Quite old log (2-3 weeks or so). No kills, but a lot of adrenaline (at least it
/// Regening in Barbaras after a little bree trip
/// when my link suddenly fuckups..
Stolb begins some strange incantations...
* W C>/fak lag
Vip begins some strange incantations...
* W C>
Stolb utters the words 'cure light'
* W C>
Vip utters the word 'ARMOUR'
* W C>/global?
em says: fak lag
Ok.
* W C>em says: global?
Ok.
* W C>w
Vip shakes his head.
* W C>
Stolb resists: nea
* W C>n
Entrance to the Castle Keep
The corpse of a ruffian is lying here.
The corpse of a mean brigand is lying here.
Exits: *North* East South West.
* W C>
You blink and feel weaker under the cruel light of the sun.
The Castle Square
A crumbling fountain is in the middle of the place.
Exits: *North* South.
* W C>n
ride
Castle Yard
Exits: *North* East *South* *Up*.
* W C>A hungry warg (my) stops following you.
You pick up a hungry warg (my)'s reins, and start riding it.
* R W C>
A hungry warg stops following Stolb.
Stolb picks up a hungry warg's reins, and starts riding it.
* R W C>l
Castle Yard
Stolb is here, riding a hungry warg.
Vip the Black Numenorean is standing here.
A sturdy pack horse is standing here.
* R W C>n
A pack horse stops following Vip.
Vip picks up a pack horse's reins, and starts riding him.
* R W C>Old Castle Gate
Exits: *North* *South*.
* R W C>n
Before the Castle Gate
A bedraggled man stumbles as best he can across the terrain.
Exits: *North* *East* *South* *West*.
* R W C>e
Plains
*Relim the Dunadan Man* is resting here.
Exits: *North* *East* *West*.
* R W C>e
The Hedge-Trail
A bedraggled man stumbles as best he can across the terrain.
Exits: *North* *East* *South* *West*.
* R W C>w
Plains
*Relim the Dunadan Man* is resting here.
Exits: *North* *East* *West*.
* R W C>(<<< Target: *man* >>>)
kill 1.*man*
* R W C *Relim the Dunadan Man*:Healthy>
You try to pound *Relim the Dunadan Man*, but he parries successfully.
* R W C *Relim the Dunadan Man*:Healthy>
*Relim the Dunadan Man* swiftly dodges Stolb's attempt to pound him.
* R W C *Relim the Dunadan Man*:Healthy>
*Relim the Dunadan Man* barely pierces your left leg and tickles it.
bash 1.*man*
stand
* R W C HP:Fine>
*Relim the Dunadan Man* swiftly dodges Vip's attempt to slash him.
*Relim the Dunadan Man* panics, and attempts to flee.
*Relim the Dunadan Man* leaves <<<<<<< WEST <<<<<<<.
* R W C HP:Fine>w
kill 1.*man*
You don't see any 1.*man* here.
* R W C HP:Fine>
You are already standing.
* R W C HP:Fine>Before the Castle Gate
A bedraggled man stumbles as best he can across the terrain.
Exits: *North* *East* *South* *West*.
* R W C HP:Fine>They aren't here.
* R W C HP:Fine>s
s
Old Castle Gate
Exits: *North* *South*.
* R W C HP:Fine>n
Castle Yard
Exits: *North* East *South* *Up*.
* R W C HP:Fine>n
Old Castle Gate
Exits: *North* *South*.
* R W C HP:Fine>Before the Castle Gate
A bedraggled man stumbles as best he can across the terrain.
Exits: *North* *East* *South* *West*.
* R W C>e
e
Plains
Exits: *North* *East* *West*.
* R W C>e
The Hedge-Trail
A bedraggled man stumbles as best he can across the terrain.
A bedraggled man stumbles as best he can across the terrain.
Exits: *North* *East* *South* *West*.
* R W C>e
e
The Hedge-Trail
Exits: *South* *West*.
* R W C>
Alas, you cannot go that way...
* R W C>s
Alas, you cannot go that way...
* R W C>The Hedge-Trail
A grey hare stands alert, looking and listening for predators.
Exits: *North* *East* *West*.
* R W C>e
*Elestir the Silvan Elf* has arrived from the east riding a horse of the Rohirrim.
*a powerful Man* has arrived from the east riding a mountain mule.
*a Man* has arrived from the east riding a pack horse.
*Findo the Sindarin Elf* has arrived from the east riding a horse of the Rohirrim.
* R W C>e
The Hedge-Trail
A bedraggled man stumbles as best he can across the terrain.
Exits: *South* *West*.
* R W C>
Alas, you cannot go that way...
* R W C>s
*Elestir the Silvan Elf* has arrived from the west riding a horse of the Rohirrim.
*a powerful Man* has arrived from the west riding a mountain mule.
*a Man* has arrived from the west riding a pack horse.
*Findo the Sindarin Elf* has arrived from the west riding a horse of the Rohirrim.
* R W C>
You fail to intercept *a powerful Man*'s blow.
Stolb intercepts *a powerful Man*'s blow.
*a powerful Man* slashes Stolb's left arm hard and tickles it.
The Hedge-Trail
A bedraggled man stumbles as best he can across the terrain.
Exits: *North* *East*.
* R W C>s
e
e
*Elestir the Silvan Elf* has arrived from the north riding a horse of the Rohirrim.
*a powerful Man* has arrived from the north riding a mountain mule.
*Findo the Sindarin Elf* has arrived from the north riding a horse of the Rohirrim.
*Findo the Sindarin Elf* begins some strange incantations...
* R W C>
*Elestir the Silvan Elf* quickly approaches, trying to slash you.
* R W C *Elestir the Silvan Elf*:Healthy>e
f
No way!
You are fighting for your life!
* R W C *Elestir the Silvan Elf*:Healthy>Vip has arrived from the north riding a pack horse.
No way!
You are fighting for your life!
You fail to intercept *a powerful Man*'s blow.
*Elestir the Silvan Elf* slashes your body very hard.
You feel a strong ache there!
* R W C HP:Fine *Elestir the Silvan Elf*:Healthy>No way!
You are fighting for your life!
*Findo the Sindarin Elf* utters the words 'LIGHTNING BOLT'
*Findo the Sindarin Elf* sends a powerful lightning bolt at you, you stagger from the impact.
* R W C HP:Fine *Elestir the Silvan Elf*:Healthy>f
No way!
You are fighting for your life!
* R W C HP:Fine *Elestir the Silvan Elf*:Healthy>
You flee head over heels.
The Hedge-Trail
A bedraggled man stumbles as best he can across the terrain.
*a Man* is here, riding a pack horse.
Exits: *South* *West*.
* R W C HP:Fine>f
e
* R W C HP:Fine>s
You flee head over heels.
The Hedge-Trail
A grey hare stands alert, looking and listening for predators.
Stolb is here, riding a hungry warg.
Exits: *North* *East* *West*.
Stolb leaves east riding a hungry warg.
* R W C HP:Fine>The Hedge-Trail
A bedraggled man stumbles as best he can across the terrain.
*a Man* is here, riding a pack horse.
Stolb is here, riding a hungry warg.
Exits: *South* *West*.
* R W C HP:Fine>e
*a Man* approaches Stolb, trying to pound him.
You flee head over heels.
The Hedge-Trail
A grey hare stands alert, looking and listening for predators.
Exits: *North* *East* *West*.
* R W C HP:Fine>e
Alas, you cannot go that way...
* R W C HP:Fine>The Hedge-Trail
A bedraggled man stumbles as best he can across the terrain.
*a Man* is here, riding a pack horse, fighting Stolb.
Stolb is here, riding a hungry warg, fighting *a Man*.
Exits: *South* *West*.
Stolb pounds *a Man*'s body extremely hard.
* R W C HP:Fine>e
Alas, you cannot go that way...
* R W C HP:Fine>e
Alas, you cannot go that way...
* R W C HP:Fine>s
Alas, you cannot go that way...
Stolb panics, and attempts to flee.
Stolb leaves west riding a hungry warg.
* R W C HP:Fine>e
e
The Hedge-Trail
A bedraggled man stumbles as best he can across the terrain.
Exits: *North* *East*.
* R W C HP:Fine>e
e
The Hedge-Trail
Exits: *East* *West*.
* R W C HP:Fine>e
Stolb has arrived from the west riding a hungry warg.
* R W C HP:Fine>e
End of the Hedge-Trail
A bedraggled man stumbles as best he can across the terrain.
Exits: *North* *East* *West*.
Stolb leaves north riding a hungry warg.
* R W C HP:Fine>e
n
Thorny Scrubland
Exits: *North* East *West*.
* R W C HP:Fine>n
You feel so much better hiding in the shadows!
Dark Clump of Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
The corpse of a huge warg is lying here.
Exits: *North* East *West*.
o R W C HP:Fine>n
Dark Clump of Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
The corpse of a huge warg is lying here.
*Elestir the Silvan Elf* is here, riding a horse of the Rohirrim.
*a powerful Man* is here, riding a mountain mule.
*Findo the Sindarin Elf* is here, riding a horse of the Rohirrim.
Exits: *North* *East* West.
*Elestir the Silvan Elf* leaves <<<<<<< WEST <<<<<<< riding a horse of the Rohirrim.
*a powerful Man* leaves <<<<<<< WEST <<<<<<< riding a mountain mule.
*Findo the Sindarin Elf* leaves <<<<<<< WEST <<<<<<< riding a horse of the Rohirrim.
o R W C HP:Fine>
You blink and feel weaker under the cruel light of the sun.
In The Brush
Exits: *North* *East* West.
Saving Holy.
* R W C HP:Fine>n
In the Brush
Exits: *North* *East* *West*.
* R W C HP:Fine>w
w
In the Brush
Exits: *North* *East* *South* *West*.
/// Here I spam around brush for couple of mins, hoping to get link back...
/// But link still freezes for about 5-10 seconds all the time
* R W C HP:Fine>Plains
Exits: *East* *South* *West*.
* R W C HP:Fine>Plains
On the ground, there are two handfuls of clover.
A raider is here, looking for plunder.
Exits: *East* *South* *West*.
* R W C HP:Fine>Plains
Exits: *East* *South* *West*.
* R W C HP:Fine>Abandoned Farm
Exits: *East* *South* *West*.
* R W C HP:Fine>s /// Here goes another huge freeze
w
s
w
Vip tells you 'mi vmneste'
* R W C HP:Fine>
WARNING: inactivity timeout in 10 seconds.
score
* R W C HP:Fine>
WARNING: inactivity timeout in 5 seconds.
* R W C HP:Fine>
You suddenly notice *Relim the Dunadan Man*.
Suddenly *Relim the Dunadan Man* stabs you in the back.
That really HURT!
* R W C HP:Hurt *Relim the Dunadan Man*:Healthy>No way!
You are fighting for your life!
* R W C HP:Hurt *Relim the Dunadan Man*:Healthy>No way!
You are fighting for your life!
* R W C HP:Hurt *Relim the Dunadan Man*:Healthy>No way!
You are fighting for your life!
* R W C HP:Hurt *Relim the Dunadan Man*:Healthy>f
No way!
You are fighting for your life!
* R W C HP:Hurt *Relim the Dunadan Man*:Healthy>f
f
You can't do that while fighting.
* R W C HP:Hurt *Relim the Dunadan Man*:Healthy>
*Relim the Dunadan Man* sheathes a black runed dagger into a pair of smooth, black boots.
*Relim the Dunadan Man* skillfully draws a black horn shortbow.
* R W C HP:Hurt *Relim the Dunadan Man*:Healthy>
*Relim the Dunadan Man* nocks a missile in a black horn shortbow.
* R W C HP:Hurt *Relim the Dunadan Man*:Healthy>
You flee head over heels.
Plains
The corpse of a raider is lying here.
Exits: *North* *East* *South* *West*.
/// Doh, I never stopped entering dirs and stab still went through
/// Anyway, decided to go east hoping to get past windswept :)
* R W C HP:Wounded>Old East Road
A large WARNING SIGN is here.
Exits: *East* *West*.
* R W C HP:Wounded>e
e
e
Old East Road
Exits: *East* *West*.
* R W C HP:Wounded>Old East Road
Exits: *South* *West*.
* R W C HP:Wounded>e
Alas, you cannot go that way...
* R W C HP:Wounded>e
s
s
s
Vip has arrived from the west riding a pack horse.
* R W C HP:Wounded>
*Elestir the Silvan Elf* and *a Man* have arrived from the west riding a horse of the Rohirrim.
*a powerful Man* has arrived from the west riding a mountain mule.
*Findo the Sindarin Elf* has arrived from the west riding a horse of the Rohirrim.
* R W C HP:Wounded>s
You fail to intercept *a powerful Man*'s blow.
*a powerful Man* strongly pounds Vip's left foot.
You intercept *a Man*'s blow.
*a Man* pounds your right arm extremely hard.
You feel a strong ache there!
You fail to intercept *Elestir the Silvan Elf*'s blow.
* R W C HP:Wounded *a Man*:Healthy>s
f
*Findo the Sindarin Elf* begins some strange incantations...
* R W C HP:Wounded *a Man*:Healthy>
Vip panics, and attempts to flee.
Vip leaves west riding a pack horse.
* R W C HP:Wounded *a Man*:Healthy>f
f
Vip has arrived from the west riding a pack horse.
*Elestir the Silvan Elf* and *a Man* leave west riding a horse of the Rohirrim.
*a powerful Man* leaves <<<<<<< WEST <<<<<<< riding a mountain mule.
*Findo the Sindarin Elf* leaves <<<<<<< WEST <<<<<<< riding a horse of the Rohirrim.
* R W C HP:Wounded>w
*Elestir the Silvan Elf* and *a Man* have arrived from the west riding a horse of the Rohirrim.
*a powerful Man* has arrived from the west riding a mountain mule.
*Findo the Sindarin Elf* has arrived from the west riding a horse of the Rohirrim.
You fail to intercept *a powerful Man*'s blow.
*a powerful Man* approaches Vip, trying to pound him.
* R W C HP:Wounded>
*Findo the Sindarin Elf* begins some strange incantations...
You intercept *Elestir the Silvan Elf*'s blow.
*Elestir the Silvan Elf* smites your left foot extremely hard and shatters it.
You feel a strong ache there!
You intercept *a Man*'s blow.
*a Man* quickly approaches, trying to pound you.
* R W C HP:Wounded *Elestir the Silvan Elf*:Healthy>f
f
No way!
You are fighting for your life!
*Findo the Sindarin Elf* utters the words 'LIGHTNING BOLT'
Vip dismounts from a pack horse, and stops riding him.
Vip is incapacitated and will slowly die, if not aided.
* R W C HP:Wounded *Elestir the Silvan Elf*:Healthy>f
No way!
You are fighting for your life!
* R W C HP:Wounded *Elestir the Silvan Elf*:Healthy>No way!
You are fighting for your life!
* R W C HP:Wounded *Elestir the Silvan Elf*:Healthy>f
No way!
You are fighting for your life!
You strongly pound *Elestir the Silvan Elf*'s left arm and tickle it.
* R W C HP:Wounded *Elestir the Silvan Elf*:Fine>No way!
You are fighting for your life!
*Findo the Sindarin Elf* utters the words 'LIGHTNING BOLT'
Your blood freezes as you hear Vip's death cry.
Vip has drawn his last breath! R.I.P.
info Gained exp: %x
*a powerful Man* pounds your left foot extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* R W C HP:Bad *Elestir the Silvan Elf*:Fine>f
No way!
You are fighting for your life!
* R W C HP:Bad *Elestir the Silvan Elf*:Fine>f
No way!
You are fighting for your life!
*Elestir the Silvan Elf* gets a red ruby from the corpse of *a Man*.
*Elestir the Silvan Elf* gets a plain shirt from the corpse of *a Man*.
*Elestir the Silvan Elf* gets a plain hood from the corpse of *a Man*.
*Elestir the Silvan Elf* gets a blue pair of pants from the corpse of *a Man*.
*Elestir the Silvan Elf* gets a pair of smooth, black boots from the corpse of *a Man*.
*Elestir the Silvan Elf* gets a bejewelled shield from the corpse of *a Man*.
*Elestir the Silvan Elf* gets a russet cloak from the corpse of *a Man*.
*Elestir the Silvan Elf* gets a leather backpack from the corpse of *a Man*.
*Elestir the Silvan Elf* gets a wolfskin wristband from the corpse of *a Man*.
*Elestir the Silvan Elf* gets an engraved broadsword from the corpse of *a Man*.
*Elestir the Silvan Elf* gets a plain silken sash from the corpse of *a Man*.
*Elestir the Silvan Elf* gets a water skin from the corpse of *a Man*.
*Elestir the Silvan Elf* gets a butcher knife from the corpse of *a Man*.
*Elestir the Silvan Elf* gets a set of lock picks from the corpse of *a Man*.
*Elestir the Silvan Elf* gets a laced quiver from the corpse of *a Man*.
You flee head over heels.
Old East Road
Exits: *East* *West*.
* R W C HP:Bad>f
w
You flee head over heels.
Old East Road
A large WARNING SIGN is here.
Exits: *East* *West*.
* R W C HP:Bad>
You flee head over heels.
Old East Road
Exits: *East* *West*.
* R W C HP:Bad>
You flee head over heels.
Old East Road
A large WARNING SIGN is here.
Exits: *East* *West*.
* R W C HP:Bad>Old East Road
Exits: *East* *South* *West*.
* R W C HP:Bad>
You flee head over heels.
Old East Road
Exits: *East* *South* *West*.
* R W C HP:Bad>
You flee head over heels.
A Raging Brush Fire
Exits: *North* *East* *South* *West*.
You are scorched by the flaming grass.
* R W C HP:Bad>
You flee head over heels.
Old East Road
Exits: *East* *South* *West*.
* R W C HP:Bad>w
w
w
w
Gained exp: 7593965
Gained: 127 from last score. // Here xp action for Vip`s death triggers..
* R W C HP:Bad>
You flee head over heels.
Old East Road
Exits: *East* *South* *West*.
* R W C HP:Bad>
You flee head over heels.
Old East Road
A large WARNING SIGN is here.
Exits: *East* *West*.
* R W C HP:Bad>
You flee head over heels.
Old East Road
Exits: *East* *South* *West*.
/// Ok, looks like there is aprox 1% chance to get past windswept right now
/// with my link and uberpukes spamming after me
/// I go back west to Neni, quaffing last draughts
* R W C HP:Bad Move:Fainting>n
You get a flask of orkish draught from a sable pouch.
* R W C HP:Bad Move:Fainting>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
* R W C HP:Bad Move:Tired>
You flee head over heels.
Barren Plains
Exits: *North* *East* *South* *West*.
* R W C HP:Bad Move:Tired>
You flee head over heels.
Barren Plains
Exits: *North* *East* *South* *West*.
* R W C HP:Bad Move:Tired>
You flee head over heels.
Barren Plains
Exits: *North* *East* *South*.
* R W C HP:Bad Move:Tired>
You flee head over heels.
A Tiny Trail
Exits: *North* *East* *South* *West*.
* R W C HP:Bad Move:Slow>Barren Plains
Exits: *North* *East* *South*.
* R W C HP:Bad Move:Slow>n
Barren Plains
Exits: *North* *East* *South*.
* R W C HP:Bad Move:Slow>n
Barren Plains
Exits: *North* *East* *South*.
* R W C HP:Bad Move:Slow>n
Barren Plains
Exits: *North* *East* *South*.
* R W C HP:Bad Move:Slow>n
Barren Plains
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
Exits: *North* *East* *South*.
* R W C HP:Bad Move:Slow>n
Top of a Small Hill
Exits: *North* *East* *South*.
* R W C HP:Bad Move:Slow>w
n
Saving Holy.
You bleed from open wounds.
You wish that your wounds would stop BLEEDING so much!
* R W C HP:Bad Move:Slow>
Alas, you cannot go that way...
* R W C HP:Bad Move:Slow>Narrow Plain
A large rabbit looks peacefully at you, ready to dart away.
Exits: *North* *East* *South* *West*.
* R W C HP:Bad Move:Slow>w
w
You can't go into deep water!
* R W C HP:Bad Move:Slow>
You can't go into deep water!
* R W C HP:Bad Move:Slow>w
n
Stolb tells you 'ti ok?'
* R W C HP:Bad Move:Slow>
You can't go into deep water!
* R W C HP:Bad Move:Slow>Narrow Plain
A sturdy pack horse is standing here.
Exits: *East* *South* *West*.
* R W C HP:Bad Move:Slow>lead
You stop riding a hungry warg (my).
A hungry warg (my) starts following you.
* W C HP:Bad Move:Slow>get draught sable
quaff draught
You get a flask of orkish draught from a sable pouch.
* W C HP:Bad Move:Slow>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
* W C HP:Bad>w
A Green River
Exits: *East* *South* *West*.
ACK! A hungry warg didn't follow you, you lost it.
* W C HP:Bad>
You swim and successfully stay on the water.
* W C HP:Bad Move:Tired>s
The Green River
Exits: *North* *East* *West*.
* W C HP:Bad Move:Tired>s
w
Alas, you cannot go that way...
* W C HP:Bad Move:Tired>Wooded Forest River
Exits: *East* *South*.
* W C HP:Bad Move:Tired>s /// hmm, max swim...
You failed swimming there.
You are drowning!
* W C HP:Awful Move:Tired>s
Green Forest River
Exits: *North* *West*.
* W C HP:Awful Move:Tired>w
A Murky Green River
The corpse of a watersnake is lying here.
Exits: *East* *South* *West*.
* W C HP:Awful Move:Tired>w
A Murky Forest Along the River
Exits: *North* *East* *West*.
* W C HP:Awful Move:Tired>w
A Dark Forest Along the River
Exits: *North* *East* *West*.
* W C HP:Awful Move:Tired>e
A Murky Forest Along the River
Exits: *North* *East* *West*.
* W C HP:Awful Move:Tired>e
A Murky Green River
The corpse of a watersnake is lying here.
Exits: *East* *South* *West*.
You swim and successfully stay on the water.
* W C HP:Awful Move:Slow>s
The Green River
Exits: *North* *West*.
* W C HP:Awful Move:Slow>w
Drifting in the Green River
Exits: *East* *South* *West* Up.
* W C HP:Awful Move:Slow>u
You feel so much better hiding in the shadows!
Inside a Large Water Cave
A water moccasin slithers out of sight just below the surface of the water.
Exits: *Down*.
o W C HP:Awful Move:Slow>k water
They aren't here.
o W C HP:Awful Move:Slow>
A water moccasin tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
o W C HP:Awful Move:Slow a water moccasin:Healthy>k mocassin
You pound a water moccasin's body extremely hard.
o W C HP:Awful Move:Slow a water moccasin:Fine>They aren't here.
o W C HP:Awful Move:Slow a water moccasin:Fine>
You flee head over heels.
You blink and feel weaker under the cruel light of the sun.
Drifting in the Green River
Exits: *East* *South* *West* Up.
* W C HP:Awful Move:Weak>bash
stand
You swim and successfully stay on the water.
* W C HP:Awful Move:Weak>Bash what or whom?
* W C HP:Awful Move:Weak>u
You are already standing.
* W C HP:Awful Move:Weak>
You feel so much better hiding in the shadows!
Inside a Large Water Cave
A water moccasin slithers out of sight just below the surface of the water.
Exits: *Down*.
o W C HP:Awful Move:Weak>sc
33/427 hit, 58/58 mana, and 6/150 moves.
o W C HP:Awful Move:Weak>wim 0
cha wimpy 0
Wimpy set to: 0
o W C HP:Awful Move:Weak>
A water moccasin tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
o W C HP:Awful Move:Weak a water moccasin:Fine>k mocassin
They aren't here.
o W C HP:Awful Move:Weak a water moccasin:Fine>
You pound a water moccasin's body extremely hard and shatter it.
o W C HP:Awful Move:Weak a water moccasin:Hurt>
You wish that your wounds would stop BLEEDING so much!
A water moccasin barely hits your left hand and tickles it.
You wish that your wounds would stop BLEEDING so much!
o W C HP:Awful Move:Weak a water moccasin:Hurt>sc
You can't do that while fighting.
o W C HP:Awful Move:Weak a water moccasin:Hurt>
You pound a water moccasin's body extremely hard and shatter it.
o W C HP:Awful Move:Weak a water moccasin:Wounded>
You wish that your wounds would stop BLEEDING so much!
o W C HP:Awful Move:Weak a water moccasin:Wounded>
You wish that your wounds would stop BLEEDING so much!
o W C HP:Awful Move:Weak a water moccasin:Wounded>
You pound a water moccasin's body extremely hard and shatter it.
Your victim is shocked by your hit!
o W C HP:Awful Move:Weak a water moccasin:Bad>
You pound a water moccasin's tail extremely hard and shatter it.
A water moccasin is incapacitated and will slowly die, if not aided.
o W C HP:Awful Move:Weak a water moccasin:Dying>
You pound a water moccasin's tail extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
It begins to be automatic...
Your blood freezes as you hear a water moccasin's death cry.
A water moccasin is dead! R.I.P.
info Gained exp: %x
o W C HP:Awful Move:Weak>Gained exp: 7595410
Gained: 1445 from last score.
o W C HP:Awful Move:Weak>sleep
sc
You go to sleep.
o W C HP:Awful Move:Weak>35/427 hit, 58/58 mana, and 13/150 moves.
/// Link stabilizes at that point!
o W C HP:Awful Move:Slow>wake
stand
You wake, and sit up.
o W C HP:Awful Move:Slow>
You stand up.
o W C HP:Awful Move:Slow>op hole
Ok.
o W C HP:Awful Move:Slow>mw
cha mood wimpy
Ok.
o W C HP:Awful Move:Slow>get sweapon backpack
wi sweapon
put pweapon backpack
put cweapon backpack
put tweapon backpack
You get an engraved broadsword from a leather backpack.
o W C HP:Awful Move:Slow>
You stop using an ornate, steel-shafted warhammer.
You awkwardly wield an engraved broadsword, looking very evil-minded.
o W C HP:Awful Move:Slow>n
You don't have a pweapon.
o W C HP:Awful Move:Slow>
You put an ornate, steel-shafted warhammer in a leather backpack.
o W C HP:Awful Move:Slow>
You don't have a tweapon.
o W C HP:Awful Move:Slow>A Hole in the Cave
Exits: North South.
You suddenly notice a small bat.
o W C HP:Awful Move:Slow>close hole
n
Ok.
o W C HP:Awful Move:Slow>w
In the Snake's Cave
A mewlip is here, faintly wailing at you.
Exits: North South West.
o W C HP:Awful Move:Slow>w
In the Snake Cave
Exits: East West.
o W C HP:Awful Move:Slow>w
A Small Snake's Cave
Exits: East West.
o W C HP:Awful Move:Slow>The Back of the Snake Cave
Exits: North East.
o W C HP:Awful Move:Slow>
WARNING: inactivity timeout in 10 seconds.
score
o W C HP:Bad Move:Tired>45/427 hit, 58/58 mana, and 30/150 moves.
o W C HP:Bad Move:Tired>
Stolb tells you 'ja safe'
o W C HP:Bad Move:Tired>op snake
w
Ok.
o W C HP:Bad Move:Tired>Entrance to a Snake Cave
Exits: East South.
You suddenly notice a bloodthirsty bat.
o W C HP:Bad Move:Tired>
A bloodthirsty bat tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
o W C HP:Bad Move:Tired a bloodthirsty bat:Healthy>
You slash a bloodthirsty bat's right claw very hard and shatter it.
o W C HP:Bad Move:Tired a bloodthirsty bat:Fine>close snake
You slash a bloodthirsty bat's body very hard and shatter it.
o W C HP:Bad Move:Tired a bloodthirsty bat:Hurt>f
Ok.
o W C HP:Bad Move:Tired a bloodthirsty bat:Hurt>
You flee head over heels.
A Small Water Cave
Exits: North South West.
o W C HP:Bad Move:Slow>mw
cha mood wimpy
Ok.
o W C HP:Bad Move:Tired>s
w
Water Cave
Exits: North West.
o W C HP:Bad Move:Slow>A Small Water Cave
Exits: North East West.
o W C HP:Bad Move:Slow>w
A Small Water Cave
Exits: East South.
o W C HP:Bad Move:Slow>op passageway
Ok.
o W C HP:Bad Move:Tired>sc
50/427 hit, 58/58 mana, and 30/150 moves.
o W C HP:Bad Move:Tired>rest
You sit down and rest your tired bones.
o W C HP:Bad Move:Tired>sc
51/427 hit, 58/58 mana, and 32/150 moves.
o W C HP:Bad Move:Tired>
You feel bolder.
You bleed from open wounds.
You wish that your wounds would stop BLEEDING so much!
o W C HP:Bad Move:Tired>
Stolb narrates 'bubu elestir beuwolf findo brush'
o W C HP:Bad Move:Tired>st
You stop resting, and stand up.
o W C HP:Bad Move:Tired>fi
You try to bind your wounds.
fi
You fail to bind your wound.
o W C HP:Bad Move:Tired>
You try to bind your wounds.
You successfully bind your wound.
o W C HP:Bad Move:Tired>fi
You try to bind your wounds.
o W C HP:Bad Move:Tired>sc
55/427 hit, 58/58 mana, and 45/150 moves.
o W C HP:Bad Move:Tired>mw
cha mood wimpy
Ok.
o W C HP:Bad Move:Tired>u
You blink and feel weaker under the cruel light of the sun.
An Opening Through the Hill
Exits: *North* *East*.
* W C HP:Bad Move:Tired>e
Trail Around the Hills
A grey wolf is here, snarling aggressively.
Exits: *North* *East* *West*.
* W C HP:Bad Move:Tired>e
A Large Tree on Top of a Hill
A brown bear is sleeping here.
A brown bear is sleeping here.
Exits: *North* *East* *West*.
* W C HP:Bad Move:Tired>e
In Among the Hills
A cute rabbit is here.
Exits: *North* *South* *West*.
* W C HP:Bad Move:Tired>s
A Trail Along the Hills
A fierce boar is here, grunting at you.
Exits: *North* *East* *South* *West*.
* W C HP:Bad Move:Tired>e
A Dark Forest Along the River
Exits: *North* *East* *West*.
* W C HP:Bad Move:Tired>n
The Black Forest
A ferocious warg is here, snarling angrily.
A grey wolf is here, snarling aggressively.
Exits: North *East* *South*.
* W C HP:Bad Move:Tired>e
The Dark Woods
Exits: *North* *East* *South* *West*.
* W C HP:Bad Move:Tired>e
Some Woods Near a River
Exits: *North* *West*.
* W C HP:Bad Move:Slow>n
Woodland Area
A brown fox is here, looking for some rabbits to chew up.
Exits: *East* *South* *West*.
* W C HP:Bad Move:Slow>e
The Dark Woods
The corpse of a ferocious warg is lying here.
A brown fox is here, looking for some rabbits to chew up.
Exits: *East* *West*.
* W C HP:Bad Move:Slow>e
A Green River
Exits: *East* *South* *West*.
* W C HP:Bad Move:Slow>e
You swim and successfully stay on the water.
* W C HP:Bad Move:Slow>Narrow Plain
A butcher knife is lying here.
A plain hood lies on the ground.
A blue pair of pants are on the ground.
A plain shirt is on the ground.
A long strip of plain silk lies here.
There is a water skin lying on the ground.
The corpse of a hungry warg is lying here. // My warg! rest in peace...
A sturdy pack horse is standing here.
A great dark-grey horse stamps restively.
A stocky mountain mule is here, waiting to serve.
A great dark-grey horse stamps restively.
Exits: *East* *South* *West*.
/// Ok, now guess why those mounts are standing here? *shiver*
* W C HP:Bad Move:Slow>s
Narrow Plain
Exits: *North* *East* *South* *West*.
* W C HP:Bad Move:Slow>s
Top of a Small Hill
Exits: *North* *East* *South*.
* W C HP:Bad Move:Weak>get draught sable
quaff draught
You get a flask of orkish draught from a sable pouch.
* W C HP:Bad Move:Weak>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
* W C HP:Bad Move:Tired>s
Barren Plains
A small grasshopper clings to a blade of grass, ready to spring.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: *North* *East* *South*.
/// Moving back east since windswept should be clear now
* W C HP:Bad Move:Exhausted>get draught sable
quaff draught
You get a flask of orkish draught from a sable pouch.
* W C HP:Bad Move:Fainting>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
* W C HP:Awful Move:Slow>get tarragon backpack
get fur backpack
get blood backpack
get tail backpack
put tail kit
put fur kit
put tarragon kit
put vial kit
look in kit
You get a handful of narrow leaves from a leather backpack.
* W C HP:Awful Move:Tired>
You get some short, black fur from a leather backpack.
* W C HP:Awful Move:Tired>
You get a vial of preserved blood from a leather backpack.
Saving Holy.
* W C HP:Awful Move:Tired>
You get a short, moist tail from a leather backpack.
* W C HP:Awful Move:Tired>
You put a short, moist tail in a fragrant-smelling bag.
* W C HP:Awful Move:Tired>
You put some short, black fur in a fragrant-smelling bag.
* W C HP:Awful Move:Tired>
You put a handful of narrow leaves in a fragrant-smelling bag.
* W C HP:Awful Move:Tired>
You put a vial of preserved blood in a fragrant-smelling bag.
* W C HP:Awful Move:Tired>A fragrant-smelling bag contains leaves, tail, fur and vial.
* W C HP:Awful Move:Tired>mix kit
You start mixing the contents of a fragrant-smelling bag.
WARNING: inactivity timeout in 10 seconds.
score
You have finished mixing the contents of a fragrant-smelling bag.
You have produced a flask of orkish draught.
* W C HP:Bad Move:Tired>46/427 hit, 58/58 mana, and 37/150 moves.
* W C HP:Bad Move:Slow>
The night has begun.
You feel stronger in the dark!
You bleed from open wounds.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Move:Slow>fi
You try to bind your wounds.
fi
You fail to bind your wound.
* W C HP:Bad Move:Tired>
You try to bind your wounds.
fi
You successfully bind your wound.
* W C HP:Bad Move:Tired>
You try to bind your wounds.
* W C HP:Bad Move:Tired>w
Southern Flank of Weathertop
Exits: North East South West.
* W C HP:Bad Move:Tired>s
s
The Formen-Romen Trail
Exits: North East South West.
* W C HP:Bad Move:Tired>Crossing of the paths
Exits: North =East= South =West=.
* W C HP:Bad Move:Tired>s
A Breach in the Hedge
Exits: North East South West.
* W C HP:Bad Move:Tired>e
e
A Split in the Trail
Exits: East South West.
* W C HP:Bad Move:Tired>e
The Hedge-trail
Exits: East South West.
* W C HP:Bad Move:Slow>Bend in the Trail
Exits: North South West.
* W C HP:Bad Move:Slow>n
Top of the Trail
Jhadur the Southron is here, riding a trained horse.
Uiniel half-elven is here, riding a trained horse.
Exits: South Down.
* W C HP:Bad Move:Slow>d
Ford over the Nen-i-Sul
A red-breasted mallard swims about, periodically upending to look for food.
Exits: North East South Up.
* W C HP:Bad Move:Slow>e
The Hedge-trail
Exits: East West.
* W C HP:Bad Move:Slow>e
The Hedge-trail
Exits: East South West.
* W C HP:Bad Move:Slow>e
The Hedge-Trail
Exits: East South West.
* W C HP:Bad Move:Slow>e
The Hedge-Trail
Exits: South West.
* W C HP:Bad Move:Slow>
Stolb tells you 'derzis tama'
* W C HP:Bad Move:Slow>sc
58/427 hit, 58/58 mana, and 26/150 moves.
* W C HP:Bad Move:Slow>rest
You sit down and rest your tired bones.
* W C HP:Bad Move:Slow>tell Stolb almost dead now :p /// Optimistic tell :p
Ok.
* W C HP:Bad Move:Slow>tell Stolb fuck, was lagged :(
Stolb tells you ':('
Ok.
* W C HP:Bad Move:Tired>sc
62/427 hit, 58/58 mana, and 33/150 moves.
* W C HP:Bad Move:Tired>
* W C HP:Bad Move:Tired>st
You stop resting, and stand up.
* W C HP:Bad Move:Tired>s
The Hedge-Trail
Exits: North East South West.
Stolb tells you 'flasok net?='
* W C HP:Bad Move:Tired>e
An Old Trail by a Fortress
A bedraggled man stumbles as best he can across the terrain.
Exits: North East South West.
* W C HP:Bad Move:Tired>n
e
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
Exits: North East South.
You suddenly notice *Relim the Dunadan Man*.
* W C HP:Bad Move:Tired>e
*Relim the Dunadan Man* carefully examines the ground around him, looking for tracks...
Plains
Exits: North East West.
* W C HP:Bad Move:Tired>e
Plains
Exits: North East West.
/// And I made it to warrens :)
/// Took me like 5 minutes to get from priest to cave, since
/// i run out of bat furs and was sleeping every 3 rooms. Elestir gang
/// sure missed a kill here!