281/281 hit, 70/70 mana, and 48/133 moves.
* R C Move:Tired>OB: 119%, DB: 58%, PB: 49%, Armour: 1%. Wimpy: 100. Mood: aggressive.
Needed: 623,205 xp, 748 tp. Lauren: 21. Alert: normal.
Affected by:
- noquit
- novoid
* R C Move:Tired>score
281/281 hit, 70/70 mana, and 51/133 moves.
* R C>rest
You sit down and rest your tired bones.
* R C>look
Old East Road
Jerik the Noldo is here, riding a pack horse.
* R C>
*a Man* has arrived from the east riding a mountain mule.
* R C>k
*a Man* leaves west riding a mountain mule.
* R C>sta
kill *orc*
Nah...
You feel too relaxed to do that..
* R C>
You stop resting, and stand up.
* R C>
A butterfly has arrived from the west.
* R C>sc
281/281 hit, 70/70 mana, and 56/133 moves.
* R C>ponder
You ponder life, the universe, and everything.
* R C>look
Old East Road
Jerik the Noldo is here, riding a pack horse.
A colourful butterfly is fluttering around here.
* R C>
Kaizer narrates 'past neni now'
* R C>
*a dreadful Orc* has arrived from the west.
* R C>
Jerik has reconnected.
* R C>
*a dreadful Orc* leaves east.
* R C>o
Order who to do what?
* R C>
Jerik cringes in terror!
* R C>
Old East Road
A wolf cub happily plays here.
Exits: North =East= South =West=.
* R C>
Old East Road
Exits: North =East= South =West=.
* R C>
Khazdul narrates 'numbers?'
* R C>
Bend in the Old East Road
Exits: =North= =East= South.
* R C>say ack
Ok.
* R C>
Jerik begins some strange incantations...
* R C>say orc and man ran past.
Ok.
* R C>smirk
You smirk.
Jerik utters the words 'bfzahp ay bfugtizgg'
An energy begins to flow within your legs as your body becomes lighter.
* R C>
Jerik nods solemnly.
* R C>
Dornam narrates 'how often do they change password in old fnost thief guild??'
* R C>
Kaizer narrates 'was 5'
You suddenly notice *a dreadful Orc*.
*a dreadful Orc* places a nasty orkish fang in the back of Jerik, resulting in some strange
noises and some blood.
* R C>
*a dreadful Orc* stops using a nasty orkish fang.
*a dreadful Orc* masterfully draws a black horn shortbow.
* R C>
*a dreadful Orc* nocks a missile in a black horn shortbow.
Jerik tries to pierce *a dreadful Orc*, but she parries successfully.
* R C>
*a dreadful Orc* shoots Jerik's body.
* R C>m
k
*a dreadful Orc* nocks a missile in a black horn shortbow.
kill *man*
They aren't here.
* R C>
Jerik giggles.
*a Man* has arrived from the north riding a mountain mule.
* R C>* R C *a dreadful Orc*:Fine Jerik:Hurt>
kill *orc*
You pierce *a dreadful Orc*'s body very hard and tickle it.
* R C *a dreadful Orc*:Fine Jerik:Hurt>
Kaizer narrates 'nod'
*a dreadful Orc* nocks a missile in a black horn shortbow.
bash
* C *a dreadful Orc*:Fine>
A pack horse throws you off in panic!
Jerik panics, and attempts to flee.
Jerik leaves north riding a pack horse.
You swiftly dodge *a dreadful Orc*'s attempt to hit you.
* C *a dreadful Orc*:Fine>*a dreadful Orc* panics, and attempts to flee.
Your victim has disappeared!
*a dreadful Orc* leaves east.
* C>
*a Man* utters the words 'diesilla barh'
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.
*a Man* tries to slash you, but your parry is successful.
* C HP:Fine *a Man*:Healthy>
You pierce *a Man*'s body and tickle it.
* C HP:Fine *a Man*:Fine>m
You suddenly notice *a dreadful Orc*.
Jerik has arrived from the north riding a pack horse.
* C HP:Fine *a Man*:Fine>kill *man*
You're already fighting!
Jerik leaves south riding a pack horse.
* C HP:Fine *a Man*:Fine>bash
*a Man* begins some strange incantations...
* C HP:Fine *a Man*:Fine>*a dreadful Orc* stops using a black horn shortbow.
*a dreadful Orc* confidently draws a nasty orkish fang.
Jerik has arrived from the south riding a pack horse.
*a Man* utters the words 'diesilla barh'
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.
*a Man* begins some strange incantations...
Jerik begins some strange incantations...
As *a Man* avoids your bash, you topple over and fall to the ground.
You fall to the ground.
You lightly pierce *a Man*'s left arm and tickle it.
* C HP:Hurt *a Man*:Fine>
*a Man* begins some strange incantations...
* C HP:Hurt *a Man*:Fine>sta
f
*a Man* utters the words 'diesilla barh'
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.
You lightly pierce *a Man*'s right hand and tickle it.
* C HP:Hurt *a Man*:Fine>Do you not consider fighting as standing?
*a Man* begins some strange incantations...
* C HP:Hurt *a Man*:Fine>Jerik begins some strange incantations...
You flee head over heels.
Edge of the Road
Exits: North East South West.
* C HP:Hurt>
The sun slowly disappears in the west.
* C HP:Hurt>s
Old Farmland
Exits: North East South West.
* C HP:Hurt>sneak
n
Ok, you'll try to move silently for a while.
* S C HP:Hurt>Edge of the Road
Exits: North East South West.
*a Man* has arrived from the north riding a mountain mule.
* S C HP:Hurt>n
*a Man* begins some strange incantations...
Jerik has arrived from the north riding a pack horse.
* S C HP:Hurt>
Jerik leaves east riding a pack horse.
You follow Jerik.
Edge of the Road
* S C HP:Hurt>Old East Road
Exits: North =East= South =West=.
* S C HP:Hurt>
Kaizer narrates 'damn exhausted near bree'
* S C HP:Hurt>s
*a dreadful Orc* has arrived from the west.
* S C HP:Hurt>Edge of the Road
Exits: North East South West.
* S C HP:Hurt>e
Edge of the Forest
Exits: North East South West.
* S C HP:Hurt>n
w
Old East Road
A wolf cub happily plays here.
Exits: North =East= South =West=.
* S C HP:Hurt>Old East Road
Exits: North =East= South =West=.
* S C HP:Hurt>
Higwort narrates 'back now. :)'
* S C HP:Hurt>n
Shallow Ravine
Exits: North East South.
* S C HP:Hurt>hide q
You attempt to hide yourself.
You can't hide while people are looking.
* S C HP:Hurt>q
search quick
You have revealed *a dreadful Orc*!
You begin to search ...
* S C HP:Hurt *a dreadful Orc*:Fine>
You surprise *a dreadful Orc*.
Aye!
You cannot concentrate any more...
You try to pierce *a dreadful Orc*, but she parries successfully.
You swiftly dodge *a dreadful Orc*'s attempt to pierce you.
* S C HP:Hurt *a dreadful Orc*:Fine>
*a dreadful Orc* swiftly dodges your attempt to pierce her.
* S C HP:Hurt *a dreadful Orc*:Fine>laugh
*a dreadful Orc* stops using a nasty orkish fang.
*a dreadful Orc* masterfully draws a black horn shortbow.
You pierce *a dreadful Orc*'s right hand extremely hard.
Your victim is shocked by your hit!
* S C HP:Hurt *a dreadful Orc*:Fine>
*a dreadful Orc* nocks a missile in a black horn shortbow.
* S C HP:Hurt *a dreadful Orc*:Fine>
You fall down laughing.
* S C HP:Hurt *a dreadful Orc*:Fine>f
*a dreadful Orc* shoots your body extremely hard.
*a dreadful Orc* tries to hit you, but your parry is successful.
* S C HP:Hurt *a dreadful Orc*:Fine>s
e
*a dreadful Orc* nocks a missile in a black horn shortbow.
* S C HP:Hurt *a dreadful Orc*:Fine>
You flee head over heels.
Old East Road
Exits: North =East= South =West=.
* S C HP:Hurt>Edge of the Road
Exits: North East South West.
* S C HP:Hurt>Edge of the Forest
Exits: North East South West.
* S C HP:Hurt>e
e
Edge of the Forest
Exits: North East South West.
* S C HP:Hurt>Old East Road
Exits: =North= =East= South West.
* S C HP:Hurt>sneak
e
You stop sneaking.
* C HP:Hurt>e
e
Old East Road
Exits: North =South= =West=.
* C HP:Hurt>
Alas, you cannot go that way...
* C HP:Hurt>s
Alas, you cannot go that way...
* C HP:Hurt>e
e
Old East Road
Exits: =North= =East= South West.
* C HP:Hurt>e
Old East Road
Exits: =East= South =West=.
* C HP:Hurt>e
Old East Road
A vicious little bandit advances towards you.
A finch flies low above the ground.
Exits: North =East= South =West=.
A finch panics, and attempts to flee.
A finch leaves north.
* C HP:Hurt>map
Old East Road
Exits: North =East= South =West=.
* C HP:Hurt>Old East Road
Exits: North =East= South =West=.
* C HP:Hurt> Map of Nearby Zones
-----------------------------
| F |
| * |
| : ^ ^^^O|
| : W ~*~^^^^^|
|~ :*%%: ****:*~ |
|=**B:::~:::::=X~***~R:* |
|:*~: ?^ |
| : ?: |
| :: ~^ |
| * * |
| * ~ |
| : ^ |
| :: ~^^^ ? |
| *~: *^MM^? ???* |
| ::%:: ~~~ ^:*:::* |
-----------------------------
* C HP:Hurt>e
e
e
Old East Road
Exits: East =South= =West=.
* C HP:Hurt>Heathery Slope
Exits: North East South West.
* C HP:Hurt>Heathery Slope
Exits: North East South West.
* C HP:Hurt>s
e
Elminster narrates 'ok still one more stored enchant fnost. do i have to beg u to come ask for
chant!?'
* C HP:Hurt>e
Old East Road
Exits: North =East= South =West=.
* C HP:Hurt>e
e
Old East Road
Exits: North =East= South =West=.
* C HP:Hurt>Old East Road
Exits: North =East= South =West=.
* C HP:Hurt>Old East Road
Exits: =East= South =West=.
* C HP:Hurt>Old East Road
Exits: North =East= South =West=.
* C HP:Hurt>tell jerik I headed rdell.
e
e
Gabriel narrates 'who has sting? anyone know?'
* C HP:Hurt>
Ok.
* C HP:Hurt>Old East Road
Exits: =East= South =West=.
* C HP:Hurt>Old East Road
Exits: =East= South =West=.
* C HP:Hurt>tell jerik thats nazgum.
Ok.
* C HP:Hurt>e
e
Old East Road
Exits: North =East= South =West=.
* C HP:Hurt>Dip in the Road
Exits: =East= South =West=.
* C HP:Hurt>cure
cure
cast 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
* C HP:Hurt Mana:Burning>cast 'cure light'
You start to concentrate...
Jerik tells you 'i go bree'
e
e
Dialing attempt 1 of 10.
Dialing...
The line is busy.
Dialing attempt 2 of 10.
Dialing...
The line is busy.
Dialing attempt 3 of 10.
Dialing...
The line is busy.
Dialing attempt 4 of 10.
Dialing...
Needless to say, I ended up in halls, awful, guess I just died when I reconnected,
was at 2 hits.