In log...
## Running from Bree to Rivendell and need some moves at Last Inn ##
* W C Move:Tired>sleep
sc
You go to sleep.
* W C Move:Tired>406/406 hit, 71/71 mana, and 48/148 moves.
* W C Move:Tired>inf
You are a male Rohirrim.
You are 35 years, 4 months, and 27 days old.
You have played 6 days and 11 hours (real time).
This ranks you as Bómir the Elite Warden of ancient Calenardhon (level 31).
You are five feet eleven and weigh twelve stone.
Perception: vision 40, hearing -10, smell -45. Alertness: normal.
You must have been sent to Arda to free it from the sorrows that weigh upon it.
You are welcome in Bree, Fornost, the Grey Havens, and Rivendell.
You are carrying 115 pounds of equipment. Heavy, but we will manage...
Your base abilities are: Str:19 Int:12 Wis:9 Dex:14 Con:19 Wil:14 Per:14.
Offensive Bonus: 139%, Dodging Bonus: -57%, Parrying Bonus: 42%.
Your armour provides an average protection of 93%.
You have 406/406 hit, 71/71 mana, and 54/148 movement points.
Your mood is aggressive.
You will flee if your hit points go below 225.
You have scored 11,413,477 experience points and you have 50,866 travel points.
You have been involved in some skirmishes for the armies of the West.
You need 686,523 exp. points and 0 travel points to reach the next level.
You have 37 gold coins, 9 silver pennies, and 84 copper pennies.
You are speaking Westron.
You will swim if necessary.
You will climb if necessary.
You are subjected to the following temporary effects:
- panic
- noquit
- bless
* W C>whoi lowyn
Lowyn Laramir the last Rider of Calenardhon is a level sixty-seven Rohir Rider.
Last login 3 days and 14 hours ago from [numerical address].
* W C>
Suddenly *Morla the Orc* stabs you in the back. <--- Nice one! =)
That really HURT!
* W C HP:Wounded *Morla the Orc*:Fine>
You pound *Morla the Orc*'s right foot extremely hard.
* W C HP:Wounded *Morla the Orc*:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Wounded *Morla the Orc*:Fine>
*Morla the Orc* lightly pierces your right foot and tickles it.
* W C HP:Wounded *Morla the Orc*:Fine>cha wim 100 <--- I will try !! =)
Wimpy set to: 100
* W C HP:Wounded *Morla the Orc*:Fine>bash
*Morla the Orc* gets a black horn shortbow from a leather backpack.
sta
*Morla the Orc* stops using a nasty orkish fang.
*Morla the Orc* masterfully draws a black horn shortbow.
*Morla the Orc* nocks a missile in a black horn shortbow.
Khazdul narrates 'sitting and waiting for somewhere to portal!'
*Morla the Orc* shoots your left arm hard.
*Morla the Orc* nocks a missile in a black horn shortbow.
*Morla the Orc* barely shoots your right arm and tickles it.
*Morla the Orc* nocks a missile in a black horn shortbow.
Your bash at *Morla the Orc* sends her sprawling.
* W C HP:Wounded *Morla the Orc*:Fine>Do you not consider fighting as standing?
* W C HP:Wounded *Morla the Orc*:Fine>
You pound *Morla the Orc*'s right foot extremely hard.
* W C HP:Wounded *Morla the Orc*:Fine>cha mood agg
Saving Bómir.
* W C HP:Wounded *Morla the Orc*:Fine>
Ok.
* W C HP:Wounded *Morla the Orc*:Fine>
Narmer narrates 'Between icedoor and Rivendell - some 15-20 named darkies.'
* W C HP:Wounded *Morla the Orc*:Fine>exa morla
You see nothing special about her.
*Morla the Orc* has several bruises.
*Morla the Orc* is using:
<held> a black horn shortbow
<worn as shield> a bejewelled shield (brand new)
<worn on head> a pink hood (brand new)
<worn on body> a soft pink dress (brand new)
<worn about body> a russet cloak (brand new)
<worn on hands> a thin pair of leather gloves (brand new)
<worn on legs> a pink pair of pants (brand new)
<worn on feet> a black pair of padded boots (brand new)
<worn on wrist> a keyring with a set of lock picks
<worn on finger> an iron ring
<worn on back> a leather backpack
<worn across back> a laced quiver
<worn as belt> a gleaming belt <------ I want you... so bad i can taste you!
<worn on belt> a fragrant-smelling bag
<worn on belt> a gem-inlaid knife (brand new)
<worn on belt> a water skin
<worn on belt> a water skin
* W C HP:Wounded *Morla the Orc*:Fine>
You pound *Morla the Orc*'s right hand extremely hard.
* W C HP:Wounded *Morla the Orc*:Hurt>bash
Bash someone already bashed? Aren't we funny?
* W C HP:Wounded *Morla the Orc*:Hurt>bash
Bash someone already bashed? Aren't we funny?
*Morla the Orc* seems to have recovered her senses.
*Morla the Orc* tries to hit you, but your parry is successful.
* W C HP:Wounded *Morla the Orc*:Hurt>
*Morla the Orc* nocks a missile in a black horn shortbow.
Galerech narrates 'yep'
* W C HP:Wounded *Morla the Orc*:Hurt>bash
*Morla the Orc* shoots your body very hard.
*Morla the Orc* nocks a missile in a black horn shortbow.
You feel bolder.
You bleed from open wounds.
*Morla the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Morla the Orc* leaves north.
* W C HP:Wounded>
A large cockroach starts crawling up the wall... <--
You filthy cock-a-roach!
* W C HP:Wounded>n
s
Path to the Inn
A sparrow is flapping around on the ground.
Exits: North East South West.
A trained horse has arrived from the south.
* W C HP:Wounded>The Inn at the Last Bridge
A large cockroach is crawling up the wall.
A large cockroach is crawling up the wall.
Exits: North.
You suddenly notice *Morla the Orc*.
A trained horse has arrived from the north.
* W C HP:Wounded>ride
*Morla the Orc* leaves north.
* W C HP:Wounded>n
A trained horse stops following you.
You pick up a trained horse's reins, and start riding him.
* R W C HP:Wounded>Path to the Inn
A sparrow is flapping around on the ground.
Exits: North East South West.
You suddenly notice *Morla the Orc*.
* R W C HP:Wounded>
*Morla the Orc* leaves south.
* R W C HP:Wounded>kz
Arglebargle, glop-glyf!?!
* R W C HP:Wounded>s
s
The Inn at the Last Bridge
A large cockroach is crawling up the wall.
A large cockroach is crawling over the floor.
Exits: North.
* R W C HP:Wounded>
Alas, you cannot go that way...
* R W C HP:Wounded>ko
kill *orc*
They aren't here.
* R W C HP:Wounded>n
A large cockroach starts crawling on the floor...
* R W C HP:Wounded>ko
Path to the Inn
A sparrow is flapping around on the ground.
Exits: North East South West.
* R W C HP:Wounded># $tar is now set to {*orc*} [local]
kill *orc*
They aren't here.
* R W C HP:Wounded>s
n
The Inn at the Last Bridge
A large cockroach is crawling over the floor.
A large cockroach is crawling over the floor.
Exits: North.
A large cockroach starts crawling up the wall...
* R W C HP:Wounded>Path to the Inn
A sparrow is flapping around on the ground.
Exits: North East South West.
You suddenly notice *Morla the Orc*.
*Morla the Orc* nocks a missile in a black horn shortbow.
* R W C HP:Wounded>hit *orc*
* R W C HP:Wounded *Morla the Orc*:Hurt>
You pound *Morla the Orc*'s body extremely hard.
* R W C HP:Wounded *Morla the Orc*:Hurt>
*Morla the Orc* nocks a missile in a black horn shortbow.
* R W C HP:Wounded *Morla the Orc*:Hurt>f
You flee head over heels.
The Inn at the Last Bridge
A large cockroach is crawling over the floor.
A large cockroach is crawling up the wall.
Exits: North.
* R W C HP:Wounded>flush q
* R W C HP:Wounded *Morla the Orc*:Hurt>
You begin to search ...
You have revealed *Morla the Orc*!
You approach *Morla the Orc*, trying to pound her.
* R W C HP:Wounded *Morla the Orc*:Hurt>
*Morla the Orc* tries to hit you, but your parry is successful.
* R W C HP:Wounded *Morla the Orc*:Hurt>
You pound *Morla the Orc*'s right arm extremely hard and shatter it. <-- Is it sunny??
Your victim is shocked by your hit!
* R W C HP:Wounded *Morla the Orc*:Wounded>
*Morla the Orc* nocks a missile in a black horn shortbow.
f
* R W C HP:Wounded *Morla the Orc*:Wounded>
You flee head over heels.
Path to the Inn
A sparrow is flapping around on the ground.
Exits: North East South West.
* R W C HP:Wounded>flush q
* R W C HP:Wounded *Morla the Orc*:Wounded>
You begin to search ...
You have revealed *Morla the Orc*!
You approach *Morla the Orc*, trying to pound her.
* R W C HP:Wounded *Morla the Orc*:Wounded>
*Morla the Orc* nocks a missile in a black horn shortbow.
* R W C HP:Wounded *Morla the Orc*:Wounded>
You pound *Morla the Orc*'s body extremely hard and shatter it. <-- Must be...
Your victim is shocked by your hit!
* R W C HP:Wounded *Morla the Orc*:Wounded>f
*Morla the Orc* panics, and attempts to flee.
*Morla the Orc* leaves east. <-------- YES! =)
* R W C HP:Wounded>
You flee head over heels. <--- DOH! =p
The Inn's Stables
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: East.
* R W C HP:Wounded>
A vicious rat fails to hit you.
* R W C HP:Wounded a vicious rat:Healthy>e
No way!
You are fighting for your life!
* R W C HP:Wounded a vicious rat:Healthy>ke
A vicious rat fails to hit you.
A vicious rat fails to hit you.
* R W C HP:Wounded a vicious rat:Healthy>f
Arglebargle, glop-glyf!?!
You pound a vicious rat's body extremely hard and shatter it.
A vicious rat is incapacitated and will slowly die, if not aided.
* R W C HP:Wounded a vicious rat:Dying>
You flee head over heels.
Path to the Inn
A sparrow is flapping around on the ground.
Exits: North East South West.
* R W C HP:Wounded>ko
kill *orc*
They aren't here.
* R W C HP:Wounded>flush q
\You begin to search ...
|/-\|You didn't find anyone.
* R W C HP:Wounded>s
The Inn at the Last Bridge
A large cockroach is crawling over the floor.
A large cockroach is crawling up the wall.
Exits: North.
A large cockroach starts crawling up the wall...
* R W C HP:Wounded>n
Path to the Inn
A sparrow is flapping around on the ground.
Exits: North East South West.
* R W C HP:Wounded>n
Junction to an Inn
Exits: North =East= South =West=.
* R W C HP:Wounded>flush q
-You begin to search ...
\|/-\* R W C HP:Wounded *Morla the Orc*:Bad>
You have revealed *Morla the Orc*!
You pound *Morla the Orc*'s right foot extremely hard and shatter it.
* R W C HP:Wounded *Morla the Orc*:Bad>
*Morla the Orc* fails to hit you.
* R W C HP:Wounded *Morla the Orc*:Bad>
*Morla the Orc* nocks a missile in a black horn shortbow.
* R W C HP:Wounded *Morla the Orc*:Bad>
*Morla the Orc* strongly shoots your body.
* R W C HP:Wounded *Morla the Orc*:Bad>
*Morla the Orc* panics, and attempts to flee.
*Morla the Orc* panics, but can't stop fighting to flee.
* R W C HP:Wounded *Morla the Orc*:Bad>
*Morla the Orc* panics, and attempts to flee.
*Morla the Orc* leaves east.
* R W C HP:Wounded>e
Bend in the Old East Road
A large eagle soars above you.
A large eagle soars above you.
*Morla the Orc* is -STANDING- here.
Exits: North =South= =West=.
*Morla the Orc* leaves north.
* R W C HP:Wounded>ko
kill *orc*
They aren't here.
* R W C HP:Wounded>n
Forested Hills
Exits: North East South West.
* R W C HP:Wounded>ko
n
kill *orc*
They aren't here.
* R W C HP:Wounded>e
Edge of the Forest
A large elk is standing here, chewing grass and leaves.
Exits: North East South West.
* R W C HP:Wounded>n
Edge of the Forest
Exits: North East South West.
* R W C HP:Wounded>e
e
Light Forest
Exits: North East South West.
* R W C HP:Wounded>Heathery Slope
A wolf cub happily plays here.
Exits: North East South West.
* R W C HP:Wounded>door irondoor
Forest by the Temple Wall
A finch flies low above the ground.
Exits: North East South West.
A finch panics, and attempts to flee.
A finch leaves west.
* R W C HP:Wounded>ko
# $door is now set to {irondoor} [local]
* R W C HP:Wounded>kill *orc*
They aren't here.
* R W C HP:Wounded>ko
kill *orc*
They aren't here.
* R W C HP:Wounded Move:Tired>close irondoor
close irondoor
Ok.
* R W C HP:Wounded Move:Tired>
It's already closed!
* R W C HP:Wounded Move:Tired>flush q
/You begin to search ...
-\|/-You didn't find anyone.
* R W C HP:Wounded Move:Tired>yell nice
Ok.
* R W C HP:Wounded Move:Tired>flush q
-You begin to search ...
\|/-\You didn't find anyone.
* R W C HP:Wounded Move:Tired>yell gratz =)
Ok.
* R W C HP:Wounded Move:Tired>flush q
\You begin to search ...
|/-\|You didn't find anyone.
* R W C HP:Wounded Move:Tired>yell wave
s
s
Ok.
* R W C HP:Wounded Move:Tired>Forested Slope
Exits: North East South West.
* R W C HP:Wounded Move:Tired>Pine Forest
Exits: North East South West.
## Guess she went inside so i'll continue my journey east... I will get moves near ssc... ##
* R W C HP:Wounded Move:Slow>e
*a Troll* has arrived from the east. <-- Shit
*a Man* has arrived from the east riding a mountain mule. <-- Shit
*a Troll* has arrived from the east. <-- Shit
* R W C HP:Wounded Move:Slow>Old East Road
Exits: =East= South =West=.
* R W C HP:Wounded Move:Slow>e
n
Old East Road
*Ughlor the Cave Troll* is -STANDING- here. <-- SHIT!!
*a Troll* is -STANDING- here. <-- Shit
Exits: North =East= South =West=.
## This is gonna be painful! ##
* R W C HP:Wounded Move:Slow>*Ughlor the Cave Troll* leaves west.
*a Troll* leaves west.
Bald Hills
Exits: East South.
* R W C HP:Wounded Move:Slow>e
Bald Hills
Exits: North West.
* R W C HP:Wounded Move:Slow>e
Alas, you cannot go that way...
* R W C HP:Wounded Move:Slow>n
e
Dry Plateau
Exits: North East South West.
* R W C HP:Wounded Move:Slow>e
Flat Lands
Exits: North East South West.
* R W C HP:Wounded Move:Slow>Scattered Clumps of Trees
Exits: North East South West.
* R W C HP:Wounded Move:Slow>s
Source of the Creek
Exits: North East South West.
* R W C HP:Wounded Move:Slow>s
Fordable Creek
Exits: North =East= South =West=.
*a Troll* has arrived from the west.
*a Man* has arrived from the west riding a mountain mule.
*a Troll* has arrived from the west.
* R W C HP:Wounded Move:Slow>
*a Troll* leaves east.
*a Man* leaves east riding a mountain mule.
*a Troll* leaves east.
You hear some apparently very close noise coming from the east.
* R W C HP:Wounded Move:Slow>e
e
Old East Road
*a Troll* is -STANDING- here.
*a Man* is here, riding a mountain mule.
*a Troll* is -STANDING- here.
Exits: North =East= South =West=.
*a Troll* leaves east.
*a Man* leaves east riding a mountain mule.
*a Troll* leaves east.
You hear some apparently very close noise coming from the east.
* R W C HP:Wounded Move:Slow>n
Old East Road
*a Troll* is -STANDING- here.
*a Man* is here, riding a mountain mule.
*a Troll* is -STANDING- here.
Exits: North =East= =West=.
* R W C HP:Wounded Move:Slow>n
*a Man* tries to slash you, but your parry is successful.
*a Troll* hits your left leg extremely hard and shatters it.
*a Troll* leaves east.
You hear some apparently very close noise coming from the east.
No way!
You are fighting for your life!
* R W C HP:Bad Move:Slow *a Man*:Healthy>f
No way!
You are fighting for your life!
You pound *a Man*'s right arm and tickle it.
* R W C HP:Bad Move:Slow *a Man*:Fine>n
PANIC!
You can't quit the fight!
* R W C HP:Bad Move:Slow *a Man*:Fine>n
No way!
You are fighting for your life!
* R W C HP:Bad Move:Slow *a Man*:Fine>No way!
You are fighting for your life!
* R W C HP:Bad Move:Slow *a Man*:Fine>cha mood wim
You flee head over heels.
A Wooded Bluff
Exits: East South West.
* R W C HP:Bad Move:Slow>f
Ok.
* R W C HP:Bad Move:Slow>n
You flee head over heels.
Woodlands below the Hills
Exits: North East South West.
* R W C HP:Bad Move:Weak>w
You hear some apparently very close noise coming from the south.
Rising Woodlands
Exits: South West Up.
* R W C HP:Bad Move:Weak>n <-- ## Start to slow walk to SSCish and hope someone comes to bob me!! ##
Scattered Clumps of Trees
Exits: North East South West.
* R W C HP:Bad Move:Weak>Dreary Woodlands
Exits: North South West.
* R W C HP:Bad Move:Weak>n
Tree-shrouded Hillside
Exits: North South West Up.
* R W C HP:Bad Move:Weak>u
Oops!
You cannot go there riding!
* R W C HP:Bad Move:Weak>n
Serpentine Trail
Exits: North East South West.
* R W C HP:Bad Move:Weak>e
A Tumbled Heathland
A swift and agile forest cat moves silently through the vegetation.
Exits: North East West.
* R W C HP:Bad Move:Weak>e
Some Rough and Dreary Woodlands
Some Rough and Dreary Woodlands
Exits: North West.
* R W C HP:Wounded Move:Weak>n
Mixed Pine and Cedar
Exits: North East South West.
* R W C HP:Wounded Move:Weak>e
Darkened Woodlands
A swift and agile forest cat moves silently through the vegetation.
A swift and agile forest cat moves silently through the vegetation.
Exits: North West.
* R W C HP:Wounded Move:Weak>n
Forested Borderlands
Exits: North East South West.
* R W C HP:Wounded Move:Weak>cha mood wim
Ok.
A forest cat has arrived from the south.
* R W C HP:Wounded Move:Weak>e
Cleft in the Hills
A swarm of mosquitoes is here, humming around you.
Exits: North West.
* R W C HP:Wounded Move:Weak>light
|c 'cure light'
You start to concentrate...
/-
\A mosquito swarm leaves west.
n
* R W C HP:Wounded Move:Weak>e
Forested Wetlands
Exits: North East South West.
* R W C HP:Wounded Move:Weak>Thickly-Wooded Knolls
Exits: North West Up.
* R W C HP:Wounded Move:Weak>where
n
Players in your zone
--------------------
Bómir - Thickly-Wooded Knolls
* R W C HP:Wounded Move:Weak>In a Swampy Forest
A slender plant grows here, with clusters of tiny pink flowers atop its stem.
Exits: North East South West.
* R W C HP:Wounded Move:Weak>e
Deepening Swamp Forest
Exits: North East South West.
* R W C HP:Wounded Move:Weak>who l
Legends
-------
Bómir the Elite Warden of ancient Calenardhon
Relim hates linkless killing cunts
Almariel of Mithrim
Galerech
Skald the Plummet, Travelling Monk
Isra
Tharain the Blackened, Wanderer of Durin's House
Nightwolf the LIMBO BIMBO
Rael the Transexual Hobbit
Drow Speer, Thunderclap of Nargothrond
Kogan is one of the Great Warriors but only
Inglor Felagund
Khazdul Maltol
Ciryo the Rainbow Lad
14 players on.
* R W C HP:Wounded Move:Weak>e
Cliff in a Pine Forest
Exits: North South West Up.
* R W C HP:Wounded Move:Weak>s
A Forested Ridge
Exits: North East West Down.
* R W C HP:Wounded Move:Weak>e
Clusters of Pines
Exits: North East West.
* R W C HP:Wounded Move:Weak>
The light of Aman fades away from you.
You bleed from open wounds.
* R W C HP:Bad Move:Weak>t drow please be in rd!! need bob quick!
e
Ok.
* R W C HP:Bad Move:Weak>Tree-Laden Slope
Exits: North East West Down.
* R W C HP:Bad Move:Weak>e
Climbing the Valley Floor
Exits: North East West Down.
* R W C HP:Bad Move:Weak>e
Southwest Face of a Ridge
A roe deer is standing here, watching the terrain while chewing the vegetation.
A fat rabbit sits here, chewing on some grass.
Exits: East West Up Down.
* R W C HP:Bad Move:Weak>t drow please narr
Ok.
* R W C HP:Wounded Move:Slow>d
Dense Woods
Exits: East South West Up.
* R W C HP:Wounded Move:Weak>
A swarm of blow-flies has arrived from the east.
* R W C HP:Wounded Move:Slow>
You hear some apparently very close noise coming from above. <-- TROLLS?????????
* R W C HP:Wounded Move:Slow>e
A swarm of blow-flies tries to hit you, but your parry is successful.
* R W C HP:Wounded Move:Slow a swarm of blow-flies:Healthy>No way!
You are fighting for your life!
* R W C HP:Wounded Move:Slow a swarm of blow-flies:Healthy>
You pound a swarm of blow-flies' body extremely hard and shatter it.
You receive your share of experience.
Good job!
get coins corpse
A swarm of blow-flies is dead! R.I.P.
* R W C HP:Wounded Move:Slow>
You can't find a coins in the corpse.
* R W C HP:Wounded Move:Slow>cha wim 0 <-- Crazy Mobs!!
Wimpy set to: 0
* R W C HP:Wounded Move:Slow>e
Dense Woods
A long-tailed bird watches you from the vegetation.
Exits: North South West Down.
* R W C HP:Wounded Move:Slow>s
Dense Woods
Exits: North East South West.
* R W C HP:Wounded Move:Slow>e
Wooded Gully
Exits: North East South West.
* R W C HP:Wounded Move:Slow>e
The Roasting Pit
Exits: North East South West.
* R W C HP:Wounded Move:Slow>e
Along a Bloody Trail
A tall stag is here, grazing peacefully.
Exits: North East South West.
* R W C HP:Wounded Move:Slow>m
Map of Nearby Zones
-----------------------------
|F ?|
|* ?|
|: ^ ^^^O ?|
|: W ~*~^^^^^:::|
|*%%: ****:*~ ::?|
|B:::~:::::=:~*X*~R:* |
|: ?^ |
|: ?: |
|: ~^ |
| * |
| ~ |
| ^ |
|: ~^^^ ? |
|*~: *^MM^? ???* N|
| ::%:: ~~~ ^:*:::* |
-----------------------------
* R W C HP:Wounded Move:Slow>e
Tumbled Boulders
Some ugly blow-flies are buzzing around here.
Exits: North East South West.
* R W C HP:Wounded Move:Slow>
A swarm of blow-flies fails to hit you.
* R W C HP:Wounded Move:Slow a swarm of blow-flies:Healthy>
You pound a swarm of blow-flies' body extremely hard and shatter it.
You receive your share of experience.
It begins to be automatic...
get coins corpse
A swarm of blow-flies is dead! R.I.P.
* R W C HP:Wounded Move:Slow>
You can't find a coins in the corpse.
* R W C HP:Wounded Move:Slow>n
Saving Bómir.
* R W C HP:Wounded Move:Slow>At a Ruined Guardhouse
Exits: North East South West.
* R W C HP:Wounded Move:Slow>
Drow narrates 'Bómir tells you 'please be in rd!! need bob quick!'
* R W C HP:Wounded Move:Slow>e
Amid a Dark, Dense Forest
On the ground, there are two tall, grey-green plants.
A very large tree branch has been ripped from a tree.
A disgusting forest troll is searching for fresh meat here.
Exits: North East South West.
* R W C HP:Wounded Move:Slow>
*a Troll* has arrived from the south. <-- Shit!
* R W C HP:Wounded Move:Slow>
Arothir narrates 'hi mume'
* R W C HP:Wounded Move:Slow>e
*a Troll* leaves north.
* R W C HP:Wounded Move:Slow>
An ugly forest troll fails to crush you.
* R W C HP:Wounded Move:Slow an ugly forest troll:Healthy>s
No way!
You are fighting for your life!
* R W C HP:Wounded Move:Slow an ugly forest troll:Healthy>s
No way!
You are fighting for your life!
* R W C HP:Wounded Move:Slow an ugly forest troll:Healthy>No way!
You are fighting for your life!
* R W C HP:Wounded Move:Slow an ugly forest troll:Healthy>f
You pound an ugly forest troll's right arm extremely hard.
* R W C HP:Wounded Move:Slow an ugly forest troll:Fine>
*a Troll* has arrived from the north.
* R W C HP:Wounded Move:Slow an ugly forest troll:Fine>s
You flee head over heels.
A Spreading Stream
Clusters of slender stems and tall leaves thrive in the mud and shallows.
A large leech is moving close to you, searching for blood.
A large leech is moving close to you, searching for blood.
Exits: North East South West.
* R W C HP:Wounded Move:Weak>s
Amid a Dark, Dense Forest
On the ground, there are two tall, grey-green plants.
A very large tree branch has been ripped from a tree.
A disgusting forest troll is searching for fresh meat here.
*a Troll* is -STANDING- here.
Exits: North East South West.
* R W C HP:Wounded Move:Weak>*a Troll* pounds your left arm.
No way!
You are fighting for your life!
* R W C HP:Bad Move:Weak *a Troll*:Healthy>s
f
No way!
You are fighting for your life!
* R W C HP:Bad Move:Weak *a Troll*:Healthy>s
s
You flee head over heels.
Dark and Dreary Woodland
A disgusting forest troll is searching for fresh meat here.
Exits: North East South West.
* R W C HP:Bad Move:Weak>At the Eaves of a Dense Forest
Exits: North East South West.
* R W C HP:Bad Move:Weak>A Ribbon of Clear-cut Land
Exits: North East South West.
* R W C HP:Bad Move:Weak>
Narmer tells you 'where?'
* R W C HP:Bad Move:Weak>
Galerech tells you 'where?'
* R W C HP:Bad Move:Weak>s
Old East Road
Exits: North =East= South =West=.
* R W C HP:Bad Move:Weak>e
Old East Road
Some ugly blow-flies are buzzing around here.
Exits: North =East= South =West=.
* R W C HP:Bad Move:Weak>
A swarm of blow-flies leaves north.
* R W C HP:Bad Move:Weak>
Narmer has arrived from the west. <-- ## MY HEROES!! ##
Galerech has arrived from the west.
* R W C HP:Bad Move:Weak>
Drow narrates 'Bomir needs help it seems, near rdell.'
* R W C HP:Bad Move:Weak>t galerech near ssc fast
Ok.
* R W C HP:Wounded Move:Weak>
Narmer begins some strange incantations...
* R W C HP:Wounded Move:Weak>
Galerech stops using a hooded brass lantern.
* R W C HP:Wounded Move:Weak>
Narmer says 'disb'
* R W C HP:Wounded Move:Weak>
Galerech says 'ssc'
* R W C HP:Wounded Move:Weak>say gr
Narmer has left the group!
* R W C HP:Wounded Move:Weak>gr me
Ok.
* R W C HP:Wounded Move:Weak>
You can't group with yourself.
* R W C HP:Wounded Move:Weak>
*Ughlor the Cave Troll* has arrived from the west. <-- SHIT
*a Troll* has arrived from the west. <-- Shit
* R W C HP:Wounded Move:Weak>
*Ughlor the Cave Troll* leaves east.
*a Troll* leaves east.
* R W C HP:Wounded Move:Weak>raise
You raise your hand.
*Ughlor the Cave Troll* has arrived from the east.
*a Troll* has arrived from the east.
A trained horse is now a group member.
You are now a member of Narmer's group.
* R W C HP:Wounded Move:Weak>
*a Troll* crushes your right foot extremely hard and shatters it. <-- OUCH
You wish that your wounds would stop BLEEDING so much!
* R W C HP:Bad Move:Weak *a Troll*:Healthy>
*Ughlor the Cave Troll* leaves west.
You pound *a Troll*'s body extremely hard and tickle it.
* R W C HP:Bad Move:Weak *a Troll*:Fine>cha mood wim
Ok.
* R W C HP:Bad Move:Weak *a Troll*:Fine>
*Ughlor the Cave Troll* has arrived from the west.
* R W C HP:Bad Move:Weak *a Troll*:Fine>
*Ughlor the Cave Troll* smites your right leg extremely hard and shatters it. <-- OUCH
You wish that your wounds would stop BLEEDING so much!
* R W C HP:Awful Move:Weak *a Troll*:Fine>f
Narmer utters the words 'bfzahp ay bfugtizgg' <---- PRAISE NARMER!!!!!!!!!
An energy begins to flow within your legs as your body becomes lighter.
* R W C HP:Awful *a Troll*:Fine>PANIC!
You can't quit the fight!
* R W C HP:Awful *a Troll*:Fine>s
s
Narmer says 'flee'
No way!
You are fighting for your life!
* R W C HP:Awful *a Troll*:Fine>No way!
You are fighting for your life!
* R W C HP:Awful *a Troll*:Fine>f
You pound *a Troll*'s head extremely hard.
Your victim is shocked by your hit!
* R W C HP:Awful *a Troll*:Fine>f
You flee head over heels.
A Bend in the Road
Exits: =North= South =West=.
* R W C HP:Awful>s
You flee head over heels.
Old East Road
Narmer the Dwarf is -STANDING- here.
Galerech the Elf is -STANDING- here.
*a Troll* is -STANDING- here.
*Ughlor the Cave Troll* is -STANDING- here.
Exits: North =East= South =West=.
Galerech sends *a Troll* sprawling with a powerful bash. <---
You RAWK!
Galerech tries to pound *a Troll*, but he parries successfully.
* R W C HP:Awful>s
Forgotten Farmland
Exits: North East South West.
* R W C HP:Awful>s
Forgotten Farmland
Exits: North West.
## And I am off!!! Thanks to Drow, Narmer and Galerech!!! Saved my ass you did! =)
## I waited through those two hits hoping the bob came! =) ##