to {Herold}.

Herold tells you 'OPEN GREATDOOR'   

* C>#   $reply is now set to {Herold}.

Herold tells you 'OPEN GREATDOOR'

### yeah iam gonna use my mind to open it! just a sec ###

* C>west
The greatgate seems to be closed.

* C>open greatgate
You put all your weight against the greatgate, trying to open it.

A great black orc yells 'Arkh!  Intrugars!'

rep cant
A great black orc yells 'Ardh!  Inbradors!'

That's impossible, I'm afraid.
A great black orc yells 'Argh!  Iftrupels!'

* C>
Ok.

* C>open greatgate
You put all your weight against the greatgate, trying to open it.

A butterfly LEAVES D O W N.

A great black orc yells 'Argn!  Iwdluters!'

A great black orc yells 'Algh!  Intrudurs!'

A great black orc yells 'Albf!  Pmgreders!'

A great black orc yells 'Argh!  Intrudurh!'

That's impossible, I'm afraid.

* C>open greatgate
You put all your weight against the greatgate, trying to open it.

A butterfly has arrived from below.

A great black orc yells 'Argh!  Ingruders!'

That's impossible, I'm afraid.

### Well they apparently died ###

Herold tells you 'come rivendell?'
Herold tells you 'where u'
Herold tells you 'come E gate'

### Herold wants me to help him recover his corpse and shit. so i help ###

* RIDER C Mana:Burning>north
Sharp Bend in the Hollin Road
Exits: North =South= =West=.

Herold has arrived from the north.
Zubr has arrived from the north.
Radegast has arrived from the north.
Turviniel has arrived from the north.
Haste has arrived from the north.
Hardy has arrived from the north.

### Gayers has arrived, all except Haste! Bow Haste! Radegast dident hit also###

We Tried to go in through west gate but it was closed. so we ran around redhorn


* C Mana:Icy>
Herold LEAVES W E S T.
Threshold of Moria

* C Mana:Icy>
Herold LEAVES U P.
The Great Gates
A large arrow lies on the ground.
A dark orkish archer is sleeping here.
A colourful butterfly is fluttering around here.
A robin is here, carrying small pieces of wood to its nest.

* C Mana:Icy>
Herold says 'aBANDON HORSE'

* C Mana:Icy>
Hardy licks his mouth and smiles.

* C Mana:Icy>
Herold puts all his weight against the greatgate, trying to open it.

* C Mana:Icy>aba
* C Mana:Icy>
Zubr tries to help the greatgate's movement as it opens.

* C Mana:Icy>aba trained
A trained horse stops following you.

* C Mana:Cold>l
The Great Gates
A large arrow lies on the ground.
A dark orkish archer is sleeping here.
A colourful butterfly is fluttering around here.
A robin is here, carrying small pieces of wood to its nest.
Herold the Dwarf is standing here.
A sturdy trained horse is standing here.
Zubr the Dwarf is standing here.
Haste the Dwarf is standing here.
Hardy the Dwarf is standing here.

* C Mana:Cold>
Hardy tries to bash the greatgate.

* C Mana:Cold>
Zubr says 'where turviniel'
A dark orkish archer bleeds from open wounds.

* C Mana:Cold>
A butterfly LEAVES D O W N.

* C Mana:Cold>
Herold opens the greatgate.

* C Mana:Cold>
Herold LEAVES W E S T.
Hall of the Eastern Gate
There are four war arrows here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a dark orkish archer is lying here.
The corpse of a dark orkish archer is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a great black orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of *a Woman* is lying here.

* C Mana:Cold>lc
corpse (here) : 
Nothing.

* C Mana:Cold>
Herold LEAVES W E S T.
First Hall of Moria

* C Mana:Cold>
Herold LEAVES W E S T.
First Hall of Moria

* C Mana:Cold>
Herold LEAVES W E S T.
First Hall of Moria

* C Mana:Cold>
Herold LEAVES W E S T.
Broad Stair
A quiver lies on the ground.
The corpse of a darkened orc is lying here.
The corpse of *a Dwarf* is lying here.

* C Mana:Cold>exa 2.corpse
corpse (here) : 
Nothing.

* C Mana:Cold>
Herold puts all his weight against the greatdoor, trying to close it.

* C Mana:Cold>l e
The broad stairs lead upward to a major hall.

* C Mana:Cold>
Zubr says 'close block?'

* C Mana:Cold>
Zubr tries to help the greatdoor's movement as it closes.

* C Mana:Cold>l w

Herold closes the greatdoor.

* C Mana:Cold>
A great door of banded iron looms ahead.
The greatdoor is closed.
Herold LEAVES E A S T.
First Hall of Moria

* C Mana:Cold>
Herold LEAVES E A S T.
First Hall of Moria

* C Mana:Cold>
Herold LEAVES E A S T.
First Hall of Moria

* C Mana:Cold>
Herold LEAVES E A S T.
Hall of the Eastern Gate
On the ground, there are four war arrows.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a dark orkish archer is lying here.
The corpse of a dark orkish archer is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a great black orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of *a Woman* is lying here.

* C Mana:Cold>norm
Ok.

* C Mana:Cold>
Herold puts all his weight against the greatgates, trying to close it.

* C Mana:Cold>
Zubr tries to help the greatgates's movement as it closes.

* C Mana:Cold>l e
A great bronze double gate, now green from long ages of weathering, hangs
across the passage.  Its lace-like metalwork depicts the symbols of Dwarven
prosperity - the star, the anvil and hammer, the axe.  Through its gaps
breathes cooler, fresher air.
The greatgates is open.

* C Mana:Cold>close greatgates
You try to help the greatgates close.

* C Mana:Cold>l
Hall of the Eastern Gate
You see four war arrows on the ground.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a dark orkish archer is lying here.
The corpse of a dark orkish archer is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a great black orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of *a Woman* is lying here.
Herold the Dwarf is standing here.
Zubr the Dwarf is standing here.
Haste the Dwarf is standing here.
Hardy the Dwarf is standing here.

* C Mana:Cold>
Herold closes the greatgates.

* C Mana:Cold>
Herold closes the gate.

* C Mana:Cold>
Herold says 'sistina block gate'

### Since i know herold is mammoth and mammoth really loves me i knew what he was up
to know. block myself in with him and zubr so they could kill me. Fat chance assholes!###


* C Mana:Cold>exa haste
liking his wounds.Haste the older the wiser is in an excellent condition.
Haste the older the wiser is using: 
<wielded two-handed> a great warsword (brand new)
<worn on forearm>    a metal buckler (brand new)
<worn on head>       a great helm (brand new)
<worn on body>       a thick metal breastplate (brand new)
<worn about body>    a black warg fur (brand new)
<worn on arms>       a pair of soft leather sleeves (brand new)
<worn on hands>      a thick pair of metal gauntlets (brand new)
<worn on legs>       a heavy pair of greaves (brand new)
<worn on feet>       a thick pair of metal boots (brand new)
<worn on back>       a leather backpack
<worn as belt>       a broad silver belt
<worn on belt>       a hooded brass lantern; it is lit
<worn on belt>       a butcher knife (battered)

* C Mana:Cold>norm
Ok.

* C Mana:Cold>east
The greatgates seems to be closed.

* C Mana:Cold>
Herold says 'west'

* C Mana:Cold>
Zubr says 'w?'

* C Mana:Cold>
Herold nods solemnly.

* C Mana:Cold>l w
The gate is closed.

* C Mana:Cold>
Zubr giggles.

* C Mana:Cold>'block w?
Ok.

* C Mana:Cold>
Herold nods solemnly.

* C Mana:Cold>north
Chamber of the Eastern Guard
A large arrow lies on the ground.
Exits: South.

* C Mana:Cold>south
Hall of the Eastern Gate
There are four war arrows here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a dark orkish archer is lying here.
The corpse of a dark orkish archer is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a great black orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of *a Woman* is lying here.
Herold the Dwarf is standing here.
Zubr the Dwarf is standing here.
Haste the Dwarf is standing here.
Hardy the Dwarf is standing here.
Exits: North [East] [West].

* C Mana:Cold>'why
Ok.

* C Mana:Cold>
You stop following Herold.
Herold barely slashes your right leg and tickles it.

* C HP:Fine Mana:Warm Herold:Fine>
You strongly pierce Herold's right arm and tickle it.

### now that was a big surprise, to bad you suck so fucking much you cannot 
kill me ###

* C HP:Fine Mana:Warm Herold:Fine>flee
You flee head over heels.
Chamber of the Eastern Guard
A large arrow lies on the ground.
Exits: South.

* C HP:Fine Mana:Warm>south
Hall of the Eastern Gate
There are four war arrows here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a dark orkish archer is lying here.
The corpse of a dark orkish archer is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a great black orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of *a Woman* is lying here.
Herold the Dwarf is standing here.
Zubr the Dwarf is standing here.
Haste the Dwarf is standing here.
Hardy the Dwarf is standing here.
Exits: North [East] [West].

* C HP:Fine Mana:Warm>open gate
west
Ok.

* C HP:Fine Mana:Warm>First Hall of Moria
Exits: East West.

* C HP:Fine Mana:Warm>west
First Hall of Moria
Exits: North East West.

* C HP:Fine Mana:Warm>west
First Hall of Moria
Exits: East West.

* C HP:Fine Mana:Warm>west
Broad Stair
A quiver lies on the ground.
The corpse of a darkened orc is lying here.
The corpse of *a Dwarf* is lying here.
Exits: East [West].

* C HP:Fine Mana:Warm>west
The greatdoor seems to be closed.

* C HP:Fine Mana:Warm>west
The greatdoor seems to be closed.

* C HP:Fine Mana:Warm>open greatdoor
Herold has arrived from the east.
You put all your weight against the greatdoor, trying to open it.

You swiftly dodge Herold's attempt to slash you.
Zubr joins Herold's fight.
Zubr barely slashes your body and tickles it.
Aye! 
You cannot concentrate any more...

### Oh P[Sharmak] decides to help even tho he knows SHIT ABOUT what has happend ###
 
* C HP:Fine Mana:Warm Herold:Fine>
The greatdoor stops moving.

* C HP:Fine Mana:Warm Herold:Fine>
>>> SHIELD IS DOWN <<<

### Getting interesting now ###

* C HP:Fine Mana:Warm Herold:Fine>flee
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Warm Herold:Fine>east
No way! 
You are fighting for your life!

* C HP:Fine Mana:Warm Herold:Fine>flee
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Warm Herold:Fine>east
No way! 
You are fighting for your life!

* C HP:Fine Mana:Warm Herold:Fine>flee
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Warm Herold:Fine>east
flee
No way! 
You are fighting for your life!

* C HP:Fine Mana:Warm Herold:Fine>PANIC! 
You can't quit the fight!
Zubr barely slashes your body and tickles it.

### Whats wrong with these gay dwarves. i have like no defense now and they tickle,
i bet Dain is ashamed of his army now ###

* C HP:Fine Mana:Warm Herold:Fine>flee
You flee head over heels.
First Hall of Moria
Exits: East West.

* C HP:Fine Mana:Warm>flee
You flee head over heels.
Broad Stair
A quiver lies on the ground.
The corpse of a darkened orc is lying here.
The corpse of *a Dwarf* is lying here.
Herold the Dwarf is standing here.
Zubr the Dwarf is standing here.
Haste the Dwarf is standing here.
Hardy the Dwarf is standing here.
Exits: East [West].

* C HP:Fine Mana:Warm>east

Herold LEAVES E A S T.

* C HP:Fine Mana:Warm>First Hall of Moria
Herold the Dwarf is standing here.
Zubr the Dwarf is standing here.
Haste the Dwarf is standing here.
Hardy the Dwarf is standing here.
Exits: East West.

* C HP:Fine Mana:Warm>
Herold LEAVES W E S T.

* C HP:Fine Mana:Warm>west
Broad Stair
A quiver lies on the ground.
The corpse of a darkened orc is lying here.
The corpse of *a Dwarf* is lying here.
Herold the Dwarf is standing here.
Zubr the Dwarf is standing here.
Haste the Dwarf is standing here.
Hardy the Dwarf is standing here.
Exits: East [West].

* C HP:Fine Mana:Warm>
Herold LEAVES E A S T.

* C HP:Fine Mana:Warm>west
The greatdoor seems to be closed.

* C HP:Fine Mana:Warm>east

Herold has arrived from the east.

* C HP:Fine Mana:Warm>First Hall of Moria
Exits: East West.

* C HP:Fine Mana:Warm>east
First Hall of Moria
Exits: North East West.

* C HP:Fine Mana:Warm>east
First Hall of Moria
Exits: East West.

* C HP:Fine Mana:Warm>west
First Hall of Moria
Exits: North East West.

* C HP:Fine Mana:Warm>
Herold has arrived from the west.

* C HP:Fine Mana:Warm>
Herold LEAVES E A S T.

* C HP:Fine Mana:Warm>north
Outer Passage
Exits: North South.

* C HP:Fine Mana:Warm>north
Outer Passage
Exits: East South.

* C HP:Fine Mana:Warm>east
Small Chamber
Exits: North East West.

* C HP:Fine Mana:Warm>north
Choked Passage
Exits: South.

* C HP:Fine Mana:Warm>qs
Ok.

###ok maybe go behind gate and block it then open e gate and head home###

* C HP:Fine Mana:Warm>south
Small Chamber
Exits: North East West.

* C HP:Fine Mana:Warm>west
Outer Passage
Exits: East South.

* C HP:Fine Mana:Warm>south
Outer Passage
Exits: North South.

* C HP:Fine Mana:Warm>south
First Hall of Moria
Exits: North East West.

* C HP:Fine Mana:Warm>east
east
First Hall of Moria
Exits: East West.

* C HP:Fine Mana:Warm>Hall of the Eastern Gate
On the ground, there are four war arrows.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a dark orkish archer is lying here.
The corpse of a dark orkish archer is lying here.
The corpse of a darkened orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of a great black orc is lying here.
The corpse of a darkened orc is lying here.
The corpse of *a Woman* is lying here.
Herold the Dwarf is standing here.
Zubr the Dwarf is standing here.
Hardy the Dwarf is standing here.
Exits: North [East] West.
Herold LEAVES W E S T.

* C HP:Fine Mana:Warm>west
First Hall of Moria
Exits: East West.

* C HP:Fine Mana:Warm>west
First Hall of Moria
Exits: North East West.

* C HP:Fine Mana:Warm>west
Herold has arrived from the west.
First Hall of Moria
Exits: East West.

* C HP:Fine Mana:Warm>east
First Hall of Moria
Exits: North East West.

* C HP:Fine Mana:Warm Move:Tired>north
Outer Passage
Exits: North South.

* C HP:Fine Mana:Warm Move:Tired>north
Outer Passage
Exits: East South.

* C HP:Fine Mana:Warm Move:Tired>south
Outer Passage
Exits: North South.

* C HP:Fine Mana:Warm Move:Tired>south
First Hall of Moria
Exits: North East West.

* C HP:Fine Mana:Warm Move:Tired>
Herold has arrived from the west.

* C HP:Fine Mana:Warm Move:Tired>
Zubr slashes your left hand and tickles it.

* C HP:Fine Mana:Warm Move:Tired Zubr:Healthy>east
No way! 
You are fighting for your life!
Herold LEAVES E A S T.
You pierce Zubr's right hand hard and tickle it.

* C HP:Fine Mana:Warm Move:Tired Zubr:Fine>flee
You flee head over heels.
First Hall of Moria
Herold the Dwarf is standing here.
Hardy the Dwarf is standing here.
Exits: East West.
Herold LEAVES W E S T.

* C HP:Fine Mana:Warm Move:Tired>north
Alas, you cannot go that way...

* C HP:Fine Mana:Warm Move:Tired>west
First Hall of Moria
Zubr the Dwarf is standing here.
Herold the Dwarf is standing here.
Hardy the Dwarf is standing here.
Exits: North East West.

* C HP:Fine Mana:Warm Move:Tired>
Herold LEAVES E A S T.

* C HP:Fine Mana:Warm Move:Tired>north
Outer Passage
Exits: North South.

* C HP:Fine Mana:Warm Move:Tired>north
Outer Passage
Exits: East South.

* C HP:Fine Mana:Warm Move:Tired>norm
Ok.

* C HP:Fine Mana:Warm Move:Tired>l
Outer Passage

* C HP:Fine Mana:Warm Move:Tired>ds
Your stomach can't contain anymore!

* C HP:Fine Mana:Warm Move:Tired>norm
Ok.

* C HP:Fine Mana:Warm Move:Tired>x
OB: 41%, DB: 25%, PB: 45%, Armour: 74%. Wimpy: 150. Mood: wimpy.
Needed: 516,506 xp, 0 tp. Lauren: 210. Alert: normal.
Affected by:
- panic
- noquit
- armour
- novoid
- stored spell fireball.
- stored spell fireball.
- sense life

### Shield down, look at that defense its friggin 70% and they are tickling me, 
Comf Dain ###

* C HP:Fine Mana:Warm Move:Tired>TARG: *orc* DOOR: greatgate
159/168 hit, 50/131 mana, and 48/107 moves.

* C HP:Fine Mana:Warm Move:Tired>norm
Ok.

* C HP:Fine Mana:Warm>l
Outer Passage

* C HP:Fine Mana:Warm>sköld
You start to concentrate...

You feel protected.

* C HP:Fine Mana:Cold>x
OB: 41%, DB: 59%, PB: 45%, Armour: 74%. Wimpy: 150. Mood: wimpy.
Needed: 516,506 xp, 0 tp. Lauren: 210. Alert: normal.
Affected by:
- shield
- panic
- noquit
- armour
- novoid
- stored spell fireball.
- stored spell fireball.
- sense life

* C HP:Fine Mana:Cold>TARG: *orc* DOOR: greatgate
161/168 hit, 29/131 mana, and 52/107 moves.

### hmms what will they do know. breath at me? i mean with this defense i must be 
invincible against those loosers ###

* C HP:Fine Mana:Cold>ds
Your stomach can't contain anymore!

* C HP:Fine Mana:Cold>norm
Ok.

* C HP:Fine Mana:Cold>x
OB: 41%, DB: 59%, PB: 45%, Armour: 74%. Wimpy: 150. Mood: wimpy.
Needed: 516,506 xp, 0 tp. Lauren: 210. Alert: normal.
Affected by:
- shield
- panic
- noquit
- armour
- novoid
- stored spell fireball.
- stored spell fireball.
- sense life

* C HP:Fine Mana:Cold>TARG: *orc* DOOR: greatgate
161/168 hit, 30/131 mana, and 53/107 moves.

* C HP:Fine Mana:Cold>where
Players in your zone
--------------------
Haste                - Broad Stair
Hardy                - Broad Stair
Sistina              - Outer Passage
Zubr                 - somewhere
Herold               - Broad Stair

* C HP:Fine Mana:Cold>south
Outer Passage
Exits: North South.

* C HP:Fine Mana:Warm>south
First Hall of Moria
Exits: North East West.

* C HP:Fine Mana:Warm>west
First Hall of Moria
Exits: East West.

* C HP:Fine Mana:Warm>west
Broad Stair
A quiver lies on the ground.
The corpse of a darkened orc is lying here.
The corpse of *a Dwarf* is lying here.
Haste the Dwarf is resting here.
Herold the Dwarf is standing here.
Hardy the Dwarf is standing here.
Exits: East [West].

* C HP:Fine Mana:Warm>#   $reply is now set to {Áram}.

Áram tells you 'wanna do some smobbin?'

* C HP:Fine Mana:Warm>east
First Hall of Moria
Exits: East West.

* C HP:Fine Mana:Warm>north
Alas, you cannot go that way...

* C HP:Fine Mana:Warm>east
First Hall of Moria
Exits: North East West.

* C HP:Fine Mana:Warm>north
Outer Passage
Exits: North South.

* C HP:Fine Mana:Warm>north
Outer Passage
Exits: East South.

* C HP:Fine Mana:Warm>rep got gayers on me
Ok.

* C HP:Fine Mana:Warm>
Herold has arrived from the south.

* C HP:Fine Mana:Warm>
Herold LEAVES E A S T.

* C HP:Fine Mana:Warm>
Herold has arrived from the east.

* C HP:Fine Mana:Warm>
You swiftly dodge Herold's attempt to slash you.

* C HP:Fine Mana:Warm Herold:Fine>
You pierce Herold's right arm extremely hard.

### HAHHAHA ###

* C HP:Fine Mana:Warm Herold:Fine>flee
You flee head over heels.
Small Chamber
Exits: North East West.

* C HP:Fine Mana:Warm>west
Outer Passage
Herold the Dwarf is standing here.
Zubr the Dwarf is standing here.
Hardy the Dwarf is standing here.
Exits: East South.

* C HP:Fine Mana:Warm>#   $reply is now set to {Áram}.

Áram tells you 'where'
Herold LEAVES S O U T H.

* C HP:Fine Mana:Warm>south
Outer Passage
Herold the Dwarf is standing here.
Zubr the Dwarf is standing here.
Hardy the Dwarf is standing here.
Exits: North South.

* C HP:Fine Mana:Warm>south
First Hall of Moria
Exits: North East West.

* C HP:Fine Mana:Warm>east
First Hall of Moria
Exits: East West.

* C HP:Fine Mana:Warm>west
First Hall of Moria
Herold the Dwarf is standing here.
Zubr the Dwarf is standing here.
Hardy the Dwarf is standing here.
Exits: North East West.

* C HP:Fine Mana:Warm>north
Outer Passage
Exits: North South.

* C HP:Fine Mana:Warm>north
Outer Passage
Exits: East South.

* C HP:Fine Mana:Warm Move:Tired>east
Small Chamber
Exits: North East West.

* C HP:Fine Mana:Warm Move:Tired>north
Choked Passage
Exits: South.

* C HP:Fine Mana:Warm Move:Tired>
Herold has arrived from the south.

* C HP:Fine Mana:Warm Move:Tired>
Herold tries to slash you, but your parry is successful.

* C HP:Fine Mana:Warm Move:Tired Herold:Fine>
Hardy joins Herold's fight.

* C HP:Fine Mana:Warm Move:Tired Herold:Fine>
Zubr barely slashes your head and tickles it.

* C HP:Fine Mana:Warm Move:Tired Herold:Fine>
Saving Sistina.

* C HP:Fine Mana:Warm Move:Tired Herold:Fine>rep narr that herold and co are tryuing
 to kill me in moruia
Ok.

* C HP:Fine Mana:Warm Move:Tired Herold:Fine>flee
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Warm Herold:Fine>west
No way! 
You are fighting for your life!

* C HP:Fine Mana:Warm Herold:Fine>flee

You strongly pierce Herold's body and tickle it.

### if i keep on hitting like this wonder who will die! mwahha ###

* C HP:Fine Mana:Warm Herold:Fine>
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Fine Mana:Warm Herold:Fine>west
No way! 
You are fighting for your life!
Herold barely slashes your right leg and tickles it.

* C HP:Fine Mana:Warm Herold:Fine>flee
You flee head over heels.
Small Chamber
Exits: North East West.

* C HP:Fine Mana:Warm Move:Tired>flee
You flee head over heels.
Outer Passage
Exits: East South.

* C HP:Fine Mana:Warm Move:Tired>west
Alas, you cannot go that way...

* C HP:Fine Mana:Warm Move:Tired>south

Herold has arrived from the east.

* C HP:Fine Mana:Warm Move:Tired>Zubr barely slashes your head and tickles it.
Herold quickly approaches, trying to slash you.
No way! 
You are fighting for your life!

* C HP:Fine Mana:Warm Move:Tired Zubr:Healthy>south
No way! 
You are fighting for your life!

* C HP:Fine Mana:Warm Move:Tired Zubr:Healthy>
You pierce Zubr's left foot very hard and tickle it.

* C HP:Fine Mana:Warm Move:Tired Zubr:Fine>flee
You flee head over heels.
Outer Passage
Exits: North South.

* C HP:Fine Mana:Warm Move:Tired>north
Outer Passage
Herold the Dwarf is standing here.
Zubr the Dwarf is standing here.
Hardy the Dwarf is standing here.
Exits: East South.

* C HP:Fine Mana:Warm Move:Tired>east
Herold LEAVES S O U T H.
Small Chamber
Exits: North East West.

* C HP:Fine Mana:Warm Move:Tired>east
Small Dome
A big, nasty vulture is sitting here, protecting its nest.
A big, nasty vulture is sitting here, protecting its nest.
Exits: West.

* C HP:Fine Mana:Warm Move:Tired>west
Small Chamber
Exits: North East West.

* C HP:Fine Mana:Warm Move:Tired>north
Choked Passage
Exits: South.

* C HP:Fine Mana:Warm Move:Tired>
Herold has arrived from the south.

* C HP:Fine Mana:Warm Move:Tired>
Herold barely slashes your body and tickles it.

### more to the left, its itching there ###

* C HP:Fine Mana:Warm Move:Tired Herold:Fine>#   $reply is now set to {Áram}.

Áram tells you 'wtf?'
You pierce Herold's body hard and tickle it.

* C HP:Fine Mana:Warm Move:Tired Herold:Fine>
Hardy joins Herold's fight.

### Gayer # 3 decides to join ### 

* C HP:Fine Mana:Warm Move:Tired Herold:Fine>flee
You flee head over heels.
Small Chamber
Exits: North East West.

* C HP:Fine Mana:Warm Move:Tired>west
Herold has arrived from the north.
Outer Passage
Exits: East South.

* C HP:Fine Mana:Warm Move:Tired>south
Outer Passage
Exits: North South.

* C HP:Fine Mana:Warm Move:Tired>south
First Hall of Moria
Exits: North East West.

* C HP:Fine Mana:Warm Move:Tired>bob
You start to concentrate...

Herold has arrived from the north.

Herold lightly slashes your left arm and tickles it.
Aye! 
You cannot concentrate any more...

* C HP:Fine Mana:Warm Move:Tired Herold:Fine>flee
You flee head over heels.
First Hall of Moria
Exits: East West.

* C HP:Fine Mana:Warm Move:Tired>north
Alas, you cannot go that way...

* C HP:Fine Mana:Warm Move:Tired>north
west
Alas, you cannot go that way...

* C HP:Fine Mana:Warm Move:Tired>west
west
First Hall of Moria
Herold the Dwarf is standing here.
Zubr the Dwarf is standing here.
Hardy the Dwarf is standing here.
Exits: North East West.

* C HP:Fine Mana:Warm Move:Tired>west
Herold quickly approaches, trying to slash you.
No way! 
You are fighting for your life!

* C HP:Fine Mana:Warm Move:Tired Herold:Fine>No way! 
You are fighting for your life!


* C HP:Fine Mana:Warm Move:Tired Herold:Fine>No way! 
You are fighting for your life!


* C HP:Fine Mana:Warm Move:Tired Herold:Fine>flee
You flee head over heels.
First Hall of Moria
Exits: East West.

* C HP:Fine Mana:Warm Move:Slow>north
Alas, you cannot go that way...

* C HP:Fine Mana:Warm Move:Slow>west
north
Herold has arrived from the east.
Broad Stair
A quiver lies on the ground.
The corpse of a darkened orc is lying here.
The corpse of *a Dwarf* is lying here.
Exits: East [West].

* C HP:Fine Mana:Warm Move:Slow>north
Alas, you cannot go that way...

* C HP:Fine Mana:Warm Move:Slow>
Alas, you cannot go that way...

* C HP:Fine Mana:Warm Move:Slow>open gate

Herold has arrived from the east.

* C HP:Fine Mana:Warm Move:Slow>
You don't see any gate here.

* C HP:Fine Mana:Warm Move:Slow>east
#   $reply is now set to {Áram}.
First Hall of Moria
Exits: East West.
Áram tells you 'done'

* C HP:Fine Mana:Warm Move:Slow>north
Alas, you cannot go that way...

* C HP:Fine Mana:Warm Move:Slow>east
north
First Hall of Moria
Exits: North East West.

* C HP:Fine Mana:Warm Move:Slow>north
Outer Passage
Exits: North South.

* C HP:Fine Mana:Warm Move:Slow>Outer Passage
Exits: East South.

* C HP:Fine Mana:Warm Move:Slow>norm
Ok.

* C HP:Fine Mana:Warm Move:Slow>bob
You start to concentrate...

An energy begins to flow within your legs as your body becomes lighter.

* C HP:Fine Mana:Cold>south
south
Outer Passage
Exits: North South.

* C HP:Fine Mana:Cold>west
First Hall of Moria
Exits: North East West.

* C HP:Fine Mana:Cold>First Hall of Moria
Exits: East West.

* C HP:Fine Mana:Cold>west
Broad Stair
A quiver lies on the ground.
The corpse of a darkened orc is lying here.
The corpse of *a Dwarf* is lying here.
Herold the Dwarf is standing here.
Zubr the Dwarf is standing here.
Hardy the Dwarf is standing here.
Exits: East [West].

* C HP:Fine Mana:Cold>open gate 
You don't see any gate here.

* C HP:Fine Mana:Cold>east
First Hall of Moria
Exits: East West.

* C HP:Fine Mana:Cold>north
east
north
north
Alas, you cannot go that way...

* C HP:Fine Mana:Cold>First Hall of Moria
Exits: North East West.

* C HP:Fine Mana:Cold>Outer Passage
Exits: North South.

* C HP:Fine Mana:Cold>Outer Passage
Exits: East South.

* C HP:Fine Mana:Cold>#   $reply is now set to {Väinämöinen}.

Väinämöinen tells you 'why they killing you?'

* C HP:Fine Mana:Cold>#   $reply is now set to {Áram}.

Áram tells you 'why?'

* C HP:Fine Mana:Warm>rep shrug
Ok.

* C HP:Fine Mana:Warm>t vainamoinen they blame me for dying in moria
Ok.

* C HP:Fine Mana:Warm>ds
Your stomach can't contain anymore!

* C HP:Fine Mana:Warm>norm
Ok.

* C HP:Fine Mana:Warm>l
Outer Passage

* C HP:Fine Mana:Warm>x
OB: 41%, DB: 59%, PB: 45%, Armour: 74%. Wimpy: 150. Mood: wimpy.
Needed: 516,506 xp, 0 tp. Lauren: 210. Alert: normal.
Affected by:
- shield
- panic
- noquit
- armour
- novoid
- stored spell fireball.
- stored spell fireball.
- sense life

* C HP:Fine Mana:Warm>TARG: *orc* DOOR: greatgate
159/168 hit, 41/131 mana, and 107/107 moves.

* C HP:Fine Mana:Warm>pray herold and co trying to kill me in moria
#   $reply is now set to {Elvie}.
Elvie tells you 'they trying to kill you?!'
You send your prayer to the Ainur.

* C HP:Fine Mana:Warm>rep nod
Ok.

* C HP:Fine Mana:Warm>east
Small Chamber
Exits: North East West.

* C HP:Fine Mana:Warm>north
Choked Passage
Exits: South.

* C HP:Fine Mana:Warm>rep for no apparently reason
Ok.

* C HP:Fine Mana:Warm>ds
Your stomach can't contain anymore!

* C HP:Fine Mana:Warm>norm
x
Ok.

* C HP:Fine Mana:Warm>OB: 41%, DB: 59%, PB: 45%, Armour: 74%. Wimpy: 150. Mood: wimp
y.
Needed: 516,506 xp, 0 tp. Lauren: 210. Alert: normal.
Affected by:
- shield
- panic
- noquit
- armour
- novoid
- stored spell fireball.
- stored spell fireball.
- sense life

* C HP:Fine Mana:Warm>l
TARG: *orc* DOOR: gate
162/168 hit, 49/131 mana, and 107/107 moves.

* C HP:Fine Mana:Warm>Choked Passage

* C HP:Fine Mana:Warm>ds
Your stomach can't contain anymore!

* C HP:Fine Mana:Warm>norm
Ok.

* C HP:Fine Mana:Warm>food
You start to concentrate...

A magic mushroom suddenly appears.

* C HP:Fine Mana:Warm>
You get a magic mushroom.

* C HP:Fine Mana:Warm>
You are too full to eat more!

* C HP:Fine Mana:Warm>x
OB: 41%, DB: 59%, PB: 45%, Armour: 74%. Wimpy: 150. Mood: wimpy.
Needed: 516,506 xp, 0 tp. Lauren: 210. Alert: normal.
Affected by:
- shield
- panic
- noquit
- armour
- novoid
- stored spell fireball.
- stored spell fireball.
- sense life

* C HP:Fine Mana:Warm>TARG: *orc* DOOR: gate
Herold has arrived from the south.
162/168 hit, 46/131 mana, and 107/107 moves.

* C HP:Fine Mana:Warm>ds
Herold lightly slashes your left leg and tickles it.
Your stomach can't contain anymore!

### 
Your trying to turn me on.. arent ya!! with all these tickling ###

* C HP:Fine Mana:Warm Herold:Fine>norm

You pierce Herold's right leg very hard and tickle it.

* C HP:Fine Mana:Warm Herold:Fine>
Ok.

* C HP:Fine Mana:Warm Herold:Fine>flee
You flee head over heels.
Small Chamber
Exits: North East West.

* C HP:Fine Mana:Warm>west
Outer Passage
Exits: East South.

* C HP:Fine Mana:Warm>south
south
west
Outer Passage
Exits: North South.

* C HP:Fine Mana:Warm>west
First Hall of Moria
Exits: North East West.

* C HP:Fine Mana:Warm>west
First Hall of Moria
Exits: East West.

* C HP:Fine Mana:Warm>Broad Stair
A quiver lies on the ground.
The corpse of a darkened orc is lying here.
The corpse of *a Dwarf* is lying here.
Haste the Dwarf is standing here.
Exits: East [West].

* C HP:Fine Mana:Warm>open gate
The greatdoor seems to be closed.

* C HP:Fine Mana:Warm>
You don't see any gate here.

* C HP:Fine Mana:Warm>west
The greatdoor seems to be closed.

* C HP:Fine Mana:Warm>open greatdoor
You put all your weight against the greatdoor, trying to open it.

Haste tries to help the greatdoor's movement as it opens.  

### Hero of the day ###

Herold has arrived from the east.

### Zero of the day ###

Herold slashes your left foot and tickles it.
Aye! 
You cannot concentrate any more...
The greatdoor stops moving.

* C HP:Fine Mana:Warm Herold:Fine>
You pierce Herold's body hard and tickle it.

* C HP:Fine Mana:Warm Herold:Fine>
Zubr barely slashes your body and tickles it.

* C HP:Fine Mana:Warm Herold:Fine>
Hardy joins Herold's fight.

* C HP:Fine Mana:Warm Herold:Fine>
You pierce Herold's body very hard and tickle it.

* C HP:Fine Mana:Warm Herold:Fine>flee
PANIC! 
You can't quit the fight!

* C HP:Fine Mana:Warm Herold:Fine>flee

Zubr lightly slashes your left foot and tickles it.
Herold barely slashes your right leg and tickles it.

* C HP:Fine Mana:Warm Herold:Fine>
You flee head over heels.
PANIC! 
You couldn't escape!
You flee head over heels.
First Hall of Moria
Exits: East West.

* C HP:Fine Mana:Warm>east
First Hall of Moria
Exits: North East West.

* C HP:Fine Mana:Warm>
The voice of Rogon whispers to you 'running might be a good idea :) (dont
think its against any rules...) '

* C HP:Fine Mana:Warm>north
Outer Passage
Exits: North South.

* C HP:Fine Mana:Warm>north
Outer Passage
Exits: East South.

* C HP:Fine Mana:Warm>t haste thanks
Ok.

* C HP:Fine Mana:Warm>south
Outer Passage
Exits: North South.

* C HP:Fine Mana:Warm>south
First Hall of Moria
Herold the Dwarf is standing here.
Hardy the Dwarf is standing here.
Exits: North East West.

* C HP:Fine Mana:Warm>west
First Hall of Moria
Exits: East West.

* C HP:Fine Mana:Warm>west
Broad Stair
A quiver lies on the ground.
The corpse of a darkened orc is lying here.
The corpse of *a Dwarf* is lying here.
Haste the Dwarf is standing here.
Exits: East [West].

* C HP:Fine Mana:Warm>west
west
The greatdoor seems to be closed.

* C HP:Fine Mana:Warm>
The greatdoor seems to be closed.

* C HP:Fine Mana:Warm>west
The greatdoor seems to be closed.

* C HP:Fine Mana:Warm>open greatdoor
You try to help the greatdoor open.
Haste opens the greatdoor.

* C HP:Fine Mana:Warm>
Herold has arrived from the east.

* C HP:Fine Mana:Warm>
Herold lightly slashes your left leg and tickles it.
You flee head over heels.
First Hall of Moria
Exits: East West.

* C HP:Fine Mana:Warm>west
Broad Stair
A quiver lies on the ground.
The corpse of a darkened orc is lying here.
The corpse of *a Dwarf* is lying here.
Haste the Dwarf is standing here.
Herold the Dwarf is standing here.
Hardy the Dwarf is standing here.
Exits: East West.

* C HP:Fine Mana:Warm>east
east
First Hall of Moria
Exits: East West.

* C HP:Fine Mana:Warm>#   $reply is now set to {Haste}.
First Hall of Moria
Exits: North East West.
Zubr has arrived from the east.
Haste tells you 'np'

* C HP:Fine Mana:Warm>west
west
First Hall of Moria
Exits: East West.

* C HP:Fine Mana:Warm>west
Broad Stair
A quiver lies on the ground.
The corpse of a darkened orc is lying here.
The corpse of *a Dwarf* is lying here.
Haste the Dwarf is standing here.
Herold the Dwarf is standing here.
Hardy the Dwarf is standing here.
Exits: East West.

* C HP:Fine Mana:Warm>west
A Great Hall
Exits: East West.

* C HP:Fine Mana:Warm>west
west
Durin's Bridge
A large arrow lies on the ground.
Exits: North East South West.


t haste i owe ya
Haste tells you 'np'

t herold fucking tosser   <--- learned that one from Reefster! hehe
Herold tells you 'thanks for blocking us in with 4 orcs'
t vainamoinen iam safe haste helped me open gates
Väinämöinen tells you 'ok'
Herold tells you 'and 2 patrols'
t herold well i knew you where in!
Herold tells you 'I really love you Fredde'

### since he use poison on me at dt and dident dare to admit it he has always 
loved me ###

t herold lemme explain before ?
Herold tells you 'There's no explanation for that'
t herold i meet em and thought lets block THE ORCS IN so ppl can enter
through w and kill em
t herold when i blocked i heard you telling me that you where inside
Turviniel tells you 'if i see you - i kill you.'
Herold tells you 'Why the fuck did u think i talked to u earlier then?'

###Check to log the gate was blocked before herold gave me a tell###

Turviniel tells you 'so you wont tell me you didnt know.'
t herold it was blocked when you started to talk to me!
Herold tells you 'well fucking nice to block gate! fuckin good plan'
Herold tells you 'What's the point of blocking E Gate? TRAPPING SHAKE IN
MORIA??? are you fucking nuts'

### ok trapping shake in moria is a bit unrealistic, but spamming the others
to death isent###

Rogon tells you 'posta mume.net så vi kan whina' <--- haha =)

Herold narrates 'Nice block Sistina! I'll call you whenever i feel like dying 
again'
narr blame yourself idiot!
Herold narrates 'Just wait till i get my hands on that ornate! you'l die like
an archpuke you are'
###YEAH! iam a archpuke!!!!! thats sooooooooooooooooooooooooooooooooo true###
Zubr narrates 'i think herold cant block'
###Zubr trying to make a point tho he aint that smart, check the rest of his narrs###
Zubr narrates 'its like araldale blocked dreamweaver in crack'
Zubr narrates 'was it dreamweavers fault?'
narr well did araldale know that dreamweaver was inside?
Zubr narrates 'well chek fucking where ;P'
###Well you cannot check where from outside moria to inside! not event to gates###

Rogon tells you 'posta den jävla loggen eller?' <-- killen som har mkt att göra =þ


OK now lets try to resume this shit.
Herold and Turviniel go into moria and dies to shake. and somehow its my fault since
i blocked the gate. tho cant understand why since when i blocked i dident knew they 
where in so cant be my fault. they can say that if i never blocked they wouldent have
died tho if they never would have logged on they wouldent died either so still their 
own fault.

Blameing others when you die is the most patethic thing you can do in this game.
and since herold turviniel and prolly zubr is gonna try kill me whenever they see
me i can tell ya. i wont spare any of your chars if i found em linkless. 

just admit it, you died since you was so damn stupid to get trapped between the 
gates, just so patethic that you cant admit it to yourself.
cya ya out there. wish you luck on trying to kill me i bet youll need it! 
mwahhaa





Top of Page Down to last comment


Axel2001-06-09 19:28:45
maybe inside moria is nonarrete? :)
Herold2001-06-09 19:38:08
Post it all you want. Was stupid thing to do and i'm on your butt whenever i see you.
Edvard2001-06-09 19:39:54
hahahahahhahahha!½!!!!!! What a fucking fag you are Herold, and take good care of them junior-fags that follows you... Fag+minifags = one big Fag-Family?
Edvard2001-06-09 19:41:10
and that Turviniel fuck.... oh man
Skojardu2001-06-09 19:42:44
Heh - kids.
Bamsefar2001-06-09 19:44:54
good to know who you should kill linkless and not...
an *Orc*2001-06-09 19:58:56
Ta for exps Sistine :)
Zubr2001-06-09 20:01:22
Think before u block! only see this kinda fuckups on puke side.
David2001-06-09 20:02:19
teehee.. rock on fredde.. atleast this time he didnt poison you tho.. herold i mean =P
Fredde to Zubr2001-06-09 20:06:02
Why the fucking hell shouldent i have blocked there? give me one good reason? i dident know that any fucking pukes where in except shake and co. i ran through whole fucking moria before i meet them and i dident see shit!no tracks. noone on where. so gimmie one good reason!
Zubr2001-06-09 20:08:22
cus i stink so bad that ya shoulda smelled me!
Herold2001-06-09 20:14:06
But give me a better reason to block them in?
Rogon2001-06-09 20:14:25
Honestly cant see anything to blame on sistina for that.
Edvard2001-06-09 20:15:59
well Herold, atleast it slows them down some, or simply annoys them! =)
Herold2001-06-09 20:18:16
Yeee! Not his fault that much buuuut that kind of death pisses and killing sistina would simply make me feel a lot better 8)
Fredde2001-06-09 20:20:20
well i did help you get that eq yesterday now dident i. so i could do it again, tho i dont think ill enter closables with you anymore =þ
Herold2001-06-09 20:30:38
Helped HOW? 8p
I didn't notice.
Zubr2001-06-09 20:30:44
Yo fake zubr, btw i dont use that kinda words´;P
David2001-06-09 20:33:26
nod zubr, was me.. i have nothing to do.. but it woulda been funny if you were one of those that were in the trap in the beginning =P was a joke =P
Edvard2001-06-09 20:36:03
stop sucking up David, he's a puke-scum! They all deserve the meanest treatment possible!
David2001-06-09 20:36:58
but its true.. i really am bored =(
ITS JUST A GAME2001-06-09 20:43:21
Herold you buck tooth computer nerd get a life!
Herold2001-06-09 21:05:48
O yea it's just a game and you're afraid to show your Alias even on a fuckin game.
Get some balls dude 8)) With such cowardness your best friend will always be the lil grey box on your desk.
Swedish Doctor2001-06-09 21:28:50
*laugh* the guy who fights 3+ vs. 1 even in same-side pk calls someone a coward?
Shake2001-06-09 21:35:15
Why you didnt use your rock on greatdoor?
Explain it 1st before you start to say its some1 other fault
that you died there.
Herold2001-06-09 21:44:07
Swedish doctor do you have a degree on idiocy?
Yeah someone with dented unenchanted broad scimitar + someone with a mace
vs a full setted mage ... oo whee!

had sistina wanted/tried he could've killed both of us no problems.
Herold2001-06-09 21:45:51
and shake you already know the answer 8P so why ask the question?
Edvard2001-06-09 21:49:54
something tells me role-player Vainamoinen aint too fond of all this..
ITS JUST A GAME2001-06-09 23:44:02
i would show my name but then i dont want to die laughing from your lame tickles
Zedar2001-06-10 01:13:18
that was really lame mammoth, I don't like saying this but you're ruining the game by doing this bullshit
Bobb2001-06-10 01:20:54
exactly herold he could have but didn't becuase he didn't want to be such a fucking ass
faint2001-06-10 01:48:11
ohboy, i die behind crack when some1 blocked me in there and dont whine and still some1 takes me as a example for killing anoter puke....
Wroom2001-06-10 02:52:27
Eh he...Wtf r u? 14? dying happens, and when u die like a moron, don't blame others.
Unknown2001-06-10 03:01:06
Herold needs to stop playing for a while so he can find out what a real life is like :)
Unknown2001-06-10 03:22:35
The only fuckup "in" mume is you zubr lean to play the fucking game got damn lamers maybe try getting some skills only was you can kill some1 is bye having 10 trolls port to your traps from cave and still you die with all your chars atleast 3 times aday i dont know a single soul that has less then 10 kills on all your darkies
Prist2001-06-10 03:45:26
I dunno but I have this weird feeling that last comment was by Sloshed.. ohwell...
Herold2001-06-10 03:45:39
Too bad Zedar 8P If you don't like the game go fix your real life!
Unknown2001-06-10 03:49:55
btw its pretty obvious last unknown comment was by sloshed *wink*
Zubr2001-06-10 03:56:26
How many logs i must send for u? I get 5+ sololegend kills aday :) shrug
Edvard2001-06-10 04:06:38
yeah Zubr.. 5 it was, and I can fly... really!
Someone2001-06-10 12:07:32
Well, obviously it was sick of herold to try to kill sistina in closable when he tried to help him recover his corpse. Maybe it would be suitable to put herold on sauron list to make an example of what is allowed and not!
Gimilzor2001-06-10 13:05:40
Too bad you made it alive.
Wroom2001-06-10 13:41:55
Why the fuck put him on saurons list? With that tickling he can not be seen on as a follower of sauron.
Edvard2001-06-10 14:02:44
lol gimilzor, drop dead!
Naksitrall2001-06-10 14:25:38
Herold and Zubr rocks!
dragóth2001-06-10 14:50:32
cant blaim sistina, i didnt read all comments, but i saw something about a rock. so, if you had one, why didnt you use it?
Rogon2001-06-10 16:15:07
Herold is too cheap with his rocks! when he was closed inside bree with gate locked, i had to use my rock to get him out, he wouldnt use his own!!!
Alcion2001-06-10 16:38:01
Haste rocks.
Palpatine2001-06-10 20:10:59
Hahahaaa...Herold dies!
Frodos2001-06-10 20:45:30
I think *not that anyone cares wah t i think but anyway* that all samesiders should DIE, whatever reason they have.
Daerandir2001-06-11 13:52:56
Oh my oh my !!!God this stupid whining all the time ...is this game really a purpose of your life ??..Well you were blocked by an accident. so what? shit
happens...i suggest you to go and have a bottle of beer or sth like that instead of sitting behind the computer and whining-bitching hours after you died. bleh...it seems bloody many players in game seem to think that they're gods in this game...Evereything must go as they want...and mostly the wont't count the effect of independent variables -meaning other players...god like explaining to a little baby! Why don't you whine when youre starting making a camp somewhere in forest and have a little beer and cook meat in one word having RPG when *Orc* comes and stabs you ???? If you don't can't tolerate others making mistakes pull a blanket over your head and cry a bit about cruel world outside and inside of your computer :P



Reef2001-06-12 03:15:56
Fucking tosser indeed! Havent seen you in ages big guy, how are ya?
eltanim2001-10-07 07:31:19
lol this had to be the the greatest log of all time i have never seen anything
so stupid in all my life herold, its over and done you cant do anything about it so stop bitching, o and that part about the buck toothed computer nerd, i couldnt stop laughing now i know when ever i need a good laugh read some logs on mume net and i cant die from them tickling me cause i retired hahahaha
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