rangers again
posted by Unknown
2001-06-13 20:46:05
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You haven't seen log with rangers for long time. Posted in hope, that it speeds
* R C HP:Fine Mana:Burning>n
South of Bree
Exits: North =South=.

* R C HP:Fine Mana:Burning>clo exit n
Ok.

* R C HP:Fine Mana:Burning>s
Junction
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: =North= =East= =South= =West=.
You suddenly notice a hardened ranger.
You suddenly notice a hardened ranger.
A hardened ranger hits your left foot and tickles it.
A hardened ranger yells 'A Man is here at Junction!'
A hardened ranger hits your body and tickles it.
A hardened ranger yells 'A Man is here at Junction!'
You swiftly dodge a hardened ranger's attempt to hit you.
A hardened ranger yells 'A Man is here at Junction!'
A hardened ranger strongly hits your right foot.
A hardened ranger yells 'A Man is here at Junction!'

* R C HP:Fine Mana:Burning a hardened ranger:Healthy>f

You pierce a hardened ranger's left arm and tickle it.

* R C HP:Fine Mana:Burning a hardened ranger:Fine>s
You flee head over heels.
Paved Road
Exits: =East= =West=.

* R C HP:Fine Mana:Burning>
Alas, you cannot go that way...

* R C HP:Fine Mana:Burning>s
Alas, you cannot go that way...

* R C HP:Fine Mana:Burning>e
Junction
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: =North= =East= =South= =West=.
A hardened ranger quickly approaches, trying to hit you.
A hardened ranger quickly approaches, trying to hit you.

* R C HP:Fine Mana:Burning a hardened ranger:Fine>e
No way! 
You are fighting for your life!

* R C HP:Fine Mana:Burning a hardened ranger:Fine>f

A hardened ranger hits your left foot.

* R C HP:Fine Mana:Burning a hardened ranger:Fine>
You flee head over heels.
South of Bree
A hardened ranger is walking around, looking for tracks.
Exits: North =South=.
You suddenly notice a hardened ranger.
A hardened ranger quickly approaches, trying to hit you.
A hardened ranger quickly approaches, trying to hit you.

* R C HP:Fine Mana:Burning a hardened ranger:Healthy>f
You flee head over heels.
PANIC! 
You couldn't escape!

* R C HP:Fine Mana:Burning a hardened ranger:Healthy>
*Dritz the Dúnadan Man* has arrived from the north riding a trained horse.

* R C HP:Fine Mana:Burning a hardened ranger:Healthy>s
No way! 
You are fighting for your life!

* R C HP:Fine Mana:Burning a hardened ranger:Healthy>s
No way! 
You are fighting for your life!

* R C HP:Fine Mana:Burning a hardened ranger:Healthy>
A hardened ranger lightly hits your body and tickles it.

* R C HP:Hurt Mana:Burning a hardened ranger:Healthy>clo exit n
Ok.

* R C HP:Hurt Mana:Burning a hardened ranger:Healthy>
*Dritz the Dúnadan Man* leaves south riding a trained horse.

* R C HP:Hurt Mana:Burning a hardened ranger:Healthy>f
You flee head over heels.
Junction
*Dritz the Dúnadan Man* is here, riding a trained horse.
Exits: =North= =East= =South= =West=.
*Dritz the Dúnadan Man* barely slashes your left arm and tickles it.

* R C HP:Hurt Mana:Burning *Dritz the Dúnadan Man*:Healthy>f

*Ciryo the Noldorin Elf* (t) has arrived from the south riding a trained horse.

* R C HP:Hurt Mana:Burning *Dritz the Dúnadan Man*:Healthy>
You flee head over heels.
South of Bree
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: [North] =South=.
You suddenly notice a hardened ranger.
You swiftly dodge a hardened ranger's attempt to hit you.
A hardened ranger yells 'A Man is here at South of Bree!'
A hardened ranger hits your body hard.
A hardened ranger yells 'A Man is here at South of Bree!'
A hardened ranger quickly approaches, trying to hit you.
A hardened ranger yells 'A Man is here at South of Bree!'
A hardened ranger quickly approaches, trying to hit you.
A hardened ranger yells 'A Man is here at South of Bree!'

* R C HP:Hurt Mana:Burning a hardened ranger:Fine>s
No way! 
You are fighting for your life!
A hardened ranger strongly hits your head.

* R C HP:Hurt Mana:Burning a hardened ranger:Fine>f
s
PANIC! 
You can't quit the fight!

* R C HP:Hurt Mana:Burning a hardened ranger:Fine>No way! 
You are fighting for your life!

* R C HP:Hurt Mana:Burning a hardened ranger:Fine>s
No way! 
You are fighting for your life!
You feel less protected.
A hardened ranger strongly hits your left foot.

* R C HP:Hurt Mana:Burning a hardened ranger:Fine>f
s
PANIC! 
You can't quit the fight!

* R C HP:Hurt Mana:Burning a hardened ranger:Fine>s
No way! 
You are fighting for your life!

* R C HP:Hurt Mana:Burning a hardened ranger:Fine>f
s
f
s
No way! 
You are fighting for your life!
*Ciryo the Noldorin Elf* (t) has arrived from the south riding a trained horse.
You flee head over heels.
PANIC! 
You couldn't escape!

* R C HP:Hurt Mana:Burning a hardened ranger:Fine>
You flee head over heels.
PANIC! 
You couldn't escape!

* R C HP:Hurt Mana:Burning a hardened ranger:Fine>f
No way! 
You are fighting for your life!

* R C HP:Hurt Mana:Burning a hardened ranger:Fine>s
You flee head over heels.
Junction
*Dritz the Dúnadan Man* is here, riding a trained horse.
Exits: =North= =East= =South= =West=.

* R C HP:Hurt Mana:Burning>f
*Dritz the Dúnadan Man* slashes your body extremely hard and shatters it.
No way! 
You are fighting for your life!

* R C HP:Wounded Mana:Burning *Dritz the Dúnadan Man*:Healthy>s
You flee head over heels.
Paved Road
Exits: =East= =West=.

* R C HP:Wounded Mana:Burning Move:Tired>
Alas, you cannot go that way...

* R C HP:Wounded Mana:Burning Move:Tired>
You flee head over heels.
Paved Road
Exits: =East= =West=.

* R C HP:Wounded Mana:Burning Move:Tired>
Alas, you cannot go that way...

* R C HP:Wounded Mana:Burning Move:Tired>e
Paved Road
Exits: =East= =West=.

* R C HP:Wounded Mana:Burning Move:Tired>e
Junction
*Dritz the Dúnadan Man* is here, riding a trained horse.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
*Ciryo the Noldorin Elf* (t) is here, riding a trained horse.
Exits: =North= =East= =South= =West=.
A hardened ranger quickly approaches, trying to hit you.
A hardened ranger yells 'A Man is here at Junction!'
A hardened ranger hits your head extremely hard and shatters it.
A hardened ranger yells 'A Man is here at Junction!'
A hardened ranger hits your right hand extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
A hardened ranger yells 'A Man is here at Junction!'
A hardened ranger hits your left leg extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
A hardened ranger yells 'A Man is here at Junction!'

* R C HP:Awful Mana:Burning Move:Tired a hardened ranger:Fine>e
No way! 
You are fighting for your life!

* R C HP:Awful Mana:Burning Move:Tired a hardened ranger:Fine>
You flee head over heels.
Paved Road
Exits: =East= =West=.

* R C HP:Awful Mana:Burning Move:Tired>f
You flee head over heels.
Junction
*Dritz the Dúnadan Man* is here, riding a trained horse.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
*Ciryo the Noldorin Elf* (t) is here, riding a trained horse.
*Galerech the Noldorin Elf* is here, riding a trained horse.
Exits: =North= =East= =South= =West=.
*Dritz the Dúnadan Man* leaves west riding a trained horse.
*Ciryo the Noldorin Elf* (t) begins some strange incantations...
A hardened ranger strongly hits your left hand and shatters it.
You are incapacitated and will slowly die, if not aided.

* C HP:Dying Mana:Burning Move:Tired a hardened ranger:Fine>f
You are in a pretty bad shape, unable to do anything!
You feel a strong ache there!
You lost some renown in this battle!

You were using:
<wielded>            a black runed dagger (brand new)
<used as shield>     a staff inlaid with gems
<worn on head>       a twisted crown
<worn on body>       an embroidered blouse (used)
<worn about body>    a fine grey cloak (brand new)
<worn on arms>       a fine pair of chain mail sleeves (used)
<worn on hands>      a thin pair of leather gloves (ragged)
<worn on legs>       a pair of cotton pants (used)
<worn on feet>       a black pair of padded boots (used)
<worn around neck>   a red ruby; it has a soft glowing aura
<worn around neck>   an old length of iron chain
<worn on wrist>      a keyring with a couple of keys and a set of lock picks
<worn on finger>     an icy ring
<worn on finger>     a jewelled ring
<worn on back>       a leather backpack
<worn across back>   a quiver
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a stone

You were carrying: 
a tower shield (brand new)
a fell blade (brand new)
a dark broadsword (brand new)
a pair of snowshoes (used)
a silver goblet
a black horn shortbow
a jewel-encrusted goblet

lost 300k exps

let me know, when ranger's instahit is removed

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Ozon2001-06-13 20:47:57
i forgot to sign, sorry :P
Morla2001-06-13 20:50:55
*comf*
lame shit :()(
Unknown2001-06-13 20:52:03
Maxsetted bns deserve to die!(and unknowns too ;9)
Pampalini2001-06-13 20:59:17
Aye comforts - not warlord now?
*a hardened ran2001-06-13 21:00:44
So who told you to come poking around in the first place? Come back and we'll whack your lame, eq hording ass again.
Unknown2001-06-13 21:01:29
I plead for a Wall being built around Eregion, with barbed wire on top. All BN's thrown in - all but Eregion made no_port for them - and tadaa: no more complaining BN!
Naksitrall2001-06-13 21:05:06
I will burn every newbie corpse!
Shriek2001-06-13 21:06:31
Or make it so pukes can only port in good aligned zones, and tadaa! no more complaining BN. Or better yet, remove puke staff... Tadaa! No more complaining BN. Yet somehow bolt is still eff. vs BN... So we got a complaining BN. *shrugs* Hey, I tried.
Unknown2001-06-13 21:15:15
you know where the ranger are.........just don't go there. Problem solved!!
Rauko2001-06-13 22:16:53
bns are supposed to be hard. if you don't like hardons, dont go bree,
because that's how it is and it's NOT GOING TO CHANGE. just don't go bree
solo, and you'll be fine...i love going west solo, and i still do it, but
i would never do it as a bn, because you'll just rip.
Gräve2001-06-13 22:32:01
Its been explained why the rangers are there, why there are that many
and why they do what they do. AGAIN (for the deaf and stupid) just don't go
west unless you can handle the rangers. Its that fucking simple.
Belemoth2001-06-13 22:59:56
It's lame that players get kills and eq like this time. Make rangers slower! Also i get demoted if i actionhit , rangers won't.
nushenak2001-06-13 23:21:04
just rip my ass rauko=)

you can manage fine

only thing you cant do is stay long
Melinda2001-06-14 00:21:01
This makes me depressed :-( *Comforts* Ozon, been there done that ... heh :-( Heard you got some nice reequip from Khazdul though :-) *LICK*!
Fredde2001-06-14 01:10:14
well newbies already gt whole shire gh and bm to learn this game. remove some rangers or downgrade em some. so it will be a little bigger challange for new players.
andos2001-06-14 03:48:09
lets here it for the rangers !!! nice to see pukes stand some chance.
Unknown2001-06-14 04:21:53
fredde cant remember what its like to be a newbie eh?
Wryak2001-06-14 09:15:57
Well rangers wouldn't be a prob if they followed after you all the time. But sometimes they just sit at sbree junc, fornost portcullis etc. and don't move at all. Like in this case, rangers sat at junc all the time - of course Ozon kept coming back there, but sometimes it's just that 4 secs isn't enough to initiate ranger track even though you're in an adjacant room, and they've just seen you... so they don't fol, but stay in a bottleneck causing this sort of situations... besides, why do they mostly stay in the room if no darkies? shouldn't they patrol or something - perhaps they do, just not too much.

Devastator2001-06-14 13:05:47
It is such a utter bullshit: don't go bree if you are newbie - rangers are overpowered. That they can find the path or even cast locate (whatever its muddled finding you) when you are on water even with notracks, it is plain stupid totally unlogical and fucking all fun. This is SO BORING. And btw: why do newbies need so much protection you can legend in gh area, gh area is fuckin safe.
Astar2001-06-14 13:22:36
Whee, nice idea Diam! BURN EVERY NEWBIE CORPSE NEAR BREE! Haha, i will do it from now. *comf Ozon*
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