How to avoid Sunrip...
Story is: We were planning to go Bree and try some action, but were intercepted by
Herold's group at Neni, short melee and Rangers made group scatter. All that took
some time, night was almost over... With me lost completely (don't know that area
well - *blush*)
Horast narrates 'some1 go get KLOONK he needs BOB'
The Formen-Rómen Trail
Exits: ^North^ ^East^ ^South^ ^West^.
o C HP:Fine Move:Weak>
Melinda narrates 'where is kloonk?'
o C HP:Fine Move:Weak>south
Horast narrates 'TRACK HIM'
o C HP:Fine Move:Weak>Crossing of the paths
A grey hare stands alert, looking and listening for predators.
Exits: ^North^ ^East^ ^South^ ^West^.
o C HP:Fine Move:Weak>south
A Breach in the Hedge
Exits: ^North^ ^East^ ^South^ ^West^.
o C HP:Fine Move:Weak>east
A Split in the Trail
Exits: ^East^ ^South^ ^West^.
o C HP:Fine Move:Weak>east
The Hedge-trail
Exits: ^East^ ^South^ ^West^.
o C HP:Fine Move:Weak>east
Bend in the Trail
Exits: ^North^ ^South^ ^West^.
o C HP:Fine Move:Weak>north
Top of the Trail
Exits: ^South^ ^Down^.
o C HP:Fine Move:Weak>south
Bend in the Trail
Exits: ^North^ ^South^ ^West^.
o C HP:Fine Move:Weak>south
Sparse Plains
A grey hare stands alert, looking and listening for predators.
Exits: ^North^ ^East^ ^South^ ^West^.
o C HP:Fine Move:Fainting>south
Bend in an Overgrown track
Exits: ^North^ ^East^ ^South^ ^West^.
o C HP:Fine Move:Fainting>south
Bend in an Overgrown track
Exits: ^North^ ^East^ ^West^.
o C HP:Fine Move:Fainting>south
Alas, you cannot go that way...
o C HP:Fine Move:Fainting>east
Track above the Ravine
Exits: ^North^ ^West^ ^Down^.
o C HP:Fine Move:Fainting>down
You need to swim to go there.
o C HP:Fine Move:Fainting>south
Alas, you cannot go that way...
o C HP:Fine Move:Fainting>west
Bend in an Overgrown track
Exits: ^North^ ^East^ ^West^.
o C HP:Fine Move:Fainting>west
Sparse Plains
Exits: ^North^ ^East^ ^West^.
o C HP:Fine Move:Fainting>west
Nooka tells you 'sunroom?'
The sun rises, bathing the eastern flank of Weathertop in light.
You feel bolder.
* C HP:Fine Move:Fainting>The Windswept Ridge
A sturdy pack horse is standing here.
Exits: ^North^ ^East^ [South] ^West^.
* C HP:Fine Move:Fainting>south
The silverdoor seems to be closed.
* C HP:Fine Move:Fainting>
Melinda narrates 'stay'
* C HP:Fine Move:Fainting>open silverdoor
It seems to be locked.
* C HP:Fine Move:Fainting>
Melinda narrates 'KLOONK DONT MOVE' <------------ i have to
* C HP:Fine Move:Fainting>bash silverdoor
You are too exhausted!
Horast narrates 'get KLOONK plz'
* C HP:Fine Move:Fainting>bash silverdoor <---------- SHIT!!!
You are too exhausted!
* C HP:Fine Move:Weak>ti
According to the Dúnadan calendar, it is:
7am on Mersday, the 11th of Foreyule, Year 2886 of the Third Age.
You don't feel well outside.
According to the sun, it is early in the morning.
The present Tan Istar, Lord of the Istari Council is Bádin.
Real time is Sun Jun 10 16:55:49 2001 GMT.
Last reboot due to manual reboot at Sat Jun 9 11:59:42 2001 GMT
* C HP:Fine Move:Weak>stat
OB: 90%, DB: 21%, PB: 84%, Armour: 50%. Wimpy: 0. Mood: wimpy. <--- didnt notice, wimpy from buffing Rangers...
Needed: 377,702 xp, 0 tp. Gold: 23. Alert: normal.
Affected by:
- a light wound at the right foot.
- a light wound at the left foot.
- a light wound at the left leg.
- noquit
- novoid
* C HP:Fine Move:Weak>
Nooka tells you 'quit if sun comes :(' <---------------- i would, but can't!
* C HP:Fine Move:Weak>bash silverdoor
You are too exhausted! <---------------- AAARRGH
* C HP:Fine Move:Weak>bash silverdoor
The silverdoor gave away under the pressure. <----- bashed on wimpy :P
Saving Kloonk.
* C HP:Fine Move:Weak>s
The Entrance Hall
Exits: ^North^ [Up] Down.
* C HP:Fine Move:Weak>narr me in silverdoor
Ok.
* C HP:Fine Move:Fainting>r
You sit down and rest your tired bones.
* C HP:Fine Move:Weak>l
Melinda (mel) has arrived from the north.
A pack horse has arrived from the north.
* C HP:Fine Move:Weak>The Entrance Hall
Melinda the Black Númenórean (mel) is standing here (shrouded).
A sturdy pack horse is standing here.
* C HP:Fine Move:Weak>emote harks, fuck
Ok.
* C HP:Fine Move:Weak>emote harks, thanx
Ok.
* C HP:Fine Move:Weak>
Melinda (mel) has left the group!
* C HP:Fine Move:Weak>
You are now a member of Melinda (mel)'s group.
* C HP:Fine Move:Weak>sc
Melinda (mel) begins some strange incantations...
554/596 hit, and 11/127 moves.
* C HP:Fine Move:Weak>ti
According to the Dúnadan calendar, it is:
8am on Mersday, the 11th of Foreyule, Year 2886 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Bádin.
Real time is Sun Jun 10 16:56:45 2001 GMT.
Last reboot due to manual reboot at Sat Jun 9 11:59:42 2001 GMT
* C HP:Fine Move:Weak>stat
OB: 90%, DB: -29%, PB: 84%, Armour: 50%. Wimpy: 0. Mood: wimpy.
Needed: 377,702 xp, 0 tp. Gold: 23. Alert: normal.
Affected by:
- a light wound at the right foot.
- a light wound at the left foot.
- a light wound at the left leg.
- noquit
- novoid
* C HP:Fine Move:Weak>st
Melinda (mel) utters the words 'bfzahp ay bfugtizgg'
An energy begins to flow within your legs as your body becomes lighter.
* C HP:Fine>
You stop resting, and stand up.
Melinda (mel) sez 'its day?'
* C HP:Fine>nod
You nod solemnly.