Read and see. =)
//Just unretired, was quaking orc mobs at e priest for some exp, half naked and low mana
OB: 37%, DB: 1%, PB: 26%, Armour: 43%. Wimpy: 100. Mood: wimpy.
Needed: 181,821 xp, 1,548 tp. Gold: 27. Alert: normal.
Affected by:
- novoid
- stored spell earthquake.
- stored spell earthquake.
- panic
- noquit
- stored spell teleport.
- armour
- shield
* C HP:Hurt Mana:Icy>
*an Orc* leaves east.
* C HP:Hurt Mana:Icy>st
*an Orc* has arrived from the east.
* C HP:Hurt Mana:Icy>
You stop resting, and stand up.
* C HP:Hurt Mana:Icy>
*an Orc* crushes your body hard.
* C HP:Hurt Mana:Icy *an Orc*:Hurt>
You flee head over heels.
Heathery Slope
Exits: North East South West.
* C HP:Hurt Mana:Icy>w
Light Forest
Exits: North East South West.
* C HP:Hurt Mana:Icy>
A beaver has arrived from the south.
* C HP:Hurt Mana:Icy>cha wim 50
Wimpy set to: 50
//Was gonna go back and solo fight him, even tho I was low hps and no mana.
* C HP:Hurt Mana:Icy>e
e
Heathery Slope
Exits: North East South West.
* C HP:Hurt Mana:Icy>w
Forest by the Temple Wall
Exits: North East South West.
* C HP:Hurt Mana:Icy>Heathery Slope
Exits: North East South West.
* C HP:Hurt Mana:Icy>e
Bifur narrates 'I get mana and come 1 min'
Forest by the Temple Wall
Exits: North East South West.
* C HP:Hurt Mana:Icy>
*an Orc* has arrived from the east.
* C HP:Hurt Mana:Icy>whe
Players in your zone
--------------------
Rotho - Forest by the Temple Wall
* C HP:Hurt Mana:Cold>ko
You swiftly dodge *an Orc*'s attempt to crush you.
* C HP:Hurt Mana:Cold *an Orc*:Hurt>k *orc*
You're already fighting!
* C HP:Hurt Mana:Cold *an Orc*:Hurt>cso
cast q 'colour spray' *orc*
Alas, not enough mana flows through you...
* C HP:Hurt Mana:Cold *an Orc*:Hurt>
*Brath the Orc* has arrived from the west riding a hungry warg.
*a Man* has arrived from the west riding a pack horse.
//And here comes his backup. 2 orcs+bn for solo hobbit mage.
* C HP:Hurt Mana:Cold *an Orc*:Hurt>
*Brath the Orc* crushes your body.
You pierce *an Orc*'s head and tickle it.
* C HP:Hurt Mana:Cold *an Orc*:Hurt>f
w
w
You flee head over heels.
Forested Slope
Exits: East South West.
* C HP:Hurt Mana:Cold>w
Rocky Plains
Exits: East South West.
* C HP:Hurt Mana:Cold>s
Rocky Plains
Exits: East South West.
* C HP:Hurt Mana:Cold>w
You carefully try to walk on the frozen water.
The Mitheithel
The prominent fin of a silver-yellow fish breaks the surface of the water.
Exits: East South.
The water is frozen solid.
* C HP:Hurt Mana:Cold>w
w
You carefully try to walk on the frozen water.
The Mitheithel
Exits: North East South West.
* C HP:Hurt Mana:Cold>
You carefully try to walk on the frozen water.
The Mitheithel
The prominent fin of a silver-yellow fish breaks the surface of the water.
Exits: East South West.
* C HP:Hurt Mana:Cold>
You carefully try to walk on the frozen water.
At a Confluence
Exits: North East South West.
* C HP:Hurt Mana:Cold>
You carefully try to walk on the frozen water.
Rocky Plains
Exits: North East South West.
The ground is frozen solid.
* C HP:Hurt Mana:Cold>na 3 orcs priest
w
Ok.
* C HP:Hurt Mana:Cold>w
w
Barren Hills
A lone hawk soars high above you.
Exits: North East South West.
* C HP:Hurt Mana:Cold>w
w
Barren Hills
A low shrub with bright green, oblong leaves is growing here.
Exits: North East South West.
* C HP:Hurt Mana:Cold Move:Tired>Barren Hills
Exits: North East South West.
* C HP:Hurt Mana:Cold Move:Tired>Ridge
Exits: North East West.
* C HP:Hurt Mana:Cold Move:Tired>w
Rising Plains
Exits: North East South.
* C HP:Hurt Mana:Cold Move:Tired>w
Alas, you cannot go that way...
* C HP:Hurt Mana:Cold Move:Tired>w
s
Alas, you cannot go that way...
* C HP:Hurt Mana:Cold Move:Tired>
Alas, you cannot go that way...
* C HP:Hurt Mana:Cold Move:Tired>w
w
On a Ridge
A large eagle soars above you.
Exits: North.
* C HP:Hurt Mana:Cold Move:Tired>w
Alas, you cannot go that way...
* C HP:Hurt Mana:Cold Move:Tired>
Alas, you cannot go that way...
* C HP:Hurt Mana:Cold Move:Tired>
Alas, you cannot go that way...
* C HP:Hurt Mana:Cold Move:Tired>n
Silwyth narrates 'oh, backup :)'
* C HP:Hurt Mana:Cold Move:Tired>e
e
Rising Plains
Exits: North East South.
* C HP:Hurt Mana:Cold Move:Tired>Ridge
Exits: North East West.
* C HP:Hurt Mana:Cold Move:Tired>n
Barren Hills
Exits: North East South West.
* C HP:Hurt Mana:Cold Move:Tired>Barren Hills
Exits: East South West.
* C HP:Hurt Mana:Cold Move:Tired>n
Alas, you cannot go that way...
* C HP:Hurt Mana:Cold Move:Tired>e
n
Barren Hills
Exits: East South West.
* C HP:Hurt Mana:Cold Move:Slow>
Alas, you cannot go that way...
* C HP:Hurt Mana:Cold Move:Slow>e
Barren Hills
Exits: East South West.
* C HP:Hurt Mana:Cold Move:Slow>n
e
Alas, you cannot go that way...
* C HP:Hurt Mana:Cold Move:Slow>Rocky Plains
Exits: East South West.
* C HP:Hurt Mana:Cold Move:Slow>e
e
Tributary of the Mitheithel
Exits: East South West.
The water is frozen solid.
* C HP:Hurt Mana:Cold Move:Slow>Before the Gate
Exits: [East] West.
The ground is frozen solid.
* C HP:Hurt Mana:Cold Move:Slow>
Atastor tells you 'you alone?'
* C HP:Hurt Mana:Cold Move:Slow>w
w
s
Tributary of the Mitheithel
Exits: East South West.
The water is frozen solid.
* C HP:Hurt Mana:Cold Move:Slow>s
s
Rocky Plains
Exits: East South West.
The ground is frozen solid.
* C HP:Hurt Mana:Cold Move:Slow>Rocky Plains
Exits: North East South West.
* C HP:Hurt Mana:Cold Move:Slow>Plains Beside the Road
Exits: North East South West.
* C HP:Hurt Mana:Cold Move:Slow>Fedja narrates 'noone?'
Bend in the Old East Road
Exits: North East =South= =West=.
* C HP:Hurt Mana:Cold Move:Slow>t atastor nod
Ok.
* C HP:Hurt Mana:Cold Move:Slow>bob
cast 'breath of'
Alas, not enough mana flows through you...
* C HP:Hurt Mana:Cold Move:Slow>whe
Fedja narrates 'no one?'
* C HP:Hurt Mana:Cold Move:Slow>Players in your zone
--------------------
Rotho - Bend in the Old East Road
* C HP:Hurt Mana:Cold Move:Slow>
Atastor tells you 'ok.i dont come back then'
* C HP:Hurt Mana:Cold Move:Slow>na orc wouldnt fight me solo, called brath and a
nother orc *snore*
l
l
%%% Disconnected from server. //ISP crashes
%%% Performing Asynch DNS lookup on www.q2web.com
%%% Connecting to 195.14.253.97 on port 8000
%%% Disconnected from server.
%%% Error Connecting: Software caused connection abort
%%% Retrying connection to 195.14.253.97 on port 8000.
%%% Disconnected from server.
%%% Performing Asynch DNS lookup on www.q2web.com
%%% Connecting to 195.14.253.97 on port 8000
%%% Connected to www.q2web.com on port 8000.
*** Mume VII ***
In progress at FIRE
(Free Internet Roleplay Experiences)
Adapted from J.R.R. Tolkien's Middle Earth World and
Maintained by CryHavoc, Manwe and Nada.
Original code DikuMUD I (view credits), created by:
S. Hammer, T. Madsen, K. Nyboe, M. Seifert and H.H. Staerfeldt.
If you have never played MUME before, type NEW to create a new character,
or ? for help. Otherwise, type your account or character name.
By what name do you wish to be known? rotho
Account pass phrase:
Reconnecting.
* C HP:Bad Mana:Hot>l
Halls of Mandos
A large fountain, made from grey stone, pours water from its centre.
A large bulletin board is mounted on a wall here.
A large torch lies here among the dust.
A Warning Sign for new players is here.
* C HP:Bad Mana:Hot>whe
Players in your zone
--------------------
Rotho - Halls of Mandos
* C HP:Bad Mana:Hot>slee
sc
You go to sleep.
//Lost about 50k exp, dunno how many wps and my shit eq. This is the third time
//in the past week I've died linkless, from now on I won't spare ANYONE. Even
//with no flag, Brath should have realized I was fucking linkless. Why would I
//stand around and get beat on? Ah well. And btw, I'm not officially back, just
//was bored and felt like playing mage. =P