Rangers HO!
posted by Stormblast
2001-06-11 16:22:18
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Killed an elf some zones s of Bree, waited for block to wear off, and as I exite
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Upgrade rangers2001-06-11 16:30:49
Depends, wtf you doing in this log anyway ? MOVE!
Fredde2001-06-11 16:36:47
ouch! no i know what to expect!
Stormblast2001-06-11 16:38:56
Ah, move where, on the Hidden Island? First you get 1,5 screens of spam, then you close door so that you wouldn't flee into deadend at low hps (next sec = certain death), then try to flee, fail it, and after that 2 rounds have passed and all is over. I wish this was in some of those realtime formats, that would show HOW fast it went. Anyway, thanks to Sharmak for looting, while the elf I
killed tried to do shadow and probably claim the eq as "deserved".
Merlin2001-06-11 16:46:44
Ouch, that was not fair :( I am usual voting for rangers to make the game enjoyable for new players, but this is just silly, as many have said before me we need some sort of limit on how many rangers hunt 1 darkie. big comfs.
Elistan2001-06-11 16:58:04
Just remove them, or decrease them. If darkies want to kill newbies they will die. If they want to kill rangers they will die. They are just useless spam that gets stupid overkills because they were probably coded bad. Put them back like they were. And everything will be fine. Even if bns do start raiding west more and more, it will on provide more action for those legends that have the tendency to hang around bree.
Unknown2001-06-11 17:39:01
just dont go breeland and you will avoid this from happening. stick to tbad area and chances of running into ranger pack like this is .1 percent. it CAN happen in tbad area but highly unlikely
Dardhel2001-06-11 17:42:37
Wow a loser BN mobdied to a huge group of hardened rangers. WHO CARES! Stormblast
is a loser and will always be a loser. He wants to pick on newbies because he doesn't
have any balls like he once had. Perhaps Manatark should go spam board 2 about his
adventures on how he mobdied his BN. GROW UP!
Cymoril2001-06-11 18:17:55
i agree with merlin... there should be a ranger-limit dependant on darkies in the zone / or limited number of trackers on same enemy / or ... some other way BUT rangers should stay as protection for free people.
Melinda2001-06-11 18:18:12
As I said before, Deja vu... *snore* rangers are ridiculous... as Stormblast said, should log it in RMA or something so ppl who never met rangers as BN can see how fucking fast these things happen, 0 chance to survive once armour dropped. *Comforts* Stormblast, I got some shit for ya.
David2001-06-11 18:20:01
well.. ainurs are allways ruining the game.. the rangerchance has also made the game less fun.. cus it IS a game.. this is neither the book lord of the rings and it isnt the movie.. make the game fun for all parties.
Re: Unknown (AK2001-06-11 18:37:45
(Aschit here) Stick to tbad area? The only people to fight there are newbies and lab groups, and it gets insanely boring fighting both. I bet you are the same person who flames people for fighting only in tbad.
Stormblast2001-06-11 18:54:18
Well, depends how you define a loser, Dardhel (or whoever). When you look at the options you have at creating a char, then making a bn is prety much being a loser in itself. I mean why not make a whitiedefwarrior, if the game is all about "utilizing the best options at hand". If I play lots per day, I die like 2-3 times and get about twice as many sololegendkills. I trap, enter traps, kill and die, whine and curse and bitch, who cares. Doesn't mean that I should like walking DT's. Tell me a smob, that will kill you from full in 2 rounds (that doesn't use any 'hold-bash-entangle' mudlle)? Rdell sortie won't do that. Balrog won't do that. Hell, even 10 legends won't usually do that cause of nolines and shit.
Unknown2001-06-11 18:54:40
Why go where rangers are if you know they do this? It's not like rangers roam all of Arda.
Rogon2001-06-11 19:03:12
Biggest problem with rangers, imho, isnt that they hit hard, cause they're not really that hard hitting, the problem, imho!! Is that they trigger-hit, if you walk into normal badass mobs, such as a black uruk patrol, all the mobs doesnt trigger-hit you. Mume has very few trigger-hitting mobs, such as, hmmmmm.... uh..... well, grinder does it..and rangers... why rangers? beats me. Oh, slithering snakes does it too btw! Atleast if you got poison on your weapon. (damn mudllers, need something better to do!)
Khargaz2001-06-11 19:06:46
This should be easily solved by decreasing number of mobs that can hit U to the same as no of players that can hit U, 4. Consequently 4 players only should be able to hit mobs. Smobbing would become more difficult yes but that would be just about time. To avoid caster spam getting too powerful one could make it possible for caster to hit the sameside buffer cuz its hard to aim in a dense melee-situation.
Astar2001-06-11 19:07:35
Fuck it... comf Stormie
Stormblast2001-06-11 19:10:15
Why play this game at all when you know that you can die, eh? Why play bn when you can play an elf killing slitherings at GH? Why go solo when there is about 20 other players of your side on? Just gr up and whack away!
GORETONGUE2001-06-11 19:31:35
dardel shut your hole, worthless one. you know nothing.
Zoone2001-06-11 20:16:25
if you can't tell that that was NOT really dardhel, you are a fucking
MORON!
Enforcer2001-06-11 20:20:56
well, your bn seems to also have bad defence...rangers arent that tough with good defence bn
Stormblast2001-06-11 20:24:14
Yeah I missed bsb and iron so I was at 120 defense (w/o shroud). Not that bad, as far as I know bn defense. Shield spell was on and I refreshed armour in the middle of the fight and ate zero damage after that.
bomber2001-06-11 20:26:19
well stormblast dont always pick on newbies....i was doing scarred and ran into him there....he spared me but when i got outside and was near to bree some huge orc group was there...luckily they werent spamin kill *man* either way *comfort* stormblast and thanks for spare that day(all this was b4 you got demoted.)
Dardhel2001-06-11 20:51:41
GORETONGUE please shut the FUCK UP
Dardhel2001-06-11 20:52:10
p.s. I am gay
Samurai2001-06-11 21:01:58
What they should do is imp it so that if there's 1 darkie only 4 rangers max will show up. Not as if any solo darkie will stick around then...and then maybe darkies won't have to roam bree in spamgroups and whack every newbie in 1 round.
Unknown2001-06-11 21:16:55
Namechange from Stormblast to Whineblast maybe?
Devastator2001-06-11 21:27:02
All Unknowns get fucked=)
and goretongue rulez the one who is commenting for dardhel go suck your own cock
Ranger2001-06-11 21:31:34
OUCH! WE HIT HARD!
8.ranger2001-06-11 21:44:56
i got los :(
Prist2001-06-11 23:28:47
Well, never thought I'd say that... but honestly, I'd prefer to get those stupid maluses back and less rangers... for fucks sake, this ranger stuff is simply silly :/
Prist2001-06-11 23:45:14
Well, perhaps I shouldn't have said that... because now management will probably imp maluses as well along with rangers...
Evan2001-06-12 00:56:52
Stormblast asked what kills in 2 rounds vs bn. Sometimes black uruk patrols.
Mura+company and if u look around u prob find more.
Stormblast2001-06-12 01:04:17
Now that would be a real coincidence, if all in black uruk patrols would hit you at once and you die after one failed flee, from full. I used to quake black uruks for xp (but that was in metal set *brag* :)). Anyway, Prist, don't you remember how it was with rangers? Gothmog asked on global what darkies prefer: maluses or rangers as they are. Most ppl said maluses, because (I don't know how) they were stupid enough to think that G meant 'rangers as they are now'. But he meant 'rangers as they will be after we fix (read: upgrade) them'. So some time after that it was announced that rangers were a bit buggy and that they are now fixed. Khm.
Sloshed2001-06-12 08:27:13
eh i don't see why we need rangers period, newbies can stay bree to gh to bm that's way enuff area to xp and learn the game they dont need bm to gh to bree to fornost to morthan to neni that's just to much of the map for clueless people, it's ridiculous. It's sad enuff that darkies have to go bree to ge a fight half the time but those rangers are just to many nowadays, christ there even trapping at rope bridge now? i crashed on bridge cause ranger stand on it sometimes and that is retarded.
Scott2001-06-12 09:32:26
Why are people that dont want to be involved in pk always classed as "clueless?"
Maybe some people want to xp and not have to be constantly worried about darkies running around. And before you say "just stay w of bwine" I will remind you that nothing is forcing orcs to spam w either.
Jocke2001-06-12 11:15:01
Rangers can be a big and nasty pain in the ass some times, but i don't see them as
a major problem. I have mobdied several times to rangers, but i usually concider
this my own fault. If i'm kill-greedy enough to move into enemy territory
(Bree/fornost etc) i sure must face the defence first. To be honnest, i would not
mind rangers as they are now in_addition_with the old malus. Let's face it. Why
do darkies hang out around Bree? -> cause the whities hang out around bree when
the darkie side is to strong for them to fight east (usually). That means, if it
was harder for the darkies to go west, unless they are many and powerful at the
given time, the whities would be, in order to find a fight, forced to move more
eastwards or southwards. This would prehaps spread the fighting to other areas
then Bree and Necro (read stonedoor) wich imoho would benefit the game. I however
like to point out the fact that fighting even solo around bree is not a problem
what so ever if you play with caution and act correctly according to the prevailing
circumstances. Also, if we read the LOTR, we find no major darkie side transgressions
into the western areas at the time when MUME takes place. Having Bree under constant
siege is not very tolkienish.
Merlin2001-06-12 12:55:32
I totally agree with Jocke, well put.
Elistan2001-06-12 15:46:55
Jocke, your probably one of the most experienced players i know, but you should know by now. The reason darkies have to go west is becaue 3/4 of all pukes Hang out in bree/fornost/gh. Yes you get maybe max 10-15 players in rdell at one time, and when they are there they are either idling or smobbing. Not pking. Sure on darkie run up and down the road from Lb to Ford. You will see a puke, and they will insta flee from you. Its just the way they are, they are wimps (most of them). They refuse to fight fair solo fights, they refuse to come and fight on our turf. So if the war wont come to use lets bring it to them. You say that in the books of Tolkein, no major darkie activity around bree/fornost. Well you consider this, The good in the pukes were pussies, they would defend their lands, and yes fornost was BURNT/RAIDED by darkies in the early 3rd age. Also, since you want to get Tolkein, lets just say hmmm, rangers (mobs) represent the people of Aragorn (known as Strider). They were very few in number (around 7 i do believe) left alive. So if they want to get Tolkein, they should make every aspect more like it, which would really mean decreasing ranger strength and numbers.
Prist2001-06-12 16:01:43
Hrrrmm... well.. I just read the LotR again... well... it was said that rangers protect the SHIRE, rarely wandering as far as to Amon Sul. Bleh. Nothing was said about hordes of bloodthirsty instahitting dunadans spamming all around bree... and hmm, i remember there are some special hunting 'ranger' type mob(s) around the Weathertop already... so to be more tolkienish let's get rid of the rangers, shall we? ohh, and while we're at it, we should tune down bree defence some as well, I remember some certain nazgul spamming around in bree and raiding Barlimans rooms... if that guy would've tried this on mume then no matter how tough he is, he would mobdie before getting to ppi... errr... well... so let's just stop this 'tolkienish' bullshit? there is just one tolkienish area in MUME and that is Moria... of course, until they implement some muddled version of rangers there for it is too easy for darkies to charge balrog groups so pukes in there need some protection while smobbing...
Prist2001-06-12 16:13:25
Oh, and just one thing... only problem with the rangers is that they find_the_path to you and that is what makes them overpowered... i mean, when i fucking rest in sk backway s of morthan, haven't gone n of morthan at all (just came from tbad), and then all of a sudden door opens, 2 someones walk in, say 'Ah, there you are!' even tho they haven't seen me nor my tracks, i flee, see another 4 rangers waiting outside, spamming kill *man*, fail flee, get out bad, spam s some to rtt ford, put spells up, cure to icy and before you could narrate 'I fucking hate that fucked up ranger code' you see 6 rangers entering your room, flee some more and finally die, either to rangers or if you're clever enough, you swim over some river on wounded/armour down and then meet some gandalf wannabe lvl 21 pukemage with staff that kills you in one quicbolt and narrates that he rocks for solokilling you... don't believe me? Has happened to me more than once, shrug. Make rangers track like 'normal' mobs and I don't have any problem with it. I mean, how many other mobs use that kind of dumb code? hmm... sortie does... and well.. hmm... *think* I dunno any other, mebbe black uruks hehe :/
Jocke2001-06-12 17:22:46
I think you misunderstand my intention with the post i wrote Prist. The issue
is not the fact that rangers are a bunch of hard hitting super hunters. They
also serve a purpose, namely protecting the citizens of Bree and Fornost (read low
levels and newbies) from daily darkie raids. Without a proper defence all the PK
on MUME would take place at the Bree gates. I, and many with me, do not want that.
Every time i log on "prime time europe" there are heaps of orcs sitting at OERMGW
waiting for a newbie or two walking by. The few skilled whitie players that dare
to fight (yes it is also a matter of experience in PK that decides who will fight
you or not) do some times have a hard time winning these fights. This imoho makes
the PK less fun from both sides of view. If darkies had a harder time roaming the
Bree surroundings, those whities that actually WANTS to PK would move to other
areas to find a fight (don't you all rather fight some worthy oponents that fights
you back, then to slaughter newbies that instantly tries to run away?). This would
also, possibly, make large groups of unnecessary from two point of views. As there
is no defence to face in e.g Eregion, or ABR, smaller groups would have a muc
easier time moving around without the worries of being slaughtered. Also, as the
concentration of players near Bree (due to reasons mentioned) would no longer be
a fact. Relocation of PK to remote areas would be a matter of course. This spread
would benefit solo PK aswell as the possibility for smaller groups to be successful.
All players who has been around for a while know that the so-called "huge groups"
allmost allways forms and work around the major cities. This not saying that a
large raid now and then is a part of every MUME players wish list *smile*. There
would also be nothing preventing this from happening. Finally, as i said in the
previous post. i do not have a problem with a strong ranger defence.
[Long post written in a short amount of time probably makes a lot of obscurities.
Anyway, have fun. :)]
Jocke2001-06-12 17:33:48
Oh btw.. Elistan. If I play "puke" orcs often instantly run away from _ME_. What's
the difference? Most of the experienced players play both sides of the race war.
I do certenly NOT flee from you if i think i can beat you. Do not say that
"pukes are wimps" and "darkies fight". There are two sides on a coin. Only those
that now and then flips it over can clearly see what the world looks like from
the other side. Fact is that i actually think it's more fun playing darkie from
one point of view, the whities tend to give you a better fight then the darkies,
not hiding inside safe places all that much, not fleeing all that fast. But they
die just as easy. :)
GORETONGUE2001-06-12 17:44:44
fake and real dardel : KISS MY GREASY ARSE
Prist2001-06-12 17:57:18
Jocke, if tehre were even more rangers and maluses as well or something, then even this won't stop orcs from going to bree, in fact the groups would go even bigger in order to deal with the rangers...and if it was completely impossible for darkies to go n of morthan/w of neni at all then the bree/fnost/sgw would be completely isolated from the rest of Arda... pukes would not go farther away for they would get instakilled by a packs of bored orcs as soon as they pass necro or getting chased down by several just as bored bns if they tried to go s of morthan... and well, let's face it - eregion is nice area but it is hard to pk there since it is completely open... why do darkies like to fight necro/tbad? because there are many closables where it is not so easy to survive if you decide to fight... one side must lose... of course, i have no doubts that Jocke would have a lot of success pking if there were more pukes abr/eregion or so but I don't have the link nor skills to spam down pukes there and so do many others... i play mostly tbad/morthan/bree/fnost area with my bn and noc/dt/warrens/ford/necro with my orcs for it is sure that you can get at least _some_ fights there.... I've never said that rangers should be completely removed, i just want their find_the_path removed to tune them down some so they wouldn't be walking Grinders for solo players... if there was no rangers at all then of course bree/fnost would be littered with newbie corpses and I would not be the most 'merciful' to the newbies either... just tune them down a _little_ and ther numbers and strength is fine as it is. And Jocke, don't be surprised that darkies don't want to fight Fingeror hehe... Once met u and eckhart with my orc in warrens, failed 2 flees, ate 2 spells which I thought were quickburns at first and turned out to be sprays later when i scrolled back,ended up draughting myself to dt under sun on wounded and u reached dt half a tick after I was in... so of course I don't want to fight you hehe for not many darkies stand a actual chance agains you unless they're outnumber you:) *hug*
Jocke2001-06-12 18:17:10
I respect your opinions Prist and you speak well for yourself. Even though i don't
agree with you at 100%, (well maybe not even 50% ;-)) you have some points. I think,
and hope, that when finally new cities and strongholds in Gondor and Rohan are built,
the PK will spread out. Maybe even the forthcoming opening of Isengard and Helms Deep
will do just this. this only if they are built and implemented just as the other
cities, good and evil, with cryos, shops and the possibility to pray to it etc.
Pampalini2001-06-12 21:29:08
At least make them not mobkilling linkless? I wasnt Bree for 5 months, just because my link crashes 4 times a day and thats like 30% chance of linkless
death to rangers. Btw i agree with Enforcer - rangers can just tickle BN with
good defence ( got 140+ with max set P-)
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